https://bugs.winehq.org/show_bug.cgi?id=52720
Bug ID: 52720
Summary: cmd.exe:batch times out in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
cmd.exe:batch started timing out in Wine on 2022-03-17:
batch.c:427: running TEST_CMDLINE.CMD test...
cmd.exe:batch:040c done (258) in 120s
Test failed: timed out
https://test.winehq.org/data/patterns.html#cmd.exe:batch
Unfortunately I was unable to find a change in Wine that would be the cause for
the timeout: in my tests cmd.exe:batch still times out when run from older Wine
versions.
* Based on the WineTest logs cmd.exe:batch was taking about 50 seconds up to
2022-03-16. But the next day that run time more than doubled to about 118 - 170
seconds, causing it to time out most of the time.
* Reverting the Wine source to the 2022-03-16 head, rebuilding from scratch and
recreating the wineprefix did not help: cmd.exe:batch still times out.
* No package upgrades were performed on that date. Plus this regression
happened simultaneously on multiple machines with different upgrade schedules.
* WINETEST_TIME=1 indicates that almost all of the time is spent running
TEST_BUILTINS.CMD:
batch.c:427:0.149 running TEST_BUILTINS.CMD test...
batch.c:136:158.289 Test succeeded
^^^ The first ok() call after WaitForSingleObject() is in the map_file() called
after run_test()
* Running the test manually it looked like the "--- for /R" "Plain directory
enumeration" part of test_builtins.cmd was enumerating all of the computer's
directories, starting with /bin, /boot, /etc, ... That would certainly take a
long time but that run crashed after about 1 minute so this may be unrelated.
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https://bugs.winehq.org/show_bug.cgi?id=55776
Bug ID: 55776
Summary: Some game use video as intro will stock after video is
finished
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75261
--> https://bugs.winehq.org/attachment.cgi?id=75261
Console log of game
Some game use Video as intro.
when the video is finish, game did not hang, but also did not change into menu.
It just stock at the end of video. I can still click progress bar that game
builtin feature to move back the intro video.
I have console log of the game, but it seems not has useful information.
I test on game that sell by Umemoro3D "Pizza Takeout Obscenity 2"
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https://bugs.winehq.org/show_bug.cgi?id=55438
Bug ID: 55438
Summary: Some D3D10 applications crashes on NVIDIA SM4 GPUs
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 74998
--> https://bugs.winehq.org/attachment.cgi?id=74998
log for d3d10featuredemo.exe
For example NVIDIA DX10FeatureDemo crashes.
047c:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0,
ps_sampler0
https://developer.download.nvidia.com/SDK/10/Samples/DX10FeatureDemo.zip
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http://bugs.winehq.org/show_bug.cgi?id=12340
Summary: Winambulancia -DB defragmentation crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database defragmentation function dosen't work properly. In the app, please
go to "Nástroje > Defragmentácia" and the app will crash.
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http://bugs.winehq.org/show_bug.cgi?id=18715
Summary: No statusbar in Notepad
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Eldmannen+wine(a)gmail.com
The Notepad that comes with Wine has no statusbar.
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https://bugs.winehq.org/show_bug.cgi?id=56700
Bug ID: 56700
Summary: "Edit application version" takes a long time to load
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Whenever I click on "Edit application version"
(https://appdb.winehq.org/admin/editAppVersion.php) it takes minutes to load.
Used to be seconds.
Other parts of the AppDB seem to load at a reasonable speed.
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https://bugs.winehq.org/show_bug.cgi?id=56705
Bug ID: 56705
Summary: AppDB tables need indexes
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnewman(a)codeweavers.com
Distribution: ---
Many SQL tables used by the AppDB do not have indexes for fields used in WHERE
queries, and in sorts.
Generating those index now will take hours, and will take the DB offline (which
will affect Bugzilla as well). So this task will need to be scheduled over a
weekend.
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https://bugs.winehq.org/show_bug.cgi?id=56707
Bug ID: 56707
Summary: AppDB PHP8 rewrite
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnewman(a)codeweavers.com
Distribution: ---
The current codebase is not compatible with PHP8. We are stuck on 7.4.
The main issue is how all the objects are setup. PHP8 requires you define a
constructor as __construct, but the AppDB is using the old method of naming the
constructor the same as the object itself. While you could just rename all
those to __construct, there are places in the objects where the code refers to
$this->className(), these would need to be changed to $this->__construct() or
parent::__construct if called from a child class
There are other PHP8 issues to be solved as well. Things like some built in
functions changing how the null type is handled.
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https://bugs.winehq.org/show_bug.cgi?id=56738
Bug ID: 56738
Summary: ODBC stopped working in Wine 9.9, it works fine in 9.8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: odbc
Assignee: wine-bugs(a)winehq.org
Reporter: claudius+wine(a)hausnetz.lettenbach.com
Distribution: ---
Created attachment 76517
--> https://bugs.winehq.org/attachment.cgi?id=76517
WINEDEBUG logs
After updating my Arch linux install from wine 9.8-2 to wine 9.9-2 my 32bit
applications using multilib unixodbc stopped working.
I tried WINEDEBUG=+odbc but could get much relevant output.
Most interesting is probabaly this: trace:odbc:SQLAllocEnv Returning 309,
EnvironmentHandle 00000000
WINEDLLOVERRIDES="odbc32=b" or "odbc=b" didn't change anything as far as I can
tell.
If I downgrade the package it immediately starts connecting again.
The driver I use is the proprietary SQL Anywhere 17 odbc driver.
It works fine using unixodbc with both linux x86_64 and linux 32 bit
applications.
Is there any way I can provide more relevant information?
Attached is a trace of +odbc when it works, and when it doesn't.
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http://bugs.winehq.org/show_bug.cgi?id=21940
Summary: Rise of Legends Demo crashes with null pointer
reference in msxml3?
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you get past bug 19539, you have to choose to ignore
two BHG errors; the game then starts and runs (though I got
no sound). Trying to play a campaign crashed for me quickly with
an msxml3 error (which is funny, since I had done winetricks msxml3,
and winecfg shows the override, but the backtrace still shows Wine's msxml3):
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7362be22).
Backtrace:
=>0 priv_from_xmlDocPtr+0x6(doc=(nil)) [dlls/msxml3/domdoc.c:127] in msxml3
1 xmldoc_add_ref+0x1d(doc=(nil)) [dlls/msxml3/domdoc.c:160] in msxml3
2 init_xmlnode+0x26(This=0x3fb63f8, node=0x7e222980, outer=0x3fb6418,
dispex_data=0x73666dec) [dlls/msxml3/node.c:1714] in msxml3
3 create_element+0x6c(element=0x7e222980) [dlls/msxml3/element.c:797] in
msxml3d
4 create_node+0x9d(node=0x7e222980) [dlls/msxml3/node.c:1736] in msxml3
5 queryresult_nextNode+0xdf(iface=0x3ff1120, nextItem=0x32ad60)
[dlls/msxml3/queryresult.c:267] in msxml3
6 xmlnode_selectSingleNode+0xd3(iface=0x1e9510, kqueryString="TRIBE_MASK",
resultNode=0x32ad60) [dlls/msxml3/node.c:1542] in msxml3
7 in legends (+0x6f34c) (0x0032b2dc)
...
0x7362be22 priv_from_xmlDocPtr+0x6 [dlls/msxml3/domdoc.c:127] in msxml3: movl
0x0(%eax),%eax
127 return doc->_private;
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