https://bugs.winehq.org/show_bug.cgi?id=56776
Bug ID: 56776
Summary: Build failure with GCC 14 (mingw64-toolchain
12.0.0/GCC 14.1.0) due to
[-Wincompatible-pointer-types]
Product: Wine-staging
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timo.gurr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76576
--> https://bugs.winehq.org/attachment.cgi?id=76576
01_0001-include-Check-element-type-in-CONTAINING_RECORD-and-.patch.error.log
While vanilla wine 9.10 builds fine, having the staging 9.10 patches applied
the build fails due to -Wincompatible-pointer-types with GCC 14
(mingw64-toolchain 12.0.0 / GCC 14.1.0).
This was also reported for Gentoo at the end of 2023 at
https://bugs.gentoo.org/919758 and a workaround being applied with
https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=d8c7ecb8fbbdbcbef6b980…
We're experiencing the same issues on Exherbo Linux now and I couldn't find any
previous report about the issue.
I could narrow it down to two offending patches, after removing those the build
succeeded:
rm
../wine-staging-9.10/patches/Compiler_Warnings/0001-include-Check-element-type-in-CONTAINING_RECORD-and-.patch
rm
../wine-staging-9.10/patches/shell32-IconCache/0001-shell32-iconcache-Generate-icons-from-available-icons-.patch
/var/tmp/paludis/build/app-emulation-wine-9.10/work/wine-9.10/configure
--build=x86_64-pc-linux-gnu --host=x86_64-pc-linux-gnu
--prefix=/usr/x86_64-pc-linux-gnu --bindir=/usr/x86_64-pc-linux-gnu/bin
--sbindir=/usr/x86_64-pc-linux-gnu/bin --libdir=/usr/x86_64-pc-linux-gnu/lib
--datadir=/usr/share --datarootdir=/usr/share --docdir=/usr/share/doc/wine-9.10
--infodir=/usr/share/info --mandir=/usr/share/man --sysconfdir=/etc
--localstatedir=/var/lib --disable-build-id --disable-tests --disable-werror
--with-dbus --with-fontconfig --with-freetype --with-gettext --with-gnutls
--with-inotify --with-pthread --with-udev --with-x --with-xcomposite
--with-xcursor --with-xfixes --with-xinerama --with-xinput --with-xinput2
--with-xrandr --with-xrender --with-xshape --with-xshm --with-xxf86vm
--without-coreaudio --without-gettextpo --without-opencl --without-pcsclite
--without-v4l2 --enable-win64 --without-odbc --without-alsa --without-unwind
--without-gphoto --with-cups --with-gstreamer --without-capi --with-gssapi
--with-krb5 --with-opengl --without-osmesa --without-oss --without-pcap
--with-pulse --without-netapi --without-sane --without-sdl --with-usb
--with-vulkan --with-wayland --with-mingw --enable-archs=x86_64,i386
Attached are the two logs / snippets with the actual build errors as requested
by bugzilla.
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https://bugs.winehq.org/show_bug.cgi?id=42895
Bug ID: 42895
Summary: HeroesofMight and Magic II: Gold - possible problems
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trufanovan(a)gmail.com
Distribution: ---
Created attachment 58029
--> https://bugs.winehq.org/attachment.cgi?id=58029
Save game
Hi,
As far as i can see HoMM2 has platinum support. I have a big doubts in that.
Just tried 2 game distributives:
1. Game in russian freezes on start screen. No menu labels highlighted when
user moves a mouse over it.
2. Same build but in english - freezes on campaign screen when user may choose
award. Can't start the game.
3. Another distributive (english) - after you win any campaign level the screen
is black and you must gues whee to click to start another level. Or press
Enter.
Attached is the save game at end of first level to reproduce no 3.
NVIDIA 378.13
GeForce GT 635M
Kubuntu 17.04
wine-stable 2.0.1~zesty
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https://bugs.winehq.org/show_bug.cgi?id=50288
Bug ID: 50288
Summary: Warcraft 3: Crashing on Wayland (mutter/gnome)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thesleort(a)gmail.com
Distribution: ---
Created attachment 68856
--> https://bugs.winehq.org/attachment.cgi?id=68856
Wayland cinematics bug
I just installed Warcraft 3 (cd version) and I am mostly unable to play
Warcraft 3 on Wayland, but not in X11.
There are two errors. Both only occurs in Wayland and are fixable by playing
the game in X11 first. Both bugs happens on all my laptops (Ubuntu 20.10) and
my Vega 56 machine (Ubuntu 20.04 LTS)
Error 1:
The game will not start, since it plays a intro-video in the beginning the
first time it is launched. This can be circumvented by launching the game in
X11 first and then launching it in Wayland afterwards, since it is not shown in
launches afterwards.
This error occurs every time a video/cinematic is played in the game, so it
also happens when starting the Human campaign. Again the fix is to play in X11
first, since it follows the same "mechanic" as the intro video when launching
the game.
Error 2:
This error appears to happen when the game is forcefully shut down and then
trying to launch it again. Not entirely sure why, but in the logs it appears as
if it is not able to initialize some output. It also will not "reset" itself by
doing wineserver -k. Instead I have to log out of the current session and then
I can launch the game again.
---
I have installed gstreamer1.0-plugins-*:386 packages, which are required to
reach the cinematic bug. Otherwise wine will complain that gstreamer is not
installed. When i386 packages of gstreamer are installed it reaches the
aforementioned cinematic bug.
Also X11 is not able to playback the cinematics in-game, however, in contrast
to Wayland it recovers and I am able to advance further in the game.
---
sha1sum Warcraft\ III.exe
a4c13b9a075548347a4c63d0a292b1a500ba34b7 Warcraft III.exe
---
My current computer:
Wine version: wine-staging 6.0-rc1 (from winehq repos)
Ubuntu 20.10
CPU: Intel i5-6200U (4) @ 2.800GHz
GPU: Intel Skylake GT2 [HD Graphics]
$ glxinfo | grep OpenGL
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 520 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.2.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.2.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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https://bugs.winehq.org/show_bug.cgi?id=55596
Bug ID: 55596
Summary: ANONYMOUS;CODE: Media playback is broken
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: dmrcghn(a)gmail.com
Distribution: ---
Created attachment 75128
--> https://bugs.winehq.org/attachment.cgi?id=75128
Log with WINEDEBUG:
+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree,+mfplat,+mfreadwrite
ANONYMOUS;CODE has video files it plays as cutscenes. They currently do not
play (both audio and video).
Reproduction: Start a new game and hold left CTRL key to skip until main
character enters a car. After the line "Why's all this happening anyway?",
proceed to trigger a video playback. While the video is supposed to be playing,
you can use mouse right click to bring up the option to skip to determine that
the game has not crashed and is still running.
Setup: Proton Experimental (bleeding-edge branch) which as of writing is based
on
https://github.com/ValveSoftware/wine/commits/4dafea82d6098f67dda9edc853482…
. A WINEDEBUG log with traces for mfplat is attached as a file. This is on Arch
Linux x86_64 with Mesa drivers on Intel CPU and GPU (Intel Tiger Lake-LP GT2
and 11th Gen Intel i3-1115G4 to be exact). Notice I'm using a XAudio2_9
redistributable native DLL instead of the built-in ones to bypass a voiceline
related crash. I'm unable to provide a non-Proton log as the game is DRM'd,
unfortunately.
Related information: The related lines are as follows:
$ cat steam-2291020.log | grep mfplat | grep -v "trace:"
Effective WINEDEBUG:
+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree,+mfplat,+mfreadwrite
934.461:016c:0170:warn:mfplat:bytestream_QueryInterface Unsupported
{279a808d-aec7-40c8-9c6b-a6b492c78a66}.
934.499:016c:0170:fixme:mfplat:src_reader_QueryInterface
({7b981cf0-560e-4116-9875-b099895f23d7}, 09EDD0FC)
Notice that there is a patch in the mailing list for IMFSourceReaderEx from a
year ago that was put on hold until deemed necessary:
https://www.winehq.org/pipermail/wine-devel/2022-February/208575.htmlhttps://www.winehq.org/pipermail/wine-devel/2022-February/208576.html
Patching Wine with this patch makes video playback's audio work correctly. I
couldn't find anything related to IMFMediaSource, unfortunately.
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https://bugs.winehq.org/show_bug.cgi?id=56744
Bug ID: 56744
Summary: Serial number in smbios system table is not filled on
Linux in practice
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Currently we fill this string from "/sys/class/dmi/id/product_serial" file,
which is not always readable by a regular user. I've seen it mentioned on some
bug reports that are years old, so I don't think it's some recent kernel
change.
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https://bugs.winehq.org/show_bug.cgi?id=56095
Bug ID: 56095
Summary: Clanbomber 1.05 starts after a long (30 seconds) delay
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Clanbomber 1.05 starts after a long (30 seconds) delay
To reproduce:
Download Clanbomber:
https://sourceforge.net/projects/clanbomber/files/ClanBomber%20%28ClanLib%2…
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/clanbomber-1.05-win32.zip
$ cd clanbomber-1.05-win32/
$ wine ClanBomber.exe now clanbomber has a 30 second delay before it starts.
console output:
$ wine ClanBomber.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x9.
Software:
Arch linux, X11 (not wayland), with LXDE
$ wine --version
wine-9.0-rc3 made from this PKGBUILD:
https://aur.archlinux.org/packages/wine-git
==> Finished making: wine-git 9.0rc3.r0.gbba97115d1a-1 (Mon Dec 25 23:23:35
2023)
# pacman -U wine-git-9.0rc3.r0.gbba97115d1a-1-x86_64.pkg.tar
In gitlab, I see commit bba97115 has the tag wine-9.0-rc3
https://gitlab.winehq.org/wine/wine/-/commits/master
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
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https://bugs.winehq.org/show_bug.cgi?id=54615
Bug ID: 54615
Summary: dwrite:layout - test_system_fallback() gets unexpected
"Meiryo UI" font name in Japanese and Chinese on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dwrite:layout - test_system_fallback() gets unexpected "Meiryo UI" font name in
Japanese and Chinese on Windows:
layout.c:5313: Test failed: 0: unexpected name L"Meiryo UI".
See https://test.winehq.org/data/patterns.html#dwrite:layout
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https://bugs.winehq.org/show_bug.cgi?id=55472
Bug ID: 55472
Summary: DTS Encoder Suite gets stuck with encode pending from
Wine 8.14
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 75031
--> https://bugs.winehq.org/attachment.cgi?id=75031
Backrace
The program no longer works as whenever a request is made to encode an audio
stream it's status remains as, "Pending".
Some Background. 8.13 introduced some instability where the program would just
freeze occasionally, again a java related error but could be worked around by
stopping and restarting the program.
Backtrace attached.
Due to the age of the program it may be preferable for me to compress my wine
prefix and make it available to you?
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https://bugs.winehq.org/show_bug.cgi?id=51174
Bug ID: 51174
Summary: api-ms-win-core-version-l1-1-0: Missing
GetFileVersionInfoW and GetFileVersionInfoSizeW
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
Created attachment 70043
--> https://bugs.winehq.org/attachment.cgi?id=70043
SteelSeries GG logfile
SteelSeries GG needs these two functions to run. Log from program attached.
(The log only mentions GetFileVersionInfoSizeW but it needs GetFileVersionInfoW
right after that call.)
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https://bugs.winehq.org/show_bug.cgi?id=56824
Bug ID: 56824
Summary: Postal 2 (20th Anniversary update) crashes when
loading the map
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2fc773199080dedbe64a33ef66be02a4f44bcd08
Distribution: ArchLinux
This was tested with the GOG.com version of the game, updated to the 20th
Anniversary update. Can't reproduce the problem with the original Postal 2
(released back in 2003).
The game loads the main menu fine. When I start a new game or load a saved
game, the game exception handler throws a window about a critical error and the
game quits.
Occasionally the level is loaded but there are severe issues: world geometry is
broken, the player falls through the floor and he's stuck. In a matter of
seconds the window about critical error is displayed and the game bails out.
Reverting commit 2fc773199080dedbe64a33ef66be02a4f44bcd08
on top of current git fixes the crash.
Plain terminal output doesn't show anything relevant, let me know if you need
debug logs.
wine-9.10-171-g8ba51a6f711
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https://bugs.winehq.org/show_bug.cgi?id=56766
Bug ID: 56766
Summary: CDmage 1.01.5 does not redraw window contents fully
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msuhoruki(a)gmail.com
Distribution: ---
Created attachment 76567
--> https://bugs.winehq.org/attachment.cgi?id=76567
mess
Problem was noticed after updating to Wine 9.10 from 9.8.
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https://bugs.winehq.org/show_bug.cgi?id=56800
Bug ID: 56800
Summary: Nomad Factory plugins GUI is broken
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: xj(a)wp.pl
Distribution: ---
From wine 9.9 all nomad factory plugins GUI are broken.
It worked in wine 8.5.
I selected gdiplus because this is last log line.
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https://bugs.winehq.org/show_bug.cgi?id=56460
Bug ID: 56460
Summary: Stators in the games after version 9.2
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
Somewhere after version 9.2, changes were made and after that stators appeared
in games. At first I thought the problem was with my internet. But after
investigating and checking older versions of wine, it was confirmed that the
problem was caused by the latest changes in wine. Also, the Network Graph
(CTRL+SHIFT+N) in Overwatch 2 shows that there are problems with input lag and
freezes (white-gray zones) occur, and they often occur when you press the left
mouse button. Thus, we can conclude that the regression is most likely caused
by changes in the input system in user32.
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https://bugs.winehq.org/show_bug.cgi?id=50983
Bug ID: 50983
Summary: The Long Dark stops with a black screen (needs
MF_SCRUBBING_SERVICE implementation)
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0180:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
wine-6.6-40-g4904d90870a
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https://bugs.winehq.org/show_bug.cgi?id=56397
Bug ID: 56397
Summary: Numlock status not recognized when using
winewayland.drv
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
While trying out winewayland, I noticed that seemingly the numlock status is
not recoginzed correctly, numpad keys always behave as the arrow / position
keys regardless if numlock is active or not.
It seems independent of the application, so it's most easily testable with
notepad.exe.
Games taht show the pressed keys when binding keys seem to see key events when
the Numlock key is pressed (tested for example with Kerbal Space Program), but
not the modifier when a numpad key is pressed. With XWayland toggling numlock
works as expected.
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https://bugs.winehq.org/show_bug.cgi?id=56813
Bug ID: 56813
Summary: Hard West 2 crashes before entering the main menu
(OpenGL renderer)
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: db63c8be29fdadf95e4ce2788f5b39e58b0cfe86
Distribution: ---
Created attachment 76615
--> https://bugs.winehq.org/attachment.cgi?id=76615
backtrace
As in the title.
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https://bugs.winehq.org/show_bug.cgi?id=56606
Bug ID: 56606
Summary: Running PhysX installer fails
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Created attachment 76360
--> https://bugs.winehq.org/attachment.cgi?id=76360
Shell32 log
When installing PhysX either manually or by using winetricks, this fails using
wine-9.5 or newer.
eg. winetricks physx
The attached log is using WINEDEBUG=-all,+shell
Reverting this patch seems to fix the problem:
https://gitlab.winehq.org/wine/wine/-/commit/85d029e3b01f6dd35a86cc07796af9…
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https://bugs.winehq.org/show_bug.cgi?id=55362
Bug ID: 55362
Summary: NeuralNote: Crashes and Rendering issues (alson in
VST3 form)
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muydevaydi(a)gufum.com
Distribution: ---
Created attachment 74943
--> https://bugs.winehq.org/attachment.cgi?id=74943
text
NeuralNote suffers extreme GUI latency issues, idk
https://github.com/DamRsn/NeuralNote
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https://bugs.winehq.org/show_bug.cgi?id=56788
Bug ID: 56788
Summary: ComicRackCE crashes when viewing "info" for a comic
file
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sluggo(a)unknown.nu
Distribution: ---
Created attachment 76593
--> https://bugs.winehq.org/attachment.cgi?id=76593
Crash backtrace
When I select a comic in ComicRackCE and go to the info page, it crashes with
the attached backtrace. It works fine in 9.9.
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https://bugs.winehq.org/show_bug.cgi?id=56828
Bug ID: 56828
Summary: Moku.exe crashes on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: lucas.chollet(a)free.fr
Distribution: ---
Moku is a software for a scientific instrument, it can be downloaded here:
https://www.liquidinstruments.com/products/desktop-apps/
The crash happen because of an unimplemented function in the DNS APIs:
wine: Call from 00006FFFFFC7DB28 to unimplemented function
DNSAPI.dll.DnsServiceBrowse, aborting
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https://bugs.winehq.org/show_bug.cgi?id=42270
Bug ID: 42270
Summary: Settlers 4 Gold - Hardware Rendering mode not working
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 56975
--> https://bugs.winehq.org/attachment.cgi?id=56975
cmd log
The game runs ok in software mode. So this is a pretty low priority bug.
Settlers 4 Gold (Gog version) - changing the settings landscape engine, and
object engine from software to hardware does not work.
Attached command line output...
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https://bugs.winehq.org/show_bug.cgi?id=56640
Bug ID: 56640
Summary: Genshin Impact: The game-launcher cannot be started
anymore
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: Debian
Created attachment 76415
--> https://bugs.winehq.org/attachment.cgi?id=76415
Log - after trying to start the game-launcher.
Since Wine 9.4, the game-launcher for Genshin Impact cannot be started normally
anymore. When trying to start it, nothing seems to happen.
After installing the game-launcher, the installer offers a button for starting
the game-launcher. The game-launcher does start successfully when using that
button.
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https://bugs.winehq.org/show_bug.cgi?id=56451
Bug ID: 56451
Summary: catch block fetches bogus frame when using alignas
with 32 or higher
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dlehman25(a)gmail.com
Distribution: ---
Created attachment 76211
--> https://bugs.winehq.org/attachment.cgi?id=76211
simple c++ repro case
catch block will fetch bogus frame when using alignas() with 32 or higher
will submit pr:
https://gitlab.winehq.org/dlehman25/wine/-/tree/alignas
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https://bugs.winehq.org/show_bug.cgi?id=56591
Bug ID: 56591
Summary: Since commit a00efa12, Steam (Win) doesn't render
individual game pages correctly.
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
Regression SHA1: a00efa12e27035a4a1afb961daefa69766e86b17
Distribution: ArchLinux
Created attachment 76346
--> https://bugs.winehq.org/attachment.cgi?id=76346
wine-steam-d3d.log (WINEDEBUG=-all,+timestamp,+pid,+tid,+loaddll,+d3d)
Seems the issues are mainly with blocks of information that don't include
pictures, just text - like game hotfix info, etc.
I'm using the vulkan backend renderer for wined3d.
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https://bugs.winehq.org/show_bug.cgi?id=52585
Bug ID: 52585
Summary: NtQueryDirectoryObject multiple entries not
implemented, breaks shells on Cygwin
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
When I try running any command(not builtin) in Cygwin bash or sh, I get no
output and no results in Wineconsole. Though, among usual harmless LDAP-related
errors, Wineconsole outputs the following to terminal:
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
even after Enter is pressed. Builtin commands work fine, but no external
command works at all.
Reproducing steps:
- cd /cygwin/path/bin
- Run "wineconsole" from terminal. There you'll see NtQueryDirectoryObject
error.
- Run "uname" in Wineconsole. Despite FAST_CWD error, it works.
- Run "sh" in Wineconsole.
- Run "ls", or just press Enter, or run any other non-builtin command and see
those 3 NtQueryDirectoryObject errors. Command itself will not just output
anything, it won't work at all, just silently release the terminal.
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