https://bugs.winehq.org/show_bug.cgi?id=54510
Bug ID: 54510
Summary: d3d11:d3d11 - test_tgsm() fails in 32-bit tests on the
debian11 VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 - test_tgsm() fails in 32-bit tests on the debian11 VM:
d3d11.c:25778: Test failed: Got 0, expected 33 (index 1).
d3d11.c:25778: Test failed: Got 0, expected 66 (index 2).
...
d3d11.c:25810: Test failed: Got 0, expected 32 (index 0).
d3d11.c:25810: Test failed: Got 0, expected 96 (index 1).
...
d3d11.c:25852: Test failed: Got 0.00000000e+000, expected 1 (index 32).
d3d11.c:25854: Test failed: Got 0, expected 1 (index 32).
d3d11.c:25852: Test failed: Got 0.00000000e+000, expected 2 (index 33).
d3d11.c:25854: Test failed: Got 0, expected 2 (index 33).
...
See https://test.winehq.org/data/patterns.html#d3d11:d3d11
These failures are close to 100% reproducible (but not quite) and started on
2023-02-14. But note that the test also has a preexisting crash which masks
these failures in the test pattern.
Interestingly these failures do not happen:
* In the wow32 and wow64 tests (note: debian11b is a clone of debian11).
* On my fgtb-debian11 VM.
* On the debiant VM.
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https://bugs.winehq.org/show_bug.cgi?id=56968
Bug ID: 56968
Summary: Easyhook remote hooking does not work, breaking some
game modding frameworks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: katharine.chui(a)gmail.com
Distribution: ---
There exist game modding frameworks that uses EasyHook, for example,
https://andrasteframework.github.io/content/1.0.0/index.html
EasyHook remote hooking uses ReadProcessMemory to fetch module handle and
function addresses before using CreateRemoteThread to perform remote hooking
with the fetched function addresses
On wine, this breaks at
https://github.com/EasyHook/EasyHook/blob/16f641c8e2197b01095f548c94dcbe696…
When trying to fetch export directory from remote process' kernel32.dll's PE
header, ReadProcessMemory would succeed, eliminating the fallback codepath
outright, but the ExportDirectory buffer would then get filled with 0s. With an
export directory data structure filled with 0s, EasyHook would not be able to
do much with CreateRemoteThread as functions fetched at
https://github.com/EasyHook/EasyHook/blob/16f641c8e2197b01095f548c94dcbe696…
are all unavailable.
Patching the routine with a loop to loop until the function addresses can be
fetched, it seems that it's not (just) a timing issue either because the loop
just seems to go on forever.
Interestingly, through patching EasyHook itself and force the fallback code
path at
https://github.com/EasyHook/EasyHook/blob/16f641c8e2197b01095f548c94dcbe696…
which grabs export directory from PE NT headers, it can actually fetch an
export directory, then eventually fetch the addresses of LoadLibraryW,
FreeLibrary, GetProcAddress, ExitThread and GetLastError, but not VirtualFree
and VirtualProtect
With the EasyHook patches and dotnet48 installed, it is currently enough to
keep EasyHook going as it is now able to continue it's code injection and init
routine with LoadLibraryW.
Would it be possible for remote processes to fetch export directory from remote
PE headers? Would it be possible to fetch address to VirtualFree and
VirtualProtect? Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=53910
Bug ID: 53910
Summary: windows get moved around when dpms blankout happens
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Technically, it's a regression, but not sufficiently significant (for me) to
check when it began - I initially thought it was something even more random.
Anyway, as the summary says, relatively recently (I'd say within last two
months, perhaps less) I've noticed than under some at the time unclear
condition, some of the windows get randomly moved around their respective
desktops without any of my interaction.
For the most part it was only slightly annoying and seemingly random, so I've
just lived with it.
But today I had an idea and successfully tested it.
All that's needed was 'xset dpms force off'. It's also quite generic - can be
triggered with notepad and winecfg.
My setup is of two monitors, but one of them is quite old and most of the time
turned off (that still allows for stumbling upon various quirks of
winex11.drv's multi-screen handling).
Once 'xset dpms force off' is fully in effect, upon restoring from the blankout
the windows get somewhat randomly moved.
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https://bugs.winehq.org/show_bug.cgi?id=53775
Bug ID: 53775
Summary: Resident Evil 3 / Biohazard 3 (Sourcenext): Graphical
Issues with TeamX HD Mod
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mskau(a)protonmail.com
Distribution: ArchLinux
The HD assets seemingly do not load at all with the HD mod. Instead the game
expects the HD assets but the original assets are loaded instead, causing
graphical issues.
The game has both the TeamX HD mod and Classic Rebirth installed.
Both WineD3D and DXVK exhibit this behavior.
The modded game works without issues under Windows 10.
Screenshots:
https://cdn.discordapp.com/attachments/819766636583845901/10291889002682860…https://cdn.discordapp.com/attachments/819766636583845901/10291889028687668…
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https://bugs.winehq.org/show_bug.cgi?id=47640
Bug ID: 47640
Summary: No Man's Sky (Beyond) does not start anymore: Unable
to initialize Vulkan
(vkEnumerateInstanceExtensionProperties failed)
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dima(a)ulupov.com
Created attachment 65081
--> https://bugs.winehq.org/attachment.cgi?id=65081
wine64 No Man's Sky console output
No Man's Sky (which looks like used to run) switched to Vulkan.
Now it does not start with popup message right after start:
---
Unable to initialize Vulkan (vkEnumerateInstanceExtensionProperties failed).
You may not have a Vulkan driver installed, or an old driver on your machine
may be corrupted.
Please refer to www.no-mans-sky.com for details.
---
Mac OS X Version: 10.14.6
MacBook Pro (15-inch, 2018)
Radeon Pro 555X 4 GB
Intel UHD Graphics 630 1536 MB
No Man's Sky version: 2.06b
No Man's Sky was installed with GOG Galaxy client.
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https://bugs.winehq.org/show_bug.cgi?id=51998
Bug ID: 51998
Summary: Unable to start CloneCD
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Unable to start CloneCD due to ElbyCDIO failing to load
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https://bugs.winehq.org/show_bug.cgi?id=56325
Bug ID: 56325
Summary: Prefix path string in wineboot dialog is cut off
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: bmcgrath(a)codeweavers.com
Regression SHA1: 8e1197c92e8c08fb197c8656a07215296d656890
Distribution: ArchLinux
Hello,
So wineboot has the string of the prefix path cut off in the updating prefix
dialog since the regression commit mentioned above (because of the now default
whitespace-based word wrapping)
Fixing this will likely require a custom word-wrap thing which I can't really
do because strings in C are a bit messy (the fix should be backported to 9.0 as
well)
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https://bugs.winehq.org/show_bug.cgi?id=56940
Bug ID: 56940
Summary: vs_community.exe halts:"The application cannot find
one of its required files, possibly because it was
unable to create it in the folder." (regression)
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 0bad544aab9e2c9ee93bbabac0386e02c58a39c0
Distribution: Debian
Note: I installed .net48 beforehand
It throws this error, whereas before the regression you can enter the initial
menu correctly.
0bad544aab9e2c9ee93bbabac0386e02c58a39c0 is the first bad commit
commit 0bad544aab9e2c9ee93bbabac0386e02c58a39c0
Author: Yuxuan Shui <yshui(a)codeweavers.com>
Date: Mon May 20 09:51:07 2024 +0100
shell32: Fix ShellExecute for non-filespec paths.
dlls/shell32/shlexec.c | 60
+++++++++++++++++++++++++++++++++++++++++++++++-------------
dlls/shell32/tests/shlexec.c | 13 ++++++++++++-
2 files changed, 59 insertions(+), 14 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=28861
Bug #: 28861
Summary: Final Fantasy XI hangs after character selection
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llwang(a)infor.org
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 37071
--> http://bugs.winehq.org/attachment.cgi?id=37071
WINEDEBUG=warn+all log for running pol.exe with wine-1.3.29
Final Fantasy XI hangs after character selection and setting active character
on the server. The main game screen does not load. A log with
WINEDEBUG=warn+all with wine-1.3.29 is attached. After doing a regression
test, the commit that caused FFXI to hang after character selection seems to
be:
79c2e55b5a6331d15788f65a929e9e002c2f8b05 is the first bad commit
commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 20 20:30:09 2011 +0200
user32: Only call the driver when the cursor position has really changed.
:040000 040000 5e335fb6e93ffa3171bd0ac90294f8088f64b749
b75dac74bbb00182b657a40cd0bf673aad71ace1 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=54437
Bug ID: 54437
Summary: ntoskrnl.exe:ntoskrnl breaks test_rawinput() in
user32:input for non-English locales on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntoskrnl.exe:ntoskrnl breaks test_rawinput() in user32:input for non-English
locales on Windows 7:
input.c:2921: Test failed: 15: expected WM_INPUT message
input.c:2924: Test failed: 15: expected RIM_INPUT message
See https://test.winehq.org/data/patterns.html#user32:input
These failures happen in the w7u-de, w7u-el, w7u-es and w7y-pt-PT locales but
not in the English test configurations (w7u, w7u-2qxl).
Also they only happen if ntoskrnl.exe:ntoskrnl was run before.
And a bisect shows that they started with the commit below:
commit fb0f8fe54712541790944f24ad61f662ddb92155
Author: Tim Clem <tclem(a)codeweavers.com>
Date: Thu Jan 12 11:30:23 2023 -0800
user32/tests: Test GetRawInputBuffer header fields more thoroughly.
Exposes an alignment issue under WoW64.
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