Module: wine
Branch: master
Commit: b5affa6d3c7da3bc7991ea2f2a09167e8a397788
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b5affa6d3c7da3bc7991ea2f2…
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Mon Apr 27 17:39:09 2015 +0200
wined3d: Set spotlight direction .w component to 0.0f.
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0822f61..8572378 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1550,7 +1550,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
object->lightDirn[0] = light->direction.x;
object->lightDirn[1] = light->direction.y;
object->lightDirn[2] = light->direction.z;
- object->lightDirn[3] = 1.0f;
+ object->lightDirn[3] = 0.0f;
/* opengl-ish and d3d-ish spot lights use too different models
* for the light "intensity" as a function of the angle towards