Module: wine
Branch: master
Commit: c48195e417f3b645d67c364ad59f25f127ba4104
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c48195e417f3b645d67c364ad…
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Jul 4 15:09:49 2008 -0500
wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
It isn't related to the shader backend any longer. The nvts_enable in
the ffp code isn't quite right as well, it should be moved away once
there is a dedicated nvts fragment pipeline replacement
---
dlls/wined3d/arb_program_shader.c | 5 -
dlls/wined3d/ati_fragment_shader.c | 28 +-
dlls/wined3d/baseshader.c | 16 -
dlls/wined3d/context.c | 14 +-
dlls/wined3d/directx.c | 12 +-
dlls/wined3d/glsl_shader.c | 5 -
dlls/wined3d/state.c | 1114 +-----------------------------------
dlls/wined3d/wined3d_private.h | 13 +-
8 files changed, 64 insertions(+), 1143 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=c48195e417f3b645d67c3…