https://bugs.winehq.org/show_bug.cgi?id=57159
Bug ID: 57159
Summary: Ctrl+C stops the "wineboot" process and causes
problems
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
To reproduce the problem, you need to run "wineboot" and after a few seconds
(until the configuration creation window closes) press the key combination
Ctrl+C - this will stop the "wineboot" process with an incompletely prepared
WINEPREFIX. If you try to run "wineboot" or any other program again, it will
result in an error:
error: could not load kernel32.dll, status c0000135
Yes, I know that removing WINEPREFIX and restarting "wineboot" will work, but
it will be better if second run of "wineboot" can recover configuration
directory by itself.
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https://bugs.winehq.org/show_bug.cgi?id=45289
Bug ID: 45289
Summary: Wine Crashes Some Programs If Compiled with AVX
Support
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
This is a really specific bug and I'm not sure what other programs/games it
affects. I assume there are more, but this is the only example that I've
reliably run into at the moment:
== To Recreate
Run Cemu under a 64bit Prefix. Start Mario Kart 8. After Mario announces the
game, it will crash.
== Workaround
Compiling Wine without AVX support (i.e. adding the -mno-avx C/XXFLAG) negates
the issue.
People won't see this when using distro packages because they'll be compiled
using something like -march=x86-64 which doesn't enable any of the AVX options
(as they aren't available in all processors). If you compile it yourself using
something like -march=native then GCC will enable the AVX functions which in
turn triggers this issue.
I saw this behaviour on both my old i7-5775C and the i7-8700K which has since
replaced it.
In case it's relevant, it looks like this problem may have not existed before
Wine 3.0 because I've tracked down an old post of my own wherein I stated
(regarding the Mario Kart 8 crash on Cemu):
=======================
Tried on a brand new Wine 3.2 prefix, same issue (Segmentation fault after the
splash screen). Works fine with Staging 2.21.
More specifically:
002c:fixme:seh:RtlCaptureStackBackTrace (0, 40, 0x25152ba0, (nil)) stub!
002c:err:seh:call_stack_handlers invalid frame 25153728 (0x116a0000-0x117a0000)
002c:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception
EDIT: The issue was vcrun2015. Wine-staging didn't need it. Standard wine does,
for some reason.
=======================
Not sure if the vcrun2015 issue was a red-herring as that's installed now but
no-longer fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=57154
Bug ID: 57154
Summary: THQ Up demo crashes on start
Product: Wine
Version: 9.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77061
--> https://bugs.winehq.org/attachment.cgi?id=77061
Terminal output
I'm attaching the terminal output, but I haven't tried to dig into it.
$ sha256sum UP_Demo.exe
c70c1f412bc6fa80d8eb113c8b48b4f36596187a17ab60d2a86e432527a775db
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https://bugs.winehq.org/show_bug.cgi?id=53110
Bug ID: 53110
Summary: Latest Cyberpunk 2077 game v1.52, freezes just after
launch
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: rahul.kumar1(a)amd.com
Distribution: ---
Created attachment 72552
--> https://bugs.winehq.org/attachment.cgi?id=72552
Cyberpunk v1.52 is not working with wine, game freezes and wine throws
exception
Latest Cyberpunk 2077 game v1.52, freezes just after launch.
Wine version - tried 7.0 stable, 7.10 development.
We had working userspace component(mesa, libdrm) where older Cyberpunk. works,
but lastest one is not working.
Older cyberpunk game still works.
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https://bugs.winehq.org/show_bug.cgi?id=43481
Bug ID: 43481
Summary: GeoForms Demo needs "vs_2_a" compilation target
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://www.nvidia.com/coolstuff/demos#!/geoforms
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3dcompiler:compile_shader Compilation target "vs_2_a" not yet supported
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https://bugs.winehq.org/show_bug.cgi?id=49407
Bug ID: 49407
Summary: Display device initialization fails due to
vkGetRandROutputDisplayEXT() causing X exception on
dual Nvidia / Intel GPU configuration (regression).
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: pgofman(a)codeweavers.com
Distribution: ---
Wine can't create any window on the mentioned configuration after
145cfce1135a7e59cc4c89cd05b572403f188161:
> winex11.drv: Add a Vulkan UUID property for GPUs.
> A Vulkan UUID property is used to find the corresponding GPU in SetupAPI.
> Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
> Signed-off-by: Liam Middlebrook <lmiddlebrook(a)nvidia.com>
> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x1b8 cap: 0x1, Source Output crtcs: 4 outputs: 4 associated
providers: 1 name:NVIDIA-0
Provider 1: id: 0x1e9 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 3 outputs: 4 associated providers: 1 name:modesetting
The exception happens when vkGetRandROutputDisplayEXT is called with Nvidia
device for Provider 1 (modesetting):
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 155 (NV-GLX)
Minor opcode of failed request: 31 ()
Serial number of failed request: 147
Current serial number in output stream: 147
This looks like a bug between between vulkan implementation and xrandr, as
vulkan spec for vkGetRandROutputDisplayEXT clearly says that it should return
VK_NULL_HANDLE for missing output.
Still I guess we might need a temporary solution as it looks like Wine is going
to be totally broken on such configurations until this is fixed elsewhere.
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https://bugs.winehq.org/show_bug.cgi?id=57152
Bug ID: 57152
Summary: Unsupported vertex blending: 255 (Gobliiins 4)
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: flaubertSt(a)gmail.com
Distribution: ---
Created attachment 77057
--> https://bugs.winehq.org/attachment.cgi?id=77057
Terminal debug output
3D models do not animate in game, but game is playable (with static bodies).
Wine register complains about "fixme:d3d:wined3d_ffp_get_vs_settings
Unsupported vertex blending: 255"
Ubuntu 22.04 with WINE 9.16 (staging). Prefix is Windows98+3DFx.
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https://bugs.winehq.org/show_bug.cgi?id=57150
Bug ID: 57150
Summary: wine taskbar dont appear (wine git 03-09-24)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 77056
--> https://bugs.winehq.org/attachment.cgi?id=77056
taskbar
wine taskbar dont appear using wine git 03-09-24
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https://bugs.winehq.org/show_bug.cgi?id=57005
Bug ID: 57005
Summary: Wine segfaults on macOS when run from install
Product: Wine
Version: 9.12
Hardware: x86-64
OS: MacOS
Status: NEW
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Locally built Wine installed to a prefix. Trying to run any program in it
results in an immediate segfault, but it works when run from the build tree.
A bisect pointed to 7b82f507bda6b94f6876256c278d3b3637e95b8c
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https://bugs.winehq.org/show_bug.cgi?id=57151
Bug ID: 57151
Summary: AppDB is incredibly slow
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
The AppDB seems to be getting slower and slower. Today it's taking up to a
minute just to load a page. Does it need more resources?
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