http://bugs.winehq.org/show_bug.cgi?id=58747
Bug ID: 58747
Summary: Directory opus fails start.
Product: Wine
Version: 10.15
Hardware: x86-64
URL: https://cdn2.gpsoft.com.au/files/Opus13/DOpusInstall-1
3.18.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
It throws a messagebox "Unable to load gdi32"
This turns out to come from:
0024:Call KERNEL32.GetProcAddress(6fffff810000,141a2a166
"GetEnhMetaFilePixelFormat") ret=140196bb1
0024:Ret KERNEL32.GetProcAddress() retval=00000000 ret=140196bb1
0024:Call KERNEL32.GetLastError() ret=140196bbf
0024:Ret KERNEL32.GetLastError() retval=0000007f ret=140196bbf
0024:Call KERNEL32.RaiseException(c06d007f,00000000,00000001,7ffffe1ffa40)
ret=140196be6
0024:Call
ntdll.RtlUnwindEx(7ffffe1ffa70,14019617b,7ffffe1ff880,c06d007f,7ffffe1fec50,7ffffe1ff170)
ret=1414284de
0024:Call user32.MessageBoxA(00000000,7ffffe1ffd00 "Unable to load
\"gdi32.dll\"",1416483e8 "Directory Opus",00000000) ret=1401968d8
After adding GetEnhMetaFilePixelFormat to gdi32.spec, the story coninues with
ordinal "716" from shell32, and GetThemeBitmap + GetThemeStream from uxtheme.
After that it still doesn't start in wine, but it does in Staging --> It also
needs the "comctl32-version-6" patch.
I'll send a patch for the shell32 issue first.
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http://bugs.winehq.org/show_bug.cgi?id=58824
Bug ID: 58824
Summary: Melonloader exit with an error code
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq_bugzilla(a)yahoo.com
Distribution: ---
Created attachment 79487
--> http://bugs.winehq.org/attachment.cgi?id=79487
console output wine 10.17
Melonloader is a software used to load some mod (change in ui) for a game.
When i use it, i hit an error that stop teh process (console ouput attached) :
0228:err:eventlog:ReportEventW L"Application: Pantheon.exe\n"
0228:err:eventlog:ReportEventW L"CoreCLR Version: 6.0.3624.51421\n"
0228:err:eventlog:ReportEventW L".NET Version: 6.0.36\n"
0228:err:eventlog:ReportEventW L"Description: The process was terminated due to
an internal error in the .NET Runtime at IP 00006FFFEEC64089 (00006FFFEEA90000)
with exit code c0000005.\n"
Step to reproduce :
1 - you need to have an unity game installed in your wineprefix. I used
"Pantheon rise of the fallen" for this bug report
2 - download "MelonLoader.Installer.exe" from
https://melonwiki.xyz/#/?id=requirements web site, that's the link "download
latest for windows"
3 - install melon loader through : wine MelonLoader.Installer.exe
4 - clic on the "add game manually" in the bottom right corner, and select you
game from its location (in my case Pantheon.exe)
5 - then clic the game, and clic the "install" button
6 - close melonloader
7 - launch the game (apparently it download a version of .net)
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http://bugs.winehq.org/show_bug.cgi?id=58840
Bug ID: 58840
Summary: Desperados 2: invisible mouse in the menus with EGL
Product: Wine
Version: 10.17
Hardware: x86-64
URL: https://store.steampowered.com/app/9710/Desperados_2_C
oopers_Revenge/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ArchLinux
With the new Egl backend the in-game mouse pointer works and functional but it
is invisible in the menus in Desperados 2: Cooper's Revenge.
Happens in virtual desktop and full-screen mode as well.
Once you start or load a game from the menu, the mouse cursor appears
correctly. Switching back from the running game to the menus by pressing <Esc>
*sometimes* results the invisible cursor issue, other times the cursor remains
visible. This doesn't happen when using the "old" GLX backend.
wine-10.17-83-g833f5769801
X.Org X Server 1.21.1.18
XFCE/XFWM 4.20
NVIDIA 580.95.05
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https://bugs.winehq.org/show_bug.cgi?id=52741
Bug ID: 52741
Summary: Missing chakra.dll to run Minecraft Windows 10 Edition
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdard.antoine(a)gmail.com
Distribution: ---
Hello,
I am trying to run Windows 10, but there is this weird missing dll
(chakra.dll).
Could it be added?
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http://bugs.winehq.org/show_bug.cgi?id=58837
Bug ID: 58837
Summary: getCurrentThreadID error when enabling speedhack in
Cheat Engine
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `wine CheatEngine76.exe` and when prompted to install additional
software, click "Skip All"
2. Run `wine 'C:\Program Files\Cheat Engine\Cheat Engine.exe'`
3. Click File, then Open Process, then double-click Cheat Engine
4. On the right side of the window, click the "Enable Speedhack" checkbox
An error dialog appears that says:
error in injectCEHelperLib(): ccode section compilation failed:<string-0>:22:
warning: assignment discards qualifiers from pointer type
tcc: error: undefined symbol 'getCurrentThreadID'
$ sha256sum CheatEngine76.exe
7f57ab6697f2d27604be2d63d03768612e6022a1c3b708507af8fb23d461428a
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https://bugs.winehq.org/show_bug.cgi?id=48787
Bug ID: 48787
Summary: WineD3D C&C Generals Zero Hour takes a lot time to
load or maximize
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
As you know (C&C Generals Zero Hour) is an old game. And it use DirectX 8.1.
These type of games don't stable in current Windows' versions.
So WineD3D used to valid run them on Windows.
Using: C&C Generals Zero Hour (Last Version 1.04)
Windows 10 (1909)
WineD3D (From Wine 5.4)https://fdossena.com/?p=wined3d/index.frag
Both (Intel and AMD) cards tested
Expected Result: Works fine with high speed.
Actual Result: Very long time on maximize the game after minimize or switch to
another application
Long time on loading the game (Not happen on MS DirectX)
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http://bugs.winehq.org/show_bug.cgi?id=58867
Bug ID: 58867
Summary: witchaven 1 & 2 build by BuildGDX
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lars_martin4(a)hotmail.com
Distribution: ---
How to fix:
https://m210.duke4.net/https://en.wikipedia.org/wiki/Witchaven
error:
wine BuildGDX.jar
0378:err:environ:init_peb starting L"C:\\Program Files
(x86)\\Java\\jre6\\bin\\javaw.exe" in experimental wow64 mode
037c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
java BuildGDX.jar
Error: Could not find or load main class BuildGDX.jar
Caused by: java.lang.ClassNotFoundException: BuildGDX.jar
wine java.exe -client
03f0:err:environ:init_peb starting L"C:\\Program Files
(x86)\\Java\\jre6\\bin\\java.exe" in experimental wow64 mode
03f4:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Usage: java [-options] class [args...]
(to execute a class)
or java [-options] -jar jarfile [args...]
(to execute a jar file)
where options include:
-client to select the "client" VM
-server to select the "server" VM
-hotspot is a synonym for the "client" VM [deprecated]
The default VM is client.
-cp <class search path of directories and zip/jar files>
-classpath <class search path of directories and zip/jar files>
A ; separated list of directories, JAR archives,
and ZIP archives to search for class files.
-D<name>=<value>
set a system property
-verbose[:class|gc|jni]
enable verbose output
-version print product version and exit
-version:<value>
require the specified version to run
-showversion print product version and continue
-jre-restrict-search | -jre-no-restrict-search
include/exclude user private JREs in the version search
-? -help print this help message
-X print help on non-standard options
-ea[:<packagename>...|:<classname>]
-enableassertions[:<packagename>...|:<classname>]
enable assertions
-da[:<packagename>...|:<classname>]
-disableassertions[:<packagename>...|:<classname>]
disable assertions
-esa | -enablesystemassertions
enable system assertions
-dsa | -disablesystemassertions
disable system assertions
-agentlib:<libname>[=<options>]
load native agent library <libname>, e.g. -agentlib:hprof
see also, -agentlib:jdwp=help and -agentlib:hprof=help
-agentpath:<pathname>[=<options>]
load native agent library by full pathname
-javaagent:<jarpath>[=<options>]
load Java programming language agent, see
java.lang.instrument
-splash:<imagepath>
show splash screen with specified image
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