https://bugs.winehq.org/show_bug.cgi?id=56944
Bug ID: 56944
Summary: i tried opening indiegala
Product: Wine
Version: 0.9.
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redfang790.ur5wj(a)aleeas.com
Distribution: ---
Created attachment 76761
--> https://bugs.winehq.org/attachment.cgi?id=76761
i was trying to launch indiegala and got this
i was trying to launch indiegala and got this and this is the link to the
download
https://www.indiegala.com/galaclient
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https://bugs.winehq.org/show_bug.cgi?id=56943
Bug ID: 56943
Summary: A weird bug
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f68763708(a)gmail.com
Hello I would like to report a bug so a week ago I tried to run sally.exe
spirits of hell round 2 and then it says "wine debugger" and I can't enter the
game so please fix the bug
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https://bugs.winehq.org/show_bug.cgi?id=56942
Bug ID: 56942
Summary: Why
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f68763708(a)gmail.com
Distribution: ---
I can't run sally.exe whisper of soul it says there is an error in the program
its been a week
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https://bugs.winehq.org/show_bug.cgi?id=56184
Bug ID: 56184
Summary: - Elite Dangerous Data Interface)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Program does not start.
https://github.com/EDCD/EDDI/issues/1976
It's a companion app for this game:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37490
Console output without "winetricks dotnet472":
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException:
CreateInstalledObjectsInfo assembly:<unknown assembly> type:<unknown type>
member:(null)
at (wrapper managed-to-native)
MS.Internal.PtsHost.UnsafeNativeMethods.PTS.CreateInstalledObjectsInfo(MS.Internal.PtsHost.UnsafeNativeMethods.PTS/FSIMETHODS&,MS.Internal.PtsHost.UnsafeNativeMethods.PTS/FSIMETHODS&,intptr&,int&)
at MS.Internal.PtsHost.PtsCache.InitInstalledObjectsInfo
(MS.Internal.PtsHost.PtsHost ptsHost,
MS.Internal.PtsHost.UnsafeNativeMethods.PTS+FSIMETHODS& subtrackParaInfo,
MS.Internal.PtsHost.UnsafeNativeMethods.PTS+FSIMETHODS& subpageParaInfo,
System.IntPtr& installedObjects, System.Int32& installedObjectsCount) [0x0024c]
in <d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.CreatePTSContext (System.Int32 index,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x0003c] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.AcquireContextCore
(MS.Internal.PtsHost.PtsContext ptsContext,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x000b0] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsCache.AcquireContext
(MS.Internal.PtsHost.PtsContext ptsContext,
System.Windows.Media.TextFormattingMode textFormattingMode) [0x00035] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.PtsContext..ctor (System.Boolean
isOptimalParagraphEnabled, System.Windows.Media.TextFormattingMode
textFormattingMode) [0x0003c] in <d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.StructuralCache.EnsurePtsContext () [0x0001b] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.StructuralCache.get_Section () [0x00001] in
<d31f3a57049e4054ad4371f364def5bc>:0
at MS.Internal.PtsHost.FlowDocumentPage..ctor
(MS.Internal.PtsHost.StructuralCache structuralCache) [0x00010] in
<d31f3a57049e4054ad4371f364def5bc>:0
[...]
When installing "dotnet472" there's a DirectX problem. This can be workarounded
by using "winetricks dxvk". Console output without DXVK:
0150:fixme:d3d:wined3d_check_device_format_conversion output 00FD2060,
device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
0150:fixme:d3d:wined3d_device_apply_stateblock Last Pixel Drawing Disabled, not
handled yet.
0150:fixme:d3d:wined3d_check_device_format_conversion output 00FD20C4,
device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
01bc:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0120:fixme:dwrite:dwritetextanalyzer_AnalyzeNumberSubstitution (0F753F80 0 100
01081FF0): stub
0150:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0150:err:d3dcompiler:D3DCompile2 Shader log:
0150:err:d3dcompiler:D3DCompile2 <anonymous>:144:1: E5000: syntax error,
unexpected KW_PASS, expecting '}'
0150:err:d3dcompiler:D3DCompile2
0150:fixme:seh:WerRegisterMemoryBlock (FF9B2E60 6144) stub
0150:fixme:seh:WerRegisterMemoryBlock (FF9B2E10 4) stub
01bc:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window 0F67ACA8.
01c0:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window 0F717F48.
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https://bugs.winehq.org/show_bug.cgi?id=56939
Bug ID: 56939
Summary: Blitz3D editor newlines get erased on save
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crezmr(a)gmail.com
Distribution: ArchLinux
When using the Blitz3D editor (https://blitzresearch.itch.io/blitz3d) either
windows 95 or windows 7 versions, when saving a file, all newlines will be
erased...
this doesnt happen on windows, and makes editing really hard
Step 1.
Open an example file
Step 2.
Save
Step 3.
Click File->Close
Step 4.
Reopen the file you saved.
aand all newlines are gone...
for help debugging this, the program is open source here:
https://github.com/blitz-research/blitz3d_soloud
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https://bugs.winehq.org/show_bug.cgi?id=56928
Bug ID: 56928
Summary: VideoStudio install Unhandled exception: page fault on
read access to 0x00000000 in 32-bit code (0x7d7d584b)
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slhf950(a)hotmail.com
Distribution: ---
Created attachment 76751
--> https://bugs.winehq.org/attachment.cgi?id=76751
This is the backtrace from WINE
I am trying to install Corel Video Studio X3 from 2010, it goes wrong as soon
as it reads setup.exe
This is my first WINE install external to samples, but cannot find any tips for
this product.
I have the licence key as it was installed on my old windows XP box.
I have included the
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https://bugs.winehq.org/show_bug.cgi?id=56892
Bug ID: 56892
Summary: The game Zwei!! (Falcom) emits noise or silence
instead of music
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galmeharku(a)vusra.com
Distribution: ---
The game appears to make use of ADPCM for its music which fails in Wine.
Everything else in the game works fine.
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http://bugs.winehq.org/show_bug.cgi?id=34752
Bug #: 34752
Summary: Rising Kingdoms Demo: the menu is heavily distorted
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46336
--> http://bugs.winehq.org/attachment.cgi?id=46336
RK Log
Different menu elements are rearranged and multiplied. When you move the mouse,
the menu changes in various ways.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=56926
Bug ID: 56926
Summary: Video in Rune Factory 5 was all black screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
All Rune factory 5 video is all black. but audio is played
environment:
Ubuntu 20.04 amd64
wine version: commit 94fd0561b740dbb94608a8c4b3e1283e345e8c7a with wow64
enabled.
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https://bugs.winehq.org/show_bug.cgi?id=56866
Bug ID: 56866
Summary: Change of the brightness via "SetGammaRamp" function
also changes the brightness globally (under X11)
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
This bug report is an "offspring" of Mesa bug 11359.
https://gitlab.freedesktop.org/mesa/mesa/-/issues/11359
It was confirmed that an in-game change of the brightness in the game "Indiana
Jones and the Emperor's Tomb" also changes the brightness of the Desktop UI, in
my case KDE Plasma.
So instead of changing only the brightness within the game it is changed
globally. I can confirm this problem for Mesa 24.2 devel and the r600 driver.
An apitrace which reproduces the problem can be downloaded from here:
https://drive.google.com/file/d/1ToA5y43olMc0uKq0C8TXnpJd4nnTmKf2/view?usp=…
Note, the same behavior is also present with Gallium Nine. As of the end of
June 2024 that brightness change bug cannot be reproduced on radeonsi, crocus
and most likely also the iris driver. On those the function seems entirely
broken so a change to the brightness simply has no effect, not in-game and also
not outside of it.
More information including a deeper technical analysis can be found Mesa bug
11359.
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https://bugs.winehq.org/show_bug.cgi?id=56933
Bug ID: 56933
Summary: Mortal Kombat Komplete Edition (D3D9Ex) crashes in
main menu (AMD graphics)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
I have AMD Radeon HD7370 hardware with outdated driver (OpenGL 4.2 support
only) and Windows XP.
Running Mortal Kombat Komplete Edition with this spec fails in main menu. The
game uses Direct3D9Ex so OpenGL4.2 should be completely suitable for it. I have
no issues on NVIDIA graphics with OpenGL 4.5 support.
06b8:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
06b8:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353)
in the format lookup table.
06b8:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer
count yet.
06b8:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
06b8:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353)
in the format lookup table.
WARNING: ..\..\MKOnline\Src\HVS_Agora.cpp:282
vUpdateSteamTicketing ticket error
052c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
07c4:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c /
4541.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545.
06b8:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer
count yet.
052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_OUT_OF_MEMORY (0x505) from Map
buffer object @ ../dlls/wined3d/context_gl.c / 2903.
052c:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
06b8:err:d3d:wined3d_restore_display_modes Failed to read the current display
mode for L"\\\\.\\DISPLAY2".
06b8:err:d3d:wined3d_swapchain_activate Failed to restore display modes, hr
0x8876086a.
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https://bugs.winehq.org/show_bug.cgi?id=56931
Bug ID: 56931
Summary: Const used before declaration fails (explicit)
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
--- reproducer script
Option explicit
If x = 42 Then Wscript.Echo "x is 42"
Const x = 42
--- wine
wine cscript ./test.vbs
0120:fixme:vbscript:do_icall L"x" not found
0120:fixme:wscript:ActiveScriptSite_OnScriptError ()
--- windows
cscript test.vbs
x is 42
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https://bugs.winehq.org/show_bug.cgi?id=56929
Bug ID: 56929
Summary: MemoQ 10.5.7, error on startup
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xvym7g8fszwh(a)opayq.com
Distribution: ---
Created attachment 76752
--> https://bugs.winehq.org/attachment.cgi?id=76752
Three logs: install log, running the application, and the log thrown by the
application when showing the error
MemoQ 10.5.7, available for download here: https://www.memoq.com/downloads
I tried different versions and the situation is the same or similar, using this
as an example.
This is .NET application. The installation always shows an error, but it seems
to finish without issues. When opening the application, if .NET was
pre-installed, the UI loads correctly, but a "General Error" appears, and more
keep appearing, some of which can't be dismissed, making the application
unusable.
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https://bugs.winehq.org/show_bug.cgi?id=56889
Bug ID: 56889
Summary: PwSafe 3.39.0 does not start, Wine "stalls"
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Ubuntu 24.04 / Wine 9.11
https://sourceforge.net/projects/passwordsafe/files/Windows/3.3x/3.39.0/
Unzip all files
wine pwsafe
Does not start, nothing logged, Wine "stalls"
https://appdb.winehq.org/appview.php?iAppId=4017 states that it's supposed to
work fine.
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https://bugs.winehq.org/show_bug.cgi?id=51615
Bug ID: 51615
Summary: Samsung SDK 1.2.2 for Java ME: Emulator crashes when
playing multimedia
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70468
--> https://bugs.winehq.org/attachment.cgi?id=70468
backtrace, shell log and screenshot
Emulator crashes when it plays another MMAPI multimedia (any audios and
probably videos aswell)
QuickTime 7, required by the SDK, was installed
Samsung_SDK_122\bin\zayit.exe is the program that crashes the emulator
Download URL: https://1drv.ms/u/s!AttE4nJrALFwgcMUYkavVNZVAwuyUg?e=eVCe5m
Alternative (checksum not verified):
https://www.softpedia.com/get/Programming/SDK-DDK/Samsung-Java-SDK.shtml#sg…
SHA1 Checksum: 88789b058f468ab28f5bea6de046e5c9649980eb
Distro: Manjaro Linux KDE 21.0.7
Kernel Version: Linux 5.10.56-1-MANJARO (64-bit)
CPU: Intel Core i3 7100U
GPU: Mesa Intel HD Graphics 620
Graphics Platform: X11
RAM: 12GB (4GB + 8GB)
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https://bugs.winehq.org/show_bug.cgi?id=56692
Bug ID: 56692
Summary: Wine-staging "new WoW64" build fails in Fedora 40
Product: Wine-staging
Version: 9.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The OBS has not enabled i586 builds for Fedora 40, so I created spec files to
do "new WoW64" builds. The wine-devel packages built fine, but the wine-staging
build failed with:
>
> [ 392s] dlls/combase/string.c: In function 'impl_from_HSTRING_BUFFER':
> [ 392s] include/winnt.h:888:46: error: initialization of 'const WCHAR (*)[1]' {aka 'const short unsigned int (*)[1]'} from incompatible pointer type 'HSTRING_BUFFER' {aka 'struct HSTRING_BUFFER__ *'} [-Wincompatible-pointer-types]
> [ 392s] 888 | const typeof(((type *)0)->field) *__ptr = (address); \
In Fedora 39, that's a warning, not an error, and the build succeeds.
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https://bugs.winehq.org/show_bug.cgi?id=56394
Bug ID: 56394
Summary: Final Fantasy XI Online: Mouse/pointer cursor
activates at unintended times.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
CC: eric.pouech(a)gmail.com, temp82(a)luukku.com
Regression SHA1: 6c11a4af5885c6485a908ea5c547e072fe71aa23
Distribution: Gentoo
After d1789fbb40d [1], the pointer cursor in Final Fantasy XI Online (FFXI) may
activate when it should not.
Perhaps somehow related to how FFXI, when running in fullscreen or a borderless
window, can "warp" the cursor to certain locations on the screen when a pointer
device is used to open certain menus, so no actual movement of the device is
needed when going from a menu to another.
Normally the cursor is hidden when using only the keyboard or a gamepad, but
due to this issue, the cursor may activate when pressing 'cancel', and due to
how log windows may be set up in the game, this can lead into the cursor
actually changing the selection in a menu.
It is extremely noticeable during battle, when using a gamepad and multiple
reactive horizontal log windows, and pressing 'cancel' repeatedly to minimise
the log windows.
There is something similar that can be made manifest in a native Windows
environment as well, but it is slightly different, and a report for a different
tracker.
Reverting the referenced refactoring restores behaviour to that of the native
environment.
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/d1789fbb40d74b747451c9c5d…
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https://bugs.winehq.org/show_bug.cgi?id=56292
Bug ID: 56292
Summary: "Sony DualShock 4"-Controller is not detected by Wine
anymore
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
"Wine 9.1" does not detect my "Sony DualShock 4"-controller (the newer
"CUH-ZCT2E"-version); neither when connecting it via Bluetooth nor when
connecting it via USB.
(The multitouch-pad on it still works.)
With "Wine 9.0", the controller was detected as an XInput-device.
With "Wine 9.1", it was not listed in the game-controller-settings.
Other controllers were correctly detected (as XInput-devices) by "Wine 9.1".
With "Wine 9.0", these 2 lines did appear in the log (when starting
"control.exe" and then the game-controller-settings from it):
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
With "Wine 9.1", these lines did not appear in the log.
Operating-system: Debian GNU/Linux Testing (Trixie)
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http://bugs.winehq.org/show_bug.cgi?id=25431
Summary: Wine shouldn't change the gamma value
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: incarus6(a)googlemail.com
Some games (like Shaya http://shaiya.aeriagames.com/ ) can change the gamma
value (I don't know how exactly, but it have the same effect as using the
xgamma command in Linux). When you play in windowed mode (or with dual-screen)
it is really annoying (and causing eyestrain) when the gamma value is too high.
There should be an option to disable the possibility for games and software to
change the gamma value.
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https://bugs.winehq.org/show_bug.cgi?id=56924
Bug ID: 56924
Summary: wrong keyboard layout when using native wayland
instead of xwayland
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob(a)carnesa.biz.st
Distribution: ---
wrong keyboard layout when using native wayland instead of xwayland
it worked fine previously (~9.10)
edited registry:
[HKEY_CURRENT_USER\Software\Wine\Drivers]
"Graphics"="x11,wayland"
command for xwayland:
wine game.exe
command for wayland native:
DISPLAY='' wine game.exe
what I tried:
setxkbmap ch
swaymsg input type:keyboard xkb_switch_layout next
LC_ALL=fr_CH.UTF-8 DISPLAY='' wine game.exe
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https://bugs.winehq.org/show_bug.cgi?id=56923
Bug ID: 56923
Summary: Pro Evolution Soccer 2018 doesn’t launch
Product: Wine
Version: 9.6
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Pro evolution soccer 2018 won’t launch despite being compatible with the system
ticking all the requirements.
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https://bugs.winehq.org/show_bug.cgi?id=56920
Bug ID: 56920
Summary: Family Tree Maker 2019 fails to start with unhandled
exception
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jwhite88(a)gmail.com
Distribution: ---
Created attachment 76741
--> https://bugs.winehq.org/attachment.cgi?id=76741
Terminal output when trying to run Family Tree Maker 2019
FTM 2019 successfully installs (it prompts to install Visual C++
Redistributable for Visual Studio 2017 as part of the process) but then fails
to start. It produces an unhandled exception (see attached log) and then hangs
in the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=56905
Bug ID: 56905
Summary: cmd and wineconsole -> Tab key in command line
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margers.roked(a)inbox.lv
Distribution: ---
Tab key in command line should give filename, if beginning of filename is
entered.
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