https://bugs.winehq.org/show_bug.cgi?id=47036
Bug ID: 47036
Summary: Game Yuri's Revenge Work perfectly in wine-4.5-1 but
has problem in wine-4.6-1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zhoujian8585169(a)126.com
Distribution: ---
See https://bugs.archlinux.org/task/62365
Description:
Game Command & Conquer: Yuri's Revenge
(https://en.wikipedia.org/wiki/Command_%26_Conquer:_Yuri%27s_Revenge) run
perfectly in wine-4.5-1 but has problem in wine-4.6-1
Steps to reproduce:
1. sudo pacman -U /var/cache/pacman/pkg/wine-4.5-1-x86_64.pkg.tar.xz
2. WINEARCH=win32 WINEPREFIX=~/.win32 wine ~/sda4/games/yuri/yuri/YURI.EXE
run perfectly see image 1 in attach file
3. sudo pacman -U /var/cache/pacman/pkg/wine-4.6-1-x86_64.pkg.tar.xz
4. WINEARCH=win32 WINEPREFIX=~/.win32 wine ~/sda4/games/yuri/yuri/YURI.EXE
has problem see image 2.
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https://bugs.winehq.org/show_bug.cgi?id=53567
Bug ID: 53567
Summary: The Medium crashes when starting new game
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72939
--> https://bugs.winehq.org/attachment.cgi?id=72939
+mfplat
Starting new game immediately causes pop-up window "Pure virtual function being
called while application was running (GIsRunning == 1)."
wine-7.15-74-g4608e1e1257
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https://bugs.winehq.org/show_bug.cgi?id=37295
Bug ID: 37295
Summary: wine builtin iexplore crashes when clicking on the
activex control of
https://mybank.icbc.com.cn/icbc/perbank/index.jsp
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Created attachment 49602
--> https://bugs.winehq.org/attachment.cgi?id=49602
screenshot: activex-control.png
1. open https://mybank.icbc.com.cn/icbc/perbank/index.jsp
2. click on the activex control as soon as the web page loads.
See attachment activex-control.png
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https://bugs.winehq.org/show_bug.cgi?id=57686
Bug ID: 57686
Summary: Thief (2014) requires
'GroupMemoryBarrierWithGroupSync' support
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
09b4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
09b4:err:d3dcompiler:D3DCompile2 Shader log:
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:35:51: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:35:5: E5002: Can't implicitly
convert from <error type> to int.
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:42:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:43:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:44:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:45:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:46:1: E5005: Function
"GroupMemoryBarrierWithGroupSync" is not defined.
09b4:err:d3dcompiler:D3DCompile2
1.14-278-ga082daeb
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http://bugs.winehq.org/show_bug.cgi?id=37076
Bug ID: 37076
Summary: Silent Hunter 5 crashes after showing the intro video
with Wine Mono
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49276
--> http://bugs.winehq.org/attachment.cgi?id=49276
terminal output
Game version is v1.2, installed on Steam, the game uses Ubisoft Game Launcher
(Uplay).
Dwrite.dll and Steam gameoverlayrenderer disabled, native d3dx9_42 and
d3dcompiler_43 are installed to work around an early crash on launch.
After showing the intro movies the game throws an exception:
Unhandled Exception:
System.InvalidProgramException: Invalid IL code
in<Module>:ScriptedEntityHelper.LoadScriptFromFile
(ScriptedEntityHelper*,sScriptedEntity*,sbyte*,sbyte*): IL_0040: ret
at (wrapper native-to-managed) <Module>.ScriptedEntityHelper.LoadScriptFromFile
(ScriptedEntityHelper*,sScriptedEntity*,sbyte*,sbyte*) <0x0003b>
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in <Module>:ScriptedEntityHelper.LoadScriptFromFile
(ScriptedEntityHelper*,sScriptedEntity*,sbyte*,sbyte*): IL_0040: ret
at (wrapper native-to-managed) <Module>.ScriptedEntityHelper.LoadScriptFromFile
(ScriptedEntityHelper*,sScriptedEntity*,sbyte*,sbyte*) <0x0003b>
'winetricks dotnet20' is sufficient to get rid of the crash and the game loads
fine to the menu.
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https://bugs.winehq.org/show_bug.cgi?id=57619
Bug ID: 57619
Summary: Amazon Kindle for PC >= 2.2 crashes before start,
while initializing KRFDynamic.dll
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
URL: https://www.amazon.com/kindlepcdownload/ref=s9_bw_cg_3
PLP1_3c1_w?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=merchandised-
search-3&pf_rd_r=C0A4YZHVK6NJM20EESW9&pf_rd_t=101&pf_r
d_p=883c8286-887f-45db-a8a8-16e863af7cbc&pf_rd_i=16571
048011
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: Ubuntu
WINEDEBUG="+seh,+module,+relay" trace:
---snip---
0180:Call PE DLL (proc=0D99FEDA,module=0D950000
L"KRFDynamic.dll",reason=PROCESS_ATTACH,res=0031FD24)
...
0180:exception c0000005 in PE entry point
(proc=0D99FEDA,module=0D950000,reason=PROCESS_ATTACH,res=0031FD24)
0180:Ret PE DLL (proc=0D99FEDA,module=0D950000
L"KRFDynamic.dll",reason=PROCESS_ATTACH,res=0031FD24) retval=0
0180:Call PE DLL (proc=0D99FEDA,module=0D950000
L"KRFDynamic.dll",reason=PROCESS_DETACH,res=0031FD24)
0180:Ret PE DLL (proc=0D99FEDA,module=0D950000
L"KRFDynamic.dll",reason=PROCESS_DETACH,res=0031FD24) retval=0
0180:warn:module:process_attach Initialization of L"KRFDynamic.dll" failed
0180:trace:module:process_attach (L"KRFDynamic.dll",0031FD24) - END
0180:err:module:LdrInitializeThunk "KRFDynamic.dll" failed to initialize,
aborting
0180:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program
Files\\Amazon\\Kindle\\Kindle.exe" failed, status c0000005
---snip---
Within the "...", the crash happens in one of the functions called from
msvcrt's _initterm_e():
0138:Call ucrtbase._initterm_e(78acce70,78acd184) ret=78760914
This can be hacked around, but then Kindle.exe crashes too...
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https://bugs.winehq.org/show_bug.cgi?id=50382
Bug ID: 50382
Summary: Lego Star Wars Saga needs native d3dcompiler_47
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
After installing Lego Star Wars Saga (GOG version) into a fresh 32 bit prefix,
the game starts up fine including sound and controls, but with the exception of
backgrounds and some effects nothing (logo, menu, in game characters etc) is
displayed or replaced by grey boxes.
winetricks d3dcompiler_47 fixes that problem. (An older App DB report using
wine 3.3 mentions the same problem and fixing it by installing d3d9.)
There is no console output indicating a problem in that area (recreating the
test with wine 3.3 gives plenty of d3dcompiler error messages; perhaps they
have been silenced since then?). Since the other d3dcompiler related bugs I
checked all seemed to have d3dcompiler error messages I opened this new report,
though it very likely still is a duplicate.
Please advise which debug channels to turn on to generate a useful log.
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https://bugs.winehq.org/show_bug.cgi?id=57682
Bug ID: 57682
Summary: focus tracking somewhat broken wrt. desktop switches
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
It seems that under certain circumstances wine doesn't respect parts of
focus-follows-mouse policy.
I'm not sure if this counts as a regression, given the amount of changes that
went recently (even during code freeze) into winex11.drv.
Anyway, it's easiest to observe (for example) with Unnamed Space Idle.
If I switch from the desktop with the game window and back again, the wine
window pops up on top regardless of its z-order before the switch and the
window's titlebar indicates it has focus...
...yet, as I move the mouse within the window, the tooltip windows don't show
up for its respective elements. This holds until I either click on the game
window or Alt-Tab within this desktop.
(this is likely a dupe of bug 43691 on some level, but so many changes went in
that it manifests differently)
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https://bugs.winehq.org/show_bug.cgi?id=57387
Bug ID: 57387
Summary: Sega Rally Championship Demo crashes at startup if
Direct3d/renderer set to GDI
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://www.classicdosgames.com/game/Sega_Rally_Champi
onship.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: boxedwine(a)danoon.net
Regression SHA1: a6e969560b02ca776f987319db37e6550a1ecfec
Distribution: Mint
Created attachment 77357
--> https://bugs.winehq.org/attachment.cgi?id=77357
crash log
I tested this on 64-bit Linux Mint.
steps
1) set registry to use GDI renderer (does not crash if this is not set)
2) install Sega Rally Championship Demo
3) Launch Sega Rally Championship Demo
It crashes immediately during launch
I did a git bisect and after finding the commit, I verified it by checking out
wine-9.0-rc3 and doing a revert for the commit,
a6e969560b02ca776f987319db37e6550a1ecfec, then verifying the game works if
reverted.
I also verified that this game crashes on master (wine-9.20-143-gff2070b7900).
But I was unable to test reverting the commit on master because of a conflict.
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https://bugs.winehq.org/show_bug.cgi?id=57679
Bug ID: 57679
Summary: SimHub shows black window when the app is minimized.
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
Regression SHA1: 2e6820ee4ba30b1a8831d29937a369b9b548656b
Distribution: ArchLinux
Usually this black window (rectangle) appears at the same place as the
minimized window. When the app window is maximized again, it covers the black
window. After several minimize/unminimize attempts, though, the black rectangle
will appear elsewhere on the screen. After that the main window unminimizes at
this new place, with its window controls (close box, minimize box, etc.)
unresponsive to mouse clicks.
SimHub (https://www.simhubdash.com) is a WPF app and requires .NET 4.8 to
function properly.
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