http://bugs.winehq.org/show_bug.cgi?id=58758
Bug ID: 58758
Summary: Dead Island 2 closes its process before gameplay
starts in DX12 mode
Product: vkd3d
Version: 1.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 79388
--> http://bugs.winehq.org/attachment.cgi?id=79388
output
I'm able to watch an intro and choose the player, but it doesn't go any
further.
vkd3d:0798:warn:create_shader_stage Failed to compile shader, vkd3d result -5.
vkd3d:0798:warn:d3d12_pipeline_state_init_compute Failed to create Vulkan
compute pipeline, hr E_NOTIMPL.
vkd3d-1.17-270-ge524c369
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http://bugs.winehq.org/show_bug.cgi?id=58748
Bug ID: 58748
Summary: Wine show error in 10.16 version compilation
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 79383
--> http://bugs.winehq.org/attachment.cgi?id=79383
error
Wine show error in 10.16 version compilation
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http://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #126 from mrdeathjr28(a)yahoo.es ---
(In reply to Zeb Figura from comment #125)
> (In reply to Bob from comment #124)
> > This issue is still reproducible in Wine 10.14.
> > After the error message is shown, the cutscene audio works with a black
> > screen.
> > The terminal shows:
> >
> > 01a8:err:quartz:autoplug Failed to add filter, hr 0x80004005.
>
> Please ensure that your 32-bit GStreamer plugins are installed and try again.
hi
32-bit GStreamer plugins are needed*? if build wine using:
./configure --enable-archs=i386,x86_64
*also before applies to DisableGstByteStreamHandler = 1
in the HKCU\Software\Wine\MediaFoundation registry key ?
with new wow64
thanks
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http://bugs.winehq.org/show_bug.cgi?id=58502
Bug ID: 58502
Summary: MDK (GOG version) Crashes on startup
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 78962
--> http://bugs.winehq.org/attachment.cgi?id=78962
crash report
I'm trying to run GOG version of MDK on ubuntu using wine 10.12 (fresh
wineprefix)
The game crashes on startup
"wine
'/home/levan/.var/app/com.usebottles.bottles/data/bottles/bottles/MDK/drive_c/GOG
Games/MDK/Mdk.exe'
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
wine: Unhandled page fault on write access to 01620340 at address 00470DEF
(thread 0024), starting debugger...
0124:fixme:dbghelp:elf_search_auxv can't find symbol in module
0124:fixme:dbghelp:elf_search_auxv can't find symbol in module
"
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http://bugs.winehq.org/show_bug.cgi?id=24063
Summary: World in conflict fails to start in DX10 mode
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30246)
--> (http://bugs.winehq.org/attachment.cgi?id=30246)
Log +d3d10
World in Conflict is unable to start in DX10 mode. Native dxdiagn.dll was used
to avoid http://bugs.winehq.org/show_bug.cgi?id=11114 and sh winetricks d3dx10
was run too.
I uploaded a +d3d10 log. If you need other debug channels, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=58753
Bug ID: 58753
Summary: DrivethruRPG app crashes when you try to download a
file
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tihnessa(a)gmail.com
Distribution: ---
Created attachment 79384
--> http://bugs.winehq.org/attachment.cgi?id=79384
Program error details
The DrivethruRPG (One Bookshelf Library) App version 3.6.3.0 crashes
immediately on attempting to download files, either individually or in bulk.
OS: Lubuntu 25.04
Wine version: 10.0 downloaded from WineHQ (Downloads simply hang when using
Lubuntu repo Wine, version 9.0)
Clean prefix used - prompted to download/install wine-mono when DTRPG app first
run.
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http://bugs.winehq.org/show_bug.cgi?id=58745
Bug ID: 58745
Summary: PeekNamedPipe() unsuccessful on stdin
Product: Wine
Version: 10.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rhaberkorn(a)fmsbw.de
Created attachment 79378
--> http://bugs.winehq.org/attachment.cgi?id=79378
Test program for PeekNamedPipe() bug
Trying to debug a glib2 problem occurring under Wine, I encountered what is
obviously a bug in Wine itself. See the attached test program.
This is what I observed on Wine:
# wine peeknamedpipe.exe < somefile
stat: console=0 fifo=0
ReadFile(stdin): 1
PeekNamedPipe(stdin): 0
# echo TEST | wine peeknamedpipe.exe
stat: console=0 fifo=4096
ReadFile(stdin): 1
PeekNamedPipe(stdin): 0
On a real Windows 10 however it behaves differently:
>peeknamedpipe.exe < somefile
stat: console=0 fifo=0
ReadFile(stdin): 1
PeekNamedPipe(stdin): 0
>echo TEST | peeknamedpipe.exe
stat: console=0 fifo=4096
ReadFile(stdin): 1
PeekNamedPipe(stdin): 1
In other words, PeekNamedPipe() returns FALSE on stdin when piping from another
process instead of TRUE, which is returned by a real Windows 10.
somefile needs to be some non-empty file of course.
This was tested both on Wine 10.0 and 10.10 (wine-devel) from the FreeBSD ports
tree.
I filed this in kernel32 since PeekNamedPipe() is part of Kernel32.dll (at
least according to the Microsoft documentation).
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http://bugs.winehq.org/show_bug.cgi?id=58713
Bug ID: 58713
Summary: Regression: D3D9 Shims Broken in Wine Staging 10.15
Product: Wine-staging
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cwbussard(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The modding communities for some older games, notably Guild Wars, use d3d9.dll
shims like uMod and gMod (links below) to do texture replacement. These shims
have worked correctly in Wine for many years, but are broken in staging-10.15.
In staging-10.15, the shim appears to be working, but no textures are replaced.
These shims work correctly in staging-10.14 and also in devel-10.15. It appears
only staging-10.15 is affected.
(Sorry, I am not equipped to do a bisect on wine-staging.)
Steps to Reproduce (uMod, method1):
1. Start the uMod executable in Wine.
2. Launch Guild Wars from within uMod.
3. Use uMod's UI to load a texture replacement mod.
4. Observe that no textures are replaced.
Steps to Reproduce (uMod, method2):
1. Place the uMod dll in the Guild Wars installation directory, renamed
d3d9.dll.
2. Start the uMod executable in Wine.
3. Start Guild Wars in Wine.
4. Use uMod's UI to load a texture replacement mod.
5. Observe that no textures are replaced.
Steps to Reproduce (gMod):
1. Place the gMod dll in the Guild Wars installation directory, renamed
d3d9.dll.
2. Create a modlist.txt file in the Guild Wars installation directory,
containing the full path to a texture replacement mod.
3. Start Guild Wars in Wine.
4. Observe that no textures are replaced.
Useful links for reproducing the issue:
- Guild Wars client. (No account needed; the issue can be observed on the login
screen.)
https://www.guildwars.com/en/download
- uMod binary.
https://github.com/ChthonVII/guildwarslinuxinstallguide/raw/refs/heads/main…
- uMod source:
https://github.com/ChthonVII/guildwarslinuxinstallguide/raw/refs/heads/main…
- gMod github:
https://github.com/gwdevhub/gMod
- Sample mod. This is a mod for Guild Wars that replaces the textures for the
minimize/maximize/close buttons in the upper right with 50% transparent
textures. This is visible on the login screen.
https://github.com/ChthonVII/guildwarslinuxinstallguide/raw/refs/heads/main…
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https://bugs.winehq.org/show_bug.cgi?id=51963
Bug ID: 51963
Summary: D3DRM demo fails
Product: Wine
Version: 6.20
Hardware: x86-64
URL: https://archive.org/download/d3drm_eg/d3drm_eg.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The demo program opens a window and close instantly.
With a native d3drm everything is fine.
Console output is short.
wine HelWorld.exe
003c:err:service:process_send_command receiving command result timed out
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus"
failed to start: 1053
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00b8:fixme:imm:ImeSetActiveContext (0x48f698, 0): stub
00b8:fixme:imm:ImmReleaseContext (00010020, 0048F698): stub
0024:fixme:imm:ImeSetActiveContext (0x258198, 1): stub
0024:fixme:imm:ImmReleaseContext (0001005C, 00258198): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFCE8, reference 00253B00, x
2.00000000e+00, y 0.00000000e+00, z 2.20000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 0025F050, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 1.50000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 002CFD90, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetRotation iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 1.00000001e-01, z 0.00000000e+00, theta 5.00000007e-02 stub!
0024:fixme:d3drm:d3drm_mesh_builder2_GetBox iface 002CFF08, box 0021FDD4 stub!
0024:fixme:d3drm:d3drm1_CreateWrap iface 00253D08, type 0x1, frame 00000000, ox
0.00000000e+00, oy 0.00000000e+00, oz 0.00000000e+00, dx 0.00000000e+00, dy
1.00000000e+00, dz 0.00000000e+00, ux 0.00000000e+00, uy 0.00000000e+00, uz
1.00000000e+00, ou 0.00000000e+00, ov 5.88892737e-39, su 1.00000000e+00, sv
1.00000000e+00, wrap 0021FE08, semi-stub.
0024:fixme:d3drm:d3drm_wrap_Apply iface 003158B8, object 002CFF08.
0024:fixme:d3drm:d3drm_device_win_HandlePaint iface 0025F88C, dc 0F010061 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
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http://bugs.winehq.org/show_bug.cgi?id=58750
Bug ID: 58750
Summary: SierraChart chart windows fail to render with OpenGL
enabled
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: justin.guidroz(a)gmail.com
Distribution: ---
Wine versions > 10.9 fail to render SierraChart chart windows when OpenGL is
enabled. Disabling OpenGL, the chart windows render as expected.
Manjaro Linux provided updates of Wine 10.11 and 10.15 after version 10.9.
On 10.11, chart windows inside the main application window would fail to
render, while chart windows detached from the main window would still render
with OpenGL enabled.
On 10.15, all chart windows (both inside the main window and detached from the
main window) fail to render with OpenGL enabled.
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