https://bugs.winehq.org/show_bug.cgi?id=57958
Bug ID: 57958
Summary: Caps lock issue when holding Caps lock with other key
and Caps lock state was already on
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.gaba(a)protonmail.com
Distribution: ---
Hello,
most of the time when holding Caps lock with another button game will register
double click first on CAPS LOCK.
In "Arma 3" and in "Arma: Reforger" CapsLock is used as push to talk button for
radio and you are often holding it alongside other buttons.
How to reproduce:
1. Caps lock state need to be on.
2. Hold other key, for example W for walking forward
3. Hold CAPS LOCK
4. In Arma 3 it will start broadcasting for ms and stop and after 1s it will
start broadcasting again.
In Arma: Reforger this will toggle between Squad <-> Platoon radio instead
because it detected double click on Caps Lock. Game will ignore you are still
holding caps lock.
There is small chance that bug will not trigger.
There is also possibility that game may mistakenly detect that you are still
holding the Caps Lock key after releasing it, causing it to continue
broadcasting until you press it again. I don't know how to reproduce this one.
This is very common issue for Arma players on Linux.
OS: Opensuse Tumbleweed Kernel version: 6.13.6-1-default
KDE plasma Version: 6.3.2 Wayland
Wine 10.3 but issue also happens on Proton 7,8 and 9
I tested it also with wayland driver and I was not able to reproduce it.
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https://bugs.winehq.org/show_bug.cgi?id=55076
Bug ID: 55076
Summary: Steam fills terminal output with "ResizeObserver loop
limit exceeded" messages.
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74626
--> https://bugs.winehq.org/attachment.cgi?id=74626
Steam default terminal output wine 8.9
Hello,
This started after a Steam update sometimes ago I don't remember.
> [0617/144308.788:INFO:CONSOLE(1)] "ResizeObserver loop limit exceeded", source: https://steamloopback.host/index.html?IN_CLIENT=true&LOCAL_HOSTNAME=piezo1&… (1)
Searching the quoted string on the web shows that it's related to Chrome [1],
thus Chrome Embedded Framework too (libCEF).
The constant flow of messages fills the HD with several MB after a few hours.
It may be an application bug, but I can't compare to Windows because there is
no output at all when running steam from the Windows command prompt.
Regards.
[1]
https://stackoverflow.com/questions/49384120/resizeobserver-loop-limit-exce…
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http://bugs.winehq.org/show_bug.cgi?id=58371
Bug ID: 58371
Summary: Battlefield 2 Caps Lock menu annoying pop ups
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: totibuluduj(a)punkproof.com
Distribution: ---
Enter a BF2 match, press Caps lock, run around, the kit/squads menu pops up 4
times, then press Caps lock again to close it, it pops up 4 more times. Then it
finally stops popping up randomly, until the next time you press Caps lock,
then repeat above. Fast team play in infantry maps is impossible because of
this infuriating bug.
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https://bugs.winehq.org/show_bug.cgi?id=57537
Bug ID: 57537
Summary: Steuersparerklärung 2024 fails to install
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Found while testing a report from the forums:
https://forum.winehq.org/viewtopic.php?t=39775
Ran in a clean WINEPREFIX, used trial version and express installation. It
gives a messagebox with
> Die Installation von >>Steuersparerklärung 2024<< konnte nicht durchgeführt werden! Prüfen Sie bitte, ob die notwendigen Installationsvoraussetzungen erfüllt sind
Translated:
The installation of >>Steuersparerklärung 2024<< could not be completed! Please
check whether the necessary installation requirements are met
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https://bugs.winehq.org/show_bug.cgi?id=57482
Bug ID: 57482
Summary: Total Annihilation (GOG, demo) – The game menu opens
in full screen, but the rendered part doesn’t fit the
display.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karol23145(a)gmail.com
Distribution: ---
Created attachment 77494
--> https://bugs.winehq.org/attachment.cgi?id=77494
wine_screenshot
WARNING: The GOG version of the game is broken starting from Wine version 9.17.
(Different bug.)
GAME DEMO CAN BE DOWNLOADED FROM:
https://archive.org/details/TotalAnnihilation_201405
I tested the Total Annihilation demo on the following Wine versions: 9.22,
9.22-staging, 9.0, 8.0, and 7.0.
Additionally, I tested the GOG version of Total Annihilation with the Commander
Pack on these Wine versions: 9.16 (last working version), 9.0, 8.0, and 7.0.
The bug is present in all tested versions, so it is likely not a regression.
Attaching wine and windows screen-shots.
After starting gameplay, everything works correctly, only menu is bugged.
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https://bugs.winehq.org/show_bug.cgi?id=57954
Bug ID: 57954
Summary: Watch_Dogs black splash screen 10.3
rawinput:add_device Failed to open device
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Created attachment 78201
--> https://bugs.winehq.org/attachment.cgi?id=78201
wd-winedbg
10.2 seems to work fine, 10.3 gives an error about rawinput and the splash
screen that should have the main character and game title is a black box and
hangs
using wow64 build, other 32bit games seem to work fine.
running with WINEDBEUG ends in multiple varying lines of
`0158:warn:rawinput:add_device Failed to open device file
L"\\??\\HID#some-device-name#{hex-hash-id}", status 0xc0000034.`
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https://bugs.winehq.org/show_bug.cgi?id=56941
Bug ID: 56941
Summary: EA app fails to launch game if total size of
environment variables exceeds ~32000 characters
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
### Steps to reproduce
Preparation:
- Have the EA app installed:
https://origin-a.akamaihd.net/EA-Desktop-Client-Download/installer-releases…
- I installed it through Bottles, which installs the following Winetricks
dependencies:
https://github.com/bottlesdevs/programs/blob/main/Games/eaclient.yml
Reproducing:
- Set a very long environment variable, before launching the EA app
- From the EA app, launch any game
- Alternatively, execute the game directly, it will automatically launch the
EA app to launch the game
- If you don't have any game, "The Sims 4" is free
- The game won't launch, an error popup from the EA app will appear (see notes)
### Notes
It doesn't matter whether these ~32000 characters are from a single environment
variable, or from the combination of many of them.
I didn't test on Windows. It may be impossible to test there, since the
environment block there has a limit of 32760 characters (which may probably be
the reason for this issue in the first place).
I say "~32000", because the issue starts occurring a little before 32760
characters. However, my counting method was imprecise (I simply typed `set` in
`wine cmd`, then counted the characters), and there's also the fact that the EA
app also sets its own environment variables.
The issue also occurs with games bought from Steam (thus launched with Proton)
that also have to go through the EA app (thanks EA).
This issue existed before, and the weird thing is that the error popup from the
EA app is different from some time ago (I imagine due to the app being
updated).
Before it was: "Failed to launch game. An error on our end caused the launch to
fail. Try again a little later."
Now it's: "The game hasn't released yet" (which is obviously untrue).
Is it a stack overflow issue?
Logs obtained with `WINEDEBUG=EADesktop.exe:+relay` are too big to attach, even
compressed. Let me know what `WINEDEBUG` parameters I should use instead.
I can see that the app calls `GetEnvironmentStringsW`, shortly followed by a
`WideCharToMultiByte` for each variable (key and value separately). This is
done three times.
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http://bugs.winehq.org/show_bug.cgi?id=58450
Bug ID: 58450
Summary: Total Annihilation (GOG, demo) – Wayland black screen
on startup.
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karol23145(a)gmail.com
Distribution: ---
Created attachment 78901
--> http://bugs.winehq.org/attachment.cgi?id=78901
WINEDEBUG=+waylanddrv,+ddraw,+wined3d,+opengl,+seh`.
### Summary
Total Annihilation (GOG version and demo) shows a black screen on native
Wayland (Mutter 48.3). On X11 it works perfectly, and on XWayland the game has
a minor fullscreen issue (see Bug 57482).
### Steps to reproduce
1. Download the Total Annihilation demo (or use the GOG version).
GAME DEMO CAN BE DOWNLOADED FROM:
https://archive.org/details/TotalAnnihilation_201405
2. Launch the game executable (`TotalA.exe`) under Wine on a native Wayland
session (No XWayland).
### Current behavior
The game process starts, sound can be heard, and keyboard input works (buttons
can be pressed), but the entire game window is black. The window is also not
fullscreen.
### Expected behavior
The game's intro videos should play, followed by the main menu, which should be
visible and interactive.
### Relevant logs, screenshots, screencasts etc.
*Attached are the following files:*
1. `TA.log`: Full Wine debug log captured with
`WINEDEBUG=+waylanddrv,+ddraw,+wined3d,+opengl,+seh`.
2. `system_info.txt`: Output of `inxi -Fxxxza`.
### System Details
- **Wine Version:** Custom build from source (also tested with Wine development
branch, same result)
- **Windowing System:** Mutter 48.3 (Wayland session)
- **Distribution:** Fedora 42
- **Graphics Driver:** Mesa 25.0.7
- **Kernel version:** 6.15.4
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https://bugs.winehq.org/show_bug.cgi?id=57439
Bug ID: 57439
Summary: FL Studio: many 3rd party plugins violently flash in
child windows
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lildebil.mgt(a)gmail.com
Distribution: ArchLinux
Created attachment 77436
--> https://bugs.winehq.org/attachment.cgi?id=77436
terminal log
As the title says, In FL Studio, many 3rd party vsts have flashing GUIs that
make them unusable and possibly hazardous to a select amount of people with
photosensitive epilepsy.
This only happens in FL Studio, likely due to how it handles plugin windows. In
other DAWs that let the window manager handle the plugin windows this does not
happen.
Side notes:
1. Most of the plugins with this issues are based on the JUCE framework
2. Whenever there is an option akin to "Disable OpenGL rendering" in the plugin
settings, turning it on will usually fix the flashing, but it is almost never
available.
Steps to reproduce:
1. Set the wineprefix to Windows 7, to avoid bug 57247
2. Download and install FL Studio 2024 Trial -
https://install.image-line.com/flstudio/flstudio_win64_24.1.2.4430.exe
3. Download and install one of the plugins with this problem (put .vst3 file
into C:\Program Files\Common Files\VST3) -
https://github.com/tobanteAudio/modEQ/releases/download/v0.4.0/modEQ-v0.4.0…
4. Scan and open plugin in a mixer track, drag plugin window or start audio
playback to see the issue.
I am using wine-staging 9.21 and proprietary Nvidia drivers
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http://bugs.winehq.org/show_bug.cgi?id=58433
Bug ID: 58433
Summary: entering sub-menus makes entire menu vanish behind
main window in FL Studio (virtual desktop mode)
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: cyrus.valkonen(a)gmail.com
Distribution: ---
When any menu is opened, such as "File ...", and then a nested sub-menu with
more menu options such as "New from template ..." is hovered (not clicked) with
the mouse to open it, the entire menu with sub-menu is suddenly rendered behind
the main window (z-index issue?).
Consequently the user can no longer open files and can no longer access a lot
of important menus in a lot of the DAWs functions, such as music sheet editor,
pattern editor, etc.
In Wine 8.1 this bug does not occur, and must have been introduced somewhen
after (my guess is version 9).
Please note that this issue does NOT relate to X11, because it happens with
"Emulate a virtual desktop" checked.
I tried many things to work around it, including monkey-patching Wine 10.11
source, but everything is unsuccessful. Please note due to issues with VSTs, FL
Studio needs very specific combos of NOT using DXVK, and not overriding
d3dcompiler_47 or dxgi with winetricks. But even if used it makes no
difference. There are NO OPTIONS in FL Studio that prevent this bug (such as
unchecking ultrasmooth mode or disabling window animations). Only regressing to
8.1 fixes the bug.
In the logs you will see two "TQuickPopupMenuWindow" being opened. The first is
the menu, the second is the sub-menu.
Many versions of FL Studio and Wine are affected by this. At least since FL 20
and Wine 9.
Sadly because of changes in Juce (used by many VSTs), a lot of new and critical
VST plugins now do require a very recent Wine version. Thus falling back to
Wine 8.1 is no longer viable.
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