http://bugs.winehq.org/show_bug.cgi?id=58575
Bug ID: 58575
Summary: Low performance in an old Directx8 Sonic fangame in
wined3d
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
This game has a built-in fps counter. After launching it, I was surprised to
find that it ran at only 30 fps in the hub area, while on windows it runs at
60. It is seemingly ok in the gameplay, but fps is often several values short
of 60, and there are also rarer drops to 30 for several seconds. There are no
warnings in the console other than related to directsound. DXVK works at a
locked 60 fps, so that means that it's a problem with wined3d.
Here is the link to the game: https://gamejolt.com/games/sonic3d/28626
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http://bugs.winehq.org/show_bug.cgi?id=58671
Bug ID: 58671
Summary: [Damavand] Sonic3D crashes after the main menu +
rendering regression
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
Created attachment 79255
--> http://bugs.winehq.org/attachment.cgi?id=79255
Log from a version with correct rendering
The first part of the title is pretty self-explanatory, but the second is a bit
more interesting. in the first releases of the 10 series, it used to render
correctly, but around wine 10.9-10.10 it started rendering solid colors on top
of crashing. Not sure if I'll be able to run a bisect, so I'll maybe try to
find some prebuilt versions, but 10.0 rc3 had the game rendering correctly,
while 9.21 crashed before launching.
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https://bugs.winehq.org/show_bug.cgi?id=57175
Bug ID: 57175
Summary: Multiple issues with Audacity after upgrading to Wine
9.17
Product: Wine
Version: 9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 77073
--> https://bugs.winehq.org/attachment.cgi?id=77073
Audacity 3.6.3 in Wine 9.17 with DPI=144 and classic Windows theme
After I upgraded Wine from version 9.10 to 9.17, Audacity has become horrible
to use and look at.
I've always been using DPI=144 because I have a High DPI 14" monitor.
So,
* Fonts in Audacity have become much smaller than they were before
* Fonts now look very blurry
A screenshot will be attached.
On the outside of Audacity you can see IrfanView which continues to scale
properly and fonts are rendered just fine.
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http://bugs.winehq.org/show_bug.cgi?id=58670
Bug ID: 58670
Summary: [Damavand] The renderer crashes with Clickteam games
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
When trying to play clickteam games with damavand, they crash before anything
is rendered. These lines appear the most in the console:
0148:fixme:d3d_shader:shader_spirv_scan_shader Shader log:
0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:25:0: W7006:
Input register 9 was used without being declared.
0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:26:0: W7006:
Input register 10 was used without being declared.
The full log is attached (This one is from FNaF World specifically)
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http://bugs.winehq.org/show_bug.cgi?id=58766
Bug ID: 58766
Summary: WineVDM incorrect view
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomislav.budor(a)lovatoelectric.hr
Created attachment 79411
--> http://bugs.winehq.org/attachment.cgi?id=79411
screenshot
This 16-bit program on Wine/Linux correctly working, but on ReactOS incorrectly
view.
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http://bugs.winehq.org/show_bug.cgi?id=58765
Bug ID: 58765
Summary: Wine Internet explorer: Flash plugin not working
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomislav.budor(a)lovatoelectric.hr
Created attachment 79409
--> http://bugs.winehq.org/attachment.cgi?id=79409
screenshot
Flash plugin not working
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https://bugs.winehq.org/show_bug.cgi?id=57866
Bug ID: 57866
Summary: Missing pages tree
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: tomislav.budor(a)lovatoelectric.hr
Created attachment 78089
--> https://bugs.winehq.org/attachment.cgi?id=78089
Missing pages tree in .chm viewer
Missing pages tree in .chm viewer
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http://bugs.winehq.org/show_bug.cgi?id=58764
Bug ID: 58764
Summary: Missing pages tree in .chm HTML help viewer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomislav.budor(a)lovatoelectric.hr
Created attachment 79405
--> http://bugs.winehq.org/attachment.cgi?id=79405
screenshot of .chm helper
Missing pages tree in .chm HTML help viewer i ReactOS.
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http://bugs.winehq.org/show_bug.cgi?id=19153
Summary: DX3 game does not recognize graphics capabilities
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9396
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobbyg(a)gmx.net
Resident Evil 1 does not start giving the error "Failed to initialize the
Graphics Hardware Device.(3)". It's a DirectX 3 game using immediate mode.
After some debugging I found that it relies on 3 (three) entries returned by
EnumDevices whereas wine returns only the Direct3D HAL entry in this case
(d3dversion == 1). Removing the if-clause in ddraw/direct3d.c and duplicating
the HAL entry solves the problem and the game actually runs almost perfectly
(Garbage -> Platinum).
I checked a Windows installation which returns "HAL", "RGB Emulation" and "Ramp
Emulation" but the comments in the file suggest that not all games are happy
about that. So how to fix this properly?
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https://bugs.winehq.org/show_bug.cgi?id=46254
Bug ID: 46254
Summary: EnumResourceTypesW should return True if there are no
resources to enumerate
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EnumResourceTypesW -- When there are no resource types to enumerate the
function instead of True will return False (see
https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c#L2…)
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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