Module: wine
Branch: master
Commit: 1911adcea5d8ab2bd023cac9920b62960dbdf43a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1911adcea5d8ab2bd023cac99…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jun 30 10:58:15 2009 +0200
wined3d: Consolidate "color0_mov" handling a bit.
---
dlls/wined3d/baseshader.c | 38 +++++++++++++++++---------------------
1 files changed, 17 insertions(+), 21 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index ebd0688..52e0813 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -608,6 +608,8 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
+ shader_record_register_usage(This, reg_maps, &dst_param.reg, shader_version.type);
+
/* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
* is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
* shaders because TECRDOUT isn't used in them, but future register types might cause issues */
@@ -615,14 +617,24 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
{
reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
}
- else
+
+ if (pshader && dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
{
- if(pshader && dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
+ /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
+ * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
+ * the mov and perform the sRGB write correction from the source register.
+ *
+ * However, if the mov is only partial, we can't do this, and if the write
+ * comes from an instruction other than MOV it is hard to do as well. If
+ * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
+ IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)This;
+
+ ps->color0_mov = FALSE;
+ if (ins.handler_idx == WINED3DSIH_MOV)
{
- IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This;
- ps->color0_mov = FALSE;
+ /* Used later when the source register is read. */
+ color0_mov = TRUE;
}
- shader_record_register_usage(This, reg_maps, &dst_param.reg, shader_version.type);
}
/* Declare 1.X samplers implicitly, based on the destination reg. number */
@@ -660,22 +672,6 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
{
reg_maps->bumpmat[dst_param.reg.idx] = TRUE;
}
- else if (ins.handler_idx == WINED3DSIH_MOV)
- {
- /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
- * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
- * the mov and perform the sRGB write correction from the source register.
- *
- * However, if the mov is only partial, we can't do this, and if the write
- * comes from an instruction other than MOV it is hard to do as well. If
- * COLOROUT 0 is overwritten partially later, the marker is dropped again
- */
- if(dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
- {
- /* Used later when the source register is read */
- color0_mov = TRUE;
- }
- }
}
if (ins.handler_idx == WINED3DSIH_NRM)