http://bugs.winehq.org/show_bug.cgi?id=58587
Bug ID: 58587
Summary: Bioshock 1.0 demo crashes during HLSL shader
compilation
Product: vkd3d
Version: 1.16
Hardware: x86-64
URL: http://us.download.nvidia.com/downloads/nZone/demos/nz
d_BioShockPC.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 79113
--> http://bugs.winehq.org/attachment.cgi?id=79113
log
vkd3d:01a0:warn:vkd3d_shader_vwarning <anonymous>:200:7: W5300: Implicit
truncation of vector type.
vkd3d:01a0:warn:vkd3d_shader_vwarning <anonymous>:574:27: W5300: Implicit
truncation of vector type.
vkd3d:01a0:warn:vkd3d_shader_verror <anonymous>:717:3: E5013: Invalid semantic
'SV_ClipDistance'.
vkd3d:01a0:warn:vsir_parse Failed to parse shader.
vkd3d:01a0:warn:vkd3d_shader_vwarning <anonymous>:200:7: W5300: Implicit
truncation of vector type.
vkd3d:01a0:warn:vkd3d_shader_vwarning <anonymous>:574:27: W5300: Implicit
truncation of vector type.
vkd3d:01a0:warn:vkd3d_shader_vwarning <anonymous>:627:21: W5300: Implicit
truncation of vector type.
vkd3d:01a0:warn:vkd3d_shader_vwarning <anonymous>:639:55: W5300: Implicit
truncation of vector type.
vkd3d:01a0:warn:vkd3d_shader_verror <anonymous>:627:21: E5017: Aborting due to
not yet implemented feature: SM4 half3 multiplication expression.
vkd3d:01a0:warn:vkd3d_shader_verror <anonymous>:639:55: E5017: Aborting due to
not yet implemented feature: SM4 half3 multiplication expression.
vkd3d:01a0:warn:vkd3d_shader_verror <anonymous>:639:55: E5017: Aborting due to
not yet implemented feature: SM4 half3 addition expression.
vkd3d:01a0:warn:vkd3d_shader_verror <anonymous>:235:16: E5017: Aborting due to
not yet implemented feature: SM4 half3 multiplication expression.
vkd3d:01a0:warn:vsir_parse Failed to parse shader.
I have attached a full log.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44966
Bug ID: 44966
Summary: [ER: The Game] A style error occurred while verifying
the reading of the license agreement.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya(a)ilin.pp.ua
Distribution: ---
Created attachment 61088
--> https://bugs.winehq.org/attachment.cgi?id=61088
Screenshot
When installing the game, the possibility of accepting the license agreement is
conceived only if it is fully read (textarea should scroll to the bottom).
But in wine it does not work.
wine 3.5 openSUSE Tumbleweed
Game download: (registry don't need)
https://firedrop.com/4bfe735821e6bfcb or
http://www.theisozone.com/downloads/pc/windows-games/er---the-game (Black
Download button)
Patches: https://www.gamewatcher.com/games/er/downloads
0030:err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files
(x86)\\Common Files\\InstallShield\\Professional\\RunTime\\IsProBE.tlb" failed
with error 2
0030:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0030:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x33dd3c
L"M:\\data1.hdr"
0030:err:richedit:ReadStyleSheet skipping optional destination
0030:err:richedit:ReadStyleSheet skipping optional destination
0030:err:richedit:ReadStyleSheet skipping optional destination
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58490
Bug ID: 58490
Summary: MusicBee: tab dragging still does not work
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
Distribution: ---
Bug 52078 was solved thanks to the drag and drop helpers being stubbed, however
WINE still does not allow for tab dragging with MusicBee, so I'm adding it as a
separate bug report.
How to reproduce:
On MusicBee, attempt to drag a tab.
Expected behaviour:
MusicBee should allow me to drag the tab and drop it to move it.
Actual behaviour:
A prohibited cursor shows up and the tab is unable to be dragged.
Tested on WINE Staging 10.11 on Arch Linux
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58580
Bug ID: 58580
Summary: macOS clang: -msabi=ms unrecognized option... causes
x86_64-unix/*.a files to be missing. Cannot winegcc
cannot link agains libadvapi32 et al
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: matteo.ceruti(a)gmail.com
Created attachment 79102
--> http://bugs.winehq.org/attachment.cgi?id=79102
the patch for the configure-script that works for me
I had first reported this to macports but I think you should have a look at it
https://trac.macports.org/ticket/72792
Expected Behavior:
I like to continue to use winegcc and wineg++ on macOS x86_64 to compile
winelibs. In fact it worked with wine 9.0.
Actual Behavior:
winegcc says it cannot link against advapi32 and others and infact the files
such as libadvapi32.a are not in lib/x86_64-unix/ anymore.
I think this might be the case since this change:
https://github.com/wine-mirror/wine/commit/84d8a24af71d#diff-49473dca262eeab3b4a43002adb08b4db31020d190caaad1594b47f1d5daa810L1969
"Disable non-PE import libraries if compiler support is missing."
The -mabi-ms check is now done even if $PE_ARCHS exist which in my
understanding means we're crosscompiling PE code. The macport compiles with
clang and uses minGW to compile the PE code. But clang does not recognize and
no longer ignores the -mabi=ms option and in that case the configure-script now
sets DLLEXT from its initial value ".so" to "" which seems to cause the *.a
archive files to not being created/installed.
I've patched the configure-script so that DLLEXT is only set to "" in case
$PE_ARCHS is empty analogous to the fact that in that -mabi=ms not being
recognized is not reported as an error.
And I can create winelibs .exe.so and .dll.so just fine and load them from a
client *.exe.
I'd like to still use winegcc and wineg++ and the winelib feature on macOS. Is
this no longer possible? I guess linux using clang might experience the same.
This is my the patch that works for me on wine 10.12 (It's also attached):
https://github.com/matatata/macports-ports/blob/ff459f21995e6b6fceeacd51cea…
I'd appreaciate if you could take a look and clarify.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58581
Bug ID: 58581
Summary: Nirsoft siteshooter only produces "black" files
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Install Nirsoft Siteshooter 1.42 (https://www.nirsoft.net/utils/siteshoter.zip)
Use http://www.google.com as URL and "test.png" on desktop as local file and
run a screenshot
test.png is only a black png and no error is raised.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38774
Bug ID: 38774
Summary: Execute MS Excel 2007 macro crashes Excel
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florent.merlet(a)free.fr
Distribution: ---
Created attachment 51706
--> https://bugs.winehq.org/attachment.cgi?id=51706
Crash report of macro execution on Microsoft Excel 2007
The execution of a Excel Visual Basic Macro execution does not work when it is
compiled from Wine 1.6.2.
The compilation starts properly, and the window freezes after few seconds.
The macro tested works properly on windows 7.
There is no problem to modify, record the macro, and execute it from a MS
Windows 7 environment.
details :
Microsoft EXCEL 2007, installed
Windows 7 personal
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56326
Bug ID: 56326
Summary: GTR 2 FIA GT Racing Game (Steam) needs HLSL_IR_LOOP
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game GTR2 freezes and throws a fatal error if any race is started. The
problem can be worked around with native d3dx9 (specifically d3dx9_41.dll and
d3dx9_31.dll).
Previous bug reports about HLSL_IR_LOOP (#38583, #55083) maybe these could be
merged.
To reproduce:
- The included vcredist_x86.exe must be installed.
- Try to start any race. E.g. "Open Practice" or clicking "Start" after
choosing "Driving School".
- There might be an issue with the game complaining about low video memory. Not
a Wine issue but reported by Windows users too. To work around edit Config.ini
switch VIDEODRIVER=0 to VIDEODRIVER=1 and rerun the configuration tool.
This game was confusingly previously reported as working, but I don't think
this is a regression. The AppDB results are most likely from the older retail
version and not the Steam re-release.
Errors:
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:49:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:54:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:55:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:56:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2
012c:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x10400.
012c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:53:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:58:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:59:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:60:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:77:20: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:78:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_LOOP.
012c:err:d3dcompiler:D3DCompile2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58579
Bug ID: 58579
Summary: DS4 controller rage issue when running WINE
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yazan.n.ayash(a)gmail.com
Distribution: ---
I'm using WINE-TKG v9.21 on Batocera v41,
and I'm trying to run FIFA18 and it works nicely with fixed 60FPS.
but the issue that when using the DS4 controller wirelessly,
the range of the controller is too short,
while with batocera itself and the other emulators controller works pretty good
(with decent range).
I've tried to run some other x86 games on wine-10.12-x86 and it works fine,
and the controller works pretty good as well,
but tried to run the same x86 games on WoW64 build of wine,
I faced the same controller range issue,
when i connect the controller wired, it works fine,
but the issue is the blutooth range while wine is running,
kindly advice.
My H/W is the following,
Mini PC : Minisforum UM790 Pro , with Ryzen9 7940HS - 780m iGPU, 64GB of RAM
Bluetooth : Ugreen V5.3 USB Bluetooth Adapter , I'm using this one cause it has
better coverage (20M) .
Controller : DUALSHOCK 4 wireless PS4 controller
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.