https://bugs.winehq.org/show_bug.cgi?id=47577
Bug ID: 47577
Summary: Final Fantasy XI crashes
Product: Wine
Version: 3.0.4
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marie-christin-schaarschmidt(a)web.de
Final Fantasy XI crashes randomly. Sometimes after the bug I can move my
character and everything is fine. But sometimes nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=56287
Bug ID: 56287
Summary: Resolution Recognition Error
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sakuraiyukina0205(a)gmail.com
Distribution: ---
Gnome+Wayland, if you turn on Gnome Settings-Display-Fractional Scaling, wine
incorrectly recognizes the resolution of the screen. For example, my PC screen
resolution is 2880*1800, after I turn on 150% fractional scaling, wine can only
read the maximum resolution of 1920*1200. I'm not sure if this error is caused
by Gnome or WineHQ.
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https://bugs.winehq.org/show_bug.cgi?id=56509
Bug ID: 56509
Summary: Civilization VI is stuck on the "continue" button
Product: Wine
Version: unspecified
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: horace.hoff(a)gmail.com
I am running Civilization VI through Wine 9.0 with Heroic Games Launcher, and I
am using dxvk. The game launches perfectly, but, after the intro video, the
"continue" button is unclickable. I know the mouse works because when I press
the left mouse button the intro is skipped. I have tried Wine 7.0 also.
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https://bugs.winehq.org/show_bug.cgi?id=657
soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
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https://bugs.winehq.org/show_bug.cgi?id=657
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ralf.habacker(a)freenet.de
--- Comment #125 from Zeb Figura <z.figura12(a)gmail.com> ---
*** Bug 56518 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=38621
Bug ID: 38621
Summary: D3DXCompileShader errors
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
This is again my game HeroesVI.
I reverted back all dll to builtin and set trace+d3dx
----
trace:d3dx:D3DXCompileShader data "matrix mc0 : register( c0 );\nmatrix mc1 :
register( c4 );\nmatrix mc2 : register( c8 );\nstruct VSData\n{\n float4 pos :
POSITION;\n float3 nrm : NORMAL; \n float2 txc : TEXCOORD;\n};\nVSData
vsMain( VSData input )\n{\n VSData output;\n float4 imm;\n imm = mul(
input.pos, (float4x4)mc0 );\n "..., length 721, defines 0x0, include 0x0,
function "vsMain", profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0,
constant_table 0x0.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
trace:d3dx:D3DXCompileShader data "struct VSData\n{\n float4 pos : POSITION;\n
float2 txc : TEXCOORD;\n};\nVSData vsMain( VSData input )\n{\n VSData
output;\n output.pos = input.pos;\n output.txc = input.txc;\n return
output;\n};\n", length 190, defines 0x0, include 0x0, function "vsMain",
profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0, constant_table 0x0.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
-----
And so on
Is there significant information?
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https://bugs.winehq.org/show_bug.cgi?id=56516
Bug ID: 56516
Summary: winhlp32 needs MACRO_PopupContext() to be implemented
for HOMM3 map editor to show help popups
Product: Wine
Version: 9.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
As discussed on https://forum.winehq.org/viewtopic.php?t=38331
The user reports how in the "Heroes of Might and Magic III" map editor:
"When you right click an object in the editor, a small window pops up with
extra info on it, and this uses the old WinXP help system."
"In Wine, when I call "Help" in this editor, I get the little "Failed to launch
Help" error message, and after that, all help, on all (old) Windows programs,
is broken until I restart Wine."
It was traced to a missing implementation of MACRO_PopupContext().
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https://bugs.winehq.org/show_bug.cgi?id=56514
Bug ID: 56514
Summary: incorrect activation of forms after closing the last
opened one (delphi or lazarus)
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bvsoft(a)bvsoft.ru
Distribution: ---
In a Delphi or Lazarus application, we create and open several windows. Next,
close the last open one. In Windows, and this is probably correct, the last
window opened before becomes active, but under Wine we see that the first open
window is activated - the main window of the application. This creates problems
when running applications with multiple windows, including when working with
dialog forms.
If necessary, I can send an example in the form of sources, or a ready-made
binary.
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http://bugs.winehq.org/show_bug.cgi?id=26503
Summary: modal windows don't stay on top
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_pradelli(a)yahoo.com
Created an attachment (id=33743)
--> (http://bugs.winehq.org/attachment.cgi?id=33743)
Simple delphi program + source.
Under MS Windows these modal windows can be placed anywhere on the screen,
clicking the main window doesn't hide them. Not so under Wine: clicking the
main window puts it on top hiding the modal windows.
Ubuntu 10.04
Wine version 1.3.15
Demo from Khmelevskiy Alexandr is attached.
Open "bug21039.exe" then press "MessageBox" button.
Press main windows.
Messagebox goes behind main window an application hangup.
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https://bugs.winehq.org/show_bug.cgi?id=56513
Bug ID: 56513
Summary: Algodoo v2.1.0: multiple application elements are
running way too fast
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: starryfinita(a)outlook.com
Distribution: ---
Created attachment 76269
--> https://bugs.winehq.org/attachment.cgi?id=76269
Terminal log of a brief Algodoo session
This issue has been tested with Algodoo v2.1.0 running under Wine v9.5.
I found that certain elements in Algodoo are running way too fast in Wine:
* The window and tooltip animations are instant. I initially thought they
weren't even functional.
* Animations like the spinning gear when loading Algobox and the "click here"
indicator in the tutorial animate way too fast.
* The total usage time counts up impossibly fast--more specifically, at a rate
of roughly 0.75 minutes per second.
* More severely, the sketch and polygon tools are harder to use, as certain
gestures like the box, circle and plane gestures get recognized instantly
whether they're intentional or not.
I suspect that this is because Wine does not properly implement whatever
mechanism was used by Algodoo to throttle down the speed of the UI.
This issue only affects the UI. It does not affect the simulation, which runs
at the correct speed.
The application came from http://www.algodoo.com/download/.
Filename: Algodoo_2_1_0-Win32.exe
SHA1: 3983bf609cd4f1c73d436c27438079912c91038e
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