https://bugs.winehq.org/show_bug.cgi?id=54963
Bug ID: 54963
Summary: Adobe Lightroom needs
Windows.Storage.Streams.InMemoryRandomAccessStream
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Essentially any newer functionality like the advanced masking and object
detection fails on unimplemented InMemoryRandomAccessStream:
0a78:fixme:combase:RoActivateInstance (00007F110172E538, 00007F110172E4F8):
semi-stub
0a78:fixme:combase:RoGetActivationFactory
(L"Windows.Storage.Streams.InMemoryRandomAccessStream",
{00000035-0000-0000-c000-000000000046}, 00007F110172E498): semi-stub
0a78:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Storage.Streams.InMemoryRandomAccessStream"
I haven't managed to find the required library anywhere, any advice
appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=15153
Summary: Dragging tabs crashes Code:Blocks 8.02 C++ IDE
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://sourceforge.net/project/downloading.php?groupname
=codeblocks&filename=codeblocks-8.02mingw-
setup.exe&use_mirror=dfn
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
Created an attachment (id=15880)
--> (http://bugs.winehq.org/attachment.cgi?id=15880)
complete crash log (contains backtrace)
At the bottom of the IDE is a panel Logs & others, it contains several tabs. If
you start dragging one of these tabs then the wine crash.
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https://bugs.winehq.org/show_bug.cgi?id=56285
Bug ID: 56285
Summary: Scaling on screen is wrong with Wine Wayland driver
while resolution detected is correct.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skokkineas(a)protonmail.com
Distribution: ---
As you can see in my attachment I have the FF XV Benchmark running in
fullscreen.
My laptop has two screens, the top one has a resolution of 2560x1600 (which is
correctly detected by the Wayland driver). The bottom one is a resolution of
2560x1100.
On X11 the image is scaled properly on the top screen but the detected
resolution is wrong (it detects the top screen as 3840x1400).
Specs:
Laptop: Asus Zephyrus Duo 2023
CPU: 7945HX
GPU: 4090M
RAM: 32 GBs DDR5
Driver: NVK
Distro: Garuda Linux
Wine Version: wine-9.1-73-ge607da943aa (Staging)
DE: Plasma 6 with Apps Scaled By The System selected. (Same happens with Apps
Scaled By Themselves as well - also on Plasma 5)
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https://bugs.winehq.org/show_bug.cgi?id=37452
Bug ID: 37452
Summary: python 3.1.1: test_urllib2net failed
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 49822
--> https://bugs.winehq.org/attachment.cgi?id=49822
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_urllib2net
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https://bugs.winehq.org/show_bug.cgi?id=56013
Bug ID: 56013
Summary: Fallout 3: crash on startup with native Wayland and
new wow64
Product: Wine
Version: 0.9-pre
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Currently the workaround is to use dxvk but it crashes to lock screen on fedora
silverblue 39 if you press exit on the launcher instead of play or options
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https://bugs.winehq.org/show_bug.cgi?id=56326
Bug ID: 56326
Summary: GTR 2 FIA GT Racing Game (Steam) needs HLSL_IR_LOOP
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game GTR2 freezes and throws a fatal error if any race is started. The
problem can be worked around with native d3dx9 (specifically d3dx9_41.dll and
d3dx9_31.dll).
Previous bug reports about HLSL_IR_LOOP (#38583, #55083) maybe these could be
merged.
To reproduce:
- The included vcredist_x86.exe must be installed.
- Try to start any race. E.g. "Open Practice" or clicking "Start" after
choosing "Driving School".
- There might be an issue with the game complaining about low video memory. Not
a Wine issue but reported by Windows users too. To work around edit Config.ini
switch VIDEODRIVER=0 to VIDEODRIVER=1 and rerun the configuration tool.
This game was confusingly previously reported as working, but I don't think
this is a regression. The AppDB results are most likely from the older retail
version and not the Steam re-release.
Errors:
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:49:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:54:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:55:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:56:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2
012c:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x10400.
012c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:53:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:58:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:59:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:60:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:77:20: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:78:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_LOOP.
012c:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=38583
Bug ID: 38583
Summary: Legions Overdrive: In-game textures black
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
Created attachment 51481
--> https://bugs.winehq.org/attachment.cgi?id=51481
D3D fixmes
Since the entire world is black excepting the sky and some text, it is still
not possible to play this in native wine without DLL overrides. I am attaching
a bug report showing various D3D fixmes needed.
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https://bugs.winehq.org/show_bug.cgi?id=54872
Bug ID: 54872
Summary: UAV buffers are not implemented in vkd3d-compiler for
sm 5
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)sub.monoid.al
Distribution: ---
Trying to compile a HLSL shader with vkd3d-compiler with any shader model fails
if the shader uses a UAV buffer type (RWBuffer, RWStructuredBuffer,
RWByteAddressBuffer).
These types aren't in the parser, so things fail with something like
`vkd3d-shader-cs-0.hlsl:1:1: E5000: syntax error, unexpected NEW_IDENTIFIER`
Pointing to one of the type names listed above.
An example shader is
```
RWStructuredBuffer<float> foo : register(u0);
[numthreads(1, 1, 1)] void main() {}
```
From the source, it seems like the only UAV types are RWTextures, and there are
codepaths in the compiler which assume that, for example the valid states of
`hlsl_type::sampler_dim`.
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https://bugs.winehq.org/show_bug.cgi?id=55506
Bug ID: 55506
Summary: captvty 2.10.5.3, freeze when selecting a station
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: epistemepromeneur(a)free.fr
Distribution: ---
https://captvty.fr/
since wine 8.14 when select a station then caoptvty i get a freeze.
Here is the end of the log :
0024:fixme:ras:RasConnectionNotificationW (FFFFFFFF,000001E4,0x00000003),stub!
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d, wp 0, lp 0
0024:fixme:dciman:DCICreatePrimary 01010051 045715FC
0120:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
011c:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0130:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0134:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0148:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0148:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0148:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
013c:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
013c:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 013c, blocked by 0138, retrying (60
sec)
0124:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0124, blocked by 0138, retrying (60
sec)
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
013c:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 013c, blocked by 0138, retrying (60
sec)
0124:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0124, blocked by 0138, retrying (60
sec)
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
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