https://bugs.winehq.org/show_bug.cgi?id=41236
Bug ID: 41236
Summary: Darksiders 2 graphical glitches
Product: Wine-staging
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55522
--> https://bugs.winehq.org/attachment.cgi?id=55522
Graphical glitch
I have successfully launched Darksiders 2 Steam version (But in AppDB this game
marked as 'garbage') on wine 1.9.17-staging on win32 prefix.
My library mapping:
d3dcompiler_43 native,builtin
winecfg->staging set flag 'enable CSMT for better grapfic perfomance'
But there are some problems with graphics (screenshots in attachement). What
other information should be provided?
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=57760
Bug ID: 57760
Summary: Project Reality Battlefield 2 1.8.0.0 Updater hangs in
win32 prefix (Mono)
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: tegarargo(a)gmail.com
Distribution: ---
Created attachment 77964
--> https://bugs.winehq.org/attachment.cgi?id=77964
Logs when running the launcher & updater
The updater for PRBF2 would keep allocating memory until it exhausted the
address space, even though it's only doing simple file downloads and patching.
This behavior is observed on both Wine 10.0 and Staging 10.0. The game and
launcher itself works as expected now in 10.0, people can go online and play,
it's just the updater that's quite problematic.
The game is 100% free to download here for testing:
https://www.realitymod.com/downloads
System specs:
CachyOS with kernel 6.13.0-2-cachyos
WINE 10.0 and Staging 10.0
Mono 9.4.0
Ryzen 5 5600G
32GB DDR4-3533
I'll be happy to provide more debug and general info since I'm with the PR-Team
technical support team.
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https://bugs.winehq.org/show_bug.cgi?id=57770
Bug ID: 57770
Summary: Hearts of Iron IV requires 'WorldMatrix' identifier
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Using DX9 (legacy)
0384:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0384:err:d3dcompiler:D3DCompile2 Shader log:
0384:err:d3dcompiler:D3DCompile2 memory:433:47: E5005: Identifier
"WorldMatrix" is not declared.
1.14-345-gf1412e42
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https://bugs.winehq.org/show_bug.cgi?id=52572
Bug ID: 52572
Summary: Call of Duty: World at war - Voices are not correctly
positioned (always centered)
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 71893
--> https://bugs.winehq.org/attachment.cgi?id=71893
Voice positions bug
Basically the voices are correctly occluded and stuff, their only problem is
that they're played always as if the person speaking is inside your head.
In the video, you can clearly see this behaviour
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https://bugs.winehq.org/show_bug.cgi?id=57722
Bug ID: 57722
Summary: Adobe Illustrator CS6 (16): Tools icons render with
wrong palette with native gdiplus
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)zetafleet.com
Distribution: ---
Created attachment 77924
--> https://bugs.winehq.org/attachment.cgi?id=77924
Comparison of native vs built-in icons
When running Illustrator with *native* gdiplus, which is currently required
because built-in gdiplus causes crashes, most of the tools icons are rendered
with the wrong palette. See attached screenshot.
I do not know what to trace for this since it is native gdiplus. Please let me
know what other information I can provide.
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https://bugs.winehq.org/show_bug.cgi?id=57768
Bug ID: 57768
Summary: queueditems.php:50 Uncaught Error: Non-static method
Bug::listSubmittedBy() cannot be called statically in
/home/winehq/opt/appdb/queueditems.php:50 Stack trace:
#0 {main} thrown - clicking "My queued items" after
changing password in preferences
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joneqdaniel(a)gmail.com
Distribution: ---
Created attachment 77972
--> https://bugs.winehq.org/attachment.cgi?id=77972
"My queued items" error log
How to Reproduce:
- After login with new send password set the password to your liking.
- Click "My queued items" at the left menu"
Result:
- See attachment queueditem.log
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https://bugs.winehq.org/show_bug.cgi?id=57769
Bug ID: 57769
Summary: Undefined constant "shWhatDoesnt" in
/home/winehq/opt/appdb/include/testData.php:1097
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joneqdaniel(a)gmail.com
Distribution: ---
Created attachment 77973
--> https://bugs.winehq.org/attachment.cgi?id=77973
testData error afer clicking submit version form
How to Reproduce:
- Click Add version of an existing entry and fill the form with everything
works.
- Click submit.
Result:
- See attachment
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https://bugs.winehq.org/show_bug.cgi?id=54983
Bug ID: 54983
Summary: Hearts of Iron IV crashes with 'Assertion failed:
instr->reg.allocated' in DX11 mode
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74522
--> https://bugs.winehq.org/attachment.cgi?id=74522
+d3dcompiler,+vkd3d
Assertion failed: instr->reg.allocated, file ../vkd3d/libs/vkd3d-shader/tpf.c,
line 3499
1.7-231-gea7d8c65
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https://bugs.winehq.org/show_bug.cgi?id=57773
Bug ID: 57773
Summary: Hearts of Iron IV requires 'vUVAnimSpeed' identifier
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Using DX9 (legacy)
0384:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0384:err:d3dcompiler:D3DCompile2 Shader log:
0384:err:d3dcompiler:D3DCompile2 memory:1670:44: E5005: Identifier
"vUVAnimSpeed" is not declared.
1.14-345-gf1412e42
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