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Henri Verbeet : ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() ( Valgrind).
by Alexandre Julliard
30 Apr '15
30 Apr '15
Module: wine Branch: master Commit: 4c5276042d2c3ddc27e754aacd5a0ca64634cd83 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=4c5276042d2c3ddc27e754aac…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Apr 29 17:27:35 2015 +0200 ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind). --- dlls/ddraw/ddraw.c | 3 +++ dlls/ddraw/device.c | 5 ++++- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c index ffffa9c..b3caba2 100644 --- a/dlls/ddraw/ddraw.c +++ b/dlls/ddraw/ddraw.c @@ -435,6 +435,9 @@ static void ddraw_destroy(struct ddraw *This) wined3d_device_decref(This->wined3d_device); wined3d_decref(This->wined3d); + if (This->d3ddevice) + This->d3ddevice->ddraw = NULL; + /* Now free the object */ HeapFree(GetProcessHeap(), 0, This); } diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index f0f4ac3..bc19897 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -316,7 +316,10 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface) IUnknown_Release(rt_iface); TRACE("Render target release done.\n"); - This->ddraw->d3ddevice = NULL; + /* Releasing the render target above may have released the last + * reference to the ddraw object. */ + if (This->ddraw) + This->ddraw->d3ddevice = NULL; /* Now free the structure */ HeapFree(GetProcessHeap(), 0, This);
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Henri Verbeet : ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind).
by Alexandre Julliard
30 Apr '15
30 Apr '15
Module: wine Branch: master Commit: 4a416f8d37ca87d1f42cc536dee2be9f0fccba64 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=4a416f8d37ca87d1f42cc536d…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Apr 29 17:27:34 2015 +0200 ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind). --- dlls/ddraw/surface.c | 3 +++ dlls/ddraw/tests/ddraw1.c | 4 +++- dlls/ddraw/tests/ddraw2.c | 4 +++- dlls/ddraw/tests/ddraw4.c | 4 +++- dlls/ddraw/tests/ddraw7.c | 4 +++- 5 files changed, 15 insertions(+), 4 deletions(-) diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index 0d2d731..f716cfc 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -5615,6 +5615,9 @@ static void STDMETHODCALLTYPE ddraw_surface_wined3d_object_destroyed(void *paren /* Reduce the ddraw surface count. */ list_remove(&surface->surface_list_entry); + if (surface->clipper) + IDirectDrawClipper_Release(&surface->clipper->IDirectDrawClipper_iface); + if (surface == surface->ddraw->primary) surface->ddraw->primary = NULL; diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c index 839b2b7..9860957 100644 --- a/dlls/ddraw/tests/ddraw1.c +++ b/dlls/ddraw/tests/ddraw1.c @@ -627,6 +627,7 @@ static void test_clipper_blt(void) IDirectDraw *ddraw; RGNDATA *rgn_data; D3DCOLOR color; + ULONG refcount; HRGN r1, r2; HWND window; DDBLTFX fx; @@ -819,7 +820,8 @@ static void test_clipper_blt(void) IDirectDrawSurface_Release(dst_surface); IDirectDrawSurface_Release(src_surface); - IDirectDrawClipper_Release(clipper); + refcount = IDirectDrawClipper_Release(clipper); + ok(!refcount, "Clipper has %u references left.\n", refcount); IDirectDraw_Release(ddraw); } diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c index 42f65bc..29971e5 100644 --- a/dlls/ddraw/tests/ddraw2.c +++ b/dlls/ddraw/tests/ddraw2.c @@ -521,6 +521,7 @@ static void test_clipper_blt(void) IDirectDraw2 *ddraw; RGNDATA *rgn_data; D3DCOLOR color; + ULONG refcount; HRGN r1, r2; HWND window; DDBLTFX fx; @@ -713,7 +714,8 @@ static void test_clipper_blt(void) IDirectDrawSurface_Release(dst_surface); IDirectDrawSurface_Release(src_surface); - IDirectDrawClipper_Release(clipper); + refcount = IDirectDrawClipper_Release(clipper); + ok(!refcount, "Clipper has %u references left.\n", refcount); IDirectDraw2_Release(ddraw); } diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c index ddb7a1d..c3f6f95 100644 --- a/dlls/ddraw/tests/ddraw4.c +++ b/dlls/ddraw/tests/ddraw4.c @@ -742,6 +742,7 @@ static void test_clipper_blt(void) IDirectDraw4 *ddraw; RGNDATA *rgn_data; D3DCOLOR color; + ULONG refcount; HRGN r1, r2; HWND window; DDBLTFX fx; @@ -934,7 +935,8 @@ static void test_clipper_blt(void) IDirectDrawSurface4_Release(dst_surface); IDirectDrawSurface4_Release(src_surface); - IDirectDrawClipper_Release(clipper); + refcount = IDirectDrawClipper_Release(clipper); + ok(!refcount, "Clipper has %u references left.\n", refcount); IDirectDraw4_Release(ddraw); } diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c index 1f43646..e151fb7 100644 --- a/dlls/ddraw/tests/ddraw7.c +++ b/dlls/ddraw/tests/ddraw7.c @@ -666,6 +666,7 @@ static void test_clipper_blt(void) IDirectDraw7 *ddraw; RGNDATA *rgn_data; D3DCOLOR color; + ULONG refcount; HRGN r1, r2; HWND window; DDBLTFX fx; @@ -858,7 +859,8 @@ static void test_clipper_blt(void) IDirectDrawSurface7_Release(dst_surface); IDirectDrawSurface7_Release(src_surface); - IDirectDrawClipper_Release(clipper); + refcount = IDirectDrawClipper_Release(clipper); + ok(!refcount, "Clipper has %u references left.\n", refcount); IDirectDraw7_Release(ddraw); }
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Henri Verbeet : dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() ( Valgrind).
by Alexandre Julliard
30 Apr '15
30 Apr '15
Module: wine Branch: master Commit: eb27944e789745adc4738925bb6af68c77b5ca21 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=eb27944e789745adc4738925b…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Apr 29 17:27:33 2015 +0200 dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() (Valgrind). --- dlls/dxgi/factory.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/dxgi/factory.c b/dlls/dxgi/factory.c index df36d82..a66585e 100644 --- a/dlls/dxgi/factory.c +++ b/dlls/dxgi/factory.c @@ -229,6 +229,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChain(IDXGIFactory1 *ifa wined3d_desc.flags = 0; /* WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL? */ wined3d_desc.refresh_rate = dxgi_rational_to_uint(&desc->BufferDesc.RefreshRate); wined3d_desc.swap_interval = WINED3DPRESENT_INTERVAL_DEFAULT; + wined3d_desc.auto_restore_display_mode = TRUE; hr = IWineDXGIDevice_create_swapchain(dxgi_device, &wined3d_desc, &wined3d_swapchain); IWineDXGIDevice_Release(dxgi_device);
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Matteo Bruni : wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader().
by Alexandre Julliard
29 Apr '15
29 Apr '15
Module: wine Branch: master Commit: ca46914d07da4ffd42b2b718f88c51c3fd1902ac URL:
http://source.winehq.org/git/wine.git/?a=commit;h=ca46914d07da4ffd42b2b718f…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Apr 29 01:38:20 2015 +0200 wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader(). --- dlls/wined3d/glsl_shader.c | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 1851714..e814c66 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5910,9 +5910,10 @@ static void shader_glsl_ffp_fragment_op(struct wined3d_string_buffer *buffer, un } /* Context activation is done by the caller. */ -static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_string_buffer *buffer, +static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv *priv, const struct ffp_frag_settings *settings, const struct wined3d_gl_info *gl_info) { + struct wined3d_string_buffer *buffer = &priv->shader_buffer; BYTE lum_map = 0, bump_map = 0, tex_map = 0, tss_const_map = 0; BOOL tempreg_used = FALSE, tfactor_used = FALSE; const char *final_combiner_src = "ret"; @@ -5920,6 +5921,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_string_buf GLuint shader_id; DWORD arg0, arg1, arg2; unsigned int stage; + struct wined3d_string_buffer *tex_reg_name = string_buffer_get(&priv->string_buffers); string_buffer_clear(buffer); @@ -6061,7 +6063,6 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_string_buf for (stage = 0; stage < MAX_TEXTURES && settings->op[stage].cop != WINED3D_TOP_DISABLE; ++stage) { const char *texture_function, *coord_mask; - char tex_reg_name[8]; BOOL proj; if (!(tex_map & (1 << stage))) @@ -6191,8 +6192,8 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_string_buf stage, texture_function, stage, stage, coord_mask); } - sprintf(tex_reg_name, "tex%u", stage); - shader_glsl_color_correction_ext(buffer, tex_reg_name, WINED3DSP_WRITEMASK_ALL, + string_buffer_sprintf(tex_reg_name, "tex%u", stage); + shader_glsl_color_correction_ext(buffer, tex_reg_name->buffer, WINED3DSP_WRITEMASK_ALL, settings->op[stage].color_fixup); } @@ -6265,6 +6266,8 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_string_buf shader_id = GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER)); shader_glsl_compile(gl_info, shader_id, buffer->buffer); + + string_buffer_release(&priv->string_buffers, tex_reg_name); return shader_id; } @@ -6302,7 +6305,7 @@ static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(str return NULL; glsl_desc->entry.settings = *args; - glsl_desc->id = shader_glsl_generate_ffp_fragment_shader(&priv->shader_buffer, args, gl_info); + glsl_desc->id = shader_glsl_generate_ffp_fragment_shader(priv, args, gl_info); list_init(&glsl_desc->linked_programs); add_ffp_frag_shader(&priv->ffp_fragment_shaders, &glsl_desc->entry);
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Matteo Bruni : wined3d: Use string_buffer_sprintf() in handle_ps3_input().
by Alexandre Julliard
29 Apr '15
29 Apr '15
Module: wine Branch: master Commit: 12e59c5278afcae17d540ecc4fe4be07c7be66af URL:
http://source.winehq.org/git/wine.git/?a=commit;h=12e59c5278afcae17d540ecc4…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Apr 29 01:38:19 2015 +0200 wined3d: Use string_buffer_sprintf() in handle_ps3_input(). --- dlls/wined3d/glsl_shader.c | 31 +++++++++++++++++-------------- 1 file changed, 17 insertions(+), 14 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 132ecdf..1851714 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4766,19 +4766,20 @@ static void delete_glsl_program_entry(struct shader_glsl_priv *priv, const struc HeapFree(GetProcessHeap(), 0, entry); } -static void handle_ps3_input(struct wined3d_string_buffer *buffer, +static void handle_ps3_input(struct shader_glsl_priv *priv, const struct wined3d_gl_info *gl_info, const DWORD *map, const struct wined3d_shader_signature *input_signature, const struct wined3d_shader_reg_maps *reg_maps_in, const struct wined3d_shader_signature *output_signature, const struct wined3d_shader_reg_maps *reg_maps_out) { + struct wined3d_string_buffer *buffer = &priv->shader_buffer; unsigned int i, j; DWORD *set; DWORD in_idx; unsigned int in_count = vec4_varyings(3, gl_info); char reg_mask[6]; - char destination[50]; + struct wined3d_string_buffer *destination = string_buffer_get(&priv->string_buffers); set = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*set) * (in_count + 2)); @@ -4800,11 +4801,11 @@ static void handle_ps3_input(struct wined3d_string_buffer *buffer, } if (in_idx == in_count) - sprintf(destination, "gl_FrontColor"); + string_buffer_sprintf(destination, "gl_FrontColor"); else if (in_idx == in_count + 1) - sprintf(destination, "gl_FrontSecondaryColor"); + string_buffer_sprintf(destination, "gl_FrontSecondaryColor"); else - sprintf(destination, "ps_link[%u]", in_idx); + string_buffer_sprintf(destination, "ps_link[%u]", in_idx); if (!set[in_idx]) set[in_idx] = ~0u; @@ -4827,7 +4828,7 @@ static void handle_ps3_input(struct wined3d_string_buffer *buffer, shader_glsl_write_mask_to_str(mask, reg_mask); shader_addline(buffer, "%s%s = vs_out[%u]%s;\n", - destination, reg_mask, output->register_idx, reg_mask); + destination->buffer, reg_mask, output->register_idx, reg_mask); } } @@ -4848,24 +4849,26 @@ static void handle_ps3_input(struct wined3d_string_buffer *buffer, reg_mask[size] = '\0'; if (i == in_count) - sprintf(destination, "gl_FrontColor"); + string_buffer_sprintf(destination, "gl_FrontColor"); else if (i == in_count + 1) - sprintf(destination, "gl_FrontSecondaryColor"); + string_buffer_sprintf(destination, "gl_FrontSecondaryColor"); else - sprintf(destination, "ps_link[%u]", i); + string_buffer_sprintf(destination, "ps_link[%u]", i); - if (size == 1) shader_addline(buffer, "%s.%s = 0.0;\n", destination, reg_mask); - else shader_addline(buffer, "%s.%s = vec%u(0.0);\n", destination, reg_mask, size); + if (size == 1) shader_addline(buffer, "%s.%s = 0.0;\n", destination->buffer, reg_mask); + else shader_addline(buffer, "%s.%s = vec%u(0.0);\n", destination->buffer, reg_mask, size); } HeapFree(GetProcessHeap(), 0, set); + string_buffer_release(&priv->string_buffers, destination); } /* Context activation is done by the caller. */ -static GLuint generate_param_reorder_function(struct wined3d_string_buffer *buffer, +static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv, const struct wined3d_shader *vs, const struct wined3d_shader *ps, const struct wined3d_gl_info *gl_info) { + struct wined3d_string_buffer *buffer = &priv->shader_buffer; GLuint ret = 0; DWORD ps_major = ps ? ps->reg_maps.shader_version.major : 0; unsigned int i; @@ -4964,7 +4967,7 @@ static GLuint generate_param_reorder_function(struct wined3d_string_buffer *buff } /* Then, fix the pixel shader input */ - handle_ps3_input(buffer, gl_info, ps->u.ps.input_reg_map, &ps->input_signature, + handle_ps3_input(priv, gl_info, ps->u.ps.input_reg_map, &ps->input_signature, &ps->reg_maps, &vs->output_signature, &vs->reg_maps); shader_addline(buffer, "}\n"); @@ -6578,7 +6581,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const WORD map = vshader->reg_maps.input_registers; struct wined3d_string_buffer *tmp_name = string_buffer_get(&priv->string_buffers); - reorder_shader_id = generate_param_reorder_function(&priv->shader_buffer, vshader, pshader, gl_info); + reorder_shader_id = generate_param_reorder_function(priv, vshader, pshader, gl_info); TRACE("Attaching GLSL shader object %u to program %u.\n", reorder_shader_id, program_id); GL_EXTCALL(glAttachShader(program_id, reorder_shader_id)); checkGLcall("glAttachShader");
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Matteo Bruni : ddraw/tests: Add a ddraw7 specular lighting test.
by Alexandre Julliard
29 Apr '15
29 Apr '15
Module: wine Branch: master Commit: 287093e26ee5905ed14bfdc305c37704bb821024 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=287093e26ee5905ed14bfdc30…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Apr 29 01:38:18 2015 +0200 ddraw/tests: Add a ddraw7 specular lighting test. --- dlls/ddraw/tests/ddraw7.c | 296 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 296 insertions(+) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=287093e26ee5905ed14bf…
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Matteo Bruni : d3d8/tests: Add a specular lighting test.
by Alexandre Julliard
29 Apr '15
29 Apr '15
Module: wine Branch: master Commit: 67bdfd3d8e94e3f26cdad5110c0a250f8665ac41 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=67bdfd3d8e94e3f26cdad5110…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Apr 29 01:38:17 2015 +0200 d3d8/tests: Add a specular lighting test. --- dlls/d3d8/tests/visual.c | 299 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 299 insertions(+) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=67bdfd3d8e94e3f26cdad…
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Matteo Bruni : d3d9/tests: Add spotlight and light range tests.
by Alexandre Julliard
29 Apr '15
29 Apr '15
Module: wine Branch: master Commit: 40ce3d16e8e4f9d000811a453cfd321337b1ecf1 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=40ce3d16e8e4f9d000811a453…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Apr 29 01:38:16 2015 +0200 d3d9/tests: Add spotlight and light range tests. --- dlls/d3d9/tests/visual.c | 71 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 14b80d5..23050d6 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -28,6 +28,8 @@ * causes visible results in games can be tested in a way that does not depend on pixel exactness */ +#include <math.h> + #define COBJMACROS #include <d3d9.h> #include "wine/test.h" @@ -569,6 +571,33 @@ static void test_specular_lighting(void) 100.0f, 0.0f, 0.0f, 0.0f, 1.0f, + }, + spot = + { + D3DLIGHT_SPOT, + {0.0f, 0.0f, 0.0f, 0.0f}, + {1.0f, 1.0f, 1.0f, 0.0f}, + {0.0f, 0.0f, 0.0f, 0.0f}, + {0.0f, 0.0f, 0.0f}, + {0.0f, 0.0f, 1.0f}, + 100.0f, + 1.0f, + 0.0f, 0.0f, 1.0f, + M_PI / 12.0f, M_PI / 3.0f + }, + /* The chosen range value makes the test fail when using a manhattan + * distance metric vs the correct euclidean distance. */ + point_range = + { + D3DLIGHT_POINT, + {0.0f, 0.0f, 0.0f, 0.0f}, + {1.0f, 1.0f, 1.0f, 0.0f}, + {0.0f, 0.0f, 0.0f, 0.0f}, + {0.0f, 0.0f, 0.0f}, + {0.0f, 0.0f, 0.0f}, + 1.2f, + 0.0f, + 0.0f, 0.0f, 1.0f, }; static const struct expected_color { @@ -622,6 +651,42 @@ static void test_specular_lighting(void) {160, 360, 0x00000000}, {320, 360, 0x00070707}, {480, 360, 0x00000000}, + }, + expected_spot[] = + { + {160, 120, 0x00000000}, + {320, 120, 0x00141414}, + {480, 120, 0x00000000}, + {160, 240, 0x00141414}, + {320, 240, 0x00ffffff}, + {480, 240, 0x00141414}, + {160, 360, 0x00000000}, + {320, 360, 0x00141414}, + {480, 360, 0x00000000}, + }, + expected_spot_local[] = + { + {160, 120, 0x00000000}, + {320, 120, 0x00020202}, + {480, 120, 0x00000000}, + {160, 240, 0x00020202}, + {320, 240, 0x00ffffff}, + {480, 240, 0x00020202}, + {160, 360, 0x00000000}, + {320, 360, 0x00020202}, + {480, 360, 0x00000000}, + }, + expected_point_range[] = + { + {160, 120, 0x00000000}, + {320, 120, 0x005a5a5a}, + {480, 120, 0x00000000}, + {160, 240, 0x005a5a5a}, + {320, 240, 0x00ffffff}, + {480, 240, 0x005a5a5a}, + {160, 360, 0x00000000}, + {320, 360, 0x005a5a5a}, + {480, 360, 0x00000000}, }; static const struct { @@ -640,6 +705,12 @@ static void test_specular_lighting(void) sizeof(expected_point) / sizeof(expected_point[0])}, {&point, TRUE, expected_point_local, sizeof(expected_point_local) / sizeof(expected_point_local[0])}, + {&spot, FALSE, expected_spot, + sizeof(expected_spot) / sizeof(expected_spot[0])}, + {&spot, TRUE, expected_spot_local, + sizeof(expected_spot_local) / sizeof(expected_spot_local[0])}, + {&point_range, FALSE, expected_point_range, + sizeof(expected_point_range) / sizeof(expected_point_range[0])}, }; IDirect3DDevice9 *device; D3DMATERIAL9 material;
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Alex Henrie : comdlg32: Remove unused string resource "Borders".
by Alexandre Julliard
29 Apr '15
29 Apr '15
Module: wine Branch: master Commit: e4e78b0a83c009a953c6f39e2a6afb505f718258 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e4e78b0a83c009a953c6f39e2…
Author: Alex Henrie <alexhenrie24(a)gmail.com> Date: Tue Apr 28 23:33:55 2015 -0600 comdlg32: Remove unused string resource "Borders". --- dlls/comdlg32/comdlg32.rc | 2 +- po/ar.po | 4 ---- po/bg.po | 4 ---- po/ca.po | 4 ---- po/cs.po | 4 ---- po/da.po | 4 ---- po/de.po | 4 ---- po/el.po | 4 ---- po/en.po | 4 ---- po/en_US.po | 4 ---- po/eo.po | 4 ---- po/es.po | 4 ---- po/fa.po | 4 ---- po/fi.po | 4 ---- po/fr.po | 4 ---- po/he.po | 4 ---- po/hi.po | 4 ---- po/hr.po | 4 ---- po/hu.po | 4 ---- po/it.po | 4 ---- po/ja.po | 4 ---- po/ko.po | 4 ---- po/lt.po | 4 ---- po/ml.po | 4 ---- po/nb_NO.po | 4 ---- po/nl.po | 4 ---- po/or.po | 4 ---- po/pa.po | 4 ---- po/pl.po | 4 ---- po/pt_BR.po | 4 ---- po/pt_PT.po | 4 ---- po/rm.po | 4 ---- po/ro.po | 4 ---- po/ru.po | 4 ---- po/sk.po | 4 ---- po/sl.po | 4 ---- po/sr_RS(a)cyrillic.po | 4 ---- po/sr_RS(a)latin.po | 5 ----- po/sv.po | 4 ---- po/te.po | 4 ---- po/th.po | 4 ---- po/tr.po | 4 ---- po/uk.po | 4 ---- po/wa.po | 4 ---- po/wine.pot | 4 ---- po/zh_CN.po | 4 ---- po/zh_TW.po | 4 ---- 47 files changed, 1 insertion(+), 186 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=e4e78b0a83c009a953c6f…
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YongHao Hu : msvcp120/tests: Free msvcp120 library.
by Alexandre Julliard
29 Apr '15
29 Apr '15
Module: wine Branch: master Commit: 085d74e69ba379ac49809321756dfa5cd79cc903 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=085d74e69ba379ac498093217…
Author: YongHao Hu <christopherwuy(a)gmail.com> Date: Wed Apr 29 11:32:06 2015 +0800 msvcp120/tests: Free msvcp120 library. --- dlls/msvcp120/tests/msvcp120.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/msvcp120/tests/msvcp120.c b/dlls/msvcp120/tests/msvcp120.c index e468a7e..32ca437 100644 --- a/dlls/msvcp120/tests/msvcp120.c +++ b/dlls/msvcp120/tests/msvcp120.c @@ -196,4 +196,6 @@ START_TEST(msvcp120) test__Xtime_diff_to_millis2(); test_xtime_get(); test__Getcvt(); + + FreeLibrary(msvcp); }
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