https://bugs.winehq.org/show_bug.cgi?id=52767
Bug ID: 52767
Summary: wine: Unhandled page fault on read access to
0000000000000000 at address 00000003AF6DAE20 (thread
002c), starting debugger...
Product: Wine-staging
Version: 7.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Suddenly returned fault while to start Wine, terminal export the log:
winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.5 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DAE20 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenjames$
tried to reinstall the Wine via Brew, clean prefix and .wine folder, fixed
permission of the disk, and remove all history of the terminal session, but
still the same.
I remember that before clean the prefix and the wine folder, it could run app
with a debug window but can't do anything, after clean the prefix and .wine, it
couldn't be started with wineboot or winecfg.
any idea bros?
OS: OSX 10.14 Mojave
Platform: RMBP mid-2015
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https://bugs.winehq.org/show_bug.cgi?id=52696
Bug ID: 52696
Summary: idk why this is happending
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ariannaperezlove(a)gmail.com
Distribution: ---
Created attachment 72043
--> https://bugs.winehq.org/attachment.cgi?id=72043
idk what happening
i was trying to play roblox than that happend !
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https://bugs.winehq.org/show_bug.cgi?id=51660
Bug ID: 51660
Summary: Adding setupapi to prefix and running EverQuest causes
game to never launch
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70534
--> https://bugs.winehq.org/attachment.cgi?id=70534
wine output after adding setupapi
launcher and game run fine pre adding setupapi post add produces log with +seh
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https://bugs.winehq.org/show_bug.cgi?id=40398
Bug ID: 40398
Summary: Aftter context_create "Failed to allocate fragment
pipeline context data.", the function referenced NULL
pointer.
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blackwingcat2000(a)gmail.com
Distribution: ---
L63E6DACE:
mov edx,[esp+50h]
mov eax,[edx+0000C8F8h]
mov eax,[eax]
mov [esp],eax
call SUB_L63F0913E
mov ebx,eax <- eax returns zero !
jmp L63E6D69D
L63E6D69D:
mov eax,ebx
call SUB_L63E6739A
SUB_L63E6739A:
push edi
push esi
push ebx
sub esp,00000020h
mov ebx,eax
test byte ptr [L63F31078],08h
jnz L63E673C6
L63E673AB:
mov eax,[ebx+00000FE8h] <- Crash
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https://bugs.winehq.org/show_bug.cgi?id=40175
Bug ID: 40175
Summary: bug
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: regifraga_07(a)hotmail.com
Distribution: ---
Created attachment 53677
--> https://bugs.winehq.org/attachment.cgi?id=53677
Às vezes quando inicio o jogo apareci essa mensagem
bug, quando inicio apareci uma mensagem de erro
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https://bugs.winehq.org/show_bug.cgi?id=39835
Bug ID: 39835
Summary: Fullscreen Steam popup Flickering
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: masterderth(a)gmail.com
Distribution: ---
Heyo, so I've been experiencing some screen flickering when I play games in
Wine.
It happens when I get a popup from Steam (Linux version).
To reproduce it.
1. Have Steam (Linux) running.
2. Launch a Wine game in fullscreen.
3. Alt Tab to Steam and get a friend to message you (Game must support alt
tabbing).
4. Quickly go back into the Wine Game and watch the corner where popups appear
at.
5. When friend messages, the screen will flicker.
I've tested it with The Sims 4 and Fallout New Vegas, Origin and Steam
(Windows).
I am on Linux Mint 17.3 running MATE.
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https://bugs.winehq.org/show_bug.cgi?id=55498
Bug ID: 55498
Summary: Multiple application and games have difficulties
connecting to their online servers
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 75061
--> https://bugs.winehq.org/attachment.cgi?id=75061
The Lord of the Rings Online default terminal output - wine 8.14
Hello,
Since a few days all the applications and games I tested, that uses online
services, have trouble connecting to their servers. This includes:
- Steam;
- Blizzard Battle.net;
- World of Warships;
- The Lords of the Rings Online;
- Dungeons and Dragons Online.
I've not tried any other windows application, yet.
- World of Warships is very slow to start, and sometimes ends up with 'not
connected to the server' in the port, with missing online content. I can play
online matches, though, but finding a match is slower than before. I think the
game tries hard to start and to reconnect.
- Blizzard Battle.net often fails to connect for the login screen. It says
'connecting' for a minute and then shows an blz#### splash screen with buttons
to go 'offline' or exit. It sometimes manages to connect, but then can fails to
load the online content (world of warcraft videos and news feed for instance),
with a message to retry.
- Steam is just being slow to open and to display online content, sometimes
staying at a blank space; It's overall functioning.
- The Lords of the Rings Online and Dungeons and Dragons Online both have
slowdowns when opening their respective launchers, and connecting to the world
servers fails constantly after several retries (20 retries in 1 sec. each).
Sometimes, the launcher display an error message about a socket error.
I attach the terminal output from The Lords of the Rings Online as it's the one
that does the most visible retries at connecting to its server and is
constantly failing.
The issue is present with my compiled wine version (from 8.11 to 8.14), as well
as the Debian wine 8.0~repack-4 package and the winehq-devel 8.14~bookworm-1
package (Those two I tested to be sure it was not my builds that were broken).
I've upgraded to Debian 12 in mid-July. All those applications and games were
working by then, with wine 8.11. I don't know what has changed on my system
since then that has broken everything. There were a few kernel updates and also
updates to those applications (WoWs 12.7, Steam on 1st of August, LOTRO & D&DO
had an in-game shop update, blizzard had an update, etc. but the symptoms seem
common and I doubt they are caused by individual updates.
I also have no more sound from another offline game that worked in July and had
no update as it doesn't connect to internet at all, but I'll leave that sound
issue for later. It may be a kernel/system library update, though.
I have no problem accessing internet from Linux programs including the native
Steam & Discord clients.
My system is Debian 12 Bookworm with 32 GB of RAM.
NVidia RTX 2070 with proprietary driver 535.104.05.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54981
Bug ID: 54981
Summary: Visio 2003 When using ux theme icons are not rendered
on object property panels
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)copysoft.org
Distribution: ---
Created attachment 74520
--> https://bugs.winehq.org/attachment.cgi?id=74520
Icons in Visio2003 property panels are rendered blank when using light theme.
When using Visio 2003 in Wine 8.7 and 8.8 when the "Light Theme" is enabled in
the Desktop Integration panel of the Wine configuration if I select properties
in an object the icons are drawn blank, if I select "no theme" the icons are
drawn normally.
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https://bugs.winehq.org/show_bug.cgi?id=54959
Bug ID: 54959
Summary: winhttp:notification - test_websocket() times out on
Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
winhttp:notification - test_websocket() times out on Windows and Wine:
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:118: Test failed: 994: expected status 0x20000 got 0x1
notification.c:123: Test failed: 994: expected callback 0x1 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x2
notification.c:123: Test failed: 994: expected callback 0x2 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4
notification.c:123: Test failed: 994: expected callback 0x4 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x8
notification.c:123: Test failed: 994: expected callback 0x8 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x200000
notification.c:123: Test failed: 994: expected callback 0x200000 to be called
from the same thread
winhttp:notification:1448 done (258) in 120s 9182B
This is not a regression but rather an issue with the server. lsof shows the
test stuck with a connection to 104.21.29.32 (but that's a CloudFlare IP). So
the server's behavior must have changed recently and if that's not temporary
the test will need to be adjusted.
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https://bugs.winehq.org/show_bug.cgi?id=54795
Bug ID: 54795
Summary: configure fails to find pcap development libraries
with libpcap <1.9.0 present
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Hello,
In my case, Debian 8 "Jessie" ships libpcap 1.6.2.
According to the man page, pcap_init was introduced in libpcap 1.9.0.
https://man7.org/linux/man-pages/man3/pcap_init.3pcap.html
The ~regression~ commit modifies configure to check for pcap_init() in lieu of
pcap_create(), which fails on such old OS.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54730
Bug ID: 54730
Summary: EverQuest: game compositor freezes during account
switching
Product: Wine-staging
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74235
--> https://bugs.winehq.org/attachment.cgi?id=74235
log after switching to another account and returning to account with game
running
During a switch to another account compositor window freezes and when switching
back to account executing the wine process video does not update in the
compositor window
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https://bugs.winehq.org/show_bug.cgi?id=46405
Bug ID: 46405
Summary: steam: crashes when opening game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yuettingng(a)gmail.com
Distribution: ---
Created attachment 63166
--> https://bugs.winehq.org/attachment.cgi?id=63166
program error details
Game crashes when I started to play on steam
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https://bugs.winehq.org/show_bug.cgi?id=45983
Bug ID: 45983
Summary: Not working gamepad in windows steam games
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With 3.18-staging not working gamepad in windows steam games. No errors in
terminal. The problems in Arch and Ubuntu 18
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https://bugs.winehq.org/show_bug.cgi?id=45751
Bug ID: 45751
Summary: Sniper Elite V2 has missing objects or invisible
textures
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Sniper Elite: V2 has missing objects or invisible textures in the main menu.
Gameplay is unaffected. The has occurred between 3.10 & 3.11 wine releases.
The problems has been present since then. I took the liberty to bisect the
offending commit. It is below.
________________________________________________________________________
537007525a8909a2295bd7cd123f0eb6ce1b77cb is the first bad commit
commit 537007525a8909a2295bd7cd123f0eb6ce1b77cb
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jun 19 17:15:00 2018 +0200
wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with
data.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2dcb8443ae6f5ac506801053163f0b21be4af81d
0e4abd89b101fb9f27c0273cecfb4af3f71a901a M dlls
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https://bugs.winehq.org/show_bug.cgi?id=55174
Bug ID: 55174
Summary: Freecol 1.1.0 does not run without change dir to the
game directory first
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74755
--> https://bugs.winehq.org/attachment.cgi?id=74755
Console output on 2 failed starts, and one succesfull start of freecol
Freecol 1.1.0 does install without errors, but it does not run unless the user
cd's into the game directory first.
Steps to reproduce:
$ wget
https://sourceforge.net/projects/freecol/files/freecol/freecol-1.1.0/freeco…
$ rm -rf ~/wine-tmp
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine freecol-1.1.0-with-java.exe Now the installer starts. Accept the
defaults. The game installes without any errors.
$ wine ~/wine-tmp/drive_c/Program\ Files/FreeCol/FreeCol.exe Now the game does
not start
$ cd wine-tmp/drive_c/Program\ Files/FreeCol/
$ wine FreeCol.exe Now the game starts.
My versions:
$ wine --version
wine-8.11
$ uname -a
Linux cedric 6.3.9-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 21 Jun 2023 20:46:20
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=54770
Bug ID: 54770
Summary: missing check of malloc in loader/main.c
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: void0red(a)gmail.com
Distribution: ---
we put a fault injection fuzzing on wine,
and find two potential bugs in loader/main.c.
it may miss a malloc check before memcpy
the call stack looks like this:
main ->
load_ntdll ->
get_self_exe ->
build_path ->
memcpy
main ->
load_ntdll ->
remove_tail ->
memcpy
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https://bugs.winehq.org/show_bug.cgi?id=54665
Bug ID: 54665
Summary: Can't install EduPython
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: villemurclement(a)gmail.com
Distribution: ---
Created attachment 74180
--> https://bugs.winehq.org/attachment.cgi?id=74180
Crash Report
Before with wine 7.x it was working fine. Today I reinstalled my Debian and
install Wine 8.0 and when I was trying to install EduPython it was not working.
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https://bugs.winehq.org/show_bug.cgi?id=54438
Bug ID: 54438
Summary: Wine 8 Stage -> shell32.dll -> wrong icon and hold not
the standart of Windows
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blackcrack(a)blackysgate.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73987
--> https://bugs.winehq.org/attachment.cgi?id=73987
Screenshot of the Desktop with running wine and Listerplugin for show the
shell32.dll icons
I use Fedora 37
(more in the Screenshoot of versioning)
i guess there be troubles of over watching the Standards ?
okey, i be not a programmer as so in c, c++ and assembler,
but i be now more 25 Jears in the net and at 1999 directly at Linux,
but this, wonder me sure .. because i have logging me in at WineHQ :
the most heart of WinNT API, so in Wine is really wrong.. and you have not note
that before you have make a release ? wow.. heavy, this let show how less you
have you code under over watching and cleaning up.
i have in the last times again install wine in Fedora and have a bit an eye on
it.. because i use Total commander from Cris and have use an couple icons into
the Buttonbar from shell32.dll as standard Icons, because i have noticed, there
be wrong icons in the shell32.dll and i have thing.. wth.. wrong icons what's
goes on..
and i work over smbfs down from a server in my basement and i have a
serverinfrastructure via fedora(at moment 37) with smbfs and nfs for my
linuxclients and use the same Total Commander from Chris for all Win32/64
Systems/API's down from the network, where i have noticed to be something wrong
in the wine shell32.dll..
now my question.. do you not check over the files before you get out an
version..
okey, in clear text: Shell32.dll have the wrong ICONS (and use no standard),
look on the Picture attachemnt.
All Version's informations it is see in the Screenshot Attachment.
this is my first Bugreport here in WineHQ.. as a old man...oh wrong, old Geek
;)
best regards to the Team :)
Blacky
p.s.: and please, before you release an Wine-release, check also the files and
don't give out something ...hmmm (no, i say not crap *g*) we have now a couple
time behind us..(Wineteam and i am as user...) and there is not a really making
better Wine in Linux like it is now.. a bit wrong... and, me wonder, also
Reactos have Wine in the fingers.. and they are have say nothing about
shell32.dll and the icons ?|
ui...
so, all the best :)
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https://bugs.winehq.org/show_bug.cgi?id=49839
Bug ID: 49839
Summary: Steamwebhelper.exe crashes when running Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drnefarius(a)hotmail.com
Created attachment 68178
--> https://bugs.winehq.org/attachment.cgi?id=68178
steam webhelper crashing high sierra
SteamWebHelper keeps crashing. Steam will run, but the online contents, such as
the store, the library, news, etc. are all left blank. I can log into Steam
though, and update and download games. But I cannot run the game. This is for
Tracks The Train Set Game.
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https://bugs.winehq.org/show_bug.cgi?id=41262
Bug ID: 41262
Summary: It won't let me open Skyrim on my Steam
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abanwait1(a)gmail.com
Created attachment 55563
--> https://bugs.winehq.org/attachment.cgi?id=55563
This is the log that comes in whenever I ask the program error log sheet.
Downloaded Steam via a wineskin wrapper and downloaded Skyrim via that Steam.
Whenever I click on Skyrim to play it, it says the program Setup.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience. The opening little menu window pops up but when I click play, it
goes back to the desktop. Please email with a response.
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https://bugs.winehq.org/show_bug.cgi?id=39173
Bug ID: 39173
Summary: age of pirates force close often
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.maryadi.1905.1985(a)gmail.com
Distribution: ---
Created attachment 52205
--> https://bugs.winehq.org/attachment.cgi?id=52205
Age of Pirates 2
force close often
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https://bugs.winehq.org/show_bug.cgi?id=55400
Bug ID: 55400
Summary: wine is not opening
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: psudharshanreddy444(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 74959
--> https://bugs.winehq.org/attachment.cgi?id=74959
wine is not opening and getting prefix error in mac os
wine is not opening in venture mac os
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https://bugs.winehq.org/show_bug.cgi?id=51735
Bug ID: 51735
Summary: Resident Evil Village doesn't launch
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Process hangs with
07c8:err:virtual:virtual_setup_exception stack overflow 2064 bytes in thread
07c8 addr 0x7bc739a4 stack 0x207f0 (0x20000-0x21000-0x420000)
wine-6.16-247-g0d22e8455a2
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https://bugs.winehq.org/show_bug.cgi?id=43874
Bug ID: 43874
Summary: Battlefront 2 (2005) broken multiplayer
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Attempted with both a 64-bit and 32-bit wineprefix. Single player works just
fine, but within a couple seconds of loading a multiplayer game it crashes back
to the menu with an 'unknown error'.
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https://bugs.winehq.org/show_bug.cgi?id=47198
Bug ID: 47198
Summary: League of Legends 9.10 Crash after champ select
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 64453
--> https://bugs.winehq.org/attachment.cgi?id=64453
Console output.
9.10 patch broke the game on Linux; again; it crashes at the game start.
It should also be noted that it is the patch that officially ended win xp/vista
support.
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