https://bugs.winehq.org/show_bug.cgi?id=43119
Bug ID: 43119
Summary: SORCERY JOKERS (Trial) doesn't run (due to lack of
virtual memory)
Product: Wine
Version: 2.8
Hardware: x86-64
URL: http://trial.getchu.com/836703/sjs_trial.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SORCERY JOKERS (Trial) is a demo version of Japanese visual novel game. It
doesn't run due to lack of virtual memory.
When I start the application, it shows "DirectDraw Error".
Console output shows:
wgl:init_opengl Failed to load libGL: libGL.so.1: cannot open shared object
file: No such file or directory
Of course, I have libGL.so.1 in /usr/lib/i386-linux-gnu/mesa.
strace(1) give me a hint:
open("/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 16
fstat64(16, {st_mode=S_IFREG|0644, st_size=151363, ...}) = 0
mmap2(NULL, 151363, PROT_READ, MAP_PRIVATE, 16, 0) = -1 ENOMEM (Cannot allocate
memory)
Therefore, the process can't find out libGL.so.1.
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https://bugs.winehq.org/show_bug.cgi?id=56129
Bug ID: 56129
Summary: Total War: Rome II d3dx11_42 darkness bug
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: Blisto(a)protonmail.com
Distribution: ---
Running Total War: Rome 2 with builtin d3dx11_42 will result in a mostly black
scene when using wined3d and overly darkened shadows or AO with dxvk.
Lines like this and similar can be seen in the log, but don't know whether they
are relevant to the issue:
8d8:fixme:d3dx:D3DX11FilterTexture context 00B9BD28, texture 10426858,
src_level 0, filter 0x3 stub!
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https://bugs.winehq.org/show_bug.cgi?id=52300
Bug ID: 52300
Summary: Oculus Setup Installer Incorrectly Claims to Not Have
Enough Storage
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71454
--> https://bugs.winehq.org/attachment.cgi?id=71454
Wine-Staging 7.0-rc1 Terminal Output and Screenshots
Version of wine used:
Wine-Staging 7.0-rc1
SHA256:
ef04ac24ea20b404b175b0f18f706b7eabe5d5712f653e600cb7e8e715d93fa2
Download location:
https://www.oculus.com/download_app/?id=1582076955407037
-----
Dotnet 48 and d3dcompiler_47 is required to render the program's window:
winetricks -q dotnet48 d3dcompiler_47
(Mentioned in:
https://bugs.winehq.org/show_bug.cgi?id=52299#c1
)
-----
The installer proceeds as expected only with the prefix set to Windows 10;
setting the prefix to Windows 7 claims you need two Windows 7 hotfixes
installed and forces you to close the program.
However, when you do proceed to the installation in Windows 10 mode, it claims
that not enough storage is present to install even if there is more than enough
storage space present.
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https://bugs.winehq.org/show_bug.cgi?id=56126
Bug ID: 56126
Summary: Cheat Engine 7.5 (32bit) crashes on start up with new
wow64
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75795
--> https://bugs.winehq.org/attachment.cgi?id=75795
Console log
Split off from bug 56101, this is a separate issue with the new wow64.
On start CheatEngine crashes without much usable information. Native dbghelp
doesn't help here.
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https://bugs.winehq.org/show_bug.cgi?id=56124
Bug ID: 56124
Summary: Logitech G Hub 2023.1 - crashes on install
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mvrk(a)sapo.pt
Distribution: ---
Created attachment 75793
--> https://bugs.winehq.org/attachment.cgi?id=75793
wine log
Hi,
When i try to install logitech g hub 2023.1 on Fedora 37 with Wine 8.18 the
installation crashes.
In attachment the wine log and backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=56120
Bug ID: 56120
Summary: Critical Error Report for Wine Application
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xapofx
Assignee: wine-bugs(a)winehq.org
Reporter: benevi8560(a)usoplay.com
Distribution: ---
Created attachment 75790
--> https://bugs.winehq.org/attachment.cgi?id=75790
logs
Subject: Critical Error Report for Wine Application
Hello Wine Team,
I hope this message finds you well. I am writing to report a critical error I
encountered after installing and launching an application using Wine. The
application prompts a critical error message upon startup.
I have attached the error report for your reference. Please review the details
and provide any guidance or solutions to resolve this issue. If additional
information is needed, feel free to ask.
Thank you for your attention to this matter.
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https://bugs.winehq.org/show_bug.cgi?id=56118
Bug ID: 56118
Summary: Police Quest: SWAT 2 - missing UI elements
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheus.venturini(a)acad.ufsm.br
Distribution: ---
Created attachment 75784
--> https://bugs.winehq.org/attachment.cgi?id=75784
SWAT 2 on Wine 9.0 RC2 (notice the black bar below main window)
SWAT 2 creates a big "parent" window and many "children" windows inside it,
where components of the game's GUI are rendered. Because of an incomplete
implementation of the SHAppBarMessage function (from the shellapi.h header)
certain child windows can appear completely black.
This can be seen in a 2008 AppDB report for the game:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=15352&iTestin…
I experienced the exact same bug as reported here (the action and gear panels
become black and you can't actually play the game), but it only happened the
first time I ran the game and I can't get it to happen again. On the other
hand, the bottom panel, where dialogue and tips are displayed, does not show up
at all for me (see attached picture).
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https://bugs.winehq.org/show_bug.cgi?id=55307
Bug ID: 55307
Summary: don't get an application to run at all on MacOS
V13.4.1 Ventura wit Silicon Chip M1
Product: Wine
Version: 8.12
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barth.r.c.er(a)gmail.com
Created attachment 74903
--> https://bugs.winehq.org/attachment.cgi?id=74903
Feedback from wine airstudio.exe in terminal
I am trying to get the app "airstudio" running under MacOS Ventura. It does
work on Arch Linux on a different (Intel- based) machine with wine.
I installed wine_devel (8.10) since I didn't got airstudio installed with the
stable version. I used 'brew install --cask xquartz' and 'brew install --cask
--no-quarantine wine_devel' to install it. During installation (I did not
disable SIP) I got the message box that the developer could not be verified or
so but I decided to not throw it in the recycle bin but hit 'Cancel' twice. The
installation process of airstudio went through without any problems. But
starting the app does not work. I get some error messages (see attachment) and
the feedback from starting 'wine64 airstudio.exe'.
I opened a new thread (https://forum.winehq.org/viewtopic.php?t=37867) in the
forum, but no answers so far.
Airstudio is an app to control the so called 'Lightmanger Air' which is
basically a smarthome device.
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https://bugs.winehq.org/show_bug.cgi?id=56111
Bug ID: 56111
Summary: wine quickstart suggest people to do wine
path/to/appname.exe witch is unsupported
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
https://wiki.winehq.org/Wine_User's_Guide#Quick_start mentions the following:
"Run Wine using the wine path/to/appname.exe command.
The first command you will run will be to install an application. Typically
something like wine /media/cdrom/setup.exe or the equivalent path might be used
to install an application from CD."
This is unsupported, people are supposed to first do a cd to the directory, and
then run wine, as discussed in this bug:
https://bugs.winehq.org/show_bug.cgi?id=56088
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https://bugs.winehq.org/show_bug.cgi?id=51958
Bug ID: 51958
Summary: Wiggles (Diggles): background music is distorted with
>=wine-6.0.1
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herrtimson(a)yahoo.de
Distribution: ---
Created attachment 70941
--> https://bugs.winehq.org/attachment.cgi?id=70941
log from console
I tried wine-vanilla-6.0.1 and 6.0.2, both have the same regression: the
background music is distorted, I believe its playing faster than it is supposed
to and is also kind of choppy. The ambiant noises are not affected.
wine-vanilla-4.0.4 is the only older version I was able to test with - it is
not affected. This version I had to copy it from an old backup, as anything
older than 6.x fail to configure on my system.
wine-vanilla-6.18 is also affected,
so regression window is somewhere between 4.0.4 and 6.0.1
found these errors in the console log:
0224:err:quartz:process_output Failed to get sample, hr 0x80040211.
0224:err:mp3dmod:MediaObject_ProcessInput Already have a buffer.
0224:err:quartz:dmo_wrapper_sink_Receive ProcessInput() failed, hr 0x80040204.
01e8:fixme:mp3dmod:Unknown_QueryInterface no interface for
{f90a6130-b658-11d2-ae49-0000f8754b99}
will add the full log
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https://bugs.winehq.org/show_bug.cgi?id=56116
Bug ID: 56116
Summary: Every game for Windows crashes when launching.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iwisp360(a)hotmail.com
Distribution: ---
Created attachment 75781
--> https://bugs.winehq.org/attachment.cgi?id=75781
Geometry Dash Game v2.11 crashing. Expected: Correct launch of the game.
When i am trying to launch any game, like Undertale, Terraria, Elden Ring, it
crashes with unhandled page fault error. The problem began on Debian Linux
using wine 9.0rc3 and it happened the same on Archlinux on wine 8.21, with the
same error without any image, just an instant crash.
Here is what happened
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https://bugs.winehq.org/show_bug.cgi?id=52217
Bug ID: 52217
Summary: FTBFS on OpenIndiana
Product: Wine
Version: 7.0-rc1
Hardware: x86
OS: Solaris
Status: NEW
Keywords: download, source
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Git Wine FTBFS on OpenIndiana.
An initial failure with msgfmt can be worked around with
MSGFMT="/usr/gnu/bin/msgfmt" during configure (or an appropriate patch).
gcc-10 -m32 -c -o dlls/ntdll/unix/env.o /tmp/wine/dlls/ntdll/unix/env.c
-Idlls/ntdll -I/tmp/wine/dlls/ntdll -Iinclude \
-I/tmp/wine/include -D__WINESRC__ -D_NTSYSTEM_ -D_ACRTIMP= -DWINBASEAPI=
-D_MSVCR_VER=0 \
-DWINE_UNIX_LIB -fPIC -fasynchronous-unwind-tables -Wall -pipe
-fcf-protection=none \
-fno-stack-protector -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Winit-self -Wno-packed-not-aligned -Wshift-overflow=2
-Wstrict-prototypes \
-Wtype-limits -Wunused-but-set-parameter -Wvla -Wwrite-strings
-Wpointer-arith -Wlogical-op \
-gdwarf-4 -fno-omit-frame-pointer -g -O0 -pipe
/tmp/wine/dlls/ntdll/unix/env.c: In function 'get_initial_console':
/tmp/wine/dlls/ntdll/unix/env.c:1681:24: error: storage size of 'size' isn't
known
1681 | struct winsize size;
| ^~~~
Adding #include <sys/termios.h> to ntdll/unix/env.c allows the compilation to
continue slightly further, where it fails again
/tmp/wine/dlls/ntdll/unix/file.c: In function 'NtQueryVolumeInformationFile':
/tmp/wine/dlls/ntdll/unix/file.c:6528:18: error: too few arguments to function
'fstatfs'
6528 | if (!fstatfs( fd, &stfs ))
| ^~~~~~~
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https://bugs.winehq.org/show_bug.cgi?id=56115
Bug ID: 56115
Summary: A2 racer crashes with initlib.cpp(1014): could not set
display mode (operation is not supported)
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce:
Download the game:
https://www.myabandonware.com/download/v1t-a2-racer
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ unzip ~/Downloads/A2-Racer_Win_NL.zip
$ udisksctl loop-setup --file ~/CD.iso
Mapped file /home/cedric/CD.iso as /dev/loop0.
[cedric@cedric ~]$ ls /run/media/cedric/
[cedric@cedric ~]$ umount /dev/loop0
umount: /dev/loop0: not mounted.
[cedric@cedric ~]$
[cedric@cedric ~]$ blkid CD.iso
[cedric@cedric ~]$ blkid --probe CD.iso
[cedric@cedric ~]$ ls -l CD.iso
-rw-r--r-- 1 cedric cedric 108768240 Nov 29 2021 CD.iso
$ fuseiso -p ~/CD.iso ~/cd
$ ls ~/cd
A2.EXE A2INTRO.SMK A2MRC.IMG A2MRCS.IND DSETUP6E.DLL DSETUPE.DLL
ETAPPE1.OMP ETAPPE2.TRK GAMESPR.IMG LEESMIJ.DOC RCS.IMG SMACKW32.DLL
A2EXIT.SMK A2MENU.DAT A2MRC.IND A2SPEL.DAT DSETUP6J.DLL DSETUPJ.DLL
ETAPPE1.TRK ETAPPE3.OMP GAMESPR.IND LEESMIJ.WRI RCS.IND A2.INI
A2MOVIE.DAT A2MRCS.IMG A2WIN.SMK DSETUP.DLL dxsetup ETAPPE2.OMP
ETAPPE3.TRK Helpdesk MOVIE.INI SETUP.EXE
cd ~/cd/
[cedric@cedric cd]$ wine SETUP.EXE
Now the installer starts. It gives the error "Om DirectX 3 te gebruiken heeft u
minimaal NT4.0 nodig met servicepack 3. Bij u werd Service pack 0
gedetecteerd". translation: "To use DirectX 3 you need at minimum NT4.0 with
servicepack 3. Service pack 0 was detected"
Press OK, and now the installer reports the game is installed succesfully.
[cedric@cedric cd]$ cd ~/wine-tmp/drive_c/DAVILEX/A2RACER/
[cedric@cedric A2RACER]$ wine A2.EXE
Now the error "initlib.cpp(1014): could not set display mode (operation is not
supported)"
After that the screen goes black to a low resolution, with only a mousecursor,
and then the error "Program installation check failed" comes up. After clicking
OK, the desktop returnes.
[cedric@cedric A2RACER]$
$ winecfg set windows XP
$ wine A2.EXE
Now the error "initlib.cpp(1014): could not set display mode (operation is not
supported)"
After that the screen goes black to a low resolution, with only a mousecursor,
and then the error "Program installation check failed" comes up. After clicking
OK, the desktop returnes.
$ winecfg set windows 98
$ wine A2.EXE
Now the error "initlib.cpp(1014): could not set display mode (operation is not
supported)"
After that the screen goes black to a low resolution, with only a mousecursor,
and then the error "Program installation check failed" comes up. After clicking
OK, the desktop returnes.
$ cd ~/cd
$ wine SETUP.EXE Now the installer doesn't report any errors
$ wineboot
$ cd ~/wine-tmp/drive_c/DAVILEX/A2RACER/
$ wine A2.EXE
Now the error "initlib.cpp(1014): could not set display mode (operation is not
supported)"
After that the screen goes black to a low resolution, with only a mousecursor,
and then the error "Program installation check failed" comes up. After clicking
OK, the desktop returnes.
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ winecfg windows 95
$ cd ~/cd
$ wine SETUP.EXE Now the installer doesn't report any errors
$ wineboot
$ cd ~/wine-tmp/drive_c/DAVILEX/A2RACER/
$ wine A2.EXE
Now the error "initlib.cpp(1014): could not set display mode (operation is not
supported)"
After that the screen goes black to a low resolution, with only a mousecursor,
and then the error "Program installation check failed" comes up. After clicking
OK, the desktop returnes.
Console messages:
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0108:err:system:NtUserChangeDisplaySettings Changing L"\\\\.\\DISPLAY1" display
settings returned -2.
0114:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0118:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
0118:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
0114:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x1.
0118:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
0120:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0120:err:system:NtUserChangeDisplaySettings Changing L"\\\\.\\DISPLAY1" display
settings returned -2.
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http://bugs.winehq.org/show_bug.cgi?id=33307
Bug #: 33307
Summary: heap corruption with gcc 4.8.0
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lich(a)math.spbu.ru
Classification: Unclassified
Fresh wine compiled with gcc 4.8.0 is quite unusable. Likely, gcc is a culprit.
But nevertheless it might indicate to some very sophisticated hidden bug in
wine64, so I post a bug here.
Compilation:
$ cd wine
$ mkdir build64
$ cd build64
$ ../configure --enable-win64 --prefix=/opt/wine64 --without-xinput2
--disable-tests
$ sudo make install
$ wine64 notepad
Bus error
Further investigation has led to the following:
$ WINEDEBUG=file,ntdll,heap wine64 notepad
...
err:heap:HEAP_ValidateInUseArena Heap 0x10000: block 0x106c0 tail overwritten
at 0x106e8 (byte 0/32 == 0x5c)
.....
wine64: ../../../dlls/ntdll/heap.c:455: HEAP_GetPtr: Assertion `0' failed.
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http://bugs.winehq.org/show_bug.cgi?id=28050
Summary: llvm-gcc-4.5 fails to compile loader/preloader.c with
optimizations enabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=63718
2
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: blocker
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@debian:~/wine-git/loader$ make
llvm-gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c400000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `set_process_name':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
preloader.o: In function `map_so_lib':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
collect2: ld returned 1 exit status
make: *** [wine-preloader] Error 1
make -k lets it compile and wine runs. Alternatively, you can disable
optimization in loader/Makefile, and it will compile.
I tried a simple patch:
diff --git a/loader/preloader.c b/loader/preloader.c
index a94c52c..2e55d2a 100644
--- a/loader/preloader.c
+++ b/loader/preloader.c
@@ -173,6 +173,9 @@ void *__stack_chk_guard = 0;
void __stack_chk_fail_local(void) { return; }
void __stack_chk_fail(void) { return; }
+/* for dragonegg */
+void *memset(void *s, int c, size_t n) { return s; }
+
#ifdef __i386__
/* data for setting up the glibc-style thread-local storage in %gs */
but then wine segfaults :/. Additionally, using a simple implementation:
(from http://clc-wiki.net/wiki/C_standard_library:string.h:memset)
void *memset(void *s, int c, size_t n)
{
unsigned char* p=s;
while(n--)
*p++ = (unsigned char)c;
return s;
}
fails in the same way.
This is the only failure with llvm-gcc-4.5 (aka dragonegg), after that, at
least noteapd runs. Haven't checked what tests fail yet though :)..
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http://bugs.winehq.org/show_bug.cgi?id=33521
Bug #: 33521
Summary: Compilation fails with GCC 4.8 -O3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
WINE compilation fails with ArchLinux's GCC 4.8.0-4 (currently in testing).
preloader.o: In function `map_so_lib':
preloader.c:(.text+0x9e8): undefined reference to `memset'
preloader.o: In function `wld_start':
preloader.c:(.text+0x28d9): undefined reference to `memset'
collect2: error: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
The distro-specific package is relevant because the codebase used is actually a
snapshot of version control taken on 2013 May 2, which includes the patch
discussed in bug #33307.
Compare bug #28050, regarding the same error, manifest in LLVM w/ dragonegg and
GCC 4.5. See http://llvm.org/bugs/show_bug.cgi?id=11173 for information on
that. Don't see an appropriate bug on GCC's tracker at the moment, not likely
to have time to create it.
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https://bugs.winehq.org/show_bug.cgi?id=56099
Bug ID: 56099
Summary: Need for Speed: Carbon crashes while applying settings
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://www.moddb.com/games/need-for-speed-carbon/down
loads/need-for-speed-carbon-demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 75772
--> https://bugs.winehq.org/attachment.cgi?id=75772
+d3dx
0024:fixme:d3dx:d3dx9_effect_init_from_binary Failed to parse effect.
0024:trace:d3dx:d3dx_effect_pool_Release 003B46A8 decreasing refcount to 1.
0024:warn:d3dx:D3DXCreateEffectEx Failed to create effect object, hr
0x8007000e.
Using native d3dx9_30 helps.
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https://bugs.winehq.org/show_bug.cgi?id=51271
Bug ID: 51271
Summary: AMOE Backupper error message when starting any wine
process
Product: Wine-staging
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70152
--> https://bugs.winehq.org/attachment.cgi?id=70152
Generated backtrace log file
I see the attached bug report generated every time I start any process after
installing AOMEI Backupper Standard Edition 6.5.1.
I am using non-clean 64bit WINEPREFIX. Winetricks output below. This post might
be related:
https://superuser.com/questions/1186750/uninstalling-aomei-backupper-causes…
$ sh winetricks list-installed
Executing mkdir -p /home/linards
------------------------------------------------------
warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install
32-bit versions of packages. If you encounter problems, please retest in a
clean 32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20210206-next - sha256sum:
e08cfb38938b63f34f9b19d59791b79779fdb2c1f636599a54e81332eb3d511b with wine-6.9
(Staging) and WINEARCH=win64
cabinet
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
binkw32
d3dcompiler_42
w_workaround_wine_bug-24013
d3dcompiler_43
d3dcompiler_47
d3dx10_43
d3dx11_42
d3dx11_43
d3dx9_42
d3dx9_43
d3dx9
d9vk
vcrun2010
vcrun2012
dxvk181
vcrun2003
vcrun6
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https://bugs.winehq.org/show_bug.cgi?id=54325
Bug ID: 54325
Summary: exception: unimplemented function
setupapi.dll.SetupDiGetDevicePropertyW
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: luis.felipeszsv(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 73890
--> https://bugs.winehq.org/attachment.cgi?id=73890
logs (backtracre)
so im trying to NFS U2 and im getting this error
Unhandled exception: unimplemented function
setupapi.dll.SetupDiGetDevicePropertyW called in 32-bit code (0x7b012886).
i have the whole log on the attachments
is there anything i can do? or anyway to install this function to the dll?
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https://bugs.winehq.org/show_bug.cgi?id=56105
Bug ID: 56105
Summary: Internet Explorer 6 crashes when proxying through
theoldnet.com:1996
Product: Wine
Version: 8.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75776
--> https://bugs.winehq.org/attachment.cgi?id=75776
Terminal output
Steps to reproduce:
1. Create a 32-bit Wine bottle
2. Run `winetricks ie6`
3. Run `wine control inetcpl.cpl`
4. Click Connections, LAN Settings
5. Check the box "Use a proxy server for your LAN"
6. Enter theoldnet.com for the address and 1996 for the port, and click OK
7. Run `wine 'C:\Program Files\Internet Explorer\IEXPLORE.EXE'
http://www.winehq.org/`
Internet Explorer displays "Unknown Error, Sorry" instead of the web page, and
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=7106
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |bc68b30d208209d749522eaba79
| |b0e124956bdde
Status|STAGED |RESOLVED
Resolution|--- |FIXED
Staged patchset|https://github.com/wine-sta |
|ging/wine-staging/tree/mast |
|er/patches/krnl386.exe16-In |
|valid_Console_Handles |
--- Comment #39 from Zeb Figura <z.figura12(a)gmail.com> ---
As far as I can tell, this was actually fixed by
<https://source.winehq.org/git/wine.git/commitdiff/bc68b30d208209d749522eaba…>.
The wine-staging patch was written afterwards; as far as I can tell as a
response to that commit, in an attempt to be more robust. But the component
it's trying to be more robust against is the server, and that already catches
invalid handles and returns zero for them.
I've removed the patch set from wine-staging in commit
d216d5cdb2d12336327ff157683fbed86b9289cb; a more complete explanation is given
there.
The application currently works with upstream Wine. Reverting bc68b30d2 breaks
it again. I didn't test with bc68b30d2 proper or its parent, but I think it's
safe to conclude that that commit really did fix the program.
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https://bugs.winehq.org/show_bug.cgi?id=56100
Bug ID: 56100
Summary: Greenshot: Error when adding a textbox
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 75775
--> https://bugs.winehq.org/attachment.cgi?id=75775
Error content
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangle on your screen
6) A context menu will pop up by itself
7) Choose "Open in image editor"
9) Press 'T' on your keyboard to invoke "Add textbox" from object's menu
Behavior:
Error window with content as attached.
Expected behavior:
No error window.
Additional info:
1) No error window with dotnet-4.8
2) Tested on WINEARCH=win64
3) Tested on wine-staging
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http://bugs.winehq.org/show_bug.cgi?id=33455
Bug #: 33455
Summary: Tomb Raider (2013): Flickering Bushes with NVIDIA GPU
/ driver
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixhaedicke(a)web.de
Classification: Unclassified
In a few forst game scenes, bushes with flickering leaves can be found.
I tested it on two computers with the following GPUs / drivers:
* NVIDIA GTX 560 Ti with proprietary driver 313.30 - Bug always reproducible
* Intel HD 3000 and driver version 2.21.6 - Bug NOT reproducible
What makes no difference:
* All effects on or off
* Lowest / highest deatil levels
* UseGLSL enabled disabled or
* StrictDrawOrdering enabled or disabled
I made a video of it here
http://youtu.be/9DONLEMEV3w
Unfortunately the video quality is not ideal and has a few distortions which
are caused by the record (used recordmydesktop), but the flickering should be
clearly visible.
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http://bugs.winehq.org/show_bug.cgi?id=12504
Summary: TextOut shows only black rectangles and probably slows
down programme
Product: Wine
Version: 0.9.58.
Platform: Other
URL: http://www.makakgames.wz.cz
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavelvonlostice(a)seznam.cz
Game, which i have programmed uses function TextOut, but in wine there are only
black rectangles without text, and this game runs too slow. Its programmed by
using DirectDraw, so I use GetDC method. You can download it from
http://www.makakgames.wz.cz/static_objects/robo_bob%20install.exe
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https://bugs.winehq.org/show_bug.cgi?id=56098
Bug ID: 56098
Summary: Mouse pointer lags when using two monitors in X11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rickard(a)refused.net
Distribution: ---
If you have two monitors connected, the mouse pointer lags and things become
sluggish for a while when opening programs through wine.
But once the program has loaded, it works fine.
The thing is though, if I UNPLUG the display cable (not the power cable) from
the secondary monitor, the mouse pointer lag disappears. Disabling the
secondary monitor is not enough nor is turning it off.
I'm not sure if it's wine or if it's an Nvidia bug. I tried different versions
of both Wine and GPU drivers but I always come to the conclusion that that
unplugging the display cable from the secondary monitor fixes everything.
It does not happen on wayland, just X11.
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https://bugs.winehq.org/show_bug.cgi?id=46635
Bug ID: 46635
Summary: git for windows works or crashes depending on how its
invoked
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 63547
--> https://bugs.winehq.org/attachment.cgi?id=63547
wine git bug project
Git for Windows seems to work properly with Wine:
> ➜ wine git --version
> git version 2.20.1.windows.1
However, if its invoked via some other tool (such as CMake or Java) it will
crash. Perhaps it has to do with the particular API being used (evecvp, etc)?
For example, if CMake invokes it with
> execute_process(
> COMMAND git --version
> OUTPUT_VARIABLE VERSION
> OUTPUT_STRIP_TRAILING_WHITESPACE
> )
then we see:
> ➜ wine cmake .. -G "Unix Makefiles"
>003b:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
>003b:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
>wine: Unhandled page fault on write access to 0x00000000 at address 0x5db52b (thread 0045), starting debugger...
I've attached a project that allows you to reproduce this issue:
1) Make sure you have zip and p7zip-full installed
2) Setup wine with "wineboot"
3) Unzip the project and cd into it
4) Run ./setup.sh to download git, cmake, etc
5) Run ./test.sh to exercise the bug
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https://bugs.winehq.org/show_bug.cgi?id=52579
Bug ID: 52579
Summary: MSI USB Firmware Update Tool 2.16.70 : Empty Audio IC
dropdown on MSI MEG Z590 GODLIKE motherboard
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Terminal log:
$ wine MSI\ USB\ Audio\ FW\ Update\ Tool.exe
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.2 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
0128:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 00CFF400, 00CFF410
00CFF404
0128:fixme:nls:get_dummy_preferred_ui_language (0x38 00CFF400 00CFF410
00CFF404) returning a dummy value (current locale)
0128:fixme:process:RegisterApplicationRestart (L"
/RestartByRestartManager:6D175929-915D-4673-8D98-C51F26C07F4C",0)
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
0128:fixme:shell:InitNetworkAddressControl stub
014c:fixme:ver:GetCurrentPackageId (025CFEF0 00000000): stub
0074:fixme:imm:ImeSetActiveContext (0x41e50, 0): stub
0074:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000041E50): stub
0128:fixme:imm:ImeSetActiveContext (0xd65490, 1): stub
0128:fixme:imm:ImmReleaseContext (0001007C, 00D65490): stub
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https://bugs.winehq.org/show_bug.cgi?id=46541
Bug ID: 46541
Summary: WinToUSB Free latest version 64bit application error
message when starting
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63402
--> https://bugs.winehq.org/attachment.cgi?id=63402
terminal log
Attaching screenshot of the error and the terminal log.
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https://bugs.winehq.org/show_bug.cgi?id=56084
Bug ID: 56084
Summary: 007: Quantum of Solace game return to desktop after
showing the intro sequence.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
007: Quantum of Solace game return to desktop after showing the intro sequence.
To reproduce:
https://www.myabandonware.com/download/19vc-007-quantum-of-solace
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/007-Quantum-of-Solace_Win_EN-FR-DE-IT-ES-PL_Repack.zip
Archive:
/home/jose/Downloads/007-Quantum-of-Solace_Win_EN-FR-DE-IT-ES-PL_Repack.zip
extracting: 007 Quantum of Solace (Video Game).iso
$ fuseiso -p 007\ Quantum\ of\ Solace\ \(Video\ Game\).iso cd
$ cd cd
$ wine setup.exe accept the defaults (the installer spawns a floating window
wit a progress bar and nothing else). After some time the game is installed.
$ wine ~/wine-tmp/drive_c/Games/James\ Bond\ 007\ Quantum\ of\
Solace/JB_Launcher_s.exe
Now the game starts, and returns to the desktop after showing the intro with
red dots showing the Activision logo.
These errors are visible on the console:
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:gameux:GameExplorerImpl_VerifyAccess (00F90718, L"C:\\Games\\James
Bond 007 Quantum of Solace\\JB_Launcher_s.exe", 00AEF8D4)
wineserver: file_set_error() can't map error: Function not implemented
wineserver: file_set_error() can't map error: Function not implemented
0110:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0110:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
0110:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353)
in the format lookup table.
0134:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0110:fixme:d3dcompiler:D3DAssemble flags 1
$ cd ..
$ umount cd
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56081
Bug ID: 56081
Summary: (T)Raumschiff Surprise: Periode 1: game starts with a
black screen
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
(T)Raumschiff Surprise: Periode 1: game starts with a black screen
To reproduce:
Download (T)Raumschiff Surprise: Periode 1:
https://www.myabandonware.com/game/t-raumschiff-surprise-periode-1-mji#down…
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/T-Raumschiff-Surprise-Periode-1_Win_DE_CD.zip
Archive: /home/jose/Downloads/T-Raumschiff-Surprise-Periode-1_Win_DE_CD.zip
inflating: IMAGE.CCD
inflating: IMAGE.cue
inflating: IMAGE.img
inflating: IMAGE.sub
$ fuseiso -p IMAGE.img cd
$ cd cd/
$ wine Setup/Setup.exe Choose defaults. Press enter to get the bash prompt
$ wine ~/wine-tmp/drive_c/Phenomedia\ AG/\(T\)Raumschiff\ Surprise\ -\ Periode\
1\ -\ XXL/Freistilschweber.exe
Now the screen goes black. When the mouse is moved, a pointer is visible.
When esc is pressed, the desktop reapears. These errors are visible on the
console:
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0120:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed
to set pixel format 5 on device context 1E010049.
0024:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0120:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed
to set pixel format 5 on device context 1A010056.
0120:err:d3d:wined3d_context_gl_create_wgl_ctx Failed to set pixel format 5 on
device context 1A010056.
0024:err:ddraw:ddraw_create_swapchain Failed to create swapchain, hr
0x80004005.
0024:err:ddraw:ddraw_set_cooperative_level Failed to create swapchain, hr
0x80004005.
$ cd ..
$ fusermount -u cd/
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56083
Bug ID: 56083
Summary: 007: Blood Stone: game starts with a black screen
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce:
Download 007: Blood Stone:
https://www.myabandonware.com/download/14b6-007-blood-stone
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
unzip ~/Downloads/007-Blood-Stone_Win_EN-FR-DE-ES-PT-PL-CS-RU_Repack.zip
Archive:
/home/jose/Downloads/007-Blood-Stone_Win_EN-FR-DE-ES-PT-PL-CS-RU_Repack.zip
extracting: 007 Blood Stone.iso
extracting: 007 Blood Stone.jpg
$ fuseiso -p 007\ Blood\ Stone.iso cd
$ cd cd
$ wine setup.exe and accept the defaults
$ wine ~/wine-tmp/drive_c/Games/James\ Bond\ 007\ Blood\ Stone/Bond.exe
Now the screen goes black. When the mouse is moved, a pointer is visible.
When esc is pressed, the desktop reapears. These errors are visible on the
console:
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3d:wined3d_swapchain_init The application requested more than one
back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
0024:fixme:wbemprox:client_security_SetBlanket 7FCC1850, 027DC9D8, 10, 0,
(null), 3, 3, 00000000, 0
0024:fixme:wbemprox:client_security_Release 7FCC1850
0024:fixme:wbemprox:enum_class_object_Next timeout not supported
0024:fixme:dinput:joy_config_GetConfig iface 027DC9A8, id 0, info 019CF3C8,
flags 0x1 stub!
0024:fixme:dinput:joy_config_GetConfig flags |= DIJC_GUIDINSTANCE
wine: Unhandled page fault on read access to 00000000 at address 0149C3D5
(thread 0024), starting debugger...
013c:fixme:dbghelp:elf_search_auxv can't find symbol in module
0110:err:sync:RtlpWaitForCriticalSection section 02902620 (null) wait timed out
in thread 0110, blocked by 0024, retrying (60 sec)
013c:fixme:dbghelp:elf_search_auxv can't find symbol in module
$ cd ..
$ umount cd
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56080
Bug ID: 56080
Summary: "Tahl": Uncover the Evil Within: installer caches
after choosing destination in windows 98 mode
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75746
--> https://bugs.winehq.org/attachment.cgi?id=75746
backtrace
"Tahl": Uncover the Evil Within: installer caches after choosing destination in
windows 98 mode
To reproduce:
Download Thal:
https://www.myabandonware.com/game/tahl-uncover-the-evil-within-e54#download
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/Tahl-Uncover-the-Evil-Within_Win_KO_ISO-Version.zip
Archive:
/home/jose/Downloads/Tahl-Uncover-the-Evil-Within_Win_KO_ISO-Version.zip
inflating: Tahl.iso
$ fuseiso -p Tahl.iso cd/
$ cd cd/
$ winecfg and choose windows98
$ wine SETUP.EXE Now the installer starts.
Click on the chineese texts below the red drawing, next to the warrior.
Click OK (accept the default install location, C:TAHL) Now the installer
chashes.
Click show details and save the backtrace, then choose close.
$ cd ..
$ fusermount -u cd/
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56039
Bug ID: 56039
Summary: winecfg does no longer run after export WINEARCH=win32
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
winecfg does not run in 32 bit mode, makes it impossible to choose windows 98
emulation
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ export WINEARCH=win32
$ winecfg
wine: '/home/cedric/wine-tmp' is a 32-bit installation, it cannot support
64-bit applications.
Software:
$ wine --version
wine-9.0-rc2 from this aur package:
https://aur.archlinux.org/packages/wine-wow64
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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https://bugs.winehq.org/show_bug.cgi?id=56076
Bug ID: 56076
Summary: Detroit: Become Human crashing upon start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edward.daas(a)gmail.com
Created attachment 75742
--> https://bugs.winehq.org/attachment.cgi?id=75742
Screen shot of the message displayed
The game displays the following message before starting: The graphic card is
not officially supported by Detroit: Become Human. The game is likely to crash
or fail at launch.
When I launch the game anyway, the game crashes instantly.
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https://bugs.winehq.org/show_bug.cgi?id=56074
Bug ID: 56074
Summary: Klingon Honor Guard broken mouse input when running
full screen.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fuzzy987321(a)gmail.com
Distribution: ---
Created attachment 75740
--> https://bugs.winehq.org/attachment.cgi?id=75740
Log when running the game in a clean prefix.
When running the game Klingon Honor Guard in full screen mode, the mouse input
is broken and unusable. Moving the mouse seems to work for a second, then gets
'stuck': the game ignores all input from both keyboard and mouse for a few
seconds, then all inputs from this time seem to come through all at once. Input
remains frozen for a few more seconds, after this mouse input goes back to
normal for a bit, only to get stuck again a few seconds later. If I don't touch
the mouse at all, keyboard input seems to work fine and the game runs as
normal. The game doesn't freeze when the input gets stuck - you can see the
environment continue to move as normal, you just can't interact with it. If a
movement button is held down while the input gets stuck because you move the
mouse, the game behaves as if the button continues to be held down while
ignoring new inputs.
If running the game in windowed and software mode by modifying the
[Engine.Engine] section of the Khg.ini file and changing all of the
*RenderDevice entries to say SoftDrv.SoftwareRenderDevice and then forcing to
game to windowed mode by changing StartupFullscreen to False under the
[WinDrv.WindowsClient] section the issue goes away. Even when setting a high
custom resolution. Of course the game runs in a window without hardware
acceleration then.
When using OGlDrv.OpenGLRenderDevice instead, the game seems to always run full
screen and only accepts a few predefined 4:3 resolutions such as 1024x768 and
1280x1024. Depending on settings, the input can be made to work, but usually is
broken as described above. Setting UseFullscreen to False under the
[OGlDrv.OpenGLRenderDevice] section along with setting StartupFullscreen to
False under the [WinDrv.WindowsClient] section and specifying a resolution this
renderer is compatible with seems to make the input work sometimes, even though
the game still runs full screen.
The D3DDrv.D3DRenderDevice option seems completely broken rendering the game
stretched vertically or squished horizontally in the top left corner of the
screen while ignoring all input. The game seems to open 2 different windows in
this mode - a full screen one that the game renders in and a second transparent
one with only the window decorations visible. Second one responds at least to
keyboard input. If alt-tabing to this second one the game quickly refocuses the
first, so this isn't at all usable. But this is likely a different issue.
There is a free demo of the game available and the issue can be reproduced
there.
Link to free demo:
https://archive.org/details/StarTrekTheNextGenerationKlingonHonorGuard_1020
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https://bugs.winehq.org/show_bug.cgi?id=54305
Bug ID: 54305
Summary: riched20:editor - test_eventMask() sometimes gets the
wrong event mask (0) on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - test_eventMask() sometimes gets the wrong event mask (0) on
Windows 7:
editor.c:6663: Test failed: wrong event mask (0x0) during WM_COMMAND
See https://test.winehq.org/data/patterns.html#riched20:editor
This looks like a race condition between making the windows visible again and
querying the event mask, even though we check that IsWindowVisible() returns
true.
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https://bugs.winehq.org/show_bug.cgi?id=54497
Bug ID: 54497
Summary: riched20:editor - The window is sometimes visible in
test_eventMask() on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - The window is sometimes visible in test_eventMask() on
Windows:
editor.c:6641: Test failed: Window shouldn't be visible.
See https://test.winehq.org/data/patterns.html#riched20:editor
This failure can happen on any Windows version from Windows 7 to 10 21H1.
There are only 5 known instances over the past 6 months which makes it pretty
rare:
* 2022-10-18 on w10pro64v2004 32-bit
* 2022-11-08 on w1064v2009 64-bit
* 2022-11-09 on w7u-2qxl (32-bit)
* 2022-12-22_20 w10pro64-ar 64-bit
* 2023-02-15 on w7u_adm (32-bit) for MR2212
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https://bugs.winehq.org/show_bug.cgi?id=54494
Bug ID: 54494
Summary: riched20:editor - test_EM_FORMATRANGE() fails on
Windows in the en_AE + UTF-8 locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - test_EM_FORMATRANGE() fails on Windows in the en_AE + UTF-8
locale:
editor.c:5741: Test failed: Expected < 9, got 10
See https://test.winehq.org/data/patterns.html#riched20:editor
The failure is systematic in the en-AE-u8 locale and the invalid / expected
values are always the same. Also it never happens in any of the other locales
we test, including the hi-u8 one. So it's not a pure UTF-8 issue.
Adding traces shows that it is the first iteration of the loop that fails, i.e.
the "WINE wine" fmtstring.
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https://bugs.winehq.org/show_bug.cgi?id=51509
Bug ID: 51509
Summary: Shadow Warrior 2 Black Screen caused by video (mfplat)
Product: Wine-staging
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi,
Shadow Warrior 2 (Gog version) does not work anymore with Wine Staging 6.13.
Wine tries to show the videos at the start of the game, but only the sound and
the mouse cursor shows up, but the rest of the screen is black.
The following error is displayed while that happens:
0100:err:mfplat:mf_decoder_GetOutputStreamInfo Failed to get desired output
buffer size
Older versions of wine simply skipped the videos and therefore the game was
working fine.
If you need any other infos, please let me know.
Many thx !
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https://bugs.winehq.org/show_bug.cgi?id=55862
Bug ID: 55862
Summary: [aarch64-musl] ws2_32.dll failed to initialize //
could not load kernel32.dll
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.org(a)life.at
Distribution: ---
On Alpine Linux (= musl) with either, **WINE 8.19** and current **master**, I
get the same errors.
It's configured like this, only lacking the mentioned dependencies:
% ../configure --disable-tests --with-mingw --enable-archs=i386,aarch64
configure: OSS sound system found but too old (OSSv4 needed), OSS won't be
supported.
configure: libcapi20 development files not found, ISDN won't be supported.
configure: libnetapi not found, Samba NetAPI won't be supported.
Confirming the environment:
% ./wine --version
wine-8.19
% uname -m
aarch64
% ldd `which ls`
/lib/ld-musl-aarch64.so.1 (0xffffa0732000)
Confirming libraries:
% find ./ -name ws2_32.dll -o -name kernel32.dll
./dlls/kernel32/aarch64-windows/kernel32.dll
./dlls/kernel32/i386-windows/kernel32.dll
./dlls/ws2_32/aarch64-windows/ws2_32.dll
./dlls/ws2_32/i386-windows/ws2_32.dll
% file dlls/kernel32/*/kernel32.dll
dlls/kernel32/aarch64-windows/kernel32.dll: PE32+ executable (DLL) (GUI)
Aarch64, for MS Windows, 14 sections
dlls/kernel32/i386-windows/kernel32.dll: PE32 executable (DLL) (GUI)
Intel 80386, for MS Windows, 15 sections
% file dlls/ws2_32/*/ws2_32.dll
dlls/ws2_32/aarch64-windows/ws2_32.dll: PE32+ executable (DLL) (GUI)
Aarch64, for MS Windows, 14 sections
dlls/ws2_32/i386-windows/ws2_32.dll: PE32 executable (DLL) (GUI) Intel
80386, for MS Windows, 15 sections
The errors (same result with other exe's, like `msiexec` or `winecfg`):
% rm -Rf ~/.winevanilla ; WINEPREFIX=~/.winevanilla ./wine
programs/powershell/aarch64-windows/powershell.exe
wine: created the configuration directory '/home/g/.winevanilla'
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:err:module:loader_init "ws2_32.dll" failed to initialize, aborting
002c:err:module:loader_init Initializing dlls for
L"C:\\windows\\system32\\wineboot.exe" failed, status c0000142
wine: could not load kernel32.dll, status c0000135
% rm -Rf ~/.winevanilla ; WINEPREFIX=~/.winevanilla ./wine
programs/powershell/i386-windows/powershell.exe
wine: created the configuration directory '/home/g/.winevanilla'
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:err:module:loader_init "ws2_32.dll" failed to initialize, aborting
002c:err:module:loader_init Initializing dlls for
L"C:\\windows\\system32\\wineboot.exe" failed, status c0000142
0024:err:environ:init_peb starting
L"Z:\\home\\g\\Downloads\\wine\\build\\programs\\powershell\\i386-windows\\powershell.exe"
in experimental wow64 mode
0024:err:module:init_wow64 could not load
L"C:\\windows\\system32\\wow64.dll", status c0000135
_(Issue originally created on
[Hangover](https://github.com/AndreRH/hangover/issues/141))_
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https://bugs.winehq.org/show_bug.cgi?id=56029
Bug ID: 56029
Summary: After focusing the window behaves as if the left mouse
button is pressed and hold.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: johnfound(a)asm32.info
Distribution: ---
Maybe this regression is already reported, but it is so strange, that I was not
able to find it in the reports.
The effect is that if the uses switches to WINE application by Alt-Tab for
example, it behaves as if the left mouse button was pressed and hold. For
example, if there is a text editor, a mouse selection starts and moving the
mouse you select text as if the left mouse button is pressed.
In order to stop this behavior, you need to click with some of the mouse
buttons on the window (regardless of what button).
In addition, sometimes after activating the window, the focus moves to the main
menu as if the Alt key was pressed.
These both appears on random intervals somehow related to what you do in the
window.
The most reproducible procedure is the following:
1. Open two "notepad" instances with text files big enough to fills the whole
window.
2. Switch to the **other** notepad window by Alt-Tab, click somewhere in the
text.
2.1 If the text caret moves successfully, goto 2.
2.2 If text caret simply disappears from the initial position but not appeared
where you clicked, go to 3
3. Switch to the other window by Alt-Tab, move the mouse, without pressing
buttons, the text is selected after the mouse cursor.
This behavior stops when you press the left mouse button once on the text.
Another way is to press Alt key in order to enter the main menu and then again
to return to the text.
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https://bugs.winehq.org/show_bug.cgi?id=56071
Bug ID: 56071
Summary: Technomage Black screen No graphics or movies shown
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
Distribution: ---
Black screen when running. Can hear movies but no graphics shown.
Used to work in older wine versions (1.7 era)
Demo here
https://www.gamepressure.com/download.asp?ID=615
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https://bugs.winehq.org/show_bug.cgi?id=53726
Bug ID: 53726
Summary: [Silent Hill 4] No trailer
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
Looking at a game-play:
https://www.youtube.com/watch?v=ADkPTbGzJBA
I noticed that low res trailer videos are missing, with only "fixme" error
messages in the log:
https://pastebin.com/if6Q5LBA
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https://bugs.winehq.org/show_bug.cgi?id=55659
Bug ID: 55659
Summary: QT5 program running on aarch64 platform, mouse event
exception
Product: Packaging
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: 364676551(a)qq.com
CC: dimesio(a)earthlink.net
Distribution: ---
QT5 program running on aarch64 platform, mouse event exception
After manually resizing the window, click on event recovery
After moving the position of the form, the coordinate system did not follow the
form and cannot be clicked
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https://bugs.winehq.org/show_bug.cgi?id=38061
Bug ID: 38061
Summary: Nitro Family displays only a blank screen in full
screen
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.fileplanet.com/137999/download/Nitro-Family
-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Distribution: ---
Created attachment 50702
--> https://bugs.winehq.org/attachment.cgi?id=50702
console output of Nitro Family demo full screen, blank screen
Hello,
Nitro Family displays only a blank screen in full screen.
Piotr Caban gave in bug 38050 the workaround of going into window mode by
pression Alt+Enter.
This allows to play the game.
So this is continuation of bug 38050, if you want the game not to crash you
need to be at least at commit b02934096d36a3c1e7f79fa73071b44e6bbb2c26 which is
post wine-1.7.36.
But the 7ac8ad4492eeaacca6909d2d96eb84aff05ca79c (also post wine-1.7.36) is
enough to show the issue.
I couldn't find this bug already reported, but I may have missed it.
All the bugs I found were about ddraw, and if I'm not mistaken this game
doesn't use it.
--- snip ---
> WINEDEBUG=+relay,+tid,+seh ~/wine-git/wine NitroFamily.exe >> log 2>&1
> grep ddraw log
>
> grep PE\ DLL log | cut -f2 -d, |cut -f2 -d\ |sort -u
L"advapi32.dll"
L"amx32.dll"
L"avifil32.dll"
L"comctl32.dll"
L"comdlg32.dll"
L"CrashRpt.dll"
L"crtdll.dll"
L"d3d8.dll"
L"dbghelp.dll"
L"dsound.dll"
L"Engine.dll"
L"Entities.dll"
L"Game.dll"
L"gdi32.dll"
L"ijl15.dll"
L"imm32.dll"
L"iphlpapi.dll"
L"KERNEL32.dll"
L"mmdevapi.dll"
L"msacm32.dll"
L"msvcp70.dll"
L"msvcr70.dll"
L"msvcrt.dll"
L"msvfw32.dll"
L"ntdll.dll"
L"ntoskrnl.exe"
L"ogg.dll"
L"ole32.dll"
L"oleaut32.dll"
L"opengl32.dll"
L"psapi.dll"
L"rpcrt4.dll"
L"Shaders.dll"
L"shell32.dll"
L"shlwapi.dll"
L"user32.dll"
L"userenv.dll"
L"uxtheme.dll"
L"version.dll"
L"vorbis.dll"
L"vorbisfile.dll"
L"windowscodecs.dll"
L"winealsa.drv"
L"wined3d.dll"
L"winejoystick.drv"
L"winex11.drv"
L"winmm.dll"
L"winspool.drv"
L"ws2_32.dll"
L"wsock32.dll"
--- snip ---
> sha1sum NitroFamily.exe
70144d05b75354f5f892f3afc760d991f69ef973 NitroFamily.exe
> du -hs NitroFamily.exe
1000K NitroFamily.exe
>
> ~/wine-git/wine --version
wine-1.7.36-15-g7ac8ad4
I'm attaching the command line output at
7ac8ad4492eeaacca6909d2d96eb84aff05ca79c because it is short
but I don't personally find anything suspicious.
This also happens with the demo
http://www.fileplanet.com/137999/download/Nitro-Family-Demo
> du -hs nitrofamilyoffdemo.exe
212M nitrofamilyoffdemo.exe
> sha1sum nitrofamilyoffdemo.exe
46082852a40592bf744778fd7212d79862900dd4 nitrofamilyoffdemo.exe
Cheers,
Marc
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https://bugs.winehq.org/show_bug.cgi?id=53632
Bug ID: 53632
Summary: Fails to load Jeskola Buzz with mono, can load with
dotnet4 with serious graphical issues, hence mono
test.
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonburr0wnz1(a)hotmail.com
Distribution: ---
Created attachment 73030
--> https://bugs.winehq.org/attachment.cgi?id=73030
backtrace file saved upon error.
When launching Jeskola Buzz after successful install, with dotnet dependencies
it loads with graphical issues. Mono errors upon load.
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https://bugs.winehq.org/show_bug.cgi?id=54689
Bug ID: 54689
Summary: Crash while attempting to run "My Taunton
Collection.exe" v 0.1.1 for reading a magazine archive
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agosto1957(a)maildrop.cc
Distribution: ---
Created attachment 74199
--> https://bugs.winehq.org/attachment.cgi?id=74199
backtrace - wine crashes during execution of the described application
The application appears at first to run (window loads, specific loaded
collections are displayed in the catalog), but when the specific collection is
selected for reading from the loaded collection, the application crashes. Back
trace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54911
Bug ID: 54911
Summary: Game Controller window doesn't close when at XInput
and attempts to close the Game Controller window.
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vd1523096(a)gmail.com
Distribution: ---
Created attachment 74422
--> https://bugs.winehq.org/attachment.cgi?id=74422
Game Controller window glitching and doesn't close when attempting to click
cancel button.
When going to 3 tabs in game controller window; Joysticks, DInput and XInput,
When at XInput tab and when clicking on cancel button game controller window
doesn't close, when clicking on cancel button multiple times, the "Cancel" text
in the middle button disappears, When attempting to close out game controller
window by pressing the exit/close button have failed and when going to DInput
tab the game controller window glitched, when clicking on Joysticks tab, it
doesn't respond.
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https://bugs.winehq.org/show_bug.cgi?id=55191
Bug ID: 55191
Summary: couldn't open app due to 32 bits, even though I
installed the 64 bits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonzaguesc(a)gmail.com
Installed all 3 versions of the Wine for Mac OS X and all of them came out with
a big X on them, causing them to not be openable.
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https://bugs.winehq.org/show_bug.cgi?id=42664
Bug ID: 42664
Summary: XCOM 2 graphic issues in menu and during campaign
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 57611
--> https://bugs.winehq.org/attachment.cgi?id=57611
Game menu with broken background
If you start Firaxis XCOM2 and get to the main menu, the background is barely
visible as it is rather dark. Some objects have red and green borders on
occasion or completely colored.
Same is true for anything else but the buttons during the intro level.
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https://bugs.winehq.org/show_bug.cgi?id=56048
Bug ID: 56048
Summary: winedbg --auto: shows incomplete modules list
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
When lookgin into the attachement of bug 55985 I wondered why just one module
is shown. It looks like this executable somehow achives to link against
a 32-bit module while the process is 64-bit. This 32-bit module is loaded
to the lowest address of all modules, gets therefore sorted to index 0
in winedbg and therefore this is used as the processes architecture.
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https://bugs.winehq.org/show_bug.cgi?id=55161
Bug ID: 55161
Summary: IrfanView full screen mode creates an unneeded and
uncalled for permanent overlaying panel
Product: Wine
Version: 8.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74729
--> https://bugs.winehq.org/attachment.cgi?id=74729
Panel
Steps to reproduce:
1) Download https://www.irfanview.info/files/iview460.zip
2) Run
3) Open any image
4) Press Enter or View -> Full screen
5) Press Enter once again (to leave full screen mode)
Result:
At this point at the bottom of the screen a 100px high permanent on top of the
screen panel will appear.
This panel must _not_ exist.
What's worse if you run any other Windows application in parallel and you exit
IrfanView, this panel will continue to be shown until wineserver exits.
This is a regression, sorry I cannot bisect at the moment.
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https://bugs.winehq.org/show_bug.cgi?id=55903
Bug ID: 55903
Summary: Falcon BMS 4.37u3: game randomly fails to load 3D
models
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Created attachment 75439
--> https://bugs.winehq.org/attachment.cgi?id=75439
Screenshots of the problem
On random runs no 3D models are visible in game, both in TacRef (game
encyclopedia) and in 3D world (screenshots attached). If it happens there are
messages in the game debug logs about skipping load LODs:
Log entry: 400 Skipping LOD load, lodIdx is negative: -1261039100
This state is permanent across the run, ie if models aren't loaded from the
very beginning, they won't, until game is closed. Launching it once again, may
load 3D models properly (chance is about 30%).
Game is installed as follows:
1. Created new 64-bit wine prefix, set as Windows 10(default).
2 Created separate drive (here E:), pointing to dir in my home dir where all
games are installed.
3. Installed DXVK and external libraries: *d3dx11_43, *d3dcompiler_43 installed
via winetricks.
4. Installed Original Falcon 4 (needed by BMS for legal reasons)
5. Installed Falcon BMS 4.37 update 3 (using full installer, direct to latest
version, no updates on older release)
Game was run with --mono switch to get debug logs.
System specs;
Hardware:
CPU: Ryzen 5 5600X; M/B: MSI B550-A PRO; RAM: 16GB DDR4 Patriot Viper 3733MHz
CL17; GPU: Saphire Pulse RX5700XT BE
OS: Fedora 38 x86_64; kernel 6.5.9-200; libdrm-2.4.117; mesa-23.1.9; wine-8.19;
dxvk-2.3
Wine is installed from Fedora rpms, issue is present both in X11 and Wayland
session. Using wine build-in D3D11 wrapper instead of DXVK makes no difference.
Also it doesn't matter if game launcher (needs extra .Net 4.6.2) is used or
game executable is launched directly from command prompt
This issue is not present in previous versions of Wine, last known working is
8.14. 8.15/16 weren't tested as there are no Fedora rpms with those releases.
If needed copy of Falcon4 can be provided, BMS itself can be downloaded for
free from project home page:
https://www.falcon-bms.com/downloads/
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https://bugs.winehq.org/show_bug.cgi?id=55655
Bug ID: 55655
Summary: user32:dialog - test_IsDialogMessageA_proc() fails in
the Hindi locale on Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:dialog - test_IsDialogMessageA_proc() fails in the Hindi locale on Wine:
dialog.c:578: Test failed: Got unexpected wparam 0xfffd.
See https://test.winehq.org/data/patterns.html#user32:dialog
A bisect shows that this failure started with the commit below:
commit 109d15ab352fcec17479e3caf8e2aad586e57531
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Thu Aug 17 16:33:52 2023 +0800
user32: Map WM_CHAR wparam in ASCII to Unicode in IsDialogMessageA() for
CJK locales.
Fix displaying Chinese characters as "??" in some applications with Chinese
locale.
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https://bugs.winehq.org/show_bug.cgi?id=55394
Bug ID: 55394
Summary: comctl32:listbox - test_LBS_NODATA() fails in Wine for
the Hindi locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
comctl32:listbox - test_LBS_NODATA() fails in Wine for the Hindi locale:
listbox.c:2630: Test failed: Unexpected return value 6.
listbox.c:2630: Test failed: Unexpected return value 6.
See https://test.winehq.org/data/patterns.html#comctl32:listbox
This failure is systematic and first happened on 2023-07-27 and Hindi is the
only locale that fails.
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https://bugs.winehq.org/show_bug.cgi?id=55005
Bug ID: 55005
Summary: Program Treecomp - some widgets are not drawn
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danny.schneider(a)posteo.de
Distribution: ---
Created attachment 74557
--> https://bugs.winehq.org/attachment.cgi?id=74557
two attached files compressed in a tar.bz2
recently another Bug by me was fixed:
Bug 54640
Treecomp listviews and possibly other widgets are not drawn
and after the fix everything worked fine again - until now.
affected is the program
Treecomp (exists since NT4 / W2k...)
https://lploeger.home.xs4all.nl/TreeComp.htmhttps://lploeger.home.xs4all.nl/TreeCompx64Latest_noinstall.zip
this time the treeview in the left pane seems to be OK, is accessible and
working,
but the right Pane is Empty (table widget?) --> see attached picture
I guess the problem is similar to the one of the Bug mentioned above.
If you need more information, please ask. I then can try to provide.
I have attached the Version currently installed, Distri is arch.
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https://bugs.winehq.org/show_bug.cgi?id=56053
Bug ID: 56053
Summary: Regression on fallout 3 in the new wow64 mode
Product: Wine
Version: 0.9-pre
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Crash on startup
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https://bugs.winehq.org/show_bug.cgi?id=56046
Bug ID: 56046
Summary: Pegasus Mail 4.80 regression: Pointer does not change
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
This application features a window for "New mail folder" and another "Folders".
It is possible to drag and drop a mail from New to a folder. Up to and
including 9.0-rc1 the pointer changes look when selecting a mail by pressing
mouse button and then changes back when releasing button.
With wine-9.0-rc2 there is no change of looks.
wine-devel_9.0~rc2~jammy-1_amd64.deb on Xubuntu 22.04.3
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https://bugs.winehq.org/show_bug.cgi?id=55582
Bug ID: 55582
Summary: Game: Civilization2 crashes when trying to set up new
game. Game worked previously but has been broken for
several months now. Have tried fresh Linux installs
and fresh Wine downloads. Same issue everytime.
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxd630(a)gmail.com
Distribution: ---
Created attachment 75112
--> https://bugs.winehq.org/attachment.cgi?id=75112
This was the dump wine provided when the game crashed
Game launches as expected. Select "new game" select player civilization. When I
attempt to input the leader name for the civilization, the game crashes.
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https://bugs.winehq.org/show_bug.cgi?id=55446
Bug ID: 55446
Summary: Using C run-time for unicode strings comparison breaks
case insensitive LB_FINDSTRING
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: julliard(a)winehq.org
Regression SHA1: 9cc92365560f19c2fd2b9796f79aa75e02381bb1
Distribution: ---
If an application uses LB_FINDSTRING and provides a string that doesn't match
exactly then LB_FINDSTRING fails. This is a regression, and it's caused by
commit 9cc92365560f19c2fd2b9796f79aa75e02381bb1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Sep 21 13:53:21 2020 +0200
user32: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
wcsnicmp() used by LB_FINDSTRING (in both user32 and comctl32) doesn't work
properly because it depends on LC_TYPE locale being correctly set, otherwise
_towlower_l() correctly handles only ASCII character range.
Relying on CRT locale being correctly initialized in a win32 core DLL seems
undesirable because an application may not use or care about C run-time at all.
Under Windows SendMessageW(LB_FINDSTRING) works just fine regardless of system
locale.
P.S.
This is a much more serious problem, and is not limited to user32/comctl32
because wcsnicmp()/wcsicmp() is used everywhere in the Wine codebase.
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https://bugs.winehq.org/show_bug.cgi?id=55328
Bug ID: 55328
Summary: user32:input - test_keyboard_layout_name() fails on
Windows 7 for the Spanish locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - test_keyboard_layout_name() fails on Windows 7 for the Spanish
locale:
input.c:3474: Test failed: 04090409: GetKeyboardLayoutNameW returned
L"00000C0A", expected L"00000409"
See https://test.winehq.org/data/patterns.html#user32:input
This failure is systematic and specific to this Spanish Windows 7 Ultimate
configuration. In particular it does not happen in any of the other w7u
configurations.
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https://bugs.winehq.org/show_bug.cgi?id=55306
Bug ID: 55306
Summary: [REG 8.11] Cannot double click in the server browser
in Worms Armageddon
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)thecybershadow.net
Regression SHA1: 10f5ff7f06595bf9d1f487f91dbbd869e5105d26
Distribution: ---
Created attachment 74902
--> https://bugs.winehq.org/attachment.cgi?id=74902
Draft patch
Steps to reproduce:
1. Install Worms Armageddon
2. From the main menu, go into the options screen (bottom right button) ->
Advanced -> check "Use community server list"
3. From the main menu, go to network (bottom left button) -> WormNET (top right
button)
4. Try double-clicking on a link
Expected: Should follow the clicked link / enter the clicked server.
Actual: Nothing happens. Cursor changes from hand pointer to arrow on the first
click.
Regression in 8.11, introduced in commit
10f5ff7f06595bf9d1f487f91dbbd869e5105d26.
Attached patch fixes it for me, though I can't vouch for its correctness.
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https://bugs.winehq.org/show_bug.cgi?id=52971
Bug ID: 52971
Summary: HardWest 2 (playtest) is broken with OpenGL/Vulkan
backend
Product: Wine
Version: 7.8
Hardware: x86-64
URL: https://store.steampowered.com/app/1282410/Hard_West_2
/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72342
--> https://bugs.winehq.org/attachment.cgi?id=72342
Hard West 2 with Damavand
Hi,
New game = new test for Damavand.
This game is currently in beta test on Steam for free so i don't know if the
invitations are illimited.
Tried the game with wine-5.8 + vkd3d git (e6ce077a)
VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log here :
https://www.mediafire.com/file/5ozkg59o3dof53r/HardWest2_d3d.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=56026
Bug ID: 56026
Summary: Wine 9.0-rc1 Wayland: Mouse buttons 3-6 do not work
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
CC: alexandros.frantzis(a)collabora.com
Distribution: ---
Bindings on mouse3-mouse6 do not work in games. The click events for these
buttons do not come from wayland wine.
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https://bugs.winehq.org/show_bug.cgi?id=56015
Bug ID: 56015
Summary: SysTray doesn't work for (and crashes) WiseReminder
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bq74stlxvkpb(a)opayq.com
Distribution: ---
Created attachment 75648
--> https://bugs.winehq.org/attachment.cgi?id=75648
WiseReminder installer
It worked fine for years, but 9.0-rc1 introduced a problem.
At first (with 9.0-rc1, that is), WiseReminder crashed with a Wine error -
something about the tray (I didn't printscreen it). Now it seemingly launches,
but without a GUI and without a tray, so I cannot get "inside" WiseReminder. I
don't even know if it works anymore. (it either doesn't seem to work at all, or
notification windows are broken as well)
I tried rebooting Wine, but it didn't solve the issue.
WiseReminder is freeware and it can be downloaded from
https://www.wisecleaner.com/wise-reminder.html
Unfortunately, I am using it on my work laptop for work. :(
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https://bugs.winehq.org/show_bug.cgi?id=55967
Bug ID: 55967
Summary: app regression; SWATH stops working at all as of 8.18
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mhrivnak(a)hrivnak.org
Distribution: ---
Created attachment 75557
--> https://bugs.winehq.org/attachment.cgi?id=75557
terminal output
SWATH (http://swath.net/) won't run at all starting with 8.18, after having run
successfully under wine for a very long time. It continues to not work as of
8.21.
I did a clean install of Fedora 38 and started testing packages from the winehq
repository.
winehq-devel-8.17-1.1.x86_64 does work.
winehq-devel-8.18-1.1.x86_64 does not work.
Steps to reproduce:
###
wget http://swath.net/downloads/SWATH_v2_0.exe
sudo dnf install wine-mono
sudo dnf install winehq-devel-8.17-1.1.x86_64
wine SWATH_v2_0.exe
< click through the install wizard. At the end, un-select the option to launch>
wine ~/.wine/drive_c/Program\ Files\ \(x86\)/SWATH\ 2.0/SWATH.exe
###
The app will show a dialog about being on a 30-day trial, and then the main
window opens. It works. Now exit, and we'll try again with 8.18.
###
rm -Rf ~/.wine
sudo dnf install winehq-devel-8.18-1.1.x86_64
wine SWATH_v2_0.exe
< click through the install wizard. At the end, un-select the option to launch>
wine ~/.wine/drive_c/Program\ Files\ \(x86\)/SWATH\ 2.0/SWATH.exe
###
The process quickly exits with code 150, never having shown a graphical window
of any kind.
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https://bugs.winehq.org/show_bug.cgi?id=55288
Bug ID: 55288
Summary: ntdll:reg - The 32-bit test_redirection() fails if run
after the 64 WineTest
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:reg - The 32-bit test_redirection() fails if run after the 64-bit
WineTest:
reg.c:1714: Test failed: NtDeleteKey failed: 0xc0000022
See https://test.winehq.org/data/patterns.html#ntdll:reg
Where 0xc0000022 == STATUS_ACCESS_DENIED
These failures only happen in the fg-deb64-i386 and fg-deb64-wow32 test
configurations which means they only fail if the 64-bit test suite has
previously been run in the same wineprefix. So this is either a test cleanup
issue or Wine messing up the registry in some way.
Furthermore the failures started on 2023-07-17 so they can probably be tied
back to a specific commit.
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https://bugs.winehq.org/show_bug.cgi?id=51478
Bug ID: 51478
Summary: dinput:keyboard breaks user32:input's
test_keyboard_layout_name() in some locales ()
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 70313
--> https://bugs.winehq.org/attachment.cgi?id=70313
Add test_keyboard_layout_name() traces
The WineTest runs show the following test_keyboard_layout_name() failure in
some locales:
https://test.winehq.org/data/patterns.html#user32:input
input.c:3169: Test failed: Could not find keyboard layout 0000000004110411 in
preload list
This is 100% reproducible in the following configurations (only the keyboard
layout id differs):
win7_newtb-w7u-es
win7_newtb-w7u-pt-PT
win2004_newtb-w10pro64-ar-64
win2004_newtb-w10pro64-he-64
win2004_newtb-w10pro64-hi-64
win2004_newtb-w10pro64-ja-64
win2004_newtb-w10pro64-ko-64
win2004_newtb-w10pro64-pt-BR-64
win2004_newtb-w10pro64-ru-64
win2004_newtb-w10pro64-zh-CN-64
Notes:
* Interestingly this means this failure does not happen in the English, French,
German and Greek locales.
* Also user32:input only fails on the first run that follows dinput:keyboard,
and does not ever fail again, even if dinput:keyboard is run again.
In the w10pro64_pt_BR case, adding extra traces shows that the root of the
issue is that GetKeyboardLayoutList() returns 10 instead of 13. As a result
test_keyboard_layout_name() fails to retrieve all the Keyboard Layout\\Preload
values (there is 12 of these, not 10 or 13!).
Also the items are not in the same order in layouts_preload and layouts so this
causes some entries to be missing.
More notes:
* The ok() message is wrong: it is not layout we are looking for but
layouts[i], aka klid.
* I don't know why the GetKeyboardLayoutList() return value changes in the
first run that follows dinput:keyboard, but I'm not sure it makes sense to
assume it matches the number of entries in the Preload key in the first place.
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https://bugs.winehq.org/show_bug.cgi?id=56001
Bug ID: 56001
Summary: Some shortcut keys don't work when winewayland
contains the mouse input
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Component: winewayland.drv
When running Cyberpunk 2077 with winewayalnd, shortcut keys for cyberengine
tweaks plugin stop working as soon as mouse input containment kicks in (which
is right after the very first loading screen).
I.e. before that happens, the cyberengine tweaks HUD can be brought up using
the set shortcut (I usually set it to ~), but after the mouse input is
contained for mouselook purposes, that stops working, so there is something
missing in propagating those keys in such mode.
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https://bugs.winehq.org/show_bug.cgi?id=55962
Bug ID: 55962
Summary: Program that mixes 32-bit and 64-bit typelibs fails to
find a referenced typelib
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: julliard(a)winehq.org
Regression SHA1: 43e5f9e4bfa65ccea633df244a7ec0c790ed8ffb
Distribution: ---
I have a 32-bit program that has a 32-bit typelib (SYS_WIN32) in its resources.
This program also ships a bunch of 32-bit dlls that also have typelibs in their
resources, and these typelibs referense a typelib from main exe by guid.
However all the typelibs in 32-bit dlls have syskind SYS_WIN64, and that
prevents finding a referenced typelib from main exe. This is a regression, and
it's caused by
commit 43e5f9e4bfa65ccea633df244a7ec0c790ed8ffb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Sep 9 17:27:27 2022 +0200
oleaut32: Check that the 32/64 syskind matches when getting a typelib from
the cache.
Fixes test failures on 64-bit.
Reverting this commit makes the program work again.
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https://bugs.winehq.org/show_bug.cgi?id=55942
Bug ID: 55942
Summary: Crazy Chicken Approaching - Nebula Assertion and
Visual C++ Runtime Library Errors
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75517
--> https://bugs.winehq.org/attachment.cgi?id=75517
wine output
game info: https://www.mobygames.com/game/20725/crazy-chicken-approaching/
Game does not even boot into main menu. Upon starting, a 'Nebula Assertion'
Error is presented. When clicking "ok", another "Runtime Error" appears, this
time from the Visual C++ Runtime Library. When clicking again on "ok", the game
just exits.
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https://bugs.winehq.org/show_bug.cgi?id=55667
Bug ID: 55667
Summary: kernel32:file - test_MapFile() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:file - test_MapFile() fails on macOS:
file.c:3131: Test failed: mapping should fail
file.c:3134: Test failed: mapping should fail
See https://test.winehq.org/data/patterns.html#kernel32:file
These failures are systematic, started on 2023-09-26 and only happen on macOS
(see Remi's rbernon-macos-* cloud test machines).
I think the symptoms correspond to the removal of the broken(hmap != NULL) case
in the commit below:
commit 0abd795ff02601474962dfa4b4a070082a9999cd
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Mon Sep 25 11:15:14 2023 +0200
kernel32/tests: Fix loader tests on Windows ARM64.
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https://bugs.winehq.org/show_bug.cgi?id=51314
Bug ID: 51314
Summary: vulkan-1:vulkan crashes on cw-rx460 with recent Radeon
drivers
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
vulkan-1:vulkan crashes on cw-rx460 with recent Radeon drivers:
https://test.winehq.org/data/patterns.html#vulkan-1:vulkan
vulkan.c:425: this is the last test seen before the exception
16c4:vulkan: unhandled exception c0000005 at 6B718FCD
With the Radeon 19.11.3 driver test_private_data() is skipped because the
device creation fails. But with the Radeon >= 21.3.2 driver the function is
being run and the vkSetPrivateDataEXT() call causes a crash.
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https://bugs.winehq.org/show_bug.cgi?id=56033
Bug ID: 56033
Summary: winewayland.drv: Alt-shift to change the input
language appears like Shift is pressed all the time
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 75679
--> https://bugs.winehq.org/attachment.cgi?id=75679
Alt-Shift to change the input language
In GNOME 45 I set the shortcut Alt-Shift to change the input language. After
pressing it it thinks like Shift is pressed all the time. Watch the video.
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https://bugs.winehq.org/show_bug.cgi?id=56022
Bug ID: 56022
Summary: Wine 9.0-rc1 wayland: Cursor does not move on some
surfaces
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
CC: alexandros.frantzis(a)collabora.com
Distribution: ---
The cursor, if working in games, periodically starts looking at the ceiling or
floor. Game Example: Overwatch 2
```
"${WINE}/bin/wine64" "C:/Program Files (x86)/Overwatch/_retail_/Overwatch.exe"
```
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https://bugs.winehq.org/show_bug.cgi?id=54381
Bug ID: 54381
Summary: tightvnc viewer crashes on incoming connection
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)axeitado.com
Distribution: ---
Created attachment 73948
--> https://bugs.winehq.org/attachment.cgi?id=73948
Backtrace, 64bits version.
$ wine --version
wine-8.0-rc3 (Debian 8.0~rc3~repack-1)
The crash happens when the connection is established and the remote screen is
about to appear on the viewer. For instance, when the remote server connects to
the viewer with a reverse connection:
$ wine tvnviewer.exe -listen
c:\> tvnserver.exe -run
c:\> tvnserver.exe -controlapp -connect <viewer-host-address>
wine: Unhandled page fault on write access to 0000000000000000 at address
000000014007D22D (thread 0110), starting debugger...
0108:err:sync:RtlpWaitForCriticalSection section 0000000001D77BF8 (null) wait
timed out in thread 0108, blocked by 010c, retrying (60 sec)
The above example uses the reverse connection method, which is straightforward
to setup. When the viewer connects to a listening remote server the same crash
occurs:
c:\> rem the server must be properly configured:
c:\> tvnserver.exe -run
$ wine tvnviewer.exe <remote-server-address>
wine: Unhandled page fault on write access to 0000000000000000 at address
000000014007D22D (thread 010c), starting debugger...
0108:err:sync:RtlpWaitForCriticalSection section 0000000001D77BF8 (null) wait
timed out in thread 0108, blocked by 010c, retrying (60 sec)
This worked until very recently, 7.0.1~repack-1 was fine (this is Debian
Testing).
The software is licensed under the GPL and binaries can be downloaded on the
author's homepage (currently at version 2.8.63):
https://www.tightvnc.com/download.php
The 32 bit version also crashes.
Backtrace attached. It looks like the problem is related to starting a thread.
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https://bugs.winehq.org/show_bug.cgi?id=55578
Bug ID: 55578
Summary: kernel32:loader - The 64-bit test_section_access()
sometimes fails on Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - The 64-bit test_section_access() sometimes fails on Windows
8:
loader.c:2075: Test failed: DeleteFile error 32
loader.c:2075: Test failed: DeleteFile error 32
loader.c:2075: Test failed: DeleteFile error 32
See https://test.winehq.org/data/patterns.html#kernel32:loader
This started on 2023-09-04 and happens in about 50% of the WineTest runs and is
most likely caused by the commit below:
commit d64200805b1848f782c8a4ce1fdbcb9292fffe51
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Aug 31 18:08:50 2023 +0200
kernel32/tests: Remove some workarounds for old Windows versions.
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https://bugs.winehq.org/show_bug.cgi?id=55439
Bug ID: 55439
Summary: RPG Maker game crashes
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beta60sensei(a)mail.ru
Distribution: ---
Created attachment 74999
--> https://bugs.winehq.org/attachment.cgi?id=74999
WINEDEBUG=+seh,+tid
Hi. I'm playing RPG Maker game and it crashes in some specific places with
errors like:
Script 'Flash' line 112: Errno::EBADF occurred. Bad file descriptor - <STDUOT>
The developer of the game says: "seams to be a problem with wine running ingame
scripts ... it looks like wine crashes every time I use console output for
debugging in scripts".
But, if i run the game with WINEDEBUG, then it works fine without crashes.
There is no errors in terminal when crash occurs, but i will attach log of
WINEDEBUG=+seh,+tid of the moment, when the game would crash if it were not
running in the debug mode.
I'm using wine-staging 8.13
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https://bugs.winehq.org/show_bug.cgi?id=53166
Bug ID: 53166
Summary: Star Wars : Fallen Order crashes at launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Debian
Created attachment 72614
--> https://bugs.winehq.org/attachment.cgi?id=72614
Fallen Order output console
Hi,
I tried to launch the game with wine 7.10 and git e3ba22e39b1.
The game crashes at launch before intro video and mfplat is needed.
Use mfplat dlls override from https://github.com/z0z0z/mf-install workaround
the issue.
I attach the output console. This is the error message :
###
06b4:fixme:mfplat:topology_loader_Load 0000000001589820, 0000000001589E50,
000000001E64FBB8, 0000000000000000.
06b4:fixme:quartz:DllGetClassObject {6a170414-aad9-4693-b806-3a0c47c570d6} not
implemented, returning CLASS_E_CLASSNOTAVAILABLE.
06b4:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111 for dll L"C:\\windows\\system32\\winegstreamer.dll"
06b4:err:ole:com_get_class_object no class object
{6a170414-aad9-4693-b806-3a0c47c570d6} could be created for context 0x1
06b4:fixme:mfplat:audio_renderer_get_service_GetService Unsupported service
{866fa297-b802-4bf8-9dc9-5e3b6a9f53c9}, interface
{0a9ccdbc-d797-4563-9667-94ec5d79292d}.
06b4:fixme:mfplat:media_source_QueryInterface
{6ef2a662-47c0-4666-b13d-cbb717f2fa2c}, 000000001E64FAC8.
###
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https://bugs.winehq.org/show_bug.cgi?id=55061
Bug ID: 55061
Summary: Starcraft Remastered: blurry graphics / low resolution
Product: Wine-staging
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zculek(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Graphics in Stacraft Remastered is blurry (like it's running in low resolution
or something like that) when running on Wine versions >5.6 - I'm attaching
screenshots so it's better understandable and visible. This is true for both
wine-staging and wine.
In the screenshots, you can see how e.g. the main menu and it's fonts, user ID
in the uper right corner, etc. look blurry when compared to Windows or running
on Wine versions prior this bug was introduced (e.g wine-staging 5.6 and
lower). Also, the in game graphics is also blurry when compared to Windows or
running on Wine versions prior this bug was introduced - everything looks much
sharper and nicer when running on wine-staging 5.6 or Windows.
I haven't reported this earlier, because everything was running fine for me on
5.6 and whenever I would try some newer version and saw this is still
happening, I would just return to using 5.6. But, after a recent Battle.net
update, Battle.net app won't start any more, just crashes due to some dll
libraries issues, on any 5.x version (both staging and upstream).
So, the last properly working Wine version for me was 5.6. I've tried with
multiple other versions over time in 5.x, 6.x, 7.x and 8.x branches and this
issue was always present. I've also tested 8.9 and 8.10 recently, and the issue
is still there.
Also, not sure if it's related, but 5.6 was also the last version on which Real
Time Lighting option in Starcraft Remastered worked for me (which is also one
of the reasons I was sticking to that version for years).
The same thing is happening on Debian with Cinnamon and Mint with Cinnamon
(doubt it's OS related, but mentioning it any way). With version 5.6 I had it
properly working on both Debian and Mint, one with nVidia GPU, the other with
AMD GPU.
I know a lot of other people from SC community that have this same problem and
are/were thus using wine-staging 5.6.
In my search of solution, I stumbled upon this user report, which I don't see
how it could be related, but perhaps someone here might get the idea of what
the actuall issue is (or maybe it's totally unrelated):
https://www.reddit.com/r/wine_gaming/comments/t5hmmi/starcraft_remastered_l…
"I switched the DE to use Wayland instead of X11 and now the game is running in
the correct resolution. Hope this helps someone."
Unfortunatelly, using Wayland on Cinnamon is pretty complicated and I'm unable
to test that.
Steps to reproduce are:
1. Install wine-staging version >5.6 (e.g. 5.19, 7.8, 8.9, 8.10)
2. Install Battle.net desktop app -
https://www.blizzard.com/download/confirmation?product=bnetdesk
4. Start Battle.net desktop app, login.
5. Install Starcraft Remastered through Battle.net desktop app.
6. Run the game.
Screenshots:
https://ibb.co/Mk0f6ythttps://ibb.co/VDppGTnhttps://ibb.co/1sLjHm7https://ibb.co/GC69DLxhttps://ibb.co/N72LXkkhttps://ibb.co/hWvHN10https://ibb.co/n6VjZD1https://ibb.co/cNyBBNp
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https://bugs.winehq.org/show_bug.cgi?id=51999
Bug ID: 51999
Summary: Dragon Age Inquisition crashes with vulkan renderer
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70992
--> https://bugs.winehq.org/attachment.cgi?id=70992
+d3d,+d3d_shader,+d3d11 log for wined3d vulkan renderer
Hello,
The game crashes at launch with wined3d vulkan renderer when the Bioware intro
video is played before to go to the main menu. No issue if i use DXVK instead
of.
I build vkd3d-git up-to-date + wine 6.21 + only one patch which allow to
download a game with EA Origin.
I attach the +d3d,+d3d_shader,+d3d11 log
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https://bugs.winehq.org/show_bug.cgi?id=56069
Bug ID: 56069
Summary: [Vulkan ]Very low performance + crashes with Days Gone
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 75732
--> https://bugs.winehq.org/attachment.cgi?id=75732
Output console log
hi,
I tried DAMAVAND (wine-9.0-rc2 + vkd3d-git).
The game runs but very badly, I have ~4 FPS in the main menu, it crashes when i
launch a new game and the main menu does not appear correctly.
For information, the game has bad performance with DXVK too but WINEFSYNC fix
this issue. FSYNC + DAMAVAND has not effect.
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https://bugs.winehq.org/show_bug.cgi?id=56067
Bug ID: 56067
Summary: I tried to start creamApi.exe, but it gave me an error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: globgabgalab228305(a)gmail.com
Distribution: ---
Created attachment 75731
--> https://bugs.winehq.org/attachment.cgi?id=75731
This is the log file.
I wanted to start a program called creamApi, to unlock DLC for heart of iron 4,
but it gave me an error, this program is also not in application database.
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https://bugs.winehq.org/show_bug.cgi?id=56064
Bug ID: 56064
Summary: The Sims 4 crashes with Vulkan backend
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 75725
--> https://bugs.winehq.org/attachment.cgi?id=75725
Output console log
Hi,
Unable to launch the game, it crashes at launch with vulkan renderer.
The game runs with opengl backend.
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https://bugs.winehq.org/show_bug.cgi?id=56020
Bug ID: 56020
Summary: Regression beginning with 8.10 on ONLY *buntu 22+:
Fate/stay night trial English gives many weird error
messages and crashes
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Beginning with wine-devel 8.10, Fate/stay night trial English will throw up
many weird error messages and crash, but only on *buntu 22.04 and later
strangly enough (no idea about 21.10, 21.04, or 20.10).
See the attached files for video demonstrations using live ISOs as well as the
terminal output for specifically wine-devel 8.10 on Mint 21. I've tagged this
as "Ubuntu" rather than Mint so as to distinguish from LMDE 6 (the most
recently released stable version of Mint) and since it also occurs on *buntu
anyway.
There's also two minor bugs of (sometimes?) a black program window that goes
away if you toggle fullscreen as well as FateTrial.exe not being terminated
when the program closes.
I've been meaning to report this one for at least two months now, but issue
55908 was much more pressing for my workflow since I'm currently running Mint
20.3 Xfce (hence why I used that for the videos) which means I wasn't
experiencing this bug anyway even on 9.0-rc1
Also I wanted to try bisecting it myself, but issue 55958 prevents me from
doing so since I'm by no means a Linux guru.
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https://bugs.winehq.org/show_bug.cgi?id=48559
Bug ID: 48559
Summary: The VisioBible software is freezing when you select
the Bible module - RST, the book - Esther, chapter 3
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leonm(a)ya.ru
Distribution: ---
The program in which the problem is found is VisioBible. To reproduce the
error, you need to select the Bible module - RST, the book - Esther, chapter 3,
then this leads to the program freezing with the indicated error. In Windows a
similar problem it is not observed.
In the text of the module, some pieces of text are surrounded by square
brackets. Large inserts of noncanonical text lead to the described problem.
Small pieces do not interfere with work. The RST module that is installed with
VisioBible by default contains a defect. In the attachment is the corrected
Esther RST module book file.
A well-functioning RST module file is embedded in the crash.tar.gz archive
named ru17.htm
The location of the installed problem module:
~/.wine/drive_c/ProgramData/VisioBible V2.3/Modules/RST
Links for downloading regular and portable versions of the program:
https://www.visiobible.org.ua/index.php?page=getfile&file=SetupVisioBible2.…https://www.visiobible.org.ua/index.php?page=getfile&file=VisioBible2.3.0_1…
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https://bugs.winehq.org/show_bug.cgi?id=56063
Bug ID: 56063
Summary: microchip XC8 1.33 can't be installed
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
download
https://ww1.microchip.com/downloads/en/DeviceDoc/xc8-v1.33-full-install-win…
$ md5sum xc8-v1.33-full-install-windows-installer.exe
439db60c52d141ddb7e4efecb3b946eb xc8-v1.33-full-install-windows-installer.exe
$ wine xc8-v1.33-full-install-windows-installer.exe
now 2 windows pop up. One called console containing "(cedric) 1 %", one window
called "xc8-v1 installer" After that no more action.
Software:
$ wine --version
wine-9.0-rc2 from this aur PKGBUILD:
https://bugs.winehq.org/show_bug.cgi?id=56039
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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https://bugs.winehq.org/show_bug.cgi?id=56060
Bug ID: 56060
Summary: MPLABX 8.10 can't be installed
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
MPLABX 8.10 can't be installed
To reproduce
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
download
https://ww1.microchip.com/downloads/aemDocuments/documents/DEV/ProductDocum…
md5sum MPLABX-v6.10-windows-installer.exe
caa2715ce1ab063221049c80d2c56901 MPLABX-v6.10-windows-installer.exe
$ wine MPLABX-v6.10-windows-installer.exe now an error pops up: "installer
payload initialisation failed. This is likely due to an incomplete or corrupt
download"
and the following messages in the console
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0110:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
Software:
$ wine --version
wine-9.0-rc2 from this aur PKGBUILD:
https://bugs.winehq.org/show_bug.cgi?id=56039
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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http://bugs.winehq.org/show_bug.cgi?id=29678
Bug #: 29678
Summary: ER Viewer 11: does not install, "requires Windows 2000
or later"
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p155off(a)gmail.com
Classification: Unclassified
The installer fails with the error: "ERDAS ER Viewer 2011 & Microsoft Office
Plugin requires Windows 2000 or later."
No console output.
Free download:
http://www.erdas.com/products/ERDASERMapper/ERDASERViewer/Details.aspx
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https://bugs.winehq.org/show_bug.cgi?id=55845
Bug ID: 55845
Summary: Blair Witch (2019) from GOG won't launch due to a X
error
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
The error is:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 377
Current serial number in output stream: 378
GPU: NVidia RTX 3070
Driver: 535.54.03
Wine: wine-8.19
OS: Ubuntu 22.10
MR applied: https://gitlab.winehq.org/wine/wine/-/merge_requests/4223
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http://bugs.winehq.org/show_bug.cgi?id=28842
Bug #: 28842
Summary: Dungeon Defenders configurator renders slowly
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Demo available on Steam
Must be installed in 1.3.26 (requires installing .net 3.5 even if already
installed, regression in bug 28401)
To reproduce:
Launch the game from Steam
Select configure
Configurator app will be slow
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https://bugs.winehq.org/show_bug.cgi?id=56052
Bug ID: 56052
Summary: Tek Shinobi firmware updater does not recognize the
tek shinobi
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: monkeyboyted(a)yahoo.com
Distribution: ---
Created attachment 75706
--> https://bugs.winehq.org/attachment.cgi?id=75706
OK button is greyed out.
Hi everyone,
I am filing a bug related to the firmware updater for the tek shinobi. I do not
think the updater sees the Tek shinobi plugged in.
/: Bus 003.Port 001: Dev 001, Class=root_hub, Driver=xhci-hcd/1p, 480M
ID 1d6b:0002 Linux Foundation 2.0 root hub
|__ Port 001: Dev 002, If 0, Class=Hub, Driver=hub/5p, 480M
ID 2109:2817 VIA Labs, Inc.
|__ Port 001: Dev 006, If 0, Class=Human Interface Device,
Driver=usbhid, 12M
ID 04d9:0407 Holtek Semiconductor, Inc. Keyboard [TEX Shinobi]
|__ Port 001: Dev 006, If 1, Class=Human Interface Device,
Driver=usbhid, 12M
ID 04d9:0407 Holtek Semiconductor, Inc. Keyboard [TEX Shinobi]
|__ Port 001: Dev 006, If 2, Class=Human Interface Device,
Driver=usbhid, 12M
ID 04d9:0407 Holtek Semiconductor, Inc. Keyboard [TEX Shinobi]
|__ Port 001: Dev 006, If 3, Class=Mass Storage, Driver=usb-storage,
12M
ID 04d9:0407 Holtek Semiconductor, Inc. Keyboard [TEX Shinobi]
zypper info wine
Loading repository data...
Reading installed packages...
Information for package wine:
-----------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : wine
Version : 9.0~rc1-1.1
Arch : x86_64
Vendor : openSUSE
Installed Size : 191.9 MiB
Installed : Yes
Status : up-to-date
Source package : wine-9.0~rc1-1.1.src
Upstream URL : https://www.winehq.org/
Summary : An MS Windows Emulator
Description :
Wine is a compatibility layer capable of running Windows
applications. Instead of simulating internal Windows logic like a
virtual machine or emulator, Wine translates Windows API calls into
POSIX calls on-the-fly, eliminating the performance and memory
penalties of other methods and allowing you to cleanly integrate
Windows applications into your desktop.
lsb_release -a
LSB Version: n/a
Distributor ID: openSUSE
Description: openSUSE Tumbleweed
Release: 20231213
Codename: n/a
wine Shinobi_BLE5_upgrade.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0024:fixme:shell:InitNetworkAddressControl stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
wine AP_0407_BT_16\(1\)/AP_0407_BT_16.exe
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0024:fixme:shell:InitNetworkAddressControl stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
https://tex.com.tw/pages/download
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