https://bugs.winehq.org/show_bug.cgi?id=56393
Bug ID: 56393
Summary: Wine Crash when running IBM SPSS and data.
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Created attachment 76146
--> https://bugs.winehq.org/attachment.cgi?id=76146
Console output.
Wine hangs on startup of IBM SPSS. Console output below.
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https://bugs.winehq.org/show_bug.cgi?id=56568
Bug ID: 56568
Summary: There is a memory leak vulnerability in line 909 of
the /wine/tools/winegcc/winegcc.c file
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
In the file winegcc.c located at /wine/tools/winegcc/, a pointer variable named
libgcc is defined at line 881. On line 907, this variable allocates a block of
dynamic memory using the function xmalloc. When the if statement on line 909
evaluates to true, the program returns. During this process, the dynamically
allocated memory pointed to by the variable libgcc is neither returned as on
line 914 nor freed, thus causing a memory leak defect, as shown in the diagram
below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_11.png
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https://bugs.winehq.org/show_bug.cgi?id=56567
Bug ID: 56567
Summary: There is a memory leak defect at line 580 of the file
"/wine/tools/widl/write_msft.c".
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
The trigger path of the defect:
1.In line 573 of the /wine/tools/widl/write_msft.c file, a pointer variable
named encoded_string is defined. This pointer variable is passed as an argument
to the function CTL2_ENCODE_STRING on line 575, which allocates a dynamic
memory area, as shown in the following figure:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_8.png
2.The role of ctl2_encode_string is to allocate a new dynamic memory area.
Specifically, a pointer variable named converted_string is defined on line 329.
The converted_string pointer variable allocates a dynamic memory area through
the xmalloc function on line 336, and is assigned to the function parameter
result (i.e., the incoming encoded_string variable) on line 348, as shown in
the following figure:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_9.png
3.After the execution of ctl2_encode_string is completed, the variable
encoded_string is allocated a dynamic memory area. When the if statement on
line 580 of the program is true, the program will return, thus preventing the
execution of the operation to release the dynamic memory area pointed to by
encoded_string on line 587. This results in a memory leak defect, as shown in
the following figure.
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_10.png
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https://bugs.winehq.org/show_bug.cgi?id=55360
Bug ID: 55360
Summary: Can't run.
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1074536311(a)qq.com
Distribution: ---
ARRAY(0x557a25649d98)
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https://bugs.winehq.org/show_bug.cgi?id=56545
Bug ID: 56545
Summary: this poped up
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redfang790.ur5wj(a)aleeas.com
Distribution: ---
Created attachment 76301
--> https://bugs.winehq.org/attachment.cgi?id=76301
a copy of the error
i was installing a program and this error poped up
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https://bugs.winehq.org/show_bug.cgi?id=56578
Bug ID: 56578
Summary: was seeing if i could play minecraft
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: redfang790.ur5wj(a)aleeas.com
Distribution: ---
Created attachment 76333
--> https://bugs.winehq.org/attachment.cgi?id=76333
i tried to install it
was trying to see if i could launch minecraft launcher and got this error
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https://bugs.winehq.org/show_bug.cgi?id=45565
Bug ID: 45565
Summary: Battle.net Helper.exe crashes when trying to view
Twitch streams
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
Distribution: ---
Created attachment 61989
--> https://bugs.winehq.org/attachment.cgi?id=61989
Backtrace
Please note that this is a different issue than bug #43910.
Sometimes game pages in Battle.net App will have Twitch streams embedded in
their news items (I saw SC2, HotS, and the Overwatch League tab having this).
When opening such a page, Battle.net Helper.exe will crash (in a similar way to
bug #43910).
Two things visible in the logs that happen only in this case are
"fixme:cryptnet:verify_cert_revocation_from_aia_ext" and "MSAudDecMFT.dll nor
Msmpeg2adec.dll is not loaded".
The crash happens the same way in Wine devel and Wine Staging (both 3.13).
Workaround is to quickly click "Pause" or "Watch now" -- this will cause the
video to stop being loaded (clicking "Watch now" will open the stream in
browser).
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https://bugs.winehq.org/show_bug.cgi?id=52978
Bug ID: 52978
Summary: Wine does not support the MRAC anticheat.
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bear_bulloff(a)mail.ru
Distribution: ---
Created attachment 72347
--> https://bugs.winehq.org/attachment.cgi?id=72347
allods.log
Such games as Allods, Warface and others crash.
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http://bugs.winehq.org/show_bug.cgi?id=25870
Summary: Column headers don't always resize to fit text when
double-clicked
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
When you try to double-click (with the left mouse button) on a column header
WHEN THE MOUSE POINTER SHOWS DOUBLE BLACK ARROWS, like this <-|->
the column is supposed to resize to fit the longest line of text below it
perfectly.
In programs such as Pegasus Mail and many others which use resizeable columns
e.g. 1by1 Player, double-clicking the column header results in any of the
following:
* nothing happens
* messes up the columns - depending on text size
* the column will resize properly
Although trivial, I believe Wine users should report bugs when they are
discovered.
Please test this using 1by1 Player and play around with the font size in the
application's settings (press <F6> to get into the program's settings). Now
try resizing the columns with different font sizes and double-clicking the
vertical lines which separate the columns. Download 1by1 Player:
http://mpesch3.de1.cc/1by1.html
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https://bugs.winehq.org/show_bug.cgi?id=55085
Bug ID: 55085
Summary: Wine Staging fails to start when virtual desktop is
enabled: "Application tried to create a window, but no
driver could be loaded."
Product: Wine-staging
Version: 8.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When virtual desktop is enabled in Staging I receive
00e8:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00e8:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
Not even winecfg is able to start.
This started happening maybe 2-3 weeks ago after one of the rebases.
Regression test points to the following commit in Staging:
commit 00988a18d54cceea1ac03baf45c6289731f2103b
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Oct 25 11:45:47 2021 +0200
winex11.drv: Listen to RawMotion and RawButton* events in the desktop
thread.
We still need to send "normal" input from the clipping window thread
to trigger low-level hooks callbacks when clipping cursor. This is for
instance used in our dinput implementation.
Tested with wine-8.10-103-g8d2de5dbe1f (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=56410
Bug ID: 56410
Summary: wine-staging 9.4 fails to build (user32-rawinput-mouse
patchset is broken)
Product: Wine-staging
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression, source
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
../wine-staging/dlls/winex11.drv/mouse.c: In function ‘map_raw_event_coords’:
../wine-staging/dlls/winex11.drv/mouse.c:1788:84: error: ‘UINT16_MAX’
undeclared (first use in this function); did you mean ‘UINT_MAX’?
if (input->mi.dwFlags & MOUSEEVENTF_VIRTUALDESK) SetRect( &virtual_rect,
0, 0, UINT16_MAX, UINT16_MAX );
^~~~~~~~~~
UINT_MAX
../wine-staging/dlls/winex11.drv/mouse.c:1788:84: note: each undeclared
identifier is reported only once for each function it appears in
make[1]: *** [Makefile:188723: dlls/winex11.drv/mouse.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=56585
Bug ID: 56585
Summary: >wine-staging-9.3 patch causes Photoshop CS6 launch
error
Product: Wine-staging
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.a(a)deliktas.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I've troubleshoot the issue not being able to launch Adobe Photoshop CS6 on
gentoo with differnt versions of wine >=app-emulation/wine-staging-9.4.1 up to
9.6. Other versions such as wine-proton-8.0.5c are also affected.
Photoshop CS6 is displaying a Messagebox containing "Error: 16"
The .wine prefix isn't relevant to run the Application. I've tried using a new
prefix as well.
It is possible to run it with wine-vanilla-9.0 to 9.7 and wine-staging-9.3 is
the latest version able to run it.
So it seems to be a patchset from >wine-staging-9.3 causing the issue.
https://bpa.st/X53Q
Those 'CopyFileExW' and 'Read access denied' and 'Failed to resolve your host
name IP' messages appear in working versions like vanilla-9.0 too and are
irrelevant to the issue.
I'd be open to troubleshoot this with guidance without having to recompile wine
testing for every single patch.
Gentoo just released the wine-staging-9.7 package which is also working well.
So this might already have been solved in another related issue.
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https://bugs.winehq.org/show_bug.cgi?id=56370
Bug ID: 56370
Summary: Driftmoon Enchanted Edition crashes on start in
Wine-Staging 9.3
Product: Wine-staging
Version: 9.3
Hardware: x86-64
URL: https://www.instantkingdom.com/download/driftmoon.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 76112
--> https://bugs.winehq.org/attachment.cgi?id=76112
terminal output
The crash doesn't occur with vanilla Wine-9.3, nor did it happened in
Wine-Staging-9.2.
Omitting the wined3d-bindless-texture patch from a Staging build makes the
crash go away.
Many more games are also affected.
Driftmoon.exe is a 64-bit executable.
Driftmoon_2020_04_28.exe
md5: 40b9b311d47b7f91e7b34691e3103033
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.43.28
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=54267
Bug ID: 54267
Summary: regression: free() invalid pointer error then crash in
WoW
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kdt3rd(a)gmail.com
Distribution: ---
Created attachment 73831
--> https://bugs.winehq.org/attachment.cgi?id=73831
tail snippet of +seh,+unwind surrounding the free(): invalid pointer error
This worked fine in 7.22, but with 8.0-rc2 I am seeing a behavior where World
of Warcraft will run fine for a while (as short as 5 minutes, up to 30
minutes), then eventually hard abort with
0454:err:seh:dispatch_exception unknown exception (code=c0000420) raised
0454:err:seh:dispatch_exception unknown exception (code=c0000420) raised
0454:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0454:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
free(): invalid pointer
0560:err:seh:call_stack_handlers invalid frame 000000000418E330
(0000000003F92000-0000000004090000)
0560:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
0588:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000020082
0588:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FD70
There may be two issues here, I am not sure. I do not know how to find where
that free() invalid pointer is happening (I tried setting the normal
environment variable MALLOC_CHECK_=3 to see if I could get a unix-side stack
trace to no avail), so not sure how to pursue that.
Seeing the stack frame invalid and some recent patches to convert to a new
assembly-based implementation of the call handlers, I also have run (and
attached) the tail of a log with +seh,+unwind surrounding the crash
(stackfail.log). Although seeing that the "usual" stream of exceptions (WoW has
always had this c0000420 unknown error / assertion failure stream) are in a
separate thread (0454 vs 0560 above), I suspect that the free() invalid pointer
issue is the real problem.
This is against a wine compiled w/ mingw gcc 12.2 in wow64 dual-build.
If it helps, Wow.exe is a 64-bit (PE32+) executable
Unfortunately, I am unable to test this with only vanilla wine to bisect, as
the game does not run with vanilla as far as I know.
Please let me know any suggestions how to find out where something is free'd
not malloc'ed, bisect with staging stuff still applied, or how I can help debug
further.
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https://bugs.winehq.org/show_bug.cgi?id=44157
Bug ID: 44157
Summary: Overwatch: mouse laggy and jerky
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
The mouse ingame wobbles always, and in menus I can't click and hold to scroll
the scrollbar of the menu, buy if I move the mouse wheel the scrollbar moves.
There's a video here of the game:
https://vimeo.com/246654111
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https://bugs.winehq.org/show_bug.cgi?id=55473
Bug ID: 55473
Summary: wine-staging 8.14 32 bit build fails in Ubuntu 20.04
Product: Wine-staging
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
All the other packages we build were fine. Attaching full build log from the
OBS.
[ 928s] 5345: // In file included from dlls/mshtml/oleobj.c:34:
[ 928s] 5345: // dlls/mshtml/oleobj.c: In function
'DocObjOleInPlaceActiveObject_TranslateAccelerator':
[ 928s] 5345: // include/wine/debug.h:87:19: internal compiler error: in
subspan, at input.h:68
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https://bugs.winehq.org/show_bug.cgi?id=54428
Bug ID: 54428
Summary: Wine 8.0.1 cannot print to a local printer, but can to
a network printer
Product: Wine-staging
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Fedora 37
wine-common-8.0-1.fc37.noarch
cups-libs-2.4.2-5.fc37.x86_64
cups-libs-2.4.2-5.fc37.i686
No Wine program can print to a local printer. (Linux programs print just fine)
But, they can print to network printers!
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https://bugs.winehq.org/show_bug.cgi?id=53683
Bug ID: 53683
Summary: Mod Organzer 2 fails to read random directories and
files
Product: Wine-staging
Version: 7.17
Hardware: x86-64
URL: https://mega.nz/file/S8R2RbiL#YNLrxvQvb2xuneLqbw_TtOKm
v7aDQ2A7cLWw_FbYbFY
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gem-man-alt(a)pm.me
CC: erich.e.hoover(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Regression SHA1: 1ed196f0effa262b297705f36975261f44001417
Distribution: ArchLinux
Created attachment 73094
--> https://bugs.winehq.org/attachment.cgi?id=73094
TTY log
As of Wine-staging 1ed196f0effa262b297705f36975261f44001417 Mod Organizer will
fail to read random files and folders.
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https://bugs.winehq.org/show_bug.cgi?id=51173
Bug ID: 51173
Summary: Bloons TD 6: Crash when attempting llaunch
Product: Wine-staging
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fv61590(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70042
--> https://bugs.winehq.org/attachment.cgi?id=70042
Terminal output during appliaction crash.
Using wine-6.9 (staging). On Arch Linux with kernel 5.12.6.
Crashes when attempting to launch Bloons TD 6 from the wine bottle I have
created for Win10 with 64-bit architecture. It is the only application located
in that bottle, and thus is isolated from tampering from other applications.
It seems to be a Unity Engine crash, as this is reported in the terminal output
attached, it was working fine before the update done on <05-22-2021>.
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https://bugs.winehq.org/show_bug.cgi?id=56374
Bug ID: 56374
Summary: some textures aren't rendered correctly in Deus Ex:
Invisible War
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wildy73(a)gmail.com
Distribution: ---
Since upgrading from wine-staging 9.2 to wine-staging 9.3 the menu items In
Deus Ex: Invisible War aren't rendered correctly (text is missing for example)
and there are many artifacts displayed during gameplay. Downgrading to 9.2
makes the game playable again.
Running the game for a few seconds causes thousands of messages like these
written to the console:
016c:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0,
ps_sampler0
01a8:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0,
ps_sampler0
Only the numbers in the "location at <X>, ps_sampler<Y>" parts vary, seemingly
could be any combination between 0-3
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https://bugs.winehq.org/show_bug.cgi?id=56171
Bug ID: 56171
Summary: Replace obsolete C_SRCS by SOURCES in Makefile.in
Product: Wine-staging
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since
commit acad49573a7846c0199ea3a8f1bd11c42d647ff4
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 1 08:37:19 2023 +0100
makefiles: Always use the global SOURCES variable for .c files.
winehq.git has switched to using SOURCES instead of C_SRCS in Makefile.in
however wine-staging still uses C_SRCS in its patchsets that introduce new
modules or programs. That leads to build errors on some systems, but obviously
rare enough to stay unnoticed. It would be nice to get this fixed before final
9.0 release.
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https://bugs.winehq.org/show_bug.cgi?id=53830
Bug ID: 53830
Summary: can't fin the power key when opening an Approach
database
Product: Wine-staging
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73362
--> https://bugs.winehq.org/attachment.cgi?id=73362
Approach start up error message
Fedora 36
wine-7.18-2.fc36.i686 (Wine Staging)
Lotus Approach N99.8.0208.0800
This affects my business in a YUGE way!
When attempting to open a database in Approach, the following error occurs:
"Couldn't find the PowerKey for the database 2-22-parts."
This is a regression from 7.12 (regression testing is over my head).
Please send me what tests/data you wish me to collect.
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https://bugs.winehq.org/show_bug.cgi?id=51475
Bug ID: 51475
Summary: Unhandled exception code c0000005 flags 0 addr
0x42a3a7 when trying to install vcrun2015
Product: Wine-staging
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Many applications need VCRUNTIME140.dll and naturally I looked up over
winetricks to install what was necessary. However, I noticed that every time I
try to do that, even when I manually download the executable and run straight
through wine and not winetricks, it gives that error. Last time I checked, that
error is characteristic of a regression.
The program in question that is asking for that DLL is a game, The Sims 4 to be
more precise. It never asked for that before, probably because it was such an
old prefix. Now I nuked it to start from scratch because the previous prefix
was giving errors. Turned out not to be the cause. Then I reinstalled Wine.
Didn't solve the problem. Then I tried standard wine instead of wine staging.
Also didn't work. I nuked the binaries and did a reinstall. Now wine is working
again but now it keeps asking for that DLL that I can't install because Wine is
giving that error.
Winetricks tried installing the 32bit package. I tried to manually install the
64bit one. Both gave the same error. Unhandled exception code c0000005 flags 0
addr 0x42a3a7
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https://bugs.winehq.org/show_bug.cgi?id=46645
Bug ID: 46645
Summary: DOOM 2016 Crashing on second loading screen on 99%
when Vulkan render is used
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
As the issue seems to be fixable by certain tweaks via various Windows
Utilities. I would say it is issue with applicable workaround in Wine and it
therefore falls into the Wine implementation garden as well. Reference:
https://steamcommunity.com/app/379720/discussions/0/358417461602906353/?ctp…
$ inxi -Gxxx
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
vendor: XFX Pine driver: amdgpu v: kernel bus ID: 01:00.0
chip ID: 1002:67df
Display: x11 server: Fedora Project X.org 1.20.3 driver: amdgpu
compositor: gnome-shell v: 3.30.2 resolution: 1920x1080~60Hz
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.27.0
4.20.6-200.fc29.x86_64 LLVM 7.0.1)
v: 4.5 Mesa 18.3.3 direct render: Yes
I will provide logs by EOB today as i will not be at my workstation for a while
now.
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https://bugs.winehq.org/show_bug.cgi?id=55452
Bug ID: 55452
Summary: Mouse doesn't work in multiple games
Product: Wine-staging
Version: unspecified
Hardware: x86-64
URL: https://archive.org/details/EvilGeniusDemo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
After Staging commit a1e634bca9f71627321b8d186ceb3556ae2c5224 the mouse doesn't
work in many of my games (Doom 64, Prey 2017, The Witcher 2-3, Quake 1-2
Enhanced). Some of the games have working mouse in the menus but not in the
game. For others the mouse no longer works in the menu.
Evil Genius demo can be used to reproduce the problem.
evil_genius_demo.exe (195 M)
md5: 58e4ea2c32dd981be4c02e579775aa43
wine-8.13-428-g5cd11ade210 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=54985
Bug ID: 54985
Summary: Wine-staging 8.9 build fails
Product: Wine-staging
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74533
--> https://bugs.winehq.org/attachment.cgi?id=74533
Log from Debian Testing x86_64 failed build
Attaching the log from 64 bit Debian Testing; all the builds failed in the same
way.
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https://bugs.winehq.org/show_bug.cgi?id=53809
Bug ID: 53809
Summary: Using boxnet in warpem crashes on RTX2080 (Unhandled
exception: unimplemented function
nvcuda.dll.cuFuncSetAttribute called in 64-bit code.)
Product: Wine-staging
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73321
--> https://bugs.winehq.org/attachment.cgi?id=73321
backtrace
Using Boxnet in Warp (as described in [1]) runs fine one wine-staging (tested
with 7.17) when running on a machine with GTX1080 cards.
When running the same setup on a machine with RTX2080 cards, Warp crashes.
Running Boxnet/Warp on a Windows machine with RTX2080 cards works fine.
Therefore, I believe the issue is in winestaging.
The offending function call seems to be:
Unhandled exception: unimplemented function nvcuda.dll.cuFuncSetAttribute
called in 64-bit code (0x0000007b01394e).
Attached are the backtrace. If needed I can also provide the debug logs, for
both 1080 and 2080 cards.
[1] http://www.warpem.com/warp/?page_id=135
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https://bugs.winehq.org/show_bug.cgi?id=53797
Bug ID: 53797
Summary: Performance regression in Battle.net / Wow.exe using
wine-staging 7.18
Product: Wine-staging
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mewt.reaper(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Using wine-staging 7.18-1 (Arch package) Battle.net application performance
appears degraded, with UI turning black and application freezing randomly.
Application is also completely frozen after system suspend and must be killed
from terminal.
Similarly, loading times in World Of Warcraft are severely degraded with the
game freezing for several seconds on first load and then very slow loading of
new Zone data.
Both symptoms appear to be resolved when downgrading back to wine-staging 7.17.
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https://bugs.winehq.org/show_bug.cgi?id=52045
Bug ID: 52045
Summary: The Witcher 3: crashes when launching
Product: Wine-staging
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gireham910(a)erpipo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71056
--> https://bugs.winehq.org/attachment.cgi?id=71056
The output from the wine app, after the crash
Hello,
I noticed that on Fedora 35, with the latest wine-staging package (6.21) "The
Witcher 3" fails to launch (I have attached the output that wine itself
generated and asked me to upload, as well as the output from the terminal when
I manually tried to launch the app using "wine witcher3.exe").
The program used to work on wine-staging 6.18, and stopped working immediately
after updating to 6.21 (on Fedora there were no 6.19 or 6.20 packages). I don't
have other windows apps installed.
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https://bugs.winehq.org/show_bug.cgi?id=42286
Bug ID: 42286
Summary: Shantae and the Pirate's Curse - cursor rendered with
an opaque background behind it
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56995
--> https://bugs.winehq.org/attachment.cgi?id=56995
Screenshot showing the problem
The cursor in the game is rendered with a white opaque square behind it.
(Note that the game doesn't run on vanilla wine, it needs staging patches for
the CreateDeferredContext call.)
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https://bugs.winehq.org/show_bug.cgi?id=56573
Bug ID: 56573
Summary: CopyFile arbitrarily sets read-only attribute on
destination file.
Product: Wine-staging
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kreudom(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76326
--> https://bugs.winehq.org/attachment.cgi?id=76326
proposed patch
When using one of the CopyFile functions, the destination file is arbitrarily
set to read-only. This occurs due to an uninitialized read introduced in the
kernel32-CopyFileEx patch. The attribute is set depending on an uninitialized
bit.
This bug was likely accidentally introduced in the rebase
eedc72d581e5de3e87cd21519f3b5767a35b8b2c.
Expected behavior: the attribute should be set depending on the attribute of
the source file.
See the attached patch for my proposed fix.
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https://bugs.winehq.org/show_bug.cgi?id=55404
Bug ID: 55404
Summary: Mouse inverted/broken in Eve Online when multiple
clients open
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kjandrews0(a)gmail.com
Distribution: ---
Created attachment 74964
--> https://bugs.winehq.org/attachment.cgi?id=74964
Mouse issue shown, close second client, then working correctly.
Opening multiple eve online clients, the click and drag to orient the ship in
space is now completely inverted on both X and Y axis. Can also be seen in the
station when "spinning" the ship.
Closing other clients and keeping only one running instantly fixes the issue,
starting another client once past character selection starts the issue again.
Downgrading from
wine-staging-8.11-1-x86_64.pkg.tar.zst
to
wine-staging-8.9.1-1-x86_64.pkg.tar.zst
Resolves the issue
Mouse pointer in game does work correctly when clicking areas of the UI, it's
just changing the direction of view via click and drag. Same issue in window
mode and fixed screen.
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https://bugs.winehq.org/show_bug.cgi?id=52853
Bug ID: 52853
Summary: Wine Staging is causing crashes when moving some IDA
Pro 7.2 subwindows
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi After a post 7.6 rebase moving some of the subwindwos (the compiler
subwindow for example when detached) is crashing IDA Pro 7.2
The issue apparead in this commit:
0b3309a201cfe65098e93f0f23af82509d1c6c72 is the first bad commit
commit 0b3309a201cfe65098e93f0f23af82509d1c6c72
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Apr 14 17:17:08 2022 -0500
Rebase against 121851955e697b3158cbcf31801164eb627e78e9.
patches/patchinstall.sh | 2 +-
...-Support-XInput2-events-for-individual-wi.patch | 6 +--
...SEND_HWMSG_RAWINPUT-flags-only-when-RAWIN.patch | 32 +++++++--------
...-Listen-to-RawMotion-and-RawButton-events.patch | 46 +++++++++++-----------
staging/upstream-commit | 2 +-
5 files changed, 44 insertions(+), 44 deletions(-)
The error is
m Files\IDA 7.2\ida.exe: ../dlls/ntdll/unix/thread.c:1737:
ntdll_set_exception_jmp_buf: asserzione "!jmp ||
!ntdll_get_thread_data()->jmp_buf" non riuscita.
m Files\IDA 7.2\ida.exe: ../dlls/ntdll/unix/thread.c:1737:
ntdll_set_exception_jmp_buf: asserzione "!jmp ||
!ntdll_get_thread_data()->jmp_buf" non riuscita.
011c:err:seh:call_stack_handlers invalid frame 000000000051F4E0
(0000000000022000-0000000000420000)
011c:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
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https://bugs.winehq.org/show_bug.cgi?id=53057
Bug ID: 53057
Summary: Wine 7.9 and converts ~ key to "vkey 0xDE scan 63"
instead of "vkey 0xDC scan 29" preventing it from
functioning properly.
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)pp.dyndns.biz
Distribution: ---
Created attachment 72460
--> https://bugs.winehq.org/attachment.cgi?id=72460
Short +key trace from 7.7 and 7.8
The tilde key (~) is converted differently in Wine 7.8 than in Wine 7.7. The
problem persists also in Wine 7.9. In my case it's used to bring down a text
console in Star Trek Online and that stopped working in 7.8. I've attached a
short +key trace from 7.7 and 7.8 just to show the difference between the
latest working version and the first non-working version.
If it makes a difference, I'm not actually on an American keyboard. It's a
qwerty keyboard with Swedish/Nordic layout so that key produces a § character
for me. But it's the same scancode and the key is used as the standard console
key in several games.
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https://bugs.winehq.org/show_bug.cgi?id=48840
Bug ID: 48840
Summary: Wine-staging broken when seccomp is disabled in kernel
Product: Wine-staging
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r9ku1q(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
It fails with this message:
prctl(PR_SET_SECCOMP, ...): Invalid argument
0009:err:environ:run_wineboot failed to start wineboot c00000e5
prctl(PR_SET_SECCOMP, ...): Invalid argument
probably culprit is
wine-staging/patches/ntdll-Syscall_Emulation/0001-ntdll-Support-x86_64-syscall-emulation.patch
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https://bugs.winehq.org/show_bug.cgi?id=56403
Bug ID: 56403
Summary: The SimHub app does not render its interface correctly
in Wine Staging 9.3+.
Product: Wine-staging
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 9f8d8bb5995c9cb771d2da8291cbaef2f87d088b
Distribution: ArchLinux
Created attachment 76160
--> https://bugs.winehq.org/attachment.cgi?id=76160
Logfile with the following WINEDEBUG parameters:
-all,+timestamp,+pid,+tid,+d3d,+d3d_shader
This is an WPF app, which uses d3d to render its UI. It needs NET Framework
4.7.1 (4.8) installed on the prefix.
Only Wine Staging 9.3+ is affected. The app is working correctly on mainline
Wine (9.3+). It is also working properly with both Vulkan and GDI renderers on
Wine Staging. So only the OpenGL renderer is affected.
After some regression testing, have found that the issue starts with
wine-development commit c8a98e03c8f13664c6d3c43897da5e2443b79ab1 "wined3d:
Merge shader_load_constants() into shader_select().".
Finally have found that the wined3d-bindless-texture patchset in Staging is
causing this - probably incompatible with the series of wined3d commits in
wine-development starting with the above commit.
Here is a link to the SimHub app:
https://github.com/SHWotever/SimHub/releases/download/9.2.4/SimHub.9.02.4.z…
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https://bugs.winehq.org/show_bug.cgi?id=54229
Bug ID: 54229
Summary: ntifs.h is added after it's used
Product: Wine-staging
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The commits leading up to "include: Add ntifs.h" already include this header,
breaking the build.
Noticed this during a regression test against staging.
I applied the patches using
../wine-staging/patches/patchinstall.sh --backend=git-am --force-autoconf --all
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https://bugs.winehq.org/show_bug.cgi?id=54173
Bug ID: 54173
Summary: Observer (original version): crashes on the first
video
Product: Wine-staging
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 73694
--> https://bugs.winehq.org/attachment.cgi?id=73694
terminal output
This was tested with the original version of the game Observer which is
superseded by the System Redux version and the original version is no longer
available to purchase. Other games may also be affected, so I'm reporting the
bug here.
Steam store page:
https://store.steampowered.com/app/514900/observer/
The game crashes as soon as the first intro video/developer logo is about to
play.
The crash doesn't happen in vanilla Wine-8.0-rc1 and it was not a problem with
Wine-7.22 Staging.
The patch from Staging causing the issue:
0a508df02606e2ec49c7747926c5ab9e082a8223 is the first bad commit
commit 0a508df02606e2ec49c7747926c5ab9e082a8223
Author: Derek Lesho <dlesho(a)codeweavers.com>
Date: Fri Mar 19 17:01:54 2021 -0400
winegstreamer: Report streams backwards in media source.
Disabling mfplat.dll works around the crash (in-game videos are missing too,
obviously).
wine-8.0-rc1-75-g17e5ff74308 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=53715
Bug ID: 53715
Summary: Vampire: The Masquerade - Redemption fails to
overwrite save game
Product: Wine-staging
Version: 7.17
Hardware: x86-64
URL: https://archive.org/download/VampireTheMasquerade-Rede
mption/vampire_demo.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ArchLinux
The game fails to perform a manual save when I select to overwrite an already
existing saved game.
Saving in a new (empty) slot is working properly.
The problem doesn't occur with vanilla Wine.
To reproduce with the demo:
Start a new game, you can skip dialogues by pressing <Space>.
When you gain control over your party press <Esc> and save the game in an empty
slot (saved game is timestamped).
Wait for a couple seconds and save the game again using the same slot. No error
message is shown, but the previous save is not overwritten.
The patch in Staging causing the problem:
https://github.com/wine-staging/wine-staging/blob/master/patches/ntdll-DOS_…
wine-7.17-224-g52a83ffe4ef (Staging)
vampire_demo.exe (88M)
md5sum: c55b3e98dba49a1a4c5415be7b1a2bf5
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https://bugs.winehq.org/show_bug.cgi?id=53093
Bug ID: 53093
Summary: Simple command that needs CreateSymbolicLinkW doesn`t
work anymore in Staging
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Also see https://bugs.winehq.org/show_bug.cgi?id=47100
The simple command from that bugreport again doesn`t work anymore;
cd $(mktemp -d) && wine cmd /C "mklink foo bar" && stat foo
So programs that need this are broken again I guess?
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http://bugs.winehq.org/show_bug.cgi?id=16154
Summary: DrawPrim.exe fails to start
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://www.geocities.com/SiliconValley/2151/drawprim.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=17404)
--> (http://bugs.winehq.org/attachment.cgi?id=17404)
winedbg output from the DrawPrim.exe
The sample app DrawPrim fails to start with a stack overflow. There is also a
description to the app here
http://www.geocities.com/SiliconValley/2151/drawprim.html .
I've attached a winedbg output because the only messages I get in a normal run
are these few lines:
$/home/ricola/software/wine/build/wine DrawPrim.exe
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f89c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x13d708): Want to change the
window parameters of HWND 0x1002c, but another style is stored for restoration
afterwards
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:seh:setup_exception_record stack overflow 1188 bytes in thread 0009 eip
7bc7b3f6 esp 00230e8c stack 0x230000-0x231000-0x330000
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https://bugs.winehq.org/show_bug.cgi?id=49941
Bug ID: 49941
Summary: Battle.net gui pop-up on launch ubuntu 18.04
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: dublg(a)hotmail.com
Distribution: ---
Created attachment 68323
--> https://bugs.winehq.org/attachment.cgi?id=68323
backtrace file
Installed Battle.net-Setup.exe (bash)
on installing World-of-Warcraft-Setup.exe a gui pops-up alongside the
battle.net login window reporting an error has occured.
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https://bugs.winehq.org/show_bug.cgi?id=54050
Bug ID: 54050
Summary: X11, 10-bit color: Battle.net launcher windows or
parts thereof aren't rendered
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.p.warner(a)gmail.com
Distribution: ---
When running X.Org with 10-bit color depth (`DefaultDepth 30`), the Battle.net
launcher main window doesn't render correctly. The login window is partially
rendered, similar to the following screenshot: https://i.imgur.com/hA6XvxR.png
Hovering over the black rectangle, the cursor will change to a hand when placed
over what I assume are invisible button/link elements.
I believe the parts of the UI not working use the Chromium Embedded Framework.
Disabling 'Use browser hardware acceleration' has no effect.
The notification area icon menu works, as does the settings window and games
themselves.
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https://bugs.winehq.org/show_bug.cgi?id=53697
Bug ID: 53697
Summary: Battle.net Agent.8009/Agent.exe not working
(installing Battle.net client and updating games)
(2022-09-17)
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Created attachment 73102
--> https://bugs.winehq.org/attachment.cgi?id=73102
STDOUT/STDERR log (Battle.net client installation)
At about 2022-09-17 Blizzard released a new
Agent.8009\Agent.exe (5.346.640 bytes)
replacing the previous
Agent.7984\Agent.exe (5.549.912 bytes)
It's is usually placed in one of these folders:
WINE C: ProgramData/Battle.net/Agent/
WINE C: users/Public/Application Data/Battle.net/Agent/
Note: This is NOT about the other file named "Agent.exe" (about 595.792 bytes)
in the "Agent" folder above.
DETAILS
With the new Agent.8009/Agent.exe the Battle.net client isn't able to install.
wine-7.17 and wine-staging-7.17:
And an already installed Battle.net isn't able to update games.
The progress is just stuck at 0%.
It looks like Agent.exe is continuously crashing and being restarted in
background.
wine-7.17:
When installing Battle.net with you get an hard error "BLZBNTAGT000008FC".
wine-staging-7.17:
The progress is just stuck at 0%. (similar to when updating games)
REPRODUCTION
OS: Debian-11
1.
Download Battle.net client setup.
https://eu.battle.net/download/getInstaller?os=win&installer=Battle.net-Set…https://www.battle.net/download/getInstallerForGame?os=win&gameProgram=BATT…
Currently: 4.838.352 bytes
2.
Run Battle.net-Setup.exe in a new Wine prefix and click trough the update
process.
3.
wine-7.17: You get the error "BLZBNTAGT000008FC".
wine-staging-7.17: The installation process is stuck at "Installing
Battle.net... (0%)".
WORKAROUNDS
Updating games:
Replace Agent.exe in "Agent.8009\" folder with old "Agent.7984\Agent.exe".
Installing Battle.net with wine-staging-7.17:
Just replace the file while the installing process is being stuck. Afterwards
the installation should automatically continue.
Installing Battle.net with wine-7.17:
DIFFICULT -> try to use wine-staging-7.17 instead!
Run Battle.net-Setup.exe once until you get the "BLZBNTAGT000008FC" error.
Then close the setup and place Agent.exe version 7984 in that folder an protect
it from being overwritten.
sudo chattr +i /path/to/Agent.8009/
(may only work on ext4 filesystems)
Important: Use "chattr" on the folder "Agent.8009", not on the "Agent.exe"
file.
The run the Battle.net setup again.
You won't be able to delete the "Agent.8009" folder until you run the reverse
command
sudo chattr -i /path/to/Agent.8009/
SEE ALSO
https://www.reddit.com/r/linux_gaming/comments/xgb5fx/problems_with_battlen…https://us.forums.blizzard.com/en/blizzard/t/last-update-completely-breaks-…
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https://bugs.winehq.org/show_bug.cgi?id=46836
Bug ID: 46836
Summary: Battle.Net UI freezes when downloading big games after
a period of time
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Best way to reproduce it:
1. Install Battle.Net and arial font using winetricks
2. Log in and start installation of some big game, for example, WoW (has a free
trial)
After some time (for me it was 10-15 minutes) the UI becomes frozen (nothing
moves) and completely unresponsive. However, it seems to still continue working
and downloading things, and restarting it helps to resolve it.
When this happens, I don't seem anything standout-ish pop in the terminal log.
Attached a log with during recording of which the bug occured.
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https://bugs.winehq.org/show_bug.cgi?id=45837
Bug ID: 45837
Summary: Battle.net Launcher dropdown menu cant be opened, no
icon to click
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Culted86(a)gmail.com
Distribution: ---
Created attachment 62304
--> https://bugs.winehq.org/attachment.cgi?id=62304
screenshots
When using the Battle.net Launcher the dropdown menu to get to the options and
other settings, the icon for the dropdown menu does not appear and clicking
where it should be or moving the mouse around that spot does not help
i added two screenshots in a zip as an attachment one shows how it should look
and one shows how it looks with wine
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https://bugs.winehq.org/show_bug.cgi?id=43349
Bug ID: 43349
Summary: Blizzard App Fails to Recognize Password Upon
Switching Regions
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: siren(a)sirenwatcher.com
Distribution: ---
Specs: Wine 2.4 Staging [Win 7]
Issue: Blizzard App Fails to Recognize Password Upon Switching Regions. The
default "password" area isn't recognised when typed into. There is an override
in place for US logins but not for EU logins.
Images: [with override under US] imgur.com/zZHUtPN [failing to override for EU]
imgur.com/h6z3IWQ
Tried fixes:
> Changing the Launcher.db codes for both WoW and Blizz App to enEU from enUS to see if the override is just for the defaulted region. Does load the launcher by default as "europe", though still does not give the override.
> Typing in the password like 100 times to see if the override was something that proc'd from failed attempts on US. Hasn't worked.
When occured:
The Blizzard App ran an update about a week or so ago, it bugged out around
this time. It threw all users of the application "out" of being signed in. Both
on US and EU after the update. Upon signing back in I received this error, I
assume from a GUI override update. A new game has been introduced to the
application, which is not directly linked to Blizzard Entertainment, so I
assume the integration of the new Destiny PC players accounts, put an issue in
the coding for Wine under EU?
Currently, using the Blizzard App on US works fine. Though after a week of
trying, waiting to see if it just fixed itself, I still cannot use it to sign
into the EU interface.
I can still sign onto my EU WoW account through the US interface. So there is
no rush, its just a minor hindrance. Does not affect gameplay of any of
Blizzard's games. Just stops me talking to my EU friends when I am signed onto
US WoW.
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https://bugs.winehq.org/show_bug.cgi?id=40930
Bug ID: 40930
Summary: Battle.net App: Windows versions higher than XP draw
GTK decorations
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian.reisenhofer(a)aon.at
Distribution: ---
When selecting a Windows version higher than Windows XP to use for the
application, the client uses a GTK titlebar instead of the native one that
comes with the application.
What it looks like with Wine set to Windows 10: http://i.imgur.com/zgfH3X6.jpg
How it's supposed to look: http://i.imgur.com/cPoGwGQ.jpg
Note that the Internet (Shop and Game Notifications) aren't working either, but
this is a seperate issue and only applies to Windows versions higher than
Windows Vista.
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https://bugs.winehq.org/show_bug.cgi?id=52029
Bug ID: 52029
Summary: Battle.net: A required DLL could not be found, on NTFS
drive
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rockytvbr+wine(a)gmail.com
Distribution: ---
Created attachment 71029
--> https://bugs.winehq.org/attachment.cgi?id=71029Battle.net Wine log
I have installed Battle.net through Lutris on my NTFS formatted drive, and
after a few days the application fails to launch with "A required DLL could not
be found" error.
I decided to try to tackle this issue because everyone on Lutris says the first
solution to this bug is to disable DXVK, and the other one is to install
Battle.net on a ext4 drive, although this is not an ideal solution for some
users (like me).
I found out that there is a bug that Battle.net cannot find the required DLLs,
even though they exist in the Wine prefix. The problem seems to be related to
case sensitive naming on Linux systems, and even with windows_names mount
option for ntfs-3g, the application cannot find the required DLLs.
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https://bugs.winehq.org/show_bug.cgi?id=51567
Bug ID: 51567
Summary: Battle.net app takes a long time to start
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pavel1r(a)gmail.com
Distribution: ---
I'm using Fedora 33 (Mate) with wine installed from winehq fedora repo.
Starting from wine 6.12, Battle.net application takes a lot of time to start
(more than 5 minutes). When started, it does not render content. Sometimes,
after several attepmts to reload, the content is rendered. The issue persists
in 6.13 and 6.14 too. I tried to install in fresh prefix, but with 6.14, after
more than 10 minutes in state "Updating Battle.net update Agent", I gave up.
With 6.11, installation completed in about 1 minute. Attempt to run from fresh
prefix with 6.14 exhibited the same behavior.
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https://bugs.winehq.org/show_bug.cgi?id=47952
Bug ID: 47952
Summary: SonyEricsson PC Suite - Installer hangs
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 65453
--> https://bugs.winehq.org/attachment.cgi?id=65453
Console output - wine 4.17 (staging)
Hello everyone,
I tried installing the SonyEricsson PC Suite 6.011.00 which I downloaded from
the URL indicated in the form.
The installer starts up but eventually hangs.
There is also an AppDB entry:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=21040
sha256sum Sony_Ericsson_PC_Suite_6.011.00_Web_DEU.exe
644c7b34adebec50d3e38e53865e31b1af26ae7a376bda420b88b4a7a6ad17ad
Sony_Ericsson_PC_Suite_6.011.00_Web_DEU.exe
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https://bugs.winehq.org/show_bug.cgi?id=55836
Bug ID: 55836
Summary: Game crashes at the start of a game Versailles II
Product: Wine
Version: 8.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aldoricozim(a)gmail.com
Distribution: ---
When I launch the game, I go straight to the main menu. I launch a new game,
the cinematic starts with a delay on the sound, then I arrive in the game, I
move the mouse then its plant.
I can't do anything except kill the process.
The game is listed in AppDB.
Here's the link:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31726
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https://bugs.winehq.org/show_bug.cgi?id=56570
Bug ID: 56570
Summary: wine crashes when display goes off(power saving) -
wayland
Product: Wine-staging
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bruce_loco(a)yahoo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76322
--> https://bugs.winehq.org/attachment.cgi?id=76322
wine logs before and after display goes off
I load up simplemind pro(windows app):
wine SimpleMindPro
App works fine - first part of the log.
I stop working, leave the computer untouched for 5 minutes.
The screen goes off - display is turned off, I move the mouse, log back in and
wine crashed - 2nd part of the log.
Does not happen if I put the computer to sleep.
My system is Garuda Linux - KDE plasma 6.0.3 wayland
Kernel 6.8.5-zen1-zen(64Bit)
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https://bugs.winehq.org/show_bug.cgi?id=52629
Bug ID: 52629
Summary: Crash upon start
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
Created attachment 71950
--> https://bugs.winehq.org/attachment.cgi?id=71950
Console output in terminal where application is started
When starting the application crashes. May be related to "wine: Unhandled
exception 0xc0000090" in the output.
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https://bugs.winehq.org/show_bug.cgi?id=56555
Bug ID: 56555
Summary: 在UTF16模式下启动Windows程序report read_i得到奇数字节
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)kabaka.xyz
Distribution: ---
Created attachment 76317
--> https://bugs.winehq.org/attachment.cgi?id=76317
Wine 9.0 startup error content
0190:err:msvcrt:read_i got odd number of bytes in UTF16 mode
This problem still exists in wine9.0 in the latest official release, and the
related error is
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https://bugs.winehq.org/show_bug.cgi?id=45482
Bug ID: 45482
Summary: jade empire default cpu affinity is only with cpu1 and
performance are dropped
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
If don't know is a valid wine bug or a game bug, but reading appdb seem not
present on old wine version < 3.7 or less.
When game is started performance is very poor, seem < 10 fps in main menu,
unplayable at all.
Investigating I discovered that game use only 25% of cpu at default, looking
for the cause, I check cpu affinity in wine taskmgr and it's have just one
check of four (cpu1).
I check all box, and game start to use more of 25% cpu, and performance
increase to 60fps stable.
Problem is that cpu affinity isn't saved, and operation need repeat every time
that game is started.
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http://bugs.winehq.org/show_bug.cgi?id=12027
Summary: List in combobox don't disapear when window moved
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patriotyk(a)gmail.com
When we dropping down combobox and after that trying move window, the list of
items in combobox doesn't disapear.
It is reproducible in all applications which used combobox
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https://bugs.winehq.org/show_bug.cgi?id=56526
Bug ID: 56526
Summary: Sappy 2006 Mod 17.1: Crashes upon loading a ROM
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 76279
--> https://bugs.winehq.org/attachment.cgi?id=76279
Logging information with no flags applied.
Sappy 2006 is a music editor for Game Boy Advance games that use the MP2K music
engine. It has seen a couple of modifications to improve functionality, and
version "Mod 17.1" expresses crashes when attempting to load a ROM, which is
not the case with vanilla Sappy.
Steps to reproduce:
1. Use the Sappy Installer, to ensure various ActiveX components are
registered.
2. Replace files in the installation directory with those from the mod archive.
3. Open Sappy.exe and attempt to load the included "kawajuke.gba" ROM image.
This program also requires vb6run to be installed from Winetricks.
Sappy 2006 + Mod 17.1: https://dl.vixen.link/0t07bc/Sappy+Mod.zip
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https://bugs.winehq.org/show_bug.cgi?id=56551
Bug ID: 56551
Summary: HP System Diagnostics crashes when clicking the
Devices tab
Product: Wine
Version: 9.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76309
--> https://bugs.winehq.org/attachment.cgi?id=76309
WINEDEBUG=+setupapi,+console
To reproduce, go to the HP_Sys_Diag directory, run HPSysDig.exe, and click
Devices.
$ sha256sum System_Info-5.5.zip
d7d1651dba47cf756b524a601a7cb35df835377af683a49cc6866f9135166f55
System_Info-5.5.zip
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https://bugs.winehq.org/show_bug.cgi?id=56442
Bug ID: 56442
Summary: Totem Arts Launcher.exe garbled text
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 6chars(a)proton.me
Distribution: Mint
Created attachment 76202
--> https://bugs.winehq.org/attachment.cgi?id=76202
Screenshots of how the text looks and a log of me closing and running the
program
After successfully installing "Totem-Arts-Launcher-latest.exe", when I launch
"Totem Arts Launcher.exe" (the installed program), the first message box that
prompts me to install the 'Unreal Engine Redistributable' has
garbled/unreadable text. Selecting the text makes some of it readable, but not
all. After that window is closed, all other text in the Totem Arts Launcher
also has garbled text.
Download link for "Totem-Arts-Launcher-latest.exe":
https://totemarts.games/forums/files/file/1-renegade-x/
SHA1 sum for the installer:
d9b7f056103183c5a50003b4c164a23cdf605e95 Totem-Arts-Launcher-latest.exe
SHA1 sum for the installed program:
76f68237898ce54a3bb7129c2d1185614dc0da06 Totem Arts Launcher.exe
My system: Linux Mint 21.3 x86_64, Kernel 6.5.0-25-generic, NVIDIA Geforce GTX
1050 driver 535.161.07, wine-9.4 (Staging).
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https://bugs.winehq.org/show_bug.cgi?id=56538
Bug ID: 56538
Summary: New updates broke MSPAINT.EXE
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wpha(a)aol.com
Distribution: ---
Created attachment 76292
--> https://bugs.winehq.org/attachment.cgi?id=76292
Backtrace from WINE 9.5 Crash of MSPAINT.EXE
Version 9.5 suddenly caused MSPAINT to crash any time I tried to open a text
box in the app. It was working perfectly before this update.
Then I just got V9.6 and tried again. Same problem. I saved three backtraces.
The first was from version 9.5 and is attached here.
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https://bugs.winehq.org/show_bug.cgi?id=56536
Bug ID: 56536
Summary: UI: Applications using ModernWPF crash,
Windows.Ui.ViewManagment.InputPane.TryShow not
implemented
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 76287
--> https://bugs.winehq.org/attachment.cgi?id=76287
Using wine-devel-9.6
Looks like applications using ModernWPF(https://github.com/Kinnara/ModernWpf)
crash on Wine because of Windows.Ui.ViewManagment.InputPane.TryShow not being
implemented.
Tried the release version of Wine-Devel 9.6 and Wine-Staging 9.5.
Log is in the attachments.
Only other bug report I could find regarding InputPane is:
https://bugs.winehq.org/show_bug.cgi?id=54296#c8
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https://bugs.winehq.org/show_bug.cgi?id=54901
Bug ID: 54901
Summary: Medieval II Total War some units partly invisible with
d3dx9_30 as builtin
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: Blisto(a)protonmail.com
Distribution: ---
Created attachment 74406
--> https://bugs.winehq.org/attachment.cgi?id=74406
Log of game through Wine with Windows steam.
In Medieval II Total War parts of some units are invisible when the d3dx9_30
dll is set as builtin.
An easy repro is to load up historical battle "Battle of Agincourt" and look at
your army leader. His head is missing.
Other units such as later era heavy armor units might have their whole torso
missing
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https://bugs.winehq.org/show_bug.cgi?id=50111
Bug ID: 50111
Summary: osu! crashes since 20201110 version with Wine Mono
Product: Wine
Version: 5.21
Hardware: x86-64
URL: https://m1.ppy.sh/r/osu!install.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
Regression SHA1: d1472b302d3931074da50bc6ba6571a31a8c76c6
Distribution: ArchLinux
Created attachment 68605
--> https://bugs.winehq.org/attachment.cgi?id=68605
osu! 20201110 Wine Mono log
When osu! got updated to the 20201110 update, the game kinda starts up. but
later shows an error dialog and message attached below
Running osu! with winetricks dotnet40 makes the game work again
The Wine log is also attached but I don't think it's important
Note: I can't attach multiple files for some reason (and keywords don't exist)
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https://bugs.winehq.org/show_bug.cgi?id=48080
Bug ID: 48080
Summary: Oregon Trail II will not start on 32-bit
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)stillion.com
Distribution: ---
Created attachment 65631
--> https://bugs.winehq.org/attachment.cgi?id=65631
Detailed report of the bug
The 32-bit version of Oregon Trail II will not run. It will crash if you try to
run it. Does not happen on the latest version of Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=56491
Bug ID: 56491
Summary: Videos in BURIKO visual novel engine
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
The BURIKO aka Ethornell visual novel engine (seen in, for example,
https://store.steampowered.com/app/1200720/MakingLovers/) demands two changes
to Wine before videos will work.
First, FilterGraph2_AddSourceFilter() must return the exact value
VFW_E_NOT_FOUND if the input filename is an empty string. (Nonexistent files
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND) in both Windows and Wine;
BURIKO doesn't care.)
Second, it calls FilterGraph2_Render(), with the source pin offering a normal
MPEG video; this chooses CLSID_decodebin_parser. BURIKO doesn't particularly
care which filters are plugged, but it does demand that the autoplug process
calls ReceiveConnection() at least once with .formattype = FORMAT_MPEGVideo or
FORMAT_MPEG2Video; the app will reject that format, but it extracts and
memorizes the .hdr.bmiHeader.biWidth/biHeight fields, and ignores the
resolution in the subsequent FORMAT_VideoInfo.
BURIKO ignores every other field of the MPEG format type, so it's fine to pass
(for example) majortype=GUID_NULL subtype=GUID_NULL
formattype=FORMAT_MPEGVideo, or a normal RGB24 AM_MEDIA_TYPE except with
formattype replaced (could even leave the cbSize a few bytes smaller than a
MPEG1VIDEOINFO).
(Third, it looks like there's a memory leak at
https://gitlab.winehq.org/wine/wine/-/blob/wine-9.5/dlls/quartz/filtergraph…,
I think that path should call IBaseFilter_Release. This won't fix any existing
programs, I just saw it while I was already in the area.)
I could submit an MR for those, but I can't think of a clean way to implement
the second one, so I'd rather have some discussion on how to best solve this
before I implement something that could be wrong.
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https://bugs.winehq.org/show_bug.cgi?id=44699
Bug ID: 44699
Summary: Clang 6.0 fails to run under wine
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: martellmalone(a)gmail.com
Distribution: ---
This is the current output when running clang under wine.
```
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:crypt:CRYPT_LoadProvider Failed to load dll
L"C:\\windows\\system32\\rsaenh.dll"
LLVM ERROR: Could not acquire a cryptographic context: Unknown error
(0x8009001D)
```
Here is the line it currently fails on.
https://github.com/llvm-mirror/llvm/blob/release_60/lib/Support/Windows/Pro…
This could be possibly related to #44061
To reproduce this you can run the following docker build script which build
llvm and clang and then cross compiles it for windows with mingw-w64.
Executing the resulting clang on a simple c source file results in the error.
https://github.com/martell/mingw-w64-clang/blob/master/Dockerfile
This is an x64 application.
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https://bugs.winehq.org/show_bug.cgi?id=37246
Bug ID: 37246
Summary: Old C&C titles freeze after the map is loaded.
Product: Wine
Version: 1.7.2
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=4242
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tyrfing(a)mail.ru
Created attachment 49534
--> https://bugs.winehq.org/attachment.cgi?id=49534
Terminal Output while freezing :)
Hi.
I tried to play Command and Conquer RA II (with and without Yuris Revenge) and
Tiberian Sun. Shortly after the map is loaded (Campaign or Skirmish) the game
freezes, and the sound loops.
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https://bugs.winehq.org/show_bug.cgi?id=44812
Bug ID: 44812
Summary: MSYS2 applications need NtQueryInformationProcess
'ProcessQuotaLimits' class support
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Proc…
Unfortunately there is little information/details, I just found this:
https://wine-staging.com/news/2015-11-01-release-1.7.54.html
--- quote ---
Implement stub for ProcessQuotaLimits info class (MSYS2, Wine Staging Bug #570)
--- quote ---
Source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ntdll/process.c#l196
--- snip ---
174
/******************************************************************************
175 * NtQueryInformationProcess [NTDLL.@]
176 * ZwQueryInformationProcess [NTDLL.@]
177 *
178 */
179 NTSTATUS WINAPI NtQueryInformationProcess(
180 IN HANDLE ProcessHandle,
181 IN PROCESSINFOCLASS ProcessInformationClass,
182 OUT PVOID ProcessInformation,
183 IN ULONG ProcessInformationLength,
184 OUT PULONG ReturnLength)
185 {
186 NTSTATUS ret = STATUS_SUCCESS;
187 ULONG len = 0;
188
189 TRACE("(%p,0x%08x,%p,0x%08x,%p)\n",
190 ProcessHandle,ProcessInformationClass,
191 ProcessInformation,ProcessInformationLength,
192 ReturnLength);
193
194 switch (ProcessInformationClass)
195 {
196 UNIMPLEMENTED_INFO_CLASS(ProcessQuotaLimits);
...
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=56572
Bug ID: 56572
Summary: GraalOnline Worlds 612+: doesn't lunch and hangs
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: baconkami02(a)gmail.com
Distribution: ---
Created attachment 76325
--> https://bugs.winehq.org/attachment.cgi?id=76325
Output when running the game
This is a new (beta) client for the game GraalOnline, which is a unity wrapper
around their already existing client. This bug occurs from version 612 and
onward (now at 613), which basically doesn't open the window at all (but the
process isn't killed, so it just hangs in the terminal and I'm unable to
terminate it).
I was told the developers changed 2 main things between the previous version
and the one that breaks:
- Switched to unity version 2023.2.13f1
- Added Firebase
According to guidelines, I shouldn't post the download link as it's from google
drive (even if it's the only official way to download it), let me know if you'd
still want it.
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https://bugs.winehq.org/show_bug.cgi?id=54232
Bug ID: 54232
Summary: Paint tool sai 2 does not sync with the cursor
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nazizeakz938(a)gmail.com
Distribution: ---
When using paint tool sai 2 the brush and in application cursor are rendered
lower than the actual position of the cursor.
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http://bugs.winehq.org/show_bug.cgi?id=24466
Summary: Sid Meier's Pirates! frequent hiccups, temporary
lock-ups
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30870)
--> (http://bugs.winehq.org/attachment.cgi?id=30870)
terminal output
Sid Meier's Pirates! (patched to the latest 1.0.2 version) performs badly in
Wine. This issue is described in several test results on the Appdb page of the
game, too.
I can observe the following symptoms:
- After the intro video played, it takes almost 2 minutes to get into the main
menu (without noticeable hdd activity).
- When I get into the game and visit any places in the port (Governor,
Merchant, Tavern etc.) it usually takes the game 15-20 seconds to display the
next screen (although music plays continuously).
- While sailing, the game frequently "freezes" for 2-3 seconds without no
apparent reasons.
When those hiccups occur all animations freeze on the current screen until the
next screen is loaded but music plays fluently.
Reducing the screen resolution, graphical details or disable audio doesn't
help.
I remember playing this game several years ago in a native Win XP without this
issues.
No demo available.
Fedora 13 x86
AMD Athlon 64 x2 4200+
3 GB Ram
Kernel 2.6.34.6
Nvidia 7600 GT / driver 256.53
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https://bugs.winehq.org/show_bug.cgi?id=56569
Bug ID: 56569
Summary: There is a memory leak defect at line 231 in the file
negotiate.c located at /wine/dlls/secur32/.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
A pointer variable named new_ctxt is defined at line 212 in the file
negotiate.c located at /wine/dlls/secur32/. This pointer allocates a block of
dynamic memory using the function calloc at line 225. When the if statement at
line 225 evaluates to false, it indicates that the dynamic memory allocation
for new_ctxt was successful. However, when the if statement at line 231
evaluates to true, the program returns at line 231, thus skipping the release
of the dynamically allocated memory pointed to by new_ctxt at line 316,
resulting in a memory leak defect, as illustrated in the diagram below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_13.png
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https://bugs.winehq.org/show_bug.cgi?id=56566
Bug ID: 56566
Summary: doesn't work
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: alvire(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 76321
--> https://bugs.winehq.org/attachment.cgi?id=76321
Software "CRAZYPC.Setup.1.0.1.exe" for Windows doesn't work
CRAZYPC.Setup.1.0.1.exe doesn't work
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=56565
Bug ID: 56565
Summary: Command and Conquer 3 Tiberium Wars installer crashes
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Split from bug #53561.
This bug is about a crash / hang in the installer for the retail release of
Command and Conquer 3 Tiberium Wars when used with the recommended installation
type. (The advanced installation type is unusable under Wine, see the original
bug #53561.)
After clicking on the next button on the installation type screen, installer
appears to try and copy files. This is supposed to have a progress indicator
that fills up, but it gets drawn in wine as completely full, with status
"Copying new files". The UI has stopped updating and placing another window
(Wine or from the host's WM) over it will cause graphical corruption.
After about a minute on my machine, the UI window disappears entirely. The
msiexec process however is still running in the background, and can be seen on
the task bar if wine is running with a virtual desktop. It is also still
visible in wine's taskmgr.exe. Where it shows two msiexec processes and one
unnamed 32bit process. (Wine's taskmgr shows "*32" for the process name.)
After this the process does not exit unless killed. Doing so kills both msiexec
processes and the unnamed 32bit process.
Looking through the registry after killing the installer, we find that it did
create the needed registry keys expected by the game, in addition to installing
the games files at the expected default location. The game does run in this
state. So it appears that the installation was successful, despite the bug.
Running the installer with WINEDEBUG="+msi" causes the installer to run
correctly. I.e. It doesn't crash / hang indefinitely. Although, the UI still
stops updating while the files are copied, it will recover in this case and
allow the installer to run to completion. With the user able to exit the
installer normally.
WINEDEBUG="+msi" log attached.
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https://bugs.winehq.org/show_bug.cgi?id=55705
Bug ID: 55705
Summary: PDF Xchange editor crashes
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donescamillo(a)gmail.com
Distribution: ---
Wine 8.17 development branch.
PdfXchange Editor free version i.e. not registered version. portable, version
10.0.1.371
Linux Mint 21.2
PdfXchange editor works OK, can highlight, add labels, images, whatever the
free version allows.
The problem is that after some time, when PdfXchange Editor is being closed, it
hangs, and the dialog asking for forcing the application to close appears.
This happens in previous versions, too.
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https://bugs.winehq.org/show_bug.cgi?id=56560
Bug ID: 56560
Summary: There is a memory leak defect at line 1068 in the file
/wine/dlls/winex11.drv/clipboard.c.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
Trigger Path for the Defect:
1.A pointer variable named "path" is defined at line 1056 in the file
/wine/dlls/winex11.drv/clipboard.c. This pointer allocates a dynamic memory
area through the function "get_dos_file_name" at line 1060, as shown in the
following diagram:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_1.png
2.The function "get_dos_file_name" allocates a dynamic memory area and returns
it. Specifically, at line 587, a pointer variable named "ret" is defined. At
line 589, memory space is allocated for the "ret" variable using the function
"malloc," and at line 602, this variable is returned, as shown in the following
diagram:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_2.png
3.After the execution of the "get_dos_file_name" function, when the conditional
statement at line 1064 returns false, it indicates that the dynamic memory area
pointed to by the "path" variable is successfully allocated. However, when the
conditional statement at line 1068 returns true, the program exits without
releasing the memory. In this process, the dynamic memory area pointed to by
the "path" pointer is not freed, resulting in a memory leak defect, as shown in
the following diagram:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_3.png
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https://bugs.winehq.org/show_bug.cgi?id=56564
Bug ID: 56564
Summary: There is a memory leak defect at line 2212 in the file
/wine/dlls/comctl32/imagelist.c.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
In the file /wine/dlls/comctl32/imagelist.c, a variable named himl is defined
at line 2190. This pointer allocates a dynamic memory area through the function
ImageList_Create at line 2205. When the if statement at line 2209 returns true,
the program will return at line 2212. During this process, the dynamic memory
area pointed to by himl is neither used nor released, resulting in a memory
leak, as illustrated in the diagram below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_7.png
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https://bugs.winehq.org/show_bug.cgi?id=56563
Bug ID: 56563
Summary: There is a memory leak defect at line 1106 in the file
/wine/libs/vkd3d/libs/vkd3d-shader/dxil.c.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
In the file /wine/libs/vkd3d/libs/vkd3d-shader/dxil.c, a pointer variable named
global_abbrev is defined at line 1085. This variable allocates a dynamic memory
area through the function vkd3d_malloc at line 1091. When the if statement at
line 1103 returns true, the function will return at line 1106. During this
process, the dynamic memory area pointed to by global_abbrev is neither
assigned to the function parameter sm6 as shown in line 1115, nor released,
thus resulting in a memory leak defect, as illustrated in the diagram below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_6.png
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https://bugs.winehq.org/show_bug.cgi?id=56561
Bug ID: 56561
Summary: There is a memory leak defect at line 494 in the file
/wine/dlls/dmloader/container.c.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
Trigger Path for the Defect:
1.A variable named "pNewEntry" is defined at line 389 in the file
/wine/dlls/dmloader/container.c. This variable allocates a dynamic memory area
using the calloc function at line 391. When the switch-case block at line 492
is satisfied, the program returns at line 494. In this process, the dynamic
memory area pointed to by the "pNewEntry" pointer is neither used nor freed
like at line 547, resulting in a memory leak defect, as illustrated in the
diagram below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_4.png
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https://bugs.winehq.org/show_bug.cgi?id=53561
Bug ID: 53561
Summary: Command and Conquer 3 Kane's Wrath Installer fails
during component selection.
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 72925
--> https://bugs.winehq.org/attachment.cgi?id=72925
+msi log of CNC3 Kane's Wrath install attempt.
When installing the game in Advanced install type mode (to change the
destination install directory) the installer fails to continue past the
component selection screen, displaying the error: "At least one language pack
must be selected"
The default component selection includes the language pack, and even
deselecting and re-selecting it does not fix the error. Making the installer
unable to proceed.
This can be worked around by using the "Recommended" install type, but that
means the user must manually change the game's installation directory after the
game is installed.
It should also be noted that changing the install directory causes the
installer to display "_BrowseProperty" as the selected path after closing the
folder selection dialog.
The original game Command and Conquer 3 also has the same installer bug.
An +msi log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56562
Bug ID: 56562
Summary: There is a memory leak defect at line 733 in the file
/wine/dlls/user32/dde_client.c.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
In the file /wine/dlls/user32/dde_client.c, a pointer variable named pXAct is
defined at line 702. This variable allocates a dynamic memory area through the
function WDML_AllocTransaction at line 712. When the if statement at line 713
returns false, it means that the dynamic memory area pointed to by pXAct has
been successfully allocated. When the if statement at line 730 returns true,
the program will return at line 733. During this process, the dynamic memory
area pointed to by pXAct is not used, resulting in a memory leak, as shown in
the following diagram:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_5.png
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http://bugs.winehq.org/show_bug.cgi?id=34003
Bug #: 34003
Summary: File save problem with Visual Cadd 6.0
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: purevw(a)wtxs.net
Classification: Unclassified
Created attachment 45182
--> http://bugs.winehq.org/attachment.cgi?id=45182
A binary crash report generated by Visual Cadd 6.0
When trying to do a normal file save (with thumbnail written into the file) in
Visual Cadd 6.0 the program crashes. The crash only occurs when running under
wine, as opposed to running in Windows.
I found a workaround that seems to point to the problem. I found that if I
clear the check-box for "Show Preview" in the file save dialog box, the file
saves normally. Tri-tools.com has been very cooperative in offering help,
rather than simply saying "We don't support Linux" as so many developers do
when asked for help. Here is a paste of their latest response to information
that I had given them:
>> If a report file is generated, it will be stored in your Temp folder. The >>file will start with VC and have an extension of .vccrd.
>>
>>The crash info that you already submitted was sufficient to find the cause, >>though. Wine is failing to correctly create the bitmap and VCADD does not >>handle the failure properly. Since the bitmap is not being created anyhow, >>turning off Preview is the best solution for now. We'll work on a fix for the >>crash, but we won't be able to create the preview unless Wine cooperates.
I'll attache the created error report, but it appears to be a binary file. I
am able to open it with Kdevelop 4 but have no idea what to do with the
information. Perhaps it will give more detailed information as to what is
happening.
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https://bugs.winehq.org/show_bug.cgi?id=56558
Bug ID: 56558
Summary: cabinet:FCIAddFile: Missing support for LZX
compression
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cabinet
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jkroepke.de
Distribution: ---
The native windows implementation of cabinet:FCIAddFile supports LZX
compression in addition to MSZip.
I'm trying to run https://wixtoolset.org/docs/about/ under WINE to create msi
installer, however the creation fails with default settings
0144:fixme:cabinet:FCIAddFile compression 1203 not supported, defaulting to
none
0144:fixme:cabinet:FCIAddFile compression 1203 not supported, defaulting to
none
0144:fixme:cabinet:FCIAddFile compression 1203 not supported, defaulting to
none
0144:fixme:cabinet:FCIAddFile compression 1203 not supported, defaulting to
none
0144:fixme:cabinet:FCIAddFile compression 1203 not supported, defaulting to
none
0144:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0062FEB8
wix.exe : error WIX0001: WixToolset.Core.Native.WixNativeException:
wixnative.exe failed with error code: -2147467259 - Invalid handle. Output:
#cab1.cab #cab1.cab filPltju7VHTe0axpRG.LFcHosyVd8
Error 0x80070006: failed to compress cabinet:
C:\users\wix\Temp\sadphplt.t0n\#cab1.cab
---> System.ComponentModel.Win32Exception (6): Invalid handle.
--- End of inner exception stack trace ---
at WixToolset.Core.Native.WixNativeExe.Run() in
D:\a\wix\wix\src\wix\WixToolset.Core.Native\WixNativeExe.cs:line 81
at WixToolset.Core.Native.Cabinet.Compress(IEnumerable`1 files,
CompressionLevel compressionLevel, Int32 maxSize, Int32 maxThresh) in
D:\a\wix\wix\src\wix\WixToolset.Core.Native\Cabinet.cs:line 60
at
WixToolset.Core.WindowsInstaller.Bind.CabinetBuilder.CreateCabinet(CabinetWorkItem
cabinetWorkItem) in
D:\a\wix\wix\src\wix\WixToolset.Core.WindowsInstaller\Bind\CabinetBuilder.cs:line
192
at WixToolset.Core.WindowsInstaller.Bind.CabinetBuilder.ProcessWorkItems()
in
D:\a\wix\wix\src\wix\WixToolset.Core.WindowsInstaller\Bind\CabinetBuilder.cs:line
123
Changing the compression to mszip on the wixtoolset project resolve the issue.
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http://bugs.winehq.org/show_bug.cgi?id=24655
Summary: BiDi support broken for writing Arabic
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fahad.alsaidi(a)gmail.com
The next step to improve Arabic support in Wine after fixing bug 24608 is
fixing writing Arabic. Let me explain more, Now when you open Arabic text,
Notepad will display it good enough to read it although it doesn't support full
RTL. The problem is when you try to write something in Arabic. The new text
will not be displayed correctly. It is displayed like that wine doesn't support
Arabic at all. The interesting thing is when you select the text, the text will
be displayed right.
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https://bugs.winehq.org/show_bug.cgi?id=47206
Bug ID: 47206
Summary: Call from 0x7b453193 to unimplemented function
mscoree.dll.GetProcessExecutableHeap, aborting
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
I think this is visual studio 2015 community edition. Am trying to do:
wine myplace.../drive_c/windows/Microsoft.NET/Framework/v4.0.30319/MSBuild.exe
myproject.vcxproj
Got unimplemented function mscoree.dll.GetProcessExecutableHeap error.
Running Wine Staging 4.8 .
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http://bugs.winehq.org/show_bug.cgi?id=11956
Summary: NoteTab Pro 5.5 Select Clip Library from Library Bar
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.notetab.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lm_hamilton(a)yahoo.com
When selecting a library using the mouse and clicking on the Library Bar, at
the bottom, it is above the Status Bar, the user has to hold the mouse and move
off the Library Bar then release the mouse button, for it to change to the
selected library.
If this procedure is not followed, it closes the clip book, usually on the left
of the screen, but can be put on the right.
This has been an issue with the past several versions of Wine.
This issue also occurs on NoteTab Light and Standard.
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https://bugs.winehq.org/show_bug.cgi?id=55982
Bug ID: 55982
Summary: Harry Buster: endlessly hangs at loading screen
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
This is the game in question:
https://www.mobygames.com/game/177750/harry-buter-xl/
Download from: https://www.myabandonware.com/game/harry-bu-ter-xl-mju
sha1sum Harry-Bu-ter-XL_Win_EN.zip
a3b0f38788544fb80fc9f63940e4053961757595 Harry-Bu-ter-XL_Win_EN.zip
Upon running "wine HarryBuster.exe", the main menu opens. Click on "START". A
loading screen appears, which always stops at the same position (but no error
message appears, and the program doesn't crash). In the terminal, wine seems to
be in an infinite loop, always printing out the same message with an
incrementing number. Wine needs to be killed with Control+C, otherwise it will
run forever.
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https://bugs.winehq.org/show_bug.cgi?id=56549
Bug ID: 56549
Summary: d3d-util component description needs updating
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: trivial
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
It currently reads:
Direct3D utility DLLs ( dlls/{d3d10, d3dx*, d3dcompiler_*} ). Use directx-d3d
for bugs in d3d9, d3d10core, d3d11, wined3d.
but of course directx-d3d is no longer on the list.
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https://bugs.winehq.org/show_bug.cgi?id=56336
Bug ID: 56336
Summary: Update to Bugzilla Harmony.
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gugutyg4(a)rokejulianlockhart.addy.io
CC: austinenglish(a)gmail.com
Distribution: ---
As
https://github.com/bugzilla/harmony/blob/5687d97114185518aecad336f6c244c0aa…
demonstrates, it's a significant improvement in every manner.
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https://bugs.winehq.org/show_bug.cgi?id=55142
Bug ID: 55142
Summary: Using Gitlab for Wine bug tracker
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Now that Wine project is using Gitlab for managing and merging development
changes, do you also plan to use it for bug tracking?
Bugzilla is cumbersome in not allowing to edit most things, not having good
quality formatting, any kind of threads and so on.
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https://bugs.winehq.org/show_bug.cgi?id=54116
Bug ID: 54116
Summary: 008c:err:setupapi:SetupDefaultQueueCallbackW copy
error 1812
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Can we please not have this error for Wine 8.0?
You can see it for all applications including the built-ins.
For Wine 8.0-rc1, completely new prefix, notepad:
[birdie@zen ~]$ notepad
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0048:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0050:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0050:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0050:err:ole:start_rpcss Failed to open RpcSs service
0048:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0048:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0048:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0048:fixme:imm:ImeSetActiveContext (0001002E, 0): stub
0048:fixme:imm:ImmReleaseContext (00010020, 0001002E): stub
002c:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
002c:fixme:imm:ImmReleaseContext (0001004C, 0001004E): stub
008c:err:setupapi:SetupDefaultQueueCallbackW copy error 1812
L"@C:\\windows\\system32\\drivers\\wineusb.sys,-1" ->
L"C:\\windows\\inf\\wineusb.inf"
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/home/birdie/.wine" has been updated.
010c:fixme:imm:ImeSetActiveContext (00030062, 1): stub
010c:fixme:imm:ImmReleaseContext (00030048, 00030062): stub
[birdie@zen ~]$ wine client error:68: write: Bad file descriptor
wine client error:b4: write: Bad file descriptor
wine client error:11c: write: Bad file descriptor
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https://bugs.winehq.org/show_bug.cgi?id=39711
Bug ID: 39711
Summary: The program crashes after some time of running.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamshed21(a)gmail.com
Distribution: ---
Created attachment 52960
--> https://bugs.winehq.org/attachment.cgi?id=52960
The program crashes after some time of running.
The program crashes after some time of running.
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https://bugs.winehq.org/show_bug.cgi?id=56546
Bug ID: 56546
Summary: Midtown Madness text has glitch
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: imamdxl8805(a)gmail.com
Distribution: ---
Created attachment 76302
--> https://bugs.winehq.org/attachment.cgi?id=76302
In game text showing graphical glitch
Some in game texts in the game has glitch like graphical settings page and in
game texts showing laps. Please see the screenshot. The game uses DirectX 7 for
its graphics. Other than the text graphical glitch the game works perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=4487
Fernando Casas Schössow <casasfernando(a)outlook.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |casasfernando(a)outlook.com
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https://bugs.winehq.org/show_bug.cgi?id=56535
Bug ID: 56535
Summary: Game not Running with Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emmanuelvincent446(a)gmail.com
Distribution: ---
Created attachment 76286
--> https://bugs.winehq.org/attachment.cgi?id=76286
When i click on the a windows game to run on my linux, it shows this error and
doesn't open
So i recently download a couple of games on my linux(3 games), and i installed
wine and tried running the games they did not work, so i thought maybe the game
isn't mean't to run on linux but, i was told that BBR(Beach Buggy race 2 and 1)
runs on linux... so i took the game from a friend of mine that uses windows but
download the game from steam or so and when i double click on the file that
says... "Game_x64.exe" that is the game itself, it doesn't play at all, it
opens open the wine terminal and gives me a crash report that i have shared
below in the attachment... and this happens for the other games that i talked
about earlier on....
PLEASE HELP RESOLVE THIS ISSUE, THANKS
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