http://bugs.winehq.org/show_bug.cgi?id=21108
Summary: Comanche 3 Gold Demo crashes
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://download.cnet.com/Comanche-Gold-demo/3000-7551_
4-10019306.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=25351)
--> (http://bugs.winehq.org/attachment.cgi?id=25351)
wine-1.1.35 output
The Comanche 3 Gold Demo crashes when started.
After the crash occurs there is a window with an error message.
It looks for a file C:\D.MIS. The game is installed in C:\Demo\.
If it is installed in C:\APPS\ then the error message says that it looks for a
file C:\A.MIS.
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https://bugs.winehq.org/show_bug.cgi?id=55933
Bug ID: 55933
Summary: after MPEG codec is implement, repeat video will stop
after few loop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75497
--> https://bugs.winehq.org/attachment.cgi?id=75497
Log about video stop on game
after mpeg codec is merged
game has video on it, but after few loop, the video is stopped.
Game is "Creature reaction inside the ship! 1.5" from dlsite.
Log is generate by WINEDEBUG=+quartz
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https://bugs.winehq.org/show_bug.cgi?id=56363
Bug ID: 56363
Summary: GetPointerDeviceRects could not be located in the
dynamic link library USER32.dll
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gesk7pckj(a)mozmail.com
Distribution: ---
Created attachment 76100
--> https://bugs.winehq.org/attachment.cgi?id=76100
Console output with two debug output
Everytime I try to run an .exe that is a game patch for a Windows game that
runs great under Wine I get this message in a popup:
"The procedure entry point GetPointerDeviceRects could not be located in the
dynamic link library USER32.dll"
I tried different things but with no success.
Someone told me that is possible to create a patch for this issue.
I'm attaching the console output and WINEDEBUG=loaddll,relay output.
Tried on Ubuntu 22.04.4, 23.10 and Fedora 39.
With Wine 9.3 and WoW64 compiled.
Older Wine versions, clean wineprefix, installing dotnet and visualC++
packages.
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https://bugs.winehq.org/show_bug.cgi?id=56327
Bug ID: 56327
Summary: [Foobar2000 ; CUI; Ubuntu] Item details panel: Field
values that are too long are truncated
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: florent.stiegler(a)gmail.com
Distribution: ---
Created attachment 76059
--> https://bugs.winehq.org/attachment.cgi?id=76059
Screenshot - Ubuntu version
Hello everyone,
I've been searching for a solution to this particular issue without success:
I'm switching from Windows to Ubuntu. I managed to get the same Foobar2000
configuration as it was on Windows, except for one thing: on Windows, in the
"Item details" panel (I use Columns UI), long field values (artist, song title,
album name...) were automatically (at least I think automatically) on multiple
lines. On Ubuntu, a value too long stays on one single line, so you can't read
the whole text. I used the exact same script. Both horizontal and vertical
alignment are centered.
A screenshot is attached (I wanted to put also a screen of the Windows version
without the bug but it looks like I can attach only one file).
Foobar2000 version v2.1.2 [x86]. [WINE 6.0.3]
Ubuntu 22.04.3 LTS
I used Foobar2000 version 1.6.6 on Windows 10. Worked also fine on Windows 7.
Do not hesitate to ask for missing information (and sorry in advance for that).
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=56330
Bug ID: 56330
Summary: Regression: Vietcong: Audio cuts off and repeats
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game Vietcong suffers from audio cutting of too early and/or repeating
several times. This is a regression introduced during Wine 5.x development but
still an issue with current git. Bisecting leads to this commit:
a10824a03cb7ad1a2a1987433c5ad832dcdf6962 is the first bad commit
commit a10824a03cb7ad1a2a1987433c5ad832dcdf6962
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Aug 17 10:38:18 2020 -0500
winepulse: Don't rely on pulseaudio callbacks for timing.
Contains contributions from Mark Harmstone and Zhiyi Zhang.
Some devices, especially USB devices, have very irregular timing or
very long periods. Some Windows applications (The Witcher 3) are built
to expect regular, short period times, and so would underrun when the
device timing didn't match their expectations. This patch decouples
the Windows-side timing from the OS-side timing so we can meet those
applications' requirements.
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/winepulse.drv/mmdevdrv.c | 613 +++++++++++++++++++-----------------------
1 file changed, 279 insertions(+), 334 deletions(-)
To reproduce, either patch Wine to include the change from #39057 or use the
fan-made patch VCStarter (1.7 BETA) from
http://www.vietcong.info/portal/forum/viewthread.php?thread_id=899
The sound issue is somewhat noticeable with the music in the main menu but very
noticeable if you listen to the drill sergeant in the tutorial levels. Select
"Single player" -> "Tutorial" -> "Drill camp 1".
There's a demo available but it does not exhibit the bug.
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https://bugs.winehq.org/show_bug.cgi?id=56355
Bug ID: 56355
Summary: Honeygain : crashing while it's trying to open it.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abdalnablse10(a)gmail.com
Distribution: ---
Created attachment 76079
--> https://bugs.winehq.org/attachment.cgi?id=76079
The file that the "wine program crash" have gave after clicking "save as"
Honeygain installs normally "at least it looks like it is"
But crashes while it's trying to load "blue circle spinning" after opening it.
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https://bugs.winehq.org/show_bug.cgi?id=56317
Bug ID: 56317
Summary: Falcon BMS 4.37 crashes on start (not fully
implemented d3dx:D3DX11CreateTextureFromFileA)
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Created attachment 76046
--> https://bugs.winehq.org/attachment.cgi?id=76046
Launch log
Falcon 4 BMS 4.37 startup never goes further than splashscreen. If launched
from terminal following error messagee can be found:
0124:fixme:d3dx:D3DX11CreateTextureFromFileA device 00000000012F4298, filename
"E:\\Falcon_BMS_4.37/Data/Engine/Textures/Default.dds", load_info
0000000000000000, pump 0000000000000000, texture 00000000367CC0D0, hresult
0000000000000000 stub.
Steps to reproduce (in fresh Win64 bit prefix):
- install DXVK
- install original Falcon 4 (needed by Falcon BMS installer to proceed due
legal agreement)
- install Falcon BMS 4.37 with without optional DirectX installation (here
Falcon BMS 4.37.3 full installer was used)
- launch main Falcon binary
env WINEPREFIX="/home/Xeno/.local/share/wineprefixes/<your_prefix_name>"
wine <path_to_BMS-dir>/Bin/x64/Falcon\ BMS.exe
Expected result:
Game shows main UI screen after splashscreen and intro are displayed.
Actual result:
Game loading is stuck at splashscreen terminal output is spammed with error
messages.
Known workaround: once d3dx11_43 external library is installed game launches
properly
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https://bugs.winehq.org/show_bug.cgi?id=53428
Bug ID: 53428
Summary: 18ae96e5fb causes deadlocking on nvidia hardware
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
This bug is split from Bug #53372. Testing in that bug (See Zeb's comment:
https://bugs.winehq.org/show_bug.cgi?id=53372#c9) reveals that commit
18ae96e5fb3cbbd53f1a022ba81203de6b431228 causes deadlocking to occur in some
programs on Nvidia hardware.
Reverting the patch does fix it, but obviously that is not ideal. As per Zeb's
request I've created this bug.
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https://bugs.winehq.org/show_bug.cgi?id=49667
Bug ID: 49667
Summary: user32-rawinput-mouse: can't use other programs
normally while running Elite Dangerous
Product: Wine-staging
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is mouse bug is analogous to this keyboard bug:
https://bugs.winehq.org/show_bug.cgi?id=48419
When user32-rawinput-mouse is being used, it's problematic to click onto other
X11 windows while a "Elite Dangerous" is running.
In detail:
1. configure "virtual desktop" mode via winecfg
2. Start EliteDangerous in Wine
3. Open a view inside EliteDangerous where every mouseclick (independent of
cursor position) will have an effect (e.g. cockpit mode -> mouse-1 fires
weapon)
4. switch to another X11 window (e.g. Firefox)
5. click onto something
When clicking in Firefox, the click also get send into the game. So e.g. the
primary weapon gets fired in the game.
Alternatively, the cursor can also positioned over an ingame button (e.g. in
the main menu). Then get another window into foreground without moving the
mouse (e.g. alt-tab) and then click. This will trigger the ingame button over
which the cursor lasted before switching windows.
Workaround:
./patches/patchinstall.sh DESTDIR=../wine-5.14 --all -W user32-rawinput-mouse
-W user32-rawinput-mouse-experimental -W user32-rawinput-hid
(user32-rawinput-mouse-experimental and user32-rawinput-hid depend on
user32-rawinput-mouse)
For more details, please see:
https://bugs.winehq.org/show_bug.cgi?id=48419#c5
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https://bugs.winehq.org/show_bug.cgi?id=44613
Bug ID: 44613
Summary: Stronghold 2 Deluxe fails to compile shaders on
startup with builtin d2dx9_27.dll
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 60601
--> https://bugs.winehq.org/attachment.cgi?id=60601
WINE console output
Summary
=======
Stronghold 2 works perfectly when placing a native d3dx9_27.dll in
$WINEPREFIX/dosdevices/c:/windows/syswow64
or by running `winetricks d3dx9_27` (the override done by winetricks is not
needed).
However when starting the game without the library present it will show many
dialog box with shader compilation errors, before crashing (see attachment 2
for a selection).
A few examples:
* Error: Unable to open include file ../PhongShader.fx
Warning: Unmatched #if/#endif at end of file
Error: Unexpected end of file during preprocessing
Error: syntax error
* Error: Unable to open include file ../PhongShader.fx
* Error: Unable to open include file ../LifeStudioHeadLighting.fx
Error: Unable to open include file ../TransformState.fx
Finally the error message “Failed to load shared effects parameter file.
Rendering may appear incorrect.” is displayed and the game segfaults.
Meanwhile a bunch of fixmes will be logged to the console (see attachement 1).
Steps to reproduce
==================
Full game
---------
1. Install Stronghold 2 v1.0 German from ISO-image of the retail CDs
2. Download and install the [v1.4 “Deluxe”
patch](http://www.4players.de/4players.php/download_info/Downloads/Download/46369/Stronghold_2/Patch_14.html)
3. Apply NoCD crack if you don't actually have a CD drive (like me)
4. Start game
The Stronghold 2 Demo is not affected unfortunately.
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