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Alexandre Julliard : comctl32: Remove comments about native behavior, that' s not a valid source of information.
by Alexandre Julliard
29 May '13
29 May '13
Module: wine Branch: master Commit: 7624da76a80a689935d84e1c1837cfd924c51697 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=7624da76a80a689935d84e1c1…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Wed May 29 15:43:27 2013 +0200 comctl32: Remove comments about native behavior, that's not a valid source of information. --- dlls/comctl32/comboex.c | 146 ---------------------------------------------- dlls/comctl32/listview.c | 18 ------ dlls/comctl32/rebar.c | 40 ------------- dlls/comctl32/toolbar.c | 45 +-------------- 4 files changed, 1 insertions(+), 248 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=7624da76a80a689935d84…
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Henri Verbeet : d3drm: Avoid LPDIRECT3DRMMATERIAL2.
by Alexandre Julliard
29 May '13
29 May '13
Module: wine Branch: master Commit: 735e69f94e8fe8b7f357b1b4b5e12b0437f69ba7 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=735e69f94e8fe8b7f357b1b4b…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed May 29 09:45:39 2013 +0200 d3drm: Avoid LPDIRECT3DRMMATERIAL2. --- dlls/d3drm/d3drm.c | 15 ++++++--------- dlls/d3drm/frame.c | 14 ++++---------- dlls/d3drm/meshbuilder.c | 14 +++++++------- dlls/d3drm/tests/d3drm.c | 38 +++++++++++++++++++------------------- include/d3drm.h | 2 +- include/d3drmobj.h | 10 +++++----- 6 files changed, 42 insertions(+), 51 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=735e69f94e8fe8b7f357b…
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Henri Verbeet : wined3d: Only invalidate the current ffp vertex shader if the light type changed.
by Alexandre Julliard
29 May '13
29 May '13
Module: wine Branch: master Commit: 74c5a22daa1e344fa4b60c71e875605191c65c29 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=74c5a22daa1e344fa4b60c71e…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed May 29 09:45:38 2013 +0200 wined3d: Only invalidate the current ffp vertex shader if the light type changed. As opposed to any time a light parameter changed. --- dlls/wined3d/device.c | 18 ++++++++++++++---- dlls/wined3d/glsl_shader.c | 24 +++++++++--------------- dlls/wined3d/state.c | 2 ++ dlls/wined3d/utils.c | 2 ++ dlls/wined3d/wined3d_private.h | 4 +++- 5 files changed, 30 insertions(+), 20 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 249a15d..ac6a334 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1783,6 +1783,14 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, TRACE("... Range(%f), Falloff(%f), Theta(%f), Phi(%f)\n", light->range, light->falloff, light->theta, light->phi); + /* Update the live definitions if the light is currently assigned a glIndex. */ + if (object->glIndex != -1 && !device->isRecordingState) + { + if (object->OriginalParms.type != light->type) + device_invalidate_state(device, STATE_LIGHT_TYPE); + device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex)); + } + /* Save away the information. */ object->OriginalParms = *light; @@ -1855,10 +1863,6 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, FIXME("Unrecognized light type %#x.\n", light->type); } - /* Update the live definitions if the light is currently assigned a glIndex. */ - if (object->glIndex != -1 && !device->isRecordingState) - device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex)); - return WINED3D_OK; } @@ -1932,7 +1936,10 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN if (light_info->glIndex != -1) { if (!device->isRecordingState) + { + device_invalidate_state(device, STATE_LIGHT_TYPE); device_invalidate_state(device, STATE_ACTIVELIGHT(light_info->glIndex)); + } device->updateStateBlock->state.lights[light_info->glIndex] = NULL; light_info->glIndex = -1; @@ -1978,7 +1985,10 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN /* i == light_info->glIndex */ if (!device->isRecordingState) + { + device_invalidate_state(device, STATE_LIGHT_TYPE); device_invalidate_state(device, STATE_ACTIVELIGHT(i)); + } } } diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b46df8a..e85b57e 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6729,13 +6729,6 @@ static void glsl_vertex_pipe_shader(struct wined3d_context *context, context->select_shader = 1; } -static void glsl_vertex_pipe_light(struct wined3d_context *context, - const struct wined3d_state *state, DWORD state_id) -{ - light(context, state, state_id); - context->select_shader = 1; -} - static const struct StateEntryTemplate glsl_vertex_pipe_vp_states[] = { {STATE_VDECL, {STATE_VDECL, vertexdeclaration }, WINED3D_GL_EXT_NONE }, @@ -6776,14 +6769,15 @@ static const struct StateEntryTemplate glsl_vertex_pipe_vp_states[] = {STATE_CLIPPLANE(30), {STATE_CLIPPLANE(30), clipplane }, WINED3D_GL_EXT_NONE }, {STATE_CLIPPLANE(31), {STATE_CLIPPLANE(31), clipplane }, WINED3D_GL_EXT_NONE }, /* Lights */ - {STATE_ACTIVELIGHT(0), {STATE_ACTIVELIGHT(0), glsl_vertex_pipe_light }, WINED3D_GL_EXT_NONE }, - {STATE_ACTIVELIGHT(1), {STATE_ACTIVELIGHT(1), glsl_vertex_pipe_light }, WINED3D_GL_EXT_NONE }, - {STATE_ACTIVELIGHT(2), {STATE_ACTIVELIGHT(2), glsl_vertex_pipe_light }, WINED3D_GL_EXT_NONE }, - {STATE_ACTIVELIGHT(3), {STATE_ACTIVELIGHT(3), glsl_vertex_pipe_light }, WINED3D_GL_EXT_NONE }, - {STATE_ACTIVELIGHT(4), {STATE_ACTIVELIGHT(4), glsl_vertex_pipe_light }, WINED3D_GL_EXT_NONE }, - {STATE_ACTIVELIGHT(5), {STATE_ACTIVELIGHT(5), glsl_vertex_pipe_light }, WINED3D_GL_EXT_NONE }, - {STATE_ACTIVELIGHT(6), {STATE_ACTIVELIGHT(6), glsl_vertex_pipe_light }, WINED3D_GL_EXT_NONE }, - {STATE_ACTIVELIGHT(7), {STATE_ACTIVELIGHT(7), glsl_vertex_pipe_light }, WINED3D_GL_EXT_NONE }, + {STATE_LIGHT_TYPE, {STATE_RENDER(WINED3D_RS_FOGENABLE), NULL }, WINED3D_GL_EXT_NONE }, + {STATE_ACTIVELIGHT(0), {STATE_ACTIVELIGHT(0), light }, WINED3D_GL_EXT_NONE }, + {STATE_ACTIVELIGHT(1), {STATE_ACTIVELIGHT(1), light }, WINED3D_GL_EXT_NONE }, + {STATE_ACTIVELIGHT(2), {STATE_ACTIVELIGHT(2), light }, WINED3D_GL_EXT_NONE }, + {STATE_ACTIVELIGHT(3), {STATE_ACTIVELIGHT(3), light }, WINED3D_GL_EXT_NONE }, + {STATE_ACTIVELIGHT(4), {STATE_ACTIVELIGHT(4), light }, WINED3D_GL_EXT_NONE }, + {STATE_ACTIVELIGHT(5), {STATE_ACTIVELIGHT(5), light }, WINED3D_GL_EXT_NONE }, + {STATE_ACTIVELIGHT(6), {STATE_ACTIVELIGHT(6), light }, WINED3D_GL_EXT_NONE }, + {STATE_ACTIVELIGHT(7), {STATE_ACTIVELIGHT(7), light }, WINED3D_GL_EXT_NONE }, /* Viewport */ {STATE_VIEWPORT, {STATE_VIEWPORT, viewport_vertexpart }, WINED3D_GL_EXT_NONE }, /* Transform states */ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index c01f516..1204744 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -5167,6 +5167,7 @@ const struct StateEntryTemplate vp_ffp_states[] = { STATE_CLIPPLANE(30), { STATE_CLIPPLANE(30), clipplane }, WINED3D_GL_EXT_NONE }, { STATE_CLIPPLANE(31), { STATE_CLIPPLANE(31), clipplane }, WINED3D_GL_EXT_NONE }, /* Lights */ + { STATE_LIGHT_TYPE, { STATE_LIGHT_TYPE, state_nop }, WINED3D_GL_EXT_NONE }, { STATE_ACTIVELIGHT(0), { STATE_ACTIVELIGHT(0), light }, WINED3D_GL_EXT_NONE }, { STATE_ACTIVELIGHT(1), { STATE_ACTIVELIGHT(1), light }, WINED3D_GL_EXT_NONE }, { STATE_ACTIVELIGHT(2), { STATE_ACTIVELIGHT(2), light }, WINED3D_GL_EXT_NONE }, @@ -5862,6 +5863,7 @@ static void validate_state_table(struct StateEntry *state_table) STATE_GEOMETRY_SHADER, STATE_PIXELSHADER, STATE_VIEWPORT, + STATE_LIGHT_TYPE, STATE_SCISSORRECT, STATE_FRONTFACE, STATE_POINTSPRITECOORDORIGIN, diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 4f3ab2f..0442957 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -2572,6 +2572,8 @@ const char *debug_d3dstate(DWORD state) return "STATE_VERTEXSHADERCONSTANT"; if (STATE_IS_PIXELSHADERCONSTANT(state)) return "STATE_PIXELSHADERCONSTANT"; + if (STATE_IS_LIGHT_TYPE(state)) + return "STATE_LIGHT_TYPE"; if (STATE_IS_ACTIVELIGHT(state)) return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0)); if (STATE_IS_SCISSORRECT(state)) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 55cfa94..9e63f2c 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -983,7 +983,9 @@ extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT) #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT) -#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1) +#define STATE_LIGHT_TYPE (STATE_PIXELSHADERCONSTANT + 1) +#define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE) +#define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a)) #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS)) #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
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Henri Verbeet : wined3d: Only write gl_ClipVertex if clipping is enabled in shader_glsl_generate_ffp_vertex_shader ().
by Alexandre Julliard
29 May '13
29 May '13
Module: wine Branch: master Commit: bdd97858bff48e1b22bd56545bbe4cb4923f646a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=bdd97858bff48e1b22bd56545…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed May 29 09:45:37 2013 +0200 wined3d: Only write gl_ClipVertex if clipping is enabled in shader_glsl_generate_ffp_vertex_shader(). --- dlls/wined3d/glsl_shader.c | 3 +- dlls/wined3d/state.c | 44 ++++++++++++++++++--------------------- dlls/wined3d/utils.c | 4 +++ dlls/wined3d/wined3d_private.h | 3 +- 4 files changed, 28 insertions(+), 26 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 9e3afe7..b46df8a 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4937,7 +4937,8 @@ static GLhandleARB shader_glsl_generate_ffp_vertex_shader(struct wined3d_shader_ shader_addline(buffer, "vec4 ec_pos = gl_ModelViewMatrix * gl_Vertex;\n"); shader_addline(buffer, "gl_Position = gl_ProjectionMatrix * ec_pos;\n"); - shader_addline(buffer, "gl_ClipVertex = ec_pos;\n"); + if (settings->clipping) + shader_addline(buffer, "gl_ClipVertex = ec_pos;\n"); shader_addline(buffer, "ec_pos /= ec_pos.w;\n"); if (!settings->normal) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 666983a..c01f516 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -593,32 +593,28 @@ void state_clipping(struct wined3d_context *context, const struct wined3d_state DWORD enable = 0xffffffff; DWORD disable = 0x00000000; - if (use_vs(state)) + if (use_vs(state) && !context->d3d_info->vs_clipping) { - if (!context->d3d_info->vs_clipping) - { - /* The spec says that opengl clipping planes are disabled when using shaders. Direct3D planes aren't, - * so that is an issue. The MacOS ATI driver keeps clipping planes activated with shaders in some - * conditions I got sick of tracking down. The shader state handler disables all clip planes because - * of that - don't do anything here and keep them disabled - */ - if (state->render_states[WINED3D_RS_CLIPPLANEENABLE]) - { - static BOOL warned = FALSE; - if(!warned) { - FIXME("Clipping not supported with vertex shaders\n"); - warned = TRUE; - } - } - return; - } + static BOOL warned; - /* glEnable(GL_CLIP_PLANEx) doesn't apply to vertex shaders. The enabled / disabled planes are - * hardcoded into the shader. Update the shader to update the enabled clipplanes */ - context->select_shader = 1; - context->load_constants = 1; + /* The OpenGL spec says that clipping planes are disabled when using + * shaders. Direct3D planes aren't, so that is an issue. The MacOS ATI + * driver keeps clipping planes activated with shaders in some + * conditions I got sick of tracking down. The shader state handler + * disables all clip planes because of that - don't do anything here + * and keep them disabled. */ + if (state->render_states[WINED3D_RS_CLIPPLANEENABLE] && !warned++) + FIXME("Clipping not supported with vertex shaders\n"); + return; } + /* glEnable(GL_CLIP_PLANEx) doesn't apply to (ARB backend) vertex shaders. + * The enabled / disabled planes are hardcoded into the shader. Update the + * shader to update the enabled clipplanes. In case of fixed function, we + * need to update the clipping field from ffp_vertex_settings. */ + context->select_shader = 1; + context->load_constants = 1; + /* TODO: Keep track of previously enabled clipplanes to avoid unnecessary resetting * of already set values */ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 16e8b2d..4f3ab2f 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3532,6 +3532,8 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_state *state, const struct { memset(settings, 0, sizeof(*settings)); + settings->clipping = state->render_states[WINED3D_RS_CLIPPING] + && state->render_states[WINED3D_RS_CLIPPLANEENABLE]; settings->point_size = state->gl_primitive_type == GL_POINTS; if (!state->render_states[WINED3D_RS_FOGENABLE]) settings->fog_mode = WINED3D_FFP_VS_FOG_OFF; @@ -3551,6 +3553,8 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_state *state, const struct return; } + settings->clipping = state->render_states[WINED3D_RS_CLIPPING] + && state->render_states[WINED3D_RS_CLIPPLANEENABLE]; settings->normal = !!(si->use_map & (1 << WINED3D_FFP_NORMAL)); settings->normalize = settings->normal && state->render_states[WINED3D_RS_NORMALIZENORMALS]; settings->lighting = !!state->render_states[WINED3D_RS_LIGHTING]; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e3b55ca..55cfa94 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1716,6 +1716,7 @@ struct wined3d_ffp_vs_settings DWORD ambient_source : 2; DWORD specular_source : 2; + DWORD clipping : 1; DWORD normal : 1; DWORD normalize : 1; DWORD lighting : 1; @@ -1723,7 +1724,7 @@ struct wined3d_ffp_vs_settings DWORD point_size : 1; DWORD fog_mode : 2; DWORD texcoords : 8; /* MAX_TEXTURES */ - DWORD padding : 17; + DWORD padding : 16; BYTE texgen[MAX_TEXTURES]; };
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Henri Verbeet : wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader ().
by Alexandre Julliard
29 May '13
29 May '13
Module: wine Branch: master Commit: 1c2392ddb07403389cfa65a1b78a493a20c0c885 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=1c2392ddb07403389cfa65a1b…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed May 29 09:45:36 2013 +0200 wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader(). --- dlls/wined3d/device.c | 9 ++++++++- dlls/wined3d/glsl_shader.c | 12 ++++++++---- dlls/wined3d/state.c | 4 +++- dlls/wined3d/stateblock.c | 10 ++++++++-- dlls/wined3d/utils.c | 4 ++++ dlls/wined3d/wined3d_private.h | 8 ++++++-- 6 files changed, 37 insertions(+), 10 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 47da78b..249a15d 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3981,10 +3981,17 @@ HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_cou void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, enum wined3d_primitive_type primitive_type) { + GLenum gl_primitive_type, prev; + TRACE("device %p, primitive_type %s\n", device, debug_d3dprimitivetype(primitive_type)); device->updateStateBlock->changed.primitive_type = TRUE; - device->updateStateBlock->state.gl_primitive_type = gl_primitive_type_from_d3d(primitive_type); + gl_primitive_type = gl_primitive_type_from_d3d(primitive_type); + prev = device->updateStateBlock->state.gl_primitive_type; + device->updateStateBlock->state.gl_primitive_type = gl_primitive_type; + if (!device->isRecordingState && gl_primitive_type != prev + && (gl_primitive_type == GL_POINTS || prev == GL_POINTS)) + device_invalidate_state(device, STATE_POINT_SIZE_ENABLE); } void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 60a904a..9e3afe7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5007,10 +5007,13 @@ static GLhandleARB shader_glsl_generate_ffp_vertex_shader(struct wined3d_shader_ break; } - shader_addline(buffer, "gl_PointSize = gl_Point.size / sqrt(gl_Point.distanceConstantAttenuation" - " + gl_Point.distanceLinearAttenuation * length(ec_pos.xyz)" - " + gl_Point.distanceQuadraticAttenuation * dot(ec_pos.xyz, ec_pos.xyz));\n"); - shader_addline(buffer, "gl_PointSize = clamp(gl_PointSize, gl_Point.sizeMin, gl_Point.sizeMax);\n"); + if (settings->point_size) + { + shader_addline(buffer, "gl_PointSize = gl_Point.size / sqrt(gl_Point.distanceConstantAttenuation" + " + gl_Point.distanceLinearAttenuation * length(ec_pos.xyz)" + " + gl_Point.distanceQuadraticAttenuation * dot(ec_pos.xyz, ec_pos.xyz));\n"); + shader_addline(buffer, "gl_PointSize = clamp(gl_PointSize, gl_Point.sizeMin, gl_Point.sizeMax);\n"); + } shader_addline(buffer, "}\n"); @@ -6871,6 +6874,7 @@ static const struct StateEntryTemplate glsl_vertex_pipe_vp_states[] = {STATE_SAMPLER(7), {0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO }, {STATE_SAMPLER(7), {0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT}, {STATE_SAMPLER(7), {STATE_SAMPLER(7), sampler_texmatrix }, WINED3D_GL_EXT_NONE }, + {STATE_POINT_SIZE_ENABLE, {STATE_RENDER(WINED3D_RS_FOGENABLE), NULL }, WINED3D_GL_EXT_NONE }, {0 /* Terminate */, {0, NULL }, WINED3D_GL_EXT_NONE }, }; diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index eddff66..666983a 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -5526,6 +5526,7 @@ const struct StateEntryTemplate vp_ffp_states[] = { STATE_SAMPLER(7), { 0, NULL }, ARB_TEXTURE_NON_POWER_OF_TWO }, { STATE_SAMPLER(7), { 0, NULL }, WINED3D_GL_NORMALIZED_TEXRECT }, { STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texmatrix }, WINED3D_GL_EXT_NONE }, + { STATE_POINT_SIZE_ENABLE, { STATE_POINT_SIZE_ENABLE, state_nop }, WINED3D_GL_EXT_NONE }, {0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE }, }; @@ -5869,7 +5870,8 @@ static void validate_state_table(struct StateEntry *state_table) STATE_FRONTFACE, STATE_POINTSPRITECOORDORIGIN, STATE_BASEVERTEXINDEX, - STATE_FRAMEBUFFER + STATE_FRAMEBUFFER, + STATE_POINT_SIZE_ENABLE, }; unsigned int i, current; diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 6d26f71..7a4b2ea 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1073,8 +1073,14 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) if (stateblock->changed.primitive_type) { - stateblock->device->updateStateBlock->changed.primitive_type = TRUE; - stateblock->device->updateStateBlock->state.gl_primitive_type = stateblock->state.gl_primitive_type; + GLenum gl_primitive_type, prev; + + device->updateStateBlock->changed.primitive_type = TRUE; + gl_primitive_type = stateblock->state.gl_primitive_type; + prev = device->updateStateBlock->state.gl_primitive_type; + device->updateStateBlock->state.gl_primitive_type = gl_primitive_type; + if (gl_primitive_type != prev && (gl_primitive_type == GL_POINTS || prev == GL_POINTS)) + device_invalidate_state(device, STATE_POINT_SIZE_ENABLE); } if (stateblock->changed.indices) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 59b91ec..16e8b2d 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -2588,6 +2588,8 @@ const char *debug_d3dstate(DWORD state) return "STATE_BASEVERTEXINDEX"; if (STATE_IS_FRAMEBUFFER(state)) return "STATE_FRAMEBUFFER"; + if (STATE_IS_POINT_SIZE_ENABLE(state)) + return "STATE_POINT_SIZE_ENABLE"; return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state); } @@ -3530,6 +3532,7 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_state *state, const struct { memset(settings, 0, sizeof(*settings)); + settings->point_size = state->gl_primitive_type == GL_POINTS; if (!state->render_states[WINED3D_RS_FOGENABLE]) settings->fog_mode = WINED3D_FFP_VS_FOG_OFF; else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE) @@ -3552,6 +3555,7 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_state *state, const struct settings->normalize = settings->normal && state->render_states[WINED3D_RS_NORMALIZENORMALS]; settings->lighting = !!state->render_states[WINED3D_RS_LIGHTING]; settings->localviewer = !!state->render_states[WINED3D_RS_LOCALVIEWER]; + settings->point_size = state->gl_primitive_type == GL_POINTS; if (state->render_states[WINED3D_RS_COLORVERTEX] && (si->use_map & (1 << WINED3D_FFP_DIFFUSE))) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 5cbd63a..e3b55ca 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1007,7 +1007,10 @@ extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1) #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER) -#define STATE_HIGHEST (STATE_FRAMEBUFFER) +#define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1) +#define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE) + +#define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE) enum fogsource { FOGSOURCE_FFP, @@ -1717,9 +1720,10 @@ struct wined3d_ffp_vs_settings DWORD normalize : 1; DWORD lighting : 1; DWORD localviewer : 1; + DWORD point_size : 1; DWORD fog_mode : 2; DWORD texcoords : 8; /* MAX_TEXTURES */ - DWORD padding : 18; + DWORD padding : 17; BYTE texgen[MAX_TEXTURES]; };
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Henri Verbeet : wined3d: Add support for GLSL based fixed function vertex shaders.
by Alexandre Julliard
29 May '13
29 May '13
Module: wine Branch: master Commit: 2014141a253a791fc9c79aae3c8ef3c35b73e658 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=2014141a253a791fc9c79aae3…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed May 29 09:45:35 2013 +0200 wined3d: Add support for GLSL based fixed function vertex shaders. --- dlls/wined3d/directx.c | 10 +- dlls/wined3d/glsl_shader.c | 541 +++++++++++++++++++++++++++++++++++++++- dlls/wined3d/state.c | 41 ++-- dlls/wined3d/utils.c | 96 +++++++ dlls/wined3d/wined3d_private.h | 83 ++++++ 5 files changed, 738 insertions(+), 33 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=2014141a253a791fc9c79…
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Alistair Leslie-Hughes : oledb32: Correct typos.
by Alexandre Julliard
29 May '13
29 May '13
Module: wine Branch: master Commit: 5137fa71eda0d28e9316395bf513b14e31e0e002 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=5137fa71eda0d28e9316395bf…
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> Date: Wed May 29 19:05:44 2013 +1000 oledb32: Correct typos. --- dlls/oledb32/convert.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/oledb32/convert.c b/dlls/oledb32/convert.c index 811a165..ef2019c 100644 --- a/dlls/oledb32/convert.c +++ b/dlls/oledb32/convert.c @@ -1338,7 +1338,7 @@ static HRESULT WINAPI convert_GetConversionSize(IDataConvert* iface, if(V_VT((VARIANT*)src) == VT_BSTR) *dst_len = (SysStringLen(V_BSTR((VARIANT*)src))+1) * sizeof(WCHAR); else - WARN("DBTYPE_BYTES->DBTYPE_VARIANT(%d) unimplemented\n", V_VT((VARIANT*)src)); + WARN("DBTYPE_VARIANT(%d)->DBTYPE_WSTR unimplemented\n", V_VT((VARIANT*)src)); break; case DBTYPE_STR: if(src_len) @@ -1364,7 +1364,7 @@ static HRESULT WINAPI convert_GetConversionSize(IDataConvert* iface, if(V_VT((VARIANT*)src) == VT_BSTR) *dst_len = (SysStringLen(V_BSTR((VARIANT*)src))) / sizeof(WCHAR); else - WARN("DBTYPE_BYTES->DBTYPE_VARIANT(%d) unimplemented\n", V_VT((VARIANT*)src)); + WARN("DBTYPE_VARIANT(%d)->DBTYPE_BYTES unimplemented\n", V_VT((VARIANT*)src)); break; default: FIXME("unimplemented for %04x -> DBTYPE_BYTES\n", src_type);
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Alistair Leslie-Hughes : oledb32: Implement DataConvert DBTYPE_R4-> DBTYPE_VARIANT.
by Alexandre Julliard
29 May '13
29 May '13
Module: wine Branch: master Commit: 4f2aefd8d52f76b731b2487b3145f30c8e6eb1ae URL:
http://source.winehq.org/git/wine.git/?a=commit;h=4f2aefd8d52f76b731b2487b3…
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> Date: Wed May 29 08:30:57 2013 +1000 oledb32: Implement DataConvert DBTYPE_R4->DBTYPE_VARIANT. --- dlls/oledb32/convert.c | 5 +++++ dlls/oledb32/tests/convert.c | 11 +++++++++++ 2 files changed, 16 insertions(+), 0 deletions(-) diff --git a/dlls/oledb32/convert.c b/dlls/oledb32/convert.c index abbc76b..811a165 100644 --- a/dlls/oledb32/convert.c +++ b/dlls/oledb32/convert.c @@ -884,6 +884,11 @@ static HRESULT WINAPI convert_DataConvert(IDataConvert* iface, V_VT(v) = VT_DECIMAL; hr = VarDecFromI8( *(LONGLONG*)src, &V_DECIMAL(v)); break; + case DBTYPE_R4: + V_VT(v) = VT_R4; + V_R4(v) = *(FLOAT*)src; + hr = S_OK; + break; case DBTYPE_R8: V_VT(v) = VT_R8; V_R8(v) = *(double*)src; diff --git a/dlls/oledb32/tests/convert.c b/dlls/oledb32/tests/convert.c index ff44e0a..49d8be0 100644 --- a/dlls/oledb32/tests/convert.c +++ b/dlls/oledb32/tests/convert.c @@ -2575,6 +2575,7 @@ static void test_converttovar(void) INT i4; LARGE_INTEGER i8; VARIANT_BOOL boolean = VARIANT_TRUE; + FLOAT fvalue = 543.21f; V_VT(&dst) = VT_EMPTY; dst_len = 0; @@ -2611,6 +2612,16 @@ static void test_converttovar(void) V_VT(&dst) = VT_EMPTY; dst_len = 0; dst_status = DBSTATUS_S_DEFAULT; + hr = IDataConvert_DataConvert(convert, DBTYPE_R4, DBTYPE_VARIANT, sizeof(fvalue), &dst_len, &fvalue, &dst, sizeof(dst), 0, &dst_status, 0, 0, 0); + ok(hr == S_OK, "got %08x\n", hr); + ok(dst_status == DBSTATUS_S_OK, "got %08x\n", dst_status); + ok(dst_len == sizeof(dst), "got %ld\n", dst_len); + ok(V_VT(&dst) == VT_R4, "got %d\n", V_VT(&dst)); + ok(V_R4(&dst) == 543.21f, "got %f\n", V_R4(&dst)); + + V_VT(&dst) = VT_EMPTY; + dst_len = 0; + dst_status = DBSTATUS_S_DEFAULT; hr = IDataConvert_DataConvert(convert, DBTYPE_R8, DBTYPE_VARIANT, sizeof(dvalue), &dst_len, &dvalue, &dst, sizeof(dst), 0, &dst_status, 0, 0, 0); ok(hr == S_OK, "got %08x\n", hr); ok(dst_status == DBSTATUS_S_OK, "got %08x\n", dst_status);
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Alistair Leslie-Hughes : ole32: Fix test under NT.
by Alexandre Julliard
29 May '13
29 May '13
Module: wine Branch: master Commit: 97ac6943c39156abfd905e2e63b849a2a9152cc1 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=97ac6943c39156abfd905e2e6…
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> Date: Tue May 28 20:51:01 2013 +1000 ole32: Fix test under NT. --- dlls/ole32/tests/storage32.c | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) diff --git a/dlls/ole32/tests/storage32.c b/dlls/ole32/tests/storage32.c index 4f12d8b..9d99c38 100644 --- a/dlls/ole32/tests/storage32.c +++ b/dlls/ole32/tests/storage32.c @@ -1962,7 +1962,9 @@ static void test_access(void) IStorage_Release(stg); hr = StgOpenStorage(fileW, NULL, STGM_DIRECT_SWMR | STGM_READ | STGM_SHARE_DENY_NONE, NULL, 0, &stg); - ok(hr == S_OK, "got %08x\n", hr); + ok(hr == S_OK || broken(hr == STG_E_INVALIDFLAG), "got %08x\n", hr); + if(hr != S_OK) + return; test_file_access(fileA, create);
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Francois Gouget : oleaut32/tests: Add a trailing '\n' to a couple of ok() calls.
by Alexandre Julliard
29 May '13
29 May '13
Module: wine Branch: master Commit: 440e936abe234fa5f6378d9ca76ef018b816f89a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=440e936abe234fa5f6378d9ca…
Author: Francois Gouget <fgouget(a)free.fr> Date: Wed May 29 07:45:54 2013 +0200 oleaut32/tests: Add a trailing '\n' to a couple of ok() calls. --- dlls/oleaut32/tests/typelib.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/oleaut32/tests/typelib.c b/dlls/oleaut32/tests/typelib.c index 32d8a04..0bc1854 100644 --- a/dlls/oleaut32/tests/typelib.c +++ b/dlls/oleaut32/tests/typelib.c @@ -3410,14 +3410,14 @@ static void test_TypeInfo2_GetContainingTypeLib(void) Index = 888; hr = ITypeInfo2_GetContainingTypeLib(ti2, &tl, &Index); ok_ole_success(hr, ITypeInfo2_GetContainingTypeLib); - ok(tl != NULL, "ITypeInfo2_GetContainingTypeLib returned empty TypeLib"); + ok(tl != NULL, "ITypeInfo2_GetContainingTypeLib returned empty TypeLib\n"); ok(Index == 0, "ITypeInfo2_GetContainingTypeLib returned Index = %u, expected 0\n", Index); if(tl) ITypeLib_Release(tl); tl = NULL; hr = ITypeInfo2_GetContainingTypeLib(ti2, &tl, NULL); ok_ole_success(hr, ITypeInfo2_GetContainingTypeLib); - ok(tl != NULL, "ITypeInfo2_GetContainingTypeLib returned empty TypeLib"); + ok(tl != NULL, "ITypeInfo2_GetContainingTypeLib returned empty TypeLib\n"); if(tl) ITypeLib_Release(tl); Index = 888;
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