http://bugs.winehq.org/show_bug.cgi?id=58654
Bug ID: 58654
Summary: Crash when running Kontakt 8 standalone binary
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 31core(a)tutanota.com
Distribution: ---
Created attachment 79232
--> http://bugs.winehq.org/attachment.cgi?id=79232
Console stdout and stderr output
Crash when running Kontakt 8 standalone binary using wine 10.14
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http://bugs.winehq.org/show_bug.cgi?id=58653
Bug ID: 58653
Summary: winewayland: Mouse pointer locking fails with extreme
camera sensitivity in 3D applications when using
fractional scaling on GNOME/Wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.extras599(a)passmail.net
Distribution: ---
Created attachment 79230
--> http://bugs.winehq.org/attachment.cgi?id=79230
Demonstration of failed mouse lock and extreme sensitivity with 150% fractional
scaling enabled.
When running a 3D application (in this case, Roblox Studio) using the
winewayland driver, the mouse pointer fails to lock to the window when it
should (e.g., holding right-click to pan the camera). This also causes the
camera to move at an extremely high and uncontrollable speed.
This issue only occurs when fractional scaling is enabled in the host Linux
desktop environment (e.g., 150% scaling on GNOME). The bug is not present when
using integer scaling factors like 100% or 200%.
Changing the screen DPI setting within winecfg does not fix or mitigate the
issue when fractional scaling is active.
Steps to Reproduce:
1. Use a Linux desktop environment on Wayland (e.g., GNOME on Fedora 42).
2. Enable fractional scaling in the display settings (e.g., 150%).
3. Run a 3D application that uses relative mouse motion and requires
pointer locking (e.g., Roblox Studio).
4. In the application's 3D viewport, perform the action to lock the mouse
and pan the camera (e.g., hold the right mouse button).
5. Move the mouse.
Actual Results:
The mouse cursor does not lock or hide. It remains visible and can move outside
the application window. Any small mouse movement causes the in-game camera to
spin around at an uncontrollably high velocity.
Expected Results:
The mouse cursor should lock (become confined to the window) and hide. Mouse
movements should translate to smooth and controllable camera panning at a
normal sensitivity. This expected behavior occurs correctly when system display
scaling is set to 100% or 200%.
System Information:
OS: Fedora Linux 42
Kernel Version: 6.15.9-201.fc42.x86_64
Display Server: Wayland (GNOME)
CPU: AMD Ryzen 9 7940HS
GPU: AMD Radeon RX 7700S [Discrete] / AMD Radeon 780M [Integrated]
Memory: 27.20 GiB
Additional Notes:
This bug was reproduced while running Roblox Studio via the Vinegar Flatpak
project, which utilizes Wine. The issue appears to be independent of the
application itself and points to a problem in how the winewayland driver
handles pointer coordinates and locking events when the Wayland compositor is
using a fractional scale factor.
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https://bugs.winehq.org/show_bug.cgi?id=50277
Bug ID: 50277
Summary: Haven intro video does not play
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: kai.sterker+wine(a)gmail.com
Distribution: ---
Created attachment 68825
--> https://bugs.winehq.org/attachment.cgi?id=68825
Debug logs with +mfplat,+gstreamer
Upon testing Haven with the builtin media foundation implementation, the
following error is logged, the intro movie does not play and the game is stuck
at launch:
020c:err:mfplat:media_source_constructor Failed to play source, error 0.
0218:err:mfplat:bus_watch qtdemux0: Internal data stream error.
0218:err:mfplat:bus_watch qtdemux.c(6605): gst_qtdemux_loop ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstQTDemux:qtdemux0:
streaming stopped, reason error (-5)
Debug logs with +mfplat,+gstreamer attached. I'm on Ubuntu 20.04. If I can
provide any other useful information please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=57908
Bug ID: 57908
Summary: Black screen and stuttering sound after menu in About
a boy (GOG)
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
This happens after starting a new game from menu.
Nvidia GTX 3070 drive 535.54.03.
Ubuntu 22.04
wine-10.2-156-gd17225a89cf
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http://bugs.winehq.org/show_bug.cgi?id=58602
Bug ID: 58602
Summary: Screen Issue in Colin McRae Rally 2
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: marcinzw(a)gmail.com
Regression SHA1: ae487930f8d3811a7434dc2cbb561982c894f5ba
Distribution: ---
The screen issue in Colin McRae Rally 2, originally reported in Bug #58488, is
still happening in Wine 10.13. After the intro video plays, the screen just
stays frozen when running the game in “Emulate a virtual desktop” mode – you
can still hear the sound, but nothing shows up. The patch I posted in Bug
#58488 still fixes it, though.
--- a/dlls/winex11.drv/opengl.c
+++ b/dlls/winex11.drv/opengl.c
@@ -1462,7 +1462,7 @@ static BOOL x11drv_surface_swap( struct opengl_drawable
*base )
if (pglXWaitForSbcOML) pglXWaitForSbcOML( gdi_display, gl->drawable,
target_sbc, &ust, &msc, &sbc );
}
- if (InterlockedCompareExchange( &base->client->offscreen, 0, 0 ))
+ //if (InterlockedCompareExchange( &base->client->offscreen, 0, 0 ))
{
if (!pglXWaitForSbcOML) XFlush( gdi_display );
client_surface_present( base->client, gl->hdc );
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https://bugs.winehq.org/show_bug.cgi?id=45266
Bug ID: 45266
Summary: SHFileOperation FO_MOVE fails to move files to target
directory
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fheidenreich(a)gmail.com
When moving multiple files to one target directory, the SHFileOperation is
aborted with ERROR_CANCELLED.
I think it's caused by an erroneous check at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/shell32/shlfileop.c#…
if (!(lpFileOp->fFlags & FOF_MULTIDESTFILES) &&
!flFrom->bAnyDirectories &&
flFrom->dwNumFiles > flTo->dwNumFiles)
{
return ERROR_CANCELLED;
}
If the target is one single directory, FOF_MULTIDESTFILES is not set.
flFrom->bAnyDirectories is false, since no directories are moved. And
flFrom->dwNumFiles > flTo->dwNumFiles since we move multiple files to one
target directory.
I'm not sure what's the reasoning behind !flFrom->bAnyDirectories anyway. Maybe
it's just a typo and should read !flTo->bAnyDirectories
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https://bugs.winehq.org/show_bug.cgi?id=56425
Bug ID: 56425
Summary: Gray Matter: Random crashes during the game, sometimes
preceded by graphics bugs
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"Gray Matter"
Point-and-click adventure game developed by Wizarbox and released in 2010.
GOG.com version.
Game settings:
Run config.exe (located in the game folder) to adjust the settings.
Vertical sync activated.
Hardware cursor activated.
Shadows and Mirrors set to High.
Rendering set to Highest.
Quality set to Highest.
OS: Ubuntu 22.04.4 LTS 64bit.
NVIDIA Driver Version: 535.161.07.
Wine:
wine-9.4 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game launches, a new game can be started and the intro cinematic is played
without any problem.
However, when you actually start playing, the game crashes randomly after a few
minutes.
Sometimes the crash is preceded by graphics bugs with parts of the screen
turning black.
Workaround:
Installing DXVK using winetricks solves the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52350
Bug ID: 52350
Summary: Need file delete API implementation
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Using WinMerge (https://winmerge.org/), I need to delete files from it.
The operation fails, because file deletion API is not implemented here:
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
and
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
according to this:
0104:fixme:shell:file_operation_DeleteItem (00000000002407F0, 00000000001EDBF0,
0000000000000000): stub.
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https://bugs.winehq.org/show_bug.cgi?id=56274
Bug ID: 56274
Summary: Ceville: .NET Framework 3.5 game crashes with Wine
Mono
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=22513
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
This bug is present in the full game (version 1.0.2.0) and in the demo. I've
provided the download link for the demo.
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
With Wine Mono:
The game can be launched as far as the menu screen, but it crashes at the start
of a new game, at the end of the loading screen. I assume this is related to
the video that should be playing at that point.
The game also crashes on closing.
With dotnet35sp1 installed via winetricks:
The game can be launched but there are several error messages ("Unhandled
exception in a component in your application") each time a video is played.
These errors can be ignored by clicking on "Continue". The sound of the video
is audible, but the video display is truncated. Ignoring these errors allows
you to play the game (no crashes).
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