https://bugs.winehq.org/show_bug.cgi?id=47198
Bug ID: 47198
Summary: League of Legends 9.10 Crash after champ select
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 64453
--> https://bugs.winehq.org/attachment.cgi?id=64453
Console output.
9.10 patch broke the game on Linux; again; it crashes at the game start.
It should also be noted that it is the patch that officially ended win xp/vista
support.
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https://bugs.winehq.org/show_bug.cgi?id=54542
Bug ID: 54542
Summary: d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10,
d3dx10_42:d3dx10 & d3dx10_43:d3dx10 regularly get
D3DXERR_INVALIDDATA
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10, d3dx10_42:d3dx10 &
d3dx10_43:d3dx10 regularly get unexpected hr values in test_get_image_info()
and test_create_texture().
For instance on 2023-02-15 on w1064 the 32-bit d3dx10_43:d3dx10 test got:
d3dx10.c:2677: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2677: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
This is similar to the d3dx10_34:d3dx10 issue bug 54541 but there are key
differences:
* In bug 54541 it is always the same two checks that fail, whereas here it's a
different set of failures with every run, with anywhere from 4 to 78 failures.
* Bug 54541 never had failures in test_create_texture().
* Also this bug's failures seem to have started some time around 2023-01-07,
i.e. much more recently than the ones in bug 54541.
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https://bugs.winehq.org/show_bug.cgi?id=52661
Bug ID: 52661
Summary: The Life and Suffering of Sir Brante Crashes Often
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71983
--> https://bugs.winehq.org/attachment.cgi?id=71983
Log File
I am trying to play The Life and Suffering of Sir Brante from GOG using Wine.
It crashes at different times always with the same error in the log file. Now
here's what's really interesting: it doesn't do this on the demo. I can
actually boot up the demo, get past where it crashes on the full version, copy
my save into the full game and keep going. Problem is it will crash again down
the road and I am more than convinced this will happen past where the demo
ends. The crashes are always at specific points and are reproducable.
The part of the log file that I think is interesting is this:
"ERROR: Caught a segmentation fault while loading plugin file:
/usr/lib/x86_64-linux-gnu/gstreamer-1.0/libgstvaapi.so"
The file is installed properly and this happens on Manjaro as well as Mint.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.6
| Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-104-generic
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https://bugs.winehq.org/show_bug.cgi?id=45613
Bug ID: 45613
Summary: Total War: Arena crashes with enabled d3dcompiler_47
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45593, 45599, 45602, 45603
Distribution: ---
Make sure you work around the dependent bugs.
The game starts up, but then crashes with a blackscreen.
Suspicious log from +relay
> 009d:Call d3dcompiler_47.D3DReflect(030e20d0,00000350,56913238,0033dac0) ret=55f79bfd
> 009d:Ret d3dcompiler_47.D3DReflect() retval=80004002 ret=55f79bfd
> 009d:Call KERNEL32.OutputDebugStringW(030e1ef0 L"d3d call failed (0x80004002) : unspecified\n") ret=55134092
> 009d:Ret KERNEL32.OutputDebugStringW() retval=00000000 ret=55134092
Disabling d3dcompiler_47 works around the issue (for some reason).
Note:
To easier debug this issue, go to drive_c/users/USERNAME/Application Data/The
Creative Assembly/Arena/scripts/preferences.script.txt and set gfx_fullscreen
to false.
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https://bugs.winehq.org/show_bug.cgi?id=41225
Bug ID: 41225
Summary: League of Legends: Login Status randomly
fails/succeeds
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nmschulte(a)gmail.com
Distribution: ---
Created attachment 55493
--> https://bugs.winehq.org/attachment.cgi?id=55493
stderr + stdout
amd64 Debian Sid, multi-arch (Intel Haswell)
wine-development version wine-1.9.17 (Debian 1.9.17-1)
wine-stable version wine-1.8.3 (Debian 1.8.3-3)
When logging in to the game, sometimes the login works immediately (rare),
sometimes the login seems to timeout multiple times in a row and fails after 3
re-attempts, and sometimes it succeeds after a few re-attempts.
I have attached a log where my first "login" failed after three request
attempts; I then pressed the button again (second "login"), which was
re-attempted twice but succeeded after the second re-attempt.
Please see the screenshots for reference.
After having dealt with this issue for a while (since I've ever been playing
League of Legends on Wine, which was v1.5 or v1.6; definitely same issue w/
v1.7), I've noticed a few quirks:
I have a hunch this has to do w/ SSL/TLS (HTTPS) or part of the certificate
chain.
It seems that having iexplore.exe open in the background/prior makes the login
more likely to succeed. Just a feeling, not 100% certain this helps.
If I enter a bad password, the responses seem to _always_ come back right away
(or very, very quickly). I have had decent success "working around" this issue
by:
1) copying my correct password to the clipboard (usually by CTRL+X'ing it after
typing it in the username field)
2) issuing a rapid succession of "logins" with incorrect passwords, until the
(login failed) response comes back _very quickly_, usually after 3 or 4
"logins"
3) quickly pasting my correct password and logging in
Usually, this signs me in on the very first "login" request/response (no
"attempt #" re-attempts).
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http://bugs.winehq.org/show_bug.cgi?id=34512
Bug #: 34512
Summary: DDO client Freeze up
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
Created attachment 45941
--> http://bugs.winehq.org/attachment.cgi?id=45941
DDO wine1.7.1. output
when u start the Client it Freezes up while it try's to load the Downloading
"EN-Splash-screen". log and output is here need any thing else just ask
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http://bugs.winehq.org/show_bug.cgi?id=18443
Summary: Could not initiate GoogleTalkPlugin connection in Google
Video/Voice chat
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.gmail.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=21044)
--> (http://bugs.winehq.org/attachment.cgi?id=21044)
+ws2_32,+winsock log
To reproduce:
1. Install win32 Firefox 3.0.x.
2. Login to Gmail.
3. Attempt to try the video/voice chat, download the plugin. (downloading
http://dl.google.com/googletalk/googletalkplugin/GoogleVoiceAndVideoSetup.e…
directly does not work)
4. Close win32 Firefox.
5a. run winetricks msxml3
5b. install GoogleVoiceAndVideoSetup.exe (It will say error 0x80040509 even
though it installed - bug 18442)
6. Move the content of c:\Program Files\'Mozilla Firefox' into the appropriate
place under c:\Program Files\Mozilla Firefox. (bug 18441)
7. Start win32 Firefox.
8. Login to Gmail.
Once the chat window loads, you should get the following on the console:
trace:winsock:WSACreateEvent
trace:winsock:WSAStartup verReq=1
trace:winsock:WSAStartup succeeded
err:ntdll:NtQueryInformationToken Unhandled Token Information class 25!
[000:002] Could not initiate GoogleTalkPlugin connection
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https://bugs.winehq.org/show_bug.cgi?id=54766
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #2 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=54967
Bug ID: 54967
Summary: Star Citizen launcher fails to start with javascript
error
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74494
--> https://bugs.winehq.org/attachment.cgi?id=74494
Screenshot of the JavaScript error dialog from starting the Star Citizen
launcher
Hello,
Star Citizen is free for a limited time.
Last time I tried it was in November '22. I could start the launcher (1.6.1)
and game client and the only issue I had was the low performance (reported as
bug 54010).
The launcher is now a new version (1.6.6) and I'm unable to start it. It
displays an error message from JavaScript and nothing happens when dismissed. I
have to kill the residual process (CrBrowserMain - presumably a libcef/webkit
helper).
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54244
Bug ID: 54244
Summary: cardfile windows are grayed out
Product: Wine-staging
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73797
--> https://bugs.winehq.org/attachment.cgi?id=73797
grayed out window example
All cardfile.exe windows are grayed out.
Here is a link to my goolge drive for cardfile.exe for testing
https://drive.google.com/file/d/1uIJo1qtE1sQYQvgUsjiYHxBbU-ZhXehk/view?usp=…
This bug has been present since wine-staging-6.6
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https://bugs.winehq.org/show_bug.cgi?id=53961
Bug ID: 53961
Summary: Saints Row 2022 doesn't start
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split off from bug 53954. For wine-7.21, you need the patch from this bug.
When starting the game, there is a SaintsRow.exe process, but the game doesn't
start.
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https://bugs.winehq.org/show_bug.cgi?id=53896
Bug ID: 53896
Summary: World of Warcraft (Turtle WoW variant) often on start
completely freezes my laptop
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
So, I've been running the original World of Warcraft 1.12.1 for many years, and
for about a year now, the variant of this which the Turtle WoW team have been
modifying.
As of about two weeks ago, starting WoW often - not always, and I think I can
normally get *one* start okay - completely and totally locks up my laptop.
Even the caps-lock key light stops working. I have to reboot.
There was no release from Turtle WoW at this time. I regularly update my
laptop, so I can't say what was or was not changed in Debian/XFCE around that
time.
I will note one other potentially related issue, as it may be help to know of
it it used to be that I could alt-tab in and out of WoW just fine (well, almost
fine - after about five or so swaps, the textures on the environment would all
go black), but recently - I would say for a bit longer than the freezing up
problem - if I alt-tab out now, then when I come back, everything is a mess.
All the textures, the lighting, it's all garbled.
This is all in full-screen mode. I'm using XFCE on Debian. The other apps I
use with WINE are desktop apps (a text editor, a calculator), and they have no
problems. I use no other graphics-using software on WINE.
1. Linux book9 5.18.0-0.deb11.4-rt-amd64 #1 SMP PREEMPT_RT Debian
5.18.16-1~bpo11+1 (2022-08-12) x86_64 GNU/Linux
2. It's quite an old laptop, a Samsung ATIV book 9, using an i5-5200U.
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https://bugs.winehq.org/show_bug.cgi?id=49773
Bug ID: 49773
Summary: Replace autotools with CMake.
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Autotools is a major inconvenience when building wine. It is too slow to
configure (bash-based), too inconvenient to install on Windows (I haven't found
any official prebuilt packages, and building autotools itself requires ...
perl, which itself is a problem to build, (and using proprietary bundles lioe
ActivePerl is completely not an option) ) and too awful to customize.
It is proposed to replace it with CMake.
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https://bugs.winehq.org/show_bug.cgi?id=41424
Bug ID: 41424
Summary: Roblox Linux Wrapper
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: promanzini(a)hotmail.com
Distribution: ---
Created attachment 55799
--> https://bugs.winehq.org/attachment.cgi?id=55799
Linux Wrapper Logs
I downloaded Roblox Linux Wrapper from Github, and I attempted to Play using
the Legacy Option, it pops up to insert URL, I do as it is requested, but it
returns with the error log (Attached).
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https://bugs.winehq.org/show_bug.cgi?id=55357
Bug ID: 55357
Summary: BioShock Remastered crashes with
EXCEPTION_ACCESS_VIOLATION in WoW64
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zsolt_vadasz(a)protonmail.com
Distribution: ---
Created attachment 74939
--> https://bugs.winehq.org/attachment.cgi?id=74939
Backtrace
The GOG edition crashes immediately with the above exception. Tested with
current Wine master (fddb79776871ee00adf4d78583135a5d96ca8c06).
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https://bugs.winehq.org/show_bug.cgi?id=45990
Bug ID: 45990
Summary: Steam activation(first run) for Black Ops 2 zombies
does not go through
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
First-run of this game on Steam is not possible on staging. It is possible to
launch the game (into an error and crash) on staging after it has been ran
first by devel.
Tested on a recent wine-staging git built (3.18 based) and with wine-devel 3.17
(because 3.18 has a regression with Steam).
This has been an issue for a long time, am just reporting it late as I never
realized how exactly is it happening.
https://store.steampowered.com/app/212910/
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https://bugs.winehq.org/show_bug.cgi?id=39995
Bug ID: 39995
Summary: League of Legends
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emanmc(a)gmail.com
Distribution: ---
Created attachment 53434
--> https://bugs.winehq.org/attachment.cgi?id=53434
report
i start in playonlinux game name League of Legends, report bug
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http://bugs.winehq.org/show_bug.cgi?id=34054
Bug #: 34054
Summary: Jack Orlando: A Cinematic Adventure. Director's Cut
demo hangs
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: ftp://demos:4all@87.230.58.111/JO_demo_big_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45262
--> http://bugs.winehq.org/attachment.cgi?id=45262
log
Demo hangs with
fixme:d3d:wined3d_get_adapter_raster_status wined3d 0x182098, adapter_idx 0,
raster_status 0x32fbd8 semi-stub!
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https://bugs.winehq.org/show_bug.cgi?id=54954
Bug ID: 54954
Summary: FEAR does not launch new game
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 74478
--> https://bugs.winehq.org/attachment.cgi?id=74478
Output log of program
The game FEAR (GOG version) runs normally, but after starting new game and
loading shows errors "Out of memory" (with exit to desktop) or "Disconnected
from server" (with exit to main menu)
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https://bugs.winehq.org/show_bug.cgi?id=54883
Bug ID: 54883
Summary: Wine 8.0.1 Stable prints an empty file
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
Since Wine 8.0 Stable, my application no longer prints. It only generates an
empty file at the end of the printing process.
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https://bugs.winehq.org/show_bug.cgi?id=54525
Bug ID: 54525
Summary: Fruit of Grisaia crash after disabled winegstreamer in
winecfg
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: thieujank(a)gmail.com
Distribution: ---
Created attachment 74062
--> https://bugs.winehq.org/attachment.cgi?id=74062
Logs
I tried to disable winegstreamer with wine 8.2 but it crash . I can disable
winegstreamer with wine 7.2x but now it crash the game with wine 8.2
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https://bugs.winehq.org/show_bug.cgi?id=53901
Bug ID: 53901
Summary: Bullseye repo Release file not regenerated (=> Mirror
sync in progress) since 6 weeks
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mpartap(a)gmx.net
Distribution: ---
E: Failed to fetch
https://dl.winehq.org/wine-builds/debian/dists/stable/main/binary-i386/Pack…
File has unexpected size (551820 != 549300). Mirror sync in progress? [IP:
151.101.114.217 443]
Hashes of expected file:
- Filesize:549300 [weak]
-
SHA512:2a2dd0b855e86193e78c970e75bc18b476055c368e9b93e8f806df87312fe374dbad33a6cd408b59daef8efec44723a14c729f0216e9d9da929e75a866da542a
- SHA256:b81814fbcc361759e4887241a290274618adeea4d175e88813667c07714acf64
- SHA1:2894d17a7cdaf0114934f122127850f092700278 [weak]
- MD5Sum:8cb62ccab1e73c2a7d0025bac59a6951 [weak]
Release file created at: Sat, 24 Sep 2022 15:16:02 +0000
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https://bugs.winehq.org/show_bug.cgi?id=52666
Bug ID: 52666
Summary: Everquest - Mouse look doesn't lock in cursor to
window
Product: Wine-staging
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When using the mouse to look in game the location of the mouse strays outside
the window to interact with other applications and can trigger UI problems such
as menus popping up over the game window
Issue has been around for quite some time and has occasionally been fixed but
comes back
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https://bugs.winehq.org/show_bug.cgi?id=51777
Bug ID: 51777
Summary: Steam hangs/crashes frequently
(ntdll-Heap_Improvements)
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70677
--> https://bugs.winehq.org/attachment.cgi?id=70677
terminal output
This started happening maybe a week ago using the git version. No such problem
in Wine-Staging 6.17.
Most of the times Steam hangs when trying to log-in. Sometimes it gets past the
login window but it crashes/hangs when selecting certain command from the menu
e.g. Help->System Information or Check for Steam client update...
It often happens that the icons of the installed games in the library are
missing.
This bug doesn't occur when I omit the ntdll-Heap_Improvements patch from the
staging patchset.
Disabling esync doesn't help.
wine-6.17-355-ge482605548b (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=46292
Bug ID: 46292
Summary: user32 tests crash in a real windows box
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Created attachment 63014
--> https://bugs.winehq.org/attachment.cgi?id=63014
Screenshot of the errors
For me, in my real windows 10 box, user32 tests crash:
./user32_croostest.exe msg gives the attached picture. Thats's quite annoying
since one can not add new tests and check them in a real windows box.
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https://bugs.winehq.org/show_bug.cgi?id=54989
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #2 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=53449
Bug ID: 53449
Summary: Mp3tag cannot be launched twice
Product: Wine
Version: 7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
When it's already running and you try to launch it again you get:
$ wine Mp3tag.exe
01b0:err:ole:CoUninitialize Mismatched CoUninitialize
01b0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0021FEAC
$ sha256sum mp3tagv317setup.exe
4d96463e5da92a8652b82efce1eec418da0c86f0fdd8307d66383c0666a04af3
mp3tagv317setup.exe
$ md5sum mp3tagv317setup.exe
07a35ec1751a63055e2fd416a488b60d mp3tagv317setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=52884
Bug ID: 52884
Summary: Adobe Lightroom Classic 10.4 + 11.1 crash in
??0CTJPEGWriter@@QEAA@XZ+0x2459d()
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 72268
--> https://bugs.winehq.org/attachment.cgi?id=72268
backtrace
> Unhandled exception: page fault on read access to 0x0000000000000018 in 64-bit code (0x0000000020301a52).
> Backtrace:
> =>0 0x0000000020301a52 EntryPoint+0x5fd5fe() in cameraraw (0x0000000000117bd0)
> 1 0x00000000203069c4 EntryPoint+0x602570() in cameraraw (0x0000000000117bd0)
> 2 0x000000001fb1aa7d ??0CTJPEGWriter@@QEAA@XZ+0x2459d() in cameraraw (0x0000000000117bd0)
> 0x0000000020301a52 cameraraw+0xaf1a52: cmpb $0,0x0000000000000018(%rsi)
good: wine-7.3 (vkd3d not compiled in), wine-6.22
bad: wine-7.4 (vkd3d bundled and enabled, vulkan enabled), wine-7.6
Clean prefix, only vcrun2015 installed. I've seen this crash in Lightroom
Classic 10.4 and 11.1 under different prefixes with more libraries in. Those
prefixes running wine-6.22 were stable for months with daily usage. GPU usage
is disabled in Lightroom Preferences. Crashes often right after startup or on a
first image manipulation.
Notable messages from the console:
> 0124:fixme:dxgi:dxgi_adapter_QueryVideoMemoryInfo Returning fake video memory info.
> 0124:fixme:dxgi:dxgi_adapter_SetVideoMemoryReservation iface 000000005CA3F5F0, node_index 0, segment_group 0, reservation 0x40000000 stub!
> 0124:fixme:dxgi:dxgi_adapter_RegisterVideoMemoryBudgetChangeNotificationEvent iface 000000005CA7A050, event 0000000000000728, cookie 000000005CA79F18 stub!
> wine: Unhandled page fault on read access to 0000000000000018 at address 0000000020301A52 (thread 0124), starting debugger...
> 0060:err:virtual:virtual_setup_exception stack overflow 1232 bytes in thread 0060 addr 0x7f8e8c1eef87 stack 0x940b30 (0x940000-0x941000-0xa40000)
Hardware used: Skylake Xeon, AMD Radeon Pro WX 2100 (polaris12, LLVM 13.0.1,
DRM 3.44, 5.16.8-zen-ge527425d9e93) (0x6995), mesa-22.0.0-rc2, Vulkan enabled,
etc.
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http://bugs.winehq.org/show_bug.cgi?id=31649
Bug #: 31649
Summary: WebSlingPlayer IE never gets past the "initializing"
screen with Wine IE
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://watch.slingbox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41610
--> http://bugs.winehq.org/attachment.cgi?id=41610
wine-1.5.12-157-gbdf9a9f console output
WebSlingPlayer IE should pick up account details and connect a Slingbox, but
under Wine's IE it never progresses past the "initializing" screen.
An account is needed with Sling to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=31389
Bug #: 31389
Summary: Roblox website, 'play now' button fails with builtin
IE
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.roblox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 22417
Classification: Unclassified
$ wine iexplore.exe http://www.roblox.com
once the site loads, click 'Play now'. Nothing happens.
Terminal shows:
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x13f450)->(0x32efdc)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x14c210)->(0x32efdc)
fixme:jscript:Object_propertyIsEnumerable
fixme:mshtml:nsURI_GetOriginCharset (0x219fdb8)->(0x32efdc)
fixme:ieframe:ControlSite_OnFocus (0x1323e0)->(0)
fixme:ieframe:InPlaceSite_OnInPlaceDeactivateEx fNoRedraw (1) ignored
fixme:mshtml:HlinkTarget_SetBrowseContext (0x15f9f8)->((nil))
fixme:jscript:JScript_SetScriptState unimplemented state 3
winetricks wsh57 makes no difference (and the website still reports javascript
as missing).
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https://bugs.winehq.org/show_bug.cgi?id=55156
Bug ID: 55156
Summary: The Program Crashes without opening
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pourmand1376(a)gmail.com
Distribution: ---
Created attachment 74722
--> https://bugs.winehq.org/attachment.cgi?id=74722
Trace File for error
The program crashes without opening.
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https://bugs.winehq.org/show_bug.cgi?id=55510
Bug ID: 55510
Summary: Wine incorrectly sets TRANSIENT_FOR/skip_taskbar for
unmapped windows
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: patrick+winehq.org(a)laimbock.com
Distribution: ---
Created attachment 75074
--> https://bugs.winehq.org/attachment.cgi?id=75074
Gnome-shell log
Based on feedback in
https://gitlab.gnome.org/GNOME/mutter/-/issues/2867#note_1822417 filing the bug
here.
Platform: Fedora 38 x86_64 (up-to-date) with wine-8.15.
Steps to reproduce:
1. wine ./EssencePlusVST3_Setup.exe
2. click on '_' in the windows top-right corner
3. window does not minimize
4. click 'X' in the windows top-right corner
5. observe gnome-shell journal messages
See the screencast for live performance.
Maybe related: https://bugs.winehq.org/show_bug.cgi?id=37052 ?
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https://bugs.winehq.org/show_bug.cgi?id=55450
Bug ID: 55450
Summary: Softerra LDAP Browser needs LDAP_OPT_AUTO_RECONNECT
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `docker run --detach -p1389:1389 bitnami/openldap`
2. Run `wine ldapbrowser-4.5.19808.0-x64-eng.msi`
3. Run `wine 'C:\Program Files\Softerra\LDAP Browser 4\ldapbrowser.exe'`
3. Click File > New > New Profile
4. Connect to localhost port 1389 anonymously
"COM Error" is displayed in the main window and "fixme:wldap32:ldap_set_optionA
Unsupported option: 0x91" is spammed to the terminal. 0x91 is
LDAP_OPT_AUTO_RECONNECT.
$ sha256sum ldapbrowser-4.5.19808.0-x64-eng.msi
22fdae1fe8320043e8e9c50e3b4f5bd4d7f6a4b50c4680cc4216a1a65284083d
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https://bugs.winehq.org/show_bug.cgi?id=54566
Bug ID: 54566
Summary: Speed Busters: not clickable buttons in main menu
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 74107
--> https://bugs.winehq.org/attachment.cgi?id=74107
Wine Output running programm
Hello,
The game "Speed Busters: American Highways"
[https://appdb.winehq.org/objectManager.php?sClass=application&iId=2832],
bought on GOG [https://www.gog.com/game/speed_busters] installs just fine, but
it's not possible to progress beyond the main menu.
The main menu is fully visible, the mouse cursor itself too, but it's not
actually possible to click on any of the buttons (or other interactive
elements). Nothing seems to happen, when clicking on anything.
Note: In winecfg, it's necessary to "Emulate a virtual desktop". Otherwise the
game will start in full screen mode, and due to that described
non-interactivity, it becomes impossible to leave the game anymore, so you will
get perpetually stuck unless rebooting the computer.
When alt tabbing the game running in full screen mode, it can be seen that an
error window from wine is produced in the background, which is not readable,
because the game always immediately commands control back.
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https://bugs.winehq.org/show_bug.cgi?id=54609
Bug ID: 54609
Summary: 32-bit LDAP Administrator crashes in internal Wine
function proxy_manager_destroy
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74138
--> https://bugs.winehq.org/attachment.cgi?id=74138
WINEDEBUG=+ole
If I am reading the OLE trace correctly, the application:
1. Creates a proxy interface:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID
2000000100, OID 3e
2. Sends the pointer to that interface to another thread:
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
3. Releases and frees the interface:
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
4. Receives the interface pointer on the other thread:
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
5. Uses the interface on the other thread, despite it being freed:
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
6. Releases and frees the interface again, which crashes:
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
I don't understand how this works without crashing on Windows.
Here are all the traces that mention that interface pointer:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID 2000000100,
OID 3e
0110:trace:ole:ClientIdentity_AddRef 01505048 - before 1
0110:trace:ole:ClientIdentity_Release 01505048 - after 1
0110:trace:ole:std_unmarshal_interface Successfully created proxy 01505048
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
0110:trace:ole:ClientIdentity_Release 01505048 - after 0
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
The 64-bit version also crashes, but in a different way, see Bug 54606.
$ sha256sum ldapadmin-4.21.24429.0-x86-eng.msi
9d3e062b9c30d4bd73630b969414f65f969f0eafc5a3835f1ebb246c5c657d2a
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https://bugs.winehq.org/show_bug.cgi?id=54166
Bug ID: 54166
Summary: Compilation fails with gcc 4.8.4 (error:
‘HTTP_STATUS_CONTINUE’ undeclared)
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 73692
--> https://bugs.winehq.org/attachment.cgi?id=73692
log.txt
Compiling in 32 bit distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-8.0-rc1
In function ‘cups_write_doc’
error: ‘HTTP_STATUS_CONTINUE’ undeclared (first use in this function)
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https://bugs.winehq.org/show_bug.cgi?id=55471
Bug ID: 55471
Summary: nGlide wrapper produces black screen in games using
the D3D backend
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://archive.org/download/Wiz8b/Wiz8NetDemoEB.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 46c8a637525d0f1cf67830295fb460c819b800b6
Distribution: ArchLinux
Created attachment 75029
--> https://bugs.winehq.org/attachment.cgi?id=75029
terminal output
I'm using nGlide wrapper v2.10 for old games from the Win95/Win98 era that
support the 3Dfx Glide renderer.
The problem is that most (but not all) of the games just produce a black screen
after startup if <Video backend> is set to <Auto> or <Directx> in the nGlide
configurator. Vulkan backend is working properly.
Some affected games are Descent 3, Die by the Sword, Ultima IX, Wizardry 8,
Tachyon The Fringe, Powerslide.
The problem is present since Wine 8.4 and regression testing points to
commit 46c8a637525d0f1cf67830295fb460c819b800b6
winex11: Separately store the internal pixel format set by
WGL_WINE_pixel_format_passthrough.
To reproduce the problem in Wizardry 8 demo:
1. download and install the nGlide v2.10 wrapper:
https://www.zeus-software.com/downloads/nglide/d-1.html
Configuration is done by running nglide_config.exe. Video backend should be
either <Auto> or <DirectX>.
2. download and install Wizardry 8 demo.
First run 3Dsetup.exe from the game directory. If nGlide v2.10 is installed
then you have the option to select 'Glide2x' as the renderer.
3. start the demo with Wiz8.exe. After a short intro the screen remains black.
nGlide210_setup.exe (3.2 M)
md5sum: cd30d314c3f1470cef1a35300fda1a20
Wiz8NetDemoEB.exe (143 M)
md5sum: 728f87e9768102c71017675a1bb06425
Wine 8.14
X.Org X Server 1.21.1.8
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.43.08
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https://bugs.winehq.org/show_bug.cgi?id=54718
Bug ID: 54718
Summary: msvcr90:msvcr90 - test__get_current_locale() sometimes
gets an unexpected refcount on w10pro64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msvcr90:msvcr90 - test__get_current_locale() sometimes gets an unexpected
refcount on w10pro64:
msvcr90.c:2382: Test failed: refcount = 4
See https://test.winehq.org/data/patterns.html#msvcr90:msvcr90
This only happens in 64-bit tests, and only on w10pro64. Yet it has the same
msvcr90 version as the other Windows 10 2004+ VMs:
w10pro64v2004 msvcr90=9.0.30729.9625
w1064v2009 msvcr90=9.0.30729.9625
w10pro64 (21H1) msvcr90=9.0.30729.9625
w1064 (22H2) msvcr90=9.0.30729.9625
w11pro64 msvcr90=9.0.30729.9635
The test already considers a refcount of 2 to be broken (without indicating
why, commit f71f16319816) so maybe the same should be done for a value of 4?
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https://bugs.winehq.org/show_bug.cgi?id=45273
Bug ID: 45273
Summary: Chessbase 11 cannot draw arrows
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Similar issue to
https://bugs.winehq.org/show_bug.cgi?id=42809
but with slightly differing unimplemented requirements from GdipWidenPath.
Originally mentioned on https://bugs.winehq.org/show_bug.cgi?id=37275
In this case:
0064:fixme:gdiplus:brush_fill_pixels path gradient blend not implemented
0064:fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 7
0064:fixme:gdiplus:GdipSetCustomLineCapStrokeCaps not implemented
0064:fixme:gdiplus:GdipWidenPath unimplemented end cap ff
0064:fixme:gdiplus:GdipWidenPath unimplemented end cap ff
The first two error messages have been around a long while so are probably
unrelated.
The last two (same) messages are multiplied for each extra arrow drawn, which
probably indicates only the last needs to be implemented.
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https://bugs.winehq.org/show_bug.cgi?id=55333
Bug ID: 55333
Summary: ws2_32:sock - test_connect_events() sometimes fails in
Wine
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
It seems to get FD_WRITE *after* FD_CONNECT, resulting in the following failure
messages:
sock.c:6408: Test failed: got events 0x10
sock.c:6409: Test failed: expected timeout
sock.c:6409: Test failed: got events 0x2
I don't immediately know how this can happen. I'm pretty sure we depend on
POLLOUT to trigger both.
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https://bugs.winehq.org/show_bug.cgi?id=55286
Bug ID: 55286
Summary: msvcrt:file - The 64-bit test_invalid_stdin_child()
sometimes gets a bad stdin handle on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msvcrt:file - The 64-bit test_invalid_stdin_child() sometimes gets a bad stdin
handle on Windows 10:
file.c:1762: Test failed: handle = 0000000000000048
file.c:1766: Test failed: info->handle = 0000000000000048
file.c:1769: Test failed: stdin->_file = 0
file.c:1774: Test failed: errno = 22
file.c:1784: Test failed: errno = 22
file.c:1804: Test failed: errno = 22
file.c:1808: Test failed: fclose(stdin) returned 0
file.c:1809: Test failed: errno = -559038737
1dd4:file: 25 tests executed (0 marked as todo, 0 as flaky, 8 failures), 0
skipped.
See https://test.winehq.org/data/patterns.html#msvcrt:file
This failure has only happened in he 64-bit tests on Windows 10 so far but it
is pretty rare so this may not be significant. There are only three known
instances to date:
* 2023-02-06 win21H1_newtb-w10pro64-64 (handle = 4C)
* 2023-02-09 win21H1_newtb-w10pro64-64 (handle = 48)
* 2023-07-19 win22H2_newtb-w1064-64 (handle = 48)
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https://bugs.winehq.org/show_bug.cgi?id=54756
Bug ID: 54756
Summary: Forza Horizon 4 crashes with
concrt140.dll.??0_Cancellation_beacon@details@Concurre
ncy@@QEAA@XZ
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0000000000683C9E to unimplemented function
concrt140.dll.??0_Cancellation_beacon@details@Concurrency@@QEAA@XZ, aborting
8.4-304-ga98d9dd9e99
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https://bugs.winehq.org/show_bug.cgi?id=54064
Bug ID: 54064
Summary: ntdll:threadpool - test_tp_io() sometimes fails &
crashes in Wine (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_io() sometimes fails & crashes in Wine (GitLab CI):
ntdll:threadpool start dlls/ntdll/tests/threadpool.c
wine: Unhandled page fault on read access to 0000000C at address 7BC644D1
(thread 07c4), starting debugger...
threadpool.c:641: Test marked todo: TpSimpleTryPost unexpectedly returned
status 0
threadpool.c:1595: Test marked todo: expected that timers are merged
threadpool.c:2034: Test failed: got 0xc0000017
threadpool.c:2035: Test failed: expected non-NULL TP_IO
Unhandled exception: page fault on read access to 0x0000000c in 32-bit code
(0x7bc644d1).
...
Backtrace:
=>0 0x7bc644d1 impl_from_TP_IO+0x3(io=<internal error>)
[Z:\builds\zfigura\wine\dlls\ntdll\threadpool.c:351] in ntdll (0x0077fd08)
1 0x7bc644d1 TpWaitForIoCompletion+0x11(io=00000000, cancel_pending=0)
[Z:\builds\zfigura\wine\dlls\ntdll\threadpool.c:348] in ntdll (0x0077fd08)
2 0x004e7a58 in ntdll_test (+0xe7a58) (0x0077fde8)
...
Strangely enough this failure never happened in the nightly WineTest runs but
it did impact at least 5 merge requests so far:
* 2022-11-30 MR!1615
* 2022-11-29 MR!1545
* 2022-11-25 MR!1537
* 2022-11-23 MR!1508
* 2022-11-10 MR!1326
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https://bugs.winehq.org/show_bug.cgi?id=55500
Bug ID: 55500
Summary: Launching new processes in Virtual Desktops is slow
and stutters the system
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
When in Virtual Desktop mode, launching any processes (even start.exe) causes a
short burst of high GPU usage, at least with NVIDIA drivers. This happens
because of vkGetRandROutputDisplayEXT, which seems to be very expensive, and
it's supposed to be done only once per wineserver launch, but that doesn't work
in Virtual Desktop mode because it always calls get_host_primary_monitor_rect
which ends up calling that function, even though it only needs the ID.
This actually can cause huge graphical stutters/lag of half a second when
launching processes in a Virtual Desktop.
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https://bugs.winehq.org/show_bug.cgi?id=55351
Bug ID: 55351
Summary: gdiplus:graphicspath - test_flatten2() fails on
Windows 7 - 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdiplus:graphicspath - test_flatten2() fails on Windows 7 - 11:
graphicspath.c:1270: Test failed: Expected 00000000, got 00000002
See https://test.winehq.org/data/patterns.html#gdiplus:graphicspath
The failure started on the day test_flatten2() was introduced with the commit
below:
commit 36c3a51d6abbdba4054e02c2a10b9fd38f8a3d5d
Author: Fabian Maurer <dark.shadow4(a)web.de>
AuthorDate: Mon Jul 24 17:23:44 2023 +0200
gdiplus: Prevent infinite loops due to floating point inaccuracy.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52492
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https://bugs.winehq.org/show_bug.cgi?id=55341
Bug ID: 55341
Summary: Colin McRae Rally 2.0 since wine 8.4 shows just black
screen
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: marcinzw(a)gmail.com
Distribution: ---
Before wine 8.4 the game worked flawlessly, but now even through all version up
to the wine 8.13 and latest git version shows only a black screen after intro.
I was hoping that the next versions will fix the problem (I stayed with wine
8.3 until now) but it doesn't happen. So I bisected and find the commit
46c8a637525d0f1cf67830295fb460c819b800b6 is the problem. Exactly just one
change in file dlls/winex11.drv/opengl.c in line 1405 (line number from latest
git repo)
+ win32u_set_window_pixel_format( hwnd, pixel_format_index( format ), FALSE)
- win32u_set_window_pixel_format( hwnd, pixel_format_index( format ),
internal );
This reverts one of the change made in this commit and fixes problem with a
black screen with latest git version as well. I hope this change (or similar
which resolve the problem) can be applied.
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https://bugs.winehq.org/show_bug.cgi?id=43822
Bug ID: 43822
Summary: No car song TrackMania nation forever (steam version)
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59369
--> https://bugs.winehq.org/attachment.cgi?id=59369
trackmania without car song
Hello I have problem with trackMania nation forever on steam.
I don't have the car song (all other song work)
http://store.steampowered.com/app/11020/TrackMania_Nations_Forever/
The car song work on the standalone installer
(trackmania 1 demo)
http://trackmaniaforever.com/nations/
I have tried to change openAL version or override this but it not correct the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=55457
Bug ID: 55457
Summary: Robot Battle 1.4 crashes on startup after commit
08dc691d
Product: Wine
Version: 8.13
Hardware: x86-64
URL: https://web.archive.org/web/20130317061354/http://www.
robotbattle.com/download/latest.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: telans(a)posteo.de
CC: gabrielopcode(a)gmail.com
Regression SHA1: 08dc691dfb410de7115db3f9c34b225327e21f67
Distribution: ---
Created attachment 75018
--> https://bugs.winehq.org/attachment.cgi?id=75018
Backtrace Log
Robot Battle 1.4 crashes on startup. A bisect found commit 08dc691d ("mshtml:
Explicitly hold ref to the plugin host in NPP_New.") is the cause.
I've set the URL field here to a working link for the installer.
It looks like a NULL dereference at IOleClientSite_AddRef when
container->plugin_host is failed to be created.
A simple patch that fixes this for me is to check for err before attempting
IOleClientSite_AddRef.
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https://bugs.winehq.org/show_bug.cgi?id=55259
Bug ID: 55259
Summary: TranscendPang has corrupted graphics in-game
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skorohodov4219(a)gmail.com
Distribution: ---
Created attachment 74874
--> https://bugs.winehq.org/attachment.cgi?id=74874
what is output if i launch the game from terminal
Download link:
http://cerebralmuddystream.nekokan.dyndns.info/TranscendPang/downloads.html
(the link at the top that says
FULL PACKAGE(ver1.10 2012/8/01)(およそ60MB))
OS: Manjaro Linux x86_64
Kernel: 6.1.38-1-MANJARO
CPU: Intel i5-2320 (4) @ 3.000GHz
GPU: NVIDIA GeForce GTX 550 Ti (using the proprietary driver)
Main menu looks fine, but when you start the game, parts of the background and
balls are 100% black, can't see much; parts of the background that do get shown
seem to be squished to the left.
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https://bugs.winehq.org/show_bug.cgi?id=55499
Bug ID: 55499
Summary: Arturia Software Lab 2.6.0: Window
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mistria(a)redhat.com
Distribution: ---
Created attachment 75062
--> https://bugs.winehq.org/attachment.cgi?id=75062
Console Log
Using wine-devel 8.14 from the winehq dnf repo, on Fedora 38, and trying to run
latest Arturia Software Center (2.6.0.2328), I see a window quickly showing up
and then closing immediately, and the application seems to hang in the terminal
doing nothing.
Log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49161
Bug ID: 49161
Summary: Trying to run
GrapeJuice(https://gitlab.com/brinkervii/grapejuice)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blakeablin(a)icloud.com
Distribution: ---
Created attachment 67180
--> https://bugs.winehq.org/attachment.cgi?id=67180
Error details
Trying to run Roblox via GrapeJuice give me the error I will attach.
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https://bugs.winehq.org/show_bug.cgi?id=54758
Bug ID: 54758
Summary: shell32:progman_dde - test_parser() sometimes gets
DMLERR_NOTPROCESSED in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
shell32:progman_dde - test_parser() sometimes gets DMLERR_NOTPROCESSED in Wine:
progman_dde.c:274: Test failed: expected DMLERR_NO_ERROR, got 16393
progman_dde.c:275: Test failed: directory should not exist
See https://test.winehq.org/data/patterns.html#shell32:progman_dde
Where 16393 == DMLERR_NOTPROCESSED
The first known instance happened on 2023-03-02: this did not happen in the
previous 6 months. Since then there has been a bit over 1 instance per week so
it seems likely this is caused by a commit in late February:
* 2023-03-02 on debian11-win32-ar-MA
* 2023-03-03 on fgtb-debian11-win32
* 2023-03-10 in MR!2368 on debian11-win32
* 2023-03-22 in MR!2466 in the test-linux32 GitLab CI
* 2023-03-28 in MR!2526 on debian11-win32
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https://bugs.winehq.org/show_bug.cgi?id=55417
Bug ID: 55417
Summary: user32:msg - test_showwindow() sometimes fails due to
an unexpected WM_SYNCPAINT message on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_showwindow() sometimes fails due to an unexpected
WM_SYNCPAINT message on Windows 10:
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 0:
the msg 0x0018 was expected, but got msg 0x0088 instead
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 1:
the msg 0x0046 was expected, but got msg 0x0018 instead
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 6:
the msg sequence is not complete: expected 0000 - actual 0046
See https://test.winehq.org/data/patterns.html#user32:msg
Where: 0x18 == WM_SHOWWINDOW
0x46 == WM_WINDOWPOSCHANGING
0x88 == WM_SYNCPAINT
Maybe the WM_SYNCPAINT should just be added as optional.
This only happened 4 times in the past 8 months:
* 2022-12-09 win21H1_newtb-w10pro64-zh-CN-64
* 2023-03-27 win21H1_newtb-w10pro64-ko-64
* 2023-06-09 win21H1_newtb-w10pro64-ja-64
* 2023-08-04 win21H1_newtb-w10pro64-ja-64
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https://bugs.winehq.org/show_bug.cgi?id=53505
Bug ID: 53505
Summary: d3d9:visual - test_vshader_input() sometimes fails on
Windows <= 10 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:visual - test_vshader_input() sometimes fails on Windows <= 10 1607:
visual.c:8907: Test failed: Input test: Quad 3(2crd-wrongidx) returned color
0x00ff00ff, expected 0x00ff0080
https://test.winehq.org/data/patterns.html#d3d9:visual
This happens on Windows 8, Windows 10 1507 and 1607 but is rare enough (~7%) to
sometimes cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53385
Bug ID: 53385
Summary: Vulkan was running really fine, before MESA/Xorg
Update last month, current version crashes
Product: vkd3d
Version: 1.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
Distribution: ---
I was using dxvk-bin in Arch Linux.
[jojo@pc7 wotlk]$ cd /usr/share/dxvk/
[jojo@pc7 dxvk]$ ./setup_dxvk.sh install
This worked over years like a charm, rocksteady.
Since a month ago, I got:
[jojo@pc7 wotlk]$ wine Wow.exe
..
info: Game: Wow.exe
info: DXVK: v1.10.2
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
terminate called after throwing an instance of 'dxvk::DxvkError'
abnormal program termination
wine-7.13 (Staging)
...
uninstalling dxvk-bin -> game works again,
but it runs sometimes in Wow Errors accordinf the OpenGL Stack.
You can reproduce on Arch Linux, current update, wine-staging, running Wow
WoW_3.3.5a_rising-gods.de. Client avaible via rising-gods.de
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https://bugs.winehq.org/show_bug.cgi?id=55131
Bug ID: 55131
Summary: Celeste FNA x86 Windows Game does not work on WOW64
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
Created attachment 74684
--> https://bugs.winehq.org/attachment.cgi?id=74684
backtrace when trying to boot the game
Specifically testing the FNA build of Celeste available on Itch.io but it is
available on other platforms as well https://mattmakesgames.itch.io/celeste
The game does not run on WOW64 (tested on Wine-8.10 and Wine-8.11) builds but
runs fine on the standard Wine-8.10 multiarch (32bit and 64bit linux
userspace).
A backtrace when trying to launch the game is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54414
Bug ID: 54414
Summary: Window content corrupted after using scrollbars
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
Created attachment 73975
--> https://bugs.winehq.org/attachment.cgi?id=73975
Window content after scroll
The window content gets completely corrupted after use scroll bars.
Tested on versions 4.x, 5.x, 6.x, 7.x and the last one available, the 8.0.
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https://bugs.winehq.org/show_bug.cgi?id=54785
Bug ID: 54785
Summary: ole32:compobj - test_CoWaitForMultipleHandles()
sometimes does not receive WM_USER on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ole32:compobj - test_CoWaitForMultipleHandles() sometimes does not receive
WM_USER on Windows. There are two places where this can happen:
compobj.c:2999: Test failed: expected message 1024, received none
and
compobj.c:3034: Test failed: expected message 1024, received none
See https://test.winehq.org/data/patterns.html#ole32:compobj
This failure impacts all Windows version but still only happens once every
other month on average:
* 2022-12-09 on fgtb-w10pro64-rx550-64
* 2023-01-24 on fgtb-w10pro64-rx550-64
* 2023-03-10 on w7u-pt-PT
* 2023-04-04 on w7u-de
* 2022-08-28 on w1064-tsign-32
This is a slightly different case because compobj received an unexpected
WM_DEVICECHANGE message instead of no message:
compobj.c:3000: Test failed: unexpected message 537
compobj.c:3034: Test failed: expected message 1024, received 537
compobj.c:3035: Test failed: unexpected message 1024
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http://bugs.winehq.org/show_bug.cgi?id=35336
Bug ID: 35336
Summary: HoMM 3: Horn of the Abyss launcher freezes on the game
update (Mono issue)
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
How to reproduce: open HotA_launcher.exe and then click on Update HotA. If you
try to cancel the update or there will be no updates available, the application
freezes.
With 'winetricks dotnet30' the launcher works fine, so it looks like a problem
with Mono.
You DON'T NEED Heroes of Might & Magic 3 to test this, you can open the
launcher of this unofficial expansion without downloading the original game.
There is nothing in the logs.
TESTED ON:
Ubuntu 13.04 and Mac OS X 10.9 Mavericks
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https://bugs.winehq.org/show_bug.cgi?id=54143
Bug ID: 54143
Summary: Chessbase 11 arrows draw too large
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 73675
--> https://bugs.winehq.org/attachment.cgi?id=73675
Picture of arrow on wine8.0-rc1
When arrows are drawn using Chessbase 11, they are too big. See attached
screenshot and log.
Compare with:
https://www.youtube.com/watch?v=xvJd97ZnHAk
At 4:58 an arrow is showing from g8 to f6 pointing to a knight that has just
moved. I've also set up this arrow on chessbase 11 with wine 8.0-rc1. Note
later chessbase draws arrows slightly different, so software like CBReader14
doesn't appear to be affecting by this issue.
On wine 8.0-rc1 in CB 11 the stem of the arrow looks approx in the right place.
It crosses f7/g7 (the squares occupied by pawns) at the right point. The tip of
the arrow is in the right place on the knight between the white on the mane and
the chin. On wine 7.22 the endcap square (some default catch in a switch
statement maybe) is being drawn which is not on native chessbase (thus the
arrow isn't meant to hide it). Finally the back of the arrow head is in the
wrong place (some scaling maybe?) which is making it too large. On wine 7.22
the back of the arrow is drawn from the right shoulder of the pawn on f7 (the
one nearest the king) to near (left of) the base of the one on g7. In the video
the arrow appears from under the base of the f7 pawn (almost but not quite
lined up horizontally the bishop on f8's cross right hand edge) to just inside
the corner of the square the knight is on.
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https://bugs.winehq.org/show_bug.cgi?id=51890
Bug ID: 51890
Summary: A lot more old games would be so much more usable if
wine's virtual desktop had proper resizing
Product: Wine-staging
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: el(a)horse64.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have a really significant amount of older games around, none of which will
launch on this machine without wine's virtual desktop feature because on a
widescreen monitor, they determine there is no "expected" fullscreen resolution
available and crash.
Now I'd just use the virtual desktop, except it feels archaic and not very
usable: why is it that for a 800x600 game on a 800x600 virtual desktop, I can't
just maximize the virtual desktop window and get the virtual desktop SCALED UP
with proper letterboxing so I can play in some other way than a tiny window
with zero immersion and everything so small I can barely see it? Funnily enough
I can even resize the virtual desktop window except the resizing is fully
ignored and I just get black void with no scaling up all around with the game
stuck in the top-left, and the maximizing is blocked.
Scaling up (with automatic letterboxing), maximizing would seem like such
obvious features to make virtual desktop gaming infinitely less clumsy and
weird that I am a bit surprised it's not in there yet. Can it please be added??
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https://bugs.winehq.org/show_bug.cgi?id=55006
Bug ID: 55006
Summary: vbscript single line if else without else body fails
compilation
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
This is valid vbs when run with `cscript`
```
If x = 1 Then DoSomething() Else
```
wine vbscript fails with: "Compile error: Line: #, Character: #, Description
unavailable"
Workaround is changing the code to
```
If x = 1 Then DoSomething() Else:
```
or
```
If x = 1 Then DoSomething()
```
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https://bugs.winehq.org/show_bug.cgi?id=55496
Bug ID: 55496
Summary: World of Warships (12.7 update) - Graphical glitch -
Water texture and effects at wrong sea level.
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 75058
--> https://bugs.winehq.org/attachment.cgi?id=75058
Screenshots with glitch highlighted in red.
Hello,
Since the game update to 12.7, water textures and effects are rendered below
the sea level.
All objects are rendered at the same 'sea' level and the physics are respected,
but the water texture and effects are drawn below the sea surface, as if it was
painted at the bottom of a perfectly transparent sea, instead of the top.
I'm joining screenshots that show the issue. The glitches are highlighted with
red arrows.
On the first screenshot, the splash of the water drains are visibly shifted
below the ship in the port.
On the second screenshot, the space between the island in the distance and the
water texture below them is visible. Water trails from moving ships are shifted
below them.
On the third screenshot, the water trail from the player ship is shifted, as
are the splashes from artillery shells.
The fourth screenshot shows more shifted water trails and shells splashes, from
a dead player's observation camera (higher in the sky).
The height of the glitch is proportional to the distance of the camera zoom.
The farthest the camera is of the ship, the lower the water texture is drawn.
When the camera is zoomed to the closest, the water texture and effects are
nearly perfectly placed (it's still shifted by a small amount).
The glitch is easier to see when turning the camera around, as the water
texture doesn't match the ship position (because of perspective). The water
trails and splash effects do match the water texture position, but not their
respective objects. Objects matches their relative positions.
Note that on the screenshots, the horizon curve to the edge is magnified by my
ultra-wide resolution. Don't worry about the calculator on the first
screenshot. I had trouble getting a non-transparent screenshot of the Wine
full-screen window. After that capture, I found another way that didn't require
a non-full-screen window to be active.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=53371
Bug ID: 53371
Summary: 0024:fixme:ntdll:create_logical_proc_info stub
Product: Wine
Version: 7.12
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yklaxds(a)gmail.com
Created attachment 72755
--> https://bugs.winehq.org/attachment.cgi?id=72755
log
FreeBSD 13.1 release amd64
KDE plasma 5
emulators/wine-devel 7.12 not work at all.
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https://bugs.winehq.org/show_bug.cgi?id=55495
Bug ID: 55495
Summary: ntdll:threadpool - test_tp_wait() sometimes gets an
unexpected timeout in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_wait() sometimes gets an unexpected timeout in Wine:
threadpool.c:1715: Test failed: WaitForSingleObject returned 258
threadpool.c:1720: Test failed: expected info.userdata = 0, got 65536
threadpool.c:1729: Test failed: WaitForSingleObject returned 0
See See https://test.winehq.org/data/patterns.html#ntdll:threadpool
1715 & 1720: The timeout can also happen on Windows 8 and in that case the test
expects info.userdata to still be zero. But in Wine info.userdata still gets
set despite the timeout so the test fails. A hacky fix would be to expect the
correct behavior if (!broken(result == WAIT_TIMEOUT)) but it would be much
better to fix Wine's implementation.
Then the next WaitForSingleObject() does not time out which sounds a bit
similar to bug 55493.
The oldest known instance happened at the start of May and this seems to mostly
happen on the GitLab CI:
* 2023-07-28 MR!3441 (only the last two failures?)
* 2023-06-01 MR!2951 (only the last two failures?)
* 2023-05-31 fg-deb64-t32
* 2023-05-24 gitlab-debian-32
* 2023-05-02 MR!2734
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https://bugs.winehq.org/show_bug.cgi?id=55493
Bug ID: 55493
Summary: ntdll:threadpool - test_tp_timer() sometimes fails in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_timer() sometimes fails in Wine:
threadpool.c:1439: Test failed: WaitForSingleObject returned 0
threadpool.c:1441: Test failed: WaitForSingleObject returned 258
See https://test.winehq.org/data/patterns.html#ntdll:threadpool
So instead of getting a timeout then a success, the test first gets an
unexpected WaitForSingleObject() success and then a timeout. That means it's
not a simple issue of the test running too slow.
There are only three known instances so far:
* 2023-08-23 MR!3621
* 2023-07-03 MR!3218
* 2023-06-09 fg-deb64-t32
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https://bugs.winehq.org/show_bug.cgi?id=55490
Bug ID: 55490
Summary: Halo Online / Eldewrito - Dedicated Server
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bogdan17(a)garglob.com
Distribution: ---
When I try to run a dedicated server on a computer that does not have a GPU
(AMD or NVIDIA), it will not launch the dedicated server, even though the
dedicated server does not require any graphical. I was able to run this on the
same computer running Windows 10 without any issues which also did not have a
AMD or NVIDIA GPU.
This is the terminal output when trying to run the dedicated server. Not sure
wine insists I need a GPU.
john@pc:~$ env WINEPREFIX="/path/to/wine/prefix/" "wine
"C:\windows\command\start.exe" /Unix
"/path/to/wine/prefix/drive_c/HaloOnline/eldorado.exe" "-dedicated -window
-height 200 -width 200 -minimized"
002c:err:wineboot:process_run_key Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2).
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
john@pc:~$ 00d4:err:vulkan:wine_vk_init Failed to load libvulkan.so.1.
00cc:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that
ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind
package of your distribution.
00cc:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
011c:fixme:ver:GetCurrentPackageId (0D5AFEF0 00000000): stub
00cc:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00cc:err:vulkan:wine_vk_init Failed to load libvulkan.so.1.
00cc:err:wgl:init_opengl Failed to load libGL: libGL.so.1: cannot open shared
object file: No such file or directory
00cc:err:wgl:init_opengl OpenGL support is disabled.
00cc:err:d3d:wined3d_caps_gl_ctx_create Failed to find a suitable pixel format.
00cc:err:d3d:wined3d_adapter_gl_init Failed to get a GL context for adapter
06AF6DD0.
john@pc:~$
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https://bugs.winehq.org/show_bug.cgi?id=55485
Bug ID: 55485
Summary: FindFirstFileA fails on \\.\pipe\*
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75043
--> https://bugs.winehq.org/attachment.cgi?id=75043
test.c
Split from bug 53961.
On windows you can use FindFirstFileA with "\\.\pipe\*", on wine this fails.
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https://bugs.winehq.org/show_bug.cgi?id=52235
Bug ID: 52235
Summary: Many surfaces in the game Obduction look black
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Distribution: ---
Created attachment 71338
--> https://bugs.winehq.org/attachment.cgi?id=71338
Screenshot
When running the game Obduction in wine, an interesting effect occurs where
most surfaces are pure black, yet with some lighting etc. applied, leaving the
game looking extremely dark.
This effect does not occur when running the game with DXVK, meaning there's a
very specific difference the two implementations that has a large effect on
this game.
The log shows a few DirectX and Direct3D-messages initially (counts on the
left):
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes 0x7fe90cc3ac00
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes 0x18fa4d80
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes 0x1aece780
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes 0x1af84680
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes (nil) partial
stub!
2 04a8:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
10 04a8:fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle
opcode dcl_stream.
46 03d8:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
432 04a8:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
And then thousands of these:
1080 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA16_SNORM)".
4632 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM
Might it be that certain textures or shaders aren't supported, and that that
leads to them being rendered as black?
This game also requires some other features in order to work fully, but it
might be worth it to fix this issue either for the sake of other games, or in
case further support for this game is added in the future.
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https://bugs.winehq.org/show_bug.cgi?id=55484
Bug ID: 55484
Summary: ApplePhotoStreamsDownloader.exe crashes on start
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75042
--> https://bugs.winehq.org/attachment.cgi?id=75042
Terminal output
Steps to reproduce:
1. Run `wine iCloudSetup.exe`
2. Run `wine 'C:\Program Files (x86)\Common Files\Apple\Internet
Services\ApplePhotoStreamsDownloader.exe'`
$ sha256sum iCloudSetup.exe
1100052f27c8ebf6eea57b05682eb4a5a75efd50d7ed1c943bd0108acdc5e692
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https://bugs.winehq.org/show_bug.cgi?id=55483
Bug ID: 55483
Summary: ddraw:ddraw1, ddraw:ddraw4 & ddraw:ddraw7 -
test_coop_level_mode_set_multi() sometimes gets
unexpected screen width on GitLab CI Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ddraw:ddraw1, ddraw:ddraw4 & ddraw:ddraw7 - test_coop_level_mode_set_multi()
sometimes gets unexpected screen width on GitLab CI Wine:
ddraw7.c:3976: Test failed: Got unexpected screen width 640.
ddraw7.c:3978: Test failed: Got unexpected screen height 480.
ddraw7.c:4011: Test failed: Got unexpected screen width 640.
ddraw7.c:4013: Test failed: Got unexpected screen height 480.
ddraw7.c:4034: Test failed: Got unexpected screen width 640.
ddraw7.c:4036: Test failed: Got unexpected screen height 480.
ddraw7.c:4041: Test failed: Got unexpected screen width 640.
ddraw7.c:4043: Test failed: Got unexpected screen height 480.
The bad screen width may also be 800,
There is typically no prior test failure. In the past four months it has
happened exclusively on the gitlab-debian-*:
* 2023-08-24 MR!3652 ddraw7
* 2023-08-16 MR!3577 ddraw1
* 2023-07/28 MR!3435 ddraw4
* 2023-06-26 MR!3158 ddraw1
* 2023-04-21 MR!2659 ddraw1
* 2022-12-07 MR!1705 ddraw7
This also happened on other platforms but these days it seems to only be Linux:
* 2023-01-13 linux_fg-deb64-t32
* 2023-01-30 linux_fgtb-debian11-wow64
* 2023-02-07 win22H2_newtb-w1064-tsign-64
* 2023-02-22 linux_fg-deb64-wow64
* 2023-04-03 win21H1_newtb-w10pro64-ar-64
* 2023-04-07 win21H1_newtb-w10pro64-ar-64
* (2023-05-10..12 w1121H2_newtb-w11pro64-amd-64 likely windows update trouble)
* 2023-05-23 linux_fgtb-debian11-wow64
* 2023-06-07 win22H2_fgtb-w10pro64-rx550-64
* 2023-07-07 linux_fg-deb64-t32
* 2023-07-19 linux_fg-deb64-t32
* 2023-07-19 linux_fg-deb64-wow64
* 2023-07-20 linux_fg-deb64-t32
* 2023-07-20 linux_fgtb-debian11-wow64
* 2023-07-21 linux_fg-deb64-wow64
And this also happens frequently on Remi's Linux machines.
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https://bugs.winehq.org/show_bug.cgi?id=51678
Bug ID: 51678
Summary: Avogadro crashes when adding atoms
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Just install, open the program (avogadro.exe) and click two times into the
black 3D part of the window.
Wine crashes with something like "Unhandled page fault on read access to
8010C497 at address 72A562D3"
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https://bugs.winehq.org/show_bug.cgi?id=55482
Bug ID: 55482
Summary: Avogadro crashes when selecting both display options:
Label and QTAIM
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 75041
--> https://bugs.winehq.org/attachment.cgi?id=75041
backtrace of Avogadro 1.2 crash when selectiong "Label" and "QTAIM" display
options.
When running Avogadro 1.2, then adding some molecules, clicking on "Display"
and selecting the two options:
x Label
x QTAIM
wine crashes with the
0024:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (005DFC60 63 English)
semi-stub
0024:fixme:msvcp:locale__Locimp__Makexloc (005DFC60 63 0237E9C0 00000000)
semi-stub
0024:fixme:msvcp:locale__Locimp__Makewloc (005DFC60 63 0237E9C0 00000000)
semi-stub
0024:fixme:msvcp:locale__Locimp__Makeushloc (005DFC60 63 0237E9C0 00000000)
semi-stub
OpenGL capabilities found:
Double Buffering.
Direct Rendering.
Antialiasing.
0024:err:module:import_dll Library libcairo-2.dll (which is needed by
L"C:\\Program Files (x86)\\Avogadro\\bin\\formats_cairo.obf") not found
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open element.txt defaulting to compiled data.
0024:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0024:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0024:fixme:win:NtUserFlashWindowEx 0x5df2d4 - semi-stub
0024:fixme:win:NtUserFlashWindowEx 0x5df764 - semi-stub
0024:fixme:win:NtUserFlashWindowEx 0x5dda04 - semi-stub
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open types.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open atomtyp.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open aromatic.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open phmodel.txt defaulting to compiled data.
wine: Unhandled page fault on execute access to 00000005 at address 00000005
(thread 0024), starting debugger...
0128:fixme:dbghelp:elf_search_auxv can't find symbol in module
0024:fixme:win:NtUserFlashWindowEx 0x5dda04 - semi-stub
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open types.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open atomtyp.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open aromatic.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open phmodel.txt defaulting to compiled data.
wine: Unhandled page fault on execute access to 00000005 at address 00000005
(thread 0024), starting debugger...
The backtrace is attached
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https://bugs.winehq.org/show_bug.cgi?id=55481
Bug ID: 55481
Summary: No fonts in Far Cry 3 main menu while running in DX11
renderer
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Fonts are not displayed when you run farcry3_d3d11.exe.
044c:fixme:d3d:wined3d_debug_callback 078071E0: "Program undefined behavior
warning: Sampler object 3 is bound to non-de
pth texture 7, yet it is used with a program that uses a shadow sampler. This
is undefined behavior.".
0950:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
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https://bugs.winehq.org/show_bug.cgi?id=55480
Bug ID: 55480
Summary: ntdll:exception - direction_flag_handler() sometimes
gets bad Dr6 flags in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:exception - direction_flag_handler() sometimes gets bad Dr6 flags in
Wine:
exception.c:3302: Test failed: B0 flag is not set in Dr6
exception.c:3303: Test failed: BS flag is set in Dr6
See https://test.winehq.org/data/patterns.html#ntdll:exception
This happens in both 32 and 64-bit code and started on 2023-07-19:
* 2023-07-19 linux_fgtb-debian11-x86-64
* 2023-07-21 linux_fgtb-debian11-win32_1
* 2023-07-21 linux_fgtb-debian11-win32
* 2023-07-21 linux_fgtb-debian11-wow64_1
* 2023-07-27 linux_fgtb-debian11-win32
* 2023-08-14 MR!585
* 2023-08-16 MR!3301, MR!3571
* 2023-08-24 linux_newtb-debian11b-wow64
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https://bugs.winehq.org/show_bug.cgi?id=55204
Bug ID: 55204
Summary: ws2_32:sock - test_close_events() sometimes misses the
close event on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - test_close_events() sometimes misses the close event on Windows:
sock.c:6845: Test failed: got events 0
sock.c:6858: Test failed: got -1
sock.c:6872: Test failed: got events 0
sock.c:6890: Test failed: expected timeout
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happened 9 times in the past 8 months, mostly on Windows 7 but it did
happen once on Windows 10:
* 2022-12-14 win7_newtb-w7u-adm
* 2023-02-08 win22H2_fgtb-w10pro64-64
* 2023-02-22 win7_newtb-w7u-de
* 2023-03-17 win7_newtb-w7u-de
* 2023-03-27 win7_newtb-w7u-2qxl
* 2023-03-27 win7_newtb-w7u
* 2023-05-04 win7_newtb-w7u
* 2023-05-10 win7_newtb-w7u-es
* 2023-06-29 win7_newtb-w7u
There are also two cases where the second events check does get an FD_CLOSE
event:
sock.c:6697: Test failed: got events 0
sock.c:6710: Test failed: got -1
sock.c:6712: Test failed: expected timeout
sock.c:6712: Test failed: got events 0x20
* 2022-11-28 win21H1_newtb-w10pro64-he-64
* 2023-02-27 win22H2_fgtb-w10pro64-rx550-64
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https://bugs.winehq.org/show_bug.cgi?id=53939
Bug ID: 53939
Summary: TextOut will output ASCII control character(0~31) as
tofu cause crash
Product: Wine
Version: 7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
TextOut will output ASCII control character(0~31) as tofu cause crash
build a string on windows
> static WCHAR str[] = {0x1c,0x30,0x31,0x32,0}
use TextOut(hdc,x,y,str,wcslen(str)) to output this str
on windows: output is "012"
on wine : output is "?012"
The reason is that this API does not filter ASCII control characters, and
treats the control characters as an ordinary character to output.
by the way if we fillter the control character we alse need fix the API
:GetTextExtentExPointW
Because my program uses control characters, there will be problems when
calculating the length, resulting in a crash. If I filter out the control
characters in the code myself, it will not crash. And in principle, the focus
should be on whether control characters should be output
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https://bugs.winehq.org/show_bug.cgi?id=55411
Bug ID: 55411
Summary: Stack overflow when running Battle For Middle Earth
2.22 Launcher
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielginovker(a)gmail.com
Distribution: ---
Created attachment 74971
--> https://bugs.winehq.org/attachment.cgi?id=74971
Logs when running Restarter.exe
Hello beautiful Wine developers,
Battle for Middle Earth is an old game with custom launchers being used to make
it compatible and playable on modern Windows PCs.
When running recent versions of the launcher (cd "~/.wine/drive_c/Patch 2.22
Launcher" ; wine Restarter.exe) after installing it in a fresh wine prefix, it
gets stuck and outputs "virtual_setup_exception stack overflow"
The launcher is downloadable on Moddb (this is the official place to find the
Patch 2.22 launcher .exe):
https://www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patc…
The source code for the launcher is also available on Github:
https://github.com/Ravo92/Patch-2.22-Launcher
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https://bugs.winehq.org/show_bug.cgi?id=45329
Bug ID: 45329
Summary: Fresh steam install will not install games -- error:
"content servers unreachable"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alasky(a)codeweavers.com
Distribution: ---
Created attachment 61617
--> https://bugs.winehq.org/attachment.cgi?id=61617
Steam error dialogue box
Ubuntu 18.04
Wine tip (most recent commit is
83f845dfa1bb4a6ec6e8b7f65e9469dc9a8a7787)
When attempting to install a game on a fresh Steam install, an error comes up
that says "content servers unreachable." The servers are not down and I am
able to install games correctly on my steam account not using wine. This issue
seems to be caused by an update on Steam's side.
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https://bugs.winehq.org/show_bug.cgi?id=54761
Bug ID: 54761
Summary: D3D12CreateDevice no longer in ABI of
libvkd3d-utils.so.1
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: smcv(a)collabora.com
Distribution: ---
While looking at updating Debian's vkd3d package from 1.2 to 1.7, I noticed
that `D3D12CreateDevice@VKD3D_1_0` disappeared from the ABI of
libvkd3d-utils.so.1. Was this intentional?
(D3D12CreateDeviceVKD3D@VKD3D_1_0 is still there, but if I'm understanding the
intention of this library correctly, D3D12CreateDevice@VKD3D_1_0 should have
continued to be present for backwards compat with older library binaries.)
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https://bugs.winehq.org/show_bug.cgi?id=55474
Bug ID: 55474
Summary: Lunar Client do not work since its last update (3.0.0)
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandowlucas(a)gmail.com
Distribution: ---
Created attachment 75034
--> https://bugs.winehq.org/attachment.cgi?id=75034
log lunar wine
As said in the title, since lunar client updated its launcher it freezes in a
infinite loading.
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https://bugs.winehq.org/show_bug.cgi?id=55373
Bug ID: 55373
Summary: Running native application inside a windows one, shows
a terminal
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: cagnulein(a)gmail.com
Distribution: ---
Since Wine4 i'm using this
https://wiki.winehq.org/FAQ#How_do_I_launch_native_applications_from_a_Wind…
to run my native application inside a Windows applications.
Starting from Wine 8, every time I run a native application from a Windows one,
a terminal window popups. How can I prevent this returning to the default
behaviour?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=54784
Bug ID: 54784
Summary: mIRC 7.72 crashes after restoring from application
tray
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragone2(a)risposteinformatiche.it
Distribution: ---
Created attachment 74279
--> https://bugs.winehq.org/attachment.cgi?id=74279
Unhandled exception: page fault on read access - mIRC - Wine-staging 8.5
mIRC was running for about 4-5 hours before the crash.
It was reduced on the tray and its icon was blinking to notify that there were
new messages / activities in channels or private messages.
I clicked on it to restore the window and see the messages and wine gave me
this backtrace (see the attachment).
I was forced to quit mIRC and restart it again.
This rarely happens, so it's not a real problem for me, but I don't know if it
could help you fix this.
Other infos:
- Executable path: D:\mIRC\mirc.exe
- mIRC Version: 7.72 (the latest one).
- mIRC running in portable mode from a specific drive (on Wine, D:\) formatted
in NTFS.
- mIRC was running using some custom scripts. But this crash never happen on
Windows.
- Distro: Linux Mint 21.1 with latest updates.
- Kernel: 5.15.0-69-generic
- Wine infos:
Wine build: wine-8.5 (Staging)
Platform: i386 (WOW64)
Version: Windows 10
- Drive Z: is a drive formatted in BTRFS.
- CPU: Intel Core i7-6700
- RAM: 32 GB, when the crash occurred I was using less than 8 GB.
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https://bugs.winehq.org/show_bug.cgi?id=52676
Bug ID: 52676
Summary: enigma protected software fails to work properly
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
CC: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72003
--> https://bugs.winehq.org/attachment.cgi?id=72003
backtrace of the crash (note the garbage)
As I've said in bug 49052, the trial that's supposed to work just crashes
without displaying anything.
Attaching console output.
I've got one other trial that's also enigma protected - that one starts, but
enters an infinite loop without displaying anything. That one is using an
engine that's known to work here, so I suspect enigma being the reason of the
failure.
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https://bugs.winehq.org/show_bug.cgi?id=4045
Bloody Iron <bloodyiron(a)lanified.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bloodyiron(a)lanified.com
--- Comment #22 from Bloody Iron <bloodyiron(a)lanified.com> ---
DPI issues are persisting, and this also is present in Wayland.
Latest example for me is Ubuntu 22.04 on a Microsoft Surface Pro 9, which runs
a display of 2880x1920 (3:2) and I believe it was a regular DPI of 271, up from
the normal 96. But in testing 192 seems to be a good number-ish.
In my case installing Mono the install dialogue is so small it's next to
impossible to read.
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https://bugs.winehq.org/show_bug.cgi?id=54450
Bug ID: 54450
Summary: SINE Player fails to load "My Licenses" tab
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)luxaritas.com
Distribution: ---
Created attachment 74001
--> https://bugs.winehq.org/attachment.cgi?id=74001
Wine output from application start through license tab load
Download link:
https://orchtools-sine.s3.us-west-1.amazonaws.com/SINE_Player_1.1.2.519.exe
(via https://www.orchestraltools.com/store/get-sine), sha1
9f698ada2162aa13d8e5f52d1a072464c87fd17d
After installing and signing in with an Orchestral Tools account (free), the
"My Licenses" tab is loaded. However, the tab contents remains blank. This
prevents downloading application content necessary to use the application.
It appears this page is implemented via an MS Edge based embedded
browser/webview, which seems to be relevant here - all pages that appear to be
web views fail similarly, but other pages work fine.
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https://bugs.winehq.org/show_bug.cgi?id=55445
Bug ID: 55445
Summary: Crash when launching Undertale, DF Connected, or other
Gamemaker Games
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ultimateperson66(a)gmail.com
Distribution: ---
Created attachment 75006
--> https://bugs.winehq.org/attachment.cgi?id=75006
Error i got when opening Don't Forget:Connected
Recently, i decided to Switch to Linux (Ubuntu MATE specifically) for reasons i
will not get into. Many Windows applications i regularly used were compatible
with the latest Stable build of Wine, except for two PC games i play,
Undertale, and a fan-game based off of it called Don't Forget: Connected. Since
both games are made in Game-maker, i figured that it may be because of
something i'm missing to make the engine work Correctly. I read a forum saying
that this issue was not Present in an older version of Wine, but i don't know
how to Downgrade my Wine version. My hope for this situation is that anyone can
offer me guidance to Downgrade wine to a version that can run these games, or
if someone can work on fixing this. Attached is my log that i got from my last
attempt running Don't Forget Connected. This is my first post, so if there's
any more information i need to give out, please let me know, as long as it
helps the situation.
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https://bugs.winehq.org/show_bug.cgi?id=55468
Bug ID: 55468
Summary: XB36Hazard's save editors stay frozen when opening
with wine and proton.
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mg23811(a)gmail.com
Distribution: ---
Just like the summary says when opening the save editors they will freeze after
a few seconds, his launcher however works fine but even if you get one of his
save editors exe without the launcher same problem so the launcher its self
isn't the problem. I've tried the latest version of wine and tried various
protons.
Here's a link to his site for his save editors: https://x3t-infinity.com/
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https://bugs.winehq.org/show_bug.cgi?id=55466
Bug ID: 55466
Summary: Menu items with MF_POPUP & MF_OWNERDRAW forget to
re-draw item text after popup
Product: Wine
Version: 8.14
Hardware: x86-64
URL: https://web.archive.org/web/20230819235112/https://ltspice.analog.com/software/LTspice64.msi
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: telans(a)posteo.de
Distribution: ---
Created attachment 75022
--> https://bugs.winehq.org/attachment.cgi?id=75022
Wine Log
In LTspice 17.1.10, a popup menu item once moused over fails to draw the
initial menu item text. Instead, it is missing. As far as I can tell this isn't
a regression, I've tested all the way down to wine-5.0.
I believe this happens only with MF_OWNERDRAW & MF_POPUP. After some debugging,
this is probably due to TextColor not being restored after drawing, or the
window fails to invalidate the menu item rect(?).
See screenshots of Windows vs Wine behavior. I've also attached the log for
when this happens. Look for "Efficiency Calculation".
I've attached the stack trace where the text disappears.
This is not the same bug as #52839 which corresponds to the top menu bar
entries, which I believe has been fixed.
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https://bugs.winehq.org/show_bug.cgi?id=55460
Bug ID: 55460
Summary: itss:protocol - test_its_protocol_info() sometimes
fails on w7u
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
itss:protocol - test_its_protocol_info() sometimes fails on w7u:
protocol.c:484: Test failed: [11] unexpected size=31
protocol.c:487: Test failed: [11] unexpected result:
L":test.chm::blank.htmltest.html"
See https://test.winehq.org/data/patterns.html#itss:protocol
The failures first happened on 2023-07-13 and have happened about once a week
since.
They also seem to be specific to the w7u VM, in particular they did not happen
on w7pro64 yet.
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https://bugs.winehq.org/show_bug.cgi?id=55451
Bug ID: 55451
Summary: Application gets WM_IME_COMPOSITION without getting
WM_IME_STARTCOMPOSITION before
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hagb(a)hagb.name
Distribution: ---
Created attachment 75009
--> https://bugs.winehq.org/attachment.cgi?id=75009
This program can reproduce the problem
On wine 8.8 there isn't such a problem.
On wine >=8.9 <=8.13, when the user uses input method to input something, the
program gets some WM_IME_SETCONTEXT (0x281) messages first, and then gets
WM_IME_NOTIFY (0x282, with IMN_WINE_SET_COMP_STRING 0x10), and then gets
WM_IME_COMPOSITION (0x10f). There isn't a WM_IME_STARTCOMPOSITION (0x10d) sent
before WM_IME_COMPOSITION. And after WM_IME_COMPOSITION, there isn't
WM_IME_ENDCOMPOSITION (0x10e) either.
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https://bugs.winehq.org/show_bug.cgi?id=55465
Bug ID: 55465
Summary: user32:msg - The 64-bit
test_swp_paint_region_on_show() sometimes gets a
COMPLEXREGION on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - The 64-bit test_swp_paint_region_on_show() sometimes gets a
COMPLEXREGION on Windows 7:
msg.c:9471: Test failed: GetRgnBox (on parent) returned 3
5 rects: (10,10)-(100,33) (10,33)-(59,34) (10,34)-(57,35) (10,35)-(56,37)
(10,37)-(55,100)
msg.c:9508: Test failed: GetRgnBox (on parent) returned 3
5 rects: (20,20)-(120,33) (20,33)-(59,34) (20,34)-(57,35) (20,35)-(56,37)
(20,37)-(55,120)
msg.c:9565: Test failed: GetRgnBox (on parent) returned 3
5 rects: (10,10)-(100,33) (10,33)-(59,34) (10,34)-(57,35) (10,35)-(56,37)
(10,37)-(55,100)
See https://test.winehq.org/data/patterns.html#user32:msg
Where 3 == COMPLEXREGION
This is similar to bug 55374 except:
* This only happens in 64-bit tests instead of happening exclusively in 32-bit
tests.
* So this also only happens on w7pro64 instead of w7u.
* test_swp_paint_region_on_show() gets a COMPLEXREGION instead of a NULLREGION.
So it's not immediately clear to me if both failure types have the same root
cause.
The oldest known instance happened on 2023-06-12 and this has happened about
once a month since:
* 2023-06-12 win7_newtb-w7pro64-64
* 2023-07-14 win7_newtb-w7pro64-64
* 2023-08-17 win7_newtb-w7pro64-64
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https://bugs.winehq.org/show_bug.cgi?id=55462
Bug ID: 55462
Summary: mfplay:mfplay sometimes times out on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mfplay:mfplay sometimes times out on Windows 7:
mfplay:mfplay:0a24 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#mfplay:mfplay
The test normally runs in under 1 second which means the time out is caused by
a deadlock. However this is pretty rare and has only happened in 1.6% of the
WineTest runs and only on Windows 7:
* 2023-02-22 win7_newtb-w7pro64-64
* 2023-03-02 win7_newtb-w7pro64-64
* 2023-05-10 win7_newtb-w7u-adm
* 2023-07-13 win7_newtb-w7pro64-64_1
* 2023-08-17 win7_newtb-w7pro64-64
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https://bugs.winehq.org/show_bug.cgi?id=52569
Bug ID: 52569
Summary: Zothero Error Launch XUL
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blbenyamin9(a)gmail.com
Distribution: ---
Created attachment 71889
--> https://bugs.winehq.org/attachment.cgi?id=71889
Zothero Error
Launch Zothero, and imidietly got this error
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0258904c).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0258904c ESP:0051cb84 EBP:0051dcec EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:0051cb44 EDX:00990094
ESI:009d13e8 EDI:0bc9d478
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https://bugs.winehq.org/show_bug.cgi?id=55344
Bug ID: 55344
Summary: Yuzu fails to start (needs MSVCP140_CODECVT_IDS.dll)
Product: Wine
Version: 8.12
Hardware: x86-64
URL: https://web.archive.org/web/20230727051938/https://github.com/yuzu-emu/yuzu-mainline/releases/download/mainl
ine-0-1503/yuzu-windows-msvc-20230722-3dfaf1ff2.tar.xz
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
1. Download and extract the Windows version of Yuzu 1503.
https://github.com/yuzu-emu/yuzu-mainline/releases/tag/mainline-0-1503 (see
the URL field for a direct archived link)
2. Run `wine yuzu.exe`
3. No window even shows up. The full output is:
```
$ wine yuzu.exe
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00d8:err:module:import_dll Library MSVCP140_CODECVT_IDS.dll (which is needed
by L"$snip_path$\\yuzu.exe") not found
00d8:err:module:LdrInitializeThunk Importing dlls for
L"$snip_path$\\yuzu.exe" failed, status c0000135
```
`winetricks vcrun2019` works around this problem and allows Yuzu to start
properly.
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https://bugs.winehq.org/show_bug.cgi?id=55331
Bug ID: 55331
Summary: ntdll:file - The 64-bit
test_file_disposition_information() gets unsupported
error on Windows 10 1607 and 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - The 64-bit test_file_disposition_information() gets unsupported
error on Windows 10 1607 and 1709:
file.c:3141: Test failed: unexpected FileDispositionInformationEx result
(expected STATUS_SUCCESS or SSTATUS_INVALID_INFO_CLASS, got c00000bb)
See https://test.winehq.org/data/patterns.html#ntdll:file
Where c00000bb == STATUS_NOT_SUPPORTED
c0000003 == STATUS_INVALID_INFO_CLASS
This is a case where early Windows 10 versions don't fully support
FileDispositionInformationEx(). Further tests show that:
* On Windows 10 1507 we get STATUS_INVALID_INFO_CLASS as expected by the test.
* On Windows 10 1607 the 32-bit case gets STATUS_INVALID_INFO_CLASS too but the
64-bit one gets STATUS_NOT_SUPPORTED.
* On Windows 10 1709 gets STATUS_NOT_SUPPORTED in both 32 and 64-bit.
* And Windows 10 1809 gets STATUS_SUCCESS in both cases.
The failures started on 2023-06-27 and a quick test confirms they are caused by
the commit that added the test:
commit cbc1e4423e6d40221734544d081c718cb2a2a778
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
AuthorDate: Mon May 1 15:27:57 2023 +0100
ntdll/tests: Add tests for FILE_DISPOSITION_IGNORE_READONLY_ATTRIBUTE.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
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