https://bugs.winehq.org/show_bug.cgi?id=52355
Bug ID: 52355
Summary: Motor4MX crashes because D3DCompile2 HLSL shader
compilation is not yet implemented
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
All is said is the title. Console output is short, so I copy it instead of
attaching.
wine MotorM4X.exe
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F9DC 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F84C 1 C) semi-stub
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all
common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats:
bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,
hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.4.9 (Eihort)
Loading library RenderSystem_Direct3D9
Installing plugin: D3D9 RenderSystem
D3D9 : Direct3D9 Rendering Subsystem created.
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
Plugin successfully installed
Loading library Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Loading library Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F84C 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F8CC 1 C) semi-stub
0080:fixme:imm:ImeSetActiveContext (0x48af0, 0): stub
0080:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000048AF0): stub
0024:fixme:imm:ImeSetActiveContext (0x679698, 1): stub
0024:fixme:imm:ImmReleaseContext (00030062, 00679698): stub
0024:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
wine: Unhandled page fault on read access to 00000000 at address 02F0682A
(thread 0024), starting debugger...
0108:fixme:imm:ImeSetActiveContext (0x2400f0, 1): stub
0108:fixme:imm:ImmReleaseContext (0001008E, 002400F0): stub
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https://bugs.winehq.org/show_bug.cgi?id=50777
Bug ID: 50777
Summary: TruckersMP: Multiplayer overlay is invisible when
builtin d3dcompiler_47.dll is used
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://truckersmp.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
Created attachment 69571
--> https://bugs.winehq.org/attachment.cgi?id=69571
Output with "d3dcompiler,d3d_shader" trace
When builtin d3dcompiler_47.dll is used, TruckersMP multiplayer overlay is
invisible. When native d3dcompiler_47.dll is used, it is visible.
When builtin d3dcompiler_47.dll is used, TruckersMP mod shows "<error> Failed
to load texture '/path/to/name.png'." messages.
"WINEDEBUG=+relay" output shows that d3dcompiler_47.D3DCompile2() returns
80004001 (This is the only d3dcompiler related relay output):
-----
0abc:Call
d3dcompiler_47.D3DCompile2(01ed22c0,0000014a,00000000,00000000,00000000,01ed2814
"main",01ed280c
"vs_4_0",7461636f00000800,00000000,00000000,00000000,00000000,0021e0f0,0021e0a0)
ret=01797a21
...
0abc:Ret d3dcompiler_47.D3DCompile2() retval=80004001 ret=01797a21
-----
Note: I tried Wine 6.3 but the game won't start due to Steam issue.
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https://bugs.winehq.org/show_bug.cgi?id=55580
Bug ID: 55580
Summary: The 32-bit uiautomationcore:uiautomation sometimes
times out in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 32-bit uiautomationcore:uiautomation sometimes times out in Wine:
[...]
0b14:uiautomation: 147 tests executed (4 marked as todo, 0 as flaky, 0
failures), 0 skipped.
uiautomationcore:uiautomation:01b0 done (258) in 120s 11570B
See https://test.winehq.org/data/patterns.html#uiautomationcore:uiautomation
The timeouts started on 2023-09-06, happen in over 20% of the test runs, and
only in 32-bit tests so far.
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http://bugs.winehq.org/show_bug.cgi?id=32896
Bug #: 32896
Summary: Serious Sam: The Random Encounter has no sound
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gediminas(a)varciai.lt
Classification: Unclassified
Created attachment 43445
--> http://bugs.winehq.org/attachment.cgi?id=43445
Terminal output with comments
Serious Sam: The Random Encounter has no sound both on PulseAudio and plain
ALSA.
The terminal output is spammed with DirectMusic fixme messages. I suspect this
is also the reason the game runs extremely slow.
Attaching the terminal output with comments.
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https://bugs.winehq.org/show_bug.cgi?id=55650
Bug ID: 55650
Summary: dbghelp:dbghelp fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:dbghelp fails on macOS:
dbghelp.c:809: Test failed: EnumerateLoadedModulesW64 failed: 5
dbghelp.c:815: Test failed: Unknown process kind
dbghelp.c:836: Test failed: SymRefreshModuleList failed: 5
dbghelp.c:841: Test failed: Didn't find any native (ELF/Macho) modules
dbghelp.c:870: Test failed: EnumerateLoadedModulesW64 failed: 5
dbghelp.c:898: Test failed: SymRefreshModuleList failed: 5
dbghelp.c:903: Test failed: Didn't find any native (ELF/Macho) modules
dbghelp.c:1134: Test failed: [64/32 enum:+32bit wow64]: SymEnumerateModulesW64
failed: 5
dbghelp.c:1137: Test failed: [64/32 enum:+32bit wow64]: SymInitialize failed:
87
dbghelp.c:1151: Test failed: [64/32 enum:+32bit wow64]: SymEnumerateModulesW64
failed: 6
dbghelp.c:1213: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_exe 0
dbghelp.c:1215: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_32bit 0
dbghelp.c:1218: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_64bit 0
dbghelp.c:1219: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_systemdir 0
dbghelp.c:1221: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_wowdir 0
dbghelp.c:1224: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_ntdll 0
dbghelp.c:1226: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_exe 0
dbghelp.c:1228: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_32bit 0
dbghelp.c:1231: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_64bit 0
dbghelp.c:1232: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_systemdir 0
dbghelp.c:1234: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_wowdir 0
dbghelp.c:1237: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_ntdll 0
dbghelp.c:1337: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum
count32_bit (0/0)
dbghelp.c:1343: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum
wowdir (0/0)
dbghelp.c:1345: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum exe
(0/0)
dbghelp.c:1134: Test failed: [64/32 enum:default wow64]: SymEnumerateModulesW64
failed: 5
dbghelp.c:1137: Test failed: [64/32 enum:default wow64]: SymInitialize failed:
87
dbghelp.c:1151: Test failed: [64/32 enum:default wow64]: SymEnumerateModulesW64
failed: 6
dbghelp.c:1213: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_exe 0
dbghelp.c:1217: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_32bit 0
dbghelp.c:1218: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_64bit 0
dbghelp.c:1219: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_systemdir 0
dbghelp.c:1223: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_wowdir 0
dbghelp.c:1224: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_ntdll 0
dbghelp.c:1226: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_exe 0
dbghelp.c:1230: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_32bit 0
dbghelp.c:1231: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_64bit 0
dbghelp.c:1232: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_systemdir 0
dbghelp.c:1236: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_wowdir 0
dbghelp.c:1237: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_ntdll 0
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
This set of failures first showed up on 2023-09-18 but a timeout was preventing
them from being run from the 7th to the 17th (see Remi's rbernon-macos-* cloud
test machines). So the commit that introduced these failures could have been
added as early as 2023-09-07.
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https://bugs.winehq.org/show_bug.cgi?id=52396
Bug ID: 52396
Summary: Stack overflows when running 64-bit .net6 program
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matdug1(a)hotmail.com
Distribution: ---
Created attachment 71635
--> https://bugs.winehq.org/attachment.cgi?id=71635
Sample project and steps to reproduce video
I'm seeing multiple instances of stack overflow errors when running 64 bits
dotnet6 programs in Wine ( version 7.0 RC5 as well as in v6.0.2 Stable on
Fedora )
The rationale for running a .net6 program in Wine instead of the native Linux
implementation is that the Winform API is only supported in the Windows,
Android and IOS versions of .net6. The app is also 64 bits because the
debuggers for .net core (vsdbg, Samsung's netcoredbg) are apparently not
available for windows in 32-bits flavors.
Included is a small .net6 application where the issue is easily reproduced.
STEPS TO REPRODUCE :
-Install the .net6 SDK from
https://dotnet.microsoft.com/en-us/download/dotnet/6.0 on a Windows machine
-Download the sample application WineStackOverflowError.zip
-Build and publish the application :
dotnet publish WineStackOverflowError.csproj -r win7-x64
-Deploy the published app on Linux from
.\bin\Debug\net6.0-windows\win7-x64\publish
-Run the application in Wine
-In the property grid click in rapid succession on the Backcolor field within
the PropertyGrid.
-After a few clicks a stack overflow error is triggered.
019c:err:virtual:virtual_setup_exception stack overflow 2704 bytes in thread
019c addr 0x1700540d9 stack 0x20570 (0x20000-0x21000-0x1a0000)
A webm video showing how to reproduce this is also provided.
Thank You
M. Dugal
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https://bugs.winehq.org/show_bug.cgi?id=49804
Bug ID: 49804
Summary: OpenGL Extensions Viewer 6.1.2
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68126
--> https://bugs.winehq.org/attachment.cgi?id=68126
output in console
Able to install.
Unable to run and use.
Program: OpenGL Extensions Viewer 6
Version: 6.1.2
Developer: realtech VR (https://realtech-vr.com)
SHA-256: 10fe58de8c6ed09ae471bd21cf5ff376f280ccdfb1a23d9b9444c18f0cd504ca
File name: glview612-setup.exe
Download link "Download For Windows"
(http://www.realtech-vr.com/support/deeplink.php?SKU=15&target=UrlWin32) at
page https://www.realtech-vr.com/home/glview
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https://bugs.winehq.org/show_bug.cgi?id=55269
Bug ID: 55269
Summary: ntdll:info - The 32-bit
test_query_process_debug_port() gets a bad len on
Windows 8 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - The 32-bit test_query_process_debug_port() gets a bad len on
Windows 8 64-bit :
info.c:2082: Test failed: len set to 32ed70
info.c:2089: Test failed: len set to 32ed70
info.c:2096: Test failed: len set to 32ed70
See https://test.winehq.org/data/patterns.html#ntdll:info
A bisect shows that the failures started with the commit below:
commit 7e521b4db353bcfb60976d89009636bec8e16a8d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 11 13:41:13 2023 +0200
ntdll: Fix returned length for some info classes in
NtQueryInformationProcess().
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https://bugs.winehq.org/show_bug.cgi?id=47767
Bug ID: 47767
Summary: Airport Mania First Flight - Very slow loading times
and awful performance
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 65248
--> https://bugs.winehq.org/attachment.cgi?id=65248
winedebug log
The game starts and shows an intro screen but then only gets 3-4 fps both when
the loading screen starts and after the loading is done the performance is just
as bad.
I seem to remember trying it with an older version of Wine about 3 years ago
and it worked much better but unfortunately i don't remember which version or
what commit may have broken it.
Tried compiling wine for a regression test but the application won't start with
the compiled version.
I've attached the output of a WINEDEBUG=warn+all log below.
Thanks for the help.
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https://bugs.winehq.org/show_bug.cgi?id=45072
Bug ID: 45072
Summary: Wine 3.6 causes 100% CPU use in MikuMikuDance
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myjunkmail311006(a)gmail.com
Distribution: ---
In wine-3.6 (Ubuntu 3.6-1), running MikuMikuDance, an animation program, causes
MikuMikuDance to stay at 100% CPU use (one CPU core).
In wine-3.0 (Ubuntu 3.0-1ubuntu1), it's at 21% CPU use under the same
conditions, which is with nothing loaded and not rendering any frames using the
'save power' mode under View menu. with 'save power' mode turned off, it's at
31% CPU while rendering the coordinate axes at 58 fps.
In Wine 2.18, it used the same or less CPU as in 3.0.
I know the guidelines say to run a regression test but I don't think I could
compile wine successfully; I'm using the Ubuntu 18.04 stable and development
packages.
This happens with a default Wine install, which is enough to run 32-bit MMD
without the addon MikuMikuEffect. (Installing a specific version of Visual C++
2008 may be necessary to get 64-bit MMD to run at all.)
(With my CPUs set to lowest frequency, MMD goes to 50% CPU in 'top' with Wine
3.0. With Wine 3.6, MMD goes from 60~100% CPU at maximum frequency to 100~115%
CPU at 1/3 frequency.)
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