https://bugs.winehq.org/show_bug.cgi?id=54460
Bug ID: 54460
Summary: WinSCP - rendering issue (missing text) on 'Windows
8.1' (and up)
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: risk64(a)gmail.com
Distribution: ---
Created attachment 74016
--> https://bugs.winehq.org/attachment.cgi?id=74016
runtime log
WinSCP just renders a white block in the left pane of 'preferences' (and other
places) when 'Windows version' in 'winecfg' is set to 'Windows 8.1' or above.
Everything is fine on 'Windows 8' (and below). This is a quite old problem
(months/years..). I mostly used 'Windows 7' preset so far so i didn't care all
too much. Tested with a clean 'prefix' and minimal WinSCP installation.
Forum thread (bug confirmed):
https://forum.winehq.org/viewtopic.php?t=37377
Arch Linux 6.1.9 (Xfce)
wine 8.1
wine-mono 7.4.0
WinSCP 5.21.7
ttf-ms-win10 10.0.19043.1055
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http://bugs.winehq.org/show_bug.cgi?id=35848
Bug ID: 35848
Summary: Sound, Black Screen then crash
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Killing Time. After installation, set to windows 95 compatibility. It runs with
a black screen. I can hear sound but then a crash back to the desktop
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https://bugs.winehq.org/show_bug.cgi?id=55643
Bug ID: 55643
Summary: LTSpice: wine extra slow with "update components"
function
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
LTSpice is a windows application that traditionally has been very friendly to
Wine (to the point that Wine was officially indicated as the way to run the app
in linux). It is also free (in the no cost sense) so that it is easy to
download it in order to test with wine. See
https://www.analog.com/en/design-center/design-tools-and-calculators/ltspic….
Recent versions of LTSpice (LTSpice XVII) offer the possibility to update the
"library of components" for the application via its Tools->Update Components
menu entry.
Unfortunately in wine the operation is extra slow.
The operation involves downloading many files from the developer site, and I
suspect that the slowness may come from the fact that on every file wine tries
to do something, fails and complains that
"0288:fixme:urlmon:InternetBindInfo_GetBindString not supported string type
20".
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https://bugs.winehq.org/show_bug.cgi?id=50608
Bug ID: 50608
Summary: Wine 6.1 still doesn't support HiDPI screen resolution
( UHD 4k )
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pvdeynse(a)gmail.com
Distribution: ---
Created attachment 69293
--> https://bugs.winehq.org/attachment.cgi?id=69293
screendump of winefile.exe
Wine still doesn't support HiDPI screen ( UHD 4k )
icons still to small after changing DPI set to 288 DPI) value in winecfg.exe
see attachment of Wine 6.1 winfile.exe screendump
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https://bugs.winehq.org/show_bug.cgi?id=56731
Bug ID: 56731
Summary: Allow specifying file system type for folder-based
drives [rekordbox]
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: johannespfau(a)gmail.com
Distribution: ---
Hi all,
currently, when the dosdevices link points to a folder instead of a device
file, wine will report NTFS filesystem type.
Rekordbox requires that we see a drive with GetDriveTypeW returning
DRIVE_REMOVABLE and GetVolumeInformationW reporting FAT32 filesystem. As
explained in https://bugs.winehq.org/show_bug.cgi?id=16091#c22, it is currently
not possible to override the drive type when specifying a device based drive
however.
https://bugs.winehq.org/show_bug.cgi?id=16091#c22 extends the device type
specification in the registry to enable a folder-based drive to report back as
DRIVE_REMOVABLE. But without further changes, it will always report back as
NTFS, which will make RekordBox complain about an unsupported filesystem type.
For testing, I patched mountmgr to always report FAT32 for DRIVE_REMOVEABLE
devices. But I'm not sure if this is a good solution. What do you all think?
https://github.com/jpf91/proton-wine/commit/2fa748b67ef8e8e40d1c74993fe2b5a…
Best regards,
Johannes
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https://bugs.winehq.org/show_bug.cgi?id=56733
Bug ID: 56733
Summary: error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcsedude(a)msn.com
Distribution: ---
Created attachment 76512
--> https://bugs.winehq.org/attachment.cgi?id=76512
error
will not work attached file
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http://bugs.winehq.org/show_bug.cgi?id=32673
Bug #: 32673
Summary: Rainbow Six fails to start for the first time with
windows version > ME
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio(a)nebososo.com
Classification: Unclassified
Tom Clancy's Rainbow Six will only start for the first time if the windows
version is set to ME or older. However it does work when set to newer versions
after it has already been started using an old one.
Using a clean prefix.
The demo can be downloaded here:
http://www.fileplanet.com/27609/download/Rainbow-Six-Demo
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https://bugs.winehq.org/show_bug.cgi?id=56728
Bug ID: 56728
Summary: When opening Minecraft Launcher, a .desktop file, I
get a black screen and the following error
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: amenedoalonso(a)gmail.com
Distribution: ---
Created attachment 76506
--> https://bugs.winehq.org/attachment.cgi?id=76506
Error that Wine gives me
I can't open Minecraft Launcher
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https://bugs.winehq.org/show_bug.cgi?id=55239
Bug ID: 55239
Summary: Read access denied for device L"\\??\\f:\\", FS volume
label and serial are not available
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: conurus(a)gmail.com
Distribution: ---
Under ./wine/dosdevices, there are a bunch of symbolic links to each removable
drive. My D: links to /dev/sdb. Now I don't have access to /dev/sdb whatsoever,
not even read access, which is correct from a security standpoint, otherwise
any user can circumvent any access control and peer at any other users' data by
low level disk access.
Reading just the volume label and serial should be legal and permitted, so I
believe this is not a feature but a bug. In my case the underlying Win32 API
call I used is GetVolumeInformation. There must be some way for wine to
implement this call without low level disk access.
Forum topic: https://forum.winehq.org/viewtopic.php?t=37602
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https://bugs.winehq.org/show_bug.cgi?id=44137
Bug ID: 44137
Summary: Wine64 crashes with any 64-bit binary
Product: Wine
Version: 2.19
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bourne.identity(a)hotmail.com
Created attachment 59886
--> https://bugs.winehq.org/attachment.cgi?id=59886
Stack trace for putty.exe (64-bit)
On FreeBSD 10.3 amd64, wine32 works perfectly. Wine64 builds/installs
correctly, but crashes when used to launch any 64-bit executable: notepad from
Windows 7; Pale Moon installer; putty.exe (all 64-bit). The behaviour is the
same with wine (v2.03) and wine-staging (v2.19).
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https://bugs.winehq.org/show_bug.cgi?id=52265
Bug ID: 52265
Summary: It won't run the file
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dollydesigns1(a)yahoo.com
Created attachment 71400
--> https://bugs.winehq.org/attachment.cgi?id=71400
The attachment is the log that I get when trying to run game
I am trying to run sims 4 from an external hard drive and keep facing errors
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https://bugs.winehq.org/show_bug.cgi?id=44041
Bug ID: 44041
Summary: The Sims 4 instant-aborts claiming Origin doesn't run
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas(a)thiem.email
Distribution: ---
After installing native msvcr120.dll (both 32bit and 64bit) to work around bug
#39689 I encountered the following message box:
"Unable to start:
Origin is currently not running. Please make sure that Origin is running before
attempting to play The Sims(TM) 4
[d3382ced:2984c6a38:00000000:00000000]"
And yes, Origin is running. Also yes, this is a legal copy purchased through
Origin, I tested this with a fresh wineprefix with no other changes or software
installed other than Origin and the above workaround. It works on Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=56722
Bug ID: 56722
Summary: Concerto: Incorrect winpty pseudo terminal behavior
causes bugs in Concerto
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tntpro100(a)gmail.com
Distribution: ---
Created attachment 76503
--> https://bugs.winehq.org/attachment.cgi?id=76503
Output of console
Wine Version: 9.8
Wine Prefix Architecture: Both 32 and 64 bit tested
Linux Distro: Arch Linux
Kernel Version: 6.6.31-2-lts
Description:
Concerto is a launcher for the game Melty Blood Actress Again Current Code. It
interfaces with a CLI based interface known as CCcaster to allow for online
play, setting changes and to quickly launch the game and its various modes.
Currently when attempting to launch the game via Concerto (e.g. going into the
offline menu and attempting to launch the training mode) will cause Concerto to
pull up the CCcaster window but the game won't launch. CCcaster standalone
works just fine and even has functional online play out of the box with Wine.
The developer of Concerto has actually talked about this in a GitHub issue
located here https://github.com/shiburizu/concerto-mbaacc/issues/9 stating
"Concerto is not compatible with WINE for the following reasons:
Concerto depends on tasklist to monitor MBAACC & CCCaster processes. WINE does
not implement this at all in the main branch, and a staging version of this is
missing most of the functionality including some that we depend on.
ConPTY provides "pseudo terminals" to the pywinpty library that is used to
control CCCaster in the background. While WINE release notes mention ConPTY
support since 5.18 in practice it produces incorrect behavior: as noted in your
report a visible terminal is spawned and Concerto cannot send or receive
information to it."
For testing purposes the "community version" installer of the game that
optionally includes CCcaster and Concerto can be downloaded here.
https://play.meltyblood.club/
Below I have attached an output of the console after running "wine
Concerto.exe". The last 3 lines are the error that occurred when I pressed the
"Training Mode" button
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https://bugs.winehq.org/show_bug.cgi?id=55433
Bug ID: 55433
Summary: RT-Thread Studio jcef_helper.exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyzarddoc(a)yahoo.com
Distribution: ---
Created attachment 74994
--> https://bugs.winehq.org/attachment.cgi?id=74994
report doc for bug report
app starts then window pops up with jcef_helper.exe error
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https://bugs.winehq.org/show_bug.cgi?id=54436
Bug ID: 54436
Summary: wine-staging-8.0 regression (not working): Command &
Conquer 3: Tiberium Wars Kane's Wrath
Product: Wine-staging
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73981
--> https://bugs.winehq.org/attachment.cgi?id=73981
wine-staging-8.0: left is fine, right is broken
With wine-staging-7.0 "Command & Conquer 3: Tiberium Wars Kane's Wrath" was
working fine.
In wine-8.0 and wine-staging-8.0 it's broken.
With wine-staging-8.0 the menu looks broken.
See attached screenshot. (left is fine, right is broken)
With wine-8.0 the menu loads, but starting a skirmish game crashes the
application. There's an error dialog window saying:
Direct3D error 0x8007000e (E_OUTOFMEMORY)
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https://bugs.winehq.org/show_bug.cgi?id=45574
Bug ID: 45574
Summary: Dark Souls Remastered - Large Performance Regression
with 3.12+
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rstrube(a)gmail.com
Distribution: ---
Dark Souls Remastered has been running really well with Wine 3.11 and below.
Starting with 3.12 and subsequently 3.13 the performance has dropped
dramatically. From 60+fps at 1080p to about 10fps.
I've done some anecdotal testing with Wine and Wine-Staging and the problem
seems to be unrelated to the Wine-Staging patches.
I'm not sure what the best way to proceed is, but I'd be happy to provide logs,
etc. I just might need some direction.
Please note that I am using DXVK, but I've tried different combinations of DXVK
with different versions of Wine and the problem does not seem to be related to
DXVK. The consistent factor is using Wine 3.12+. I've also looked at the DXVK
log files with tracing enabled and nothing unusual appears there.
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https://bugs.winehq.org/show_bug.cgi?id=55974
Bug ID: 55974
Summary: Version 8.21 crashes WordPerfect Office 7.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doug.roberts09(a)gmail.com
Distribution: ---
WordPerfect Office 7 suddenly crashes upon start up. It has worked fine all
through version 8.x, including version 8.20.
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https://bugs.winehq.org/show_bug.cgi?id=47989
Bug ID: 47989
Summary: FL Studio 20 hangs on splash screen
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: leadrdrk(a)mail.ru
Distribution: ---
Created attachment 65507
--> https://bugs.winehq.org/attachment.cgi?id=65507
Wine log
FL Studio 20 hangs on splash screen when launched.
Using wine-staging.
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http://bugs.winehq.org/show_bug.cgi?id=34018
Bug #: 34018
Summary: Altium Designer 10 hangs on startup
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After patching wininet to work around bug 34013, the game^Wapp installs
successfully. It hangs on startup during "configuring supplier search"
(seemingly due to a deadlock when unloading altiumcore.bpl; see attached bt
all.)
"winetricks mdac28" works around this hang and lets you get to the next
problem.
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https://bugs.winehq.org/show_bug.cgi?id=56702
Bug ID: 56702
Summary: Resampler cutoff frequency for upsampling seems too
low
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ttacwh+fgpjlj0hrlk5k(a)pokemail.net
Distribution: ---
When you use wine directsound and mix in a secondary buffer whose sample rate
is below your device sample rate (for example, upsampling 8000/11025 to
44100/48000), the resampled output has a frequency cutoff at around 1/4 of the
secondary buffer's sample rate (1/2 nyquist frequency) instead of where it's
supposed to be - around 1/2 the sample rate (or ~85% of nyquist freq, going by
make_fir). You can also visually verify this if you view the spectrum of the
resampled output.
This can be very noticeable especially if your input sounds are of a lower
sample rate but still have higher frequencies present.
Other related aspects seem to be working correctly (mmdev opening the device at
requested sample rate, pulseaudio negotiating sample format correctly according
to logs, no other resampling in the chain).
It seems that the fir resampler logic (mixer.c, fir.h, make_fir) hasn't
substantially changed since it was first added over a decade ago, so this seems
less likely to be a regression.
Additionally, I confirmed that the linear resampler from DSound-Fast_Mixer
patch (from wine-staging) does not have this issue - you can force it to always
use the linear resampler by setting HQBuffersMax reg key to 0.
I don't have a test case to upload, but it should be fairly simple to
reproduce.
Tested on wine-devel 9.8 and 9.9 (linux mint 21.3 / ubuntu 22.04)
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=56371
Bug ID: 56371
Summary: WinUAE 5.2.0 running under Wine 9 under Fedora 39
Product: Wine-staging
Version: 9.0
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gilles.pelletier(a)live.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Fedora 39
wine-9.0 (Staging)
WinUAE64.exe 5.2.0 (but also true with 5.0.0 and 4.4.0)
When using the JIT feature of WinUAE, like 68020 JIT, we encounter the
following error:
JIT: Serious Error:
JIT: 64-bit pointer (0x101080000) at
C:\projects\winuae\src\jit\compemu_support.cpp:2579 (fatal)
If I untick JIT, it starts and run well.
What's wrong ?
This issue exists since the Wine 8.xx version:
Fedora 38 / Wine 8.14-stable / WinUAE 5.0.0 64 bits
When using 68020+ and JIT, WinUAE crashes at start. The workaround is to
disable JIT.
Many thanks to fix this.
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https://bugs.winehq.org/show_bug.cgi?id=56156
Bug ID: 56156
Summary: DeX
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pingo-power(a)hotmail.fr
Distribution: ---
Created attachment 75838
--> https://bugs.winehq.org/attachment.cgi?id=75838
logs
ಀ
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https://bugs.winehq.org/show_bug.cgi?id=49006
Bug ID: 49006
Summary: Wrong detection the Windows' version by Uplay
Product: Wine-staging
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iroalexis(a)outlook.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When we fix the windows' version on Windows 10, Uplay detect Windows 8 (visible
in launcher_log.txt file)
Problematic for the furture
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https://bugs.winehq.org/show_bug.cgi?id=53346
Bug ID: 53346
Summary: Ubisoft connect lose connection after initialization
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 72732
--> https://bugs.winehq.org/attachment.cgi?id=72732
Wine 7.11 WINEDEBUG=+cryptnet terminal output
Hello,
Wine 7.11.
After login into Ubisoft connect, it tries to initialize and then fails with
the error message: "Connection lost. A Ubisoft service is currently
unavailable. Please try again later."
Very similar to bug 53102, but the fix there doesn't seem to be enough.
--- +cryptnet log snippet ---
...
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:trace:cryptnet:verify_cert_revocation_from_aia_ext OCSP URL =
L"http://ocsp.digicert.com"
0144:fixme:cryptnet:check_ocsp_response_info check responder id
0144:trace:cryptnet:verify_cert_revocation
verify_cert_revocation_from_aia_ext() returned 00000000
0144:trace:cryptnet:CertDllVerifyRevocation returning 1 (00000000)
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:trace:cryptnet:verify_cert_revocation_from_aia_ext OCSP URL =
L"http://ocsp.digicert.com"
0144:fixme:cryptnet:check_ocsp_response_info check responder id
0144:trace:cryptnet:verify_cert_revocation
verify_cert_revocation_from_aia_ext() returned 00000000
0144:trace:cryptnet:CertDllVerifyRevocation returning 1 (00000000)
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:warn:cryptnet:verify_cert_revocation no dist points/aia extension and no
issuer
0144:trace:cryptnet:CertDllVerifyRevocation returning 0 (80092012)
...
--- end log snippet ---
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55706
Bug ID: 55706
Summary: FL Studio: Freezes when opening main menu
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgoetze(a)multifuchs.email
Distribution: ---
FL Studio slows down and eventually freezes when I open the main menu and hover
over the menu items.
This is a new new with FL Studio 21.1.1. With 20.0.1, everything worked fine.
I tried with wine 8.14 and 8.17, both behave the same.
I started FL Studio via command-line, but there are no errors or any lines at
all when I open the menu.
I tried it on two systems, Manjaro and Fedora 38, both the same.
I use gnome on wayland on both systems.
You can it download it for free here:
https://www.image-line.com/fl-studio-download/
Sadly I found no archive with the older version.
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http://bugs.winehq.org/show_bug.cgi?id=35385
Bug ID: 35385
Summary: Couldn't open under Wine from FL Studio track's with
Cyrillic names.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Classification: Unclassified
Couldn't open under Wine from FL Studio track's with Cyrillic names.
Demonstration:
https://drive.google.com/file/d/0B0nwzlfiB4aQXzBDSDJ3TmtrYVU/edit?usp=shari…
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https://bugs.winehq.org/show_bug.cgi?id=39308
Bug ID: 39308
Summary: thdf.exe : outputting floats returns 0
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: enoua5(a)gmail.com
Distribution: ---
On lines that, in the c++ code, use "cout" to output a float, it will show 0,
even though it's apparent that the float is still stored, still modified, and
still controlling the flow of if statements
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https://bugs.winehq.org/show_bug.cgi?id=44827
Bug ID: 44827
Summary: FL Studio: 32-bit/64-bit VST plugin bit bridging soft
locks the host
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Trying to bridge a 32-bit VST plugin in FL Studio 64-bit, or bridge a 64-bit
VST plugin in FL Studio 32-bit, leads to this being outputted:
003c:err:ntdll:RtlpWaitForCriticalSection section 0x1ac6028 "?" wait timed out
in thread 003c, blocked by 002a, retrying (60 sec)
And the DAW soft locks with a loading cursor as it blocks the UI until the
plugin's loaded, forever trying to bridge the plugin.
(By "soft lock", I mean that FL Studio itself is still responsive, but you're
completely blocked from doing anything and the only way to get out of it is to
kill the process.)
======
Steps to reproduce:
1. Download and install FL Studio 12 Demo:
https://support.image-line.com/redirect/FLStudio_Installer_Google
The demo and the full version are the same executable.
You will need the Arial font or any ttf named as arial.ttf in
"C:/Windows/fonts/". If you have Winetricks just run "winetricks corefonts"
(you will need the cabextract package).
2. Download any 32-bit or 64-bit VST to test.
This is the one I tried, a 32-bit plugin (http://veg.by/en/projects/syxg50/).
The plugin itself is working perfectly. You can use any VST you want, as long
as you know whether it's 32-bit or 64-bit.
Put the dll file in "~/.wineprefix/drive_c/Program Files
(x86)/Steinberg/VstPlugins/".
3. Open the FL Studio version which DOESN'T match the instruction set of the
VST you're using. If you're using a 32-bit VST plugin, open FL Studio 12
(64-bit). If you're using a 64-bit VST plugin, open FL Studio 12 (32-bit). (If
you're using the VST I linked to, open FL Studio 12 (64-bit))
4. When FL Studio is launched for the first time, a featured project file is
automatically loaded. Click "File" in the top left corner and then "New" to
create an empty project.
5. Click "Options" > "Manage Plugins"
6. Click the "Start scan" button with "Verify plugins" enabled (make sure the
light is red). Let it scan for plugins.
7. Close the window, click "Add", and then "More plugins..." (under System)
8. Find and select "S-YXG50" (or if you used another VST, pick that).
9. Because the instruction set of the VST plugin doesn't match the host
program's (FL Studio), FL Studio will try to run the VST plugin under a
"bridge" (which uses ilbridge.exe, the bridging program installed as part of FL
Studio). However, the plugin never loads. The UI blocks any interaction while
plugins are being loaded so FL Studio is effectively soft locked.
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https://bugs.winehq.org/show_bug.cgi?id=52264
Bug ID: 52264
Summary: FL Studio 20.9 product activation does not persist
across reboot
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mips171(a)icloud.com
Distribution: ---
FL Studio 20.9 product activation (which uses a registry key) will not persist
across reboots of the system.
This was working up until FL Studio 20.8.4 tested on WINE 7.0-rc2
Unsure how to debug or gather logs for this particular issue, but willing to do
as directed.
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https://bugs.winehq.org/show_bug.cgi?id=46584
Bug ID: 46584
Summary: Can't use two mice at once for separate inputs in
Ricochet Infinity
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
This game has a really fun feature - it let's you use two mice (mouse+touchpad
also works) as two separate player inputs.
This does not work in WINE, every input seems to count as player 1.
Here's a picture from Windows in case you're still baffled -
https://i.imgur.com/BoZSSI1.jpg
The game has been discontinued for 8+ years, so if you have trouble finding it
for testing, here's a trial .exe that lets you test for 60 minutes -
https://cloud2.rys.pw/s/HtzoGHwCsK5xFjg
Using KDE as a DE.
I was told this is an upstream issue with all the other software, and either
progress has to be made there or WINE has to grab input(optionally?) from /dev
directly.
"Tobias
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https://bugs.winehq.org/show_bug.cgi?id=56687
Bug ID: 56687
Summary: i tried to play a video using potplayer and it bugged
. never played
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philipaswa01(a)gmail.com
Distribution: ---
Created attachment 76468
--> https://bugs.winehq.org/attachment.cgi?id=76468
the details of the process leading gto the crush of potplayer in wine ubuntu
22.04
i tried to play a video using potplayer and it bugged . never played
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https://bugs.winehq.org/show_bug.cgi?id=56696
Bug ID: 56696
Summary: AOE IV crash all the time
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: basementbbs(a)gmail.com
Distribution: ---
Created attachment 76481
--> https://bugs.winehq.org/attachment.cgi?id=76481
AOE IV crash all the time
AOE IV crash all the time
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https://bugs.winehq.org/show_bug.cgi?id=54832
Bug ID: 54832
Summary: Dereference with non-constant offset of type
HLSL_IR_EXPR
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74335
--> https://bugs.winehq.org/attachment.cgi?id=74335
EG2 Vertex Shader
MojoShader uses this for arrays, as an example:
---
float4 uniforms_float4[13];
int4 m_v6 : BLENDINDICES0;
const int ARRAYBASE_8 = 0;
a0.x = int(floor(abs(v6.x) + 0.5) * sign(v6.x));
r0.xy = lerp(v1.xy, v1.zw, uniforms_float4[ARRAYBASE_8 + a0.x].xy);
---
A complete example from Escape Goat 2 is attached, but this shader depends on
#54826 getting fixed first.
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http://bugs.winehq.org/show_bug.cgi?id=25498
Summary: ACDSeePFM doesn't see dlls in Common Files
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32462)
--> (http://bugs.winehq.org/attachment.cgi?id=32462)
Terminal output on Wine 1.3.9 at installation
Steps to reproduce:
1) remove ~/.wine
2) install acdseepfm-1-0-81-win-en.exe
3) wine ACDSeePFM.exe
Behaviour:
err:module:import_dll
Expected behaviour:
no err:module:import_dll
Terminal output:
err:module:import_dll Library ShellIntMgrPFMU.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:import_dll Library ACDInTouch70U.dll (which is needed by
L"C:\\Program Files\\ACD Systems\\ACDSee Picture Frame
Manager\\1.0\\ACDSeePFM.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\ACD Systems\\ACDSee Picture Frame Manager\\1.0\\ACDSeePFM.exe" failed,
status c0000135
Additional info:
Both dlls are available in "~/.wine/drive_c/Program Files/Common Files/ACD
Systems" and if I copy them to application main directory both errors
disappear.
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https://bugs.winehq.org/show_bug.cgi?id=48363
Bug ID: 48363
Summary: Adobe Creative Cloud Installer shows blank window
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajg02(a)elfringham.co.uk
Distribution: ---
Created attachment 66106
--> https://bugs.winehq.org/attachment.cgi?id=66106
Console log for Set-up.exe
Clean Wine prefix set to Win10 runs Set-up.exe for CC installer which shows a
blank window.
See attachment for console log.
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https://bugs.winehq.org/show_bug.cgi?id=56680
Bug ID: 56680
Summary: Add support for application shims
Product: Wine
Version: 9.8
Hardware: x86-64
URL: https://archive.org/download/DungeonKeeper2Demo/Dungeo
nKeeper2Demo.exe
OS: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
We have a few scattered bugs about this (most recently, bug 56661, but also bug
13994, et al).
As Windows continues to evolve, it becomes more common for applications to need
shims. Additionally, some applications install their own shims
(https://bugs.winehq.org/show_bug.cgi?id=56661#c6).
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https://bugs.winehq.org/show_bug.cgi?id=37607
Bug ID: 37607
Summary: MyHeritage Family Tree Builder fails to add "window"
item/initialize scripting engine
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
Distribution: ---
(Originally reported here:
https://github.com/wine-compholio/wine-staging/issues/187)
After starting the main application first login with your account. Registration
is free, but required unfortunately. Register via the website to workaround an
issue with the application registration form - make sure that no '+' signs are
in your email address, registration works, but login not...
Create a new project, create a new family, and click on Reports -> Ancestors.
A few message boxes will show up with content
'Unable to add "window" item'
'Unable to initialize scripting engine'
These message boxes repeat a couple of times, and afterwards an empty report
shows up.
Related terminal output with WINEDEBUG=+jscript:
--- snip ---
003f:trace:jscript:DllMain (0x7cb70000 1 (nil))
003f:trace:jscript:DllGetClassObject (CLSID_JScript
{00000001-0000-0000-c000-000000000046} 0xc5de4b8)
003f:trace:jscript:ClassFactory_QueryInterface (0x7cbfeef0)->(IID_IClassFactory
0xc5de4b8)
003f:trace:jscript:ClassFactory_AddRef (0x7cbfeef0)
003f:trace:jscript:JScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x26c9bb8)
003f:trace:jscript:JScript_QueryInterface (0xb39e270)->(IID_IActiveScript
0x26c9bb8)
003f:trace:jscript:JScript_AddRef (0xb39e270) ref=2
003f:trace:jscript:JScript_Release (0xb39e270) ref=1
003f:trace:jscript:ClassFactory_Release (0x7cbfeef0)
003f:trace:jscript:JScript_SetScriptSite (0xb39e270)->(0x26c9bc0)
003f:trace:jscript:JScript_AddNamedItem (0xb39e270)->(L"window" 2)
003f:trace:msgbox:MSGBOX_OnInit L"Unable to add \"window\" item\n"
003f:trace:msgbox:MSGBOX_OnInit L"Unable to initialize scripting engine"
--- snip ---
JScript_AddNamedItem fails because This->ctx == NULL.
Installing native 'jscript' via 'winetricks jscript' works around this issue
and the report shows up properly (wasn't able to compare it with Windows, but
definitely looks better than before).
$ git describe origin/master
wine-1.7.31-88-g9a68ef4
$ sha1sum family_tree_builder_7138.exe
74245c94089642d65b2fde09fd7188430df68b81 family_tree_builder_7138.exe
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http://bugs.winehq.org/show_bug.cgi?id=31332
Bug #: 31332
Summary: Project64: about page fails to render
Product: Wine
Version: 1.5.9
Platform: x86
URL: http://www.pj64-emu.com/downloads/func-startdown/34/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 41173
--> http://bugs.winehq.org/attachment.cgi?id=41173
terminal output
Install project64, run it. Go to 'Help', 'about Project 64'. A small window
opens up, that should contain the about info. Behind this, iexplore.exe opens
with about:blank.
winetricks -q ie7 works around it.
austin@aw25 ~ $ sha1sum setup\ Project64\ 1.6.exe
005954395994c0a355c06abae3fc88d10ae84934 setup Project64 1.6.exe
austin@aw25 ~ $ du -h setup\ Project64\ 1.6.exe
2.0M setup Project64 1.6.exe
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http://bugs.winehq.org/show_bug.cgi?id=10531
Summary: Windows Calculator: Color in buttons missing
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Created an attachment (id=9282)
--> (http://bugs.winehq.org/attachment.cgi?id=9282)
How it looks in my Windows XP box
In Windows Calculator CALC.EXE the button texts should be color coded but all
appear black in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=40248
Bug ID: 40248
Summary: Exception when I try to call Translate method
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: gennady.alimov(a)gmail.com
Distribution: ---
Created attachment 53797
--> https://bugs.winehq.org/attachment.cgi?id=53797
code & exception
if I try to translate SIDs to Names I've got the exception
"Index was outside the bounds of the array."
It looks like there is no mapping between account names and SIDs.
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https://bugs.winehq.org/show_bug.cgi?id=36373
Bug ID: 36373
Summary: Requiem: Avenging Angel - Black screen in-game
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ubuntugamingproject(a)gmail.com
Created attachment 48430
--> https://bugs.winehq.org/attachment.cgi?id=48430
Black screen log
The game installs and runs correctly, but then if you start a new game, there's
only a black screen, and the only thing can be done is going back to the menù.
So the game is unplayable.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=52454
Bug ID: 52454
Summary: QTranslate 6.3.1 fails to start
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
URL: https://web.archive.org/web/20170606113219if_/http://qtranslate1.appspot.com/QTranslate.6.3.1.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 71742
--> https://bugs.winehq.org/attachment.cgi?id=71742
+jscript
It shows a window with 'QTranslate initialization error. The program will be
closed.' After clicking 'OK' it exits.
winetricks -q wsh57 fixes the issue and allows the program to start.
$ sha1sum QTranslate.6.3.1.exe
7a8f9940049ec50352e732b14349b9bfc3f704a4 QTranslate.6.3.1.exe
$ du -sh QTranslate.6.3.1.exe
780K QTranslate.6.3.1.exe
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https://bugs.winehq.org/show_bug.cgi?id=56690
Bug ID: 56690
Summary: Dead By Day light crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sollieus(a)gmail.com
Distribution: ---
Created attachment 76471
--> https://bugs.winehq.org/attachment.cgi?id=76471
Logs form game crash
game: Dead By Daylight
Platform to launch: Heroic games (FlatPak)
when trying to open the game easy anti cheat will start normally but the game
itself crashes with logs provided as an attachment
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http://bugs.winehq.org/show_bug.cgi?id=35940
Bug ID: 35940
Summary: Server (and perhaps others) may fail to build on some
platforms
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
In my opinion there is a severe mistake in the build system for the server.
>From the man page of GCC, the documentation for '-I' option says:
`-I DIR'
Add the directory DIR to the list of directories to be searched
for header files. Directories named by `-I' are searched before
the standard system include directories. If the directory DIR is
a standard system include directory, the option is ignored to
ensure that the default search order for system directories and
the special treatment of system headers are not defeated .
When building the server, a '-I' option is placed on the command line, pointing
to the source directory of the server.
The file wine/port.h provides this piece of code:
[...cut...]
#ifdef HAVE_PROCESS_H
# include <process.h>
#endif
[...cut...]
The problem comes out because, inside the directory with the sources of the
server, there is a file named process.h and since the -I option allows to take
the files before the standard system include directories, the wine/port.h won't
include the system file, but the one in the server directory: infact, it
happens that the local process.h file is included two times.
This is the cause for the server not compiled correctly on my platform (cygwin)
but probably it can be also applied to others.
I did an experiment and I have bypassed the problem by changing the generated
Makefile: I replaced the '-I' option that pointed to the source directory of
the server with '-idirafter'. The final result is a server that installs and
runs correctly on Windows.
Actually, this defect caused a failure on the server, but probably it may apply
to all components of WINE with some local include files: the option that allows
to point to the source directory of the component being compiled (and only this
one) should be changed with '-idirafter' or something similar, depending on the
compiler used, while all other paths could be left to '-I' without troubles.
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https://bugs.winehq.org/show_bug.cgi?id=39532
Bug ID: 39532
Summary: Assassin's Creed Unity doesn't run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: anakin.cs(a)gmail.com
Distribution: ---
Created attachment 52679
--> https://bugs.winehq.org/attachment.cgi?id=52679
terminal log
I've been trying to run Assassin's Creed Unity from Uplay on my laptop, both on
the Intel card and Nvidia card (with primusrun), and I always get the following
error message (translated from French):
"Can't launch the game. Your video card doesn't support DirectX 11 or the video
drivers need to be updated."
My video card is an Nvidia Geforce 850M.
Attached is the terminal output after trying to launch the game.
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https://bugs.winehq.org/show_bug.cgi?id=56607
Bug ID: 56607
Summary: steam: no tray icon starting with wine 9.2
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Tray icon for steam is missing in wine 9.7.
I did bisecting and found that it's started with following commit:
b5c57b9a62c396068d18237bd6e82b37c169fdc5 is the first bad commit
commit b5c57b9a62c396068d18237bd6e82b37c169fdc5
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Date: Tue Feb 6 16:51:21 2024 +0200
explorer: Set layered style on systray icons only when it's actually
layered.
Fixes a regression introduced by 229b4561d9a8f10cbb49342dff0b6a3472d81c68,
which caused the icons to not be visible initially in the virtual desktop
systray.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
programs/explorer/systray.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
But unlike battle.net in https://bugs.winehq.org/show_bug.cgi?id=56337, for
steam tray icon doesn't reappear in wine 9.3 or 9.7
Reproduction:
1. install steam for windows (https://store.steampowered.com/about/)
2. run steam
3. log into steam account
Expected result:
steam tray icon in system tray
Actual result:
no steam tray icon is present in system tray
Environment:
Linux 6.6.21-gentoo
KDE/Plasma 5.27.11 X11
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https://bugs.winehq.org/show_bug.cgi?id=53197
Bug ID: 53197
Summary: Shogun Total War 2 needs
d3dx11_42.dll.D3DX11LoadTextureFromTexture.
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
With both wined3d and dxvk, Shogun Total War 2 generates the following in
DirectX 11 mode (on both 32bit native and WoW64 prefixes) before reaching the
game's main menu:
---Log output---
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046FE756, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046F3D2A, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046FEA86, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
0100:fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 046F405A, src_data_size
5592532, pump 00000000, img_info 0055CBD0, hresult 00000000 stub!
d3d call failed (0x80004001) : unspecified
wine: Call from 7B0122F6 to unimplemented function
d3dx11_42.dll.D3DX11LoadTextureFromTexture, aborting
0100:fixme:faultrep:ReportFault 0055C6B8 0x0 stub
wine: Unimplemented function d3dx11_42.dll.D3DX11LoadTextureFromTexture called
at address 7B0122F6 (thread 0100), starting debugger...
---Log output---
As a workaround, the game can be played in DirectX 9 mode.
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https://bugs.winehq.org/show_bug.cgi?id=49674
Bug ID: 49674
Summary: Feature Request: Restoring previous resolution upon an
app crashing
Product: Wine
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.maddox(a)lantizia.me.uk
So this has been a bit of a bug of mine with Wine for a while, but you may
think it's not really a problem Wine should deal with - which may be a fair
point.
But I couldn't find anything clearly asking for this as a feature request... so
lets see how well it fairs.
# The problem
Lets say you open up a Windows executable which changes your screens resolution
(e.g. a game) and it either...
a) freezes
b) is broken enough that its UI (if any appears) can't be used to nicely ask it
to quit
c) crashes and quits differently to how it'd normally do so upon user request
With a) and b) you likely need to kill that process, which ultimately leaves
you in the same situation as c).
But however it happens... you're likely to find your resolution now stuck to
whatever it set. If that is an incredibly low resolution (like 320x240 or
640x480)... then with the desktop environment of today (especially with HiDPI)
you're likely going to struggle finding the proper option to fix it. Worse you
might resort to a terminal (or switch TTY) and mess around with the xrandr
command for a stupid amount of time trying to find the names of screens and
such.
# Expected Behaviour
Well I'm not sure what actually does this. But in actual Windows (e.g Windows
10), when this same circumstance occurs... the resolution is always restored
back to what it was. This leaves me to believe that Windows itself has
something for this eventuality.
# Research
Well I've been searching around for solutions to this one for years and the
best I always come across... is someone saying you're better off with a script
(usually calling xrandr) mapped to a hot key or something for this eventuality.
Which is fine if the number of displays you've got connected and their
resolutions are always consistent... but often for laptop users moving between
docks and such - it isn't.
A quick chat on the #winehq IRC channel had someone mention that Proton can now
scale games to the resolution you're already using instead (when the app
requests a resolution change)... and pointed out these patches...
https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/pro…https://github.com/GloriousEggroll/proton-ge-custom/blob/master/patches/pro…
That's fine, and it's a welcome feature. But I do wonder if this is a
universal fix for any request for any resolution change... regardless the age
(and compatibility with which version of Windows it was meant for) of the game
and the way it draws on the screen (e.g. SDL, OpenGL, DirectDraw, Vulkan,
etc...).
However it *may* give some hope for people wanting to run older windowed-mode
games from the early Win 3.1/95 era which refuse to be re-sized/re-scaled...
but that's a topic for another feature request :)
# Conclusion
I've not got any.
Should this be the job of Wine to restore the prior resolution if the app/game
fails to? Like Windows somehow does? Or is this something the OS (whatever
that may be, Linux/macOS or even Windows) should be doing separately from Wine
for any process?
Also if this is a dupe, feel free to mark it as such... I've looked and
couldn't find anything that is quite so specific - at least with the points
raised here.
Thoughts?
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https://bugs.winehq.org/show_bug.cgi?id=56661
Bug ID: 56661
Summary: Commit 8b3944e1341baaf693927c8b758851d2dbba725a breaks
Project Diablo 2's Game.exe game client
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: spaskalev(a)protonmail.com
Distribution: ---
Commit 8b3944e1341baaf693927c8b758851d2dbba725a breaks Project Diablo 2's
Game.exe game client.
The game client itself crashes later in its error handling logic leading to a
stack overflow while trying to report the error
[user@monovo wine-git]$ ./wine ~/.wine/drive_c/Diablo2/ProjectD2/Game.exe -w
002c:err:winediag:getaddrinfo Failed to resolve your host name IP
0074:err:wineusb:DriverEntry Failed to initialize Unix library, status
0xc0000135.
0074:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 126
wine: Unhandled stack overflow at address 6FF6879B (thread 0024), starting
debugger...
0024:err:virtual:virtual_setup_exception stack overflow 1408 bytes addr
0x7bf966ef stack 0x220a80 (0x220000-0x221000-0x320000)
The game client itself works fine before this commit - discovered using git
bisect.
To setup PD2 follow the instructions at https://www.projectdiablo2.com/ For
starting the game client a set of battlenet cd keys is not necessary.
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https://bugs.winehq.org/show_bug.cgi?id=56506
Bug ID: 56506
Summary: strmbase TRACEs occasionally fail to print floats
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
$ WINEDEBUG=trace+quartz ./wine
dlls/quartz/tests/x86_64-windows/quartz_test.exe mpegvideo 2>&1 | grep
NewSegment | head -n2
0024:trace:quartz:sink_NewSegment pin 00007FFFFF225C50 L"MPEG video
decoder":L"Input", start 0.001, stop 0.002, rate e.
0024:trace:quartz:sink_NewSegment pin 00007FFFFE2FF8C0 L"sink":L"sink", start
0.001, stop 0.002, rate 1.0000000000000000e+000.
The strmbase copy in quartz_test.exe calls msvcrt printf and correctly prints
1.0000000000000000e+000.
The strmbase copy in winegstreamer.dll calls ntdll's printf, which does not
support float operands and just prints 'e'.
I think that can be fixed by adding msvcrt as a dep of winegstreamer (without
changing anything else), but I'm not sure, and I'm even less sure if that has
any side effects.
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https://bugs.winehq.org/show_bug.cgi?id=56655
Bug ID: 56655
Summary: Regression: X11 Driver fails to load
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bmcgrath(a)codeweavers.com
Regression SHA1: f74900ad1a580eda8fd4923cbd4881b42b042733
Distribution: ---
Created attachment 76428
--> https://bugs.winehq.org/attachment.cgi?id=76428
Fix X11 driver
Building with the latest from master, I found the X11 driver fails to load. The
attempt to load appears to enter a tight loop and Wine becomes unresponsive.
A git bisect led me to f74900ad1a580eda8fd4923cbd4881b42b042733.
I then further narrowed it down to the changes in xrandr10_get_modes.
It looks like the old code used to increment mode_idx, but the new code
doesn't. The attached patch fixes this for me.
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http://bugs.winehq.org/show_bug.cgi?id=26407
Summary: Shadowgrounds Survivor crashes after viewing the map
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_23192.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33629)
--> (http://bugs.winehq.org/attachment.cgi?id=33629)
terminal output
In the game the crash always occurs when I switch back to normal mode after
viewing the map (by pressing <Tab>).
Sometimes the game "survives" 2-3 switches between the two modes but eventually
it will crash.
How to reproduce the problem in the demo:
1. Choose only Physx and Windows Media Codecs when the installer asks for it
(native d3dx9_36.dll will be placed in the game directory).
2. Start the game either by survivor.exe or with the launcher.
3. Choose <New Game> from the menu. When you gain control over your character
press <Tab> to switch to map mode then press <Tab> again to get back to normal
mode. This might need to be repeated 2-3 times. Sooner or later the game will
crash.
If I don't use the map mode, the game seems to be stable (I've played for about
30-40 minutes).
I can reproduce the crash with Wine-1.0.1, too.
The crash happens even if I lower the gfx details to the minimum and with
disabled audio.
When starting the game with WINEDEBUG=warn+heap (is that the correct syntax?)
the crash doesn't occur.
Fedora 14 x86
Nvidia GeForce 250 / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=56527
Bug ID: 56527
Summary: Final Fantasy XI Online: Opening movie triggers a
'GStreamer-Video-CRITICAL'.
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 992984f12c18183e477be9ba2668bf42567f4e0a
Distribution: Gentoo
After 992984f12c1 [1], the opening movie of Final Fantasy XI Online started
triggering a 'GStreamer-Video-CRITICAL' message.
The following is all that happens between launching the game and the movie
starting without any additional channels enabled (everything before the
GStreamer message is probably unrelated).
The movie does still play as it should, as far as I can tell.
----
0164:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
0444:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
0444:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x7, ret 0x4.
0444:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
0444:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x8, ret 0x4.
044c:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
044c:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x3, ret 0x4.
044c:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
044c:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x4, ret 0x4.
044c:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
044c:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x5, ret 0x4.
044c:err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
044c:err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command
fence with id 0x6, ret 0x4.
0164:fixme:imm:ImmDisableTextFrameService Stub
0164:fixme:imm:NotifyIME NI_CLOSECANDIDATE
0164:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
(wine:21435): GStreamer-Video-CRITICAL **: 02:43:35.753:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
----
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/992984f12c18183e477be9ba2…
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https://bugs.winehq.org/show_bug.cgi?id=44625
Bug ID: 44625
Summary: Cybernoid 2 exits but x window drawing updates are
frozen
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
You can get this game from
https://www.classic-retro-games.com/games/action/cybernoid-2--the-revenge-3…
When you quit the game, x windows no longer updates the screen - events are
being responded to though (you can click stuff then change to a terminal tty
and back and see the updates). The only way to get back to a sane system is
kill xwindows with ctrl alt backspace.
This is seen on opensuse 42.3 which uses xf86
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https://bugs.winehq.org/show_bug.cgi?id=56429
Bug ID: 56429
Summary: Latest Steam repeatedly restarts when starting game or
alt-tab, seems to be xinput2 related.
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ikalvachev(a)gmail.com
Regression SHA1: 0f1322d2df4c5238c601a2865b6e65ad14bfa26a
Distribution: ---
Upgraded to latest wine-9.4 and Steam seemed to work fine.
Then Steam upgraded itself and I couldn't launch games anymore.
When starting a game from withing steam library, the game launch begins
normally. However steam window disappears and the console log bursts messages
until a new window is opened. However this restart kills the started game.
I could reproduce the issue if I simply press ALT+TAB in Steam, however it
doesn't trigger if I change focus with the mouse.
There are not crash reports winedbg starting. It restarts on its own.
I did a bisect and landed on:
---
0f1322d2df4c5238c601a2865b6e65ad14bfa26a
winex11: Support XInput2 events on individual windows.
---
Looking back into the log, before steam window opens,
I can see a couple messages like:
---
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 131 (XInputExtension)
Minor opcode of failed request: 46 ()
Resource id in failed request: 0x80020e
Serial number of failed request: 469
Current serial number in output stream: 491
---
These seems harmless, they appear before steam window is shown.
The following message appears when I trigger the issue with alt+tab:
---
06f8:fixme:winsock:setsockopt Ignoring SO_RANDOMIZE_PORT
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x2e00003
Serial number of failed request: 1098
Current serial number in output stream: 1099
06a0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0031FECC
0610:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0031FECC
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program
Files\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program
Files\\Steam\\bin\\cef\\cef.win7\\steamwebhelper.exe"
---
The issue happens only with the latest Steam client
Restarts:
---
Steam Beta Branch: Stable Client
Steam Version 1709846872
Steam Client Build Date: Wed, Mar 6 10:31 PM UTC -08:00
Steam Web Build Date: Thu, Mar 7 11:17 PM UTC -08:00
Steam API Version: SteamClient021
---
Since I keep snapshots of previous wine prefixes, I found out that this is the
steam that
Works:
---
Steam Beta Branch: Stable Client
Steam Version 1705108172
Steam Client Build Date: Sat, Jan 13 2:54 AM UTC -08:00
Steam Web Build Date: Fri, Jan 12 7:02 PM UTC -08:00
Steam API Version: SteamClient021
--
I'm using slackware-current
X.Org X Server 1.21.1.11
Running `xinput --version` returns:
---
xinput version 1.6.4
XI version on server: 2.4
---
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http://bugs.winehq.org/show_bug.cgi?id=31665
Bug #: 31665
Summary: Femap unexpected crash on rebuild database (or any
command that involves it i.e. import)
Product: Wine
Version: 1.5.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark.schneider(a)iol.it
Classification: Unclassified
Created attachment 41633
--> http://bugs.winehq.org/attachment.cgi?id=41633
Backtrace of crash triggered by file->rebuild in femap 10.3 with wine 1.5.12
1) wine femap.exe
2) file->rebuild...
3) answer yes.
The crash happen with any action that implies a rebuild database by femap. I.e.
if you import a "large" bdf, lunching a rebuild is just a fast way to check if
the bug is present or not.
Wine version I tested without the bug (those are working):
1.0.1
1.1.29
1.3.6
Wine versions i tested with the bug (crash with similar backtrace to one
attached):
1.4.1-2 (from debian repo)
1.5.6-2 (from debian repo)
1.5.12
I have tested with both femap 10.2 and femap 10.3 and they share the same
problem with no difference (i.e. probably the code on their side did not
changed and if someone has an older version around it may show the same bug). I
have not tested Femap 10.3.1, but may show the same problem.
All of this is related to 32 bit version of femap and wine running on a AMD 64
bit system. I have no chance to test 32 bit on 32 bit.
The bug persist on another system with ati/amd video driver, tested with both
open source and closed opposed by this system that has closed source nvidia
blob. Due to this bug seems unrelated to the video rendering (e.g. the problem
with femap not redrawing automatically the gl window looks unrelated, if needed
I can post another bug for that, but it's minor glitch)
Best Regards,
Gabriele Dini Ciacci
P.S.
Unrelated practical thing that make it desirable to have a recent version of
wine working: With 1.5.6-2 and 1.5.12 the program is much faster (especially on
start-up and actually faster than on windows)
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https://bugs.winehq.org/show_bug.cgi?id=45358
Bug ID: 45358
Summary: AC Syndicate is completely broken
Product: Wine-staging
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Debian
Created attachment 61658
--> https://bugs.winehq.org/attachment.cgi?id=61658
Graphic rendering completely broken
Hello,
With wine-3.10, it's possible to launch the game without crash.
Now, there is a very big issue with graphic rendering with wined3d. (see
screenshot)
In the output console, i have a lot of message about :
- "d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0xXXXXXXXX" - "err:d3d:wined3d_debug_callback 0x35451990:
"GL_INVALID_OPERATION in glGetUniformLocation(program not linked)""
- "fixme:d3d_shader:shader_glsl_dump_program_source ..."
- "fixme:d3d:context_bind_shader_resources Shader 0x34e90740 needs 34 samplers,
but only 32 are supported."
For Wine dev who want to reproduce the issue, you need wine-staging to avoid
the issue with UPlay (bug #35902) + Wine AND the issue with AC Syndicate +
Uplay with online mode (bug #45312)
Google drive link for the log :
https://drive.google.com/open?id=15Q2gY9uk_JohSwqlhwix9HK8BgUWCY5E
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https://bugs.winehq.org/show_bug.cgi?id=44009
Bug ID: 44009
Summary: Syberia Gog version: crash after cinematics
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59671
--> https://bugs.winehq.org/attachment.cgi?id=59671
Syberia Gog wine 2.20 backtrace
Hello,
I just acquire the Syberia Gog version and it is impossible for me to play this
game on Linux with Wine. Happily the game was free.
How to reproduce:
Install Syberia Gog version
Launch the game, you can see cinematics but just when the menu appear the game
crash.
I joined you the terminal log/backtrace.
Config:
Ubuntu 17.10
Nvidia 384.90
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http://bugs.winehq.org/show_bug.cgi?id=25009
Summary: Password Memory 2010 - Titlebar color rendering error
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
Created an attachment (id=31694)
--> (http://bugs.winehq.org/attachment.cgi?id=31694)
Password Memory 2010 Screenshot
Password Memory 2010 v3.0.3
Download URL:
http://download.cnet.com/Password-Memory-2010/3000-18501_4-10770367.html
Titlebar is not rendered correctly. Half the title bar is in the application
default blue, the other half is black.
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https://bugs.winehq.org/show_bug.cgi?id=55513
Bug ID: 55513
Summary: Paint.NET 3.5.11 runs unstable on Wine 8.x devel
releases
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Created attachment 75077
--> https://bugs.winehq.org/attachment.cgi?id=75077Paint.NET 3.5.11 crash report
There seems to be a regression regarding the built-in gdiplus.dll in more
recent Wine 8.x devel builds.
Unfortunately Paint.NET 3.5.11 no longer runs stable. This behavior was
previously known only when the native gdiplus.dll file was used. It didn't
happened with the built-in one.
It looks that this instability is related to a speed improvement of the
built-in gdiplus.dll.
In older Wine versions Paint.NET 3.5.11 was lagging when a line was painted but
it worked stable. This lag was not present with a native gdiplus.dll file but
Paint.NET crashed randomly when the native variant was used. Now Paint.NET also
crashes with the built-in gdiplus.dll variant while there is no longer any lag
present.
More information about that Paint.NET 3.5.11 lag issue can be found in my old
bug 51561.
So in summary, Paint.NET 3.5.11 works in recent Wine 8.x devel releases faster
but less stable. I think this regression was in introduced somewhere in the
Wine 8.1x branch. It is confirmed for Wine 8.14 and 8.15.
Final note, it is currently not possible to install Paint.NET 3.5.11 into a
fresh Wine devel prefix. The installation will fail. A workaround is to install
Paint.NET 3.5.11 under Wine stable and then copy over the whole prefix to a
Wine devel installation. I can confirm that this works fine for Wine 8.0.2 and
Wine 8.15.
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http://bugs.winehq.org/show_bug.cgi?id=29417
Bug #: 29417
Summary: Mouse pointer laggy/slow in Dweebs and Dweebs 2
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the games Dweebs and Dweebs 2 by Mutation Software.
Demos can be downloaded from
http://www.tucows.com/preview/272853/DWEEBS-Platinum-Remix
and
http://www.tucows.com/preview/281667/DWEEBS-2-The-New-Breed
Download and run one of the demos. Click Setup. On the title screen the mouse
pointer is fine. However if you click Help, Credits or Exit, the pointer is
very "laggy" on those screens. In-game the pointer lags slightly, but less than
on the Help/Credits/Exit screens.
(Also, with earlier versions of the first Dweebs game -- I tested the one on
the Arcade Master CD published by eGames -- the pointer lags on the title
screen as well.)
I thought this problem might be the same as bug 29325, but it also occurs with
Wine 1.3.31.
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https://bugs.winehq.org/show_bug.cgi?id=56422
Bug ID: 56422
Summary: Exact Audio Copy installer crashes
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 76183
--> https://bugs.winehq.org/attachment.cgi?id=76183
wine 9.4 crash
I did try this with wine 9.3, but the release of wine 9.4 was so close I didn't
bother to report back then. the crash seems same for me.
Just download Exact Audio Copy (ver 1.6) here :
https://www.exactaudiocopy.de/en/index.php/resources/download/
I used clean 32bit prefix.
install all default, last step is to run the program via the installer and then
the crash happens.
sha1sum eac-1.6.exe
a6e396618446a87e46abf3d5e00a7d73690a2272
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http://bugs.winehq.org/show_bug.cgi?id=27745
Summary: Racer is unplayable
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugmenot123456(a)mailinator.com
Created an attachment (id=35498)
--> (http://bugs.winehq.org/attachment.cgi?id=35498)
Output of racer under wine-1.3.24
Racer used to work fine with wine-1.3.14. Somewhere between version 1.3.14 and
1.3.17 it stopped working. Now racer infinitely loops with following error
after pressing "Race" button:
RNetwork: waiting for connecting id response...
RNetwork: out of loop, client connected: 0, id 0 (objectIDbatch=-640664278)
RNetwork: connect attempt failed; be persistent (try 1)
enet_host_connect; out of (1) peers
** Error: QNClient:Connect(); failed to create enet peer; out of connections
Link to the program: http://racer.nl/download/racer0655.zip
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https://bugs.winehq.org/show_bug.cgi?id=56483
Bug ID: 56483
Summary: ShellExecute changes in Wine 9.5 broke 64-bit Winelib
loading in WoW64 builds
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)robbertvanderhelm.nl
Distribution: ---
After commit 85d029e3b01f6dd35a86cc07796af982d66e4a03
(<https://github.com/wine-mirror/wine/commit/85d029e3b01f6dd35a86cc07796af982…>),
Wine builds configured with `--with-wine64` can no longer find and execute
Winelib binaries built with `winegcc`. This now results in the following error
instead:
> ```
> Application could not be started, or no application associated with the specified file.
> ShellExecuteEx failed: File not found.
> ```
- Running the Winelib `.so` binary explicitly with `wine64` still works
- Running it with `wine`, or using the shell script generated by winebuild does
not.
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https://bugs.winehq.org/show_bug.cgi?id=56588
Bug ID: 56588
Summary: in game display resolution options limited to current
desktop resolution using old wow64
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
wine-9.6 and wine-9.7
game: FlatOut 1
new wineprefix
32 bit OS
32 bit wine
game setup screen - many display resolutions available
new wineprefix
64 bit OS
old WOW64 wine
game setup screen - resolution options limited to current desktop resolution in
either 16 bit or 32 bit.
Unsure currently how to bisect this, as I have never bisected a wow64 compile
before.
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https://bugs.winehq.org/show_bug.cgi?id=51200
Bug ID: 51200
Summary: High repaint label volume causes freezing
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 70075
--> https://bugs.winehq.org/attachment.cgi?id=70075
Screenshot of the offending pane
In ChessBase 11, using a chess engine (kibitzer) can cause freezing. Since the
display shows the current move the engine is thinking about on a label, in some
positions this can involve requests for repainting every few ms. This often
causes the input to lock up for many seconds as the repaint queue is taking
priority.
This is most likely a repaint issue as the workaround is to place the window so
the offending label is off-screen, and the lock-up no longer becomes an issue.
It makes using the engine much more difficult though. This has been a problem
for at least a year now.
Suggestions are to give the input a higher priority, and/or to drop/throttle
repaint frame requests when the queue becomes too long.
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http://bugs.winehq.org/show_bug.cgi?id=32346
Bug #: 32346
Summary: Window is too large with Batman and Head Over Heels
remakes
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://retrospec.sgn.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42686
--> http://bugs.winehq.org/attachment.cgi?id=42686
Batman window showing trash at right and bottom
This issue applies to at least two game remakes available from
http://retrospec.sgn.net/
Head Over Heels: http://retrospec.sgn.net/game-links.php?link=hoh
Batman: http://retrospec.sgn.net/game-links.php?link=batman
I'm testing with wine-1.5.18-114-ga61f68f, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
Wine seems to create the game window larger than it should be. There are strips
at the bottom and right sides which are never rendered into; they contain
trash/garbage. If you move the window, the trash changes, presumably reflecting
whatever was in that part of the video memory beforehand? The size of the
strips looks about the same as the size of the window decorations.
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https://bugs.winehq.org/show_bug.cgi?id=56492
Bug ID: 56492
Summary: Wine 9.5 breaks Opentrack/TrackIR head tracking, works
in 9.4
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fell(a)fellr.net
Distribution: ---
After updating to Wine 9.5 I noticed that the Wine plugin of the Opentrack head
tracking software wasn't working any more. It simply couldn't "connect" and
displayed "waiting for game..." forever. After reverting back to Wine 9.4 it
worked fine again.
Corresponding issue at the Opentrack project:
https://github.com/opentrack/opentrack/issues/1827
Observed behavior: After pressing "Start" the tracking does not work game and
"waiting for game..." is displayed in the Opentrack title bar.
Correct behavior: After pressing "Start" the tracking should begin in the game
and the game name should be displayed in the Opentrack title bar.
Now, I don't know how exactly that plugin works and how it communicates with
the game. It is using the TrackIR/Freetrack protocol which seems to rely on
some kind of direct memory access, but I'm not sure.
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https://bugs.winehq.org/show_bug.cgi?id=56595
Bug ID: 56595
Summary: Fallout 3: regression causes lots of streamer critical
errors, slowdown
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
CC: bmcgrath(a)codeweavers.com
Regression SHA1: 9e1f5f6d11b14b3ee38050a1b45a55f5c71146c6
Distribution: ---
Created attachment 76353
--> https://bugs.winehq.org/attachment.cgi?id=76353
gstreamer
Critical errors
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https://bugs.winehq.org/show_bug.cgi?id=55939
Bug ID: 55939
Summary: Moorhuhn Director's Cut: crashes after going in-game
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75504
--> https://bugs.winehq.org/attachment.cgi?id=75504
wine output of running the program
game info: https://moorhuhn.fandom.com/de/wiki/Moorhuhn_Director%27s_Cut
Tested with the retail version of the compilation "Moorhuhn: Die ersten 10
Jahre"
(https://moorhuhn.fandom.com/de/wiki/Moorhuhn_10_Jahre_Jubil%C3%A4umsedition)
What works:
- Everything in the main menu seems to work, including changing graphics
options
- starting a new game and sometimes going in game for a couple seconds
What doesn't work:
- Audio
- Immediately after going in-game or sometimes even in the loading screen for
the first level, game crashes with a winedbg "Program Error"
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https://bugs.winehq.org/show_bug.cgi?id=56682
Bug ID: 56682
Summary: msvcrt:locale prevents the msvcrt:* tests from running
on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msvcrt:locale prevents the msvcrt:* tests from running on Windows 7 because it
depends on an API which is missing on that Windows version.
See: https://test.winehq.org/data/tests/msvcrt:locale.html
Based on the test result history this is caused by the commit below:
commit 243a014123b3f1b18e390720d843949240323fba
Author: Daniel Lehman <dlehman25(a)gmail.com>
Date: Wed May 1 15:31:44 2024 -0700
msvcrt/tests: Add tests for _wcsicmp_l.
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http://bugs.winehq.org/show_bug.cgi?id=26545
Summary: Crysis2: Red color on highlights of Bumpmap/Specular
Highlights
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Bumpmaps are highlighted in red. This goes goes the sky as well as objects.
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http://bugs.winehq.org/show_bug.cgi?id=28192
Summary: regedit: The usage message arrives too late in the
wine console
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'regedit /?' in the wine console.
You will get something like this:
c:\>regedit /?
c:\>Usage:
regedit filename
regedit /E filename [regpath]
regedit /D regpath
[...]
Notice how the second wineconsole prompt appears before the regedit usage?
I believe this happens because regedit uses msvcrt's stdio functions: it uses
the '$(top_srcdir)/include/msvcrt' headers and that seems to be enough for it
to link with msvcrt. So there are probably two things here:
* This looks like a bug in the MSVCRT stdio functions.
* regedit should probably use the WriteConsole() / WriteFile() functions
anyway like all the other Wine tools.
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to do this. And if making
the switch to WriteConsole(), verify that running 'regedit /?' still works fine
in a regular xterm or equivalent.
(split off from bug 13861)
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https://bugs.winehq.org/show_bug.cgi?id=56000
Bug ID: 56000
Summary: Window title is not set with winewayland
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Component: winewayland.drv (please add it to the list of components btw).
When testing something with winewayland (regedit for example or anything else
really), it's not setting the window title, unlike winex11.
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https://bugs.winehq.org/show_bug.cgi?id=56615
Bug ID: 56615
Summary: Spelunky: wined3d: Require GLSL 1.20 support
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: carmantic24(a)outlook.com
Regression SHA1: 010008f629dd0590978095942ded8851ee3a9e17
Distribution: ArchLinux
Spelunky won't start with "Error creating Direct3D9 object".
0128:err:d3d:wined3d_adapter_gl_init GLSL version 1.20 is too low; 1.20 is
required.
Changing the "<=" to "<" fixed it for me. Tried to CC Zebediah Figura, but
Bugzilla wouldn't accept their email.
if (gl_info->glsl_version <= MAKEDWORD_VERSION(1, 20))
{
ERR("GLSL version %s is too low; 1.20 is required.\n",
(const char
*)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB));
wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
return FALSE;
}
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https://bugs.winehq.org/show_bug.cgi?id=56671
Bug ID: 56671
Summary: Disney Ratatouille demo renders upside down on Intel
graphics
Product: Wine
Version: 9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76455
--> https://bugs.winehq.org/attachment.cgi?id=76455
Screenshot of the main menu
A recent regression is causing the Disney Ratatouille demo to render upside
down on my laptop that has an Intel i7-1360P processor and integrated graphics.
Interestingly, the game renders right-side-up on my desktop that has an AMD
Radeon RX 5500 XT. Both the laptop and the desktop have Arch Linux.
Steps to reproduce:
1. Create an empty directory and download EN_Ratatouille_Demo.exe into it.
2. Run `wine EN_Ratatouille_Demo.exe` to extract the installer.
3. Run `wine setup.exe` to install the Ratatouille demo.
4. Run `cd "$HOME/.wine/drive_c/Program Files
(x86)/THQ/Disney-Pixar/Ratatouille Demo/Rat"` to enter the game directory.
5. Run `wine GameSetup.exe` to start the game launcher.
6. Click Play.
Observe that everything is upside down, from the intro videos to the main menu.
`git bisect` says:
ba2f78922f84f0576694fef17be7bec2cc9da19b is the first bad commit
commit ba2f78922f84f0576694fef17be7bec2cc9da19b
Author: Elizabeth Figura <zfigura(a)codeweavers.com>
AuthorDate: Fri Mar 15 18:59:35 2024 -0500
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Sun May 12 16:25:54 2024 +0200
wined3d: Remove no longer used support for drawing to an onscreen render
target.
Now that we require ORM_FBO, wined3d backbuffers are always offscreen (and
we
never draw directly to the frontbuffer, which is the only truly onscreen
surface).
We could reintroduce support for drawing directly to the backbuffer, and
this
would presumably improve performance by avoiding a blit from the wined3d
backbuffer to the real GL backbuffer.
However, this is not always possible or performant due to mismatching
dimensions, or the need to use a depth buffer which is also used with
offscreen
RTVs, and for d3d1-9 it may not be possible at all due to issues related to
preserving invariance between flipped and non-flipped geometry.
It *may* be possible to identify situations where we can render directly to
the
backbuffer for d3d10+, but at that point we can rely on the Vulkan backend
to
work, and given other unfixable performance problems with the GL backend
(most
notably the inability to properly stream index buffer data) it does not
really
make much sense to go out of our way to perform such a minor optimization
there.
dlls/wined3d/adapter_gl.c | 1 -
dlls/wined3d/arb_program_shader.c | 4 ++--
dlls/wined3d/context_gl.c | 101
++++++++++++++++++++++++++++++-----------------------------------------------------------------------
dlls/wined3d/ffp_gl.c | 95
++++++++++++++++++++++-------------------------------------------------------------------------
dlls/wined3d/glsl_shader.c | 4 ++--
dlls/wined3d/shader.c | 4 ++--
dlls/wined3d/utils.c | 2 +-
dlls/wined3d/wined3d_private.h | 10 +---------
8 files changed, 60 insertions(+), 161 deletions(-)
$ sha256sum EN_Ratatouille_Demo.exe
b8fcd1385ef47883987df0ae3c05b2acbd83f70bede43bcf8567e6a7aa2629c0
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https://bugs.winehq.org/show_bug.cgi?id=56485
Bug ID: 56485
Summary: Visual novel RE:D Cherish! displays white screen
instead of logo video
Product: Wine
Version: 9.5
Hardware: x86-64
URL: https://web.archive.org/web/20230522084712/http://suezou.dyndns.org/dl2021/crystalia/red_cherish/red_cherish
_try.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: 6ce8a31b0b87f9dc7ce94c4cba81074510b8c384
Distribution: Ubuntu
After CAUTION message, RE:D Cherish! (trial) displays white screen and gets
stuck before reaching the main menu.
This does not happen prior to Wine 9.4. After Bug 53613 was fixed, the program
may have taken a different path.
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https://bugs.winehq.org/show_bug.cgi?id=56413
Bug ID: 56413
Summary: wine-staging 9.4 build fails on Debian 11, Ubuntu
20.04 and 22.04
Product: Wine-staging
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76176
--> https://bugs.winehq.org/attachment.cgi?id=76176
Debian 11 wine-staging 9.4 failed build log
Building the wine-staging packages failed on Debian 11, Ubuntu 20.04 and 22.04.
No problem on newer versions of Debian/Ubuntu or Fedora.
[ 329s] dlls/winex11.drv/mouse.c: In function 'map_raw_event_coords':
[ 329s] dlls/winex11.drv/mouse.c:1788:84: error: 'UINT16_MAX' undeclared
(first use in this function); did you mean 'UINT_MAX'?
[ 329s] 1788 | if (input->mi.dwFlags & MOUSEEVENTF_VIRTUALDESK) SetRect(
&virtual_rect, 0, 0, UINT16_MAX, UINT16_MAX );
[ 329s] |
^~~~~~~~~~
[ 329s] |
UINT_MAX
[ 329s] dlls/winex11.drv/mouse.c:1788:84: note: each undeclared identifier is
reported only once for each function it appears in
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https://bugs.winehq.org/show_bug.cgi?id=51917
Bug ID: 51917
Summary: Internet Explorer 8 crashes when visiting
http://www.baidu.com/ on unimplemented function
dxtrans.dll.DllGetClassObject
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70870
--> https://bugs.winehq.org/attachment.cgi?id=70870
Terminal output
Steps to reproduce:
1. Delete the existing ~/.wine directory or move it to another location.
2. Run `WINEARCH=win32 wine regsvr32` to create a new 32-bit Wine bottle.
3. Run `winetricks ie8` to install Internet Explorer 8.
4. Run `wine 'C:\Program Files\Internet Explorer\iexplore.exe'
http://www.baidu.com/` to open <http://www.baidu.com/>.
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http://bugs.winehq.org/show_bug.cgi?id=34016
Bug #: 34016
Summary: Star Wars KOTOR II: The Sith Lords: Disabling hardware
mouse removes the mouse entirely
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
In order to get around bug 9462 (http://bugs.winehq.org/show_bug.cgi?id=9462) I
disabled the hardware mouse option in swkotor2.ini, however, this caused my
mouse to disappear entirely.
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https://bugs.winehq.org/show_bug.cgi?id=48608
Bug ID: 48608
Summary: Kotor 2 crsahes when starting a new game/loading a new
game
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgracer2010(a)gmail.com
Distribution: ---
Created attachment 66448
--> https://bugs.winehq.org/attachment.cgi?id=66448
Logs from wine
Game installs and runs normally through character creation and showing intro
movie. After the fact it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34199
Bug #: 34199
Summary: Star Wars KOTOR II: environments and characters are
invisible
Product: Wine
Version: 1.6-rc5
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45502
--> http://bugs.winehq.org/attachment.cgi?id=45502
A wine log of starting steam and playing the game
The environments and characters are either invisible or very wierd (see the bad
portrait screenshot), and this issue was not present under X11, therefore it is
an issue with the mac driver.
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http://bugs.winehq.org/show_bug.cgi?id=34530
Bug #: 34530
Summary: Star Wars KOTOR II: Frame Buffer Effects and Soft
Shadows can't be turned on
Product: Wine
Version: 1.7.2
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Not much else to say, the buttons are just greyed out in the options menu.
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https://bugs.winehq.org/show_bug.cgi?id=56476
Bug ID: 56476
Summary: Microsoft Outlook (New) Crashes on Startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: jrlh(a)outlook.com
Distribution: ---
Created attachment 76243
--> https://bugs.winehq.org/attachment.cgi?id=76243
Backtrace log
OS: Fedora 39.
#win64
On startup of the Outlook (New) from the windows store you get an error:
Unhandled exception: unimplemented function
msvcp140_atomic_wait.dll.__std_calloc_crt called in 64-bit code
(0x006fffff453d77).
It would be really nice to get this running as it would solve the email problem
under linux.
checksum: 72b3b1c11c7f740eca309176a70f0f9bae884f78 olk.exe
wine olk.exe
002c:fixme:winediag:loader_init wine-staging 9.1 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0078:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
00e0:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
00e0:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
00e0:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
00e0:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
00e0:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0078:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0034:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
00e0:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
00e0:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
00e0:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
00e0:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
002c:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
0024:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
012c:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
wine: Call from 00006FFFFF453D77 to unimplemented function
msvcp140_atomic_wait.dll.__std_calloc_crt, aborting
wine: Unimplemented function msvcp140_atomic_wait.dll.__std_calloc_crt called
at address 00006FFFFF453D77 (thread 012c), starting debugger...
0140:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
014c:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
014c:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
014c:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
014c:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
014c:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
014c:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
014c:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
014c:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
014c:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are
unsupported.
0138:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
0138:fixme:dbghelp:elf_search_auxv can't find symbol in module
wine: Call from 00006FFFFF453D77 to unimplemented function
msvcp140_atomic_wait.dll.__std_calloc_crt, aborting
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https://bugs.winehq.org/show_bug.cgi?id=56684
Bug ID: 56684
Summary: native wayland restart to xorg causes freezes
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
from memory (maybe missed something, did something extra)
- start wayland
- run a game with native wine (star wars kotor)
- regedit and change back to `x11,wine`
- exit wayland (wine server is still running)
- start xorg
- run a game... bad times ensue. freezes, have to kill everything in tty, kill
wine
probably low priority as ppl shouldn't do this once their environment is set up
and working. idk the behavior of wine and restarting itself.
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https://bugs.winehq.org/show_bug.cgi?id=56677
Bug ID: 56677
Summary: broken horizontal scroll
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hsen_d_a_s(a)mail.ru
Distribution: ---
Created attachment 76457
--> https://bugs.winehq.org/attachment.cgi?id=76457
broken horizontal scroll
When working in applications, such as NotePad++, WinScp. When scrolling, the
file tabs in NotePad++ or the directories in WinScp change. And the program
does not scroll
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https://bugs.winehq.org/show_bug.cgi?id=53306
Bug ID: 53306
Summary: Rise of Nations Thrones and Patriots: Intros and menu
background video not showing (missing Windows Media
Video 7 decoder)
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 72682
--> https://bugs.winehq.org/attachment.cgi?id=72682
Log showing intro errors
When starting the game there is no intro movies (black screens) as well as
background video in the main menu.
Attachment contain console logs for when I start the game (intro movies).
The following logs are present for when the menu background video is supposed
to be loaded:
winegstreamer error: decodebin3: Your GStreamer installation is missing a
plug-in.
winegstreamer error: decodebin3:
../gstreamer/subprojects/gst-plugins-base/gst/playback/gstdecodebin2.c(4701):
gst_decode_bin_expose (): /GstBin:bin3/GstDecodeBin:decodebin3:
no suitable plugins found:
Missing decoder: Windows Media Video 7 (video/x-wmv, wmvversion=(int)1,
width=(int)1024, height=(int)768, format=(string)WMV1,
framerate=(fraction)10000000/333667)
0128:err:wmvcore:init_stream Failed to connect parser, hr 0x80004005.
The files in question are the following:
* <installation_path>/art/iface_bg_movie.wmv
* <installation_path>/art/opening.wmv
* <installation_path>/bhg_game_studios1M.wmv
* <installation_path>/ms_game_studios_1M.wmv
The files play nicely in all my local video players and I have the following
gstreamer packages installed:
$ pacman -Qs gst-
local/gst-libav 1.20.2-2
Multimedia graph framework - libav plugin
local/gst-plugins-bad 1.20.2-2
Multimedia graph framework - bad plugins
local/gst-plugins-bad-libs 1.20.2-2
Multimedia graph framework - bad
local/gst-plugins-base 1.20.2-2
Multimedia graph framework - base plugins
local/gst-plugins-base-libs 1.20.2-2
Multimedia graph framework - base
local/gst-plugins-good 1.20.2-2
Multimedia graph framework - good plugins
local/gst-plugins-ugly 1.20.2-2
Multimedia graph framework - ugly plugins
local/gst-python 1.20.2-2
Multimedia graph framework - python plugin
local/gupnp-dlna 0.12.0-1
Library to ease DLNA-related bits for applications using gupnp
local/lib32-gst-plugins-base 1.20.2-1
GStreamer open-source multimedia framework core library (32-bit) - base
local/lib32-gst-plugins-base-libs 1.20.2-1
GStreamer open-source multimedia framework core library (32-bit) - base
local/lib32-gst-plugins-good 1.20.2-1
GStreamer open-source multimedia framework core library (32-bit) - good
plugins
local/lib32-gst-plugins-ugly 1.20.2-1
Multimedia graph framework - ugly plugins (32-bit)
My test rig:
* Manjaro Linux 21.3.0
* Kernel 5.10.123-1-MANJARO
* Nvidia RTX 3070 with 515.48.07 drivers
* Budgie DE
I also tried using wine-6.5 and winetricks wmp9 but it didn't make the videos
show (since wmp9 package is broken since wine-6.6).
If there is anything else I can test or provide please let me know!
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https://bugs.winehq.org/show_bug.cgi?id=43590
Bug ID: 43590
Summary: Rise of Nations Thrones & Patriots weird graphics
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brabec.tomislav(a)gmail.com
Distribution: ---
Created attachment 59003
--> https://bugs.winehq.org/attachment.cgi?id=59003
Weird map rendering
I have a problem with Rise of Nations: Thrones & Patriots graphics. While the
basic version of game works fine, the expansion has weird rendering while
playing (image).
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https://bugs.winehq.org/show_bug.cgi?id=46896
Bug ID: 46896
Summary: BAD SPEED WITH 2 GAMES
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ninhomcj99(a)gmail.com
Trying to run Digimon Rumble Arena 2 and Dragon Ball Budokai Tenkaichi 3.
Everything is fine untile the main menu. After that the speed drastically
drops!! it is 9/10%. How can i solve this problem??
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https://bugs.winehq.org/show_bug.cgi?id=46887
Bug ID: 46887
Summary: Problems while opening a game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ninhomcj99(a)gmail.com
Distribution: ---
Created attachment 63963
--> https://bugs.winehq.org/attachment.cgi?id=63963
Problem output
I try to open a game (Digimon Rumble Arena 2 USa.iso) but then it tells me that
there was a problem and it crushes
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https://bugs.winehq.org/show_bug.cgi?id=56673
Bug ID: 56673
Summary: d3d10core:d3d10core, d3d11:d3d11 and d3d9:visual push
the test report way above the 2MB limit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
There is no Linux test result since 2024-05-12 because the reports are now way
above the 2 MB limit: 2.7-2.9 MB.
https://test.winehq.org/data/patterns.html
The main contributors are the following tests:
$ egrep '^d3d10core.c:' wt-bot-fg-deb64-t32.report | wc -c
286141
$ egrep '^d3d11.c:' wt-bot-fg-deb64-t32.report | wc -c
522288
$ egrep '^visual.c:' wt-bot-fg-deb64-t32.report | wc -c
144075 (of that d3d9:visual is about 100 KB)
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https://bugs.winehq.org/show_bug.cgi?id=56459
Bug ID: 56459
Summary: Inconsistent and Unexpected I/O flush behavior
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: renatopereyra(a)google.com
Distribution: ---
While recently debugging a Proton issue [1], I discovered odd I/O flushing
behavior. Redirecting stderr/stdout to a file would cause most of
intel-steam-stdout-255710.log in [1] to be empty. The contents of that file
were critical to root-cause the issue and not having them made it much more
difficult to debug. There were prints to stderr that directly explained what
was going wrong and I had inadvertently hidden these by redirecting I/O "to
preserve it" across multiple debugging runs.
To debug this I/O issue, I wrote a trivial Windows app that logs out to stderr
and is configurable to cover multiple corner cases. I was able to reproduce the
exact game behavior and a lot more other weirdness. I tested unmodified Wine
8.0, 9.0, and 9.4, as well as Proton 8.0 and Experimental (I will reach out to
Proton devs independently). I found a total of 7 possible flushing outcomes and
only 2 of those expected/good IMHO. In a lot of cases prints would just flat
out completely be missing. There were also other cases where only partial data
would ever flush out.
I've uploaded all my test results and test app to [2]. I'm unable to make the
drive fully public per my organization's policies so please request access.
Notes regarding the data sheet:
- While the test app supports multiple options (see README in [2]), the data
sheet only includes a subset. Options omitted in the spreadsheet appeared to
have no impact on the flush behavior.
- The minimum set of states required to reach each specific possible flushing
outcome is color-coded.
[1] https://github.com/ValveSoftware/Proton/issues/7529
[2]
https://drive.google.com/drive/folders/14pWGcywUMtoc9z3QmHXNGbLq5Sdg3ICG?re…
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https://bugs.winehq.org/show_bug.cgi?id=40891
Bug ID: 40891
Summary: Shaders fail to compile in League of Legends
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 54981
--> https://bugs.winehq.org/attachment.cgi?id=54981
Game client console output (stdout+stderr)
When going into a game, the loading screen stays black and the game crashes
after a few seconds. Using native D3D9 works around the problem.
The full console output is attached. There's a repeat of messages like the
following:
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
League of Legends.exe(00000009): ERROR| PixelShader::Load: failed to create
shader program for
<Data/Shaders/HLSL/Filters/Dilate/PS_2PASS_DILATE_FILTER_1.ps_2_0>
The following two messages are also shown for some shaders:
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment LHS expression not supported in compound
assignments yet.
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https://bugs.winehq.org/show_bug.cgi?id=49677
Bug ID: 49677
Summary: Registering app fails with database error
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cbase2015-winebug(a)yahoo.de
Distribution: ---
Created attachment 67917
--> https://bugs.winehq.org/attachment.cgi?id=67917
Error message when trying to submit new app "α-Orionis Centurion"
Trying to submit a new app with the name "α-Orionis Centurion" fails (see
screenshot).
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