https://bugs.winehq.org/show_bug.cgi?id=56833
Bug ID: 56833
Summary: Installer of LabOne 24.04 stops with error " ...
setup wizard ended prematurely ..."
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 76644
--> https://bugs.winehq.org/attachment.cgi?id=76644
debug log running LabOne installer
The Installer of LabOne 24.04 stops with error " ... setup wizard ended
prematurely ..."
In order to reproduce this, download and run
https://download.zhinst.com/24.04.59173/LabOne64-24.04.59173.msi
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https://bugs.winehq.org/show_bug.cgi?id=42606
Bug ID: 42606
Summary: wine doesn't *fully* respect locale settings in some
corner cases
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This time it's a problem even if this is the only app currently running in the
prefix.
Download address for the engine:
http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr2_232r2.zip
Instruction for setting up a project:
http://kirikirikag.sourceforge.net/contents/Prepare.html (instructions seem to
be for a different archive, but get the point across)
So, when running 'LANG=ja_JP.utf8 wine krkr.eXe'(as it's different from my
standard locale) and starting that project, most of the things seem to work
correctly (as I've got the standard overrides for Gothic/Mincho set already in
place), yet...
When right clicking the engine console (not the game window), there's mojibake
in that menu.
WINEDEBUG=font log shows that for some reason CreateFontIndirectExW for Tahoma
is called with charset determined by my standard locale, instead of the
Japanese one.
That somehow results in the text being treated as encoded in that locale's
Windows codepage, instead of cp932 (or is that vice versa ?).
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https://bugs.winehq.org/show_bug.cgi?id=56466
Bug ID: 56466
Summary: Dark souls remastered crashing with winewayland when
trying to open "pc settings" in game
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: nazizeakz938(a)gmail.com
Distribution: ---
Created attachment 76231
--> https://bugs.winehq.org/attachment.cgi?id=76231
this is the crash file given when trying to open the pc settings in game.
Playing dark souls remastered with winewayland results in a crash when trying
to access "pc settings" from the in game menu.
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https://bugs.winehq.org/show_bug.cgi?id=53321
Bug ID: 53321
Summary: Unhandled page fault on write access in A_SHAFinal
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: f.alexander.wilms(a)gmail.com
Distribution: ---
Created attachment 72703
--> https://bugs.winehq.org/attachment.cgi?id=72703
log of wine output
I was trying to a run a snake game for Windows that can fit into a QR code:
https://www.mattkc.com/etc/snakeqr/https://web.archive.org/web/20220616183735/https://www.mattkc.com/etc/snake…
The binary was created using the compressing linker Crinkler
(https://github.com/runestubbe/Crinkler)
Convert QR code to exe:
zbarimg -S binary code.png > snake.exe
I encountered the following crash:
wine: Unhandled page fault on write access to 00000024 at address 7BC4AD36
(thread 016c), starting debugger...
Unhandled exception: page fault on write access to 0x00000024 in 32-bit code
(0x7bc4ad36).
[...]
=>0 0x7bc4ad36 A_SHAFinal+0xc6(Context=<internal error>, Result=<internal
error>) [Z:\home\alexander\Development\wine-git\dlls\ntdll\crypt.c:204] in
ntdll (0x1f92ea38)
1 0x00420640 in snake (+0x20640) (0x1f92eae8)
Running snake.exe with WINEDEBUG=+relay took forever and didn't seem to contain
any additional information.
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https://bugs.winehq.org/show_bug.cgi?id=53019
Bug ID: 53019
Summary: MusicBee: inconsistent CJK/non-Latin support with
Tahoma, no support on any other font.
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
Distribution: ArchLinux
Created attachment 72386
--> https://bugs.winehq.org/attachment.cgi?id=72386
All of the screenshots showcasing the bug, in a .tar.gz file.
Tested on wine 7.7 as well as wine-staging 7.7. Running Arch Linux. Font
replacements installed via winetricks - allfonts + fakechinese, fakejapanese,
fakekorean.
When Tahoma is selected as the default font, which is default on new
installations of MusicBee in WINE, MusicBee displays CJK and symbols very
inconsistently. 新しい日の誕生 by 2814 is a good example as not only is Japanese text
used, but the artist name uses full-width characters which comes under the
symbol part of this bug.
The artist and album names are displayed just fine on the left sidebar, tag
editor, track listing panel and mostly on the playing track panel. Generally,
if there is no formatting on the text, it is displayed. However in the Music
Explorer view, as well as playlist views such as Album & Tracks, Albums and
Artists, squares are put in the text's place, typically on the portions meant
to be formatted like headings (bolded, increased font size).
When any other font is used, whether included by the WINE prefix or brought in
from the distro, absolutely no font is displayed for those symbols whatsoever.
Everywhere that renders fonts on MusicBee will not render any non-Latin symbols
whatsoever.
In either case, the title on the Playing Tracks panel does not display any
non-Latin symbols whatsoever. I've checked the formatting and used the Regular
variant of Tahoma. Changing the others on the Playing Tracks panel to Bold will
result in squares, changing the size is fine.
A workaround is to use a font that has all of the scripts needed for use, such
as WenQuanYi Micro Hei for Japanese, Korean (on the font picker as Hangul and
Hangul(Johab)) and Chinese (CHINESE_GB2312 and CHINESE_BIG5). As long as it has
the relevant scripts, the symbols will be displayed, however since most fonts
don't include CJK scripts, WINE/MusicBee has trouble displaying them when those
fonts are picked. To make matters worse, due to .NET limitations, MusicBee can
only use TrueType fonts, and some fonts result in MusicBee complaining that
it's not a valid TrueType font, even though it only displays TrueType fonts in
the font picker (Yu Gothic UI was used for this example).
When searching for related bugs, I came across this:
https://bugs.winehq.org/show_bug.cgi?id=34298#c5
Adding a font that works to the registry changes basically nothing. MusicBee
still has trouble consistently rendering CJK and other symbols.
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https://bugs.winehq.org/show_bug.cgi?id=48121
Bug ID: 48121
Summary: Unity games do not fire
OnApplicationFocus/OnApplicationPause events on focus
regain
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: dt(a)zeroitlab.com
Distribution: ---
Created attachment 65713
--> https://bugs.winehq.org/attachment.cgi?id=65713
Proof of concept patch
I've tested with both stable and staging, neither gets unity to fire
OnApplicationFocus and OnApplicationPause events on focus regain. I've tracked
this down by reverse engineering the native unity binary.
There are 4 window messages to which the unity engine reacts by firing these
internal events. They are:
1. WM_SIZE (when wParam == 0 && unity's window is active)
2. WM_EXITSIZEMOVE
3. WM_NCPOINTERUP
4. WM_NCPOINTERDOWN (when DragDetect() says the pointer is in bounds for the
window; pointer coordinates are passed in lparam)
Of all these events, it seems to me, that the ones we should be firing and are
not currently, are WM_NCPOINTERUP and WM_NCPOINTERDOWN.
I was not sure how to get the pointer coordinates, but I was able to confirm
this finding, by firing WM_NCPOINTERUP with wparam=0, lparam=0 on focus regain
because that event had no such bounds check in the unity engine code. With this
change, my target application indeed unpauses.
Observing the issue is fairly easy,
https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationFocus.h…
adding this example behaviour to the camera and building the project for
windows then running it in wine reproduces.
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https://bugs.winehq.org/show_bug.cgi?id=55859
Bug ID: 55859
Summary: LabView 2023.3.1 fails to install
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75381
--> https://bugs.winehq.org/attachment.cgi?id=75381
Terminal output
Steps to reproduce:
1. Extract ni-labview-2023-community-x86_23.3.1_offline.iso to a directory
called ni-labview-2023-community-x86_23.3.1_offline
2. Run `chmod +r -R ni-labview-2023-community-x86_23.3.1_offline`
3. Run `winetricks dotnet48`
4. Run `winecfg` and change the Windows version back to 10
5. Run `winetricks d3dcompiler_47`
6. Run `wine Install.exe`
$ sha256sum ni-labview-2023-community-x86_23.3.1_offline.iso
654dec2f01a3ae2e13ac69dd22bb717fac25e625da1099f974676ea79516e7c5
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https://bugs.winehq.org/show_bug.cgi?id=51401
Bug ID: 51401
Summary: 6.12-1 can't make server connections anymore
Product: Wine-staging
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70257
--> https://bugs.winehq.org/attachment.cgi?id=70257
working tcp connection
Game: Runes of Magic
with 6.12-1 the client can't connect it's version server any more.
downgrade to 6.11-5 solved the issue instantly.
Steps to Reproduce:
update to 6-12
tcpdump -X -n -n host 194.187.19.180
(runewakers updateserver)
start the game
You see the connection, you see some tcp data, but your do not see ANY sign of
a HTTP protocol and unencrypted port 80 connection should contain.
Conclusion: the connection fails on TCP/IP level before HTTP gets involved.
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https://bugs.winehq.org/show_bug.cgi?id=48479
Bug ID: 48479
Summary: kernel: wineserver[13829]: segfault at 60 ip
0000000000428d8f sp 00007fff60b2e5c0 error 4 in
wineserver[403000+53000]
Product: Wine-staging
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66269
--> https://bugs.winehq.org/attachment.cgi?id=66269
journal of the wineserver crash
Wine-Staging Rc5 crashed with a core dump.
thousands!! of these lines come before the dump:
022b:fixme:rawinput:GetRawInputBuffer data (nil), data_size 0x22f7b0,
header_size 24 stub!
System is:
CPU: AMD FX-8350
GPU: Nvidia GTX1050 with Nvidia drivers
OS: Fedora 30
Special Patches: Vulcan Dxvk driver installed ( latest )
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https://bugs.winehq.org/show_bug.cgi?id=48426
Bug ID: 48426
Summary: Wine-Gecko can't be installed.
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine-staging 64/32 is asking to install Gecko, but the installation attempt
hangs at "loading down" with no progress.
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