https://bugs.winehq.org/show_bug.cgi?id=56333
Bug ID: 56333
Summary: MotorM4X needs ternary operator support for vs_2_0
profile
Product: vkd3d
Version: 1.10
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:50:38: E5017: Aborting due to
not yet implemented feature: Ternary operator is not implemented for vs_2_0
profile.
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https://bugs.winehq.org/show_bug.cgi?id=54595
Bug ID: 54595
Summary: Split/Second crashes on launch due to missing
HLSL_IR_RESOURCE_LOAD instruction type
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
03c8:err:d3dcompiler:D3DCompile2 Shader log:
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:436: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:478: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:520: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2
03c8:err:d3dcompiler:D3DCompile2 Shader log:
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:469: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:511: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:553: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:594: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2
1.6-171-gb1e13d6e
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https://bugs.winehq.org/show_bug.cgi?id=56701
Bug ID: 56701
Summary: Ubisoft Connect - Missing tex2Dbias support
Product: Wine
Version: 9.8
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: claytmp+foj0w(a)gmail.com
Created attachment 76487
--> https://bugs.winehq.org/attachment.cgi?id=76487
The attachent contains the terminal output and the video
The app runs and tries to display a login screen but without 'tex2Dbias'
support, the Window is invisible while the white text cursor is blinking. It's
not clickable.
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https://bugs.winehq.org/show_bug.cgi?id=55207
Bug ID: 55207
Summary: SM1 register allocation for matrix types is innacurate
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74810
--> https://bugs.winehq.org/attachment.cgi?id=74810
test
See attached shader. For "m1" matrix only one register is allocated because
second row is not used. In addition to that register order switches and "m1" is
using c2 on windows, instead of c0.
This test has to be compiled for ps_2_0.
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https://bugs.winehq.org/show_bug.cgi?id=45038
Bug ID: 45038
Summary: Shadow Tactics displays a pink screen
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 61160
--> https://bugs.winehq.org/attachment.cgi?id=61160
Terminal Output
If you start Shadow Tactics it will render a pink screen.
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https://bugs.winehq.org/show_bug.cgi?id=57142
Bug ID: 57142
Summary: Short freezes during different occasions in Hardspace:
Shipbreaker
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roidal(a)googlemail.com
Distribution: ---
Short freezes when playing Hardspace: Shipbreaker
during different occasions like
*) finance-screen after waking up
*) repairing tools
*) picking up oxygen-canisters
*) receiving damage
This seem to be graphical only since sound keeps going on.
A few seconds later the game continue as usual.
Whenever that happens the following 2 lines appear in the Terminal:
012c:err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG file
in module L"d3d11"
012c:err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG file
in module L"dxgi"
OS: Fedora release 40
kernel: 6.10.6-200.fc40.x86_64
mesa: 24.1.6
wine: 6.15 (from fedora) and 6.16 (from winehq)
d3d: wined3d and dxvk
gpu: Radeon RX 5500
cpu: AMD Ryzen 5 3600
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https://bugs.winehq.org/show_bug.cgi?id=49837
Bug ID: 49837
Summary: Just Grandma and Me (win16) softlock. Win16Mutex wait
timed out
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Created attachment 68176
--> https://bugs.winehq.org/attachment.cgi?id=68176
Console output when running the game.
I try to run the game JustGrandmaAndMe from 1997 (Version 2.0) in Wine Staging
5.16-1.
Using a clean Wineprefix set to Winearch=win32 and Windows-Version 98 I ran the
game's "jgmd.exe" with (put into a bashscript):
WINEARCH="win32" WINEPREFIX="/home/nutzer1/Dokumente/JGM/" WINEDEBUG=warn+all
wine "/home/nutzer1/Dokumente/LIVING_BOOKS/jgmd.exe"
(it doesn't work in a clean ~/.wine as well)
This gave me the error: err:dosmem:setup_dos_mem Cannot use first megabyte for
DOS address space, please report
Looking it up I found you can circumvent this error by doing: sudo sysctl -w
vm.mmap_min_addr=0
But now I'm getting the error:
00b8:err:ntdll:RtlpWaitForCriticalSection section 6BB42940
"../../../wine/dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in
thread 00b8, blocked by 00bc, retrying (60 sec)
The retries are infinite, thus causing a softlock.
There are multiple bug reports with the same issue already. Overall it seems to
me that the issue was fixed before but somehow reappeared.
If you need the game files I will send them to you in private.
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https://bugs.winehq.org/show_bug.cgi?id=48024
Bug ID: 48024
Summary: Betfair Poker: black screen during install
Product: Wine
Version: 4.18
Hardware: x86-64
URL: https://poker-com-banner.bfcdl.com/installer/SetupPoke
r.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 65562
--> https://bugs.winehq.org/attachment.cgi?id=65562
Wine 4.18 console log
The Betfair Poker install client briefly shows the install screen before being
blacked out. The installation cannot continue.
https://youtu.be/U53jzEdIN98
Workarounds:
winetricks ie6 (Bug 38929)
The workaround is to use a virtual desktop where the black screen appears
BEHIND the main installer. (Z-order problem?) Same with Staging 4.18.
No account needed to get this far.
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https://bugs.winehq.org/show_bug.cgi?id=57143
Bug ID: 57143
Summary: Marshalled types can crash in mono_trace_enter_method
on native to managed transition
Product: Framework Mono
Version: main
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: runtime
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
Transitioning from native to managed (e.g. via com compatible wrapper) can
crash inside mono_trace_enter_method, when dealing with marshalled types, like
strings.
Say we call
public void Foo(unit i, [MarshalAs(UnmanagedType.LPStr)] string s)
{
...
}
from C with something like
comObj->Foo(10, "MyString");
we'll end up in mono_trace_enter_method, before the type marshaller for the
string is invoked, causing the trace function to interpret the C-string as
MonoType, which eventually crashes.
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https://bugs.winehq.org/show_bug.cgi?id=55557
Bug ID: 55557
Summary: wpcap:wpcap crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wpcap:wpcap crashes on macOS:
wpcap.c:368: lib version
wpcap.c:369: supports PCAP_MMAP_32BIT: no
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x000002c74cd410).
See https://test.winehq.org/data/patterns.html#wpcap:wpcap
The crash is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines).
The issue is probably that Wine is being compiled against macOS' pcap library
which is too old. Using a newer library would require installing it with
something like Homebrew and then making sure Wine can find and use it.
So there are two things to do:
* Detect cases when the pcap library is too old and skip the tests accordingly.
* Check if installing a newer pcap library on the macOS test machines is
feasible.
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