https://bugs.winehq.org/show_bug.cgi?id=57634
Bug ID: 57634
Summary: RFE: individual DPI
Product: Wine-staging
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Request for Enhancement:
Currently `wine explorer /desktop=...` has two parameters: title and
resolution. Would you please consider adding a third parameter for Dots Per
Inch (DPI) for only the program being called.
For instance
wine explorer /desktop=title,resolution,dpi
wine explorer /desktop=`date
+%%H:%%M:%%S`_wine_virtual_desktop_1680x1050,1680x1050,100 approach.exe
This would be of great benefit for those of us with high resolution monitors.
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=57629
Bug ID: 57629
Summary: Wine Internet Explorer has encountered a program error
in Wine 10.0-rc3
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vd1523096(a)gmail.com
Distribution: ---
Created attachment 77755
--> https://bugs.winehq.org/attachment.cgi?id=77755
Wine Debugger and Program error for Wine Internet Explorer popped up
When trying to launch WINE internet explorer in WINE development version
10.0-rc3, it encountered a program error pop-up.
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https://bugs.winehq.org/show_bug.cgi?id=57444
Bug ID: 57444
Summary: A old game Exertus darkness approaches unable to run
under wine wow64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77440
--> https://bugs.winehq.org/attachment.cgi?id=77440
Log from wine wow64
Exertus darkness approaches is a very old game.
It was able to play even with virtualbox, but unable to run under wow64
env
Ubuntu 20.04
wine lastest master
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https://bugs.winehq.org/show_bug.cgi?id=53321
Bug ID: 53321
Summary: Unhandled page fault on write access in A_SHAFinal
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: f.alexander.wilms(a)gmail.com
Distribution: ---
Created attachment 72703
--> https://bugs.winehq.org/attachment.cgi?id=72703
log of wine output
I was trying to a run a snake game for Windows that can fit into a QR code:
https://www.mattkc.com/etc/snakeqr/https://web.archive.org/web/20220616183735/https://www.mattkc.com/etc/snake…
The binary was created using the compressing linker Crinkler
(https://github.com/runestubbe/Crinkler)
Convert QR code to exe:
zbarimg -S binary code.png > snake.exe
I encountered the following crash:
wine: Unhandled page fault on write access to 00000024 at address 7BC4AD36
(thread 016c), starting debugger...
Unhandled exception: page fault on write access to 0x00000024 in 32-bit code
(0x7bc4ad36).
[...]
=>0 0x7bc4ad36 A_SHAFinal+0xc6(Context=<internal error>, Result=<internal
error>) [Z:\home\alexander\Development\wine-git\dlls\ntdll\crypt.c:204] in
ntdll (0x1f92ea38)
1 0x00420640 in snake (+0x20640) (0x1f92eae8)
Running snake.exe with WINEDEBUG=+relay took forever and didn't seem to contain
any additional information.
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https://bugs.winehq.org/show_bug.cgi?id=57630
Bug ID: 57630
Summary: 15 days crashes with vulkan renderer
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 77758
--> https://bugs.winehq.org/attachment.cgi?id=77758
Console log
It seems the crash comes from an assert:
vkd3d:0194:err:spirv_compiler_find_resource Failed assertion: entry
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https://bugs.winehq.org/show_bug.cgi?id=53948
Bug ID: 53948
Summary: No voices in 15 days (gog)
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
All other sounds and music are ok.
Maybe related to:
05c4:05c4:fixme:wmadec:transform_ProcessMessage iface 02F61FB4, message
0x10000002, param 00000000 stub!
Ubuntu 22.10. wine-7.20-145-g9d1175a4649.
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https://bugs.winehq.org/show_bug.cgi?id=39603
Bug ID: 39603
Summary: Multiple applications need support for loading Windows
binary registry hives using native API (BartPE,
Magical Jelly Bean Keyfinder, EasyBCD)
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
collector bug for apps/tools that need Windows binary registry hive support
(import/export) via native API.
* bug 4001 (BartPE)
* bug 19324 (ubcd4win)
* bug 22124 (BartPE)
* bug 28729 (EasyBCD)
* bug 29529 (Magical Jelly Bean Keyfinder)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=55164
Bug ID: 55164
Summary: Visual Studio 2022 installer crashes on opening
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: connormcmenamin433(a)gmail.com
Distribution: ---
Created attachment 74736
--> https://bugs.winehq.org/attachment.cgi?id=74736
Debug output for VS2022
Visual Studio crashes when opening.
Visual Studio 2022 can be downloaded here:
https://visualstudio.microsoft.com/vs/ (community is the free version)
Tested on Linux Mint 21.1 Cinnamon with kernel 5.15.0-76-generic
c0031767acea3ce62846e19f5b2d410de568ca95 VisualStudioSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=57627
Bug ID: 57627
Summary: Download within installer is not functioning
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cory.alegro(a)yopmail.com
Distribution: ---
Created attachment 77747
--> https://bugs.winehq.org/attachment.cgi?id=77747
Output was created shortly before and right after the installer timeouts and
throws an error
Tested with CorelDraw 2024 Installer. It stales at downloading files and runs
into timeout. The download window is white with only the empty download bar
visible. In other versions (e.g. CorelDraw 2019) there should be some example
pictures above the bar.
This ticket is for informational purpose and contains the terminal output to a
new AppDB-Entry for CorelDraw 2024.
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https://bugs.winehq.org/show_bug.cgi?id=39095
Bug ID: 39095
Summary: Deadnaut: screen flipped upside down when
anti-aliasing enabled
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://www.deadnaut.com/demo/?download=win
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52089
--> https://bugs.winehq.org/attachment.cgi?id=52089
terminal output
The game was built on the Unity engine, the problem can be reproduced in the
non-Steam demo version too.
When I enable anti-aliasing in the options menu the screen is rotated 180
degrees (text in the menus remains unaltered).
Reproduced on nouveau/mesa and nvidia binary drivers 340.76
The problem is present in Wine 1.2, 1.4, 1.6 too.
DeadnautDemoWindows.zip (146 MB)
sha1: 303ed46f70ffa7a302f71975ecd836a0c78ffd2e
Fedora 22
wine-1.7.49-41-g36a39ce
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http://bugs.winehq.org/show_bug.cgi?id=26925
Summary: Windows Installer creates Game Explorer shortcuts in
the wrong place
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://demos.gamersgate.com/22521
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34342)
--> (http://bugs.winehq.org/attachment.cgi?id=34342)
plain terminal output (Dungeons demo installer)
After a successful installation of the demo (Dungeons) one can notice that two
directories were created in the root of drive_c: during installation.
One is named "0" containing a shortcut "Play.lnk"
The other directory is named "1" containing a shortcut "Continue play.lnk"
If I'm not mistaken, they should belong to the Game Explorer stuff.
I don't have Vista or Seven only a Windows XP running in Virtualbox. After
installation those shortcuts went into
C:\Documents and Settings\All Users\Application
Data\Microsoft\Windows\GameExplorer\{BB112F90-7C81-4352-8823-861D3957CF8A}\PlayTasks
I guess in Wine they should go into:
/users/Public/Application
Data/Microsoft/Windows/GameExplorer/{BB112F90-7C81-4352-8823-861D3957CF8A}/PlayTasks
At least other games (e.g. Woody Two-Legs) place their Game Explorer shortcuts
there.
I've tried installing the demo with WinXP, Vista and Windows 7 compatibility
modes but the directories were always created in the root directory.
Dungeons demo download link added to URL (~525 MB).
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http://bugs.winehq.org/show_bug.cgi?id=36208
Bug ID: 36208
Summary: Steel Beasts v1.19 demo fails to start a mission:
'Error initializing D3DRM'
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.fileplanet.com/45253/40000/fileinfo/Steel-B
easts-Demo-v1.19
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
When you try to start a tutorial mission in the demo the following error is
displayed: "Error initializing D3DRM!" Then the game steps back to the main
menu.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6e8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f0a8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:win:EnumDisplayDevicesW ((null),0,0x32f128,0x00000000), stub!
err:d3d:wined3d_caps_gl_ctx_destroy Failed to restore previous GL context.
Fedora 20
Nvidia binary drivers 337.12
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=27164
Summary: Cossacks: European Wars crashes on exit
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/60632/60000/fileinfo/New-Cos
sacks---European-Wars-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34703)
--> (http://bugs.winehq.org/attachment.cgi?id=34703)
terminal output
A crash occurs when you quit the game.
The problem is present in 1.0.1, 1.2.3 and so on.
I have the 1.15new version of the game.
The crash can be reproduced in the demo, too but the demo suffers from bug
#11782.
1) Install the demo as usual.
2) You will probably need a modified ddraw.dll, available here:
http://www.gsc-game.com/index.php?t=downloads&ss=299&s=patch
3) Run the executable, it will extract a ddraw.dll. Place it in the game
directory and override ddraw.dll to native,builtin in winecfg.
4) Start the game by dmcr.exe, click on Exit in the main menu >> a page fault
is generated.
Fedora 14 32-bit
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=25500
Summary: Megarace 3: in-game videos not working
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://www.fileplanet.com/82163/80000/fileinfo/MegaRac
e-3-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32465)
--> (http://bugs.winehq.org/attachment.cgi?id=32465)
terminal output
Neither the intro videos (company logos) nor the in-game cutscenes are playing
in Megarace 3: Wine simply skips the videos without an error message. It's a
pity because there are some hilarious cutscenes in the game, featuring Lance
Boyle as the host of the game.
The company logos which should be played right after starting have the
following properties:
Video: WMV v7, 640x480 px, 4:3
Audio: WMA v7, 128 kbps, 44 kHz, Stereo, 16 bits
The cutscenes in the game are separated into 2 files:
a wmv file which also includes an audio track (WMV v7 / WMA v7)
and a corresponding wav file (ADPCM, Stereo, 22 kHz)
After installing WMP9 or 10 via winetricks the videos are still not playing.
The demo can be used to test the issue but it contains only one of the company
logos.
Fedora 14 x86
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https://bugs.winehq.org/show_bug.cgi?id=57415
Bug ID: 57415
Summary: ROMCenter crash after creating database > IO Exception
cannot locate resource images/defaultsystemicon.png
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7744(a)aol.com
Distribution: ---
Hello.
Thanks for reading my topic.
Ubuntu 24.04.1 and WINE 9.18 ( version 9.21 crash some softwares related with
the bug https://bugs.winehq.org/show_bug.cgi?id=57306 so not tested with that
version ).
ROMCenter 4.1.1 32 bits. An rom manager software using database hash.
When is done the creation of database happen an crash showing the error message
below and close the software.
IO Exception cannot locate resource images/defaultsystemicon.png
Seeing in some sites is as if is related with net framework.
Some WINE previous versions the software run perfectly without errors.
Perhaps is related with wine-mono ?
Have an nice week.
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https://bugs.winehq.org/show_bug.cgi?id=57587
Bug ID: 57587
Summary: 10.0-rc1 regression (dsoundrender): no audio or hangs
in some videos
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
URL: https://github.com/castaneai/microkiri/releases/downlo
ad/v0.1.0/microkiri_v0.1.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)print0.net
CC: z.figura12(a)gmail.com
Regression SHA1: 971a05f10faa0765b44287d902e3cfcc4e0c815c
Distribution: ---
An example application is provided in the URL field. sha1sum:
56e3a30c0f361b1dc34342c418854ef2864f0e21
It depends on LANG=ja_JP.UTF-8.
In this application, the WMV video plays without audio. It might play a few
samples incoherently for a split second, then there is no audio. (The MPEG-1
video has no audio track. Though I think this bug may not occur on mpeg
videos.)
If necessary I can find and link another example application where the thread
also hangs.
MR with regression: https://gitlab.winehq.org/wine/wine/-/merge_requests/6973
Reverting both e6b8e9ee209 ("quartz/dsoundrender: Use send_sample_data() to
fill the buffer with silence at EOS.") and 971a05f10fa ("quartz/dsoundrender:
Queue samples and render them on a separate thread.") avoids the bug. (Only
reverting e6b8e9ee209 does not help)
The issue doesn't occur with
https://gitlab.winehq.org/wine/wine/-/merge_requests/6849 applied on 9.21 (but
in some other applications the audio track starts too early and is
desynchronized from the video, which didn't occur in the (modified to fix other
issues) github/ValveSoftware/wine/bleeding-edge branch).
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https://bugs.winehq.org/show_bug.cgi?id=37372
Bug ID: 37372
Summary: Unexpected order of results in wildcard expansion
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas(a)grapentin.org
in cmd.exe, execute the following statement:
for %f in (*) do echo %f
On windows, you expect the files to be listed in lexicographically ascending
order, and some applications rely on that behaviour, one example being the
Gothic2 Modkit during Script parsing.
However, the order when executing this through wine seems random.
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https://bugs.winehq.org/show_bug.cgi?id=57577
Bug ID: 57577
Summary: Minimised applications are restored with -4 vertical
pixels.
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: c43e8202114a318f82439c74153fcc73b685e8ea
Distribution: Gentoo
After c43e8202114 [1], restoring windowed applications from minimised state
results in the window being 4 pixels smaller vertically than when minimised.
Tested using PlayOnline Viewer/Final Fantasy XI Online, and the Wine Notepad
application.
Last tested at commit d7a7cae2e2d [2] (wine-10.0-rc3).
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/c43e8202114a318f82439c74153fcc…
2.
https://gitlab.winehq.org/wine/wine/-/commit/d7a7cae2e2d1ad34af6dbefcb06fbe…
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https://bugs.winehq.org/show_bug.cgi?id=57248
Bug ID: 57248
Summary: Rhinoceros 8.11 installer crashes on start
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Found while testing bug 56703.
Bisected to commit 553204da35ed16e732417541606bb31ed65a768f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Aug 12 11:22:07 2024 +0200
mshtml: Add support for MSEventObj prototype objects.
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https://bugs.winehq.org/show_bug.cgi?id=54342
Bug ID: 54342
Summary: ws2_32:sock - test_WSARecv() sometimes fails with "got
apc_count 1." on Windows 7
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: fgouget(a)codeweavers.com
Distribution: ---
test_WSARecv() sometimes fails with "got apc_count 1." on w7u_adm.
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https://bugs.winehq.org/show_bug.cgi?id=53405
Bug ID: 53405
Summary: Into The Breach freezes when enabling fullscreen
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 72796
--> https://bugs.winehq.org/attachment.cgi?id=72796
Wine logs
The Windows version of the game Into The Breach freezes when enabling
fullscreen in the game settings, and the only way to exit the game is to kill
the process.
The freeze does not happen if the game is started with fullscreen already on
(by changing it on the configuration file) or if disabling fullscreen in the
game settings.
(Tested on the Epic Games Store version)
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https://bugs.winehq.org/show_bug.cgi?id=52447
Bug ID: 52447
Summary: Regression: .NET framework 2 installer hangs
Product: Wine
Version: 7.0
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Shortly after Wine 6.11:
winetricks dotnet20
hangs while installing System.Windows.Forms. A git bisect gives:
fed7e7a78b4bea183d0cbb107953e275f17baa4f is the first bad commit
commit fed7e7a78b4bea183d0cbb107953e275f17baa4f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 21 15:57:26 2021 +0200
ntdll: Simulate a syscall return when starting a thread.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/unix/server.c | 2 +-
dlls/ntdll/unix/signal_arm.c | 65 ++++++++++---------------
dlls/ntdll/unix/signal_arm64.c | 70 +++++++++++----------------
dlls/ntdll/unix/signal_i386.c | 102 ++++++++++++++++++----------------------
dlls/ntdll/unix/signal_x86_64.c | 91 +++++++++++++++--------------------
dlls/ntdll/unix/thread.c | 2 +-
dlls/ntdll/unix/unix_private.h | 2 +-
7 files changed, 138 insertions(+), 196 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=51656
Bug ID: 51656
Summary: Gaea Installer crashes in riched when pressing enter
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The installer of Gaea (linked) will crash when you click into the EULA editor
and press enter.
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https://bugs.winehq.org/show_bug.cgi?id=48877
Bug ID: 48877
Summary: [regression] Melodyne crashes when using the Pitch
tool
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: marcan(a)marcansoft.com
Distribution: ---
Created attachment 66814
--> https://bugs.winehq.org/attachment.cgi?id=66814
Partial fix
Tested on git master. Regression was introduced by commit 9bc6f004ce, but that
commit is not the root cause.
The assertion `assert( obj->numRects <= nb_points / 2 );` would fail, but the
code actually crashes earlier due to memory corruption as obj->rects overflows.
In the normal case of nb_points == 0, ET->ymin..ymax are
2147483647..-2147483648, which makes the code iterate over zero scanlines as
ymax < ymin. However, in the crash case, ymin..ymax are -2147483648..378 (note
the negative ymin), so it tries to iterate over two billion scanlines and adds
rects to the obj until it crashes.
This happens because create_polypolygon_region gets passed an insane polygon
with a -2147483648,-2147483648 vertex.
The actual bug is in GdipWidenPath, which produces NaN float points, which get
converted to that insane int after rounding.
And this happens because Melodyne is passing in a degenerate path with the
first two points at the same position (added debugging trace to dump the path
points):
format: "index: [type] X, Y"
00df:err:gdiplus:GdipWidenPath 0: [0] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 1: [1] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 2: [3] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 3: [3] 4.000000, 4.000000
00df:err:gdiplus:GdipWidenPath 4: [3] 4.000000, 4.000000
The code goes GdipWidenPath -> widen_open_figure -> widen_cap, where the
segment length is computed as 0 and it ends up dividing by zero.
I'm not sure what Windows does here. add_bevel_point handles the special case
by just placing a point coincident with the path, ignoring the pen width.
The attached patch generalizes that to widen_cap as a whole. It fixes the
Melodyne crash for me, but I'm not sure if it's the correct behavior, and
degenerate segments will probably cause problems in other code paths (e.g.
add_anchor seems to have the same bug). Maybe a better solution would be to
just remove coincident points from the path before widening (being careful of
cases where the path ends up with one point after this). Someone with more
experience with the GDI code should look at this, and perhaps test it on
Windows to see how it behaves.
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https://bugs.winehq.org/show_bug.cgi?id=57568
Bug ID: 57568
Summary: Arcanum (and many other titles) crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://www.moddb.com/games/arcanum/downloads/arcanum-
of-steamworks-and-magick-obscura-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: e97e39c69e9ffc312e0288fd82acd057ba2e1f3f
Distribution: ArchLinux
Created attachment 77666
--> https://bugs.winehq.org/attachment.cgi?id=77666
terminal output
Multiple games are crashing on start due to commit
e97e39c69e9ffc312e0288fd82acd057ba2e1f3f
dinput: Copy the device format if the user format is a subset of it.
Reverting the commit fixes the problem for me.
Arcanum: Of Steamworks and Magick Obscura demo:
https://www.moddb.com/games/arcanum/downloads/arcanum-of-steamworks-and-mag…
wine-10.0-rc2-37-g027c2abe1ce
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