Module: wine
Branch: master
Commit: 50a386451588615f449e7b3b944530ec3db90976
URL: http://source.winehq.org/git/wine.git/?a=commit;h=50a386451588615f449e7b3b9…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue May 28 08:55:19 2013 +0200
wined3d: Just remove the D3DCMP_NOTEQUAL / D3DCMP_EQUAL FIXME in state_zfunc().
As far as I'm aware this just works, I'm not aware of any open issues related
to it.
---
dlls/wined3d/state.c | 15 ---------------
1 files changed, 0 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index cdccb47..05c49a5 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -267,21 +267,6 @@ static void state_zfunc(struct wined3d_context *context, const struct wined3d_st
if (!depth_func) return;
- if (depth_func == GL_EQUAL || depth_func == GL_NOTEQUAL)
- {
- static BOOL once;
- /* There are a few issues with this: First, our inability to
- * select a proper Z depth, most of the time we're stuck with
- * D24S8, even if the app selects D32 or D16. There seem to be
- * some other precision problems which have to be debugged to
- * make NOTEQUAL and EQUAL work properly. */
- if (!once)
- {
- once = TRUE;
- FIXME("D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.\n");
- }
- }
-
gl_info->gl_ops.gl.p_glDepthFunc(depth_func);
checkGLcall("glDepthFunc");
}