https://bugs.winehq.org/show_bug.cgi?id=51797
Bug ID: 51797
Summary: Input lag with controller in Wine 6.18
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lemonzest(a)gmail.com
Distribution: ---
Hiya
I am noticing quiet noticeable controller input lag with Wine 6.18
I have tried many games (Foregone/Dead Cells/Shantae Half Genie Hero/Mighty
Switch Force Collection/Tales of Zestiria) and they all behave the same.
Analog controls are responsive but face buttons and directional pad are lagged
or missed, I'm talking like 1-2 seconds!
I have tried wine control joy.cpl and the tests are fine, analog fast and
buttons/dpad are instant, it is only in games where I am experiencing this
lagged input.
I am using a PDP Afterglow Wired Xbox One Controller and prior to this was fast
and responsive (tho was a hiccup with Wine 6.17)
Thank you for your help
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https://bugs.winehq.org/show_bug.cgi?id=49887
Bug ID: 49887
Summary: "EA Desktop" installer fails.
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dereklesho52(a)Gmail.com
Distribution: ---
I spent some time looking into why this fails, and there's a couple of
problems.
1) The installer text fails to display, so you can't see what it's telling you
during installation, for instance how windows 7 (at-least SP1) is unsupported.
2) After a few seconds of installing the installer silently exits, this is due
to a custom action with the function name "InitializeSession" fails, with a
different return code every time. Maybe it relies on stack memory being zeroed
out, I'm not sure.
3) Treating the action failure as a success gets us a bit further, they start
their service, which seems to crash during initialization. I'm looking at this
now.
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https://bugs.winehq.org/show_bug.cgi?id=47387
Bug ID: 47387
Summary: Victor Vran has no sound
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: lemonzest(a)gmail.com
Distribution: ---
Hiya
I have the GOG version of Victor Vran, I installed the windows version in both
Wine and Wine Staging versions 4.9/4.10 on Fedora 30 amd64 in both 32bit and
64bit prefixes and none have sound of any kind, I get the following in the logs
for that game
XAudio2Create failed: 800401f0
Any other logs needed just ask.
Many thanks
Lemonzest
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https://bugs.winehq.org/show_bug.cgi?id=51105
Bug ID: 51105
Summary: Diablo 2: Resurrected (D2R) stays black
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 69969
--> https://bugs.winehq.org/attachment.cgi?id=69969
Log Without Proton
The modernised Diablo2 Resurrected version does not show any graphics apart
from a small rendered mouse cursor.
You hear the sound and music being played in the background though.
It also doesn't immediately hang up and crash but you don't see either the menu
nor the game world.
I tried with 6.7-staging , once without and once with the proton 2.2 d3d12 dll
installed to figure out where the problem is.
The only difference is in the logoutput on the terminal, but they both fail to
show the game.
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https://bugs.winehq.org/show_bug.cgi?id=42434
Bug ID: 42434
Summary: Gamepad listed twice
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
Created attachment 57270
--> https://bugs.winehq.org/attachment.cgi?id=57270
Example program enumerating the same device twice.
The gamepads seem to be listed twice by DiectInput.
The problem manifests itself in Lego games (eg. "Lego the Hobbit" and "Lego
Star Wars Episode 7"). The same gamepad is exposed twice and is thus used for
both players: the same gamepad controls both players and it is not possible to
play single player.
A quick workaround is to use `rm /dev/input/js*`.
AFAIU, the problem is that both the /dev/input/eventX and the /dev/input/jsX
device of the gamepad are enumerated. You'll find in attachement a program
which demonstrates the issue:
Thrustmaster Dual Trigger 3-in-1 (event)
({B323044F-0000-0000-0000-504944564944}) -- Thrustmaster Dual Trigger 3-in-1
(event) ({9E573EDA-7734-11D2-8D4A-23903FB6BDF7})
Thrustmaster Dual Trigger 3-in-1 (js)
({B323044F-0000-0000-0000-504944564944}) -- Thrustmaster Dual Trigger 3-in-1
(js) ({9E573ED9-7734-0000-8D4A-23903FB6BDF7})
Using Wine 2.1 on Debian testing with Linux 4.9.0.
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https://bugs.winehq.org/show_bug.cgi?id=41080
Bug ID: 41080
Summary: Need For Speed Most Wanted 2005 not working after
upgrade from Ubuntu 14.04 to 16.04
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: naheelazawy(a)gmail.com
Distribution: ---
Created attachment 55265
--> https://bugs.winehq.org/attachment.cgi?id=55265
backtrace
The game was working great on Ubuntu 14.04 but now after upgrading to 16.04 it
just doesn't work. And by the way, I tried various versions of wine and nothing
worked so far.
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https://bugs.winehq.org/show_bug.cgi?id=51863
Bug ID: 51863
Summary: QuantumClient.exe from Raymarine SDK needs
dhcpcsvc6.dll
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70775
--> https://bugs.winehq.org/attachment.cgi?id=70775
Terminal output
Unfortunately, this software is not publicly available.
$ sha256sum InstallQuantumSDK.exe
b7129e856fb9e012e6e4d4b49d643cf0454280a1e9a358ef2a3891bd957d939c
Output of `wine 'C:\Raymarine\QuantumSDK\Output\Release_x64\QuantumClient.exe'`
is attached.
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https://bugs.winehq.org/show_bug.cgi?id=51583
Bug ID: 51583
Summary: win16 applications crash due to "visual styles"
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split off from bug 51564.
Issue is with
commit f304b2ae23bb537029fe51983f060f680de66a12
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Fri Jun 11 10:05:33 2021 +0800
winevdm: Enable visual styles.
Download attached.
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http://bugs.winehq.org/show_bug.cgi?id=34297
Bug #: 34297
Summary: Allow reconnecting to disconnected joysticks
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45660
--> http://bugs.winehq.org/attachment.cgi?id=45660
Proof-of-concept patch
Currently, if a joystick is disconnected and then reconnected (because the
cable is pulled out, for example), Wine acts as though the joystick is present
but stuck at the last state it reported, and it fails to report any subsequent
changes in device state, which is an arguably suboptimal user experience.
The attached patch (against 1.7.0) changes the Linux evdev driver to attempt to
reopen a joystick device after a read fails. This patch uses the simple
heuristic of "if it's on the same device file and has the same name, it's the
same joystick", which means (1) it won't reconnect if the device file changes
and (2) it could falsely reconnect if there are multiple input devices with the
same name, but it works for simple circumstances.
Naturally, one could iterate over all possible input devices to try and find
the device, but that could be fairly expensive to do on every poll operation,
and it would probably involve concurrency issues relating to checking whether
the device is already known as a different joystick. In the long run, it might
be better to monitor the /dev/input directory for added and removed devices
(perhaps using inotify) and use those events to handle reconnection.
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https://bugs.winehq.org/show_bug.cgi?id=51892
Bug ID: 51892
Summary: Program DSP-408.exe returns Assertion Failed error in
afxwin1.ini line 418
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mdeixler(a)sbcglobal.net
Distribution: ---
Created attachment 70839
--> https://bugs.winehq.org/attachment.cgi?id=70839
backtrace test as reported.
Trying to tun DSP-408.exe (control program for ausdio device found here:
https://www.parts-express.com/Dayton-Audio-DSP-408-4x8-DSP-Digital-Signal-P…
(Manuals and Resources))
Program returns error:
Debug Assertion Failed!
Program ~path\DSP-408.exe
File: afxwin1.ini
Line 418
For information on how your program can cause an assertion failure see the
Visual C++ documentation on asserts
Backtrace attached.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=51749
Bug ID: 51749
Summary: Wine 6.17 fails to build under Slackware64 Current
with multilib
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: ozan.turkyilmaz(a)gmail.com
Regression SHA1: abb17573ce52274387ff6e4d5015d5212f215321
Distribution: Slackware
Wine 6.17 does not build under Slackware64 Current under multilib. I was able
to build Wine 6.15 fine.
Build error is below:
tools/winegcc/winegcc -o dlls/avicap32/avicap32.so --wine-objdir . -m32
-fno-PIC -Wl,-z,notext \
-fasynchronous-unwind-tables -munix -shared dlls/avicap32/v4l.o -lntdll
libs/port/libwine_port.a \
-Wl,--subsystem,unixlib -ldl
/usr/bin/ld: cannot find -lntdll
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/32/gcc failed
make: *** [Makefile:9493: dlls/avicap32/avicap32.so] Error 2
git bisect outcome is below:
abb17573ce52274387ff6e4d5015d5212f215321 is the first bad commit
commit abb17573ce52274387ff6e4d5015d5212f215321
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Wed Sep 1 15:56:46 2021 -0500
avicap32: Build with msvcrt.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/avicap32/Makefile.in | 7 ++-
dlls/avicap32/avicap32_main.c | 135 ++++++++---------------------------------
dlls/avicap32/unixlib.h | 33 ++++++++++
dlls/avicap32/v4l.c | 137 ++++++++++++++++++++++++++++++++++++++++++
4 files changed, 201 insertions(+), 111 deletions(-)
create mode 100644 dlls/avicap32/unixlib.h
create mode 100644 dlls/avicap32/v4l.c
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https://bugs.winehq.org/show_bug.cgi?id=42695
Bug ID: 42695
Summary: PoE fail to start when launching with dx11 enabled
Product: Wine-staging
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gufideg(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57663
--> https://bugs.winehq.org/attachment.cgi?id=57663
console output
I get an error from Poe that says:
"Failed to retrive IDXGIFactory from adapter": In
source code file: ..\Device
\D3D11\DeviceD3D11.cpp at line 336,
Processing file: Failed to retrive IDXGIFactory
from adapter
Error: E_NOINTERFACE
Description:
Message:
Then I click OK and the game closes.
Works nicely with dx9 and dx9 ex
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https://bugs.winehq.org/show_bug.cgi?id=49296
Bug ID: 49296
Summary: ZWCAD 2020: cannot select the installation folder; the
program doesn't start.
Product: Wine
Version: 5.9
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depositmail(a)mail.ru
Created attachment 67300
--> https://bugs.winehq.org/attachment.cgi?id=67300
Cannot select the installation folder.
Hi,
I tried to install the perfect program for drawing ZWCAD (a complete
replacement for AutoCAD).
At first, I couldn't select the installation folder (screenshot attached). But
this is still half the trouble (the program is installed in the default
folder).
Then the program refused to start (log file attached).
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https://bugs.winehq.org/show_bug.cgi?id=38696
Bug ID: 38696
Summary: Messy screen in DxTex.exe
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 51621
--> https://bugs.winehq.org/attachment.cgi?id=51621
messy screen with wine-hq
Steps to reproduce:
Start DxTex.exe that is included in DirectxSDK available for download from
https://www.microsoft.com/en-us/download/details.aspx?id=6812
1. New texture. Settings default
2. Open onto this surface and choose any graphic file.
3. see...
With wine-stage the screen is good.
To be sure: I used unmodified sources on wine-hq and wine-stage. There are no
my patches at all.
All settings are the same, just changed wine prefix.
The logs difference is probably in this line
----
fixme:win:EnumDisplayDevicesW ((null),0,0x33f42c,0x00000000), stub!
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https://bugs.winehq.org/show_bug.cgi?id=51570
Bug ID: 51570
Summary: Tetris (16bit) has regressions in gdi32
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First, work around bug 51564.
Starting with 340a445289ed5777bfc177336fb6e315dfda273c, the program gets more
and more graphical glitches. In the current git tree (and wine-6.14) it's
completely black and broken.
Sadly those changes don't revert cleanly, so I can't test that.
Download available,
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https://bugs.winehq.org/show_bug.cgi?id=50607
Bug ID: 50607
Summary: Ghostrunner hangs when exit from Echoes level
Product: Wine-staging
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69292
--> https://bugs.winehq.org/attachment.cgi?id=69292
terminal output wine-staging-6.1.r2.g32b29ad4.log
Not sure if the problem is specifically related to Gstreamer, the
`mfplat-streaming-support` patchset, or opens the problem in Wine itself.
The game freezes, if you load the level, wait until the video on the first
billboard will be played 1 time (for this one it is 22 seconds and the zone
with it is close enough to the starting point, so that the video starts playing
almost immediately. You can try to rely by the in-game timer or verbose
terminal output), and then try to end/leave the zone (continue the game by
going to Cybervoid or exit to the Main menu).
I did some tests and found that using Wine + `mfplat-streaming-support` from
Staging is enough to reproduce the problem.
Inside the game, videos on billboards are played only 2 times (I'm not sure if
this is correct because in this case, you will not even have the opportunity to
see them, while you get to them in the game way), but despite the fact that the
video is repeated a second time, the game will definitely freeze if you tried
to exit at that moment or when it finishes showing the video a second time and
stops.
So, the minimal steps for repro:
1. will load into the Echoes level.
2. do not move and wait until the in-game timer (lower right corner) is more
than 23 seconds.
3. press Esc and exit to the Main menu.
I'm attachig some (add +timestamp,+tid,warn+mfplat and GST_DEBUG="3") terminal
output
timestamp 330.821 - loading on the level
timestamp ~332-354 - this 22 seconds video (PROPAGANDA_FLASH6.mp4) (already
after 354 the game definitely will be freeze if try exit)
timestamp 372.887 - exit to the Main menu and hang
also at the beginning the game plays 2 intro videos
gstreamer: 1.18.3 (patched for mfplat-streaming-support)
wine version: wine-staging-6.1.r2.g32b29ad4
game version: 0.32091.426
(I suppose it is possible to shorten or replace the video if the wait 22
seconds is too long for the terminal output)
I also found that removing Ghostrunner/Content/Movies/LA/PROPAGANDA_FLASH6.mp4
(first billboard)
Ghostrunner/Content/Movies/LA/PROPAGANDA_ANIM_DRONE2M.mp4 (it video for second
billboard what is next on this level) - helps as workaround.
(I was able to finish the whole game, after deleting these two files. There
were no more such problems with video on billboards at other levels.)
It also seems that the game does not swear at the substitution of these video
files, so I tried:
- replace video with a adjacent file from the same directory.
- compress video with cfr=28 (file size less than 2MB)
-
https://github.com/ValveSoftware/wine/commit/3af15c54a6d8c781cbe32faa61b274…
- delete audio stream.
but none of this seems to help.
I only have the Epic Games Store version of the game. (the launcher requires:
WINEDLLOVERRIDES="libglesv2=d" wine64 EpicGamesLauncher.exe -opengl
-SkipBuildPatchPrereq)
Also to fully complete the game, in addition to mfplat-streaming-support, I had
to use esync and vkd3d-proton (third-party dll). But I managed to reproduce the
problem also on wined3d (dx11 mode) (but this is complicated by the fact that
textures are not rendered on wined3d (opengl) so wined3d (vulkan) will
sometimes be preferable because he has no such problem) and on dxvk
(third-party dll).
Please check it.
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https://bugs.winehq.org/show_bug.cgi?id=40658
Bug ID: 40658
Summary: Joystick POW hat switch rotated for JOYDEVDRIVER=(js)
while JOYDEVDRIVER=(event) is Ok
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: otty(a)gmx.net
Distribution: ---
I have a Saitek AV8R-01 joystick with a POV hat switch.
When using the JOYDEVDRIVER=(event) device (dinput/joystick_linuxinput.c), the
orientation is Ok both in the Wine Control Panel (control.exe) Joystick test
POV area and in the games, i.e when moving the hat switch horizontally to the
right the indicator moves towards the right, when moving the hat switch
vertically up, the indicator moves up.
Hoever the JOYDEVDRIVER=(js) device (dinput/joystick_linux.c) has its
orientation mixed up:
* when moving the hat switch horizontally to the right the indicator moves
down.
* when moving the hat switch vertically up, the indicator moves left.
This happens on wine-1.9.9 on Ubuntu 14.04 (LTS) installed from
http://ppa.launchpad.net/wine/wine-builds/ubuntu trusty main, but is also
present in earlier versions, e.g. 1.6.1
Unfortunately I need to use the (js) device as I cannot get the game to
recognise the rudder and thrust axes with the (event) device.
(BTW, does the (event) device recognize the
[HKEY_CURRENT_USER\Software\Wine\DirectInput] registry key in the same way as
teh (js) device?)
BR,
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https://bugs.winehq.org/show_bug.cgi?id=44590
Bug ID: 44590
Summary: incorrect rendering in The Witness (ATOC?)
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: notasas(a)gmail.com
Distribution: ---
Created attachment 60571
--> https://bugs.winehq.org/attachment.cgi?id=60571
bad rendering
The Witness is still not rendering correctly in some cases (as of
7be8beab68c5):
- objects in the water reflections are missing transparencies regardless of
MSAA
- all objects are missing transparencies with MSAA off
perhaps these problems are related.
Here is d3d apitrace (different from screenshot, can make a better one if that
helps):
https://drive.google.com/file/d/1fFCVytDdybsVgZqiTIKS5XseegIO5yzc/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=42191
Bug ID: 42191
Summary: Diablo 3 2.4.3 was unable to initialize D3D
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: nfamail(a)gmail.com
Distribution: ---
Created attachment 56824
--> https://bugs.winehq.org/attachment.cgi?id=56824
Diablo 3 Debug Log
When I try to run the game in 64 bit after that I get the grey screen and the
error creating d3d. Click ok a couple of times and it then gives you the
option to retry/cancel and will do nothing. If you go to the battle.net app
and go to game settings and change it to "Open game with 32-bit version
instead" it will open just fine...
Winehq 2.0-rc4
Ubuntu 16.04 64bit (latest updates)
Intel® Core™ i7-4510U CPU @ 2.00GHz × 4
GeForce 840M/PCIe/SSE2
Battle.net 1.6.0.8265 (2.9.2.5362)
Diablo 3 2.4.3.42934
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http://bugs.winehq.org/show_bug.cgi?id=21564
Summary: warning forever ignores keyboard input after
losing/regaining focus
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www18.big.or.jp/~hikoza/Prod/index_e.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Steps to reproduce:
* Install Warning Forever from the linked website.
* Start the program by running c:\wf\wf.exe. (The installer does not create a
shortcut. This is the same on Windows.)
* Select "Window mode".
* Verify that the 'z' key can be used to make selections in the menu.
* Switch to another window.
* Switch back to Warning Forever window.
* Verify that keyboard input no longer works.
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http://bugs.winehq.org/show_bug.cgi?id=22369
Summary: A child window without WS_EX_MDICHILD style should not
be tiled by the WM_MDITILE message.
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.m.winehq(a)gmail.com
In user32/mdi.c
-> MDITile
-> #L763(wine-1.1.42) for-loop "remove all the windows we don't want",
the windows without WS_EX_MDICHILD window style should be also removed from
win_array.
MDICascade is also.
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http://bugs.winehq.org/show_bug.cgi?id=24352
Summary: Virtual desktop does not respect modeless child window
Z-order
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: multitude(a)internode.on.net
1. Run 'winecfg' and ensure the 'Graphics -> Emulate a virtual desktop' option
is off.
2. Press the OK button to apply any changes and close 'winecfg'.
2. Run 'wine notepad' and search for text (Ctrl-F).
3. Leaving the 'Find' window open, mouse click the main 'Notepad' window.
CORRECT RESULT: The 'Notepad' window becomes active, the 'Find' child window
becomes inactive and remains in front of the main 'Notepad' window.
4. Exit 'notepad', run 'winecfg' and enable the 'Graphics -> Emulate a virtual
desktop' option.
5. Press the OK button to apply the change and close 'winecfg'.
6. Run 'wine notepad' again and search for text (Ctrl-F).
7. Leaving the 'Find' window open, mouse click the main 'Notepad' window.
INCORRECT RESULT: When the 'Notepad' window becomes active the 'Find' window
disappears behind the 'Notepad' window.
Confirmed in Wine 1.3.2 and Wine 1.2.
Bug found when testing Chessmaster Grandmaster Edition.
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https://bugs.winehq.org/show_bug.cgi?id=39640
Bug ID: 39640
Summary: taskmgr: "End Process Tree" is unimplemented
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Wine's Taskmgr tool offers to terminate all the processes in a process tree
(End Process Tree) but that function is in fact not implemented. More precisely
it does the exact same thing as 'End Process', i.e. it kills the specified
process but not its children.
As proof, compare the implementation of ProcessPage_OnEndProcessTree() with
ProcessPage_OnEndProcess() in programs/taskmgr/endproc.c. Both functions are
identical.
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http://bugs.winehq.org/show_bug.cgi?id=36901
Bug ID: 36901
Summary: king of dragon pass shows UI elements like a File menu
and scroll bars
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silviucc(a)gmail.com
Created attachment 49019
--> http://bugs.winehq.org/attachment.cgi?id=49019
debug log
When running King of Dragon Pass, the game should display a fullscreen window
but it also draws window chrome like a File menu entry and the menu bar (if not
run in an emulated desktop mode) and scroll bars (does not matter if emulated
desktop or not)
There is a demo/tour of the game that can be downloaded from the creators of
this game which has the same issue:
http://a-sharp.com/files/KoDP-Tour.exe
Created a log file with WINEDEBUG=+win,+x11drv,+event
Picture of broken game UI:
https://dl.dropboxusercontent.com/u/3371527/kodp_wine.png
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http://bugs.winehq.org/show_bug.cgi?id=26723
Summary: Dragon Age Ultimate Edition installer rejects second
disc
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Dragon Age Ultimate Edition's installer runs fine until you
get to the second disc prompt. When you put in the second disc,
wait for it to mount, and click the installer's "Retry" button,
the game thinks for a moment... then ejects the disc, and puts
up the insert disc prompt again.
A +file log of the stuff after inserting the second disc shows:
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll",0x33f0e0,0x33f0f4,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll" 520 0x33ee10 0x33f0f4)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll",0x33ed00,0x33ed14,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll" 520 0x33ea30 0x33ed14)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll",0x33f0e0,0x33f0f4,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll" 520 0x33ee10 0x33f0f4)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll",0x33ed00,0x33ed14,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll" 520 0x33ea30 0x33ed14)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll",0x33f0e0,0x33f0f4,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll" 520 0x33ee10 0x33f0f4)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll",0x33ed00,0x33ed14,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll" 520 0x33ea30 0x33ed14)
trace:file:DeviceIoControl (0xb8,2d480c,(nil),0,(nil),0,0xeddb98,(nil))
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll",0x33f0e0,0x33f0f4,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll" 520 0x33ee10 0x33f0f4)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll",0x33ed00,0x33ed14,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll" 520 0x33ea30 0x33ed14)
trace:file:DeviceIoControl (0xb8,2402c,0xedd7de,2,0xedd7e0,24,0xedd7d8,(nil))
trace:file:DeviceIoControl (0xb8,2d4808,(nil),0,(nil),0,0xeddb98,(nil))
One funky detail: both disc1 and disc2 have the same volume label
(the guy at EA who made the masters wasn't thinking straight, I guess).
I sure hope this isn't confusing the operating system.
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http://bugs.winehq.org/show_bug.cgi?id=33362
Bug #: 33362
Summary: Dragon Age Origins texture replaced by black
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 44138
--> http://bugs.winehq.org/attachment.cgi?id=44138
Screenshot of texture bug
I tried Dragon Age Origins with a lot of different Direct3D settings in wine
registry, but still one problem remaining : textures are sometimes replaced by
black shapes, like missing texture...Sometimes it's only the armors or cloth
from vendors or characters who are replaced by black but sometimes it's like 50
% the game textures.
Currently using wine 1.5.27 and Dragon Age Origins 1.5
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https://bugs.winehq.org/show_bug.cgi?id=40029
Bug ID: 40029
Summary: Dragon Naturally Speaking 13 crashes during creation
of user profile
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 53478
--> https://bugs.winehq.org/attachment.cgi?id=53478
Terminal output on Wine 1.9.1
Steps to reproduce:
1) remove ~/.wine
2) winetricks -q vcrun2010 msxml4 dotnet452 corefonts vcrun2010
3) install DNS 13
4) wine natspeak.exe
5) wait for first crash (it isn't very dangerous)
6) in new window press next
7) get to the point where you select your region and accent
8) press next
Behaviour:
Crash
Expected behaviour:
No crash
Additional info:
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https://bugs.winehq.org/show_bug.cgi?id=4666
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #60 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with vanilla wine-6.19?
I would try by myself but 1.9G is too much for my slow connection.
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https://bugs.winehq.org/show_bug.cgi?id=44448
Bug ID: 44448
Summary: Amazon Dragon Naturally Speaking Home 13 downloader
crashes on install
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dgunter(a)gmail.com
Distribution: ---
Created attachment 60390
--> https://bugs.winehq.org/attachment.cgi?id=60390
Backtrace of crash
Amazon's Dragon Naturally Speaking Home 13 downloader (from the purchased
software page) crashes with Unhandled exception: page fault on read access to
0x00000000 in 32-bit code.
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https://bugs.winehq.org/show_bug.cgi?id=43855
Bug ID: 43855
Summary: Crash while opening Final Dragon Chronicle
Product: Wine
Version: 2.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: howard.no1(a)163.com
Created attachment 59416
--> https://bugs.winehq.org/attachment.cgi?id=59416
Backtrace
Crash while starting
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https://bugs.winehq.org/show_bug.cgi?id=44876
Bug ID: 44876
Summary: Dragon's Dogma Online: stutters after running for
awhile
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BrandonDSchumann(a)gmail.com
Distribution: ---
After running the application for awhile, it will stutter to a halt; restarting
the application fixes it. The stuttering feels like 1-2 fps; the application
usually runs at 60 fps otherwise with my hardware.
The earliest wine version I tested was 3.3, the issue still exists in 3.5.
Distribution: Arch Linux x86-64
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https://bugs.winehq.org/show_bug.cgi?id=43148
Bug ID: 43148
Summary: Display unsynchronized with audio on Dragon's Dogma
Dark Arisen
Product: Wine
Version: 2.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
The game is suffering of a video lag, everything in the game is shown with a
few seconds too late but the sound is correctly synchronized with my actions.
When I press "I" to open inventory, I will hear the inventory sound immediatly
but it will be displayed a few seconds later. When I jump, I'll hear my guy
jump but will only see him jump way later... Everything is lagged, it's not a
control issue, it's a display lag which make the game totally unplayable.
I'm on Staging 2.7
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https://bugs.winehq.org/show_bug.cgi?id=42881
Bug ID: 42881
Summary: Dungeon & Dragons online (DDO) directx11 render faults
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: relaxcold(a)gmail.com
Distribution: ---
Created attachment 58003
--> https://bugs.winehq.org/attachment.cgi?id=58003
screenshoot showing render problem with directx11 in ddo
When using directx11 in Dungeons & Dragons online, many parts are now starting
to work, but there is still some problems with the rendering of e.g. the floor
as shown on the attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=24164
Summary: Wine is not data-race detector friendly
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bart.vanassche(a)gmail.com
Running Wine under a data-race detector triggers huge numbers of data-race
reports on Wine functions. This makes it impossible to analyze data races in
application that are running under Wine with Valgrind. An example (Valgrind
trunk r11292):
$ valgrind --trace-children=yes --vex-iropt-precise-memory-exns=yes
--gen-suppressions=all --tool=drd --show-confl-seg=no wine notepad
[ ... ]
==1331== Conflicting store by thread 1 at 0x7f00006c size 4
==1331== at 0x476BD36: RtlEnterCriticalSection (in
/usr/lib/wine/ntdll.dll.so
)
==1331== by 0x47811DC: RtlAllocateHeap (in /usr/lib/wine/ntdll.dll.so)
==1331== by 0x4B44408: scmdatabase_autostart_services (in
/usr/lib/wine/servi
ces.exe.so)
==1331== by 0x4B45C9E: main (in /usr/lib/wine/services.exe.so)
==1331== Allocation context: unknown.
[ ... ]
==1331== Conflicting load by thread 1 at 0x7f000128 size 4
==1331== at 0x477C80F: list_next (in /usr/lib/wine/ntdll.dll.so)
==1331== by 0x477EF7E: HEAP_FindFreeBlock (in /usr/lib/wine/ntdll.dll.so)
==1331== by 0x47812D6: RtlAllocateHeap (in /usr/lib/wine/ntdll.dll.so)
==1331== by 0x4B44408: scmdatabase_autostart_services (in
/usr/lib/wine/services.exe.so)
==1331== by 0x4B45C9E: main (in /usr/lib/wine/services.exe.so)
==1331== Allocation context: unknown.
[ ... ]
==1331== Conflicting load by thread 1 at 0x7f0047e0 size 4
==1331== at 0x477C7EC: list_remove (in /usr/lib/wine/ntdll.dll.so)
==1331== by 0x478138D: RtlAllocateHeap (in /usr/lib/wine/ntdll.dll.so)
==1331== by 0x4B44408: scmdatabase_autostart_services (in
/usr/lib/wine/services.exe.so)
==1331== by 0x4B45C9E: main (in /usr/lib/wine/services.exe.so)
==1331== Allocation context: unknown.
[ ... ]
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https://bugs.winehq.org/show_bug.cgi?id=38761
Bug ID: 38761
Summary: Notation Software installation fails when Program
Installation Folder is modified
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 51696
--> https://bugs.winehq.org/attachment.cgi?id=51696
Comparison of Windows and Wine installation
Hi Wine team,
we at Notation Software use VS2010 installer.
When the user modifies the standard Program Folder (target folder C:\Program
Files (x86)) a new folder called "TempFolder" is created in the Program Folder
and all temporary installation files go into that new folder. But the current
temp folder setting for the installing user is still valid.
As a result the installation fails because the temp files are not installed in
the users's temp folder but in that newly created folder which is called
"TempFolder". Definitely this new folder "TempFolder" isn't the real temp
folder.
Please see in the attached zip the files and according explanation:
(1) VS2010 Installer configuration
file "VS2010_configuration_of_installation_folders.png"
Comparison of the installation on Windows with the installation on Wine
(2) How the files end up on OpenSuse
file "Folder_Setup_after_Installation_on_Wine.png"
As a workaround we give our customers the advice not to change the Program
Folder. Then all works fine.
If siomeone wants to try that scenario our trial version can be downloaded from
http://www.notation.com/DownloadComposerTrial.php
Please modify the standard installation folder according to the screen shots
(1), (2)
We see this wrong behaviour in all Linux versions of Wine 1.7.44 and Mac from
Winebottler (Wine 1.7.37)
Best regards,
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=41624
Bug ID: 41624
Summary: choosing windows version in winecfg seems incomplete
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h.c.croon(a)hccnet.nl
Distribution: ---
Created attachment 55983
--> https://bugs.winehq.org/attachment.cgi?id=55983
log file attemp to run XperiaCompanion.exe
I tried to use xperiacompanion.exe installation program under Wine (Ubuntu
16.04, AMD A10-7850K). I choose Windows 10, Windows 8 and Windows 7
subsequently. Error message: Program works only under Windows 7 or higher.
In log file: "Burn v3.10.3.3007, Windows v5.2 (Build 3790: Service Pack 2)" and
"Condition 'VersionNT >= v6.1' evaluates to false.".
So, what does WINE offer when you choose a Windows version?
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https://bugs.winehq.org/show_bug.cgi?id=7902
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #33 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-6.19?
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https://bugs.winehq.org/show_bug.cgi?id=46425
Bug ID: 46425
Summary: It's software for AutoCad 2016 Mac version. Can not be
installed, because of problems i added below as
attachment.
Product: Wine
Version: 4.0-rc5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: pedja97(a)live.com
Created attachment 63199
--> https://bugs.winehq.org/attachment.cgi?id=63199
Showed problem in textual form
It's software for AutoCad 2016 Mac version. Can not be installed, because of
problems i added below as attachment.
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http://bugs.winehq.org/show_bug.cgi?id=18175
Summary: AutoCAD 2008: Pop menu in Text Formating doesn't work
correctly
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20643)
--> (http://bugs.winehq.org/attachment.cgi?id=20643)
Image showing popup menu
I'm using wine-1.1.19-271-g0a42190 (compiled using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is that when i want to go with mouse pointer below first separation
line of popup menu then this popup menu disappears and I cannot choose anything
below this separator.
I can navigate below this separator only with keyboard but when i press left or
right arrow the popup menu again disappears which doesn't happen when i try do
the same with everything above this separator.
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http://bugs.winehq.org/show_bug.cgi?id=18263
Summary: AutoCAD 2008: Insert Ole Object window doesn't show up
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20787)
--> (http://bugs.winehq.org/attachment.cgi?id=20787)
How should it looks like
I'm using Wine 1.1.20 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386. I've got installed corefonts dotnet20
gdiplus gecko msxml3 vcrun2003 through winetricks.
The problem is with "Insert->Ole Object..." which i can choose in popup menu in
AutoCAD 2008. It doesn't show up anything.
In terminal there were:
fixme:ole:OleUIInsertObjectW (0x7bdf094): stub
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https://bugs.winehq.org/show_bug.cgi?id=48599
Bug ID: 48599
Summary: ACAD R14 won't print using CUPS installed HP Laserjet
4MV
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dlrapp(a)islandexpertise.com
Distribution: ---
I use AutoCAD R14 on Centos 7. My HP Laserjet 4MV is installed via CUPS and has
the optional lower tray (11 x 17). My printer works as intended for all of my
linux programs but is not detected by default by AutoCAD though it does allow
"System Default Printer" to be setup in AutoCAD but doesn't detect installed
optional lower tray and will not print at all.
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https://bugs.winehq.org/show_bug.cgi?id=44259
Bug ID: 44259
Summary: Paint Shop Pro X8 Installer
fixme:mshtml:OleInPlaceActiveObject_TranslateAccelerat
or
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
I did some testing of this application and this is probably related to 39124
The installer hangs and console is spammed with
0056:fixme:mshtml:OleInPlaceActiveObject_TranslateAccelerator
(0x1520e8)->(0x33f9a4)
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http://bugs.winehq.org/show_bug.cgi?id=34394
Bug #: 34394
Summary: SolidWorks 2010: No text in sidebar
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45787
--> http://bugs.winehq.org/attachment.cgi?id=45787
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2005 vcrun2008 mfc40 dotnet30
3) install SolidWorks 2010
4) start SolidWorks 2010
Behaviour:
See attachment (left part of image)
Expected behaviour:
See attachment (right part of image)
Workaround:
sh winetricks wsh57
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https://bugs.winehq.org/show_bug.cgi?id=38169
Bug ID: 38169
Summary: The Settlers 3 eats a full CPU core, even on a Intel
Core i7
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrian.kalla(a)gmail.com
Distribution: ---
Created attachment 50920
--> https://bugs.winehq.org/attachment.cgi?id=50920
Console output with Wine 1.7.34
This has been a problem for ever when running "The Settlers 3" on Wine, so it's
time to make it a bug: even though this year-1998 game runs perfectly on
Windows on a Pentium II CPU(!), it eats up a whole single CPU core when used
with Wine.
This results in the curious situation, that even with an Intel Core i7 quad
core 2.2GHz CPU, the game feels slow on Wine...
Before this gets duplicated: this bug is different from Bug 32478. While in the
past the game had also on Windows with a multi core CPU the every few seconds
occurring lag described in bug 32478, it was somehow fixed after some
Windows-updates (I guess it must have been done by a Windows "shim"), the
multicore problem can easily be workarounded by starting the game with "taskset
-c 0 wine s3.exe". For the problem I'm describing here there is no known
workaround as of now.
Attached is a console log of 15 seconds of running the game (+ a few seconds in
the menu).
Settlers3 was started with the following command:
WINEDEBUG=warn+all,+loaddll,+message,+msgbox,+wine_d3d,+ddraw,+d3d_draw,+d3d_surface,+d3d_texture,+d3d,+dplay,+dplay,+dpnhpast,+cursor,+bitmap
taskset -c 3 wine s3.exe
This can be easily reproduced with the free demo version of the game, which can
be downloaded e.g. here:
http://s3de.siedler3.net/ftp.bluebyte.com/demos/eng/settlers3amazons/s3a_de…
.
If the attached log is not enough, I can try to enable more log channels (but
which ones?). I'd like to help as much as I can to fix this, as besides for
eating the CPU, the game runs much better on Wine than on newer Windows
versions.
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https://bugs.winehq.org/show_bug.cgi?id=48827
Bug ID: 48827
Summary: Firealpaca: Graphic tablet pressure sensitivity is not
working
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ameenvengara(a)gmail.com
Distribution: ---
When using brushes with presssure sensitivity it doesn't catch any pressure
sensitivity from graphic tablet. You can draw with tablet without the pressure
sensitivity.
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https://bugs.winehq.org/show_bug.cgi?id=40672
Bug ID: 40672
Summary: wine-gecko cannot do xml + xslt on-the-fly transform
and display, ie8 can.
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
While switching the Font Validator code from COM interop with IE to managed
System.Windows.Forms.WebBrowser
( https://github.com/HinTak/Font-Validator/blob/master/FontVal/ResultsForm.cs )
to better support linux mono, and testing under wine for regressions, I
remember having problems with all the various combinations on a clean
wineprefix - stock wine (i.e. wine-mono), dotnet2 plain, dotnet2 + ie6, + ie7,
+ ie8 - except dotnet2 + ie8 .
Later I worked out that dotnet2 + ie7 and dotnet2 + wine-gecko would happily
display html, just not do xml + xslt on-the-fly transform, which was how the
code was originally written (see the history of the above file), hence I now
work around the wine problem and moved on.
Another part of the original FontValidator requires genuine dotnet2 (mixed mode
assemblies, does not work under wine-mono), but it would be good for wine-gecko
to be able to do xml + xslt displays like ie8 does.
Unfortunately I currently tried to detect wine by looking for WINEPREFIX in the
environment (line 123 of
https://github.com/HinTak/Font-Validator/blob/master/FontVal/ResultsForm.cs ),
but you can probably
The pre- COM->managed binary:
https://sourceforge.net/projects/hp-pxl-jetready/files/Microsoft%20Font%20V…
the post- COM->managed binary:
https://sourceforge.net/projects/hp-pxl-jetready/files/Microsoft%20Font%20V…
To test, just fire it up, go to File->Open XML report-> and just load any local
web pages, or xml + xslt combo.
Note the dependence on https://bugs.winehq.org/show_bug.cgi?id=30988 - you
need genuine dotnet2 to have any embedded webbrowser capability at all -
wine-mono is insufficient. This bug is about wine-gecko vs ie8 on top of
dotnet2.
I did the FontVal change around the new year, found work-around and moved on,
hence the 1.9.0 tag. It probably affects later versions of wine.
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https://bugs.winehq.org/show_bug.cgi?id=43744
Bug ID: 43744
Summary: Path of Exile: Rendering issues on DX11 mode
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 59234
--> https://bugs.winehq.org/attachment.cgi?id=59234
Log of PoE DX11 - Wine 2.17 Staging (~8mb unpacked)
NOTE: starting the game on DX11 mode requires Wine compiled with a custom
patchset described in bug 42695 (comment 15). Otherwise, you will get a WIC
Factory error.
Path of Exile has rendering issues on DX11 mode.
Issues are as follows:
A) Downsampled resolution. At initial state (meaning main menu), resolution is
correct but right after logging into character selection menu, the resolution
gets downsampled.
B) Missing letters. Many strings miss letters in main menu, in sub-menus and in
gameplay (font issue?)
C) Effect glitches. Affects rendering of some effects. For example, main menu
torch smokes are sometimes just individual squares consisting of large-scale
pixels hovering above the fire.
D) Flickering menu GUI. GUI elements appearing and disappearing.
E) Flickering full-screen colors. Can be pink, green...etc. It's like overcast
lasting for a fraction of second
-----------------------------
Tested on
- Clean Wine 2.17 Staging, 64-bit prefix (Win10 mode)
- Steam version of the game
- Clean prefix
- CSMT disabled, GLSL enabled
- Nvidia GTX 760M (drivers: 384.59)
- Arch Linux 64-bit
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https://bugs.winehq.org/show_bug.cgi?id=46121
Bug ID: 46121
Summary: display issue while using geneatique
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick.pochard(a)free.fr
Distribution: ---
Created attachment 62764
--> https://bugs.winehq.org/attachment.cgi?id=62764
trace I got at the time the problem happens
Hi,
While using "geneatique" a genealogy software,
I got these messages (unknown msg ) and the function I try to use does not
display anything (when it should)
Attached is part of the trace I manage to get .
I can do any test in any wine version.
This happens with wine-stable and wine-devel (3.20)
Thanks for helping
Patrick
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http://bugs.winehq.org/show_bug.cgi?id=28457
Summary: Gecko rendering of Skype login page not rendering
correctly
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xsist10(a)gmail.com
Created an attachment (id=36495)
--> (http://bugs.winehq.org/attachment.cgi?id=36495)
Wine debug output
Gecko rendering of Skype's HTML login page not rendering correctly. No HTML
formating or javascript/css applied. Unable to complete login process due to
this.
I then manually updated gecko to wine_gecko-1.3-x86.msi (from 1.1 which was
installed by default) and the issue still remained.
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http://bugs.winehq.org/show_bug.cgi?id=28549
Bug #: 28549
Summary: I can't lookup words in Youdao dictionary.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sinojelly(a)163.com
Classification: Unclassified
Created attachment 36648
--> http://bugs.winehq.org/attachment.cgi?id=36648
can not lookup words
please see attachments.
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http://bugs.winehq.org/show_bug.cgi?id=10955
Summary: Palm Desktop fixme's and errors in install and execute
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gc11772(a)optonline.net
Created an attachment (id=9891)
--> (http://bugs.winehq.org/attachment.cgi?id=9891)
Installing palm desktop
Installing Palm Desktop, get many fixme's and a few errors.
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https://bugs.winehq.org/show_bug.cgi?id=43787
Bug ID: 43787
Summary: Infoteam OpenPCS: can't get the successful compiling
progress and results
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wj193102(a)gmail.com
Distribution: Ubuntu
First of all, I used the system environment as shown below:
1)The operating system is Ubuntu 17.04, 32-bit;
2)The version of wine is Wine 2.16, 32-bit;
3)The version of application is Infoteam OpenPCS2006_V550
Secondly, because the application software requires .Net 1.1 frameworks and
HTML, so I install Gecko and Mono before I install the application.
Tips:I installed with Infoteam OpenPCS comes with .Net environment is not
successful, but first install Gecko and then install the software successfully.
Finally, Infoteam OpenPCS can be started in two ways: desktop shortcuts and
enter the wine command in the terminal to make calls, such as wine openpcs.exe.
I use the command "wine openpcs.exe" in the terminal to start the application.
I get the following messages:
{
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:advapi:ImpersonateLoggedOnUser
(0xc4)fixme:netapi32:DsRoleGetPrimaryDomainInformation ((nil), 1, 0x33f410)
stubfixme:advapi:LsaOpenPolicy ((null),0x33f3b4,0x00000001,0x33f3ac)
stubfixme:advapi:LsaClose (0xcafe)
stubfixme:msvcrt:_mbscspn don't handle double character
casefixme:msvcrt:_mbscspn don't handle double character
casefixme:ieframe:PersistStreamInit_InitNew (0x12d0810)
fixme:ieframe:navigate_url Unsupported args (Flags 0x32e574 {VT_I4: 0};
TargetFrameName 0x32e564 {VT_BSTR: (null)})
fixme:advapi:GetCurrentHwProfileA (0x32b7e0)
semi-stubfixme:shell:SHCreateShellPalette
stubfixme:shell:SHGetInverseCMAP - returning bogus address for SHGetInverseCMAP
fixme:ieframe:ClServiceProvider_QueryService
(0x12d08dc)->({d001f200-ef97-11ce-9bc9-00aa00608e01}
{d001f200-ef97-11ce-9bc9-00aa00608e01} 0x32bf64)
fixme:ieframe:ClServiceProvider_QueryService
(0x12d08dc)->({79eac9ee-baf9-11ce-8c82-00aa004ba90b}
{79eac9ee-baf9-11ce-8c82-00aa004ba90b} 0x1343fac)
fixme:ieframe:TargetFrame_GetFrameOptions (0x12d0844)->(0x32befc)
fixme:ieframe:DocObjectService_GetPendingUrl 0x10a9eb8 0x32c098
fixme:ieframe:ClServiceProvider_QueryService
(0x12d08dc)->({4c96be40-915c-11cf-99d3-00aa004ae837}
{6d5140c1-7436-11ce-8034-00aa006009fa} 0x32bfec)
fixme:ieframe:ClServiceProvider_QueryService
(0x12d08dc)->({332c4427-26cb-11d0-b483-00c04fd90119}
{332c4427-26cb-11d0-b483-00c04fd90119} 0x32bfc4)
fixme:ieframe:ShellBrowser_QueryInterface 0x10a9eb8
{6d5140c1-7436-11ce-8034-00aa006009fa} 0x32b928
fixme:ieframe:ClientSite_GetContainer (0x12d08dc)->(0x32bfc4)
fixme:ieframe:ClServiceProvider_QueryService
(0x12d08dc)->({4c96be40-915c-11cf-99d3-00aa004ae837}
{6d5140c1-7436-11ce-8034-00aa006009fa} 0x32cf34)
fixme:msimtf:DllGetClassObject ({50d5107a-d278-4871-8989-f4ceaaf59cfc}
{00000001-0000-0000-c000-000000000046} 0x32cbd8)
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {50d5107a-d278-4871-8989-f4ceaaf59cfc}
could be created for context 0x401
fixme:msvcrt:_mbscspn don't handle double character case
fixme:msvcrt:_mbscspn don't handle double character case
fixme:msvcrt:_mbscspn don't handle double character case
fixme:msvcrt:_mbscspn don't handle double character case
2, 2: Error found/expected : IDENTIFIER/_EOF_ PROGRAM FUNCTION_BLOCK FUNCTION
GLOBAL_TYPE_BEGIN GLOBAL_PROTOTYPE_BEGIN BASIC_TYPE_BEGIN TYPE VAR VAR_GLOBAL
VAR_EXTERNAL VAR_INPUT VAR_OUTPUT VAR_IN_OUT
9, 9: Error found/expected : VORDEF_DATA_TYPE_NAME/IDENTIFIER AT END_STRUCT
COMMENT
11, 5: Error found/expected : END_STRUCT/IDENTIFIER AT END_TYPE COMMENT
fixme:treeview:TREEVIEW_PrintClient Partial Stub: (hdc=0xd019b
options=0x00000014)
fixme:msvcrt:_mbscspn don't handle double character case
fixme:msvcrt:_mbscspn don't handle double character case
fixme:shell:MLLoadLibraryW (L"shdoclc.dll",0x19c0000,2) semi-stub!
fixme:ieframe:DocHostUIHandler_GetDropTarget (0x12d08dc)
fixme:advapi:GetCurrentHwProfileA (0x32efe0) semi-stub
fixme:ieframe:ClServiceProvider_QueryService
(0x12d08dc)->({4c96be40-915c-11cf-99d3-00aa004ae837}
{6d5140c1-7436-11ce-8034-00aa006009fa} 0x32ea28)
fixme:ieframe:TargetFrame_GetFrameMargins (0x12d0844)->(0x32ea5c 0x32ea64)
fixme:urlmon:SecManagerImpl_ProcessUrlActionEx
(0x1343fa0)->(L"file://C:\\users\\Public\\Application Data\\infoteam
Software\\OpenPCS2006\\splhtm\\startup.htm" 00001400 0x32f144 4 (nil) 0
00000000 00000000 0x32f128) stub
fixme:urlmon:SecManagerImpl_ProcessUrlActionEx
(0x1343fa0)->(L"file://C:\\users\\Public\\Application Data\\infoteam
Software\\OpenPCS2006\\splhtm\\startup.htm" 00001400 0x32f144 4 (nil) 0
00000000 00000000 0x32f128) stub
fixme:urlmon:SecManagerImpl_ProcessUrlActionEx
(0x1343fa0)->(L"file://C:\\users\\Public\\Application Data\\infoteam
Software\\OpenPCS2006\\splhtm\\startup.htm" 00001400 0x32f144 4 (nil) 0
00000000 00000000 0x32f128) stub
fixme:urlmon:SecManagerImpl_ProcessUrlActionEx
(0x1343fa0)->(L"file://C:\\users\\Public\\Application Data\\infoteam
Software\\OpenPCS2006\\splhtm\\startup.htm" 00001400 0x32f144 4 (nil) 0
00000000 00000000 0x32f128) stub
fixme:urlmon:SecManagerImpl_ProcessUrlActionEx
(0x1343fa0)->(L"file://C:\\users\\Public\\Application Data\\infoteam
Software\\OpenPCS2006\\splhtm\\startup.htm" 00001400 0x32f144 4 (nil) 0
00000000 00000000 0x32f128) stub
fixme:urlmon:SecManagerImpl_ProcessUrlActionEx
(0x1343fa0)->(L"file://C:\\users\\Public\\Application Data\\infoteam
Software\\OpenPCS2006\\splhtm\\startup.htm" 00001400 0x32f144 4 (nil) 0
00000000 00000000 0x32f128) stub
fixme:urlmon:SecManagerImpl_ProcessUrlActionEx
(0x1343fa0)->(L"file://C:\\users\\Public\\Application Data\\infoteam
Software\\OpenPCS2006\\splhtm\\startup.htm" 00001400 0x32f144 4 (nil) 0
00000000 00000000 0x32f128) stub
fixme:ieframe:ClServiceProvider_QueryService
(0x12d08dc)->({3c374a40-bae4-11cf-bf7d-00aa006946ee}
{3c374a41-bae4-11cf-bf7d-00aa006946ee}
0x10a9b78)fixme:ieframe:ClServiceProvider_QueryService
(0x12d08dc)->({3c374a40-bae4-11cf-bf7d-00aa006946ee}
{3c374a41-bae4-11cf-bf7d-00aa006946ee} 0x10a9b78)
fixme:ieframe:UrlHistoryStg_QueryUrl
(L"file:///C:/users/Public/Application%20Data/infoteam%20Software/OpenPCS2006/ReleaseNotes.pps"
00000000 (nil))
fixme:ieframe:UrlHistoryStg_QueryUrl
(L"file:///C:/users/Public/Application%20Data/infoteam%20Software/OpenPCS2006/samples/controlx/controlx.var"
00000000 (nil))
fixme:ieframe:UrlHistoryStg_QueryUrl
(L"file:///C:/users/Public/Application%20Data/infoteam%20Software/OpenPCS2006/samples/timer/timer.var"
00000000 (nil))
fixme:ieframe:UrlHistoryStg_QueryUrl
(L"file:///C:/users/Public/Application%20Data/infoteam%20Software/OpenPCS2006/samples/visu/visu.var"
00000000 (nil))
fixme:ieframe:UrlHistoryStg_QueryUrl
(L"file:///C:/users/Public/Application%20Data/infoteam%20Software/OpenPCS2006/samples/perform/perform.var"
00000000 (nil))
fixme:ieframe:UrlHistoryStg_QueryUrl
(L"file:///C:/users/Public/Application%20Data/infoteam%20Software/OpenPCS2006/samples/ISO9000/iso9000.var"
00000000 (nil))
fixme:ieframe:UrlHistoryStg_QueryUrl
(L"file:///C:/users/Public/Application%20Data/infoteam%20Software/OpenPCS2006/samples/BookExam/BookExam.var"
00000000 (nil))
fixme:ieframe:PropertyNotifySink_OnChanged unimplemented dispid 1005
fixme:ieframe:DocObjectService_ActiveElementChanged 0x10a9eb8 0x1df54d0
fixme:ieframe:ShellBrowser_QueryInterface 0x10a9eb8
{f62d9369-75ef-4578-8856-232802c76468} 0x32eef8
fixme:ieframe:ClServiceProvider_QueryService
(0x12d08dc)->({3050f4b5-98b5-11cf-bb82-00aa00bdce0b}
{b722bccb-4e68-101b-a2bc-00aa00404770} 0x1df6690)
fixme:ieframe:ClServiceProvider_QueryService
(0x12d08dc)->({3050f4b5-98b5-11cf-bb82-00aa00bdce0b}
{b722bccb-4e68-101b-a2bc-00aa00404770} 0x1df6690)
}
Meanwihle, I provide a test case to explain the problem in detail, such as:
(1)Windows XP (native):
Illustration of the picture in the attachment: native_1.png and native_2.png.
(2)Wine 32-bit WINEPREFIX (Windows XP):
Illustration of the picture In the attachment: wine_1.png.
Tips: I use the application in the Chinese locale. In the Windows XP (native),
I can get the successful compiling process of the Infoteam OpenPCS, but not in
the wine.
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https://bugs.winehq.org/show_bug.cgi?id=46528
Bug ID: 46528
Summary: Runes of magic - crash when entering item shop
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeux.comptecentral(a)gmail.com
Distribution: ---
Created attachment 63382
--> https://bugs.winehq.org/attachment.cgi?id=63382
Console ouput
Once in game (after "enter world"), clicking the item shop button causes a
crash.
Item shop isn't openning and consequently not usable..
Please see console ouput (attached).
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https://bugs.winehq.org/show_bug.cgi?id=39694
Bug ID: 39694
Summary: sttarg.h and va_list problem
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blake1024(a)gmail.com
Distribution: ---
Don't get this problem under Windows 32 or 64 bit nor 32 bit Wine. Only on 64
bit Wine.
Building with 64 bit Wine on 64 bit Linux. Have code like this:
#include <stdarg.h>
...
... vSetStringValue(object self, va_list _rest_)
{
char * fmt = va_arg(_rest_, char *);
char *buf = gGetBuf(Application);
MAKE_REST(fmt);
vsprintf(buf, fmt, _rest_);
...
}
I get this:
StatusWindow.d: In function ‘StatusWindow_ivm_vSetStringValue’:
StatusWindow.d:115:2: warning: passing argument 3 of ‘vsprintf’ from
incompatible pointer type [enabled by default]
vsprintf(buf, fmt, _rest_);
^
In file included from ../include/dynl.h:110:0,
from ../include/generics.h:55,
from StatusWindow.c:42:
/usr/include/wine/msvcrt/stdio.h:182:16: note: expected ‘__builtin_ms_va_list’
but argument is of type ‘struct __va_list_tag *’
int __cdecl vsprintf(char*,const char*,__ms_va_list);
^
Thanks.
Blake McBride
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https://bugs.winehq.org/show_bug.cgi?id=40439
Bug ID: 40439
Summary: digitalMaster fails to start with error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richllittle(a)logsol.com
Distribution: ---
Created attachment 54191
--> https://bugs.winehq.org/attachment.cgi?id=54191
error report from wine
Ham Radio Deluxe running, when try to start digitalMaster, get error screen
with bug report request.
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https://bugs.winehq.org/show_bug.cgi?id=50694
Bug ID: 50694
Summary: Sequator gives insufficient memory message on Macbook
M1
Product: Wine
Version: 6.2
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ltgustavsen(a)gmail.com
Created attachment 69424
--> https://bugs.winehq.org/attachment.cgi?id=69424
WINEPREFIX=~/.wine-sequator WINEDEBUG=+seh wine64
"C:\Sequator156\sequator.exe" &> log
Hello
I have a Macbook Air M1 8gb ram 256 gb ssd with latest MacOS 11.2.1
I have installed wine like this
brew install --cask --no-quarantine gcenx-wine-devel
This is wine-6.2
I’m trying to run sequator from
https://sites.google.com/site/sequatorglobal/download
and processing this demoset
https://drive.google.com/file/d/1s8r0PQ_AGLIItokT_0vJI11j9P3kq6YY/view?usp=…
If anyone is interested to test there is a project file in the above link that
can be opened in sequator then click the start button.
Sequator gives an error about insufficient memory, and stop processing, but the
program itself is responsive. Attached screenshoot. Wine64 writes these
messages in the console.
WINEPREFIX=~/.wine-sequator wine64 Sequator.exe
0128:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0104:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (00000000066FF180 1 C)
semi-stub
0144:err:seh:dispatch_exception Fatal EXCEPTION_WINE_CXX_EXCEPTION exception
(code=e06d7363) raised
0104:err:seh:dispatch_exception Fatal EXCEPTION_WINE_CXX_EXCEPTION exception
(code=e06d7363) raised
I have also tried the debugger with seh messages. The log file are attached.
---
I have used this program with wine and linux for some time and it works well. I
upgraded to wine 6.2 to match the mac version and it still works excellent.
The linux pc have 32 gb of ram, so I also testet to reduce it to 64MB like
this:
systemd-run --scope -p MemoryLimit=64M wine64 Sequator156/Sequator.exe
It then used 1m38 sec on the processing instead of 6 sec normally.
But there were newer insufficient memory messages with linux! It just went a
lot slower.
Activity Monitor on mac tells me about a ram usage around 1.2GB, so I wonder if
these insufficient memory message are something else, like an addressing
issue?
I have also tried this with crossover for mac and I got the same insufficient
memory message.
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https://bugs.winehq.org/show_bug.cgi?id=51875
Bug ID: 51875
Summary: Failed to run PowerDesigner (asking for unsupported
interface)
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leyyyyy(a)gmail.com
Distribution: ---
Created attachment 70798
--> https://bugs.winehq.org/attachment.cgi?id=70798
console log during (from start till first error)
I am new for Wine, and I tried to run PowerDesigner WPF app (PDShell16.exe)
It is 32-bit application.
It is started but when I tried to open physical model it shows scripting error
popup:
---------------------------
Scripting Error
---------------------------
Some unexpected failure arised during PowerDesigner scripting objects libraries
initialization
---------------------------
OK
---------------------------
I have attached full console log with messages.
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https://bugs.winehq.org/show_bug.cgi?id=51160
Bug ID: 51160
Summary: In function ‘test_PackageIdFromFullName’: several
errors
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 70028
--> https://bugs.winehq.org/attachment.cgi?id=70028
log.txt
in distro:
# uname --kernel-release
3.0.66
# gcc --version
4.3.4
# ldd --version
2.10.1
applying patch:
https://bugs.winehq.org/show_bug.cgi?id=47907#c12
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var
--x-includes=/usr/X11R7/include --x-libraries=/usr/X11R7/lib --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compiling wine-6.7 fails with:
error: unknown field ‘Major’ specified in initializer
error: unknown field ‘Minor’ specified in initializerwarning: excess elements
in union initializer
warning: (near initialization for ‘test_package_id.version.<anonymous>’)
error: unknown field ‘Build’ specified in initializer
error: unknown field ‘Revision’ specified in initializer
warning: integer constant is too large for ‘long’ type
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http://bugs.winehq.org/show_bug.cgi?id=16766
Summary: Gothic: drawing error on initial window resize to
fullscreen (title bar)
Product: Wine
Version: 1.1.12
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)codemadness.org
Drawing error on initial window resize to fullscreen (title bar)
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https://bugs.winehq.org/show_bug.cgi?id=42113
Bug ID: 42113
Summary: Tonka Garage: 3D vehicle models not shown
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56633
--> https://bugs.winehq.org/attachment.cgi?id=56633
Paint room (Wine)
Xubuntu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.98
driver.
Windows version: Windows XP (or 95)
Wine Staging
DirectX 5 game for Win95. Summary of Wine messages:
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0xfe6e78 with type
WINED3D_RTYPE_TEXTURE_2D (0x3).
fixme:ddraw:ddraw_surface_create Application wants to create rendering target
in system memory, using video memory instead
fixme:d3drm:d3drm_device3_SetShades iface 0xfe60b0, count 256 stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
These repeat more or less whenever an activity with 3D vehicles is used.
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https://bugs.winehq.org/show_bug.cgi?id=51841
Bug ID: 51841
Summary: dlls/ntdll/unix/file.c:6334:27: error: storage size of
‘stfs’ isn’t known
Product: Wine
Version: 6.18
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 70736
--> https://bugs.winehq.org/attachment.cgi?id=70736
patch
Building on i386 NetBSD 9.2 fails:
gcc -c -o dlls/ntdll/unix/file.o dlls/ntdll/unix/file.c -Idlls/ntdll -Iinclude
-D__WINESRC__ -D_NTSYSTEM_ -D_ACRTIMP= -DWINBASEAPI= -D_MSVCR_VER=0
-DWINE_UNIX_LIB -D_REENTRANT -fno-PIC -fasynchronous-unwind-tables -Wall -pipe
-fno-stack-protector -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wignored-qualifiers -Wshift-overflow=2 -Wstrict-prototypes
-Wtype-limits -Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith
-Wlogical-op -march=i586 -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer
-I/usr/pkg/include -I/usr/include -I/usr/pkg/include/freetype2
-I/usr/X11R7/include -O2 -I/usr/pkg/include -I/usr/include
-I/usr/pkg/include/freetype2 -I/usr/X11R7/include -g
dlls/ntdll/unix/file.c: In function ‘NtQueryVolumeInformationFile’:
dlls/ntdll/unix/file.c:6334:27: error: storage size of ‘stfs’ isn’t known
struct statfs stfs;
^~~~
dlls/ntdll/unix/file.c:6336:18: warning: implicit declaration of function
‘fstatfs’; did you mean ‘fstatvfs’? [-Wimplicit-function-declaration]
if (!fstatfs( fd, &stfs ))
^~~~~~~
fstatvfs
dlls/ntdll/unix/file.c:6334:27: warning: unused variable ‘stfs’
[-Wunused-variable]
struct statfs stfs;
^~~~
At top level:
dlls/ntdll/unix/file.c:247:24: warning: ‘mnt_mutex’ defined but not used
[-Wunused-variable]
static pthread_mutex_t mnt_mutex = PTHREAD_MUTEX_INITIALIZER;
^~~~~~~~~
*** Error code 1
I've got a patch that works around it, but not sure if it's correct.
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #172 from joaopa <jeremielapuree(a)yahoo.fr> ---
Looks like the bug still occurs with wine-6.19.
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https://bugs.winehq.org/show_bug.cgi?id=51751
Bug ID: 51751
Summary: Winetest fails on w10 Pro 20H2
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(It seems there is no component dedicated to the client part of the Winetest /
WRT suite, so I leave it as -unknown)
I ran precompiled Winetest on w10, and it finished with the error:
...
Running: xmllite:writer (701 of 701)
Running tests - 69 failures
Running: Done (701 of 701)
Cleaning up - 69 failures
Warning: 69 tests failed. There is probably something broken with your setup.
You need to address this before submitting results.
Finished - 69 failures
Thus the results weren't submitted.
This is clean version of w10 (just reinstalled) on physical machine (HP
EliteBook 840 G3).
How should I proceed further?
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https://bugs.winehq.org/show_bug.cgi?id=51869
Bug ID: 51869
Summary: ReplaceFileW/A does not work with Unix-style paths
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: quyse0(a)gmail.com
Distribution: ---
Created attachment 70784
--> https://bugs.winehq.org/attachment.cgi?id=70784
Test log
It seems ReplaceFile function does not handle Unix-style paths correctly. I
tested calls like:
ReplaceFileW(L"abc/def/12.txt", L"abc/def/34.txt", NULL, 0, NULL, NULL));
ReplaceFileW(L"abc\\def\\56.txt", L"abc\\def\\78.txt", NULL, 0, NULL, NULL));
Under Wine, first call fails, second one succeeds. The relevant part of
WINEDEBUG=+all log is in the attachment. On Windows, both calls succeed.
I attempted to look at Wine code, and it seems the problem is that ReplaceFileW
implementation tries to get directory name of replaced file using
PathRemoveFileSpecW, which only handles backslashes. On Windows,
PathRemoveFileSpecW also works with backslashes only, but ReplaceFileW still
works correctly with Unix-style paths.
For context, I am trying to run a proprietary compiler toolchain under Wine,
and my script passes Unix-style paths to it, which is I believe a common
practice for cross-platform build scripts. The same script works fine on
Windows, but fails under Wine.
I mostly use Wine stable (6.0.1), but tested that Wine 6.19 has the same
behavior.
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https://bugs.winehq.org/show_bug.cgi?id=45152
Bug ID: 45152
Summary: It doesn't recieve input from some buttons of the XboX
One V2 controller
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: zeioth(a)hotmail.com
Distribution: ---
TESTED ON:
Cemu.exe -> Input settings > Direct input mode
http://cemu.info/
HARDWARE:
https://www.xbox.com/en-US/xbox-one/accessories/controllers/sea-of-thieves
PROBLEM:
Cemu detects every single button of the gamepad except LT and RT.
MORE INFO:
Cemu uses dinput8.
POSSIBLE CAUSES:
This is the v2 of the XBox Wireless Controller.
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https://bugs.winehq.org/show_bug.cgi?id=49534
Bug ID: 49534
Summary: Character walks backward infinitely
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: vanacksabbadium(a)disroot.org
Distribution: ---
Created attachment 67666
--> https://bugs.winehq.org/attachment.cgi?id=67666
Enter the Matrix +dinput log
I've got a blocking issue in Enter The Matrix.
The character keeps walking backwards, there's no way to move it forward, so
the game is totally unplayable.
I tried installing xinput and dinput libraries with winetricks, also using
different versions of Wine, nothing worked.
I attached my +dinput log.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=50321
Bug ID: 50321
Summary: Wine Linux-input joystick driver unable to detect
joystick with id > 64
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: messengerofdeath(a)gmail.com
Distribution: ---
Created attachment 68903
--> https://bugs.winehq.org/attachment.cgi?id=68903
Patch for scanning of /dev/input/event*
My joystick is not visible in wine (wine control joy.cpl) as evdev device.
Visible only as js device but js device works bad with my device.
I found that wine only can support joystick via evdev that have id less then
64.
According to joystick_linuxinput.c currently maximum scanned /dev/input/eventX
file is the /dev/input/event64 but on my system i have joystick on event
265(throttle) and 266(stick)
Possible solution is to extend MAX_JOYDEV to some big value (512 for example).
Or another way - scan /dev/input folder. I've attached working patch for
joystick_linuxinput.c that uses readdir functionality.
Reproducible on 5.22, 6.0-rc1, 6.0-rc2
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https://bugs.winehq.org/show_bug.cgi?id=43741
Bug ID: 43741
Summary: Evochron Legacy: Saitek X52 joystick axes don't work,
related to game's Direct Input system
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fredebec(a)gmail.com
Distribution: ---
In the game Evochron Legacy, Saitek X52 axes don't work.
- X52 is recognized and fully functional (buttons & axes) in Wine Control
Panel
- In Evochron Legacy, X52 is recognized, buttons are functional, but axes are
not.
- It has been identified with the developers that it is related to the Direct
Input system used by the game.
- DLL overrides related to DirectX (DInput/DInput8) don't help or even make
things worst.
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https://bugs.winehq.org/show_bug.cgi?id=51507
Bug ID: 51507
Summary: Wine-staging did not load any libraries after system
reboot
Product: Wine-staging
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70346
--> https://bugs.winehq.org/attachment.cgi?id=70346
Screenshot showing how Wine did not load any libraries
This is a fresh new wineprefix and it's been several times I had to nuke it and
start a brand new one for one single reason. The programs that require specific
libraries like VCRUNTIME140.dll are giving the error "Importing dlls for
L"D:\\Wine64\\The Sims 4\\Game\\Bin\\TS4_x64.exe" failed, status c0000135".
While this is pointing an issue for The Sims 4 in specific, running winecfg to
check which libraries have been loaded, show that absolutely none of them were,
except for the linked ones by a manual installation of DXVK. Check attachment
for screenshot.
This is temporarily solved by recreating the wineprefix but the same thing
happens after a reboot. I am using the wineprefix outside of the default
location, in this case, being on an NTFS partition. I never had any problems
with wine misbehaving with the prefix on this partition until recently. I do
not use winetricks because it seems to make the problem worse, so I install all
the dependencies such as vcrun2015 manually from Microsoft's website.
OS is openSUSE Tumbleweed, Wine-Staging comes from the Emulators repository as
is recommended on WineHQ
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https://bugs.winehq.org/show_bug.cgi?id=41303
Bug ID: 41303
Summary: JoyToKey has no text in the "Create profile window
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55631
--> https://bugs.winehq.org/attachment.cgi?id=55631
JoyToKey's "Create Profile" window with no text
When attempting to create a joystick profile with JoyToKey in Wine, the "Create
Profile" window doesn't display text on its buttons and in the field where you
would type in the name of a profile.
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http://bugs.winehq.org/show_bug.cgi?id=14340
Summary: Dungeon Keeper 2 crashes after 10min with unhandled page
fault
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hewus.owns(a)gmail.com
Created an attachment (id=14635)
--> (http://bugs.winehq.org/attachment.cgi?id=14635)
Crash log of standard debug output
Dungeon Keeper 2 crashes after working just fine for about 10 minutes. I have
experienced this twice now (out of two attempts at playing a game). I was
playing normally, and noticed no apparent trigger that caused the crash. Both
crashes happened at around 10 minutes into the game (although I didn't
accurately time them).
Using native dinput.dll due to bug 13290. Let me know if additional debug
output is required.
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https://bugs.winehq.org/show_bug.cgi?id=49983
Bug ID: 49983
Summary: Texts in the menu items of Kicad 5.1.7-1 are over the
icons.
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://kicad-pcb.org/download/windows/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68383
--> https://bugs.winehq.org/attachment.cgi?id=68383
Screenshot showing text not placed correctly
Summary
Texts in the menu items of Kicad 5.1.7-1 are over the icons.
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
Download program:
https://kicad-pcb.org/download/windows/https://kicad-downloads.s3.cern.ch/windows/stable/kicad-5.1.7_1-x86_64.exe
$ cd Downloads/
$ sha256sum kicad-5.1.7_1-x86_64.exe
6fa571c7ada9f5c7d5aef2c7c962ca4a51ac98ffb6077f8f9026d951f80281bb
kicad-5.1.7_1-x86_64.exe
Steps to reproduce:
1) Install the program and accept the defaults
$ wine kicad-5.1.7_1-x86_64.exe
2) Start the program:
$ wine kicad.exe
Now the main window of Kicad starts.
3) Click on file.
Now a drop[ down menu folds out. There the texts re too far to the left, they
are over the icons (see screenshot.)
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=12060
Summary: Three bugs in MilkDrop Visualization in WinAMP 5.5.2
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.nullsoft.com/winamp/client/winamp552_ful
l_en-us.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=11432)
--> (http://bugs.winehq.org/attachment.cgi?id=11432)
The way it looks like (red lines are painted intentionally)
1) Direct3D window is not placed withing its parent window
2) Some visualizations cause Direct3D window to be split weirdly (vertically by
two regions, then left region is split into two, and so on).
3) F1 button which has to show a help window within Direct3D window shows
garbage
Screenshot is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49984
Bug ID: 49984
Summary: Kicad 5.1.7-1 Cannot copy global symbol library table
file
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://kicad-pcb.org/download/windows/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68385
--> https://bugs.winehq.org/attachment.cgi?id=68385
Screenschot of the error
Summary
Kicad 5.1.7-1 Cannot copy global symbol library table file
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
Download program:
https://kicad-pcb.org/download/windows/https://kicad-downloads.s3.cern.ch/windows/stable/kicad-5.1.7_1-x86_64.exe
$ cd Downloads/
$ sha256sum kicad-5.1.7_1-x86_64.exe
6fa571c7ada9f5c7d5aef2c7c962ca4a51ac98ffb6077f8f9026d951f80281bb
kicad-5.1.7_1-x86_64.exe
Steps to reproduce:
1) Install the program and accept the defaults
$ wine kicad-5.1.7_1-x86_64.exe
2) Start the program:
$ wine kicad.exe
Now the main window of Kicad starts.
3) Click on file. -> new -> project, uncheck [] create a new directory for the
project, and choose a existing directory, and a fun name.
4) Click on "Schematic Layout editor". Now Kicads asks about the global symbol
library table. (see screenshot)
5) Click OK. Now the error "Cannot copy global symbol library table file" (see
screenshot)
6) Click OK, Now kicad gives the error "Failed to copy the file ... to ...
(error 122: insufficient buffer)"
7) Kill wine by pressing ctrl-C in the console.
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=39969
Bug ID: 39969
Summary: Dead Space 2 crash on error again ??
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gtzrass(a)outlook.com
Distribution: ---
Created attachment 53404
--> https://bugs.winehq.org/attachment.cgi?id=53404
Backtrace and wine debug
Dead Space 2 crashes right after executing
Tested on wine 1.3, 1.7, 1.8, 1.9 (subversion's too)
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Glen <lucky0106(a)msn.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|lucky0106(a)msn.com |
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https://bugs.winehq.org/show_bug.cgi?id=42480
Bug ID: 42480
Summary: Last 1-2 characters of strings are truncated cut off
in MLO
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 57335
--> https://bugs.winehq.org/attachment.cgi?id=57335
Last character mostly cut off
I'm using the last versions of Wine (2.1) and MLO
(https://www.mylifeorganized.net/), and wanted to report that most strings
rendered in the default font (see screenshot) have the last (half of) character
truncated.
Saw this with Wine 1.8 too, so it's not a regression.
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https://bugs.winehq.org/show_bug.cgi?id=46327
Bug ID: 46327
Summary: Wine (running War of the Rings) crashed after some
minute
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rossignolo94(a)gmail.com
Distribution: ---
Created attachment 63066
--> https://bugs.winehq.org/attachment.cgi?id=63066
PoL backtrace (War of the Rings)
I have PlayOnLinux emulating War of the Rings.
I start a new skirmish and after a few minutes it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=36020
Bug ID: 36020
Summary: LEGO Lord of the Rings map not drawn - black
background; transparancy issue?
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.angerer(a)hotmail.com
Created attachment 48158
--> http://bugs.winehq.org/attachment.cgi?id=48158
Black boxes around avatars
In Lego Lord of the Rings, there seems to be a tranparancy issue, since there
are areas where there are black boxes around certain pictures. Moreover there
is a severe problem when looking at the map (screenshot attached), I suppose
this happens because of the same bug, but I'm not sure.
Screenshot 1: Black boxes around character avatars, lifes...
Screenshot 2: opening map...
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https://bugs.winehq.org/show_bug.cgi?id=42816
Bug ID: 42816
Summary: The Lord of the Rings: War in the North crashes when
attempting to start the game
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57880
--> https://bugs.winehq.org/attachment.cgi?id=57880
wine-2.5-226-g9e35dd1545 terminal output
When attempting to start the game called The Lord of the Rings: War in the
North either via Steam or running the game's executable directly in the
terminal, the game opens up a window for about 10 seconds or so and then
promptly crashes without leaving so much as a backtrace.
I am running the game in Windows 7 mode. When I install the game via Steam it
appears to successfully perform the first time setup steps (installing DirectX,
the Visual C redistributables). I don't have any overrides installed via
winetricks.
Wine version 2.5-226-g9e35dd1545
Please let me know if you need further info or which channels I should use when
making a log file in case the terminal output doesn't give any clues.
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https://bugs.winehq.org/show_bug.cgi?id=41229
Bug ID: 41229
Summary: Reflections look wrong in GTA VC in Windows+WineD3D8
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55503
--> https://bugs.winehq.org/attachment.cgi?id=55503
How it looks with wined3d8
This has been since at least wine 1.7.52 and remains true with current git
(with reverted commit from bug 41224). Attaching the screenshots.
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--- Comment #41 from GloriousEggroll(a)gmail.com ---
(to add more context -- I was testing in BF4)
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GloriousEggroll(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |GloriousEggroll(a)gmail.com
--- Comment #40 from GloriousEggroll(a)gmail.com ---
Just tested 6.19 on a server with punkbuster and fairfight enabled. I was able
to play fine with no issues. My ping also showed up in the player list.
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https://bugs.winehq.org/show_bug.cgi?id=41294
Bug ID: 41294
Summary: Enclave game bad palette quitting game on Windows 10
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hexaae(a)gmail.com
I've created the fix at
http://steamcommunity.com/sharedfiles/filedetails/?id=418308035 for Enclave
game to solve some gfx glitches incompatibilities with modern drivers/NVidia
gfx cards.
The bug with Enclave on Windows 10 is that desktop palette will be corrupt
after you quit the game.
It happens only if you use d3d8.dll from Wine package. If you play the game
vanilla the palette on quit won't be altered.
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https://bugs.winehq.org/show_bug.cgi?id=51835
Bug ID: 51835
Summary: Using PInvoke on pcap_findalldevs crashes
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: marc_aurel(a)me.com
Distribution: ---
Created attachment 70732
--> https://bugs.winehq.org/attachment.cgi?id=70732
End of the log before crash
The library in question is https://github.com/ravahn/machina
As soon as a c# assembly uses the library and starts capturing on a
PCapCaptureSocket, pcap_findalldevs(IntPtr ByRef, System.Text.StringBuilder) is
invoked and crashes the program, whereas it works fine on windows.
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https://bugs.winehq.org/show_bug.cgi?id=51826
Bug ID: 51826
Summary: League of Legennds : crashes when run the program
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sadifhasanmegh(a)gmail.com
Distribution: ---
Created attachment 70715
--> https://bugs.winehq.org/attachment.cgi?id=70715
unknown
Wine shows me this messege "the program (unidentified) has encountered a
serious problem and needs to close. We are sorry for the inconvenience.
This can be causedby a problem in the program or a deficiency in wine. You may
want to check the 'Application Database' for tips about running this
application."
when I run 'League of Legends' on my kali desktop by wine and after that
messege a dark blank window open.
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https://bugs.winehq.org/show_bug.cgi?id=51786
Bug ID: 51786
Summary: Photoshop CC installer fails to start: your browser or
operating system is no longer supported
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 70680
--> https://bugs.winehq.org/attachment.cgi?id=70680
Console output when running the installer
I'm trying to install Photoshop CC 2018 and the first window that pops up
(Adobe ID authentication presumably) fails to render with the message:
Update required
Your browser or operating system is no longer supported. You many need to
install the latest updates to your operating system.
Following the 'Learn more' link takes me to
https://helpx.adobe.com/x-productkb/global/update-operating-system-and-brow…,
where I found that:
> Starting August 2020, only Internet Explorer version 11 and later are supported for signing in. Adobe software uses Internet Explorer during the sign-in process. If you are using an older version of Internet Explorer, you need to move to the latest one before July 14, 2021. After this date, you will no longer be able to sign in to your Adobe account, and will be redirected to this page.
$ wine --version
wine-6.17
$ sha256sum AdobePhotoshop19-mul_x64.zip
62e2b5d942a8df49232086d6c94393c3ca7faaddcffb7154ef105f2fe3a1c3a4
AdobePhotoshop19-mul_x64.zip
Installation steps:
$ WINEPREFIX=~/.wines/cc2018 wineboot -u
$ WINEPREFIX=~/.wines/cc2018 wine Set-up.exe
I tried with
$ WINEPREFIX=~/.wines/cc2018 wine winecfg /v win81
$ WINEPREFIX=~/.wines/cc2018 wine winecfg /v win10
but that did not help.
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https://bugs.winehq.org/show_bug.cgi?id=51778
Bug ID: 51778
Summary: ws2_32:sock crashes due to a double free
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock crashes due to a double free. This happens in all Wine builds
(win32 & wow*). In the report one usually sees a regular crash message:
sock.c:5599: Test marked todo: expected 1, got 0
Unhandled exception: page fault on execute access to 0x45455246, invalid
program stack in 32-bit code (0x45455246).
...
https://test.winehq.org/data/patterns.html#ws2_32:sock
But the tell-tale error is in the Wine logs ('Show full task log' in the
TestBot):
free(): double free detected in tcache 2
A bisect shows that this started with the commit below:
commit 1eb56b20baefcdccaafbb622cadc71670c149e18
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Sep 14 01:02:48 2021 -0500
ntdll: Explicitly return whether an async is complete in async_callback_t.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51774
Bug ID: 51774
Summary: quartz:mpegsplit triggers an assertion in
winegstreamer's src_seek_data()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:mpegsplit triggers an assertion in winegstreamer's src_seek_data().
In the test report this shows up as a missing test summary line:
https://test.winehq.org/data/patterns.html#quartz:mpegsplit
quartz:mpegsplit start dlls/quartz/tests/mpegsplit.c
...
mpegsplit.c:1011: Test marked todo: Got hr 0x1.
quartz:mpegsplit:0ad8 done (0) in 0s
(notice the missing 'mpegsplit: nnnn tests executed' line)
This is because the process exits prematurely and one can see that this is
because of an assertion violation by looking into the Wine log ('Show full task
log' in the TestBot):
../wine/dlls/winegstreamer/wg_parser.c:1298: src_seek_data: Assertion
`!parser->read_request.pending' failed.
This impacts all Wine builds (win32 & wow*) in all locales but is not
systematic.
A bisect points to the following commit as the culprit which makes sense since
it added that assertion:
commit 1aa359a100bae859b278007e8bf90673eebd7db0
Author: Derek Lesho <dlesho(a)codeweavers.com>
Date: Wed Sep 15 18:00:10 2021 -0500
winegstreamer: Replace source pad interface with GstAppSrc.
Signed-off-by: Derek Lesho <dlesho(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=37208
Bug ID: 37208
Summary: FreeOrion hangs when starting a quick game
Product: Wine
Version: 1.7.25
Hardware: x86
URL: https://sourceforge.net/projects/freeorion/files/FreeO
rion/FreeOrion%20Version%200.4.4/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49460
--> https://bugs.winehq.org/attachment.cgi?id=49460
terminal output
The game needs native msvcp100.dll to start, see bug #37207
>From the main menu only <Single Player> works, when you click on <Quick Start>
the game hangs with high cpu usage.
Probably the same issue arises when you try to load a previously saved game
that was created during a single player match (<Load Game> menu) or when you
host a multiplayer game from the <Multi player> menu.
The same problem with Wine 1.4.1, 1.6.2 too.
Fedora 20
Nvidia binary drivers 340.32
FreeOrion-v0.4.4-RC4-7641-Win32-Setup.exe
md5sum: 55ab2bc94ff6df77b6f5eed30f3fc8df
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https://bugs.winehq.org/show_bug.cgi?id=37167
Bug ID: 37167
Summary: IEC 61850 v2.02 example client expects
'wine_pcap_findalldevs_ex' to return adapter names in
'<protocol>://\Device\NPF_<adaptername>' format
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
continuation of bug 37061
--- snip ---
$ wine ./IEC61850_Example_Client.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:wpcap:wine_pcap_findalldevs_ex ("rpcap://" (nil) 0x33fa64 0x33fb78):
partial stub
Can't start server: GOOSE Service failed to perform the requested action
(-73)
Stopping IEC61850 Client
Freeing IEC61850 Client
IEC61850 Client Example has ended, press enter to exit
--- snip ---
The client expects the returned adapter/interface names in following format:
<protocol>://\Device\NPF_<adaptername>
Where '<adaptername>' has usually '{GUID}' format on Windows.
It uses the adapter names returned from 'GetAdaptersInfo' to construct the
string and does 'stricmp' on 'name' member of each 'pcap_if' list entry
(returned by 'wine_pcap_findalldevs_ex') to match the entry.
Output of adapter names from Linux native:
--- snip ---
$ dumpcap -D
1. virbr0
2. tun0
3. nflog
4. nfqueue
5. em1
6. wlp4s0
7. any
8. lo (Loopback)
--- snip ---
$ sha1sum SET\ IEC61850DLLV2\ Demo.exe
72ebe36f11e4a3fb5c117db7bd6b367b4e0eb058 SET IEC61850DLLV2 Demo.exe
$ du -sh SET\ IEC61850DLLV2\ Demo.exe
1.1M SET IEC61850DLLV2 Demo.exe
$ wine --version
wine-1.7.25
Regards
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https://bugs.winehq.org/show_bug.cgi?id=51838
Bug ID: 51838
Summary: No splash window while creating prefix
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 1cdc74b2d62d1c94005c46f9c8f4b566aa8bdcbd
Distribution: ---
2px width vertical line in the center of the screen is shown while creating
prefix instead of splash window.
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https://bugs.winehq.org/show_bug.cgi?id=51818
Bug ID: 51818
Summary: Reporting packet length is always 0
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: marc_aurel(a)me.com
Distribution: ---
Created attachment 70703
--> https://bugs.winehq.org/attachment.cgi?id=70703
same source for linux/mac/win
Source code for an example program is attached.
I compiled it on linux, mac and windows and it is always working as expected
meaning it produces a terminal output like:
listening on Pseudo-device that captures on all interfaces...
14:47:05,000000 len:62
Destiny MAC:
00:00:00:00:00:00:
Source MAC:
00: 00: 00: 00: 00: 00:
etc (blanked out the mac addresses)
Wheres running the windows .exe in wine always reports a packet length of 0 (I
tested on wine 6.18(linux)/6.16(linux)/6.0(linux/mac)). Modifying the program
to show the packet content leads to a segfault in wine but works just fine
again on win/linux/mac (which is kinda expected I guess since it thinks the
packets are empty).
Running native/wine versions side by side you can see that it is capturing the
same packets, which are clearly not empty.
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https://bugs.winehq.org/show_bug.cgi?id=51504
Bug ID: 51504
Summary: Control Ultimate Edition crashes before gameplay
starts
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
When intro ends the game crashes with
e: ../wine/dlls/wined3d/wined3d_private.h:4118: wined3d_resource_release:
Failed to check "refcount> = 0".
wine-6.13-30-g384fc71a480
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https://bugs.winehq.org/show_bug.cgi?id=50857
Bug ID: 50857
Summary: Darksiders Warmastered Edition crashes before starting
an intro
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: dereklesho52(a)Gmail.com
Regression SHA1: e2893c34524ae45f69f7bc183fa409a4049b9533
Distribution: ---
Before this commit it just skips the intro and gameplay starts.
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https://bugs.winehq.org/show_bug.cgi?id=47334
Bug ID: 47334
Summary: TP-Link PowerLineUtility has page fault
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
Created attachment 64659
--> https://bugs.winehq.org/attachment.cgi?id=64659
Backtrace
Following on from bug 47279, I've downloaded copies of packet.dll (32 bit and
64 bit versions) that I believe to be legitimate and copied them into the
following locations:
c:\windows\system32 and c:\windows\system (64 bit versions)
c:\windows\syswow64 (32 bit version)
Now, on double-clickinh the desktop shortcut "tpPLC", I see the basic window of
the app open up, then I get a crash with a backtrace. I'm attaching the
backtrace and zips of both versions of the DLL.
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