http://bugs.winehq.org/show_bug.cgi?id=58741
Bug ID: 58741
Summary: Maintainer requests should only be submittable once
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=main
tainer&sState=queued&sTitle=Maintainer%20Queue
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Created attachment 79371
--> http://bugs.winehq.org/attachment.cgi?id=79371
Screenshot
A user can currently submit as many requests to maintain an application as they
want, effectively spamming the queue. There's no reason for there to ever be
more than one request per user per application (or version).
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http://bugs.winehq.org/show_bug.cgi?id=6254
--- Comment #94 from Alban Browaeys <prahal(a)yahoo.com> ---
(In reply to James McKenzie from comment #71)
> This bug has not been forgotten, but AJ wanted this function implemented in
> a different way that is correct. First EM_DISPLAYBAND must be implemented
> and then EM_FORMATRANGE. This is being investigated.
Hi James. Are there more details about what AJ envisioned that you could share
so as not to get lost? Or is implementing EM_DISPLAYBAND first, then
EM_FORMATRANGE, all there is to it?
(In reply to James McKenzie from comment #67)
> Also, I have been instructed by AJ to let this lie for a little while and come > back to it. The code is NOT correct to fix the problem.
> Mr. Smith has a .plan to implement a lot of the functionality within Richedit.
Do you know if these plans have been abandoned since?
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https://bugs.winehq.org/show_bug.cgi?id=52959
Bug ID: 52959
Summary: Some games are rendered in square instead fullscreen
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Some games (like Empire Earth: Gold, Commandos: Behind Enemy Lines) do not
render property. It renders only in top-left square (full game frame). Rest of
screen is black.
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http://bugs.winehq.org/show_bug.cgi?id=58706
Bug ID: 58706
Summary: Blood Fresh Supply / Doom 64 (KEX engine games) fail
to start when OpenGl API is selected (EGL backend)
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ---
Those games using the Kex Engine that support the Opengl renderer API fail to
start when the new experimental EGL opengl backend is used.
Such games are:
Blood - Fresh Supply
Doom 64
System Shock: Enhanced Edition
The error message that is shown on start:
kexPlatformApp::InitVideo: Failed to create window (No matching GL pixel format
available).
Other available renderers in those games (Vulkan and D3d11) work properly with
the new EGL backend.
wine-10.15-28-g7d26649f637
NVIDIA 580.82.09
X.Org X Server 1.21.1.18
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http://bugs.winehq.org/show_bug.cgi?id=58740
Bug ID: 58740
Summary: Alt keys not recognized on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
the Alt keys are not recognized on macOS. There is no input registered with
either Alt key. The Mac Cmd (https://en.wikipedia.org/wiki/Command_key) keys
instead register as Alt
Using KeyboardStateView (Windows keyboard on-screen viewer utility):
the left Cmd key registers as both:
* Left MENU key (key code 164)
* ALT key (key code 18)
the right Cmd key registers as both:
* Right MENU key (key code 165)
* ALT key (key code 18)
KeyboardStateView v1.00
homepage: https://www.nirsoft.net/utils/keyboard_state_view.html
download: https://www.nirsoft.net/utils/keyboardstateview.zip
sha256: b8ea99128e5ec854f3ce2596177687538f8d2b802943f35a223795d9452a0cd5
my system: macOS 11
tested with: Wine-stable 9.0, 10.0, Wine-devel 10.14
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http://bugs.winehq.org/show_bug.cgi?id=58729
Bug ID: 58729
Summary: various bugs in Jedi Knight - Dark Forces II Demo
(macOS)
Product: Wine
Version: 10.14
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
This is a new bug report following my previous bug report (bug# 58156). In the
previous bug report, the game Jedi Knight - Dark Forces II Demo could not
launch at all on macOS, with the following error:
> "err:module:loader_init "smackw32.DLL" failed to initialize, aborting"
As of Wine-devel 10.14, this game is now playabale again but only with
workaround and caveats.
(comments cross-posted as well in bug# 58156)
my system: macOS 11
game demo download page (choose Download this File > Agree > Jedi Knight
Demo.zip):
https://community.pcgamingwiki.com/files/file/1308-jedi-knight-dark-forces-…
sha256: 7bc013918cf79879a086a10c27306f2f3511852726f4b4a9fec09668ed221d18
----
To play the game, you have to launch the JEDI.EXE launcher app (not the
JKDEMO.EXE game app) and click "Play Jedi Knight Demo"...
After clicking "Play Jedi Knight Demo":
1. the game app will be launched to an all-black fullscreen and tries to change
the screen resolution
2. the game app will minimize itself to the macOS Dock after 1 to 3 seconds
3. the same error pop-up as in my first post will show up:
> Unable to start the Jedi Knight Demo game program. Try running JK.EXE where you installed the Demo directly. Also make sure you have the latest DirectX drivers installed on your system.
Clicking the minimized game app from the macOS Dock (grayscale Jedi icon) will
return the game app to fullscreen, with an all-black fullscreen and the intro
video music playing in the background.
Pressing Esc will skip the all-black intro video and correctly load the main
menu and the game is playable! Press the equals key to increase the game
viewport to fill the screen.
### NOTES:
1. if you choose "Cutscenes" from the main menu and press OK to play the Splash
movie (intro movie), it will now play correctly
2. if you switch out of (Cmd-Tab) and return to the game from:
* the all-black intro video (before pressing Esc to skip): the game
correclty returns to the all-black intro video
* the main menu: the main menu will now be all black, but the sounds still
play when clicking your mouse and pressing Esc
* the correctly-playing intro video from the Cutscenes menu: the game
returns to an all-black intro video, but if you skip it (Esc), the main menu
will display correctly
* gameplay: the game viewport will be all the way off-screen to the top of
the screen, meaning only the bottom 20% of the game can be seen (press the
equals key to increase the in-game viewport). If you press Esc the pause menu
still appears correctly
* the pause menu, activated for the first time from gameplay: the game
returns to an all-black pause menu, and pressing Esc returns the game viewport
being off-screen to the top as before
* the pause menu, activated for a second time from gameplay: the pause menu
correctly reappears, but after returning to gameplay, the game viewport is
still off to the top of the screen
3. if you close all macOS Terminal windows (which normally exits all wine
processes), the game app will still be running, but the error pop-up will be
killed. The game can be exited by force-quitting the wine processes in macOS
Activity Monitor or Force Quit dialog
I also bisected this with Wine-devel 10.12 and 10.13, and they both give the
same error as in my first post:
> "smackw32.DLL" failed to initialize, aborting
so this was fixed in Wine-devel 10.14
I am using the official WineHQ/Gcenx binary from Homebrew/GitHub:
https://formulae.brew.sh/cask/wine@develhttps://github.com/Gcenx/macOS_Wine_builds/releases/download/10.14/wine-dev…
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http://bugs.winehq.org/show_bug.cgi?id=58727
Bug ID: 58727
Summary: foobar2000 crash
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anezaki.yasuhiro(a)gmail.com
Distribution: ---
Created attachment 79336
--> http://bugs.winehq.org/attachment.cgi?id=79336
foobar2000 crash reports
foobar2000 crash
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http://bugs.winehq.org/show_bug.cgi?id=58592
Bug ID: 58592
Summary: Font substitution partially broken - regression
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zdenek.koprivik(a)post.cz
Distribution: ---
While trying to replace "Tahoma" with "Noto Sans Regular" (the default Plasma
desktop font), I've encountered an issue, where the font replacement does not
work in some cases. Since I'm migrating from a very old system with Wine 1.6.2,
I know that the font replacement used to work for the exact same binary and the
same UI elements.
I've set the following registry keys:
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows
NT\CurrentVersion\FontSubstitutes]
"Tahoma"="Noto Sans Regular"
"Segoe UI"="Noto Sans Regular"
"MS Shell Dlg"="Noto Sans Regular"
"MS Shell Dlg 2"="Noto Sans Regular"
The issue can be reproduced by opening the file dialog in the built-in registry
editor.
Running the built-in registry editor I've got the main font changed to "Noto
Sans Regular" as expected, but in the file open dialog for import, there is
still "Tahoma". When I'm browsing for directories, the font changes to "Noto
Sans Regular", but when an item is selected, the font changes back to "Tahoma".
Here is a short video showing the issue: https://imgur.com/a/l0BhsB8
This is only one example of the non-working substitution. The "Tahoma" is also
rendered on the buttons and almost everywhere around in the dialog. I'm using
the substitution mostly for MikroTik network equipment management apps (WinBox
and The Dude) to improve the readability. It is working fine when running the
exact same binaries on the old PC with Wine 1.6.2, but I can't get it to work
with the newest Wine.
The system is KDE neon User, Plasma 6.4.4, Wine 10.12 from the WineHQ PPA.
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https://bugs.winehq.org/show_bug.cgi?id=49780
Bug ID: 49780
Summary: wineconsole reports VT sequence support when it does
not
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 68092
--> https://bugs.winehq.org/attachment.cgi?id=68092
Demo application to reproduce the issue
Wineconsole does not support applications writing Virtual Terminal sequences
through the Console API. That's fine. However, when enabling the console
ENABLE_VIRTUAL_TERMINAL_PROCESSING mode on stdout with SetConsoleMode, no error
is returned, so the application has no way to detect whether VT sequences are
supported or not. This is documented in
https://docs.microsoft.com/en-us/windows/console/setconsolemode.
The port of Turbo Vision at https://github.com/magiblot/tvision is affected by
this. When using the Console API, Turbo Vision prefers VT sequences over
SetConsoleCursorPosition/SetConsoleTextAttribute for code reusability and
performance. Nevertheless, it can fall back to the latter method when
SetConsoleMode fails to enable either ENABLE_VIRTUAL_TERMINAL_PROCESSING or
DISABLE_NEWLINE_AUTO_RETURN. Since SetConsoleMode does not return error on
wineconsole, garbage is shown instead of a colorful interface.
STEPS TO REPRODUCE
To reproduce the issue on Turbo Vision:
(A) - Using the attached 'tvdemo.exe'
1. Run the application on wineconsole. You should see a black-and-white
background and escape sequences drawn on the console.
2. Press Alt+F, then D. You should see the command prompt, and the message "VT
enabled" at the top, which demonstrates the issue in SetConsoleMode.
(B) - Compiling from source code (requires up-to-date CMake and MSVC).
1. Insert the following code after line 63 in source/linux/win32con.cpp
(https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…):
```
if (supportsVT)
cerr << "VT enabled" << endl;
else
cerr << "VT not enabled: " << GetLastError() << endl;
```
2. Follow the build instructions at
https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…
3. Follow the steps in (A).
EXPECTED BEHAVIOUR
On Windows, support for VT sequences can be disabled by turning on the "Legacy
Console" mode. If tvdemo.exe is ran in these conditions, the interface is
displayed properly. If entering the command prompt by pressing Alt+F, then D,
the message "VT not enabled: 87" is displayed (error 87 stands for
ERROR_INVALID_PARAMETER), which is what should be shown on wineconsole as well,
since it clearly does not support VT sequences.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=51230
Bug ID: 51230
Summary: winecfg: Graphics tab - Per application settings don't
work
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
"Wine can mimic different Windows versions for each application. This tab is
linked to the Libraries and Graphics tabs to allow you to change system-wide
or per-application settings in those tabs as well."
>From this I understand that it should also be possible to also set the DPI or a
virtual desktop per application. Unfortunately, this does not work.
For example:
winecfg
Applications tab -> Add application -> "notepad.exe"
(select notepad.exe)
Graphics tab -> Select "Emulate a virtual desktop"
(click "Apply" and "OK")
wine notepad.exe
Now I expect notepad to run in a virtual desktop.
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