https://bugs.winehq.org/show_bug.cgi?id=56899
Bug ID: 56899
Summary: reMarkable software (paper tablet) installs but does
not run
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jochen.friedemann(a)gmail.com
Distribution: ---
Created attachment 76716
--> https://bugs.winehq.org/attachment.cgi?id=76716
Log after wine 9.12 crashes trying to run reMarkable
(reMarkable-3.12.1.873-win64) after successful installation
The last couple versions of the reMarkable software (paper tablet) would
install but not run (reMarkable version 3.10 & 3.12). Trying to run an older
version (3.7) that previously worked now also crashes. Please see log in
attachment...
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https://bugs.winehq.org/show_bug.cgi?id=56580
Bug ID: 56580
Summary: Xdefiant Beta pdh.dll.PdhGetFormattedCounterArrayA
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: pdh
Assignee: wine-bugs(a)winehq.org
Reporter: hippo1555(a)gmail.com
Distribution: ---
Launch game, after getting to main menu load any mode.
during loading land on:
wine: Call from 000000007B013AD7 to unimplemented function
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https://bugs.winehq.org/show_bug.cgi?id=56897
Bug ID: 56897
Summary: Overwatch 2 very low fps in vanilla wine
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
To be honest, I don't quite remember how keyboard layouts affect game
performance. But the Overwatch 2 game without this set of patches
https://gitlab.winehq.org/wine/wine-staging/-/tree/master/patches/loader-Ke…
has an FPS of about 50 frames, while with this set of patches the FPS is more
than 300.
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https://bugs.winehq.org/show_bug.cgi?id=55949
Bug ID: 55949
Summary: PEB->PostProcessInitRoutine broken / unimplemented
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: novae.harpist06(a)icloud.com
Distribution: ---
Created attachment 75533
--> https://bugs.winehq.org/attachment.cgi?id=75533
Reproducer
Reproducer attached.
Windows output:
Hello world!
Wine output:
(nothing)
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https://bugs.winehq.org/show_bug.cgi?id=55752
Bug ID: 55752
Summary: ntdll:wow64 - The 32-bit test_peb_teb() fails in
Wine's the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:wow64 - The 32-bit test_peb_teb() fails in Wine's the new WoW mode:
wow64.c:874: Test failed: wrong Tib.ExceptionList 7ffffe1ff530 / 7FFC2000
See https://test.winehq.org/data/patterns.html#ntdll:wow64
In particular one can see this issue on fg-deb64-i386, fgtb-debian11-i386,
fgtb-debian12-i386 and rbernon-*-wow64 which all run the 32-bit tests in the
new Windows-on-Windows Wine mode. This failure does no happen in the 64-bit
test, or when running in a pure 32-bit environment or in the old
Windows-on-Windows mode.
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https://bugs.winehq.org/show_bug.cgi?id=56831
Bug ID: 56831
Summary: Label disappears except if renderer=gdi
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Distribution: ---
Created attachment 76639
--> https://bugs.winehq.org/attachment.cgi?id=76639
Sample Delphi/FMX application
Hello,
Wine dev 9.10, Ubuntu 24.04
I wrote a sample application to illustrate the problem.
The application is written in Delphi/FMX, win64 and has just a form with a
label and a button that closes the form.
The problem is that the label disappears when the mouse hovers over the button.
But this doesn't happen if I specify
HKEY_CURRENT_USER\Software\Wine\Direct3D\renderer=gdi
I have the problem with renderer=gl or renderer=vulkan
I have tried to investigate: if I remove the call to InvalidateRect when
Repaint is called for the button, the problem disappears (but the aspect of the
button is wrong). The coordinates passed to InvalidateRect are the same under
Windows and under Ubuntu + Wine.
Thank you for your help.
Regards,
Michel Terrisse
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