http://bugs.winehq.org/show_bug.cgi?id=11681
Summary: Add support for video overlay
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
At the moment Wine doesn't support Video Overlay in DirectX. In order to make
DirectDraw feature complete we need this ability. It is used in media players
(in a lot of cases through quartz 'DirectShow') to improve rendering
performance. A free application that attempts to use it in directx mode (the
default option) is VLC. Further Picasa seems to need it too and their special
Wine branch supports video overlay using Xv but in a hacky way.
It is relatively easy to add a software implementation to DirectDraw/WineD3D
but it would be slow. For best performance and less reinventing the wheel we
need to implement overlay using Xv. The most tricky part would be on how to
access Xv from within wined3d.
Roderick
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https://bugs.winehq.org/show_bug.cgi?id=41024
Bug ID: 41024
Summary: Failure to install
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leo_one(a)telus.net
Distribution: ---
Created attachment 55190
--> https://bugs.winehq.org/attachment.cgi?id=55190
config.log shows compilation failure
Attempts to install wine-1.8.3 fail to compile. config.log attached.
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http://bugs.winehq.org/show_bug.cgi?id=58142
Bug ID: 58142
Summary: Teraterm 5.4.0 / Serial communication not functional
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
tested with wine 10.5-staging
When data is sent to serial port that is opened with TeraTerm, GUI becomes very
sluggish and data received is not shown on the terminal.
When data sending is stopped. Received data is shown and GUI responsivenes
becomes normal.
This behavior seems very similar that is described in bug(s): 57246 and 50591.
Download link:
https://github.com/TeraTermProject/teraterm/releases
Side note:
Wine registry do not have serial port friendly name information.
Teraterm needs to be started with command line parameter which defines port:
wine ttermpro.exe /C=2
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http://bugs.winehq.org/show_bug.cgi?id=58158
Bug ID: 58158
Summary: Regression: Sacred Gold 2.28 ASE crashes when
initialising multiplayer
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zergling.man42(a)gmail.com
Distribution: ---
Created attachment 78442
--> http://bugs.winehq.org/attachment.cgi?id=78442
git diff 3aa18cc5d01028bda126624ba5f5bfb11ebc4f77
8714eb2fef7182a9c73b9963493935decca89fdc
Can be triggered by running Sacred.exe and navigating multiplayer -> any of the
three options (local network, closed internet, open internet), or by running
GameServer.exe.
Causes an unhandled page fault on read access, probably in tincat2.dll.
After two bisects, I believe it's caused by
3aa18cc5d01028bda126624ba5f5bfb11ebc4f77, but reverting it doesn't fix it.
It's definitely somewhere between 7.2 and 7.3.
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http://bugs.winehq.org/show_bug.cgi?id=58735
Bug ID: 58735
Summary: Wine 10.15 crash (c0000005) on Arch Linux with nvidia
drivers
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya.laguxa(a)gmail.com
Distribution: ---
Created attachment 79357
--> http://bugs.winehq.org/attachment.cgi?id=79357
Debug log output of wineboot -u
System Information:
- Arch Linux x86_64
- Kernel: Linux 6.16.8-arch3-1
- Window Manager: Openbox 3.6.1 (X11)
- Laptop: HP Omen 15, Ryzen 7 4800H, NVIDIA RTX 2060M
- Bumblebee for hybrid graphics
Launching wineboot -u (or any other wine command) on a fresh prefix (~/.wine)
hangs indefinitely. Ctrl+C does not interrupt.
Removing NVIDIA drivers and using amdgpu allows Wine to run correctly.
With NVIDIA drivers installed, Wine immediately crashes with access violation
(c0000005).
I can only terminate wineboot by running:
wineserver -k
Steps Taken:
Verified 32-bit libraries installed (lib32-nvidia-utils, Vulkan working)
LANG=C, clean user, WINEARCH=win64
Tested on fresh prefix
Tested on an old kernel, same result
glxinfo shows NVIDIA RTX 2060
nvidia-smi works correctly
nvidia and amdgpu modules are loaded
I have no custom xorg.conf
Other Wine builds such as staging or AUR and proton don't work with same
behavior
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http://bugs.winehq.org/show_bug.cgi?id=58743
Bug ID: 58743
Summary: Saitek Joystick has a twist stick for rudder. Registry
is configured for Rz but 'wine control' shows Rx.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: bgoodwin91006(a)charter.net
Distribution: ---
I am using the current stable version of Linux Mint 22.1 Wine;
wine-9.0 (Ubuntu 9.0~repack-4build3)
My 'Saitek ST290 Pro' joystick has a twist stick to act as rudder or steering
control in addition to the usual X,Y,and Z(throttle) inputs. I need the twist
axis to be mapped to the Rz axis so I configured a wine registry entry for this
setup. When I run 'wine control', It shows x,y,and z working correctly but the
stick twist shows up as Rx. The twist does not work in the game 'FA-18 PSF' as
proof that the stick is not mapped to Rz. It has worked in the past (several
years ago) on this game.
My registry setting is HKCU-Software-Wine-DirectInput-Saitek-Saitek Pro 290 "="
X,Y,Z,Rz,POV1
I have tried pointing the generic 'joysticks-default' entry to saitek, I have
tried various variations of the comma separated x,y,z.etc entries for my
joystick (spaces,no spaces), I tried deleting the generic joysticks entry
making my Saitek entry the only joystick entry under DirectInput. I tried
making the Saitek entry as a sub entry under the generic joysticks entry. It
appears that wine is ignoring my registry entry.
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http://bugs.winehq.org/show_bug.cgi?id=58741
Bug ID: 58741
Summary: Maintainer requests should only be submittable once
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=main
tainer&sState=queued&sTitle=Maintainer%20Queue
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Created attachment 79371
--> http://bugs.winehq.org/attachment.cgi?id=79371
Screenshot
A user can currently submit as many requests to maintain an application as they
want, effectively spamming the queue. There's no reason for there to ever be
more than one request per user per application (or version).
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http://bugs.winehq.org/show_bug.cgi?id=6254
--- Comment #94 from Alban Browaeys <prahal(a)yahoo.com> ---
(In reply to James McKenzie from comment #71)
> This bug has not been forgotten, but AJ wanted this function implemented in
> a different way that is correct. First EM_DISPLAYBAND must be implemented
> and then EM_FORMATRANGE. This is being investigated.
Hi James. Are there more details about what AJ envisioned that you could share
so as not to get lost? Or is implementing EM_DISPLAYBAND first, then
EM_FORMATRANGE, all there is to it?
(In reply to James McKenzie from comment #67)
> Also, I have been instructed by AJ to let this lie for a little while and come > back to it. The code is NOT correct to fix the problem.
> Mr. Smith has a .plan to implement a lot of the functionality within Richedit.
Do you know if these plans have been abandoned since?
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http://bugs.winehq.org/show_bug.cgi?id=58740
Bug ID: 58740
Summary: Alt keys not recognized on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
the Alt keys are not recognized on macOS. There is no input registered with
either Alt key. The Mac Cmd (https://en.wikipedia.org/wiki/Command_key) keys
instead register as Alt
Using KeyboardStateView (Windows keyboard on-screen viewer utility):
the left Cmd key registers as both:
* Left MENU key (key code 164)
* ALT key (key code 18)
the right Cmd key registers as both:
* Right MENU key (key code 165)
* ALT key (key code 18)
KeyboardStateView v1.00
homepage: https://www.nirsoft.net/utils/keyboard_state_view.html
download: https://www.nirsoft.net/utils/keyboardstateview.zip
sha256: b8ea99128e5ec854f3ce2596177687538f8d2b802943f35a223795d9452a0cd5
my system: macOS 11
tested with: Wine-stable 9.0, 10.0, Wine-devel 10.14
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http://bugs.winehq.org/show_bug.cgi?id=58729
Bug ID: 58729
Summary: various bugs in Jedi Knight - Dark Forces II Demo
(macOS)
Product: Wine
Version: 10.14
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
This is a new bug report following my previous bug report (bug# 58156). In the
previous bug report, the game Jedi Knight - Dark Forces II Demo could not
launch at all on macOS, with the following error:
> "err:module:loader_init "smackw32.DLL" failed to initialize, aborting"
As of Wine-devel 10.14, this game is now playabale again but only with
workaround and caveats.
(comments cross-posted as well in bug# 58156)
my system: macOS 11
game demo download page (choose Download this File > Agree > Jedi Knight
Demo.zip):
https://community.pcgamingwiki.com/files/file/1308-jedi-knight-dark-forces-…
sha256: 7bc013918cf79879a086a10c27306f2f3511852726f4b4a9fec09668ed221d18
----
To play the game, you have to launch the JEDI.EXE launcher app (not the
JKDEMO.EXE game app) and click "Play Jedi Knight Demo"...
After clicking "Play Jedi Knight Demo":
1. the game app will be launched to an all-black fullscreen and tries to change
the screen resolution
2. the game app will minimize itself to the macOS Dock after 1 to 3 seconds
3. the same error pop-up as in my first post will show up:
> Unable to start the Jedi Knight Demo game program. Try running JK.EXE where you installed the Demo directly. Also make sure you have the latest DirectX drivers installed on your system.
Clicking the minimized game app from the macOS Dock (grayscale Jedi icon) will
return the game app to fullscreen, with an all-black fullscreen and the intro
video music playing in the background.
Pressing Esc will skip the all-black intro video and correctly load the main
menu and the game is playable! Press the equals key to increase the game
viewport to fill the screen.
### NOTES:
1. if you choose "Cutscenes" from the main menu and press OK to play the Splash
movie (intro movie), it will now play correctly
2. if you switch out of (Cmd-Tab) and return to the game from:
* the all-black intro video (before pressing Esc to skip): the game
correclty returns to the all-black intro video
* the main menu: the main menu will now be all black, but the sounds still
play when clicking your mouse and pressing Esc
* the correctly-playing intro video from the Cutscenes menu: the game
returns to an all-black intro video, but if you skip it (Esc), the main menu
will display correctly
* gameplay: the game viewport will be all the way off-screen to the top of
the screen, meaning only the bottom 20% of the game can be seen (press the
equals key to increase the in-game viewport). If you press Esc the pause menu
still appears correctly
* the pause menu, activated for the first time from gameplay: the game
returns to an all-black pause menu, and pressing Esc returns the game viewport
being off-screen to the top as before
* the pause menu, activated for a second time from gameplay: the pause menu
correctly reappears, but after returning to gameplay, the game viewport is
still off to the top of the screen
3. if you close all macOS Terminal windows (which normally exits all wine
processes), the game app will still be running, but the error pop-up will be
killed. The game can be exited by force-quitting the wine processes in macOS
Activity Monitor or Force Quit dialog
I also bisected this with Wine-devel 10.12 and 10.13, and they both give the
same error as in my first post:
> "smackw32.DLL" failed to initialize, aborting
so this was fixed in Wine-devel 10.14
I am using the official WineHQ/Gcenx binary from Homebrew/GitHub:
https://formulae.brew.sh/cask/wine@develhttps://github.com/Gcenx/macOS_Wine_builds/releases/download/10.14/wine-dev…
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