https://bugs.winehq.org/show_bug.cgi?id=56529
Bug ID: 56529
Summary: Bejeweled 3 crashes on start in ddraw.dll
Product: Wine-staging
Version: unspecified
Hardware: x86-64
URL: https://store.steampowered.com/app/78000/Bejeweled_3/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 76283
--> https://bugs.winehq.org/attachment.cgi?id=76283
terminal output
Bejeweled 3 shows an error window titled "Fatal Error!" when started in current
wine-9.5-156-g9786ee25554 (Staging).
The game starts properly in vanilla wine-9.5-156-g9786ee25554.
The patch from Staging which causes the crash:
https://github.com/wine-staging/wine-staging/blob/master/patches/ddraw-GetP…
It started happening since Staging commit
3ed5b91e3302f0618d921554d4fa2b9444717115
(Rebase against 4573910acc2783a3f678a428aa313377b09a04e8.)
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https://bugs.winehq.org/show_bug.cgi?id=49423
Bug ID: 49423
Summary: Added input lag in World of Warcraft and other games
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bloodyiron(a)lanified.com
Distribution: ---
In World of Warcraft you use WASDQE to move your character in the world in a
very highly responsive manner. When using WINE 4.16, there is no perceptible
input lag. However, switching to WINE 4.17 or higher (verified in 5.7 also),
there is immediately perceptible input lag. Namely, in a combination of
dropped/missed inputs and delayed response to inputs the game receives.
This seems to be reproducible 100% of the time based on my experience and
generally everyone else I've asked, or read comments on the topic.
This input lag is so bad it means World of Warcraft should not be played on any
version higher than WINE 4.16 until this input lag bug is fixed, as it makes
gameplay elements (complex boss fights) nearly impossible.
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https://bugs.winehq.org/show_bug.cgi?id=46523
Bug ID: 46523
Summary: GTA / Grand Theft Auto IV (1.0.7.0) crashes under wine
4.0, works OK under 3.0.4
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
Created attachment 63380
--> https://bugs.winehq.org/attachment.cgi?id=63380
GTA IV backtrace
GTA / Grand Theft Auto IV (1.0.7.0): it gets past the intro screen (R* logo),
but after pressing "Start", it begins loading data while showing the game
characters loading screen, and crashes halfway, showing a backtrace window.
It works OK under wine 3.0.4.
All libraries are internal, except for MS VC++ 2005 redistributable.
No wine prefix options nor 'export' flags.
ThinkPad T410s
Processor: Intel i5 (1st-gen), quad-core 2.53Mhz
Memory: 4Gb RAM
OS: Ubuntu 18.04 / elementaryOS Juno
Graphics: NVidia NVS3100M (304.107 driver)
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http://bugs.winehq.org/show_bug.cgi?id=31245
Bug #: 31245
Summary: xrandr12 warcraft 3 regression
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asdfrewq(a)mail.ru
Classification: Unclassified
When i trying to change screen resolution in Warcraft 3 options, it show me
confirmation window "All ok, do you realy want to save this resolution", but
realy nothing happens, resolution does not change.
This is printed to stdout:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f354,0x00000000), stub!
err:xrandr:xrandr12_set_current_mode Resolution change not successful --
perhaps display has changed?
In wine 1.5.8 all was ok.
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https://bugs.winehq.org/show_bug.cgi?id=48565
Bug ID: 48565
Summary: When entering fullscreen at lower resolution than the
desktop, scrollable virtual desktop is accessible
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
I tried playing a DirectX-based game, e.g. GTAIV, using the emulated virtual
desktop at 800x600 (my desktop's native resolution is 1440x900).
But ever since I changed back to playing the game fullscreen at 800x600
*without the virtual desktop*, the following happens:
- The game starts at the desired lower resolution
- Part of my desktop environment's panel is visible within the game's viewport,
at that same lower resolution
- If I move the mouse far enough, I realize that there's an active 1440x900
virtual desktop, showing me a lo-res 800x600 window
- I can scroll around the edges of this virtual desktop, thus Wine losing the
captured mouse cursor
- When playing, this moves the centered game view past the center of the
screen, losing focus; this prevents the mouse cursor's movements to be confined
within the fullscreen window, which is supposed to be the an immovable
viewport.
I haven't found a way to revert back from having tried the virtual desktop
option, as the change has been somehow been made permanent.
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https://bugs.winehq.org/show_bug.cgi?id=4553
Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://www.myabandonware.c
| |om/game/future-cop-l-a-p-d-
| |3k8
Keywords| |download
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https://bugs.winehq.org/show_bug.cgi?id=4553
--- Comment #44 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-9.7
wine FCopLAPD.exe
003c:fixme:service:scmdatabase_autostart_services Auto-start service
L"edgeupdate" failed to start: 2
00b4:fixme:wineusb:add_usb_device Interface 1 has 6 alternate settings; using
the first one.
00b4:fixme:wineusb:add_usb_device Interface 1 has 8 alternate settings; using
the first one.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:quartz:BaseControlWindowImpl_put_BackgroundPalette window 016F8D88,
palette 0, stub!
0174:fixme:mfplat:wg_transform_read_quartz Unexpected stream format change!
017c:fixme:quartz:image_presenter_StartPresenting iface 0164B1D0, cookie 0,
stub!
0024:fixme:quartz:image_presenter_StopPresenting iface 0164B1D0, cookie 0,
stub!
0024:fixme:quartz:BaseControlWindowImpl_put_BackgroundPalette window 0172E268,
palette 0, stub!
0190:fixme:mfplat:wg_transform_read_quartz Unexpected stream format change!
017c:fixme:quartz:image_presenter_StartPresenting iface 0172D0A0, cookie 0,
stub!
0024:fixme:quartz:image_presenter_StopPresenting iface 0172D0A0, cookie 0,
stub!
0024:err:quartz:BaseMemAllocator_Decommit Waiting: 1
0190:err:quartz:send_buffer Failed to get a sample, hr 0x80040211.
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https://bugs.winehq.org/show_bug.cgi?id=56634
Bug ID: 56634
Summary: Auto Tune Central installer exits silently on Debian
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Debian
Created attachment 76407
--> https://bugs.winehq.org/attachment.cgi?id=76407
Wine 9.7 console output
Auto_Tune_Central_1.3.7_x64.exe exits silently in Wine 9.7 when compiled in
Debian Testing, or with the official DEBs for D-T.
Using the official DEBs for Ubuntu Jammy does not have this issue. I can't get
Wine to compile under Jammy so haven't tested that.
$ sha1sum Auto_Tune_Central_1.3.7_x64.exe
39574a081e6552804ca61019e6e41536f5fd93c0 Auto_Tune_Central_1.3.7_x64.exe
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https://bugs.winehq.org/show_bug.cgi?id=56040
Bug ID: 56040
Summary: Antares Auto-Tune Central UI doesn't how up and then
crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Kirschi94(a)gmx.net
Distribution: ---
Created attachment 75686
--> https://bugs.winehq.org/attachment.cgi?id=75686
The backtrace the wine debugger gave me
Antares Auto-Tune Central is completely unable to start, it crashes before the
UI would have been loaded in.
The error I suspect leads to this is:
19f4:err:virtual:virtual_setup_exception stack overflow 2000 bytes addr
0x6ffffff82160 stack 0x7ffffe100830
(0x7ffffe100000-0x7ffffe101000-0x7ffffe900000)
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