Module: wine
Branch: master
Commit: 197f472ea8d15bb77362fa55524e4eeae3049827
URL: http://source.winehq.org/git/wine.git/?a=commit;h=197f472ea8d15bb77362fa555…
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Jul 4 17:25:23 2008 -0500
wined3d: Separate texture_activate_dimensions.
This creates an nvts version of this function, and removes the nvts
code from the original one. The nvts version is used by the nvts
pipeline implementation, the original one by the nvrc-only, atifs and
ffp one.
---
dlls/wined3d/nvidia_texture_shader.c | 79 +++++++++++++++++---
dlls/wined3d/utils.c | 139 +++++++++++++---------------------
2 files changed, 120 insertions(+), 98 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=197f472ea8d15bb77362f…
Module: wine
Branch: master
Commit: 38934fe70d7ffd2353351a7986346f4a205adc1f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=38934fe70d7ffd2353351a798…
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Jul 4 16:54:06 2008 -0500
wined3d: Move shader constant affecting states to the misc pipeline.
As long as we have the shader constants in misc, it is best to keep
all the code that affects shader constants, like bumpenvmat setting,
in there as well.
---
dlls/wined3d/state.c | 75 ++++++++++++++++++++++++++++++++++++-------------
1 files changed, 55 insertions(+), 20 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=38934fe70d7ffd2353351…