https://bugs.winehq.org/show_bug.cgi?id=57840
Bug ID: 57840
Summary: Discworld Noir - half Screen and wrong colors
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)felixnuesse.de
Distribution: ---
Created attachment 78054
--> https://bugs.winehq.org/attachment.cgi?id=78054
Screenshot of game with broken colors
When running Discworld Noir with an unmodified wine-10.0, the game works, but
the colors are messed up and the "resolution" is broken. (See the attached
images)
It is possible to run the game with xephyr (Xephyr -br -ac -noreset -screen
960x600x16 :4) in a lower color mode, which fixes the issues. It seems 32-bit
color causes issues with the game.
Sadly, xepyhr is not available on all platforms.
I am not sure if this is even fixable by wine itself, so feel free to close
this issue if it is not applicable.
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https://bugs.winehq.org/show_bug.cgi?id=57533
Bug ID: 57533
Summary: KDE taskbar does not hide while Rocket League is
fullscreen mode
Product: Wine-staging
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77592
--> https://bugs.winehq.org/attachment.cgi?id=77592
KDE Plasma taskbar does not hide
Starting from Wine Staging 9.22, the Plasma task bar (or "task manager") does
not hide, even though the game is in full screen mode. Please see the attached
screenshot.
This does not reproduce with Vanilla 9.22, and also does not reproduce with
Staging 9.21.
System info:
- Wine Staging 9.22 (built by Kron4ek: https://github.com/Kron4ek/Wine-Builds)
- DXVK Sarek 1.10.5 (https://github.com/pythonlover02/DXVK-Sarek)
- Display server: X11 (Xorg 21.1.14)
- Desktop Environment: KDE Plasma 6.2.4
- GPU: NVIDIA GTX 660 (Driver: 470.256.02)
- OS: Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=37421
Bug ID: 37421
Summary: Internet Explorer 8: crashes on startup
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swdevelop1981(a)gmail.com
Created attachment 49768
--> https://bugs.winehq.org/attachment.cgi?id=49768
terminal output
After updating wine above 1.7.25 starting ie8 (installed with winetricks)
crashes on startup.
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http://bugs.winehq.org/show_bug.cgi?id=16876
Summary: .NET 3.0: WIC installer hangs due to bug in property
sheet control
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=10cc340b-f857-4a14-83f5-25634c3bf043
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
after bug 16875 is fixed, there is another bug unearthed by WIC installer.
Normally you won't notice it because the main installer claims success on this
sub-installer.
If you run WIC installer manually and press "finish" in last property page it
simply hangs.
Prerequisite:
1. clean WINEPREFIX
2. download .NET 3.0 Framework installer from: http://download.microsoft.com
/download/4/d/a/4da3a5fa-ee6a-42b8-8bfa-ea5c4a458a7d/dotnetfx3setup.exe
(sha1sum:
a566bcd2ffffc3842a95adc57f7df3f8cd11577f)
3. export _SFX_CAB_SHUTDOWN_REQUEST=1 (workaround, see bug 9158)
4. wine ./dotnetfx3setup.exe
It might take a while until all required packages are downloaded using BITS.
Note: If you need to redo steps, backup the directory "dotnetfx304506.30" from
"c:\\windows\\temp" to a different location, remove ~/.wine, copy
"dotnetfx304506.30" again to "c:\\windows\\temp" to prevent BITS from
downloading over and over again.
There is a (ui) thread spawned to display and handle property sheet:
--- snip ---
0084:Starting thread proc 0x1043904 (arg=(nil))
...
0084:Call comctl32.CreatePropertySheetPageW(7ec515b4) ret=01045ccb
...
0084:Ret comctl32.CreatePropertySheetPageW() retval=00149568 ret=01045ccb
...
0084:Call comctl32.PropertySheetW(7ec516e0) ret=01045ffc
0084:Call KERNEL32.GlobalAlloc(00000040,00000084) ret=7763bc0e
0084:Ret KERNEL32.GlobalAlloc() retval=006026a8 ret=7763bc0e
0084:trace:propsheet:PropertySheetW (0x7ec516e0)
0084:trace:propsheet:PROPSHEET_CollectSheetInfoW
** PROPSHEETHEADER **
dwSize 52
dwFlags 01198100
hwndParent (nil)
hInstance (nil)
pszCaption L"\1828\7ec5"
nPages 5
pfnCallback 0x1043cb1
...
0084:trace:propsheet:PROPSHEET_PropertySheet startpage: 0 of 5 pages
0084:trace:propsheet:PROPSHEET_CreateDialog
...
0084:trace:propsheet:PROPSHEET_Finish active_page 4
...
0084:trace:propsheet:PROPSHEET_CleanUp
...
0084:trace:propsheet:PROPSHEET_Finish msg result 0
...
0084:Ret comctl32.PropertySheetW() retval=00000001 ret=01045ffc
..
0084:Call user32.GetMessageA(7ec519ec,00000000,00000000,00000000) ret=01043942
<hangs here>
--- snip ---
Relevant code:
--- snip dlls/comctl32/propsheet.c ---
static BOOL PROPSHEET_Finish(HWND hwndDlg)
{
..
if (psInfo->result == 0)
psInfo->result = IDOK;
if (psInfo->isModeless)
psInfo->activeValid = FALSE;
else
psInfo->ended = TRUE;
return TRUE;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT_PTR PROPSHEET_PropertySheet(PropSheetInfo* psInfo, BOOL unicode)
{
...
if(!psInfo->isModeless)
{
parent = psInfo->ppshheader.hwndParent;
if (parent) EnableWindow(parent, FALSE);
}
bRet = PROPSHEET_CreateDialog(psInfo);
if(!psInfo->isModeless)
{
bRet = do_loop(psInfo);
if (parent) EnableWindow(parent, TRUE);
}
return bRet;
}
--- snip dlls/comctl32/propsheet.c ---
--- snip dlls/comctl32/propsheet.c ---
static INT do_loop(const PropSheetInfo *psInfo)
{
MSG msg;
INT ret = -1;
HWND hwnd = psInfo->hwnd;
while(IsWindow(hwnd) && !psInfo->ended && (ret = GetMessageW(&msg, NULL, 0,
0)))
{
if(ret == -1)
break;
if(!IsDialogMessageW(hwnd, &msg))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
if(ret == 0)
{
PostQuitMessage(msg.wParam);
ret = -1;
}
if(ret != -1)
ret = psInfo->result;
DestroyWindow(hwnd);
return ret;
}
--- snip dlls/comctl32/propsheet.c ---
This propery sheet is modal.
When the message pumps exits, the return value is derived from "psInfo->result"
which is set to IDOK (button "finish") in PROPSHEET_Finish().
Unfortunately this tells the app the property sheet is modeless and it tries to
setup it's own message pump after PropertySheetW() return which obviously hangs
because the control is no more present at this time.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=57839
Bug ID: 57839
Summary: Black rects appear briefly during window drawing
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
Distribution: ---
I've noticed Wine 9.x started producing a visual artifact when opening dialogs,
navigating menus, bringing windows to the foreground.
The effect appears like a black area, displayed very briefly just before the
actual content is drawn. I think this has started somewhere with 9.x and I
don't see this black flash effect in Wine 8.0.
It seems every time there is some activity on the window area the affected
region is "blanked" out momentarily before the GUI is drawn.
Using Wine 10.1 on Xorg with amdgpu and Trinity desktop. Xfce 4.12 shows same
problem.
Is there some redraw frequency I can tweak to fix this? The effect sounds minor
but gets really jarring fast.
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https://bugs.winehq.org/show_bug.cgi?id=57818
Bug ID: 57818
Summary: Trying to install and use Remarkable-Desktop from SNAP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airs.edward(a)gmail.com
Distribution: ---
Created attachment 78027
--> https://bugs.winehq.org/attachment.cgi?id=78027
Program Error Details
Trying to use the SNAP App for a Remarkable 2 Table e-ink reader. It has
installed correctly but when requesting On-Time Code it freezes. Tried
re-installing it via Wine ver 10.0... it give me the error "WineDbg attached to
pid 0144"
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https://bugs.winehq.org/show_bug.cgi?id=52221
Bug ID: 52221
Summary: GameMaker 8: Missing sound effects
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 71305
--> https://bugs.winehq.org/attachment.cgi?id=71305
The log of the funny game
Certain games that run on GameMaker 8 will rely on the DMIME functions
IDirectMusicPerformance8Impl_PlaySegmentEx and
IDirectMusicPerformance8Impl_StopEx. As these functions are stubbed, the audio
is completely absent when these functions are called. Usually, the solution
would be to use Winetricks to fetch DirectPlay and the related components, but
the latency this causes is around half a second long.
Attached is a log from the parody game Sunky.MPEG, which when run in Wine, has
audio completely missing as a result of these stubbed functions.
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https://bugs.winehq.org/show_bug.cgi?id=57836
Bug ID: 57836
Summary: Delayed Keysounds in beatmania IIDX INFINITAS
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizztgc(a)gmail.com
Distribution: ---
Created attachment 78046
--> https://bugs.winehq.org/attachment.cgi?id=78046
The output of running beatmania IIDX INFINITAS separately with the ffmpeg and
gstreamer backends
For nearly a year now, I've been trying to get beatmania IIDX INFINITAS, a
subscription-based version of one of KONAMI's well-established arcade rhythm
game franchises, to work under Wine. Of course, the road to get here wasn't
easy, and I'm still stuck with an issue where some songs from the CANNON
BALLERS and Rootage categories, and all of the songs from the HEROIC VERSE to
RESIDENT categories have a bug related to keysounds being slightly delayed.
According to a few people I've talked to, this appears to be due to KONAMI
switching over to a new WMA-based audio container (the audio format used before
this change is still unknown to me).
I've also tried the ffmpeg backend over gstreamer (using the registry) featured
with Wine 10.0, but it introduces a new issue that causes the keysounds and the
base audio (what you hear if you're not hitting notes) to turn into static,
eventually cutting in and out repeatedly.
STEPS TO REPRODUCE:
1. Download the installer for beatmania IIDX INFINITAS from
https://p.eagate.573.jp/game/infinitas/2/download/index.html (be sure to
disable ieframe.dll to get the installer to complete as reported in #57222)
2. Set your sample rate within PipeWire/PulseAudio to 44100 Hz, otherwise you
will not have sound (pw-metadata unfortunately does not work)
3. Launch the game in your preferred mode
NOTE: If Wine did not create the menu entries, you can right click any of the
launch buttons and copy the bm2dxinf URI. From there, run the launcher binary
within a command line and pass this URI as an argument (ex. wine
'C:\\Games\\beatmania IIDX INFINITAS\\launcher\\modules\\bm2dx_launcher.exe'
'bm2dxinf://login?tk=XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'
)
4. Set your audio mode to WASAPI 共有モード (Shared Mode). WASAPI 排他モード (Exclusive
Mode) will cause the game to complain about not being able to find an audio
device to initialize and refuse to start up
5. If you're on Wayland, set your refresh rate to either 60 or 120Hz (The game
will error if you don't)
NOTE: For steps 4 and 5, the mono package is required to open the settings
menu
6. Play any song from the HEROIC VERSE, BISTROVER, CastHour, or RESIDENT
categories. If you're playing in trial mode, play the song "セピアの軌跡 ft.
天宮みや(少女フラクタル)"
To use the ffmpeg backend, create a DWORD key named DisableGstByteStreamHandler
within HKCU\Software\Wine\MediaFoundation with a value set to 1.
EXPECTED RESULT:
The song and keysounds should play properly as it does on Windows
ACTUAL RESULT:
The actual result will depend on if you're using gstreamer or ffmpeg as a
backend.
- On gstreamer, the keysounds will have a slight delay, and the base audio
will play a second ahead for a few frames before going back.
- On ffmpeg, the keysounds and base audio will become static
ADDITIONAL NOTES:
- DXVK may be needed on Wine 10.x due to severe graphical glitches within both
the launcher and game UI (noticed with a clean prefix on vanilla Wine 10.1)
This was all tested on Wine 10.1 (vanilla & staging) on Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=57822
Bug ID: 57822
Summary: Extraneous em dash in MacOS-Building page
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poneill2016(a)gmail.com
Distribution: ---
In the [homebrew
section](https://gitlab.winehq.org/wine/wine/-/wikis/MacOS-Building#homebre…
there is a misplaced em dash that stops a brew command from being
copy-pasted/run:
> brew install —-formula freetype gnutls molten-vk sdl2
> ^ em dash
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https://bugs.winehq.org/show_bug.cgi?id=57221
Bug ID: 57221
Summary: msmoney.exe crashes when trying to render mrptmain.htm
inside the app
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: msd+bugs.winehq.org(a)msd.im
Distribution: ---
In the app Microsoft Money 11.0, I try to see a report (monthly reports) after
installing wine-gecko to make it render.
It crashes with :
```
01c0:err:eventlog:ReportEventW L"msmoney.exe"
01c0:err:eventlog:ReportEventW L"11.0.0.716"
01c0:err:eventlog:ReportEventW L"xul.dll"
01c0:err:eventlog:ReportEventW L"47.0.0.7639"
01c0:err:eventlog:ReportEventW L"0092e348"
```
I rerun the program with `WINEDEBUG=+ieframe,+mshtml,+jscript` to get more
info. I attached this file to this bug report.
wine-6.0.3 (Ubuntu 6.0.3~repack-1) from Ubuntu 22.04.5 LTS
How can I help you more ?
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