https://bugs.winehq.org/show_bug.cgi?id=57600
Bug ID: 57600
Summary: Application not showing console output
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: angel.narvaez(a)civiceye.com
Distribution: ---
Created attachment 77715
--> https://bugs.winehq.org/attachment.cgi?id=77715
wine8 vs wine9
I'm running into an issue where an application that can be started from
explorer.exe or cmd.exe is not showing the console output to the unix console.
The "buggy" behavior is present in wine v9, but wine v8 shows the console
output just fine. I believe the related change is in this commit:
https://gitlab.winehq.org/wine/wine/-/commit/4b63e888945b8ada2ddc043e435b93…
In the commit, it is stated that this behavior can be achieved by starting the
app with "./wine app | cat", however that does not seem to be working with wine
or wineconsole (Please see attachments)
When using WINEDEBUG=+console, I can see the application interacting and
writing to the windows console, however nothing is shown on the screen. I need
guidance on this issue.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56713
Bug ID: 56713
Summary: Vampire: The Masquerade - Bloodlines Vampire.exe
process keeps lingering
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: accounts.winehq.org(a)vv221.fr
Distribution: ---
After quitting Vampire: The Masquerade - Bloodlines, the "Vampire.exe" process
keeps lingering and must be killed or it will keep running endlessly.
This is especially noticeable when running the game in a virtual desktop,
because the virtual desktop will keep lingering too until the "Vampire.exe"
process is killed.
Despite the bug metadata being set to WINE 9.8, the current 9.9 build is
affected too (but is not proposed when opening a new bug report).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57837
Bug ID: 57837
Summary: game controller unusable
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
The game freezes after turning on the game controller。
The previous version did not have this problem.
Since this operation process directly caused the game to freeze, I cannot
provide screenshots or even logs.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10522
Summary: endless WM_PAINT loop bug (update regions, queue paint
count)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/whdc/devtools/debugging/install
x86.mspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=9265)
--> (http://bugs.winehq.org/attachment.cgi?id=9265)
trace with WINEDEBUG=+tid,+message,+win,+server
Hello,
I've seen this bug a while ago in other apps but ignored it because it was not
easily to reproduce.
Well until recently when I tested some stuff with windbg from "Debugging Tools
for Windows" (Microsoft).
I used debugging tools version 6.8.4.0 and recent GIT
(wine-0.9.49-302-g58b85bb).
Immediately when a child window was opened using toolbar (register, locals, ..
whatever), windbg would become unresponsive, eating most CPU.
Happens in both GUI modes - "floating/docking toolwindow" and "MDI emulation.
Though "MDI emulation" is more obvious, it actually shows the endless
refreshing (window caption).
Attached is WINEDEBUG=+tid,+message,+win,+server log.
Additionally I added a trace message which prints the current queue paint count
(when incremented or fetched) which makes some things easier to spot.
Printed as "inc_queue_paint_count: %d" and "get_message_paint_count: %d".
The window hierarchy is as follows:
--- snip ---
*root*=0x10020
Shell_TrayWnd=0x10022
WinDbgFrameClass=0x10024
DockClass=0x10026
ToolbarWindow32=0x10028
msctls_statusbar32=0x1002a
tooltips_class32=0x1002e
WinBaseClass=0x10030
ToolbarWindow32=0x10032
SysListView32=0x10034
SysHeader32=0x10036
RichEdit20W=0x10038
--- snip ---
After the child windows are created the queue paint count never drops to zero,
resulting in endless WM_PAINT processing.
Maybe some update (region) code path missed or flags problem?
I played a bit with ignoring null region updates and it seemed to help a bit
(preventing endless WM_PAINT loop) though other stuff wasn't drawn properly
then.
Regards
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57845
Bug ID: 57845
Summary: Bug with installing PUBG Mobile on Tencent Gameloop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bithit_official(a)mail.ru
Distribution: ---
Created attachment 78063
--> https://bugs.winehq.org/attachment.cgi?id=78063
its a backtrace
I decided to install PUBG MOBILE on my computer via Wine using Tencent
Gameloop. When all the game components had already been downloaded and the
installation itself began, an error appeared from wine: A serious error
occurred in the AndroidEmulatorEn.exe program. I don't know how to fix this and
what is it related to, Wine or Gameloop? Please help me/
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57410
Bug ID: 57410
Summary: Power BI Desktop x64 (Oct 2024) : Crash at Launch with
a message box : Something wen wrong
Product: Wine
Version: 9.17
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jernierdour(a)proton.me
Created attachment 77395
--> https://bugs.winehq.org/attachment.cgi?id=77395
Log
I successfully installed Power BI Desktop x64 v2.137.1102.0 date 28/10/2024.
But when I try to launch it after install, a message box appears with title
"Something went wrong" and text "Object reference not set to an instance of an
object"
I am on a Macbook pro (M1 pro) under Sequoia 15.1
To be sure my Wine 9.17 dev install works, I installed notepad++ 8.7.1 and I
can launch it without any issue
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51697
Bug ID: 51697
Summary: Far cry 5, frequent stuttering due to ntdll spam
Product: Wine-staging
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70570
--> https://bugs.winehq.org/attachment.cgi?id=70570
12.5MB log, mostly spam from ntdll that causes a lot of lag in-game, in my
opinion
DXVK is not the issue as far as I know, since it doesn't throw any error, NTDLL
though, spams like hell, since the log is 12.5MB and that makes the game laggy
very frequently, sometimes my FPS dips to 15/20 for various seconds (and it's
not the CPU throttling lag, since I disabled PROCHOT response and undervolted
the CPU)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56528
Bug ID: 56528
Summary: Emipres2.exe encountered a serious problem and needs
to close.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcopolo22(a)live.co.uk
Distribution: ---
Created attachment 76280
--> https://bugs.winehq.org/attachment.cgi?id=76280
back trace of said game, Age of Empires 2
Running an old pc game which did work on zorin 16.3 until the windows ap
support was changed to include bottles over playon linux
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30111
Bug #: 30111
Summary: Crysis 2 ingame crashes
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.frank(a)gmx.de
Classification: Unclassified
Hi Guys,
after getting the crysis2 loading issue fixed, i noticed that the game itself
runs well, but very very unstable.
The game simply crashes. The last i see on the console is (the d3d_texure fixme
is repeatedly displayed all the time you play)
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x15992338 stub!
fixme:faultrep:ReportFault 0x32df20 0x0 stub
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
The sound of the game is still running but the process is [defunct].
Any ideas on how to debug this issue ? Any recommend traces ?
I also noticed a freeze after a ingame video sequence.
Many thanks,
Christian
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.