Module: wine
Branch: master
Commit: b8a22ebef0d2625829f54f6709f74575e6c8b82d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b8a22ebef0d2625829f54f670…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 7 18:38:54 2012 +0100
wined3d: Remove an outdated comment from load_vertex_data().
---
dlls/wined3d/state.c | 8 --------
1 files changed, 0 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index c0e0c0e..264d16d 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4352,14 +4352,6 @@ static void load_vertex_data(const struct wined3d_context *context,
}
/* Diffuse Colour --------------------------------------------*/
- /* WARNING: Data here MUST be in RGBA format, so cannot */
- /* go directly into fast mode from app pgm, because */
- /* directx requires data in BGRA format. */
- /* currently fixupVertices swizzles the format, but this isn't*/
- /* very practical when using VBOs */
- /* NOTE: Unless we write a vertex shader to swizzle the colour*/
- /* , or the user doesn't care and wants the speed advantage */
-
if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
{
e = &si->elements[WINED3D_FFP_DIFFUSE];
Module: wine
Branch: master
Commit: 3d5ca7ab647d91481f2c2dbd4ae877ee64a9a9c5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3d5ca7ab647d91481f2c2dbd4…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 7 18:38:53 2012 +0100
wined3d: Remove an outdated comment in state_zwritenable().
We actually do have tests for this.
---
dlls/wined3d/state.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index a26240a..c0e0c0e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -205,8 +205,6 @@ static void state_ditherenable(struct wined3d_context *context, const struct win
static void state_zwritenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
- /* TODO: Test if in d3d z writing is enabled even if ZENABLE is off.
- * If yes, this has to be merged with ZENABLE and ZFUNC. */
if (state->render_states[WINED3D_RS_ZWRITEENABLE])
{
glDepthMask(1);
Module: wine
Branch: master
Commit: 3579bbd8ab8213e57f2c035c46cf768ba393b07b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3579bbd8ab8213e57f2c035c4…
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Mar 7 10:59:37 2012 -0600
winmm: Remove unused define.
---
dlls/winmm/lolvldrv.c | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/winmm/lolvldrv.c b/dlls/winmm/lolvldrv.c
index 9ee0235..820d28b 100644
--- a/dlls/winmm/lolvldrv.c
+++ b/dlls/winmm/lolvldrv.c
@@ -45,9 +45,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(winmm);
-/* Default set of drivers to be loaded */
-#define WINE_DEFAULT_WINMM_DRIVER "alsa,oss,coreaudio"
-
/* each known type of driver has an instance of this structure */
typedef struct tagWINE_LLTYPE {
/* those attributes depend on the specification of the type */