https://bugs.winehq.org/show_bug.cgi?id=56534
Bug ID: 56534
Summary: Huion Tablet's Pen Pressure Not Working Properly
Product: Wine-staging
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76285
--> https://bugs.winehq.org/attachment.cgi?id=76285
Pen Pressure doesn't work properly on Huion H320
Hi! I'm tried to test the Pen Pressure on Huion H320 Device using Paint Tool
SAI v2 and it turns out, it doesn't work properly.
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https://bugs.winehq.org/show_bug.cgi?id=41641
Bug ID: 41641
Summary: Final Fantasy XI: incorrect face culling; no glitches
when disabled
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: partyheld(a)gmail.com
Distribution: Debian
Created attachment 56014
--> https://bugs.winehq.org/attachment.cgi?id=56014
Incorrect face culling causes major graphical glitches.
Final Fantasy XI is suffering major graphical glitches because triangles are
culled incorrectly.
Disabling the two calls to glEnable(GL_CULL_FACE) in
"wine/dlls/wined3d/state.c" makes the glitches disappear and the game is
rendered perfectly.
I first observed this in the Debian/testing build (1.8.5-1) and also found this
to be the case when building 1.9.22 from source.
I used the Debian Linux kernel linux-image-4.7.0-1-amd64, as well as a
self-compiled 4.9.0-rc3 with Mesa 12.0.3.
GPU: "Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller"
The graphics flicker a lot when moving the camera even slightly, i.e. suddenly
other triangles get culled.
I'm not using any library overrides.
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https://bugs.winehq.org/show_bug.cgi?id=45520
Bug ID: 45520
Summary: Install Shield fails on 64bit prefix with Silent
install
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: ---
Created attachment 61905
--> https://bugs.winehq.org/attachment.cgi?id=61905
Install error log
Following bug 24611, when installing Final Fantasy XI Online: PlayOnline
Viewer, with the parameters "/S /v/qn" for silent installation, no files are
being installed at Program Files. (using Windows 7 compatibility)
If I run the manual installation (Next, next...), works without problems.
Installer download:
http://www.playonline.com/ff11eu/download/media/install_win.html
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https://bugs.winehq.org/show_bug.cgi?id=56532
Bug ID: 56532
Summary: Final Fantasy XI Online: Unexpected Scroll Lock
behaviour.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 5b833c83beadcad2ace5f27e95554c164f6f7c86
Distribution: Gentoo
Pressing Scroll Lock in Final Fantasy XI Online hides the UI, and then pressing
virtually any other key will normally unhide it.
After 5b833c83bea [1], however, the UI will unhide and then hide immediately
again.
It will only unhide permanently when pressing Scroll Lock again.
This is somehow specific to Scroll Lock, because everything seems to work
normally if using a different, additional shortcut key or a gamepad for the
hiding (Scroll Lock is hard-coded).
Additionally, pressing some keys can reverse the effect during this, so that
the UI becomes visible, but then pressing any key will hide it briefly.
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/5b833c83beadcad2ace5f27e9…
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https://bugs.winehq.org/show_bug.cgi?id=56188
Bug ID: 56188
Summary: d2d1:d2d1 frequently fails on the GitLab CI
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d2d1:d2d1 frequently fails on the GitLab CI:
d2d1.c:10799: Test failed: Didn't expect timeout.
See https://test.winehq.org/data/patterns.html#d2d1:d2d1
This failure happened for the first time on 2023-11-29 which is the day the
failing test was introduced by the commit below:
commit e6954d793bc5ad50c882dadf6e3c32922002e44c
Author: Brendan McGrath <bmcgrath(a)codeweavers.com>
Date: Wed Nov 22 09:52:28 2023 +1100
d2d1: Add test for singlethreaded draw.
Tests that Direct2D can access D2D exclusive resources whilst the
Direct 2D lock is held if the factory type is single threaded
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http://bugs.winehq.org/show_bug.cgi?id=20694
Summary: Image filetypes with images of the music are saved in
Windows, but not WINE/Mozart10.
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.mozart.co.uk/programs/mzsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: let02do(a)earthlink.net
Mozart is a music notation and score editing program.
The latest version of the App, Mozart10, uses calls to the
Windows functions for handling image files and is mostly
broken. Its previous version, Mozart9, used a third party
library to process image files, and that worked with no
incident in WINE, but now that Windows functions are used,
there's no joy in this area. My WINE version is wine-1.1.33
with a clean install.
Attempting to save image files of a score in Mozart10, fails
with an error message "Failed to save file..." for file
extensions *.gif, *.jpg, *.tiff . There are no wine console
messages.
For files with extension *.png and *.bmp, Mozart10 saves a file,
but with no image in it. Files with extension *.emf
(Windows encapsulated meta file <i.e.,paint>) are saved with only
part of the image correctly displayed.
To sum up: file types with extensions: *.gif, *.jpg, *.tif,
*.png, *.bmp, *.emf are saved with images of the music score
in Windows XP, Vista, and Win7, but this does not work in
wine-1.1.33/Mozart10.
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https://bugs.winehq.org/show_bug.cgi?id=56376
Bug ID: 56376
Summary: Nerf Arena Blast Demo only displays a black screen
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 76122
--> https://bugs.winehq.org/attachment.cgi?id=76122
Console output 9.0 (non-staging)
Hello everyone,
I am the maintainer of "Nerf Arena Blast" which I revisited on occasion of the
wine 9.0 release.
There is a demo version still available which I linked previously in the AppDB
at:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=15654
The Download-URL in the report is still valid and I am getting the following
checksums
bash-5.1$ sha256sum nerfdemo1_1.exe
eafd0a617b9f97fe97ac4faa6d051581181afa516bfabbeea2fac65bdf4f12c3
nerfdemo1_1.exe
Installation works fine and I selected "Software Rendering" on first run.
However I only get a black screen with the default settings in wine 9.0 and
changing over to Windows XP didn't help either.
System is a Slackware 15.0 Box.
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https://bugs.winehq.org/show_bug.cgi?id=43052
Bug ID: 43052
Summary: ChessBase 14 - crashes right after start
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blizzard(a)sachlevice.eu
Distribution: ---
Created attachment 58215
--> https://bugs.winehq.org/attachment.cgi?id=58215
whole program run log
I attach whole log from start to crash from console.
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https://bugs.winehq.org/show_bug.cgi?id=56487
Bug ID: 56487
Summary: wshom tests timeout on Wine
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
This is a regression:
85d029e3b01f6dd35a86cc07796af982d66e4a03 is the first bad commit
commit 85d029e3b01f6dd35a86cc07796af982d66e4a03
Author: Yuxuan Shui <yshui(a)codeweavers.com>
Date: Mon Mar 18 18:32:00 2024 +0000
shell32: Rely solely on SHELL_FindExecutable for ShellExecute.
This does two things:
1. ShellExecute no longer searches in the directory where the current
executable is in.
2. We always CreateProcess with a fully qualified path, so we CreateProcess
won't do its own path
resolution.
Serendipitously this also fixes some existing todos in tests.
dlls/shell32/shlexec.c | 24 +-----------------------
dlls/shell32/tests/shlexec.c | 8 +++-----
2 files changed, 4 insertions(+), 28 deletions(-)
It's not clear if it's a bug in shell32 or in wshom. Best way would be to run
our wshom.ocx on Windows to confirm.
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