https://bugs.winehq.org/show_bug.cgi?id=657
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kle(a)bluewin.ch
--- Comment #127 from Austin English <austinenglish(a)gmail.com> ---
*** Bug 57695 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=40178
Bug ID: 40178
Summary: Native dll packet.dll fail on PacketGetAdapterNames
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zhangjianqiu13(a)gmail.com
Distribution: ---
Created attachment 53683
--> https://bugs.winehq.org/attachment.cgi?id=53683
Source code for my testcase
When try to use native packet.dll to run a demo program that calls
PacketGetAdapterNames and then return the result in a string , it fails on
windows native packet.dll
Test program source code and binary file will be produced in attachment
I see from relay log that PacketGetAdapterNames calls a series of Reg*
functions
and a lot of entries cannot be found on wine reg , So I import the
"HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e972-e325-11ce-bfc1-08002be10318}"
Key Entry from Windows XP, then the function still fails
The key export file will be attached below
The two versions wine relay log (+relay,+ntdll,+tid), one not import the
missing register entry, one imported, will be attached below
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https://bugs.winehq.org/show_bug.cgi?id=42171
Bug ID: 42171
Summary: IrfanView's 4.44 Help -> About window has wrong
placement for textboxes
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 56775
--> https://bugs.winehq.org/attachment.cgi?id=56775
Wrong placement of labels
Note: Split of and blocked by 6682, only works with patches not yet in wine.
https://source.winehq.org/patches/data/128612https://source.winehq.org/patches/data/128613
The textboxes in irfanviews about dialog overlap the image.
The issue is somehow related to Bug 41639.
If my lib32-freetype2 is up to date with version 2.7, the font is ugly, but it
renders fine. If downgraded, the font is fine, but the placement is wrong.
I can submit a testcase for that, but which font can I rely on? Wine doesn't
have all fonts after all. Tahoma maybe?
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https://bugs.winehq.org/show_bug.cgi?id=6682
Artem S. Tashkinov <aros(a)gmx.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|FIXED |---
Keywords| |regression
Status|CLOSED |REOPENED
--- Comment #78 from Artem S. Tashkinov <aros(a)gmx.com> ---
Reopening.
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https://bugs.winehq.org/show_bug.cgi?id=6682
--- Comment #77 from Artem S. Tashkinov <aros(a)gmx.com> ---
Created attachment 77882
--> https://bugs.winehq.org/attachment.cgi?id=77882
Wine 10.0-rc6 and IrfanView 4.70
The bug has resurfaced in Wine 10.0-rc6 and IrfanView 4.70.
A few releases back it wasn't there, so it's a recent enough regression.
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https://bugs.winehq.org/show_bug.cgi?id=57683
Bug ID: 57683
Summary: Error appears when CLR DLL was been loading
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xieyie(a)qq.com
Distribution: ---
As in the app, the CLR DLL was dependenced,
but when load the CLR DLL, the error like this:
System.TypeloadException: Could not load type of field 'dll-type-name' due to :
Could not load file or assembly 'clr-dll-type-name' or one of iths dependencies
at (wrapper managed-to-native).
System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type) at
System.RuntimeTypeHandle.CanCastTo(System.RuntimeType type, System.RuntimeType
target)....
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https://bugs.winehq.org/show_bug.cgi?id=56759
Bug ID: 56759
Summary: Army Men: Colors are displayed incorrectly
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)cock.email
Distribution: ---
The first Army Men game has incorrect colors. This causes the cinematics to be
black, the in game colors to be crushed, for instance blue rivers become black
rivers, and the greens of the forest all become one color of green. It makes
things somewhat difficult to see. I have tested this on different computers
with different hardware to make sure. Someone mentioned it has something to do
with the bitmaps for the game not being converted properly.
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https://bugs.winehq.org/show_bug.cgi?id=57312
Bug ID: 57312
Summary: Rebuild 3: Broken texture filtering
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: doucha(a)swarmtech.cz
Distribution: ---
Created attachment 77260
--> https://bugs.winehq.org/attachment.cgi?id=77260
Rebuild 3 running in WINE 9.18 (no texture filtering)
I've just updated from WINE 9.12 to WINE 9.18 and texture filtering no longer
works in Rebuild 3 (GOG version).
https://appdb.winehq.org/objectManager.php?sClass=version&iId=36078https://www.gog.com/en/game/rebuild_3_gangs_of_deadsville
Instead of smooth graphics in v9.12, the game is now pixelated and fonts are
barely legible (see attached screenshot).
My system is Gentoo Linux running on x86_64 AMD CPU with AMD Renoir GPU.
I can reproduce the same issue in the latest git master. I'm currently
bisecting WINE to find the breaking commit.
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http://bugs.winehq.org/show_bug.cgi?id=10893
Summary: Guildwars Minimize Bug
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: core1993(a)web.de
Hello and a good day.
I have a Problem on Guildwars: If i minimize the Guildwars Window it will be
minimized. Ok, thats what i wanted. But if i resize the window the window will
have be a size of 32 * 32 Pixel. Thats sad :(
Its not so much requed because i will not minimize Guildwars often but
sometimes. And if i farm and i cant see anything thats nod fine.
I hope that you will fix this bug asap ( as soon as possible ).
Thank you. Asmar from Germany
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https://bugs.winehq.org/show_bug.cgi?id=57681
Bug ID: 57681
Summary: Playing Mario.exe and wine stops working at the end of
one level.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue58097(a)gmail.com
Distribution: ---
Created attachment 77869
--> https://bugs.winehq.org/attachment.cgi?id=77869
While playing Mario.exe it crashes at the end of one of the levels
While playing a Funkin Night Friday mod called "Mario Madness" things ran
smoothly till one level at the very end it crashes. I've attached a backtrace
to this report.
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