http://bugs.winehq.org/show_bug.cgi?id=58731
Bug ID: 58731
Summary: Using newer versions of dgVoodoo2 to play older games
fail to initialize.
Product: Wine-staging
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nosferatu.arucard.1983(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is a year old bug around the Steam and later Lutris gaming community when
notice the dgVoodoo2 wrapper after version 2.80 fail to work on Wine, either
Proton or Proton-GE or any forks. Since Proton always uses DXVK for Direc3D 11
rendering (the dgVoodoo2 output), it was common to combine dgVoodoo2 with DXVK
to wrap old DirectX and 3dfx Glide code to Direct3D 11, leaving DXVK to
translate to Vulkan.
As the time goes around, Dege was wary the fact that the last version of this
own creation is now 2.86.2 at the time of writing and Lutris never update
beyond 2.80 or a modded version called 2.8.2
After some testing and a rare game called Montezuma's Return which have a 3dfx
version, I discovery that using dgVoodoo2 over Wine's vanilla DirectX 11
implementation also had the same problems like Proton or Wine-GE (modded
versions) with DXVK.
This old Glide game works with the lastest dgVoodoo2 without problems, while
DirectDraw games like Omikron or Carmageddon TDR2000 fail to work using the
lastest dgVoodoo2, but older versions worked fine.
But the latter games had GPU diagnose tools and a pattern was found. If the
dgVoodoo2 wrapper works, then the virtual dgVoodoo DirectX wrapper appears on
devices list. If not, it displays the Wine's safe mode software renderer
(DirectDraw HAL). Forcing playing the game, makes them crash or running at
slowest speeds.
After all testing, the issue happens either using DXVK or Wine's DirectX
implementation, meaning that the problem should be found on Wine's code.
Computers with Mesa drivers at certain games could start dgVoodoo2 2.86.2 on
games like Omikron, which means that this open-source drivers code had an
unintended workaround to force dgVoodoo2 to work, but this is rare and not
always work.
The test with Montezuma Return shows that the emulation code from Glide to
DirectX works on Wine, along the DirectDraw emulation that work on certain
cases. However the real issue is the initialization routine (that was changed)
caused this huge regression, and it is not be handled by Wine.
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http://bugs.winehq.org/show_bug.cgi?id=9127
Bob <rjqxqqnhuibvkxkshx(a)ytnhy.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rjqxqqnhuibvkxkshx(a)ytnhy.co
| |m
--- Comment #124 from Bob <rjqxqqnhuibvkxkshx(a)ytnhy.com> ---
(In reply to xnitropl from comment #15)
> Created attachment 21296 [details]
> WINEDEBUG=+quartz,-all from Bloodrayne intro
>
> Also show up this error boxes:
>
> PlayCutscene Error
> FAILED(hr=0x80004002) in
>
> PlayCutscene Error
> Failed(80004002) to set fullscreen!
>
> PlayCutscene Error
> Could not find output pin! hr=0x80004001
This issue is still reproducible in Wine 10.14.
After the error message is shown, the cutscene audio works with a black screen.
The terminal shows:
01a8:err:quartz:autoplug Failed to add filter, hr 0x80004005.
01a8:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
You can test the BloodRayne demo here:
https://archive.org/details/BloodRayneDemo
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http://bugs.winehq.org/show_bug.cgi?id=58720
Bug ID: 58720
Summary: Using drag and drop on Shoebox (an Adobe Air program)
causes a page fault
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blox2000(a)protonmail.com
Distribution: ---
Created attachment 79323
--> http://bugs.winehq.org/attachment.cgi?id=79323
Program Error Details
When trying to use the Shoebox program by dragging and dropping image files,
the application crashes with a page fault. This happens both on AMD64 and i386
prefixes.
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http://bugs.winehq.org/show_bug.cgi?id=18260
Summary: Quicktime 2 installer exits silently
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.oldversion.com/download/quicktime212.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20783)
--> (http://bugs.winehq.org/attachment.cgi?id=20783)
Wine 1.1.20 +relay +seh +tid (last 3MB)
Installer from Quicktime 2.1.2 exits silently.
Apparently the only available version is from oldversion.com
However, I also have a copy that comes with another app that installs fine. It
*might* have something to do with the lzexpand DLLs.
Failing version prints these lines and then exits:
trace:loaddll:NE_FreeModule Unloaded module "LZEXPAND.DLL" : builtin
trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\lzexpand.dll16" : builtin
trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\lz32.dll" :
builtin
Whereas the working version prints this line and continues:
trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\lz32.dll" :
builtin
I can upload the working version too if needed.
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http://bugs.winehq.org/show_bug.cgi?id=11681
Summary: Add support for video overlay
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
At the moment Wine doesn't support Video Overlay in DirectX. In order to make
DirectDraw feature complete we need this ability. It is used in media players
(in a lot of cases through quartz 'DirectShow') to improve rendering
performance. A free application that attempts to use it in directx mode (the
default option) is VLC. Further Picasa seems to need it too and their special
Wine branch supports video overlay using Xv but in a hacky way.
It is relatively easy to add a software implementation to DirectDraw/WineD3D
but it would be slow. For best performance and less reinventing the wheel we
need to implement overlay using Xv. The most tricky part would be on how to
access Xv from within wined3d.
Roderick
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https://bugs.winehq.org/show_bug.cgi?id=41024
Bug ID: 41024
Summary: Failure to install
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leo_one(a)telus.net
Distribution: ---
Created attachment 55190
--> https://bugs.winehq.org/attachment.cgi?id=55190
config.log shows compilation failure
Attempts to install wine-1.8.3 fail to compile. config.log attached.
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http://bugs.winehq.org/show_bug.cgi?id=58142
Bug ID: 58142
Summary: Teraterm 5.4.0 / Serial communication not functional
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
tested with wine 10.5-staging
When data is sent to serial port that is opened with TeraTerm, GUI becomes very
sluggish and data received is not shown on the terminal.
When data sending is stopped. Received data is shown and GUI responsivenes
becomes normal.
This behavior seems very similar that is described in bug(s): 57246 and 50591.
Download link:
https://github.com/TeraTermProject/teraterm/releases
Side note:
Wine registry do not have serial port friendly name information.
Teraterm needs to be started with command line parameter which defines port:
wine ttermpro.exe /C=2
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http://bugs.winehq.org/show_bug.cgi?id=58158
Bug ID: 58158
Summary: Regression: Sacred Gold 2.28 ASE crashes when
initialising multiplayer
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zergling.man42(a)gmail.com
Distribution: ---
Created attachment 78442
--> http://bugs.winehq.org/attachment.cgi?id=78442
git diff 3aa18cc5d01028bda126624ba5f5bfb11ebc4f77
8714eb2fef7182a9c73b9963493935decca89fdc
Can be triggered by running Sacred.exe and navigating multiplayer -> any of the
three options (local network, closed internet, open internet), or by running
GameServer.exe.
Causes an unhandled page fault on read access, probably in tincat2.dll.
After two bisects, I believe it's caused by
3aa18cc5d01028bda126624ba5f5bfb11ebc4f77, but reverting it doesn't fix it.
It's definitely somewhere between 7.2 and 7.3.
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http://bugs.winehq.org/show_bug.cgi?id=58735
Bug ID: 58735
Summary: Wine 10.15 crash (c0000005) on Arch Linux with nvidia
drivers
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya.laguxa(a)gmail.com
Distribution: ---
Created attachment 79357
--> http://bugs.winehq.org/attachment.cgi?id=79357
Debug log output of wineboot -u
System Information:
- Arch Linux x86_64
- Kernel: Linux 6.16.8-arch3-1
- Window Manager: Openbox 3.6.1 (X11)
- Laptop: HP Omen 15, Ryzen 7 4800H, NVIDIA RTX 2060M
- Bumblebee for hybrid graphics
Launching wineboot -u (or any other wine command) on a fresh prefix (~/.wine)
hangs indefinitely. Ctrl+C does not interrupt.
Removing NVIDIA drivers and using amdgpu allows Wine to run correctly.
With NVIDIA drivers installed, Wine immediately crashes with access violation
(c0000005).
I can only terminate wineboot by running:
wineserver -k
Steps Taken:
Verified 32-bit libraries installed (lib32-nvidia-utils, Vulkan working)
LANG=C, clean user, WINEARCH=win64
Tested on fresh prefix
Tested on an old kernel, same result
glxinfo shows NVIDIA RTX 2060
nvidia-smi works correctly
nvidia and amdgpu modules are loaded
I have no custom xorg.conf
Other Wine builds such as staging or AUR and proton don't work with same
behavior
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https://bugs.winehq.org/show_bug.cgi?id=55981
Bug ID: 55981
Summary: Dragon Age Origins: Runs slowly when using the
experimental wow64 mode
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 75572
--> https://bugs.winehq.org/attachment.cgi?id=75572
Dragon Age : Origins main menu with new wow64 + OpenGL renderer
Dragon Age : Origins works with the new wow64 experimental mode but it's very
slowly and unplayable. This bug affect "Beyond Good & Evil" too.
Use DXVK fix this issue so something wrong with new wow64 + opengl renderer ?
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