http://bugs.winehq.org/show_bug.cgi?id=8854
--- Comment #53 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2010-02-10 08:50:15 ---
(In reply to comment #52)
> A fix which would solve the problem for both native and built-in dinput would
> seem ideal.
This won't happen - Wine uses hooks to deliver mouse and keyboard messages to
dinput. Hooks won't work without message loop. Not without complete rewrite at
least. And making it work another way means implementing fake drivers which
will be complete waste of time.
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Clarence Risher <sparr0(a)gmail.com> changed:
What |Removed |Added
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CC|sparr0(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=21674
Summary: IWD2: mounted ISO is not recognized
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=26180)
--> (http://bugs.winehq.org/attachment.cgi?id=26180)
Trying to starting the game on Wine 1.1.38
I'm using Fedora 12 32 bit with Wine 1.1.38.
The problem is that Icewind Dale 2 (Polish 2 CD version) doesn't recognize
second CD mounted with fuseiso when I want to play that game.
Steps to reproduce:
1) Mount CD1 and CD2
fuseiso -p "ICEWIND2_1.iso" ~/ICEWIND2_1/
fuseiso -p "ICEWIND2_2.iso" ~/ICEWIND2_2/
2) start winecfg and set ICEWIND2_1 and ICEWIND2_2 to CD-ROMS
3) Install the game (full option)
4) Try to start the game from root directory of the game by
wine IWD2.exe
5) Get and error with please insert second CD
ISO images are good because they allow me to play on MS Windows XP. According
to ISOMaster first ISO image has
"Volume Name=ICEWIND2_1"
"Filename types: RockRidge, Joliet"
The game hasn't got any special protection apart from CD-check. The game works
when I use NO-CD workaround. I'm attaching terminal output when game doesn't
recognize second CD.
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--- Comment #324 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2010-02-10 08:36:06 ---
(In reply to comment #323)
> I personally do not think that some 100hrs of code are a Hack.
> The Patch i submitted is for use with FULL SCREEN i could not manage to
> get it work in windowed mode.
You said it yourself - if it doesn't cover all cases/fixes only one game - it's
a hack.
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http://bugs.winehq.org/show_bug.cgi?id=3037
--- Comment #44 from Andrew Gaydenko <a(a)gaydenko.com> 2010-02-10 08:28:57 ---
Warren,
Now I use wine 1.0.1-0ubuntu8, and the problem with internal windows resizing
still exists. To try (as decribed earlier) just use MDI mode with not-maximized
internal windows, and resize an internal window along with main (outer, parent)
window border - you will get arised scrollbars.
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Warren Dumortier <nwarrenfl(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nwarrenfl(a)gmail.com
--- Comment #43 from Warren Dumortier <nwarrenfl(a)gmail.com> 2010-02-10 08:15:47 ---
I never used this program but i just tested it with Wine 1.1.38...
I'm not able to reproduce the glitches that were mentionned.
Can someone which had the problem re-try to? Maybe this can be set as fixed
then as it works perfectly here.
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Julius Schwartzenberg <julius(a)zgod.cjb.net> changed:
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CC| |julius(a)zgod.cjb.net
--- Comment #52 from Julius Schwartzenberg <julius(a)zgod.cjb.net> 2010-02-10 08:14:50 ---
I think I should note that with native dinput, the bug occurs too (as the
component for this bug also suggests).
A fix which would solve the problem for both native and built-in dinput would
seem ideal.
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--- Comment #19 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2010-02-10 08:06:20 ---
Created an attachment (id=26182)
--> (http://bugs.winehq.org/attachment.cgi?id=26182)
Simple test case
Here is a very simple test case to show that Windows (at least XP) acceptes an
IksPropertySet in DirectSound3DListener_QueryInterface.
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NSLW <lukasz.wojnilowicz(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |lukasz.wojnilowicz(a)gmail.co
| |m
--- Comment #89 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2010-02-10 07:32:19 ---
*** Bug 21674 has been marked as a duplicate of this bug. ***
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--- Comment #323 from giovanni.nicola(a)ticino.com 2010-02-10 05:38:20 ---
I want to clarify some point
The Patch i submitted is for use with FULL SCREEN i could not manage to
get it work in windowed mode
In Full Scrren it breaks some games but till now the mosat important i
found was spellforce.
I suggest you keep an original copy ow wine and use the pathed version
for what it is done for
I developed it for Unreal 3 Engine Games, Unreal 2 Engine Games and
Unreal Engine Games
I personally do not think that some 100hrs of code are a Hack
But if you do not want it i simply will no more publish my patches
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http://bugs.winehq.org/show_bug.cgi?id=8555
--- Comment #20 from Jaime Rave <jaimerave(a)gmail.com> 2010-02-09 20:11:42 ---
Still a problem in Wine 1.1.38
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #314 from el <elton(a)schiert.net> 2010-02-09 19:34:56 ---
Created an attachment (id=26167)
--> (http://bugs.winehq.org/attachment.cgi?id=26167)
Fix missing lines in polygons
After investing way too much time into this I have found a possible solution to
the issue of missing horizontal lines. It seems to me that the current
algorithm may miscount the intersections if a polygon vertex is directly on the
current scanline. I propose the attached patch on top of your current engine to
fix this.
However this does not fix polygons completely. If you look very closely on the
following screenshot you can see that some of the polygons are missing a few
single pixels on their right hand side. I currently have no idea why this
happens.
http://img17.imageshack.us/img17/8979/ijifixedlines.png
Btw:
Looks like the first patch in the series is broken (again). If you ever resume
your work on the DIB engine it would be nice if you had a git repository that
we could track.
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--- Comment #51 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2010-02-09 19:33:34 ---
(In reply to comment #50)
> I suspect that won't work on Windows either.
Yes it will - dinput talks directly to kbd/mouse/joystick drivers. In fact this
whole bug is exactly about these cases - when window is created in the
different thread then the one asking and/or the thread that created window has
no message loop at all or during the game play.
The only proper way to fix this is the same as fixing dinput mouse - use xi2 to
get raw keyboard events from X.
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Reco <recoverym4n(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |recoverym4n(a)gmail.com
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--- Comment #50 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-02-09 09:08:08 ---
(In reply to comment #49)
> (In reply to comment #48)
> > The test Julius attached clearly shows the deficiency of such a stance. It
> > doesn't really matter what native does or does not: due to its architecture
> > Wine needs to update the thread queue key state directly or indirectly, and
> > user32 already takes care of this in most of its API implementations.
> Except this won't work if main window was created from another thread which
> does not poll events.
I suspect that won't work on Windows either.
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--- Comment #49 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2010-02-09 08:49:57 ---
(In reply to comment #48)
> The test Julius attached clearly shows the deficiency of such a stance. It
> doesn't really matter what native does or does not: due to its architecture
> Wine needs to update the thread queue key state directly or indirectly, and
> user32 already takes care of this in most of its API implementations.
Except this won't work if main window was created from another thread which
does not poll events.
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http://bugs.winehq.org/show_bug.cgi?id=21657
Summary: Cannot open files with file names containing white
spaces within KDE4
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
Not sure if this is a general problem or a KDE4-related problem.
I use MS Office 2007 with wine 1.1.37 on a gentoo system.
When I try to open a MS Office document (.doc, .ppt, .xls, ...) whose file name
contains white spaces, like "somedir/Open this document.doc", the Office
application starts but shows me the following error message dialogs:
"Could not find file (\somedir\Open.doc)"
"Could not find file (\somedir\this.doc)"
"Could not find file (\somedir\document.doc)"
Is this a wine problem at all?
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http://bugs.winehq.org/show_bug.cgi?id=13783
Summary: mmap fail on GVFS
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fnjordy(a)gmail.com
Microsoft Excel '97 fails to open GVFS mounted files with the following errors:
err:virtual:map_file_into_view shared writable mmap not supported, broken
filesystem?
err:virtual:NtMapViewOfSection map_file_into_view 0x8f0000 6000 000000000
failed
The document works fine when copied to the local file system. Also, Microsoft
Word '97 can open files whilst reporting the same two error messages:
err:virtual:map_file_into_view shared writable mmap not supported, broken
filesystem?
err:virtual:NtMapViewOfSection map_file_into_view 0x8b0000 c000 000000000
failed
Mount point is created via Nautilus, then file is openedby navigating to
~/.gvfs/....
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http://bugs.winehq.org/show_bug.cgi?id=21136
Summary: Wine .Net application crashes
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kovariadam(a)gmail.com
Please see the log file.
arch linux x86
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--- Comment #48 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-02-09 02:42:28 ---
Created an attachment (id=26153)
--> (http://bugs.winehq.org/attachment.cgi?id=26153)
Make sure that key/mouse state is up to date
(In reply to comment #5)
> This hack is invalid. Native does not do that. And there are no need to poll
> input.
The test Julius attached clearly shows the deficiency of such a stance. It
doesn't really matter what native does or does not: due to its architecture
Wine needs to update the thread queue key state directly or indirectly, and
user32 already takes care of this in most of its API implementations.
Attached patch should fix this bug, another solution is to call
GetAsyncKeyState() for each key, but that would be less efficient.
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Berillions <berillions(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |berillions(a)gmail.com
--- Comment #322 from Berillions <berillions(a)gmail.com> 2010-02-09 02:19:36 ---
In fact, if i play with Wine 1.1.38 not patched, i can move my mouse but i
can't use it in the menu.
But during a game, it's different. Left and Right clic don't work and move the
mouse doesn't work too. Mainly when i want choose a conversation's option when
Sheppard must to speak.
You managed to resolve this problem with which patch?
There are more patch and i don't find a good patch to play correctly at this
game.
I add that i play in windowed mode with wine 1.1.38.
Thanks for your help.
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http://bugs.winehq.org/show_bug.cgi?id=20023
Summary: Elder Scrolls III: Morrowind failing at install
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
I have been trying to install Elder Scrolls III: Morrowind and I can't even
make it past the install. I added an attachment of what the error message says.
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http://bugs.winehq.org/show_bug.cgi?id=21633
Summary: Regression - Psychonauts
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: webmobster(a)gmail.com
Between 1.1.27 and 1.1.28 Psychonauts regresses, to crash at certain areas in
the game when a new object possibly a texture appears, this has occurred twice
for me, once when killing the telekinetic bear and once in the first tank
battle when the tanks aiming arrow turns red.
The program crashes with "err:seh:raise_exception Exception frame is not in
stack limits => unable to dispatch exception." and creates a .dmp file
(attached)
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|berillions(a)gmail.com, |
|linuxuser-sky(a)gmx.de |
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Jon Rosen <holy.smoking.floorboards.batman(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|holy.smoking.floorboards.ba |
|tman(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=21583
Summary: Memeo autobackup launcher doesn't work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: komaksab(a)fastmail.fm
MemeoLauncher2.exe gives a program error when trying to launch. Works fine
under Windows.
I'm running Wine on Ubuntu 9.10. I know there are native Linux backup progs
available, but none of them work with my Bufallo NAS, and the NAS ships with
Memeo autobackup so wanted to give that a try under Wine.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Final Fantasy 7 hangs in |Final Fantasy 7 crashes
|winmm |
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--- Comment #20 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-02-08 11:37:31 ---
Somebody with admin rights or Stefan, please either change the subject line --
ff7demo hangs no more, it crashes -- or perhaps close this issue.
I've done some more testing, on MacOS as well as on Linux. Timing seems
involved in the crash, perhaps dsound, and graphics as well. Alas I can't rule
out a winmm/MIDI issue.
There seem to be 3 crash points:
1. knight swings the sword
2. a little later in the intro, facing 3 monsters
3. unresponsive menus appear, zooming into one of the 3 monsters.
I never got past 1. on MacOS. On Linux, using "DirectDrawRenderer"="gdi" in
the registry seems to reliably get past point 1. and crash in 2. or 3.
Sometimes I reached point 3. with the default settings.
Using "gdi" works despite the message
err:d3d7:IDirect3DImpl_7_CreateDevice The application wants to create a
Direct3D device, but non-opengl surfaces are set in the registry. Please set
the surface implementation to opengl or autodetection to allow 3D rendering
Other issues:
On MacOS, unless using "gdi", the content of the configuration window is never
rendered until you move another window over it. That's a bug on its own. Even
after it's rendered, it's not refreshed e.g. when you click the second tab.
On both Linux and MacOS, sometimes a yellow icon is drawn in the top left of
the configuration window. It looks like the window should normally have a title
bar, and that would be the title bar icon; all window content should perhaps
appear 1cm lower (there's void space at the bottom).
Using Ubuntu Intrepid with Intel i915 graphics or MacOS 10.5.8 with nVidia
9400GM.
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--- Comment #321 from Sven <septim.dt(a)gmail.com> 2010-02-08 09:30:56 ---
(In reply to comment #320)
> My 2 cents to the hack vs fix flamewar.
>
> I know as a dev (I develop in python) it is important to have clean code
> without hacks and workarounds but this bug affects many applications and most
> of them are games.
>
> And gamers want to play their games.
>
> When this means to patch wine source so we can play our game than lets do it!
The problem is that it's a hack and that it also breaks things. People
reporting bugs with this thing switched on waste a lot of valuable time. Then
every week, or at the moment every day someone posting that the hack does, or
doesn't work doesn't help. This is just some additional useless information in
this bug and it's also useless for the devs entering their mailbox. About 90%
of the last part of this page is spam and this bug is really hard to read like
it is. This is bugzilla, not a forum.
> I would say:
>
> Lets patch us __our__ wine version with hacks/patches wahtever so we can play
> or FIX it in the svn and stop moaning.
This is not something you do in a few days. It requires a lot of work.
> This is actually the idea behind open source everyone can submit a patch to
> make the application work again for him.
It also BREAKS things, which means it doesn't belong here. Some people will
just apply the patch, see things are broken, and report bugs with their broken
wine versions. Or they'll just post information about the hacks, which isn't
what the bug report is about.
> I know that there was a discussion that this bug is fixed in a new Xorg release
> or something but till this is here and the Distros are using it we can patch
> our versions.
>
> I dont see the point as long as the patches are not pasted into svn there is no
> problem in the svn code with hacks and stuff and this is actually only a place
> where ppl submit their solution to a problem. If devs read this thread and
> think omg another hack they have 2 choices:
>
> 1. Get angry because of a patch that is not in svn and is not seen in the
> actual code
>
> 2. See that others try to help other people with a problem in __their__ wine
> version and be glad to see the open source spirit around. Then close this
> thread and continue to work on clean wine code
>
> just my thoughts
What someone SHOULD do is create a wiki page, post their hack there and write a
clear disclaimer at the top of the wiki page and everywhere near a download
link, because some people really do their best to miss every warning. Now if
the patch is broken for a certain version of wine, one could edit the wiki
page, and tell it's broken, so everyone who's interested knows it's broken.
Then they can wait for someone to fix the hack for the newer version.
This would mean no more spam here, no more useless hacks here, and a clear
disclaimer that this hack will break things. Then everyone who wants a hack can
get their hack, and everyone who only cares about the actual bug and about
REALLY fixing it can come here.
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--- Comment #320 from Manuel Soukup <linuxuser-sky(a)gmx.de> 2010-02-08 08:46:34 ---
My 2 cents to the hack vs fix flamewar.
I know as a dev (I develop in python) it is important to have clean code
without hacks and workarounds but this bug affects many applications and most
of them are games.
And gamers want to play their games.
When this means to patch wine source so we can play our game than lets do it!
I would say:
Lets patch us __our__ wine version with hacks/patches wahtever so we can play
or FIX it in the svn and stop moaning.
This is actually the idea behind open source everyone can submit a patch to
make the application work again for him.
I know that there was a discussion that this bug is fixed in a new Xorg release
or something but till this is here and the Distros are using it we can patch
our versions.
I dont see the point as long as the patches are not pasted into svn there is no
problem in the svn code with hacks and stuff and this is actually only a place
where ppl submit their solution to a problem. If devs read this thread and
think omg another hack they have 2 choices:
1. Get angry because of a patch that is not in svn and is not seen in the
actual code
2. See that others try to help other people with a problem in __their__ wine
version and be glad to see the open source spirit around. Then close this
thread and continue to work on clean wine code
just my thoughts
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Carsten Clasohm <info(a)clasohm.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |info(a)clasohm.com
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--- Comment #319 from Gilboa Davara <gilboad(a)gmail.com> 2010-02-07 23:25:11 ---
(In reply to comment #318)
> (From update of attachment 26091 [details])
> What part of NO HACKS don't you Bontas Marcel understand?
Vitally,
Not trying to get into the hack vs. patch solution - but you do understand that
as long as there is not official solution and/or officially sanctioned hack to
solve this issue this bugzilla entry (or anyone that follows it) will continue
to get flooded by hacks and semi-working patches, right?
Trying to fight it will not help, it'll simply increase the noise to signal
ratio...
- Gilboa
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http://bugs.winehq.org/show_bug.cgi?id=21621
Summary: Anno 1701 crashes at startup due to d3d errors
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://anno.uk.ubi.com/pc/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: refic(a)psimerion.org
Created an attachment (id=26098)
--> (http://bugs.winehq.org/attachment.cgi?id=26098)
console output
Anno 1701 crashes at startup and gives lots of
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with
WINED3DSWAPEFFECT_FLIP
fixme:d3d:context_set_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glDrawBuffer() @ context.c / 2130
so I guess it's d3d related (full log attached).
Native gdiplus.dll is used, otherwise it won't get even that far. Gfx card is
Nvidia 8800 with 190.53 drivers.
The game used to work fine (with native gdiplus) a few months ago when I played
it last time. I can provide more logs/testing/etc if needed.
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Summary: I can not hear all the sounds in the game, only
background music (mp3).
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hanty2000(a)gmail.com
After update to wine 1.1.38 lost the sound of footsteps in Fallout 3 (1.7.0.3).
In 1.1.37 all works very well.
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Summary: Yahoo Messenger 10 - Crashes when trying to IM someone
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
I installed Yahoo Messenger and logged in fine. When I went to send a message,
Wine prompted me and said that it needed to close YIM (Yahoo Instant
Messenger). When it closed it, Wine stayed open for some bizarre reason so I
did a "top" in terminal and Wine wasn't even on the list. So I opened System
Monitor and found that YIM's status had become a Zombie. I killed it and
nothing severe happened. Once I DID kill it, Wine finally closed o_O
Linux Katormix 2.6.31-19-generic #56-Ubuntu SMP Thu Jan 28 01:26:53 UTC 2010
i686 GNU/Linux
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Summary: unable to launch picasa36-setup.exe with wine
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epistemepromeneur(a)free.fr
launch picasa installer in a text console
[@localhost Documents]$ wine picasa36-setup.exe
err:dosmem:DOSMEM_MapDosLayout Need full access to the first megabyte for DOS
mode
[@localhost Documents]$
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http://bugs.winehq.org/show_bug.cgi?id=21585
Summary: Alsa: wine stops other alsa output
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: barret(a)markmcb.com
When starting an application that uses sound, other Alsa clients stop
outputting.
Specifically, if I run mplayer in one terminal, and then try to run either Eve,
Ventrilo, or winecfg from another terminal, mplayer keeps progressing but stops
outputting sound.
I can run multiple mplayers concurrently and the sounds overlap. I can also
run aplay of a random wav file at the same time, so it seems like Alsa is
properly dmixing. mplayer is using alsa (AO: [alsa])
When I start the wine app, sound doesn't work for it either, until I close the
original application (mplayer) and restart the wine application.
For example, mplayer, then winecfg = total silence, the Test Sound button does
nothing. If I run only winecfg, I can use the Test Sound button (and it
works). The alsa detection seems to work fine all the time, and detects the
wave out device as dmix:0.
When the Test Sound button plays, this is in the console:
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
This problem also occurs if I run two wine applications (Eve and Ventrilo at
the same time).
I see this in the console too, all the time:
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
2.6.32-gentoo-r2, x86_64
ATI, fglrx 10.1
wine 1.1.37
On-board audio (snd_hda_intel module)
No pulseaudio, esd, or anything like that.
Happens on a new .wine folder too (moved the old one to .wine-bak, etc).
Thanks.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #26091|0 |1
is obsolete| |
--- Comment #318 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2010-02-07 20:22:21 ---
(From update of attachment 26091)
What part of NO HACKS don't you Bontas Marcel understand?
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http://bugs.winehq.org/show_bug.cgi?id=21297
Summary: Game Maker 6 does not install
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
Created an attachment (id=25626)
--> (http://bugs.winehq.org/attachment.cgi?id=25626)
crash log
Can be downloaded here: http://wiki.yoyogames.com/images/9/9f/Gmaker61.zip
Installer gets to 100%, then crashes. I've attached the terminal output.
Any help would be very much appreciated :-)
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--- Comment #55 from annacegu(a)yahoo.com.au 2010-02-07 16:48:33 ---
Hi,
Thanks for your response. I checked the 4DGL.ini file and it already contains
COM1 as the port.
Also yes, I have confirmed that /dev/ttyUSB0 is the correct name for the
device. I have tested it using minicom and I can see messages being received
from the device.
Regards,
Anna.
(In reply to comment #54)
> Hi,
>
> I use a program (LG Contents Bank) to get pics from my Cell Phone. It uses a
> virtual serial port (those USB -> Serial converters). So, I create a link named
> "com1" pointing to ttyUSB0 in dosdevices.
>
> Just like you said, I'm not able to list the serial ports on the app running
> over wine (An old issue, I guess). But, if edit the app's .ini file, and set
> manually the desired COM port, it works properly.
>
> This program you're trying to use (4DGL-WorkShop2) has also a config file
> (4DGL.ini, in Dep directory) and a parameter with the COM port to use ( Section
> [plataform], parameter port ). Maybe if you set it manually, maybe it works.
>
> Other thing: I know this may look obvious, but your create device is really
> ttyUSB0 right? You can confirm this pluging it and typing "dmesg" in terminal
>
> Best regards,
> pstglia
>
> (In reply to comment #51)
> > Hi,
> >
> > I have tried the following program in wine 1.1.37 (which works in Windows Vista
> > natively) and it is not showing the list of com ports as expected:
> > http://www.4dsystems.com.au/downloads/Software/4DGL-Workshop2-IDE/4DGL_Work…
> >
> > I tried making the symbolic link in ~/.wine/dosdevices/com1 -> /dev/ttyUSB0
> >
> > I also tried changing ~/.wine/system.reg to have the following lines (as per
> > http://wiki.jswindle.com/index.php/Wine_Registry#The_Registry_Settings):
> > [Hardware\\Devicemap\\Serialcomm] 1231984861 @=""
> > "Serial0"="COM1"
> >
> > The last thing allowed me to see the COM port, but when I try to download from
> > 4DGL workshop to my display module, it gives the following error:
> > Port: COM1
> > No hardware detected.
> >
> > What am I doing wrong, or is this a wine bug?
> >
> > Thanks,
> > Anna.
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--- Comment #317 from Berillions <berillions(a)gmail.com> 2010-02-07 15:43:05 ---
(In reply to comment #316)
> Uploaded patch for mouse fix.
>
> It was originally made (not by me) for Mass Effect 1, but it works just as well
> with Mass Effect 2.
>
> No need to set mouse warping to "forced" in the registry.
Patch doesn't work for me. When i launch the game (Mass Effect 2 or
Borderlands) i have an error message.
For Borderlands :
Error told me that i have a problem with Directx9 who is not installed. But i
installed it with winetricks before to install the game.
For Mass Effect 2 :
Error told me that i have a problem with my hardware who are bad.
Without your patch, i can launch and play at this game.
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Andrey Kolov <aakolov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aakolov(a)gmail.com
--- Comment #15 from Andrey Kolov <aakolov(a)gmail.com> 2010-02-07 14:35:38 ---
http://bugs.winehq.org/show_bug.cgi?id=8232 was closed in one of recent
releases. I would recommend to check once again.
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--- Comment #21 from Danila Sentiabov <dsent.zen(a)gmail.com> 2010-02-07 13:58:30 ---
Bug is still present in 1.1.38.
However, one can really customize the installation running Office setup the
second time and selecting "Add/Remove components".
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--- Comment #313 from max(a)veneto.com 2010-02-07 13:30:43 ---
(In reply to comment #312)
> Game: Iji
> http://remar.se/daniel/iji.php
> (it's free and awesome)
>
> Normal Wine:
> Perfect graphics, but sloooow
>
> Using DIB engine from comment #296:
> Runs even faster than on Windows, but a few graphics errors:
>
> -When the game draws polygons there are some missing horizontal lines
> http://img163.imageshack.us/img163/2131/ijimissinglines.png
>
> -Some objects are missing completely. It seems to me that all missing objects
> are circles. Most noticeable in the game-in-the-game Hero 3D. Compare:
> http://img52.imageshack.us/img52/9738/hero3dwine.png
> http://img716.imageshack.us/img716/8341/hero3dwinedib.png
Hi,
Missing objects are foreseen, the graphic part of my engine is far from
complete, as many primitives (seldom used ones, indeed) are missing.
IIRC (it's a long time I don't look at my code :-) ) circles are one of missing
primitives. It would be almost trivial to add them... but I've got no time now.
If somebody wants to do it, he's wellcome !
About missing lines in polygons... it may be an error in my polygon/clipping
routine. Again, no time to look at it now, maybe on next monthes.
Ciao
Max
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--- Comment #47 from Julius Schwartzenberg <julius(a)zgod.cjb.net> 2010-02-07 13:21:01 ---
Created an attachment (id=26113)
--> (http://bugs.winehq.org/attachment.cgi?id=26113)
small test program which shows the bug
It appears that the configuration program from Virtua Tennis (VTCONFIG.exe)
suffers from the same bug.
Together with Roderick & Maarten I was able to create a test program which
shows the problem.
It needs to be compiled against Wine's headers, because mingw32 does not
include dinput.h.
The program will print the number of the pressed key and exit on Windows XP. On
Wine it will hang with the same loop that occurs in VTCONFIG.exe.
I hope this will help finding the cause of the problem!
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Alexander V. Chernikov <melifaro(a)ipfw.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |melifaro(a)ipfw.ru
--- Comment #26 from Alexander V. Chernikov <melifaro(a)ipfw.ru> 2010-02-07 12:24:10 ---
Same problem on wine-1.1.36 (ubuntu)
Pasting plain text from firefox to M$ word 2007 works (however, URLs
disappears)
Copying text with some special unicode chars causes word to crash (for example,
word МОРА́ЛЬ (МОРА́ЛЬ in html sources))
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--- Comment #54 from Paulo Sergio Travaglia <pstglia(a)gmail.com> 2010-02-07 08:12:29 ---
Hi,
I use a program (LG Contents Bank) to get pics from my Cell Phone. It uses a
virtual serial port (those USB -> Serial converters). So, I create a link named
"com1" pointing to ttyUSB0 in dosdevices.
Just like you said, I'm not able to list the serial ports on the app running
over wine (An old issue, I guess). But, if edit the app's .ini file, and set
manually the desired COM port, it works properly.
This program you're trying to use (4DGL-WorkShop2) has also a config file
(4DGL.ini, in Dep directory) and a parameter with the COM port to use ( Section
[plataform], parameter port ). Maybe if you set it manually, maybe it works.
Other thing: I know this may look obvious, but your create device is really
ttyUSB0 right? You can confirm this pluging it and typing "dmesg" in terminal
Best regards,
pstglia
(In reply to comment #51)
> Hi,
>
> I have tried the following program in wine 1.1.37 (which works in Windows Vista
> natively) and it is not showing the list of com ports as expected:
> http://www.4dsystems.com.au/downloads/Software/4DGL-Workshop2-IDE/4DGL_Work…
>
> I tried making the symbolic link in ~/.wine/dosdevices/com1 -> /dev/ttyUSB0
>
> I also tried changing ~/.wine/system.reg to have the following lines (as per
> http://wiki.jswindle.com/index.php/Wine_Registry#The_Registry_Settings):
> [Hardware\\Devicemap\\Serialcomm] 1231984861 @=""
> "Serial0"="COM1"
>
> The last thing allowed me to see the COM port, but when I try to download from
> 4DGL workshop to my display module, it gives the following error:
> Port: COM1
> No hardware detected.
>
> What am I doing wrong, or is this a wine bug?
>
> Thanks,
> Anna.
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Aurimas <aurimas(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aurimas(a)gmail.com
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--- Comment #53 from annacegu(a)yahoo.com.au 2010-02-07 06:16:14 ---
(In reply to comment #52)
> Windows has some more registry key for com ports. Maybe the program look for
> them too e.g.:
> HKLM\Hardware\Description\System\*\*\SerialController\*
> HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Port
> HKLM\SYSTEM\CurrentControlSet\Enum\ACPI\PNP0501\1\Device Parameters
Hi,
Thanks, I tried those but they didn't work. FYI after I ran the program, it
changed the entries to the following:
[HKLMHardwareDescriptionSystem**SerialController*] 1240428288
[HKLMSOFTWAREMicrosoftWindows NTCurrentVersionPort] 1240428288
[HKLMSYSTEMCurrentControlSetEnumACPIPNP0501\1Device Parameters] 1240428288
What other lines do I need to try?
Regards,
Anna.
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--- Comment #52 from Stefan Leichter <Stefan.Leichter(a)camLine.com> 2010-02-07 04:33:13 ---
Windows has some more registry key for com ports. Maybe the program look for
them too e.g.:
HKLM\Hardware\Description\System\*\*\SerialController\*
HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Port
HKLM\SYSTEM\CurrentControlSet\Enum\ACPI\PNP0501\1\Device Parameters
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annacegu(a)yahoo.com.au changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |annacegu(a)yahoo.com.au
--- Comment #51 from annacegu(a)yahoo.com.au 2010-02-07 03:27:33 ---
Hi,
I have tried the following program in wine 1.1.37 (which works in Windows Vista
natively) and it is not showing the list of com ports as expected:
http://www.4dsystems.com.au/downloads/Software/4DGL-Workshop2-IDE/4DGL_Work…
I tried making the symbolic link in ~/.wine/dosdevices/com1 -> /dev/ttyUSB0
I also tried changing ~/.wine/system.reg to have the following lines (as per
http://wiki.jswindle.com/index.php/Wine_Registry#The_Registry_Settings):
[Hardware\\Devicemap\\Serialcomm] 1231984861 @=""
"Serial0"="COM1"
The last thing allowed me to see the COM port, but when I try to download from
4DGL workshop to my display module, it gives the following error:
Port: COM1
No hardware detected.
What am I doing wrong, or is this a wine bug?
Thanks,
Anna.
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http://bugs.winehq.org/show_bug.cgi?id=15593
Summary: Unclear how to link a bug report to a still queued
application / version
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
I completely agree with the mail sent to me below.
I did not consider filing a bug report while the application was not yet in the
application db.
Neither did I see a link to add the reference to a bug report to a version
which is still in the queue.
Can ot be explained in the text while submitting a new app/version how to do
this (change in screen texts) and/or should there be an enhancement to the
AppDB and/or bugzilla to allow linking to bugs to queued items ?
AppDB wrote:
> Test Results added to version 2007 of Tiny op de boerderij by JeffZ
> -------------------------------------------------------
> http://appdb.winehq.org/objectManager.php?sClass=version&iId=14045&iTesting…
> This Test data has been submitted by Jan Hoogenraad.
> Appdb admin reply text:
> please don't paste debug info into your test reports - if your application does not work, file a bug report and attach the debug output in addition to filing a test report here
>
> Best regards.
> The AppDB team
> http://appdb.winehq.org/
>
>
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http://bugs.winehq.org/show_bug.cgi?id=8981
Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |15776
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http://bugs.winehq.org/show_bug.cgi?id=16429
Summary: qtw 2.0 16bits can't be installed as win95 aplication
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuelsspace-listas(a)yahoo.com
Created an attachment (id=17764)
--> (http://bugs.winehq.org/attachment.cgi?id=17764)
qtw 2,0 setup.exe log
I've an old application designed to 16bit win95 which require and came
w/quicktime for windows 2.0. It failed to install
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Rob <robertmoore(a)robstool.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robertmoore(a)robstool.com
--- Comment #33 from Rob <robertmoore(a)robstool.com> 2010-02-06 15:45:40 ---
I cannot find anywhere how to apply these "patches"...
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http://bugs.winehq.org/show_bug.cgi?id=6971
Bontas Marcel <telliangun(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |telliangun(a)gmail.com
--- Comment #316 from Bontas Marcel <telliangun(a)gmail.com> 2010-02-06 15:13:39 ---
Uploaded patch for mouse fix.
It was originally made (not by me) for Mass Effect 1, but it works just as well
with Mass Effect 2.
No need to set mouse warping to "forced" in the registry.
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http://bugs.winehq.org/show_bug.cgi?id=7835
--- Comment #15 from Kari <refic(a)psimerion.org> 2010-02-06 11:28:36 ---
Still present in wine-1.1.38.
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http://bugs.winehq.org/show_bug.cgi?id=19823
Summary: Completion of support for various pixel formats
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://source.winehq.org/git/wine.git/?a=blob;f=dlls/w
ined3d/utils.c;h=3c25ebeb3e0ad7cce94cba904fb9645a1e38d
aad;hb=HEAD#l2029
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I would appreciate the support for more pixel formats so that messages like the
following can be switched off for games like Civilization 4.
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R16G16_FLOAT
...
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16B16A16_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R16G16B16A16_FLOAT
...
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32_FLOAT
...
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32G32B32A32_FLOAT
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http://bugs.winehq.org/show_bug.cgi?id=7195
--- Comment #15 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-06 05:49:38 ---
Please try with Wine 1.1.38. I can't do it myself due mentioned X failure.
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Berillions <berillions(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |berillions(a)gmail.com
--- Comment #314 from Berillions <berillions(a)gmail.com> 2010-02-06 05:09:32 ---
Hello,
I have a problem with the mouse patch because, i applied the patch, compile and
make correctly but when i play at game, i have always the mouse problem. I
can't turn my characters at 360°.
To play on windowed mode is the problem?
Thanks and sorry for my english, i'm french.
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http://bugs.winehq.org/show_bug.cgi?id=21513
Summary: Option to not inherit the UNIX environment
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
The Perforce command-line client (p4.exe) breaks because of a few environment
variables that Wine inherits from the OS:
PWD: Doesn't even exist in Windows, and yet, p4 reads it and gets confused
because it's a UNIX path, not a win32 one.
P4EDITOR: I have it set to "nano", which makes sense for the Linux p4, but not
the Windows one.
P4DIFF: same as above.
p4 breaks the same way in WinXP if I set PWD to a UNIX-like path.
Since just about any UNIX environment variable can potentially break a Windows
program, it would be nice to have an option to start programs with just the
Windows environment.
(While it's possible to run "env -i wine ...", that has some disadvantages:
variables such as HOME, PATH, and DISPLAY need to be set, since they're
required by Wine; if Wine starts a native program, that program won't get the
original UNIX environment.)
Similarly, if Wine starts a native program, that program shouldn't inherit the
Windows environment.
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http://bugs.winehq.org/show_bug.cgi?id=21598
Summary: Venetica no sound since wine-1.1.36
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Since Version 1.1.36 of wine I don't get sound at all in the game Venetica.
When I enter audio settings ingame menu, the entries are all emtpy. If I click
one to change it, wine crashes. I attach the error output to this post. There
appears a wine pop-up but I'm not able to click the close button.
With *35 it worked fine. I'm not sure if this is a pulseaudio issue. As
described in the forum sticky I temporarily disabled Pulseaudio and launched
Venetica. Still the same issue. It also happens with the demo version. Other
games (I tested Dragon Age origins and Fable) work fine. With and without
pulseaudio.
Should I run a regression test?
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http://bugs.winehq.org/show_bug.cgi?id=21601
Summary: ShellExecute - Open URL Fails
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.secureneterm.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
When ShellExecute is called with a valid URL such as:
ShellExecute(NULL, "open", "http://www.microsoft.com", NULL, NULL,
SW_SHOWNORMAL);
The default browser IS NOT started.
This appears to be some type of DDE problem or an invalid registry settings.
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http://bugs.winehq.org/show_bug.cgi?id=21602
Summary: can't use Audio tab of configuration tool
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlsojos(a)gmail.com
Created an attachment (id=26070)
--> (http://bugs.winehq.org/attachment.cgi?id=26070)
the last 100 lines in the terminal when WINEDEBUG is used
When I try to run the configuration tool, I click on the "Audio" tab to see
variables while trying to get an installer to work, I get the message box
"There is no audio driver currently specified...". When I click OK, an error
message pops up, stating that winecfg.exe needs to close from a serious
problem.
I'm using Fedora 12 linux, the package I used is "wine-1.1.36-1.fc12 (x86_64)",
acquired from the default Fedora repositories. I don't have Windows installed,
and I wasn't using any programs other than the configuration tool within Wine,
since I've yet to sucessfully execute a windows program with it.
I also noticed many "fixme" lines lines before the last 100 lines.
the two phrases that were repeated on those lines are "...DW_CFA_restore_state
not implemented" and "...DW_CFA_remember_state not implemented".
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Hanusz Leszek <leszek.hanusz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leszek.hanusz(a)gmail.com
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Target Milestone|1.2.0 |---
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2010-02-05 14:12:05 ---
This doesn't seem likely to happen for 1.2, de-nominating.
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http://bugs.winehq.org/show_bug.cgi?id=21595
Summary: Sacred 2 does not display any 3D graphics
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knipl(a)in.tum.de
In the current git version of wine (wine-1.1.37-412-g9a92f9c) 3D graphics of
Sacred 2 do not show anymore. Since it was okay yesterday I did a regression
test, getting this commit as result:
84913109f6396c6aa6cd18e17cca089e04d90687 is first bad commit
commit 84913109f6396c6aa6cd18e17cca089e04d90687
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 3 11:02:24 2010 +0100
wined3d: Explicitly load and modify the surface in color_fill_fbo().
:040000 040000 8711c62dd63e27c23bf158d91c87903abd53e733
be691468604235800571733e8e586a696d2c3e48 M dlls
After that I tried to revert that patch and it indeed solved the problem.
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http://bugs.winehq.org/show_bug.cgi?id=21553
Summary: ntdll reporting freed block to valgrind twice?
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2010-01-29-20.52/diff-avifil32_api.txt
shows
Invalid free() / delete / delete[]
at notify_free (heap.c:262)
by subheap_notify_free_all (heap.c:286)
by RtlDestroyHeap (heap.c:1608)
by HeapDestroy (heap.c:164)
I've got a funny feeling that the block was reported
freed once in RtlFreeHeap at line 1747, and again
in subheap_notify_free_all at line 286. Maybe line
286 should be surrounded by
if (pArena->magic != ARENA_PENDING_MAGIC).
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http://bugs.winehq.org/show_bug.cgi?id=21506
Summary: configure --disable-win16 breaks winedbg bt all
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla.winehq.org(a)urbanec.net
When wine is configured and built with --disable-win16, the "bt all" command in
winedbg does not behave as expected.
To reproduce:
$ winedbg notepad
Wine-dbg>bt all
Result is a backtrace for all processes when wine is built without
--disable-win16 configure option.
When wine is built with --disable-win16 configure option, then result will be
missing backtraces for most of the processes.
It appears that this issue was introduced somewhere around commit
475b7d226cc062524495268825c3028c2797174d
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http://bugs.winehq.org/show_bug.cgi?id=21486
Summary: ZEMAX help dialog does not work
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.zemax.com/downloads/ZEMAX_Demo_x32.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
When using the help dialog in ZEMAX absolutely none of the different tabs work
properly. The "Contents" tab shows a treeview control, but this control is
completely empty. The "Index," "Search," and "Favorites" tabs do not even show
any controls - just the gray background of the tab widget.
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http://bugs.winehq.org/show_bug.cgi?id=21494
Summary: wine(64) regedit foo.reg fails
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Backtrace:
=>0 0x00007f0b7ab3cce1 read_i+0x20b()
[/home/austin/64-wine-git/dlls/msvcrt/file.c:1779] in msvcrt
(0x00007f0b7b3bee30)
1 0x000000000000002c (0x00007f0b7b3bee30)
2 0x00007f0b7da01660 in ld-linux-x86-64.so.2 (+0xd6660) (0x00007f0b7b3bee30)
3 0x0000000000000200 (0x00007f0b7b3bee30)
4 0x00007f0b7b3bee1c (0x00007f0b7b3bee30)
0x00007f0b7ab3cce1 read_i+0x20b
[/home/austin/64-wine-git/dlls/msvcrt/file.c:1779] in msvcrt: Disasm NIY
1779 if (bufstart[num_read-1] == '\r')
Changing num_read to DWORD_PTR fixes the crash, but that causes compiler
warnings. Probably an easy fix, but my brain is tired...
P.S., easy to test with:
$ WINE=/path/to/64bit/wine sh winetricks nocrashdialog
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http://bugs.winehq.org/show_bug.cgi?id=21421
Summary: simple Delphi program: popup menu not shown after
status bar right clicked.
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iggy(a)inbox.ru
In this program, Popup menu component, used as common popup menu for form and
status bar at same time, pop up only when form right clicked. And don't popup
when status bar right clicked. But on Windows XP it pop up in both cases. So,
WINE behavior differs.
Compiling using Turbo Delphi, executable running on Ubuntu. No critic errors,
terminal output 9 times only this:
Xlib: extension "Generic Event Extension" missing on display ":1003.0".
Sources and executable in attached 7z archive.
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http://bugs.winehq.org/show_bug.cgi?id=21418
Summary: Plants vs Zombies is draw on the top left corner when
not in fullscreen
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.popcap.com/games/pvz/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
This is a regression caused by:
b5907e23cc595de1f0aba2a615c8c4510b433d36 is first bad commit
commit b5907e23cc595de1f0aba2a615c8c4510b433d36
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Jan 3 21:18:25 2010 +0100
wined3d: Add support for source and destination rectangles to
swapchain_blit().
:040000 040000 c22de7b3a72ccf37b37913a86e52d177f8981a62
c9f702ad05cb5c903597bd934605ce3d6037bd20 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=21399
Summary: iDailyDiary window-drawing problem
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tkalix(a)gmx.de
Created an attachment (id=25765)
--> (http://bugs.winehq.org/attachment.cgi?id=25765)
Example dialog from iDD with frame missing.
When using iDailyDiary the application is working fine, but most of the dialogs
that come up during usage have part of the frame missing (See attached
screenshot).
I have played a bit with different settings, but nothing worked (Win-version
etc)
It did work fine with Wine 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=21350
Summary: SSF Sega Saturn Emulator displays
"SetThreadAffinityMask() error" dialog box
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www7a.biglobe.ne.jp/~phantasy/ssf/files/SSF_011
_alpha_R2.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.36-37-gdbd7657, launching SSF.exe results in the main window
being displayed, with a subsequent error dialog box being shown:
"SetThreadAffinityMask() error.
File : ./main.cpp
Line : 1222
Function : WinMain"
The expected behavior, in the case of no available CD media, is for the
application to simply close after showing the main window. A +relay log shows:
0009:Call
KERNEL32.CreateThread(00000000,00100000,004149f0,00000000,00000004,0033cc28)
ret=0040c891
0009:Ret KERNEL32.CreateThread() retval=00000068 ret=0040c891
0009:Call KERNEL32.SetThreadAffinityMask(00000068,00000001) ret=0040c8d5
0009:Ret KERNEL32.SetThreadAffinityMask() retval=00000000 ret=0040c8d5
0009:Call KERNEL32.GetLastError() ret=00623a82
0009:Ret KERNEL32.GetLastError() retval=00000005 ret=00623a82
When I trace +server I see:
0009: new_thread( access=001f03ff, attributes=00000000, suspend=1,
request_fd=17 )
0009: new_thread() = 0 { tid=001b, handle=0068 }
0009: get_thread_info( handle=0068, tid_in=0000 )
0009: get_thread_info() = 0 { pid=0008, tid=001b, teb=00000000,
affinity=ffffffffffffffff, creation_time=1ca9445a829cb12 (-0.0001510),
exit_time=0, exit_code=259, priority=0, last=0 }
0009: set_thread_info( handle=0068, mask=2, priority=0, affinity=00000001,
token=0000 )
0009: set_thread_info() = ACCESS_DENIED
which all happens before:
001b: *fd* 19 <- 34
001b: *fd* 21 <- 35
001b: init_thread( unix_pid=21045, unix_tid=21068, debug_level=1, teb=7ffd4000,
entry=004149f0, reply_fd=19, wait_fd=21, cpu=x86 )
...
The return code seems to come from (set_thread_affinity() in server/thread.c):
#ifdef HAVE_SCHED_SETAFFINITY
if (thread->unix_tid != -1)
{
/* ... */
}
else set_error( STATUS_ACCESS_DENIED );
#else
/* ...*/
My guess is that somehow there is an attempt to set the thread affinity for the
suspended thread that happens before the thread data (unix_tid) is fully
initialized. If I add a Sleep(1000) statement in SetThreadAffinityMask, the
problem seems to vanish.
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http://bugs.winehq.org/show_bug.cgi?id=21336
Summary: wine's valgrind annotations for large heap realloc
yield false positives
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Spotted and diagnosed by Lei Zhang.
http://build.chromium.org/buildbot/waterfall.fyi/builders/Chromium%20Linux%…
has the error
Syscall param write(buf) points to uninitialised byte(s)
...
Address 0x20350024 is 4 bytes inside a block of size 1,428,736 alloc'd
at RtlReAllocateHeap (heap.c:247)
The problem is the heap annotations after realloc_large_block.
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http://bugs.winehq.org/show_bug.cgi?id=21299
Summary: Thief: whole screen flicks in time of weapon blinking
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eugene.shalygin(a)gmail.com
When Garret activate any weapon or item which blik or shine in slot (sword,
blackjack, compas, ..) the item seems to not shines or blinks but instead of
that the whole screen changes brightness in time of that blinking or shining.
When item or weapon deactivated, screen blinking desappears
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http://bugs.winehq.org/show_bug.cgi?id=21145
Summary: cmd if /I unsupported
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
/i should do a case insensitive search, so:
IF /i bar==BAR echo bar1
should return 'bar1'. On wine, fails.
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http://bugs.winehq.org/show_bug.cgi?id=21106
Summary: RPC clients that connect via ncacn_ip_tcp to a Windows
RPC server are broken
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winesku(a)googlemail.com
CC: robertshearman(a)gmail.com
Created an attachment (id=25343)
--> (http://bugs.winehq.org/attachment.cgi?id=25343)
Call Stack in 1.1.35 when things go awry
With version 1.1.35, all my RPC clients that work over ncacn_ip_tcp to connect
to a windows server don't work anymore. Things still worked without any
problems in version 1.1.34. The problem is, that now with version 1.1.35, every
RPC fails because NdrClientCall2 returns ERROR_NOT_ENOUGH_SERVER_MEMORY (1130,
"Not enough server storage is available to process this command"). I have
debugged this and things start to fail when NdrClientCall2 is in the
PROXY_GETBUFFER phase. There it calls into the following call stack
rpcrt4_conn_tcp_read at rpc_transport.c 1452
rpcrt4_conn_read at rpc_binding.h 77
RPCRT4_default_receive_fragment at rpc_message.c 1297
RPCRT4_receive_fragment at rpc_message.c 1363
RPCRT4_ReceiveWithAuth at rpc_message.c 1396
RPCRT4_Receive at rpc_message.c 1553
I_RpcReceive at rpc_message.c 1851
I_RpcSendReceive at rpc_message.c 1911
NdrSendReceive at ndr_clientserver.c 214
NdrClientCall2 at ndr_stubless.c 747
Please also see my attachments to this issue with screenshots of the debugger
when things go wrong in 1.1.35 and the same situation in 1.1.34 where things
worked. I will also attach a couple binaries to easily repro the problem.
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http://bugs.winehq.org/show_bug.cgi?id=20790
Summary: Diagnet generates OLE error 80004002
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shapiro.ezra(a)gmail.com
CC: shapiro.ezra(a)gmail.com
Diagnet was previously working in Ubuntu 9.04 (about a month ago). Currently,
on the same computer on which it was working, it is no longer working, and also
on a new installation of 9.10 it is not working. When launching the program,
it shows an error box that says, "OLE error 80004002." After pressing OK, the
program opens a box from which you can exit, but you cannot open the files
associated with the program. Diagnet is used for medical purposes and there is
no other program of its kind that I know of.
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http://bugs.winehq.org/show_bug.cgi?id=20469
Summary: Dragon Age: Origins: Texture glitches (textures
frequently switching from visible to black)
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
URL: http://blog.bioware.com/2009/10/13/character-creator-a
nd-the-bioware-social-network/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benedikt.morbach(a)googlemail.com
Created an attachment (id=24354)
--> (http://bugs.winehq.org/attachment.cgi?id=24354)
Wine output
In the Dragon Age: Origins character creator the textures and the whole screen
are frequently flickering black.
The higher the graphics detail, the more often it happens.
If the detail is set to low, it happens more seldom, but the problem stays
As the charakter creator uses the game engine, this would also prevent people
from playing the "real game" when it is released.
The application can be downloaded at the given link.
In case it matters (as it is a graphics problem) graphics card is nvidia,
driver version 190.42
Note: The log is full of
"fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 3872"
I removed 10400 of those lines to keep the size down
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http://bugs.winehq.org/show_bug.cgi?id=19625
Summary: Oblivion: flickering shadows (regression)
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=22896)
--> (http://bugs.winehq.org/attachment.cgi?id=22896)
Flickering shadows screenshot
With the video driver/description patch enabled, shadows in Oblivion worked
correctly until wine-1.1.21.Now they still work, but they flicker and look very
glitchy.This has been tested up to 1.1.27, and the bug still persists.
Here is the regression report:
2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit
commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri May 8 17:24:01 2009 +0200
wined3d: Support clipplanes with GLSL.
This is the Nth attemt to make clipping work with GLSL shaders. The patch
now
uses the GLSL quirk table to handle cards that need a custom varying for
gl_ClipPos, and the code is adapted to the changed state table and shader
backend system.
Video card = 8800GT
Driver version = 185.18.31
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http://bugs.winehq.org/show_bug.cgi?id=19300
Summary: MS Web Platform installer goes into endless loop
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.microsoft.com/web/downloads/platform.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=22347)
--> (http://bugs.winehq.org/attachment.cgi?id=22347)
+winsock log
It does an endless loop with calling WSARecvFrom function, and gets error
10035.
See attached +winsock log.
It requires .net 2.0 to be installed.
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http://bugs.winehq.org/show_bug.cgi?id=18764
Summary: Wine update breaks gecko's js3250.dll
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
Created an attachment (id=21520)
--> (http://bugs.winehq.org/attachment.cgi?id=21520)
js3520.dll error
Every time I update a version of wine (including reinstalling the same version
as that installed) without removing the .wine directory first, I get the
attached error when trying to navigate within DVD Profiler. DVD Profiler
requires Gecko to run, as its interface is html/javascript based.
If I delete the .wine directory and reinstall the software (thereby recreating
a fresh .wine), the error is gone.
I can't see anything different in the registries etc. that can trigger this,
and this has happened reliably for many version releases.
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http://bugs.winehq.org/show_bug.cgi?id=18540
Summary: Slingplayer EU 1.5.1 installer random unhandled page
fault
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21203)
--> (http://bugs.winehq.org/attachment.cgi?id=21203)
wine-1.1.21-290-gd4e1d88 +ole last 500 lines
The Slingplayer installer will randomly cause a page fault.
This will occur at a specific point, just before asking whether or not to
install the Windows Media 9.5 codecs.
This occurs about 10% of the time (it actually occurs twice in succession each
time, so maybe there's some garbage left in the memory).
Workaround is run the installer again.
Native quartz and qcap needed to get this far.
This is the suspicious looking line that appears only during the failure:
err:ole:TMStubImpl_Invoke invoke call failed with exception 0xc0000005
(-1073741819)
Full +ole is 90MiB, so attaching the last 500 lines.
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http://bugs.winehq.org/show_bug.cgi?id=18501
Summary: Emperor 'Battle for Dune': can't build units and
buildings
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arjann(a)gmail.com
Created an attachment (id=21140)
--> (http://bugs.winehq.org/attachment.cgi?id=21140)
problem is in right part of the screen where you supposed to be able to build
things
this game works with 1.1.21 except that i can't build units and buildings since
i am not enable to click on them or they are hard to click. I sounds stupid but
its really an issue, i think it has to do with a transformation matrix going
bad and therefore shear/rotate/move the clickable images that supposed to be at
some fixed location.
I add a screenshot that illustrates my issue. I also tested it with 1.1.2
version i had on my system for another game. There this issue isn't appearing
so this is a regression, only i hava a sound issue with that version so i don't
advise people to use that version.
I am unable to get regression test since iam using a native 64bit system and so
lack the libraries to build a 32bit older wine version. Therefore i can't
narrow this issue down to a specific version number. Hopefully someone could...
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http://bugs.winehq.org/show_bug.cgi?id=18220
Summary: mWavEdit: midi sysex communication fails
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ld0d(a)kolumbus.fi
Created an attachment (id=20726)
--> (http://bugs.winehq.org/attachment.cgi?id=20726)
Wine midi call trace log
The SoundTower Microwave Editor 4.0.1
(http://www.soundtower.com/microwave/mw2_files/mw2_page.htm) fails to
communicate with the Microwave XT using midi sysex. I attached a log taken with
WINEDEBUG=+midi,+winmm,+driver.
The interesting part seems to be:
trace:midi:midPrepare (0003, 0x1570c10, 00000040);
trace:winmm:MMDRV_Message => MMSYSERR_INVALPARAM
I also traced the code a bit, and it seems that mWavEdit calls
midiInPrepareHeader with a buffer of size 70000 (>0x10000) which causes the
MMSYSERR_INVALPARAM in midPrepare() (in dlls/winealsa.drv/midi.c). Now, I do
not know why the buffer size is limited to 0x10000, but changing the limit to
0x20000 in all the three places in winealsa.drv/midi.c fixes the problem and
mWavEdit works perfectly.
Can this be fixed in Wine, or should I contact the authors of the program?
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http://bugs.winehq.org/show_bug.cgi?id=17948
Summary: Slingplayer unhandled page fault
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://download.slingmedia.com/player/pc/SlingPlayer-
Setup-EU-1.5.1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20295)
--> (http://bugs.winehq.org/attachment.cgi?id=20295)
wine-1.1.18-169-g30041c2 +gdiplus
Tested in latest wine-git, but this isn't a new problem.
Slingplayer causes an unhandled exception when attempting to load the main
window.
Workaround is using a native GDIPLUS.DLL
To get this far, a native qcap.dll and quartz.dll is required to work around
bug 13371.
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http://bugs.winehq.org/show_bug.cgi?id=17999
Summary: Shell32 test fails with the following
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
shlfolder.c:531: Test failed: SHGetPathFromIDListW returns incorrect path!
shlfolder.c:570: Test failed: GetDisplayNameOf returns incorrect path!
err:shell:HCR_GetFolderAttributes HCR_GetFolderAttributes should be called for
simple PIDL's only!
fixme:shell:DllCanUnloadNow stub
make: *** [shlfolder.ok] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=17621
Summary: PhoenixRC crashes with page fault in 32-bit code
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://www.helifreak.com/showpost.php?p=1155759&postcoun
t=15
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: general(a)eepatents.com
Created an attachment (id=19805)
--> (http://bugs.winehq.org/attachment.cgi?id=19805)
Console dump with backtrace
An attempt to run the Phoenix RC Simulator, v2.0.j, on Ubuntu 8.10 AMD64 and
the program crashed with an unhandled page fault on read access to d3dx9_39 in
32-bit code.
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http://bugs.winehq.org/show_bug.cgi?id=17577
Summary: Lost Planet's shader compile failure
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://www.lostplanet-thegame.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
CC: stefandoesinger(a)gmx.at
Created an attachment (id=19735)
--> (http://bugs.winehq.org/attachment.cgi?id=19735)
shader generation/compilation log
When game starts, it would like to compile some shaders. But I think transition
between d3d - opengl fragment shader is broken. It results broken picture.
Look at this line:
trace:d3d_shader:shader_addline GL HW (21, 437) : R0.xyzw = (Using texture2DLod
in fragment shader.
It can be a copy paste bug or mistyped variable.
Partial shader generation log attached.
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http://bugs.winehq.org/show_bug.cgi?id=17521
Summary: qmgr/qmgr tests fail with +relay enabled
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
URL: http://test.winehq.org/data/6a1537c4b5037be5253chttp://test.winehq.org/data/86f79e3a558ca1fb5d596e9f62403ca89178
d3cf/wine_xp_ae-ub904-relay/qmgr:qmgr.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: qmgr
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
qmgr.c:41: Test failed: CoCreateInstance failed: 80004002
qmgr.c:43: Tests skipped: Unable to create bits instance.
qmgr.c:69: Tests skipped: Unable to create bits instance required for test.
qmgr.c:107: Tests skipped: Unable to create bits instance required for test.
test failed: timed out
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http://bugs.winehq.org/show_bug.cgi?id=17269
Summary: WNetGetUser missing in Win16
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harv(a)gmx.de
I am trying to get an application running under wine developed with Superbase,
an old Win16 Rapid-application-delvelopment database. Nearly everything is
working quite well but this program relies on getting the name of the currently
logged in user by calling the Win16 function WNetGetUser16. This is a stub in
wine. I'm not capable to code this myself, but could anybody do so? I guess it
should not be that complicated. There should be the same function in Win32.
Maybe link them both together?
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http://bugs.winehq.org/show_bug.cgi?id=15795
Summary: Dead Space crashes with unhandled exception
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://deadspace.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
When I start the game, it gives me black screen, then crashes with Unhandled
page fault on read access to 0x00000004 at address 0x1d51977 (thread 0018).
Same with fbo, or pbuffer and sound on or off.
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http://bugs.winehq.org/show_bug.cgi?id=14888
Summary: winefile is slow with drawing columns
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julius(a)zgod.cjb.net
When opening a new directory in winefile, it takes a while before the directory
is displayed (especially when it's larger) and column painting is slow enough
to see things change while it's being done.
I don't like this, because winefile is often the quickest way for me to run an
application through Wine.
Everything should be done, so winefile can easily be used as a GUI to launch
Windows applications. (It's just easier to browse c:\ in winefile than a
drive_c in a hidden .wine in konq/naut!)
I'm using Wine 1.1.2 on Ubuntu Hardy.
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http://bugs.winehq.org/show_bug.cgi?id=13956
Summary: Warcraft III does not start
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amikrop(a)gmail.com
I am using Wine 1.0-rc5 under Ubuntu 8.04. When I try to run Warcraft III
(either Reign of Chaos, or The Frozen Throne), I get stack at a black screen,
right after Warcraft lowers the screen resolution (as it always does). No logs
are created, and that occurs whether I use the -opengl Warcraft option, or not.
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http://bugs.winehq.org/show_bug.cgi?id=12965
Summary: Weird border in MSN Messenger when hiding tittle bar
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
After you select hide the tool bars in MSN Messenger, the contact list and the
chat window have an ugly border. Looks like the windows are draw in the
incorrect position.
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http://bugs.winehq.org/show_bug.cgi?id=10011
Summary: A conflict between global and user's %PATH% environment
variables
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagrer(a)yandex.ru
My program (in Lazarus, compiled in WinXP) adds it's paths into User's PATH
environment variable. User's %PATH% variable stored in
HKEY_CURRENT_USER\Environment\PATH and global windows's variable is stored in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - by default a HKEY_CURRENT_USER\Environment is not
exists - so if i call "wine cmd" from bash, and then from cmd i call "path" or
"set" - it show's me a content of
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH
But if i only create a HKEY_CURRENT_USER\Environment\PATH in registry - it
shows me only content of HKEY_CURRENT_USER\Environment\PATH, not any content
from HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - but in windows XP it shows GlobalPath+";"+UserPath
in a same situation - of cource, it is not a greate problem to copy content
from GlobalPath to LocalPath (for example) manually, but i think that it is a
bug :)
I used 0.9.46 in Ubuntu 6.10 - 0.9.47 just released today - i looked into
changelog but it was no anything for %PATH% or Environment in changes from
0.9.46 to 0.9.47
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Summary: Lost Planet:Extreme Condition DX9 Demo: black screen in-
game
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.nzone.com/object/nzone_lostplanet_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gravisxv(a)yahoo.it
After loading a level, wine fails to render the 3D scene but displaying only
time counter ,compass and life bar.
And there's a strange small stripe in the bottom of the screen which change
colour while moving mouse around.
My graphic card is a Nvidia 8800 GT.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #28 from Alexandre Julliard <julliard(a)winehq.org> 2010-02-05 11:38:37 ---
Closing bugs fixed in 1.1.38.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard <julliard(a)winehq.org> 2010-02-05 11:38:35 ---
Closing bugs fixed in 1.1.38.
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--- Comment #28 from Rihards <richlv(a)nakts.net> 2010-02-05 05:06:09 ---
problem still there with wine 1.1.37, although now screen is black. zooming
seems to work, and data overlays work as well, so now only background is
missing.
tried with "native comctl32", as instructed in bug #5568 - no difference.
attaching a new screenshot.
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--- Comment #29 from Rihards <richlv(a)nakts.net> 2010-02-05 05:03:44 ---
problem still there with wine 1.1.37;
no difference after executing the winetricks command
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Summary: Ventrilo: Installer crashes
Product: Wine
Version: 1.1.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timothy.cartwright(a)gmail.com
Created an attachment (id=25472)
--> (http://bugs.winehq.org/attachment.cgi?id=25472)
wine standard output.
While trying to install Ventrilo, the installer crashes immediately after I hit
"next" at the "ready to install application" window. This window is after the
user info and choose install (folder) destination window.
I've confirmed this on two computers. Both computers are running openSUSE 11.2
and are x86_64
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--- Comment #23 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-02-03 20:54:01 ---
Still present wine-1.1.37-412-g9a92f9c
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Summary: Perfect World freeze computer after ~5 minutes
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirillov.alex(a)gmail.com
Hello!
I have problem with game "Perfect World".
I can start game and play, but my computer fully freeze after ~5 minutes.
wine-1.1.37
Ubuntu 9.10
2.6.31-17-generic
ATI Radeon HD 4200
I have installed latest ATI proprietary driver
(ati-driver-installer-10-1-x86).
Perfect World Russian client ver 1.4.1 Build 2273
http://www.pwonline.ru/download.php
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Summary: Windows are sized incorrectly
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.talkington(a)insightbb.com
CC: julliard(a)winehq.org
Created an attachment (id=23075)
--> (http://bugs.winehq.org/attachment.cgi?id=23075)
Patch edebc2b75f59b5d0f63e300084eba6fbca814bef
Patch edebc2b75f59b5d0f63e300084eba6fbca814bef (also attached) introduced a
change that causes some windows to be sized to small, preventing access to
anything on the bottom of them (buttons, etc).
Reversing the above patch fixes this problem.
Not all windows seem to be effected, it could be only ones without
titlebars/borders. There are a few applications which do this.
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--- Comment #5 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-03 17:30:27 ---
cfc399af-d876-11d0-9c10-00c04fc99c8e is an old IXMLDocument deprecated
interface, but supported with Wine's msxml3.
Looks like this app isn't available as demo. So another try is needed here
indeed.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|msxml3 |msxml4
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2010-02-03 17:27:44 ---
(In reply to comment #13)
> Also I'd like to ask a new component msxml4, I'll move DOMDocument40 failures
> to it at least.
Done.
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--- Comment #13 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-03 17:25:00 ---
Created an attachment (id=26046)
--> (http://bugs.winehq.org/attachment.cgi?id=26046)
Output running Wine at 9a92f9cb4a47
I can't even start installer 0.78.1444 with current Wine (at 9a92f9cb4a47).
If somebody managed to start it without this X failure, let me know.
Anyway patch for initial problem sent:
http://www.winehq.org/pipermail/wine-patches/2010-February/084524.html
Also I'd like to ask a new component msxml4, I'll move DOMDocument40 failures
to it at least.
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--- Comment #313 from Nick Bowler <nbowler(a)draconx.ca> 2010-02-03 15:33:04 ---
I apologize for the noise, but I have to post this.
Please stop using bugzilla as a support forum, or for posting pointless updates
such as "patch X still applies, just like it did two weeks ago, as it did two
weeks before that, and ...". People who care whether the patch still applies
can try applying it. Out of the 134 people CC'd to this bug, I am sure that
I'm not the only who doesn't like getting wine support questions sent to my
personal inbox.
The mailing lists (http://www.winehq.org/forums) exist for a reason. I think
there's even an IRC channel somewhere.
Thanks.
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Summary: Can't build SFEwine on OpenSolaris
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frank(a)fthieme.net
I try the way specified in http://wiki.winehq.org/OpenSolaris but there is one
file, that can't be downloaded:
SFE$ pkgtool build --download --autodeps SFEwine.spec
INFO: Copying %use'd or %include'd spec files to SPECS directory
INFO: Processing spec files
INFO: Finding sources
INFO: Downloading source
http://www.airwebreathe.org.uk/wine-icon/taskmgr.svg.zip
INFO: Hint: if you are behind a firewall, you need to set the http_proxy
INFO: environment variable. See man -M /usr/sfw/man wget for details
ERROR: Download failed:
http://www.airwebreathe.org.uk/wine-icon/taskmgr.svg.zip
ERROR: SFEwine: Source file taskmgr.svg.zip not found
Summary:
package | status | details
---------------------------------+-------------+-------------------------------
SFEwine | FAILED | Source taskmgr.svg.zip
download failed
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Stefano Guidoni <s.guidoni(a)tin.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |s.guidoni(a)tin.it
--- Comment #24 from Stefano Guidoni <s.guidoni(a)tin.it> 2010-02-03 14:23:43 ---
I'm fairly sure that this is a known bug of Oni: Oni tries to allocate the
available OpenGL extensions in a fixed size array, that is too small for many
modern implementations of OpenGL. That causes a stack overflow. Here is a
patch: http://oni.bungie.org/help/winxp.html .
I wrote a note about this very problem on the appdb page of Oni.
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--- Comment #312 from miche1(a)earthlink.net 2010-02-03 14:02:59 ---
I'm sorry - I'm noob-ish enough that I don't know how to use the patch. I
suspect it has to be saved as a file and added into the compile sequence for
wine? Can someone point to a fairly simple D.I.Y. on how to incorporate that
patch?
http://bugs2.winehq.org/attachment.cgi?id=25097
TY Patti
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dthompson91(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dthompson91(a)gmail.com
--- Comment #311 from dthompson91(a)gmail.com 2010-02-03 11:04:10 ---
(In reply to comment #307)
> patch works with 36 as well
Works in 37 fine
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Summary: The "make -j2" invoked by chromium's webkit build
aborts early?
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 21174 with
export NUMBER_OF_PROCESSORS_PLUS_1=2
the commands
wget
http://code.google.com/p/winezeug/source/browse/trunk/testsuites/chromium/b…
sh build.sh build webcore_bindings_sources
failed in an interesting way: each time I ran it, a few more files
appear in C:/chromium/src/chrome/Debug/obj/global_intermedia/webkit/bindings.
I now use
export NUMBER_OF_PROCESSORS_PLUS_1=1
which avoids the problem.
A slightly reduced testcase is
sh build.sh cmd
cd c:\chromium\src\third_party\WebKit\WebCore\WebCore.gyp
call c:\chromium\src\third_party\cygwin\setup_env.bat
set CYGWIN=nontsec
bash -c "make OutDir=c:/chromium/src/chrome/Debug
IntDir=C:/chromium/src/chrome/Debug/obj/webcore_bindings_sources -j2 -f
webcore_bindings_sources_rules.mk"
That makefile invokes a python script which invokes a perl script.
Evidently running that in parallel is too much for wine at the moment?
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Summary: S4 can't run
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shyningcrow(a)yahoo.it
Created an attachment (id=26031)
--> (http://bugs.winehq.org/attachment.cgi?id=26031)
Error get at program start
This problem is for only One application. The game S4 League. For precedent
version it worked fine but now... When I start it it tell me "Themida : Sorry,
this application can't run under a VirtualMachine", so I tried everything but
nothing, I attach a Wine log from terminal...
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--- Comment #18 from Dan Kegel <dank(a)kegel.com> 2010-02-02 13:11:25 ---
Can somebody come up with a conformance test for the behavior changed by the
patch?
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |urlmon
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Summary: DAZStudio 2.1 installer fails
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: niels.emmersen(a)pkf-it.dk
Created an attachment (id=12658)
--> (http://bugs.winehq.org/attachment.cgi?id=12658)
Konsole output
I'm trying to install DAZ Studio 2.1.1.13 on Wine 0.9.61.
At first, the installer stopped at "extracting dzwrapper.dll" at the end of the
install. I then installed msi2 with winetricks, and now the installer halts
with an error in vcredist_x86.dll.
Konsole output attached.
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duro <duriem(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |duriem(a)gmail.com
--- Comment #14 from duro <duriem(a)gmail.com> 2010-02-01 18:13:43 ---
hi I just installed wine in the easy way as appear in youtube.
Everything worked perfect, I tried to install Minitab, run great all the
installation process, but when it load appears a window saying that " the
program MtB.exe has encountered a serious problem and needs to close.
have any idea how to solve it?
thank you
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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Summary: Can't install Monkey Audio
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergo(a)bk.ru
$: wine /path/to/MAC_399F.exe
A dialog "Error" appears:
"Access violation at address 0049015E. Write of Address 00400000."
This bug appeared while running other programs by wine.
Attachment: output of all channels WINEDEBUG from the moment of launching wine
MAC_399F.exe till appearing error dialog.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |mstask
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Summary: warning forever draws in corner of window
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www18.big.or.jp/~hikoza/Prod/index_e.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
In windowed mode, warning forever draws only to the upper-left quarter of the
window.
This may be a regression because I do not see the issue in CrossOver Games
8.1.0. I will test wine 1.1.25 (on which cxgames 8 is based) shortly to check.
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--- Comment #4 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-01 06:18:30 ---
Version 6 doesn't seem to be available from official site. Could you retest
with 1.1.37?
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |amstream
--- Comment #27 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-01 06:11:31 ---
IDirectDrawMediaStream is implemented, please correct summary or close this
report.
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--- Comment #8 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-01 06:04:51 ---
(In reply to comment #7)
> Created an attachment (id=25562)
--> (http://bugs.winehq.org/attachment.cgi?id=25562) [details]
> colsole output
>
> This is the console output after running the program. I started with a fresh
> Puppy and Wine install, with the same xdialog errors as previously stated.
Please try with Wine 1.1.37. If it really crashes try
http://wiki.winehq.org/Backtraces to get a backtrace.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #25562|colsole output |console output
description| |
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--- Comment #16 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-02-01 05:58:17 ---
I'm asking anyone with admin privileges - add mstask component to bugzilla
please.
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Robert Wm Ruedisueli <esd45(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |esd45(a)earthlink.net
--- Comment #100 from Robert Wm Ruedisueli <esd45(a)earthlink.net> 2010-01-31 18:59:15 ---
Is it possible to multiplex the card function for vertex shaders?
I'm not too familiar with OpenGL programming, but I know this commonly used to
be done with other hardware limitations.
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Summary: Need to re-authorize each time
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliotropion2006(a)yandex.ru
After each action in bugzilla I should to input login/password.
System:
openSUSE 11.1 (x86_64)
Browser:
Mozilla/5.0 (X11; U; Linux x86_64; ru; rv:1.9.1.7) Gecko/20091222
SUSE/3.5.7-2.3 Firefox/3.5.7
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http://bugs.winehq.org/show_bug.cgi?id=21525
Summary: Strange dark polygons near player in GTA SA
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=25929)
--> (http://bugs.winehq.org/attachment.cgi?id=25929)
Screenshot
The bug is on the screenshot. It remains when shaders are disabled.
specs: Geforce 8800GT, any of the latest nvidia drivers show this behavior.
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http://bugs.winehq.org/show_bug.cgi?id=8754
--- Comment #37 from AL3X <alex_vip_1(a)hotmail.com> 2010-01-30 22:06:57 ---
Still present on 1.1.37
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http://bugs.winehq.org/show_bug.cgi?id=21544
Summary: World of Warcraft 3.3.0a crashes Ubuntu 9.10 on
Toshiba Satellite L305D-S5934
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
name@name-laptop:~$ wine --version
wine-1.1.35
gcc -v
Using built-in specs.
Target: i486-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Ubuntu 4.4.1-4ubuntu9'
--with-bugurl=file:///usr/share/doc/gcc-4.4/README.Bugs
--enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --enable-shared
--enable-multiarch --enable-linker-build-id --with-system-zlib
--libexecdir=/usr/lib --without-included-gettext --enable-threads=posix
--with-gxx-include-dir=/usr/include/c++/4.4 --program-suffix=-4.4 --enable-nls
--enable-clocale=gnu --enable-libstdcxx-debug --enable-objc-gc
--enable-targets=all --disable-werror --with-arch-32=i486 --with-tune=generic
--enable-checking=release --build=i486-linux-gnu --host=i486-linux-gnu
--target=i486-linux-gnu
Thread model: posix
gcc version 4.4.1 (Ubuntu 4.4.1-4ubuntu9)
name@name-laptop:~$ sudo lsb_release -rd
[sudo] password for name:
Description: Ubuntu 9.10
Release: 9.10
75% or more of the time when World of Warcraft is run for the first time, it
begins to load up, then the OS becomes completely unresponsive except for
moving the mouse cursor around. I hit "CAPS LOCK" and it does not light up or
turn off. Nothing will recover the OS so one must restart the computer.
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http://bugs.winehq.org/show_bug.cgi?id=21503
Summary: WINEDEBUG=+heap shows valgrind warnings in
virtual_init()
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: patch, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is after Alexandre's heap commits today.
It's the next bug after 21502.
Running any test under valgrind with +heap, e.g.
WINEDEBUG=+heap WINETEST_WRAPPER=valgrind make atom.ok
shows a warning in virtual_init():
preloader: Warning: failed to reserve range 00110000-68000000
Warning: set address range perms: large range [0x82000000, 0xbeb80000)
(defined)
Invalid read of size 4
at HEAP_ValidateFreeArena (heap.c:1130)
by HEAP_IsRealArena (heap.c:1313)
by HEAP_GetPtr (heap.c:433)
by RtlAllocateHeap (heap.c:1534)
by create_view (virtual.c:467)
by virtual_init (virtual.c:1356)
by thread_init (thread.c:203)
by __wine_process_init (loader.c:2850)
by wine_init (loader.c:711)
by main (main.c:218)
Address 0xbfc00138 is not stack'd, malloc'd or (recently) free'd
Line 1130 of heap.c is
if (*ptr != ARENA_FREE_FILLER)
This is due to missing valgrind annotations in HEAP_ValidateFreeArena();
it has to grant itself access temporarily.
Draft patch attached that fixes the problem.
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Summary: Valgrind warnings in HEAP_ValidateInUseArena when
checking adjacent blocks
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After applying the patches for bug 21502 and 21503, the next
valgrind warning one sees with +heap,+relay is
trace:heap:RtlFreeHeap (0x7f000000,70000062,0x7f000130): returning TRUE
Invalid read of size 4
at HEAP_ValidateInUseArena (heap.c:1217)
by HEAP_IsRealArena (heap.c:1330)
by HEAP_GetPtr (heap.c:438)
by RtlAllocateHeap (heap.c:1543)
by RtlFormatCurrentUserKeyPath (reg.c:848)
by RtlOpenCurrentUser (reg.c:887)
by init_debug_lists (relay.c:192)
...
Address 0x7f000144 is 12 bytes before a block of size 84 alloc'd
at notify_alloc (heap.c:252)
by RtlAllocateHeap (heap.c:1599)
by alloc_module (loader.c:768)
by load_builtin_callback (loader.c:1420)
by wine_dll_set_callback (loader.c:535)
by __wine_process_init (loader.c:2859)
This appears to happen after the very first call to RtlFreeHeap
on the next call to RtlAllocateHeap.
line 1217 of heap.c is
const ARENA_FREE *pPrev = *((const ARENA_FREE * const*)pArena - 1);
/* Check prev pointer */
Without +relay, a similar error is seen on the second RtlAllocHeap
after the first RtlFreeHeap.
Presumably the code should grant itself access to the prev pointer
with mark_block_initialized before reading it, and revoke access
with mark_block_noaccess after reading it. Similarly for the
"Check next arena PREV_FREE flag" section.
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Summary: Red Alert hangs on mission accomplished screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Version installed: "Command & Conquer - The First Decade" containing the
original Red Alert game. I have patched installation with "Command & Conquer -
The First Decade v1.03 unofficial patch".
It's impossible to complete more than one mission in the game because every
time a mission is completed and the mission accomplished screen is shown (kill
stats etc), then the game consistently hangs when it's about to print the last
stats. It hangs at the exact same position every time.
There's no "weird" output from Wine at the time of the hang as far as I can see
apart from a few stub! messages which are pretty normal throughout the game
until it hangs.
I tried running ra95.exe with "schedtool -a 0x1 -e wine ra95.exe" to limit Red
Alert to 1 CPU core but the issue remains.
Running Arch Linux x86_64 with xf86-video-ati driver.
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Summary: Railroad Tycoon II: Starting campaign crashes X
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxkettu(a)live.com
Starting a campaign in the Railroad Tycoon II version 1.05 crashes and takes X
with it. Single scenarios start flawlessly.
I'm using Amilo A7620 which has Ati Radeon Mobility 9000. Running Gentoo with
Ati opensource drivers.
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http://bugs.winehq.org/show_bug.cgi?id=21375
Summary: cannot find CDROM nor add drive in winecfg
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://forum.winehq.org/viewtopic.php?t=7336
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahso47(a)yahoo.com
i need to have the game CD for running Microsoft Flightsimulator 2004.
But as normal user i get message: "debugger detected" and root "insert game CD"
Also I can't add a drive in winecfg.
Earlier versions of wine found /mnt/cdrom but not anymore. At least I think
that's the way i've installed FS2004 some months ago.
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Summary: GetBestInterfaceEx address family 23 not supported
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jskartman(a)gmail.com
utorrent 2.0 constantly throws
fixme:iphlpapi:GetBestInterfaceEx address family 23 not supported
i see that GetBestInterfaceEx error was fixed in
http://bugs.winehq.org/show_bug.cgi?id=11223, so this is a regression?, a
special case?
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Justin Chevrier <jchevrier(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jchevrier(a)gmail.com
--- Comment #46 from Justin Chevrier <jchevrier(a)gmail.com> 2010-01-29 23:09:43 ---
This bug affects Mechwarrior 3's in game dialog boxes (mouse input stops when
dialog box pops up).
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miche1(a)earthlink.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |miche1(a)earthlink.net
--- Comment #310 from miche1(a)earthlink.net 2010-01-29 18:18:12 ---
Worked on UT3 for a few days - temporarily got full 360deg motion but it was
soon gone (not sure why). Running wine 1.1.37-2 opensuse 11.1 x86_64 NVidia
9800GT, AMD Phenom quad core, 4GB. Tried MouseWarpOverride=force and
force-box,
also:
env WINEPREFIX="/home/patti/.wine" WINEFORCEMOUSEWARP=yes wine
"Z:\PUBLIC\ut3\Binaries\UT3.exe"
...and...
env WINEPREFIX="/home/patti/.wine" wine "Z:\PUBLIC\ut3\Binaries\UT3.exe"
...with same result (180deg only)
waaaaaaa....
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http://bugs.winehq.org/show_bug.cgi?id=21505
Summary: cmd returns %ProgramFiles% with newline character
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
The problem is that Wine 1.1.36 returns ProgramFiles variable with newline
character at the end. This is an regression because in Wine 1.1.35 ProgramFiles
variable hadn't been returned with newline character at the end. I used script
below to test it.
#!/bin/bash
PROGRAMFILES=`wine cmd /c echo "%ProgramFiles%"`
echo "PreviousText_ $PROGRAMFILES _NextText" >& output.txt
1) In Wine 1.1.35 output.txt looks like
PreviousText_ C:/Program Files _NextText
2) In Wine 1.1.36 output.txt looks like
PreviousText_ C:/Program Files
_NextText
I tested this behaviour also in MS Windows XP SP3 and It's like in Wine 1.1.35
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http://bugs.winehq.org/show_bug.cgi?id=21532
Summary: Google Talk exists with error upon launching it
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stikonas(a)gmail.com
CC: piotr.caban(a)gmail.com
Upon launching Google Talk, it show message box:
Google Talk encountered an internal error, and must now close. Ok to report
this error to Google?
This can be fixed by reverting commit 8c06ed96aeb737e5596e190efe785a2c2c97237e
which was made between 1.1.34 and 1.1.35
http://source.winehq.org/git/wine.git/?a=commit;h=8c06ed96aeb737e5596e190ef…
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Summary: winepath not work correctly if path with space
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurii_ptz(a)bk.ru
Hello!
I try convert unix to windows
My file
/home/user/my file.txt
i try
winepath -w "/home/user/my dir/file.txt"
or
winepath -w /home/user/my\ dir/file.txt
and recive
Z:\my dir\file.txt
But many windows programm can't open
Z:\my dir\file.txt
and open only
Z:\"my dir"\file.txt
It is bug?
Or maybe need add new options to winepath - with quotes?
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--- Comment #19 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-29 03:52:52 ---
commit 8894da4a6e3d6a0f5d15d5770ef8102162f6facc
midimap: Refuse to open when asked for yet unimplemented callbacks.
Please test and report. Perhaps and older version of Wine would work with
ff7demo with this patch (and its parent in winmm) added?
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Matthew Meyer <osarusan(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |osarusan(a)gmail.com
--- Comment #37 from Matthew Meyer <osarusan(a)gmail.com> 2010-01-29 03:16:35 ---
I have this problem too with Left 4 Dead. I'm fairly certain it's not a wine
problem. The same exact thing occurs for me if I watch video while Compiz is
running. Disabling Compiz fixes the locking up while watching video, but not
while playing L4D. I'm guess it's a Catalyst driver problem, but I'm not sure.
I really hope it's not a Power Supply problem because I just bought a brand new
one last month and I'd hate to think it wasn't working. I never had problems
with L4D using an nvidia card and a much lower PS.
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http://bugs.winehq.org/show_bug.cgi?id=21528
Summary: 'Minimize windows' fails with all delphi 5
applications
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vsevolod.krishchenko(a)gmail.com
Created an attachment (id=25936)
--> (http://bugs.winehq.org/attachment.cgi?id=25936)
It happens after minimize command
I'm not sure about affected applications, but all my legacy Delphi 5
applications are affected. I have attahced the quite simpe programm. How to
reproduce:
1) run application;
2) minimize it (using caption button);
3) switch to it (using alt+tabl or something);
4) you'll see something like this (screenshot sttached).
it happens with 100% 'success' in Kubuntu 9.10 (KDE 4.3) . In Kubuntu 8.04 (KDE
3.5) it happesn with approx. 50% chance.
This bug was introduces in 1.1.x versions, maybe early.
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--- Comment #13 from Jaime Rave <jaimerave(a)gmail.com> 2010-01-28 14:17:18 ---
Still a problem in Wine 1.1.37.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #22298|0 |1
is obsolete| |
--- Comment #35 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-01-28 10:02:59 ---
Created an attachment (id=25922)
--> (http://bugs.winehq.org/attachment.cgi?id=25922)
output running wine-1.1.37-124-gd3bd40d (with DsGetSpnA stub)
> With wine-1.1.37-124-gd3bd40d MSDE2000A aborts with unimplemented call
> DsGetSpnA.
> I'll try to stub it first.
After that installer terminates with attached output.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |testcase
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Carl G <carl.gherardi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |carl.gherardi(a)gmail.com
--- Comment #20 from Carl G <carl.gherardi(a)gmail.com> 2010-01-28 09:45:21 ---
(In reply to comment #19)
> Created an attachment (id=25921)
--> (http://bugs.winehq.org/attachment.cgi?id=25921) [details]
> Resize test
>
> compile
> wineg++ resize-test.cpp -o resize-test -mwindows
> and try to resize window.
Thankyou Rubystar! This bug has irritated me for a long time. (Kudos, to both
wine and Stars for their work)
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--- Comment #34 from Nikolay Sivov <bunglehead(a)gmail.com> 2010-01-28 09:42:41 ---
With wine-1.1.37-124-gd3bd40d MSDE2000A aborts with unimplemented call
DsGetSpnA.
I'll try to stub it first.
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Summary: Platform SDK 2003 install sets PATH to incorrect
value?
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running the Platform SDK 2003 installer (e.g. winetricks psdk2003)
and choosing the default install causes PATH to be set to
the wrong value.
$ wine cmd.exe /c echo %PATH%
C:\windows\system32;C:\windows;C:\windows\system32\wbem
$ sh winetricks psdk2003
$ wine cmd.exe /c echo %PATH%
;"C:\Program Files\Microsoft Platform SDK for Windows Server 2003
R2\Bin\.";"C:\Program Files\Microsoft Platform SDK for Windows Server 2003
R2\Bin\win95."
Changing the system PATH like that is an option you can turn on
and off in the custom install. But even if you choose custom install,
and it (and most everything else) off, this problem still occurs.
I think this worked properly last month, but I haven't done a regression test.
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--- Comment #18 from Dan Kegel <dank(a)kegel.com> 2010-01-28 09:10:33 ---
Rubystar, can you post a very small working program that demonstrates
the problem? Source we can just compile is best. The smaller the better,
as long as it's a complete program.
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--- Comment #18 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-28 07:27:54 ---
The patch for midimap to refuse to open with dwflags indicating callbacks was
submitted as
http://www.winehq.org/pipermail/wine-patches/2010-January/084192.html
Please investigate whether it is enough to justify closing the present issue -
after it gets committed - as the hang is history now or whether you want to
rename it to "ff7 crashes because of (winmm?)".
As I said in comment #16, my instance of Wine currently always crashes in
ff7demo at the early "swing the sword" stage. The backtrace (merely showing
dozen "ff7demo") is not revealing, it doesn't tell whether MIDI is still
involved.
My hack from comment #17 is independent on this clean patch. You can try out
both independently. Only the hack will let you hear MIDI music.
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Rubystar <saturas(a)mail.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saturas(a)mail.ru
--- Comment #17 from Rubystar <saturas(a)mail.ru> 2010-01-28 06:26:48 ---
Sorry for my very bad English!
I have this bug, when i try process to message WM_GETMINMAXINFO in WndProc
Code:
case WM_GETMINMAXINFO:
MINMAXINFO *pInfo;
pInfo = (MINMAXINFO *)lParam;
POINT min;
min = {300, 200};
POINT max;
max = {700, 500};
pInfo->ptMinTrackSize = min;
pInfo->ptMaxTrackSize = max;
return 0;
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--- Comment #17 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-28 03:06:39 ---
Created an attachment (id=25917)
--> (http://bugs.winehq.org/attachment.cgi?id=25917)
patch based on wine-1.1.36 (+ some commits of mine)
For reference, this is the hack mentioned in comment #13 to redirect midimapper
to the first MIDI device. It allows a couple of apps to play MIDI instead of
hanging and is thus useful for experimentation.
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Gustavo <gugamilare(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gugamilare(a)gmail.com
--- Comment #16 from Gustavo <gugamilare(a)gmail.com> 2010-01-27 20:57:51 ---
Still an issue in 1.1.37 Kubuntu x86-64.
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Erik-Berndt Scheper <erik.berndt.scheper(a)xs4all.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |erik.berndt.scheper@xs4all.
| |nl
--- Comment #45 from Erik-Berndt Scheper <erik.berndt.scheper(a)xs4all.nl> 2010-01-27 06:36:11 ---
I can confirm that the bug is still present in wine 1.1.37 running on Ubuntu
Linux
9.10 (x86).
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Summary: Gnome menus doesnt reappear if you re-install WINE
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vespenegeyser(a)hotmail.com
Reinstalling wine after unistalling it, doesn't reappear the Gnome menus.
Steps that created that problem
I installed playonlinux (it made icons alright) ;
Purged it along with any installation of wine plus rm -rf ~/.wine (all icons
where removed - at the edit menu of the application bar there IS NOT any entry
that reads wine);
Installed wine following Ritchie's walkthrough, wine installed without any
problems but it didnt create any entry at the Gnome menu.
I searched the internet a bit for a possible solution and it seems at least one
had the same problem (
http://www.linuxquestions.org/questions/linux-newbie-8/wine-gnome-menus-won…
)
its a bit frustating, because if i manually add items they work, but they dont
get created by default
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|shell32 |richedit
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Summary: Vampire Bloodlines crashes after loading a new game
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
As in the title. Installed unoffical patch 6.7. The game also does a lot of
resolution switches when playing the movies, but that may be because of me
using two monitors.
tried to capture the output with "wine vampire.exe | tee bug.txt" but the file
was empty after crashing ... (but the errors appeared on screen).
Regardless the most common (and constant) error before crashing is this:
=64280/65536 (64280/65536), primary_mixpos=21428, writepos=42596, mixlen=15188
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=67032,
mixpos=64280/65536 (64280/65536), primary_mixpos=21428, writepos=42596,
mixlen=15188
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=67032,
mixpos=64280/65536 (64280/65536), primary_mixpos=21428, writepos=42596,
mixlen=15188
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--- Comment #22 from Stefan Leichter <Stefan.Leichter(a)camLine.com> 2010-01-26 15:40:19 ---
Created an attachment (id=25902)
--> (http://bugs.winehq.org/attachment.cgi?id=25902)
console log and call stacks of the hanging installer
With current wine the installer hangs with two message boxes (or something
simliar) open.
The first message changes it text during the installtion verry fast and stops
with the text "Reg-EU-N-RLoginPageRegD,RegThankYouPage;Regi". The message box
has no title.
The second message box has the title "MSICrlPCU" but not text.
Restarting the installer gives only the first message box but not the second.
The console log and call stacks of the hanging installer are attached.
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--- Comment #16 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2010-01-26 05:30:51 ---
comment #15 (non null dwFlags) is the same as comment #14 (no notification
support) as the only known flags control callbacks.
Unlike my hack in comment #13, a clean interim patch is for midimap to refuse
to open when dwflags != 0 (i.e. better to show a NIY FIXME than to hang). With
that, ff7demo also proceeds to the "knight swings the sword" scene -- it is
happy because it gets to see MIDI devices, even though it cannot open them.
I'll submit that soon while I'm still busy writing a testsuite for MIDI, fixing
several small MIDI-related errors in winmm, winealsa/oss/coreaudio and
implementing the notification. It could help several other apps with MIDI
trouble.
Alas, ff7demo is currently unable to proceed to the 3 monsters, past the intro.
I have no idea why it succeeded the other day.
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Summary: CallWave: Cannot play recieved calls.
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=18935)
--> (http://bugs.winehq.org/attachment.cgi?id=18935)
Log of test phone call, with bugs.
Now that I am able to receive calls (the most important thing) I would like to
be able to listen to them. ;)
Once they are downloaded I cannot click play on the message. The program just
gives me "We're sorry we cannot play your incoming call because the file format
used is not supported by your computer. Please click HELP button for
instructions on how to fix this problem."
We'll it's no problem with my sound drivers, and even the ringing sound works
great. It just cannot play the .wav files it gets upon retrieval.
Attached is a log (ignore the RAS Enum thing whatever it is...) and you can see
what the bugs are once I get a call. First it asks for wine gecko (which
doesn't do anything except popup a support page to CallWave once installed
telling you to check your codecs), then it says it cannot play the message.
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--- Comment #89 from Dylan Smith <dylan.ah.smith(a)gmail.com> 2010-01-25 10:21:41 ---
I already gave an analysis of the problem in Comment #77, and it doesn't have
to do with underlying libraries. The problem is not always experienced because
it happens when a lot of data is received at a time, as explained in that
comment.
Unless the wine code is actually fixed there is no point discussing who is
having problems and who isn't, because it isn't an error that will be
consistently experience by everyone.
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--- Comment #88 from Sisir <myspecialids-wine(a)yahoo.co.in> 2010-01-25 09:51:10 ---
I'll give it a shot again and see whether its still working or not.
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--- Comment #87 from Jaime Rave <jaimerave(a)gmail.com> 2010-01-25 09:30:55 ---
Just retested with Wine 1.1.37 and Ubuntu 9.10 and is fixed.
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--- Comment #86 from Jaime Rave <jaimerave(a)gmail.com> 2010-01-25 09:29:47 ---
This is working for me since a long time ago, it's still a problem for someone
else?? this was fixed when I upgrade to Ubuntu 9.10, so maybe the issue is in
some library additional to wine.
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |benjamin.debski(a)gmail.com
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Summary: Can't rename folder in Far Manager after upgrade to
1.1.36
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s.zuban(a)gmail.com
After upgrade from 1.1.36 to 1.1.36 Far Manager 2.0
(http://www.farmanager.com/download.php) shows "The specified name is invalid.
Failed to set folder attributes" in attempt to rename any folder. I was hoping
it's fixed in 1.1.37, but it didn't happen.
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Summary: rpcrt4/cstub tests fail with +relay
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://test.winehq.org/data/e2af560aa3c23a672d8680f91f
3e1b8793d5827f/wine_ae-ub910-relay/rpcrt4:cstub.html
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
cstub.c:519: Test failed: QueryInterfacevtbl 1 not updated 7EA7F07E 7EA797EC
cstub.c:520: Test failed: AddRefvtbl 1 not updated 7EA7F175 7EA7972C
cstub.c:524: Test failed: Invokevtbl 1 not updated 7EA7F54E 7EA797BC
cstub.c:525: Test failed: IsIIDSupportedvtbl 1 not updated 7EA7F754 7EA797D4
cstub.c:527: Test failed: DebugServerQueryInterfacevtbl 1 not updated 7EA7F878
7EA79774
cstub.c:528: Test failed: DebugServerReleasevtbl 1 not updated 7EA7F8F4
7EA7978C
cstub.c:530: Test failed: QueryInterfacevtbl 2 not updated 7EA7F07E 7EA797EC
cstub.c:531: Test failed: AddRefvtbl 2 not updated 7EA7F175 7EA7972C
cstub.c:533: Test failed: Connectvtbl 2 not updated 7EA7F3CB 7EA79744
cstub.c:534: Test failed: Disconnectvtbl 2 not updated 7EA7F4AA 7EA797A4
cstub.c:535: Test failed: Invokevtbl 2 not updated 7EA7F54E 7EA797BC
cstub.c:536: Test failed: IsIIDSupportedvtbl 2 not updated 7EA7F754 7EA797D4
cstub.c:537: Test failed: CountRefsvtbl 2 not updated 7EA7F802 7EA7975C
cstub.c:538: Test failed: DebugServerQueryInterfacevtbl 2 not updated 7EA7F878
7EA79774
cstub.c:539: Test failed: DebugServerReleasevtbl 2 not updated 7EA7F8F4
7EA7978C
cstub.c:541: Test failed: QueryInterfacevtbl 3 not updated 7EA7F07E 7EA797EC
cstub.c:542: Test failed: AddRefvtbl 3 not updated 7EA7F175 7EA7972C
cstub.c:546: Test failed: Invokevtbl 3 not updated 7EA7F54E 7EA797BC
cstub.c:547: Test failed: IsIIDSupportedvtbl 3 not updated 7EA7F754 7EA797D4
cstub.c:549: Test failed: DebugServerQueryInterfacevtbl 3 not updated 7EA7F878
7EA79774
cstub.c:550: Test failed: DebugServerReleasevtbl 3 not updated 7EA7F8F4
7EA7978C
cstub.c:564: Test failed: wrong proxy 1 func 0 7EA7C61D/7EA79864
cstub.c:565: Test failed: wrong proxy 1 func 1 7EA7C6DB/7EA7984C
cstub.c:566: Test failed: wrong proxy 1 func 2 7EA7C770/7EA7987C
cstub.c:582: Test marked todo: wrong proxy 2 func 4 is NULL
cstub.c:584: Test failed: wrong proxy 3 func 0 7EA7C61D/7EA79864
cstub.c:585: Test failed: wrong proxy 3 func 1 7EA7C6DB/7EA7984C
cstub.c:586: Test failed: wrong proxy 3 func 2 7EA7C770/7EA7987C
cstub.c:948: Test marked todo: release called 1
cstub: 174 tests executed (2 marked as todo, 27 failures), 0 skipped
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2010-01-24 11:46:23 ---
(In reply to comment #13)
> See above comment: _this is fixed_ (i.e. 3.03 is fixed), AND Martin Fay made
> changes to VM in 3.04 and above (i.e. 3.04+ will not have this bug in any wine
> version)
Ah, misread that. Though the fix was only on VM's end. Thanks for clearing that
up. Marking fixed.
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http://bugs.winehq.org/show_bug.cgi?id=21474
Summary: Errors when installing Bob the builder - Adventure at
the castle
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25860)
--> (http://bugs.winehq.org/attachment.cgi?id=25860)
List of errors when installing Bob the builder - Adventure in the castle
When installing Bob the builder - Adventure in the castle
(The title is my attempt to translate the german title:
Bob der Baumeister - Abenteuer auf der Ritterburg)
there are several error messages (see attachment).
I did not install DirectX or QuickTime (I did install
QuickTime in a previous attempt to install this game
(After the previous attempt I removed the game but not
QuickTime)).
The game can be started from the console and seems to
work unless I exit which also exits my login. :-(
It seems to be a crash of X, but I am not sure since
the other people logged in are preserved.
Greetings Thomas
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Summary: server client operation .
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://files.handycafe.com/filtre/handycafe_filtre_v3.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: demiragb(a)yahoo.com
Hi ,
The program below ;
http://files.handycafe.com/filtre/handycafe_filtre_v3.exe ,
( handycafe internet filter )
can installable perfectly and communicating with server perfectly , however it
is not working , can't manage web sites and can't obstacle inappropriate
contents in linux side with wine , They are working partially , but the
firewall / content management modules are not working .
For example when I send a message from xp server to linux client yes it works
pop up window shows the message like windows machine ,but can't send url link
and open an internet browser . Internet explorer programs controlling issue .
I have adjusted no firewall on the linux client side .
You can find the system pictures at ;
http://kaizener.jalbum.net/kafenuks2.01/index.html
This part of program is very important for us , because of legal issues , this
software is approved by government and it is a requirement for internet cafes .
They don't know or agree with dansguardian squidguard etc. If we can succeed to
solve this issue , it will be excellent .
You solved my past issue on the newer versions of wine , and we are gratefull
to you for you made a revolution with working handycafe in linux .
Thank you , Best regards,
Berk Demirağ
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Summary: Bleifuß FUN does not work
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25826)
--> (http://bugs.winehq.org/attachment.cgi?id=25826)
Error messages written when trying to start Bleifuß FUN.
Bleifuß FUN does not work.
Installing Bleifuß FUN works without problems but starting the program fails.
Calls of mmap() fail and EnumDisplayDevicesW seems only to be a stub (see
attachment).
BTW.: Bug reporting is IMHO unnecessary complicated by the need to do an
attachment even for small error logs.
Greetings Thomas
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NSLW <lukasz.wojnilowicz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #19574|0 |1
is obsolete| |
Attachment #20673|0 |1
is obsolete| |
--- Comment #311 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2010-01-24 05:54:45 ---
Created an attachment (id=25852)
--> (http://bugs.winehq.org/attachment.cgi?id=25852)
AutoCAD 2008: Quick Calc appearance
This is how QuicCalc in AutoCAD 2008 does look like when DIB Engine is on. It
appears quite correctly when DIB Engine is off. To start QuickCalc press RMB in
drawing area and choose QuickCalc.
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--- Comment #13 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2010-01-24 04:41:30 ---
See above comment: _this is fixed_ (i.e. 3.03 is fixed), AND Martin Fay made
changes to VM in 3.04 and above (i.e. 3.04+ will not have this bug in any wine
version)
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Summary|Engine DLL Fails to Load |Starfleet Command 3: fails
| |to load
--- Comment #27 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-24 04:29:00 ---
Reported fixed. Thanks for filing bug 21463.
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james(a)frantech.ca changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |james(a)frantech.ca
--- Comment #26 from james(a)frantech.ca 2010-01-24 02:01:46 ---
The bug seems fixed for me (1.1.37). I don't get this error.
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--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2010-01-23 13:42:30 ---
(In reply to comment #11)
> This is fixed for me in latest wine (1.1.37), and the behaviour that causes it
> is fixed in Vaz Modular 3.04 and above by Martin Fay himself. Thanks Martin
> Dunno about Altium Designer 6
Until the original program works in wine, there's still a wine bug.
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--- Comment #11 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2010-01-22 18:37:09 ---
This is fixed for me in latest wine (1.1.37), and the behaviour that causes it
is fixed in Vaz Modular 3.04 and above by Martin Fay himself. Thanks Martin
Dunno about Altium Designer 6
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #310 from David Eccles (gringer) <winehq(a)gringer.org> 2010-01-22 18:04:28 ---
Chances are, it'll be the big monolithic direct draw rewrite patch (see bug
14438, comment #10). You can't really extrapolate much from a bisect when it
hits that.
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nh2(a)deditus.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nh2(a)deditus.de
--- Comment #309 from nh2(a)deditus.de 2010-01-22 16:06:41 ---
@ Thomas:
You're right, I think this is not the bug for Starcraft regressions, but could
you do a regression test (http://wiki.winehq.org/RegressionTesting)? This will
help you to find the commit which made Starcraft run slowly. I would suggest
bisecting with full Wine releases first (because they will compile fine) and if
you know the regression is between two releases, you can git-bisect to find the
guilty commit and open a bug for the regression.
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http://bugs.winehq.org/show_bug.cgi?id=21137
Summary: Venetica 1.02 crashes at startup
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=25383)
--> (http://bugs.winehq.org/attachment.cgi?id=25383)
wine Venetica.exe
When launching Venetica 1.02 there appears a message on the desktop, that there
appeared an error in the application.
I attached an attachment with the output from Terminal.
Version 1.01 and the demo are launching.
Tested on
AMD Athlon 64 X2 4200+
2 GB Ram
Nvidia 8600GTS (NVIDIA 185.18.36)
Ubuntu 9.10
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Dylan Taylor <aliendude5300(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aliendude5300(a)gmail.com
--- Comment #13 from Dylan Taylor <aliendude5300(a)gmail.com> 2010-01-22 14:34:23 ---
Still present in 1.1.37
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