https://bugs.winehq.org/show_bug.cgi?id=57467
Bug ID: 57467
Summary: Newer Versions of TAL Sampler not working in WINE
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rustosable(a)gmail.com
Distribution: ---
Created attachment 77466
--> https://bugs.winehq.org/attachment.cgi?id=77466
Here is a log of two back to back atempts at launching the plugin inside of
bitwig under WINE.
The current version's of TAL Sampler do not work in WINE. The last version I
had was 4.5.7, and it works perfectly with WINE. Because TAL does not allow
downloading specific versions, I can't pinpoint exactly where it stopped being
compatible. However, I have tried the last two releases, and both had the same
problem.
I'm guessing that this is an issue with rendering the GUI, as I can still hear
the trial version static in the background even after it has "crashed."
It appears to be a problem with "float-document-master"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46803
Bug ID: 46803
Summary: Diablo 1 GOG.com crash
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xzgamertag(a)mail.com
Distribution: ---
Created attachment 63823
--> https://bugs.winehq.org/attachment.cgi?id=63823
Log
Diablo crashes immidiately after skipping intro, while using hi-res, latest
version. When I try to run Diablo (Classic) version, it requires original CD to
proceed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57475
Bug ID: 57475
Summary: Mod Organizer 2 FOMod-Installer Handler No Longer
Switches Screenshots for Selection Options on Hover
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 77485
--> https://bugs.winehq.org/attachment.cgi?id=77485
LZMA-compressed Debug Wine Output Log
Mod Organizer 2 github download link:
https://github.com/ModOrganizer2/modorganizer/releases/tag/v2.5.2
Relevant Store Page for Skyrim (that I used):
https://www.gog.com/en/game/the_elder_scrolls_v_skyrim_anniversary_edition
-----
With Wine 9.22, I noticed that installing mods that utilize FOMod installers
that are handled by Mod Organizer 2 no longer switch screenshots when hovering
over things such as checkboxes and radio buttons.
In Wine 9.21, I remember this working, but I don't know what could have changed
between 9.21 and 9.22 to have possibly caused this...
For the uninitiated:
The MO2 FOMod handler seems to be a C-sharp library (you can find the reference
to it in the log) and FOMods themselves aren't exactly complex in structure
(which is why MO2 has a handler for it).
To demonstrate a good example of this happening (that I actually used to record
the log output I've attached), install both MO2 and the game (Skyrim in this
case), then when you launch MO2 choose the portable instance and scroll through
the list to find Skyrim Special Edition and choose the GOG option.
After that, once you get to the mod manager menu, download this (manually,
don't choose the mod manager download option because it doesn't work with Wine)
and place it in MO2's downloads folder:
https://www.nexusmods.com/skyrimspecialedition/mods/659?tab=files
Then, once it's done, go to MO2's downloads tab on the right pane and right
click to install it.
Once the FOMod installer window appears, hover over all options and notice that
the image to the left doesn't change. After that, choose the "custom" option,
click "Next," and continue to hover over all options you come across as you go
through the installer:
you'll notice that the image never changes until you change the page (via the
"Next" button).
This actually causes an issue for the end-user because we can't preview
specific options to even fully understand what it is we're selecting as an
option.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57480
Bug ID: 57480
Summary: add an RSS feed for patterns.html
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
The patterns page (https://test.winehq.org/data/patterns.html) is pretty cool,
but it's really hard to tell which patterns are new since the last time I
visited. So in practice I end up just looking through the test results pages
for new failures anyway.
If there were an RSS feed, I could just put that in my feed reader and not have
to manually check. I think there's enough information to include "created" and
"updated" timestamps for each pattern, based on when the first and most recent
matching test results were.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49780
Bug ID: 49780
Summary: wineconsole reports VT sequence support when it does
not
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 68092
--> https://bugs.winehq.org/attachment.cgi?id=68092
Demo application to reproduce the issue
Wineconsole does not support applications writing Virtual Terminal sequences
through the Console API. That's fine. However, when enabling the console
ENABLE_VIRTUAL_TERMINAL_PROCESSING mode on stdout with SetConsoleMode, no error
is returned, so the application has no way to detect whether VT sequences are
supported or not. This is documented in
https://docs.microsoft.com/en-us/windows/console/setconsolemode.
The port of Turbo Vision at https://github.com/magiblot/tvision is affected by
this. When using the Console API, Turbo Vision prefers VT sequences over
SetConsoleCursorPosition/SetConsoleTextAttribute for code reusability and
performance. Nevertheless, it can fall back to the latter method when
SetConsoleMode fails to enable either ENABLE_VIRTUAL_TERMINAL_PROCESSING or
DISABLE_NEWLINE_AUTO_RETURN. Since SetConsoleMode does not return error on
wineconsole, garbage is shown instead of a colorful interface.
STEPS TO REPRODUCE
To reproduce the issue on Turbo Vision:
(A) - Using the attached 'tvdemo.exe'
1. Run the application on wineconsole. You should see a black-and-white
background and escape sequences drawn on the console.
2. Press Alt+F, then D. You should see the command prompt, and the message "VT
enabled" at the top, which demonstrates the issue in SetConsoleMode.
(B) - Compiling from source code (requires up-to-date CMake and MSVC).
1. Insert the following code after line 63 in source/linux/win32con.cpp
(https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…):
```
if (supportsVT)
cerr << "VT enabled" << endl;
else
cerr << "VT not enabled: " << GetLastError() << endl;
```
2. Follow the build instructions at
https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…
3. Follow the steps in (A).
EXPECTED BEHAVIOUR
On Windows, support for VT sequences can be disabled by turning on the "Legacy
Console" mode. If tvdemo.exe is ran in these conditions, the interface is
displayed properly. If entering the command prompt by pressing Alt+F, then D,
the message "VT not enabled: 87" is displayed (error 87 stands for
ERROR_INVALID_PARAMETER), which is what should be shown on wineconsole as well,
since it clearly does not support VT sequences.
Thank you!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57462
Bug ID: 57462
Summary: winrt example fails to run
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
Created attachment 77460
--> https://bugs.winehq.org/attachment.cgi?id=77460
winrt does not implement correctly
$ wine main.exe
0024:fixme:combase:RoGetActivationFactory (L"Windows.Foundation.Uri",
{44a9796f-723e-4fdf-a218-033e75b0c084}, 00007FFFFE1FFDE0): semi-stub
0024:fixme:iertutil:uri_factory_CreateUri iface 00006FFFFE3B5048, uri
L"https://blogs.windows.com/feed", instance 00007FFFFE1FFDB8 semi-stub!
0024:fixme:combase:RoGetActivationFactory
(L"Windows.Web.Syndication.SyndicationClient",
{00000035-0000-0000-c000-000000000046}, 00007FFFFE1FFDE8): semi-stub
0024:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Web.Syndication.SyndicationClient"
0024:fixme:combase:RoOriginateLanguageException 0x80040154, L"",
0000000000000000: stub
https://learn.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/get-started
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56539
Bug ID: 56539
Summary: Ableton Live 12 Suite Crashes Whenever Max Instruments
Startup
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: numono(a)yahoo.com
Distribution: Other
Created attachment 76295
--> https://bugs.winehq.org/attachment.cgi?id=76295
Ableton 12 Wine Command Line Output
Live 12 crashes Whenever Max For Live Instruments Startup.
Here's the Free Download - https://www.ableton.com/en/download/archive/
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57361
Bug ID: 57361
Summary: need support for WD Unlock.exe to unlock Western
Digital hard drive
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: parkerjbarker(a)yahoo.com
Distribution: ---
After looking through the bug list, I see this bug:
https://forum.winehq.org/viewtopic.php?t=12694
and the workaround suggested was to run WD Unlock using a Windows system in
virtualbox.
What I'm asking for is support for WD Unlock.exe. I'm not sure if it's a
16-bit program or what. I get an error code when I try to run the program in
Wine, which error code I can provide later - I don't remember the error code at
the moment. I need this WD Unlock.exe program to work so that I can access the
contents of my Western Digital hard drive.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57470
Bug ID: 57470
Summary: Abiword 2.6.8 - Trauncated icons in menus
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77475
--> https://bugs.winehq.org/attachment.cgi?id=77475
Truncated icons in menu
Abiword 2.6.8 from
https://web.archive.org/web/20210925210302/http://www.abisource.com/downloa…
Open menus, icons are truncated
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16302
Summary: [oblivion] can not skip the intro movie by press ESC
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wangbinrobin(a)yahoo.com.cn
when runing Oblivion on Windows, we can skip the intro movie by pressing ESC,
but when runing Oblivion by wine, we can not skip it by ESC. it is quite a long
time to wait the intro movie end.
The graphic card I use is ATI Radeon 2600, driver 8.10
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54295
Bug ID: 54295
Summary: Touhou Puppet Dance Performance: Shard of Dreams Can't
Locate Base Game Data After Installation
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
Created attachment 73863
--> https://bugs.winehq.org/attachment.cgi?id=73863
Log file produced by the expansion when it can't find the base game's files.
Shard of Dreams is an expansion to Touhou Puppet Dance Performance by developer
FocasLens. In order to be played, the base game needs to be installed on the
same system as the expansion.
On Windows, the expansion can be launched immediately after:
- Installing the base game
- Installing the expansion
Using Wine, the expansion won't launch after running the same installers.
The expansion can be launched by adding a symbolic link with the name "notkey"
in the expansion's installation folder which points to the base game folder.
But this workaround is not needed on Windows.
The expansion also produces an error log when launched without the notkey link.
The log is attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57329
Bug ID: 57329
Summary: Desktop files generated by Wine do not conform to the
Desktop Entry Specification
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: meator.dev(a)gmail.com
Distribution: ---
Desktop files generated by Wine do not conform to the latest (and older)
version to of the Desktop Entry Specification, primarily the Exec key
specification:
https://specifications.freedesktop.org/desktop-entry-spec/1.5/exec-variable…
For example, this is how the desktop file for Notepad++ looks like (located at
/home/meator/.local/share/applications/wine/Programs/Notepad++.desktop):
[Desktop Entry]
Name=Notepad++
Exec=env WINEPREFIX="/home/meator/.wine" wine
C:\\\\ProgramData\\\\Microsoft\\\\Windows\\\\Start\\
Menu\\\\Programs\\\\Notepad++.lnk
Type=Application
StartupNotify=true
Path=/home/meator/.wine/dosdevices/c:/Program Files/Notepad++
Icon=7ABC_notepad++.0
StartupWMClass=notepad++.exe
I will ignore the `env WINEPREFIX="/home/meator/.wine"` part of Exec now.
The Exec key parsing is done in two rounds (that's why there are so many
backslashes). The first round is common to all keys of type string,
localestring and iconstring (which includes the Exec key). The standard
mandates:
> The escape sequences \s, \n, \t, \r, and \\ are supported for values of type string, localestring and iconstring, meaning ASCII space, newline, tab, carriage return, and backslash, respectively.
This is how the command line looks after undoing the first layer of escapes:
> wine C:\\users\\meator\\AppData\\Roaming\\Microsoft\\Windows\\Start\ Menu\\Programs\\Microsoft\ Office\ PowerPoint\ Viewer\ 2003.lnk
Then the Exec quoting continues. The standard mandates:
> Quoting must be done by enclosing the argument between double quotes and escaping the double quote character, backtick character ("`"), dollar sign ("$") and backslash character ("\") by preceding it with an additional backslash character. Implementations must undo quoting before expanding field codes and before passing the argument to the executable program. Reserved characters are space (" "), tab, newline, double quote, single quote ("'"), backslash character ("\"), greater-than sign (">"), less-than sign ("<"), tilde ("~"), vertical bar ("|"), ampersand ("&"), semicolon (";"), dollar sign ("$"), asterisk ("*"), question mark ("?"), hash mark ("#"), parenthesis ("(") and (")") and backtick character ("`").
The first problem is that the second argument is not enclosed in double quotes,
so all escapes in it are unspecified. The second problem is that `\ ` space
escape is used, which is not specified (this is the most severe problem). It is
specified as a "reserved character", but not as a character requiring a
backslash escape. Because of these issues, fully conformant desktop file
parsers will fail to parse desktop files generated by Wine.
This is how a fixed Notepad++ desktop file looks like:
[Desktop Entry]
Name=Notepad++
Exec=env "WINEPREFIX=/home/meator/.wine" wine
"C:\\\\ProgramData\\\\Microsoft\\\\Windows\\\\Start
Menu\\\\Programs\\\\Notepad++.lnk"
Type=Application
StartupNotify=true
Path=/home/meator/.wine/dosdevices/c:/Program Files/Notepad++
Icon=7ABC_notepad++.0
StartupWMClass=notepad++.exe
I have also quoted `WINEPREFIX=/home/meator/.wine` in whole, because the entire
argument should be quoted according to the standard (but I consider this issue
to be less important).
System info
===========
OS: Void Linux
Wine version: wine-9.20 (downloaded through package manager)
Notepad++ download:
https://github.com/notepad-plus-plus/notepad-plus-plus/releases/download/v8…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45871
Bug ID: 45871
Summary: Several apps in .NET472 crash with unhandled
exception.\nException at
System.Windows.Media.Composition.DUCE+Channel.SyncFlus
h()\n at
System.Windows.Media.MediaContext.Complet"...(native
d3dcompiler works around it)
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 62374
--> https://bugs.winehq.org/attachment.cgi?id=62374
part of crashlog
Hi
Seen this for a bunch of programs while trying to run them with installed
dotnet472.
The bug seems to be hidden for several apps as they ship their owm
d3dcompiler_47, but some don`t I found out, and they crash
Something like:
01c2:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
01c2:err:d3dcompiler:compile_shader HLSL shader parsing failed.
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: intermediate rendering error
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: The render thread failed unexpectedly.
Then crash
Example: Slackinstaller.exe:
winetricks dotnet452 win7 corefonts, then start installer with builtin
d3dcomiler_47 works fine.
However
winetricks dotnet472 win7 corefonts, then start installer with builtin
d3dcomiler_47 --> crash
(Note: for Slackinstller one also needs Staging-patches for bug 40613)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56368
Bug ID: 56368
Summary: hlsl_types_are_equal assert when vertex shaders uses
SV_VertexID as lookup index
Product: vkd3d
Version: 1.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: martins.mozeiko(a)gmail.com
Distribution: ---
Created attachment 76109
--> https://bugs.winehq.org/attachment.cgi?id=76109
test.c
Assertion failed: hlsl_types_are_equal(arg1->data_type, arg2->data_type), file
../wine/libs/vkd3d/libs/vkd3d-shader/hlsl.c, line 1320
This assert happens when D3DCompileFromFile or D3DCompile is called on hlsl
vertex shader (vs_5_0 profile) source like this:
struct Input
{
float4 c0 : COL0;
float4 c1 : COL1;
float4 c2 : COL2;
float4 c3 : COL3;
uint id : SV_VertexID;
};
float4 vs_main(Input input) : SV_Position
{
float4 col[] = { input.c0, input.c1, input.c2, input.c3 };
return col[input.id];
}
See attached test.c file that reproduces this assert. On Windows it prints out
"ok = 1" and shader is successfully compiler. It can be compiled also with
fxc.exe on commandline.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56465
Bug ID: 56465
Summary: d3dcompiler fails to compile shader functions that
have optional arguments ("E5000: syntax error,
unexpected '=', expecting ')'")
Product: vkd3d
Version: 1.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Minimal example (compile with `i686-w64-mingw32-cc *.c -ld3dx9_36`):
#include <windows.h>
#include <d3dx9shader.h>
#include <stdio.h>
int main()
{
static const char src[] = "float4 main(float4 color : COLOR =
float4(0,0,0,0)) : COLOR { return color; }";
ID3DXBuffer *out = NULL;
HRESULT res = D3DXCompileShader(src, sizeof(src), NULL, NULL, "main",
"ps_2_0", 0, &out, NULL, NULL);
printf("res=%x\n", res);
return res;
}
Output:
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:36: E5000: syntax error,
unexpected '=', expecting ')'
0024:err:d3dcompiler:D3DCompile2
res=80004005
Output after `winetricks d3dcompiler_47`:
res=0
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56785
Bug ID: 56785
Summary: Spider-Man: Shattered Dimensions crashes in the title
screen after a few seconds
Product: vkd3d
Version: 1.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
Created attachment 76590
--> https://bugs.winehq.org/attachment.cgi?id=76590
Shader dumped by VKD3D_SHADER_DUMP_PATH
Like the title says, after spending a few seconds in the title screen,
Spider-Man: Shattered Dimensions crashes, with the following logs:
```
017c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
017c:err:d3dcompiler:D3DCompile2 Shader log:
017c:err:d3dcompiler:D3DCompile2 <anonymous>:146:1: W5302: Ignoring unknown
attribute "optimizeAutoZ".
017c:err:d3dcompiler:D3DCompile2 <anonymous>:121:14: E5016: Overlapping
register() reservations on 'c27'.
017c:err:d3dcompiler:D3DCompile2
```
This is a regression: it didn't happen on vkd3d 1.11 (Wine 9.9).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57438
Bug ID: 57438
Summary: Alt+Tab makes Unity games no longer respond to input
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
== SYSTEM ==
- Plasma 6
- Kwin
- Arch Linux
== STEPS ==
1. Open a Unity game, like Prodeus.
2. Alt+Tab twice.
== RESULT ==
- The game no longer responds to input: you lose all unsaved gameplay.
- This is an issue that many people are experiencing
(https://askubuntu.com/questions/299286/how-to-recover-focus-after-losing-it…)
== WORK-AROUND ==
wine reg add 'HKEY_CURRENT_USER\Software\Wine\X11 Driver' /t REG_SZ /v
UseTakeFocus /d N /f
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57434
Bug ID: 57434
Summary: Program doesn't run and Program Error Details window
popped up.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dogshed(a)gmail.com
Distribution: ---
Created attachment 77428
--> https://bugs.winehq.org/attachment.cgi?id=77428
backtrace
Program Error Details window popped up.
https://www.dropbox.com/s/awzrdiw5477c86r/EseeCloud_Setup_3.0.7.10.exe?dl=0
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57417
Bug ID: 57417
Summary: Failed to start Wineserver
Product: Wine
Version: 9.21
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: cdfrosty(a)gmail.com
Distribution: ---
Created attachment 77403
--> https://bugs.winehq.org/attachment.cgi?id=77403
Wine Arm64 Log
Hi there I am trying to compile and use Wine on Manjaro Arm64 but I am running
into a issue with Wineserver,
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57460
Bug ID: 57460
Summary: Wine Regedit and Wine Control don't minimize and
become unresponsive
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
I've attached a video of the issue
Basically those apps instead of minimizing they compress and become
unresponsive afterwards
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57451
Bug ID: 57451
Summary: Heroes of Might and Magic V not working due to not
supported GL_* extensions
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: butuz8(a)gmail.com
Tried to run HoMM5 with latest stable Wine v9.0 on MacOS with M2 Pro CPU/GPU:
wine H5_Game.exe > ~/homm5_wine_pure_short.log 2>&1
but its freezes on start screen.
I noted error window "Error setting display mode" behind it. Pressing Esc
process is terminated.
In terminal it produces logs stating for lack of support for some GL_*
extensions, see homm5_wine_pure_short.log
I tried also with enabled graphics logging:
WINEDEBUG=+d3d,+dxgi,+wgl,+opengl,+vulkan,+display wine H5_Game.exe >
~/homm5_wine_pure_full.log 2>&1
Please find both logs attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57464
Bug ID: 57464
Summary: Worms World Party Remastered have a black box placed
over the main window
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lio_hernou(a)hotmail.com
Distribution: ---
Created attachment 77464
--> https://bugs.winehq.org/attachment.cgi?id=77464
winelog
I am using open box, but this issue is related to on protondb
I launch my game with lutris
so it's the dialog windows who is the black hole in fact :
```
 powabanga  ~  obxprop | grep "^_OB_APP"
_OB_APP_TYPE(UTF8_STRING) = "dialog"
_OB_APP_TITLE(UTF8_STRING) =
_OB_APP_GROUP_CLASS(UTF8_STRING) =
_OB_APP_GROUP_NAME(UTF8_STRING) =
_OB_APP_CLASS(UTF8_STRING) = "w2.exe"
_OB_APP_NAME(UTF8_STRING) = "w2.exe"
_OB_APP_ROLE(UTF8_STRING) =
 powabanga  ~  obxprop | grep "^_OB_APP"
_OB_APP_TYPE(UTF8_STRING) = "normal"
_OB_APP_TITLE(UTF8_STRING) = "WWPGame"
_OB_APP_GROUP_CLASS(UTF8_STRING) =
_OB_APP_GROUP_NAME(UTF8_STRING) =
_OB_APP_CLASS(UTF8_STRING) = "w2.exe"
_OB_APP_NAME(UTF8_STRING) = "w2.exe"
_OB_APP_ROLE(UTF8_STRING) =
```
I do not have more information for now.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52078
Bug ID: 52078
Summary: MusicBee: exception when attempting to drag tabs
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sangv(a)protonmail.com
Distribution: ---
Created attachment 71090
--> https://bugs.winehq.org/attachment.cgi?id=71090
The exception MusicBee gives + the console output, in a tarball
When attempting to move the tabs located near the top of the window (the ones
labelled "Music", "Now Playing", "Playlists", etc by default) MusicBee will
throw an exception. This happens on both my existing MusicBee wineprefix as
well as a fresh one, and on MusicBee versions 3.2.6804 and 3.4.7805. In
addition to happening in Wine version 6.21, the issue remains in 6.22. Both
versions of Wine were compiled from source. I'm using winetricks verbs
`windowscodecs dotnet45 mfc42 xmllite gdiplus d3dx9 vcrun2008 wmp10`. My OS is
EndeavourOS with kernel 5.15.2-zen1-1-zen. (I don't know how much of this
information is really needed but I thought it was all worth a mention just in
case?)
Attached I have both the error MusicBee provides, as well as terminal output
with debug channels warn+all as no information was printed in the terminal
without it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.