https://bugs.winehq.org/show_bug.cgi?id=56253
Bug ID: 56253
Summary: Perry Rhodan - The Adventure (2008 game): demo crashes
on launch
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.4players.de/4players.php/download_info/Dow
nloads/Download/48508/Perry_Rhodan/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 75962
--> https://bugs.winehq.org/attachment.cgi?id=75962
log
Game:
'Perry Rhodan: The Adventure' German Demo
The full game is copy-protected (TAGES), so I've only considered the demo
version. Only a German-language demo is available. I've provided the link to
download it.
Once installed, the demo launches in windowed mode. To run it in full-screen
mode, add the option '-fullscreen' ('wine perry_rhodan.exe -fullscreen').
SHA256 Hash
71d8f9051abfe039437ba01a458b2afa2c261142078649922dc923ba5af8909c
perryrhodan_demode.exe
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
The game crashes as soon as it is launched (I've provided the log as an
attachment).
There is a workaround: run the demo using the option '-compatibility_mode'
('wine perry_rhodan.exe -compatibility_mode').
In compatibility mode, the game starts but in the lowest graphics settings.
When you go to 'Settings' ('Einstellungen'), and try to set the 'Default
settings' ('Voreinstellung') to 'High' ('Hoch'), it remains on 'Custom'
('Eigene') with 'Shadowmap' disabled in 'Shadows' ('Schatten'). The attempt to
activate 'Shadowmap' shadows fails (it remains deactivated even after the
settings have been saved) and the message below appears in the log. In
addition, 'Antialiasing' ('Kantenglättung') is deactivated (and cannot be
activated).
0024:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
0024:err:wgl:glxdrv_wglShareLists Could not share display lists because both of
the contexts have already been current or shared
My guess is that the crash when you run the demo without the workaround is due
to the 'shadowmap' shadows or to the antialiasing.
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http://bugs.winehq.org/show_bug.cgi?id=20947
Summary: Slow mouse and menus in Kdeops studio anventure game
engine
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Created an attachment (id=25113)
--> (http://bugs.winehq.org/attachment.cgi?id=25113)
full console output
Every Kheops Studio adventure game tested (Echo: Secrets of the Lost Cavern;
Return to Mysterious Island; Voyage: Journey to the Moon; Escape from Treasure
Island) has the same problem:
When entering a menu (overlay over the 3D game world and the main menu) mouse
is extremely slow as are background sprite graphics (butterflies etc).
console is flooded by:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6174
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https://bugs.winehq.org/show_bug.cgi?id=57461
Bug ID: 57461
Summary: Heroes of Might and Magic 5 Random crashes at start
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: marcin.deranek(a)slonko.net
Distribution: ---
Created attachment 77459
--> https://bugs.winehq.org/attachment.cgi?id=77459
Backtrace + Log
Since wine-8.0, I noticed that Heroes of Might and Magic 5 no longer starts, so
I had to use wine-7.x instead. Recently I had some time to troubleshoot this
problem. These Might and Magic 5 startup crashes happen ~50% of the time (see
attached sample backtrace). I did bisect the changes and this is the commit
which has caused these:
69a730090abe81c5829c6504aac373babbe9e8a8 is the first bad commit
commit 69a730090abe81c5829c6504aac373babbe9e8a8 (HEAD)
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Wed Jan 11 14:19:21 2023 -0600
wined3d: Write into a mapped BO when replacing the entire destination in
wined3d_context_gl_copy_bo_address().
Instead of using glBufferSubData(). In practice, this means that we will
either
discard and rename the BO (if it's still in use) or write directly into it
(if
not).
This improves performance drastically on NVidia GL drivers.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53408
dlls/wined3d/context_gl.c | 23 ++++++++++++++++-------
1 file changed, 16 insertions(+), 7 deletions(-)
In my case, I have AMD Radeon hardware:
Device: AMD Radeon 680M (radeonsi, rembrandt, LLVM 18.1.8, DRM 3.59,
6.11.9-hardened-k8s) (0x1681)
and also
mesa-24.2.7
xf86-video-amdgpu-23.0.0
Reverting the patch makes Heroes of Might and Magic 5 start every time without
any issues.
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https://bugs.winehq.org/show_bug.cgi?id=47640
Bug ID: 47640
Summary: No Man's Sky (Beyond) does not start anymore: Unable
to initialize Vulkan
(vkEnumerateInstanceExtensionProperties failed)
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dima(a)ulupov.com
Created attachment 65081
--> https://bugs.winehq.org/attachment.cgi?id=65081
wine64 No Man's Sky console output
No Man's Sky (which looks like used to run) switched to Vulkan.
Now it does not start with popup message right after start:
---
Unable to initialize Vulkan (vkEnumerateInstanceExtensionProperties failed).
You may not have a Vulkan driver installed, or an old driver on your machine
may be corrupted.
Please refer to www.no-mans-sky.com for details.
---
Mac OS X Version: 10.14.6
MacBook Pro (15-inch, 2018)
Radeon Pro 555X 4 GB
Intel UHD Graphics 630 1536 MB
No Man's Sky version: 2.06b
No Man's Sky was installed with GOG Galaxy client.
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https://bugs.winehq.org/show_bug.cgi?id=51998
Bug ID: 51998
Summary: Unable to start CloneCD
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Unable to start CloneCD due to ElbyCDIO failing to load
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https://bugs.winehq.org/show_bug.cgi?id=57442
Bug ID: 57442
Summary: Several applications: abnormal input delay with Wine
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: ksmnvsg(a)gmail.com
Distribution: ---
I've noticed a slight input delay in one Unreal Engine sample and decided to
test things with my custom application (very simple C++ program that uses SDL2
to poll mouse events and log them). I built this application on Linux with g++,
and cross-compiled it for Windows with mingW. Native Linux built has around
1.05 ms input delay, while Windows build with Wine 9.21 has 9.5 ms input lag. I
believe you can build any application that polls events and test it for
yourself, as I observed the same input lag in Unreal Engine samples (though not
so severe, it's bounded by the Game Thread time)
The way I tested things is a bit complicated, but it's necessary for my goal: I
used Sunshine as a server and Moonlight as a client, and logged when Sunshine
receives the input from Moonlight. We can think of it as kernel receiving
events since Sunshine creates virtual device and sends input there. Then I
logged when application receives the event.
I checked the source code, and I believe the new throttling mechanism
introduced in 9.13 version for input is the reason why it's so slow. If you
re-implement the previous mechanism based on message count, input delay is
almost 0. I wonder if CPU usage would spike though in real games.
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https://bugs.winehq.org/show_bug.cgi?id=57384
Bug ID: 57384
Summary: The shareware installer for Daytona (16-bit) hangs at
the end of installing.
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: boxedwine(a)danoon.net
Regression SHA1: 54ca1ab607d3ff22a1f57a9561430f64c75f0916
Distribution: Mint
Created attachment 77353
--> https://bugs.winehq.org/attachment.cgi?id=77353
Daytona installer hangs at end
When installing the shareware game Daytona, the 16-bit installer hangs while
exiting.
error in log is
:err:sync:RtlpWaitForCriticalSection section 7E733520
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out
I tested this on x64 Linux Mint 22. It was reproducible 100% of the time which
allowed an easy git bisect. I have tested many other 16-bit programs and they
didn't see this issue, so far this is the only case I've seen.
shareware game installer can be downloaded here
https://www.classicdosgames.com/game/Daytona_USA.html
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https://bugs.winehq.org/show_bug.cgi?id=56325
Bug ID: 56325
Summary: Prefix path string in wineboot dialog is cut off
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: bmcgrath(a)codeweavers.com
Regression SHA1: 8e1197c92e8c08fb197c8656a07215296d656890
Distribution: ArchLinux
Hello,
So wineboot has the string of the prefix path cut off in the updating prefix
dialog since the regression commit mentioned above (because of the now default
whitespace-based word wrapping)
Fixing this will likely require a custom word-wrap thing which I can't really
do because strings in C are a bit messy (the fix should be backported to 9.0 as
well)
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https://bugs.winehq.org/show_bug.cgi?id=57285
Bug ID: 57285
Summary: Foxit Reader - maximized view don't work properly
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Created attachment 77227
--> https://bugs.winehq.org/attachment.cgi?id=77227
Foxit maximized
Foxit Reader works well, until you'll try to maximize his window. Parts (right
side) of his window won't be visible. Window seems to be maximized, but
rendered with "normal" size.
Everything is fine on stable-branch.
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https://bugs.winehq.org/show_bug.cgi?id=57216
Bug ID: 57216
Summary: IL-2 1946 crashes on startup + mouse problems
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roskatunnukset(a)outlook.com
Distribution: ---
Created attachment 77128
--> https://bugs.winehq.org/attachment.cgi?id=77128
Terminal output of game crashing at startup
This bug report has two different problems:
Using any Wine after 8.0 stable will cause Scroll-wheel to don't work reliably.
If you scroll downwards, it will go downwards, but if you instead scroll
upwards, it will still go downwards.
Pointer goes very slow and sticky when close to borders of the screen. Only in
center of the screen it works like it should.
Game is only playable at Wine 8.0 stable because of this problem. Wine 9.0
stable has same mouse wheel problem and newest wine releases 9.16, 9.17 and
9.18 just crashes game at startup.
Terminal output as attachment with Wine 9.18 staging:
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