https://bugs.winehq.org/show_bug.cgi?id=52884
Bug ID: 52884
Summary: Adobe Lightroom Classic 10.4 + 11.1 crash in
??0CTJPEGWriter@@QEAA@XZ+0x2459d()
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 72268
--> https://bugs.winehq.org/attachment.cgi?id=72268
backtrace
> Unhandled exception: page fault on read access to 0x0000000000000018 in 64-bit code (0x0000000020301a52).
> Backtrace:
> =>0 0x0000000020301a52 EntryPoint+0x5fd5fe() in cameraraw (0x0000000000117bd0)
> 1 0x00000000203069c4 EntryPoint+0x602570() in cameraraw (0x0000000000117bd0)
> 2 0x000000001fb1aa7d ??0CTJPEGWriter@@QEAA@XZ+0x2459d() in cameraraw (0x0000000000117bd0)
> 0x0000000020301a52 cameraraw+0xaf1a52: cmpb $0,0x0000000000000018(%rsi)
good: wine-7.3 (vkd3d not compiled in), wine-6.22
bad: wine-7.4 (vkd3d bundled and enabled, vulkan enabled), wine-7.6
Clean prefix, only vcrun2015 installed. I've seen this crash in Lightroom
Classic 10.4 and 11.1 under different prefixes with more libraries in. Those
prefixes running wine-6.22 were stable for months with daily usage. GPU usage
is disabled in Lightroom Preferences. Crashes often right after startup or on a
first image manipulation.
Notable messages from the console:
> 0124:fixme:dxgi:dxgi_adapter_QueryVideoMemoryInfo Returning fake video memory info.
> 0124:fixme:dxgi:dxgi_adapter_SetVideoMemoryReservation iface 000000005CA3F5F0, node_index 0, segment_group 0, reservation 0x40000000 stub!
> 0124:fixme:dxgi:dxgi_adapter_RegisterVideoMemoryBudgetChangeNotificationEvent iface 000000005CA7A050, event 0000000000000728, cookie 000000005CA79F18 stub!
> wine: Unhandled page fault on read access to 0000000000000018 at address 0000000020301A52 (thread 0124), starting debugger...
> 0060:err:virtual:virtual_setup_exception stack overflow 1232 bytes in thread 0060 addr 0x7f8e8c1eef87 stack 0x940b30 (0x940000-0x941000-0xa40000)
Hardware used: Skylake Xeon, AMD Radeon Pro WX 2100 (polaris12, LLVM 13.0.1,
DRM 3.44, 5.16.8-zen-ge527425d9e93) (0x6995), mesa-22.0.0-rc2, Vulkan enabled,
etc.
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http://bugs.winehq.org/show_bug.cgi?id=31649
Bug #: 31649
Summary: WebSlingPlayer IE never gets past the "initializing"
screen with Wine IE
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://watch.slingbox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41610
--> http://bugs.winehq.org/attachment.cgi?id=41610
wine-1.5.12-157-gbdf9a9f console output
WebSlingPlayer IE should pick up account details and connect a Slingbox, but
under Wine's IE it never progresses past the "initializing" screen.
An account is needed with Sling to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=31389
Bug #: 31389
Summary: Roblox website, 'play now' button fails with builtin
IE
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.roblox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 22417
Classification: Unclassified
$ wine iexplore.exe http://www.roblox.com
once the site loads, click 'Play now'. Nothing happens.
Terminal shows:
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x13f450)->(0x32efdc)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x14c210)->(0x32efdc)
fixme:jscript:Object_propertyIsEnumerable
fixme:mshtml:nsURI_GetOriginCharset (0x219fdb8)->(0x32efdc)
fixme:ieframe:ControlSite_OnFocus (0x1323e0)->(0)
fixme:ieframe:InPlaceSite_OnInPlaceDeactivateEx fNoRedraw (1) ignored
fixme:mshtml:HlinkTarget_SetBrowseContext (0x15f9f8)->((nil))
fixme:jscript:JScript_SetScriptState unimplemented state 3
winetricks wsh57 makes no difference (and the website still reports javascript
as missing).
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https://bugs.winehq.org/show_bug.cgi?id=55156
Bug ID: 55156
Summary: The Program Crashes without opening
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pourmand1376(a)gmail.com
Distribution: ---
Created attachment 74722
--> https://bugs.winehq.org/attachment.cgi?id=74722
Trace File for error
The program crashes without opening.
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https://bugs.winehq.org/show_bug.cgi?id=55510
Bug ID: 55510
Summary: Wine incorrectly sets TRANSIENT_FOR/skip_taskbar for
unmapped windows
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: patrick+winehq.org(a)laimbock.com
Distribution: ---
Created attachment 75074
--> https://bugs.winehq.org/attachment.cgi?id=75074
Gnome-shell log
Based on feedback in
https://gitlab.gnome.org/GNOME/mutter/-/issues/2867#note_1822417 filing the bug
here.
Platform: Fedora 38 x86_64 (up-to-date) with wine-8.15.
Steps to reproduce:
1. wine ./EssencePlusVST3_Setup.exe
2. click on '_' in the windows top-right corner
3. window does not minimize
4. click 'X' in the windows top-right corner
5. observe gnome-shell journal messages
See the screencast for live performance.
Maybe related: https://bugs.winehq.org/show_bug.cgi?id=37052 ?
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https://bugs.winehq.org/show_bug.cgi?id=55450
Bug ID: 55450
Summary: Softerra LDAP Browser needs LDAP_OPT_AUTO_RECONNECT
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `docker run --detach -p1389:1389 bitnami/openldap`
2. Run `wine ldapbrowser-4.5.19808.0-x64-eng.msi`
3. Run `wine 'C:\Program Files\Softerra\LDAP Browser 4\ldapbrowser.exe'`
3. Click File > New > New Profile
4. Connect to localhost port 1389 anonymously
"COM Error" is displayed in the main window and "fixme:wldap32:ldap_set_optionA
Unsupported option: 0x91" is spammed to the terminal. 0x91 is
LDAP_OPT_AUTO_RECONNECT.
$ sha256sum ldapbrowser-4.5.19808.0-x64-eng.msi
22fdae1fe8320043e8e9c50e3b4f5bd4d7f6a4b50c4680cc4216a1a65284083d
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https://bugs.winehq.org/show_bug.cgi?id=54566
Bug ID: 54566
Summary: Speed Busters: not clickable buttons in main menu
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 74107
--> https://bugs.winehq.org/attachment.cgi?id=74107
Wine Output running programm
Hello,
The game "Speed Busters: American Highways"
[https://appdb.winehq.org/objectManager.php?sClass=application&iId=2832],
bought on GOG [https://www.gog.com/game/speed_busters] installs just fine, but
it's not possible to progress beyond the main menu.
The main menu is fully visible, the mouse cursor itself too, but it's not
actually possible to click on any of the buttons (or other interactive
elements). Nothing seems to happen, when clicking on anything.
Note: In winecfg, it's necessary to "Emulate a virtual desktop". Otherwise the
game will start in full screen mode, and due to that described
non-interactivity, it becomes impossible to leave the game anymore, so you will
get perpetually stuck unless rebooting the computer.
When alt tabbing the game running in full screen mode, it can be seen that an
error window from wine is produced in the background, which is not readable,
because the game always immediately commands control back.
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https://bugs.winehq.org/show_bug.cgi?id=54609
Bug ID: 54609
Summary: 32-bit LDAP Administrator crashes in internal Wine
function proxy_manager_destroy
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74138
--> https://bugs.winehq.org/attachment.cgi?id=74138
WINEDEBUG=+ole
If I am reading the OLE trace correctly, the application:
1. Creates a proxy interface:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID
2000000100, OID 3e
2. Sends the pointer to that interface to another thread:
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
3. Releases and frees the interface:
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
4. Receives the interface pointer on the other thread:
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
5. Uses the interface on the other thread, despite it being freed:
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
6. Releases and frees the interface again, which crashes:
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
I don't understand how this works without crashing on Windows.
Here are all the traces that mention that interface pointer:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID 2000000100,
OID 3e
0110:trace:ole:ClientIdentity_AddRef 01505048 - before 1
0110:trace:ole:ClientIdentity_Release 01505048 - after 1
0110:trace:ole:std_unmarshal_interface Successfully created proxy 01505048
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
0110:trace:ole:ClientIdentity_Release 01505048 - after 0
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
The 64-bit version also crashes, but in a different way, see Bug 54606.
$ sha256sum ldapadmin-4.21.24429.0-x86-eng.msi
9d3e062b9c30d4bd73630b969414f65f969f0eafc5a3835f1ebb246c5c657d2a
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https://bugs.winehq.org/show_bug.cgi?id=54166
Bug ID: 54166
Summary: Compilation fails with gcc 4.8.4 (error:
‘HTTP_STATUS_CONTINUE’ undeclared)
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 73692
--> https://bugs.winehq.org/attachment.cgi?id=73692
log.txt
Compiling in 32 bit distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-8.0-rc1
In function ‘cups_write_doc’
error: ‘HTTP_STATUS_CONTINUE’ undeclared (first use in this function)
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https://bugs.winehq.org/show_bug.cgi?id=55471
Bug ID: 55471
Summary: nGlide wrapper produces black screen in games using
the D3D backend
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://archive.org/download/Wiz8b/Wiz8NetDemoEB.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 46c8a637525d0f1cf67830295fb460c819b800b6
Distribution: ArchLinux
Created attachment 75029
--> https://bugs.winehq.org/attachment.cgi?id=75029
terminal output
I'm using nGlide wrapper v2.10 for old games from the Win95/Win98 era that
support the 3Dfx Glide renderer.
The problem is that most (but not all) of the games just produce a black screen
after startup if <Video backend> is set to <Auto> or <Directx> in the nGlide
configurator. Vulkan backend is working properly.
Some affected games are Descent 3, Die by the Sword, Ultima IX, Wizardry 8,
Tachyon The Fringe, Powerslide.
The problem is present since Wine 8.4 and regression testing points to
commit 46c8a637525d0f1cf67830295fb460c819b800b6
winex11: Separately store the internal pixel format set by
WGL_WINE_pixel_format_passthrough.
To reproduce the problem in Wizardry 8 demo:
1. download and install the nGlide v2.10 wrapper:
https://www.zeus-software.com/downloads/nglide/d-1.html
Configuration is done by running nglide_config.exe. Video backend should be
either <Auto> or <DirectX>.
2. download and install Wizardry 8 demo.
First run 3Dsetup.exe from the game directory. If nGlide v2.10 is installed
then you have the option to select 'Glide2x' as the renderer.
3. start the demo with Wiz8.exe. After a short intro the screen remains black.
nGlide210_setup.exe (3.2 M)
md5sum: cd30d314c3f1470cef1a35300fda1a20
Wiz8NetDemoEB.exe (143 M)
md5sum: 728f87e9768102c71017675a1bb06425
Wine 8.14
X.Org X Server 1.21.1.8
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.43.08
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