https://bugs.winehq.org/show_bug.cgi?id=40175
Bug ID: 40175
Summary: bug
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: regifraga_07(a)hotmail.com
Distribution: ---
Created attachment 53677
--> https://bugs.winehq.org/attachment.cgi?id=53677
Às vezes quando inicio o jogo apareci essa mensagem
bug, quando inicio apareci uma mensagem de erro
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https://bugs.winehq.org/show_bug.cgi?id=39835
Bug ID: 39835
Summary: Fullscreen Steam popup Flickering
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: masterderth(a)gmail.com
Distribution: ---
Heyo, so I've been experiencing some screen flickering when I play games in
Wine.
It happens when I get a popup from Steam (Linux version).
To reproduce it.
1. Have Steam (Linux) running.
2. Launch a Wine game in fullscreen.
3. Alt Tab to Steam and get a friend to message you (Game must support alt
tabbing).
4. Quickly go back into the Wine Game and watch the corner where popups appear
at.
5. When friend messages, the screen will flicker.
I've tested it with The Sims 4 and Fallout New Vegas, Origin and Steam
(Windows).
I am on Linux Mint 17.3 running MATE.
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https://bugs.winehq.org/show_bug.cgi?id=55498
Bug ID: 55498
Summary: Multiple application and games have difficulties
connecting to their online servers
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 75061
--> https://bugs.winehq.org/attachment.cgi?id=75061
The Lord of the Rings Online default terminal output - wine 8.14
Hello,
Since a few days all the applications and games I tested, that uses online
services, have trouble connecting to their servers. This includes:
- Steam;
- Blizzard Battle.net;
- World of Warships;
- The Lords of the Rings Online;
- Dungeons and Dragons Online.
I've not tried any other windows application, yet.
- World of Warships is very slow to start, and sometimes ends up with 'not
connected to the server' in the port, with missing online content. I can play
online matches, though, but finding a match is slower than before. I think the
game tries hard to start and to reconnect.
- Blizzard Battle.net often fails to connect for the login screen. It says
'connecting' for a minute and then shows an blz#### splash screen with buttons
to go 'offline' or exit. It sometimes manages to connect, but then can fails to
load the online content (world of warcraft videos and news feed for instance),
with a message to retry.
- Steam is just being slow to open and to display online content, sometimes
staying at a blank space; It's overall functioning.
- The Lords of the Rings Online and Dungeons and Dragons Online both have
slowdowns when opening their respective launchers, and connecting to the world
servers fails constantly after several retries (20 retries in 1 sec. each).
Sometimes, the launcher display an error message about a socket error.
I attach the terminal output from The Lords of the Rings Online as it's the one
that does the most visible retries at connecting to its server and is
constantly failing.
The issue is present with my compiled wine version (from 8.11 to 8.14), as well
as the Debian wine 8.0~repack-4 package and the winehq-devel 8.14~bookworm-1
package (Those two I tested to be sure it was not my builds that were broken).
I've upgraded to Debian 12 in mid-July. All those applications and games were
working by then, with wine 8.11. I don't know what has changed on my system
since then that has broken everything. There were a few kernel updates and also
updates to those applications (WoWs 12.7, Steam on 1st of August, LOTRO & D&DO
had an in-game shop update, blizzard had an update, etc. but the symptoms seem
common and I doubt they are caused by individual updates.
I also have no more sound from another offline game that worked in July and had
no update as it doesn't connect to internet at all, but I'll leave that sound
issue for later. It may be a kernel/system library update, though.
I have no problem accessing internet from Linux programs including the native
Steam & Discord clients.
My system is Debian 12 Bookworm with 32 GB of RAM.
NVidia RTX 2070 with proprietary driver 535.104.05.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54981
Bug ID: 54981
Summary: Visio 2003 When using ux theme icons are not rendered
on object property panels
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)copysoft.org
Distribution: ---
Created attachment 74520
--> https://bugs.winehq.org/attachment.cgi?id=74520
Icons in Visio2003 property panels are rendered blank when using light theme.
When using Visio 2003 in Wine 8.7 and 8.8 when the "Light Theme" is enabled in
the Desktop Integration panel of the Wine configuration if I select properties
in an object the icons are drawn blank, if I select "no theme" the icons are
drawn normally.
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https://bugs.winehq.org/show_bug.cgi?id=54959
Bug ID: 54959
Summary: winhttp:notification - test_websocket() times out on
Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
winhttp:notification - test_websocket() times out on Windows and Wine:
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:118: Test failed: 994: expected status 0x20000 got 0x1
notification.c:123: Test failed: 994: expected callback 0x1 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x2
notification.c:123: Test failed: 994: expected callback 0x2 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4
notification.c:123: Test failed: 994: expected callback 0x4 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x8
notification.c:123: Test failed: 994: expected callback 0x8 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x200000
notification.c:123: Test failed: 994: expected callback 0x200000 to be called
from the same thread
winhttp:notification:1448 done (258) in 120s 9182B
This is not a regression but rather an issue with the server. lsof shows the
test stuck with a connection to 104.21.29.32 (but that's a CloudFlare IP). So
the server's behavior must have changed recently and if that's not temporary
the test will need to be adjusted.
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https://bugs.winehq.org/show_bug.cgi?id=54795
Bug ID: 54795
Summary: configure fails to find pcap development libraries
with libpcap <1.9.0 present
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Hello,
In my case, Debian 8 "Jessie" ships libpcap 1.6.2.
According to the man page, pcap_init was introduced in libpcap 1.9.0.
https://man7.org/linux/man-pages/man3/pcap_init.3pcap.html
The ~regression~ commit modifies configure to check for pcap_init() in lieu of
pcap_create(), which fails on such old OS.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54730
Bug ID: 54730
Summary: EverQuest: game compositor freezes during account
switching
Product: Wine-staging
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74235
--> https://bugs.winehq.org/attachment.cgi?id=74235
log after switching to another account and returning to account with game
running
During a switch to another account compositor window freezes and when switching
back to account executing the wine process video does not update in the
compositor window
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https://bugs.winehq.org/show_bug.cgi?id=46405
Bug ID: 46405
Summary: steam: crashes when opening game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yuettingng(a)gmail.com
Distribution: ---
Created attachment 63166
--> https://bugs.winehq.org/attachment.cgi?id=63166
program error details
Game crashes when I started to play on steam
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https://bugs.winehq.org/show_bug.cgi?id=45983
Bug ID: 45983
Summary: Not working gamepad in windows steam games
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With 3.18-staging not working gamepad in windows steam games. No errors in
terminal. The problems in Arch and Ubuntu 18
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https://bugs.winehq.org/show_bug.cgi?id=45751
Bug ID: 45751
Summary: Sniper Elite V2 has missing objects or invisible
textures
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Sniper Elite: V2 has missing objects or invisible textures in the main menu.
Gameplay is unaffected. The has occurred between 3.10 & 3.11 wine releases.
The problems has been present since then. I took the liberty to bisect the
offending commit. It is below.
________________________________________________________________________
537007525a8909a2295bd7cd123f0eb6ce1b77cb is the first bad commit
commit 537007525a8909a2295bd7cd123f0eb6ce1b77cb
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jun 19 17:15:00 2018 +0200
wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with
data.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2dcb8443ae6f5ac506801053163f0b21be4af81d
0e4abd89b101fb9f27c0273cecfb4af3f71a901a M dlls
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https://bugs.winehq.org/show_bug.cgi?id=55174
Bug ID: 55174
Summary: Freecol 1.1.0 does not run without change dir to the
game directory first
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74755
--> https://bugs.winehq.org/attachment.cgi?id=74755
Console output on 2 failed starts, and one succesfull start of freecol
Freecol 1.1.0 does install without errors, but it does not run unless the user
cd's into the game directory first.
Steps to reproduce:
$ wget
https://sourceforge.net/projects/freecol/files/freecol/freecol-1.1.0/freeco…
$ rm -rf ~/wine-tmp
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine freecol-1.1.0-with-java.exe Now the installer starts. Accept the
defaults. The game installes without any errors.
$ wine ~/wine-tmp/drive_c/Program\ Files/FreeCol/FreeCol.exe Now the game does
not start
$ cd wine-tmp/drive_c/Program\ Files/FreeCol/
$ wine FreeCol.exe Now the game starts.
My versions:
$ wine --version
wine-8.11
$ uname -a
Linux cedric 6.3.9-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 21 Jun 2023 20:46:20
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=54770
Bug ID: 54770
Summary: missing check of malloc in loader/main.c
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: void0red(a)gmail.com
Distribution: ---
we put a fault injection fuzzing on wine,
and find two potential bugs in loader/main.c.
it may miss a malloc check before memcpy
the call stack looks like this:
main ->
load_ntdll ->
get_self_exe ->
build_path ->
memcpy
main ->
load_ntdll ->
remove_tail ->
memcpy
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https://bugs.winehq.org/show_bug.cgi?id=54665
Bug ID: 54665
Summary: Can't install EduPython
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: villemurclement(a)gmail.com
Distribution: ---
Created attachment 74180
--> https://bugs.winehq.org/attachment.cgi?id=74180
Crash Report
Before with wine 7.x it was working fine. Today I reinstalled my Debian and
install Wine 8.0 and when I was trying to install EduPython it was not working.
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https://bugs.winehq.org/show_bug.cgi?id=54438
Bug ID: 54438
Summary: Wine 8 Stage -> shell32.dll -> wrong icon and hold not
the standart of Windows
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blackcrack(a)blackysgate.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73987
--> https://bugs.winehq.org/attachment.cgi?id=73987
Screenshot of the Desktop with running wine and Listerplugin for show the
shell32.dll icons
I use Fedora 37
(more in the Screenshoot of versioning)
i guess there be troubles of over watching the Standards ?
okey, i be not a programmer as so in c, c++ and assembler,
but i be now more 25 Jears in the net and at 1999 directly at Linux,
but this, wonder me sure .. because i have logging me in at WineHQ :
the most heart of WinNT API, so in Wine is really wrong.. and you have not note
that before you have make a release ? wow.. heavy, this let show how less you
have you code under over watching and cleaning up.
i have in the last times again install wine in Fedora and have a bit an eye on
it.. because i use Total commander from Cris and have use an couple icons into
the Buttonbar from shell32.dll as standard Icons, because i have noticed, there
be wrong icons in the shell32.dll and i have thing.. wth.. wrong icons what's
goes on..
and i work over smbfs down from a server in my basement and i have a
serverinfrastructure via fedora(at moment 37) with smbfs and nfs for my
linuxclients and use the same Total Commander from Chris for all Win32/64
Systems/API's down from the network, where i have noticed to be something wrong
in the wine shell32.dll..
now my question.. do you not check over the files before you get out an
version..
okey, in clear text: Shell32.dll have the wrong ICONS (and use no standard),
look on the Picture attachemnt.
All Version's informations it is see in the Screenshot Attachment.
this is my first Bugreport here in WineHQ.. as a old man...oh wrong, old Geek
;)
best regards to the Team :)
Blacky
p.s.: and please, before you release an Wine-release, check also the files and
don't give out something ...hmmm (no, i say not crap *g*) we have now a couple
time behind us..(Wineteam and i am as user...) and there is not a really making
better Wine in Linux like it is now.. a bit wrong... and, me wonder, also
Reactos have Wine in the fingers.. and they are have say nothing about
shell32.dll and the icons ?|
ui...
so, all the best :)
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https://bugs.winehq.org/show_bug.cgi?id=49839
Bug ID: 49839
Summary: Steamwebhelper.exe crashes when running Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drnefarius(a)hotmail.com
Created attachment 68178
--> https://bugs.winehq.org/attachment.cgi?id=68178
steam webhelper crashing high sierra
SteamWebHelper keeps crashing. Steam will run, but the online contents, such as
the store, the library, news, etc. are all left blank. I can log into Steam
though, and update and download games. But I cannot run the game. This is for
Tracks The Train Set Game.
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https://bugs.winehq.org/show_bug.cgi?id=41262
Bug ID: 41262
Summary: It won't let me open Skyrim on my Steam
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abanwait1(a)gmail.com
Created attachment 55563
--> https://bugs.winehq.org/attachment.cgi?id=55563
This is the log that comes in whenever I ask the program error log sheet.
Downloaded Steam via a wineskin wrapper and downloaded Skyrim via that Steam.
Whenever I click on Skyrim to play it, it says the program Setup.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience. The opening little menu window pops up but when I click play, it
goes back to the desktop. Please email with a response.
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https://bugs.winehq.org/show_bug.cgi?id=39173
Bug ID: 39173
Summary: age of pirates force close often
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.maryadi.1905.1985(a)gmail.com
Distribution: ---
Created attachment 52205
--> https://bugs.winehq.org/attachment.cgi?id=52205
Age of Pirates 2
force close often
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https://bugs.winehq.org/show_bug.cgi?id=55400
Bug ID: 55400
Summary: wine is not opening
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: psudharshanreddy444(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 74959
--> https://bugs.winehq.org/attachment.cgi?id=74959
wine is not opening and getting prefix error in mac os
wine is not opening in venture mac os
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https://bugs.winehq.org/show_bug.cgi?id=55143
Bug ID: 55143
Summary: unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder
called in 32-bit code (0x7b012566)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 74705
--> https://bugs.winehq.org/attachment.cgi?id=74705
Cannot Launch the App probably the introduction of the game( before main menu)
cannot create a video decoder i think
Max Payne 2 Cannot Launch due an unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder called in 32-bit code
(0x7b012566)
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https://bugs.winehq.org/show_bug.cgi?id=51735
Bug ID: 51735
Summary: Resident Evil Village doesn't launch
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Process hangs with
07c8:err:virtual:virtual_setup_exception stack overflow 2064 bytes in thread
07c8 addr 0x7bc739a4 stack 0x207f0 (0x20000-0x21000-0x420000)
wine-6.16-247-g0d22e8455a2
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https://bugs.winehq.org/show_bug.cgi?id=43874
Bug ID: 43874
Summary: Battlefront 2 (2005) broken multiplayer
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Attempted with both a 64-bit and 32-bit wineprefix. Single player works just
fine, but within a couple seconds of loading a multiplayer game it crashes back
to the menu with an 'unknown error'.
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https://bugs.winehq.org/show_bug.cgi?id=47198
Bug ID: 47198
Summary: League of Legends 9.10 Crash after champ select
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 64453
--> https://bugs.winehq.org/attachment.cgi?id=64453
Console output.
9.10 patch broke the game on Linux; again; it crashes at the game start.
It should also be noted that it is the patch that officially ended win xp/vista
support.
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https://bugs.winehq.org/show_bug.cgi?id=54542
Bug ID: 54542
Summary: d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10,
d3dx10_42:d3dx10 & d3dx10_43:d3dx10 regularly get
D3DXERR_INVALIDDATA
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10, d3dx10_42:d3dx10 &
d3dx10_43:d3dx10 regularly get unexpected hr values in test_get_image_info()
and test_create_texture().
For instance on 2023-02-15 on w1064 the 32-bit d3dx10_43:d3dx10 test got:
d3dx10.c:2677: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2677: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
This is similar to the d3dx10_34:d3dx10 issue bug 54541 but there are key
differences:
* In bug 54541 it is always the same two checks that fail, whereas here it's a
different set of failures with every run, with anywhere from 4 to 78 failures.
* Bug 54541 never had failures in test_create_texture().
* Also this bug's failures seem to have started some time around 2023-01-07,
i.e. much more recently than the ones in bug 54541.
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https://bugs.winehq.org/show_bug.cgi?id=52661
Bug ID: 52661
Summary: The Life and Suffering of Sir Brante Crashes Often
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71983
--> https://bugs.winehq.org/attachment.cgi?id=71983
Log File
I am trying to play The Life and Suffering of Sir Brante from GOG using Wine.
It crashes at different times always with the same error in the log file. Now
here's what's really interesting: it doesn't do this on the demo. I can
actually boot up the demo, get past where it crashes on the full version, copy
my save into the full game and keep going. Problem is it will crash again down
the road and I am more than convinced this will happen past where the demo
ends. The crashes are always at specific points and are reproducable.
The part of the log file that I think is interesting is this:
"ERROR: Caught a segmentation fault while loading plugin file:
/usr/lib/x86_64-linux-gnu/gstreamer-1.0/libgstvaapi.so"
The file is installed properly and this happens on Manjaro as well as Mint.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.6
| Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-104-generic
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https://bugs.winehq.org/show_bug.cgi?id=45613
Bug ID: 45613
Summary: Total War: Arena crashes with enabled d3dcompiler_47
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45593, 45599, 45602, 45603
Distribution: ---
Make sure you work around the dependent bugs.
The game starts up, but then crashes with a blackscreen.
Suspicious log from +relay
> 009d:Call d3dcompiler_47.D3DReflect(030e20d0,00000350,56913238,0033dac0) ret=55f79bfd
> 009d:Ret d3dcompiler_47.D3DReflect() retval=80004002 ret=55f79bfd
> 009d:Call KERNEL32.OutputDebugStringW(030e1ef0 L"d3d call failed (0x80004002) : unspecified\n") ret=55134092
> 009d:Ret KERNEL32.OutputDebugStringW() retval=00000000 ret=55134092
Disabling d3dcompiler_47 works around the issue (for some reason).
Note:
To easier debug this issue, go to drive_c/users/USERNAME/Application Data/The
Creative Assembly/Arena/scripts/preferences.script.txt and set gfx_fullscreen
to false.
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https://bugs.winehq.org/show_bug.cgi?id=41225
Bug ID: 41225
Summary: League of Legends: Login Status randomly
fails/succeeds
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nmschulte(a)gmail.com
Distribution: ---
Created attachment 55493
--> https://bugs.winehq.org/attachment.cgi?id=55493
stderr + stdout
amd64 Debian Sid, multi-arch (Intel Haswell)
wine-development version wine-1.9.17 (Debian 1.9.17-1)
wine-stable version wine-1.8.3 (Debian 1.8.3-3)
When logging in to the game, sometimes the login works immediately (rare),
sometimes the login seems to timeout multiple times in a row and fails after 3
re-attempts, and sometimes it succeeds after a few re-attempts.
I have attached a log where my first "login" failed after three request
attempts; I then pressed the button again (second "login"), which was
re-attempted twice but succeeded after the second re-attempt.
Please see the screenshots for reference.
After having dealt with this issue for a while (since I've ever been playing
League of Legends on Wine, which was v1.5 or v1.6; definitely same issue w/
v1.7), I've noticed a few quirks:
I have a hunch this has to do w/ SSL/TLS (HTTPS) or part of the certificate
chain.
It seems that having iexplore.exe open in the background/prior makes the login
more likely to succeed. Just a feeling, not 100% certain this helps.
If I enter a bad password, the responses seem to _always_ come back right away
(or very, very quickly). I have had decent success "working around" this issue
by:
1) copying my correct password to the clipboard (usually by CTRL+X'ing it after
typing it in the username field)
2) issuing a rapid succession of "logins" with incorrect passwords, until the
(login failed) response comes back _very quickly_, usually after 3 or 4
"logins"
3) quickly pasting my correct password and logging in
Usually, this signs me in on the very first "login" request/response (no
"attempt #" re-attempts).
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http://bugs.winehq.org/show_bug.cgi?id=34512
Bug #: 34512
Summary: DDO client Freeze up
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
Created attachment 45941
--> http://bugs.winehq.org/attachment.cgi?id=45941
DDO wine1.7.1. output
when u start the Client it Freezes up while it try's to load the Downloading
"EN-Splash-screen". log and output is here need any thing else just ask
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http://bugs.winehq.org/show_bug.cgi?id=18443
Summary: Could not initiate GoogleTalkPlugin connection in Google
Video/Voice chat
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.gmail.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=21044)
--> (http://bugs.winehq.org/attachment.cgi?id=21044)
+ws2_32,+winsock log
To reproduce:
1. Install win32 Firefox 3.0.x.
2. Login to Gmail.
3. Attempt to try the video/voice chat, download the plugin. (downloading
http://dl.google.com/googletalk/googletalkplugin/GoogleVoiceAndVideoSetup.e…
directly does not work)
4. Close win32 Firefox.
5a. run winetricks msxml3
5b. install GoogleVoiceAndVideoSetup.exe (It will say error 0x80040509 even
though it installed - bug 18442)
6. Move the content of c:\Program Files\'Mozilla Firefox' into the appropriate
place under c:\Program Files\Mozilla Firefox. (bug 18441)
7. Start win32 Firefox.
8. Login to Gmail.
Once the chat window loads, you should get the following on the console:
trace:winsock:WSACreateEvent
trace:winsock:WSAStartup verReq=1
trace:winsock:WSAStartup succeeded
err:ntdll:NtQueryInformationToken Unhandled Token Information class 25!
[000:002] Could not initiate GoogleTalkPlugin connection
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https://bugs.winehq.org/show_bug.cgi?id=54967
Bug ID: 54967
Summary: Star Citizen launcher fails to start with javascript
error
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74494
--> https://bugs.winehq.org/attachment.cgi?id=74494
Screenshot of the JavaScript error dialog from starting the Star Citizen
launcher
Hello,
Star Citizen is free for a limited time.
Last time I tried it was in November '22. I could start the launcher (1.6.1)
and game client and the only issue I had was the low performance (reported as
bug 54010).
The launcher is now a new version (1.6.6) and I'm unable to start it. It
displays an error message from JavaScript and nothing happens when dismissed. I
have to kill the residual process (CrBrowserMain - presumably a libcef/webkit
helper).
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54244
Bug ID: 54244
Summary: cardfile windows are grayed out
Product: Wine-staging
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73797
--> https://bugs.winehq.org/attachment.cgi?id=73797
grayed out window example
All cardfile.exe windows are grayed out.
Here is a link to my goolge drive for cardfile.exe for testing
https://drive.google.com/file/d/1uIJo1qtE1sQYQvgUsjiYHxBbU-ZhXehk/view?usp=…
This bug has been present since wine-staging-6.6
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https://bugs.winehq.org/show_bug.cgi?id=53961
Bug ID: 53961
Summary: Saints Row 2022 doesn't start
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split off from bug 53954. For wine-7.21, you need the patch from this bug.
When starting the game, there is a SaintsRow.exe process, but the game doesn't
start.
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https://bugs.winehq.org/show_bug.cgi?id=53896
Bug ID: 53896
Summary: World of Warcraft (Turtle WoW variant) often on start
completely freezes my laptop
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
So, I've been running the original World of Warcraft 1.12.1 for many years, and
for about a year now, the variant of this which the Turtle WoW team have been
modifying.
As of about two weeks ago, starting WoW often - not always, and I think I can
normally get *one* start okay - completely and totally locks up my laptop.
Even the caps-lock key light stops working. I have to reboot.
There was no release from Turtle WoW at this time. I regularly update my
laptop, so I can't say what was or was not changed in Debian/XFCE around that
time.
I will note one other potentially related issue, as it may be help to know of
it it used to be that I could alt-tab in and out of WoW just fine (well, almost
fine - after about five or so swaps, the textures on the environment would all
go black), but recently - I would say for a bit longer than the freezing up
problem - if I alt-tab out now, then when I come back, everything is a mess.
All the textures, the lighting, it's all garbled.
This is all in full-screen mode. I'm using XFCE on Debian. The other apps I
use with WINE are desktop apps (a text editor, a calculator), and they have no
problems. I use no other graphics-using software on WINE.
1. Linux book9 5.18.0-0.deb11.4-rt-amd64 #1 SMP PREEMPT_RT Debian
5.18.16-1~bpo11+1 (2022-08-12) x86_64 GNU/Linux
2. It's quite an old laptop, a Samsung ATIV book 9, using an i5-5200U.
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https://bugs.winehq.org/show_bug.cgi?id=49773
Bug ID: 49773
Summary: Replace autotools with CMake.
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Autotools is a major inconvenience when building wine. It is too slow to
configure (bash-based), too inconvenient to install on Windows (I haven't found
any official prebuilt packages, and building autotools itself requires ...
perl, which itself is a problem to build, (and using proprietary bundles lioe
ActivePerl is completely not an option) ) and too awful to customize.
It is proposed to replace it with CMake.
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https://bugs.winehq.org/show_bug.cgi?id=41424
Bug ID: 41424
Summary: Roblox Linux Wrapper
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: promanzini(a)hotmail.com
Distribution: ---
Created attachment 55799
--> https://bugs.winehq.org/attachment.cgi?id=55799
Linux Wrapper Logs
I downloaded Roblox Linux Wrapper from Github, and I attempted to Play using
the Legacy Option, it pops up to insert URL, I do as it is requested, but it
returns with the error log (Attached).
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https://bugs.winehq.org/show_bug.cgi?id=55357
Bug ID: 55357
Summary: BioShock Remastered crashes with
EXCEPTION_ACCESS_VIOLATION in WoW64
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zsolt_vadasz(a)protonmail.com
Distribution: ---
Created attachment 74939
--> https://bugs.winehq.org/attachment.cgi?id=74939
Backtrace
The GOG edition crashes immediately with the above exception. Tested with
current Wine master (fddb79776871ee00adf4d78583135a5d96ca8c06).
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https://bugs.winehq.org/show_bug.cgi?id=45990
Bug ID: 45990
Summary: Steam activation(first run) for Black Ops 2 zombies
does not go through
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
First-run of this game on Steam is not possible on staging. It is possible to
launch the game (into an error and crash) on staging after it has been ran
first by devel.
Tested on a recent wine-staging git built (3.18 based) and with wine-devel 3.17
(because 3.18 has a regression with Steam).
This has been an issue for a long time, am just reporting it late as I never
realized how exactly is it happening.
https://store.steampowered.com/app/212910/
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https://bugs.winehq.org/show_bug.cgi?id=39995
Bug ID: 39995
Summary: League of Legends
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emanmc(a)gmail.com
Distribution: ---
Created attachment 53434
--> https://bugs.winehq.org/attachment.cgi?id=53434
report
i start in playonlinux game name League of Legends, report bug
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http://bugs.winehq.org/show_bug.cgi?id=34054
Bug #: 34054
Summary: Jack Orlando: A Cinematic Adventure. Director's Cut
demo hangs
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: ftp://demos:4all@87.230.58.111/JO_demo_big_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45262
--> http://bugs.winehq.org/attachment.cgi?id=45262
log
Demo hangs with
fixme:d3d:wined3d_get_adapter_raster_status wined3d 0x182098, adapter_idx 0,
raster_status 0x32fbd8 semi-stub!
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https://bugs.winehq.org/show_bug.cgi?id=54954
Bug ID: 54954
Summary: FEAR does not launch new game
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 74478
--> https://bugs.winehq.org/attachment.cgi?id=74478
Output log of program
The game FEAR (GOG version) runs normally, but after starting new game and
loading shows errors "Out of memory" (with exit to desktop) or "Disconnected
from server" (with exit to main menu)
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https://bugs.winehq.org/show_bug.cgi?id=54883
Bug ID: 54883
Summary: Wine 8.0.1 Stable prints an empty file
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
Since Wine 8.0 Stable, my application no longer prints. It only generates an
empty file at the end of the printing process.
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https://bugs.winehq.org/show_bug.cgi?id=54525
Bug ID: 54525
Summary: Fruit of Grisaia crash after disabled winegstreamer in
winecfg
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: thieujank(a)gmail.com
Distribution: ---
Created attachment 74062
--> https://bugs.winehq.org/attachment.cgi?id=74062
Logs
I tried to disable winegstreamer with wine 8.2 but it crash . I can disable
winegstreamer with wine 7.2x but now it crash the game with wine 8.2
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https://bugs.winehq.org/show_bug.cgi?id=53901
Bug ID: 53901
Summary: Bullseye repo Release file not regenerated (=> Mirror
sync in progress) since 6 weeks
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mpartap(a)gmx.net
Distribution: ---
E: Failed to fetch
https://dl.winehq.org/wine-builds/debian/dists/stable/main/binary-i386/Pack…
File has unexpected size (551820 != 549300). Mirror sync in progress? [IP:
151.101.114.217 443]
Hashes of expected file:
- Filesize:549300 [weak]
-
SHA512:2a2dd0b855e86193e78c970e75bc18b476055c368e9b93e8f806df87312fe374dbad33a6cd408b59daef8efec44723a14c729f0216e9d9da929e75a866da542a
- SHA256:b81814fbcc361759e4887241a290274618adeea4d175e88813667c07714acf64
- SHA1:2894d17a7cdaf0114934f122127850f092700278 [weak]
- MD5Sum:8cb62ccab1e73c2a7d0025bac59a6951 [weak]
Release file created at: Sat, 24 Sep 2022 15:16:02 +0000
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https://bugs.winehq.org/show_bug.cgi?id=52666
Bug ID: 52666
Summary: Everquest - Mouse look doesn't lock in cursor to
window
Product: Wine-staging
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When using the mouse to look in game the location of the mouse strays outside
the window to interact with other applications and can trigger UI problems such
as menus popping up over the game window
Issue has been around for quite some time and has occasionally been fixed but
comes back
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https://bugs.winehq.org/show_bug.cgi?id=51777
Bug ID: 51777
Summary: Steam hangs/crashes frequently
(ntdll-Heap_Improvements)
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70677
--> https://bugs.winehq.org/attachment.cgi?id=70677
terminal output
This started happening maybe a week ago using the git version. No such problem
in Wine-Staging 6.17.
Most of the times Steam hangs when trying to log-in. Sometimes it gets past the
login window but it crashes/hangs when selecting certain command from the menu
e.g. Help->System Information or Check for Steam client update...
It often happens that the icons of the installed games in the library are
missing.
This bug doesn't occur when I omit the ntdll-Heap_Improvements patch from the
staging patchset.
Disabling esync doesn't help.
wine-6.17-355-ge482605548b (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=46292
Bug ID: 46292
Summary: user32 tests crash in a real windows box
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Created attachment 63014
--> https://bugs.winehq.org/attachment.cgi?id=63014
Screenshot of the errors
For me, in my real windows 10 box, user32 tests crash:
./user32_croostest.exe msg gives the attached picture. Thats's quite annoying
since one can not add new tests and check them in a real windows box.
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https://bugs.winehq.org/show_bug.cgi?id=53449
Bug ID: 53449
Summary: Mp3tag cannot be launched twice
Product: Wine
Version: 7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
When it's already running and you try to launch it again you get:
$ wine Mp3tag.exe
01b0:err:ole:CoUninitialize Mismatched CoUninitialize
01b0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0021FEAC
$ sha256sum mp3tagv317setup.exe
4d96463e5da92a8652b82efce1eec418da0c86f0fdd8307d66383c0666a04af3
mp3tagv317setup.exe
$ md5sum mp3tagv317setup.exe
07a35ec1751a63055e2fd416a488b60d mp3tagv317setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=52884
Bug ID: 52884
Summary: Adobe Lightroom Classic 10.4 + 11.1 crash in
??0CTJPEGWriter@@QEAA@XZ+0x2459d()
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 72268
--> https://bugs.winehq.org/attachment.cgi?id=72268
backtrace
> Unhandled exception: page fault on read access to 0x0000000000000018 in 64-bit code (0x0000000020301a52).
> Backtrace:
> =>0 0x0000000020301a52 EntryPoint+0x5fd5fe() in cameraraw (0x0000000000117bd0)
> 1 0x00000000203069c4 EntryPoint+0x602570() in cameraraw (0x0000000000117bd0)
> 2 0x000000001fb1aa7d ??0CTJPEGWriter@@QEAA@XZ+0x2459d() in cameraraw (0x0000000000117bd0)
> 0x0000000020301a52 cameraraw+0xaf1a52: cmpb $0,0x0000000000000018(%rsi)
good: wine-7.3 (vkd3d not compiled in), wine-6.22
bad: wine-7.4 (vkd3d bundled and enabled, vulkan enabled), wine-7.6
Clean prefix, only vcrun2015 installed. I've seen this crash in Lightroom
Classic 10.4 and 11.1 under different prefixes with more libraries in. Those
prefixes running wine-6.22 were stable for months with daily usage. GPU usage
is disabled in Lightroom Preferences. Crashes often right after startup or on a
first image manipulation.
Notable messages from the console:
> 0124:fixme:dxgi:dxgi_adapter_QueryVideoMemoryInfo Returning fake video memory info.
> 0124:fixme:dxgi:dxgi_adapter_SetVideoMemoryReservation iface 000000005CA3F5F0, node_index 0, segment_group 0, reservation 0x40000000 stub!
> 0124:fixme:dxgi:dxgi_adapter_RegisterVideoMemoryBudgetChangeNotificationEvent iface 000000005CA7A050, event 0000000000000728, cookie 000000005CA79F18 stub!
> wine: Unhandled page fault on read access to 0000000000000018 at address 0000000020301A52 (thread 0124), starting debugger...
> 0060:err:virtual:virtual_setup_exception stack overflow 1232 bytes in thread 0060 addr 0x7f8e8c1eef87 stack 0x940b30 (0x940000-0x941000-0xa40000)
Hardware used: Skylake Xeon, AMD Radeon Pro WX 2100 (polaris12, LLVM 13.0.1,
DRM 3.44, 5.16.8-zen-ge527425d9e93) (0x6995), mesa-22.0.0-rc2, Vulkan enabled,
etc.
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http://bugs.winehq.org/show_bug.cgi?id=31649
Bug #: 31649
Summary: WebSlingPlayer IE never gets past the "initializing"
screen with Wine IE
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://watch.slingbox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41610
--> http://bugs.winehq.org/attachment.cgi?id=41610
wine-1.5.12-157-gbdf9a9f console output
WebSlingPlayer IE should pick up account details and connect a Slingbox, but
under Wine's IE it never progresses past the "initializing" screen.
An account is needed with Sling to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=31389
Bug #: 31389
Summary: Roblox website, 'play now' button fails with builtin
IE
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.roblox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 22417
Classification: Unclassified
$ wine iexplore.exe http://www.roblox.com
once the site loads, click 'Play now'. Nothing happens.
Terminal shows:
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x13f450)->(0x32efdc)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x14c210)->(0x32efdc)
fixme:jscript:Object_propertyIsEnumerable
fixme:mshtml:nsURI_GetOriginCharset (0x219fdb8)->(0x32efdc)
fixme:ieframe:ControlSite_OnFocus (0x1323e0)->(0)
fixme:ieframe:InPlaceSite_OnInPlaceDeactivateEx fNoRedraw (1) ignored
fixme:mshtml:HlinkTarget_SetBrowseContext (0x15f9f8)->((nil))
fixme:jscript:JScript_SetScriptState unimplemented state 3
winetricks wsh57 makes no difference (and the website still reports javascript
as missing).
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https://bugs.winehq.org/show_bug.cgi?id=55156
Bug ID: 55156
Summary: The Program Crashes without opening
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pourmand1376(a)gmail.com
Distribution: ---
Created attachment 74722
--> https://bugs.winehq.org/attachment.cgi?id=74722
Trace File for error
The program crashes without opening.
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