winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
February 2017
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
2 participants
838 discussions
Start a n
N
ew thread
Nikolay Sivov : d2d1: Always create HWND target as gdi-compatible.
by Alexandre Julliard
10 Feb '17
10 Feb '17
Module: wine Branch: master Commit: 71cb1be214315d315f6f523f13760f39960d0061 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=71cb1be214315d315f6f523f1…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Fri Feb 10 15:00:18 2017 +0300 d2d1: Always create HWND target as gdi-compatible. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d2d1/hwnd_render_target.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d2d1/hwnd_render_target.c b/dlls/d2d1/hwnd_render_target.c index 4f68afd..2ce7b71 100644 --- a/dlls/d2d1/hwnd_render_target.c +++ b/dlls/d2d1/hwnd_render_target.c @@ -839,7 +839,7 @@ HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target swapchain_desc.Windowed = TRUE; swapchain_desc.SwapEffect = hwnd_rt_desc->presentOptions & D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS ? DXGI_SWAP_EFFECT_SEQUENTIAL : DXGI_SWAP_EFFECT_DISCARD; - swapchain_desc.Flags = 0; + swapchain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE; hr = IDXGIFactory_CreateSwapChain(dxgi_factory, (IUnknown *)device, &swapchain_desc, &render_target->swapchain); IDXGIFactory_Release(dxgi_factory);
1
0
0
0
Józef Kucia : wined3d: Simplify pixel format selection.
by Alexandre Julliard
10 Feb '17
10 Feb '17
Module: wine Branch: master Commit: e30a5ce8f017060c0e741bf57aeb48c250e932fa URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e30a5ce8f017060c0e741bf57…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 10 12:26:58 2017 +0100 wined3d: Simplify pixel format selection. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context.c | 51 +++++++++++++++++--------------------------------- 1 file changed, 17 insertions(+), 34 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 2319ac5..59a1367 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1432,16 +1432,17 @@ void context_invalidate_state(struct wined3d_context *context, DWORD state) /* This function takes care of wined3d pixel format selection. */ static int context_choose_pixel_format(const struct wined3d_device *device, HDC hdc, const struct wined3d_format *color_format, const struct wined3d_format *ds_format, - BOOL auxBuffers, BOOL findCompatible) + BOOL auxBuffers) { - int iPixelFormat=0; - unsigned int current_value; unsigned int cfg_count = device->adapter->cfg_count; + unsigned int current_value; + PIXELFORMATDESCRIPTOR pfd; + int iPixelFormat = 0; unsigned int i; - TRACE("device %p, dc %p, color_format %s, ds_format %s, aux_buffers %#x, find_compatible %#x.\n", + TRACE("device %p, dc %p, color_format %s, ds_format %s, aux_buffers %#x.\n", device, hdc, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id), - auxBuffers, findCompatible); + auxBuffers); current_value = 0; for (i = 0; i < cfg_count; ++i) @@ -1496,16 +1497,11 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC } } - /* When findCompatible is set and no suitable format was found, let ChoosePixelFormat choose a pixel format in order not to crash. */ - if(!iPixelFormat && !findCompatible) { - ERR("Can't find a suitable iPixelFormat\n"); - return FALSE; - } else if(!iPixelFormat) { - PIXELFORMATDESCRIPTOR pfd; + if (!iPixelFormat) + { + ERR("Trying to locate a compatible pixel format because an exact match failed.\n"); - TRACE("Falling back to ChoosePixelFormat as we weren't able to find an exactly matching pixel format\n"); - /* PixelFormat selection */ - ZeroMemory(&pfd, sizeof(pfd)); + memset(&pfd, 0, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW;/*PFD_GENERIC_ACCELERATED*/ @@ -1517,15 +1513,15 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC pfd.cStencilBits = ds_format->stencil_size; pfd.iLayerType = PFD_MAIN_PLANE; - iPixelFormat = ChoosePixelFormat(hdc, &pfd); - if(!iPixelFormat) { - /* If this happens something is very wrong as ChoosePixelFormat barely fails */ - ERR("Can't find a suitable iPixelFormat\n"); - return FALSE; + if (!(iPixelFormat = ChoosePixelFormat(hdc, &pfd))) + { + /* Something is very wrong as ChoosePixelFormat() barely fails. */ + ERR("Can't find a suitable pixel format.\n"); + return 0; } } - TRACE("Found iPixelFormat=%d for ColorFormat=%s, DepthStencilFormat=%s\n", + TRACE("Found iPixelFormat=%d for ColorFormat=%s, DepthStencilFormat=%s.\n", iPixelFormat, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id)); return iPixelFormat; } @@ -1780,21 +1776,8 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, } /* Try to find a pixel format which matches our requirements. */ - pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers, FALSE); - - /* Try to locate a compatible format if we weren't able to find anything. */ - if (!pixel_format) - { - TRACE("Trying to locate a compatible pixel format because an exact match failed.\n"); - pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers, TRUE); - } - - /* If we still don't have a pixel format, something is very wrong as ChoosePixelFormat barely fails */ - if (!pixel_format) - { - ERR("Can't find a suitable pixel format.\n"); + if (!(pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers))) goto out; - } ret->gl_info = gl_info;
1
0
0
0
Józef Kucia : wined3d: Get rid of initPixelFormatsNoGL().
by Alexandre Julliard
10 Feb '17
10 Feb '17
Module: wine Branch: master Commit: 2f6dd58099ae5ae54ff0543e8d4384740d0a8591 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=2f6dd58099ae5ae54ff0543e8…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 10 12:26:57 2017 +0100 wined3d: Get rid of initPixelFormatsNoGL(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/directx.c | 20 +++++++++++--------- dlls/wined3d/utils.c | 19 ++++--------------- dlls/wined3d/wined3d_private.h | 1 - 3 files changed, 15 insertions(+), 25 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 3215a63..9285fee 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -6394,7 +6394,7 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, return TRUE; } -static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal) +static BOOL wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal) { DISPLAY_DEVICEW display_device; @@ -6408,7 +6408,8 @@ static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordi else adapter->vram_bytes = 128 * 1024 * 1024; - initPixelFormatsNoGL(&adapter->gl_info); + if (!wined3d_adapter_init_format_info(adapter, NULL)) + return FALSE; adapter->vertex_pipe = &none_vertex_pipe; adapter->fragment_pipe = &none_fragment_pipe; @@ -6419,6 +6420,8 @@ static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordi EnumDisplayDevicesW(NULL, ordinal, &display_device, 0); TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName)); strcpyW(adapter->DeviceName, display_device.DeviceName); + + return TRUE; } static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {} @@ -6430,19 +6433,18 @@ const struct wined3d_parent_ops wined3d_null_parent_ops = HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) { + BOOL ret; + wined3d->ref = 1; wined3d->flags = flags; TRACE("Initializing adapters.\n"); if (flags & WINED3D_NO3D) - { - wined3d_adapter_init_nogl(&wined3d->adapters[0], 0); - wined3d->adapter_count = 1; - return WINED3D_OK; - } - - if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags)) + ret = wined3d_adapter_init_nogl(&wined3d->adapters[0], 0); + else + ret = wined3d_adapter_init(&wined3d->adapters[0], 0, flags); + if (!ret) { WARN("Failed to initialize adapter.\n"); return E_FAIL; diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 384fdce..6c3fd5e 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3482,28 +3482,17 @@ static BOOL init_typeless_formats(struct wined3d_gl_info *gl_info) return TRUE; } -BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) -{ - if (!init_format_base_info(gl_info)) return FALSE; - - if (!init_format_block_info(gl_info)) - { - HeapFree(GetProcessHeap(), 0, gl_info->formats); - gl_info->formats = NULL; - return FALSE; - } - - return TRUE; -} - /* Context activation is done by the caller. */ BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx) { struct wined3d_gl_info *gl_info = &adapter->gl_info; if (!init_format_base_info(gl_info)) return FALSE; - if (!init_format_block_info(gl_info)) goto fail; + + if (!ctx) /* WINED3D_NO3D */ + return TRUE; + if (!init_format_texture_info(adapter, gl_info)) goto fail; if (!init_format_vertex_info(gl_info)) goto fail; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index ace10c6..f6252a2 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2337,7 +2337,6 @@ BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN; UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN; -BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN; enum projection_types
1
0
0
0
Józef Kucia : d3d11: Do not keep mutex locked when D3D11_BUFFER_DESC validation fails.
by Alexandre Julliard
10 Feb '17
10 Feb '17
Module: wine Branch: master Commit: 6640bc323acb879b370eb7ba4875d4b1f947206b URL:
http://source.winehq.org/git/wine.git/?a=commit;h=6640bc323acb879b370eb7ba4…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 10 12:26:56 2017 +0100 d3d11: Do not keep mutex locked when D3D11_BUFFER_DESC validation fails. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/buffer.c | 61 ++++++++++++++++++++++++++++++----------------------- 1 file changed, 35 insertions(+), 26 deletions(-) diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c index 1e0469e..af3ab39 100644 --- a/dlls/d3d11/buffer.c +++ b/dlls/d3d11/buffer.c @@ -387,52 +387,58 @@ static const struct wined3d_parent_ops d3d_buffer_wined3d_parent_ops = d3d_buffer_wined3d_object_released, }; -static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device, - const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data) +static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc) { - struct wined3d_buffer_desc wined3d_desc; - HRESULT hr; - - buffer->ID3D11Buffer_iface.lpVtbl = &d3d11_buffer_vtbl; - buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl; - buffer->refcount = 1; - wined3d_mutex_lock(); - wined3d_private_store_init(&buffer->private_store); - buffer->desc = *desc; - - if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS) + if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS) { - if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) + if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) { WARN("Raw and structure buffers are mutually exclusive.\n"); - return E_INVALIDARG; + return FALSE; } - if (!(buffer->desc.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS))) + if (!(desc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS))) { - WARN("Invalid bind flags %#x for raw buffer.\n", buffer->desc.BindFlags); - return E_INVALIDARG; + WARN("Invalid bind flags %#x for raw buffer.\n", desc->BindFlags); + return FALSE; } } - if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) + if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) { - if (!buffer->desc.StructureByteStride || buffer->desc.StructureByteStride % 4) + if (!desc->StructureByteStride || desc->StructureByteStride % 4) { - WARN("Invalid structure byte stride %u.\n", buffer->desc.StructureByteStride); - return E_INVALIDARG; + WARN("Invalid structure byte stride %u.\n", desc->StructureByteStride); + return FALSE; } - if (buffer->desc.ByteWidth % buffer->desc.StructureByteStride) + if (desc->ByteWidth % desc->StructureByteStride) { WARN("Byte width %u is not divisible by structure byte stride %u.\n", - buffer->desc.ByteWidth, buffer->desc.StructureByteStride); - return E_INVALIDARG; + desc->ByteWidth, desc->StructureByteStride); + return FALSE; } } else { - buffer->desc.StructureByteStride = 0; + desc->StructureByteStride = 0; } + return TRUE; +} + +static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device, + const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data) +{ + struct wined3d_buffer_desc wined3d_desc; + HRESULT hr; + + buffer->ID3D11Buffer_iface.lpVtbl = &d3d11_buffer_vtbl; + buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl; + buffer->refcount = 1; + buffer->desc = *desc; + + if (!validate_buffer_desc(&buffer->desc)) + return E_INVALIDARG; + wined3d_desc.byte_width = buffer->desc.ByteWidth; wined3d_desc.usage = wined3d_usage_from_d3d11(0, buffer->desc.Usage); wined3d_desc.bind_flags = buffer->desc.BindFlags; @@ -442,6 +448,9 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev if (buffer->desc.StructureByteStride) FIXME("Ignoring structure byte stride %u.\n", buffer->desc.StructureByteStride); + wined3d_mutex_lock(); + wined3d_private_store_init(&buffer->private_store); + if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc, (const struct wined3d_sub_resource_data *)data, buffer, &d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
1
0
0
0
Józef Kucia : d3d11/tests: Add test for resinfo instruction.
by Alexandre Julliard
10 Feb '17
10 Feb '17
Module: wine Branch: master Commit: 111a4b5b6435193ad77669861073511632ba0d27 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=111a4b5b6435193ad77669861…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 10 12:26:55 2017 +0100 d3d11/tests: Add test for resinfo instruction. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 368 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 368 insertions(+) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=111a4b5b6435193ad7766…
1
0
0
0
Józef Kucia : wined3d: Implement texture cube array views.
by Alexandre Julliard
10 Feb '17
10 Feb '17
Module: wine Branch: master Commit: d4e439a36a30fae8f578f6cff227421f185ef703 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=d4e439a36a30fae8f578f6cff…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 10 12:26:54 2017 +0100 wined3d: Implement texture cube array views. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context.c | 4 ++++ dlls/wined3d/view.c | 18 +++++++++++++----- 2 files changed, 17 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 53d15cc..2319ac5 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2453,6 +2453,10 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube); checkGLcall("glBindTexture"); break; + case GL_TEXTURE_CUBE_MAP_ARRAY: + gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); + checkGLcall("glBindTexture"); + break; case GL_TEXTURE_3D: gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_textures.tex_3d); checkGLcall("glBindTexture"); diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index c63d913..c3e6d49 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -24,20 +24,23 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); +#define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY) + static BOOL is_stencil_view_format(const struct wined3d_format *format) { return format->id == WINED3DFMT_X24_TYPELESS_G8_UINT || format->id == WINED3DFMT_X32_TYPELESS_G8X24_UINT; } -static GLenum get_texture_view_target(const struct wined3d_view_desc *desc, - const struct wined3d_texture *texture) +static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info, + const struct wined3d_view_desc *desc, const struct wined3d_texture *texture) { static const struct { GLenum texture_target; unsigned int view_flags; GLenum view_target; + enum wined3d_gl_extension extension; } view_types[] = { @@ -46,14 +49,19 @@ static GLenum get_texture_view_target(const struct wined3d_view_desc *desc, {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D}, {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP}, + {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY}, {GL_TEXTURE_3D, 0, GL_TEXTURE_3D}, }; unsigned int i; for (i = 0; i < ARRAY_SIZE(view_types); ++i) { - if (view_types[i].texture_target == texture->target && view_types[i].view_flags == desc->flags) + if (view_types[i].texture_target != texture->target || view_types[i].view_flags != desc->flags) + continue; + if (gl_info->supported[view_types[i].extension]) return view_types[i].view_target; + + FIXME("Extension %#x not supported.\n", view_types[i].extension); } FIXME("Unhandled view flags %#x for texture target %#x.\n", desc->flags, texture->target); @@ -478,7 +486,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_ || desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx) return E_INVALIDARG; - view_target = get_texture_view_target(desc, texture); + view_target = get_texture_view_target(gl_info, desc, texture); if (resource->format->id == view_format->id && texture->target == view_target && !desc->u.texture.level_idx && desc->u.texture.level_count == texture->level_count @@ -659,7 +667,7 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count) { - create_texture_view(&view->gl_view, get_texture_view_target(desc, texture), + create_texture_view(&view->gl_view, get_texture_view_target(gl_info, desc, texture), desc, texture, view->format); }
1
0
0
0
Andrew Wesie : wined3d: Add cube array sampler support.
by Alexandre Julliard
10 Feb '17
10 Feb '17
Module: wine Branch: master Commit: 73979e7112b42b7578ee7d70d036d5a49b6745d8 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=73979e7112b42b7578ee7d70d…
Author: Andrew Wesie <awesie(a)gmail.com> Date: Fri Feb 10 12:26:53 2017 +0100 wined3d: Add cube array sampler support. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/directx.c | 2 ++ dlls/wined3d/glsl_shader.c | 9 +++++++++ dlls/wined3d/shader.c | 4 ++++ dlls/wined3d/shader_sm4.c | 2 ++ dlls/wined3d/wined3d_gl.h | 1 + dlls/wined3d/wined3d_private.h | 1 + 6 files changed, 19 insertions(+) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index c47052c..3215a63 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -162,6 +162,7 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC }, {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC }, {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP }, + {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY }, {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE }, {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 }, {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT }, @@ -3674,6 +3675,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD {ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)}, {ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)}, + {ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)}, {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)}, {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)}, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index cac8749..c16463b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -68,6 +68,7 @@ resource_type_info[] = {2, 2, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY */ {3, 3, "2DArray"}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY */ {3, 3, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */ + {4, 3, ""}, /* WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ }; struct glsl_dst_param @@ -2150,6 +2151,12 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont sampler_type = "sampler2DArray"; break; + case WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY: + if (shadow_sampler) + FIXME("Unsupported Cube array shadow sampler.\n"); + sampler_type = "samplerCubeArray"; + break; + default: sampler_type = "unsupported_sampler"; FIXME("Unhandled resource type %#x.\n", reg_maps->resource_info[entry->resource_idx].type); @@ -6273,6 +6280,8 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer, shader_addline(buffer, "#extension GL_ARB_shader_image_size : enable\n"); if (gl_info->supported[ARB_SHADING_LANGUAGE_PACKING]) shader_addline(buffer, "#extension GL_ARB_shading_language_packing : enable\n"); + if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY]) + shader_addline(buffer, "#extension GL_ARB_texture_cube_map_array : enable\n"); if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS]) shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n"); if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 814da17..dcf77e9 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1668,6 +1668,10 @@ static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer, shader_addline(buffer, "texture2dmsarray"); break; + case WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY: + shader_addline(buffer, "texturecubearray"); + break; + default: shader_addline(buffer, "unknown"); break; diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 991fad7..dff463f 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -361,6 +361,7 @@ enum wined3d_sm4_resource_type WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7, WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8, WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9, + WINED3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa, }; enum wined3d_sm4_data_type @@ -449,6 +450,7 @@ static const enum wined3d_shader_resource_type resource_type_table[] = /* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY, /* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY, /* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, + /* WINED3D_SM4_RESOURCE_TEXTURE_CUBEARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, }; static const enum wined3d_data_type data_type_table[] = diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index 5f57a41..72d617e 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -95,6 +95,7 @@ enum wined3d_gl_extension ARB_TEXTURE_COMPRESSION_BPTC, ARB_TEXTURE_COMPRESSION_RGTC, ARB_TEXTURE_CUBE_MAP, + ARB_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_ENV_COMBINE, ARB_TEXTURE_ENV_DOT3, ARB_TEXTURE_FLOAT, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e9c1a35..ace10c6 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -322,6 +322,7 @@ enum wined3d_shader_resource_type WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY, WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY, WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, + WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, }; #define WINED3D_SHADER_CONST_VS_F 0x00000001
1
0
0
0
Józef Kucia : d3d11: Validate array size for cube textures.
by Alexandre Julliard
10 Feb '17
10 Feb '17
Module: wine Branch: master Commit: 7ee0118471bd8ecc86dd408c16f5cf709b8ac59d URL:
http://source.winehq.org/git/wine.git/?a=commit;h=7ee0118471bd8ecc86dd408c1…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 10 12:26:52 2017 +0100 d3d11: Validate array size for cube textures. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10core/tests/device.c | 6 +++--- dlls/d3d11/tests/d3d11.c | 6 +++--- dlls/d3d11/texture.c | 34 +++++++++++++++++++++++----------- 3 files changed, 29 insertions(+), 17 deletions(-) diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 79d7fbc..4868f70 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -1218,11 +1218,11 @@ static void test_create_texture2d(void) {DXGI_FORMAT_R32G32B32A32_TYPELESS, 2, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 3, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 3, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 5, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 6, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 7, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE, diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 807c845..fb095e3 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1647,11 +1647,11 @@ static void test_create_texture2d(void) {DXGI_FORMAT_R32G32B32A32_TYPELESS, 2, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 3, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 3, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 5, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 6, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 7, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c index de1e865..92c4cdf 100644 --- a/dlls/d3d11/texture.c +++ b/dlls/d3d11/texture.c @@ -456,6 +456,25 @@ static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc) return TRUE; } +static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc) +{ + if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE + && desc->ArraySize < 6) + { + WARN("Invalid array size %u for cube texture.\n", desc->ArraySize); + return FALSE; + } + + if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE + && !is_gdi_compatible_texture(desc)) + { + WARN("Incompatible description used to create GDI compatible texture.\n"); + return FALSE; + } + + return TRUE; +} + static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data) { @@ -464,6 +483,9 @@ static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_devi DWORD flags = 0; HRESULT hr; + if (!validate_texture2d_desc(desc)) + return E_INVALIDARG; + texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl; texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl; texture->refcount = 1; @@ -488,17 +510,7 @@ static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_devi levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1; if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE) - { - if (is_gdi_compatible_texture(desc)) - flags |= WINED3D_TEXTURE_CREATE_GET_DC; - else - { - WARN("Incompatible description used to create GDI compatible texture.\n"); - wined3d_private_store_cleanup(&texture->private_store); - wined3d_mutex_unlock(); - return E_INVALIDARG; - } - } + flags |= WINED3D_TEXTURE_CREATE_GET_DC; if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
1
0
0
0
Józef Kucia : d3d11: Fix default shader resource views for cube textures.
by Alexandre Julliard
10 Feb '17
10 Feb '17
Module: wine Branch: master Commit: 5ac8be243da1136ab9862688b715641342957819 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=5ac8be243da1136ab9862688b…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 10 12:26:51 2017 +0100 d3d11: Fix default shader resource views for cube textures. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10core/tests/device.c | 4 +++- dlls/d3d11/tests/d3d11.c | 16 +++++++++++++--- dlls/d3d11/view.c | 19 ++++++++++++++++++- 3 files changed, 34 insertions(+), 5 deletions(-) diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index f9a93f2..79d7fbc 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -2578,6 +2578,8 @@ static void test_create_shader_resource_view(void) {{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1}, {RGBA8_UNORM, TEX_3D, 0, 1}}, {{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 1}}, {{ 4, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 4}}, + {{ 1, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_CUBE, 0, 1}}, + {{ 2, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_CUBE, 0, 2}}, {{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, ~0u}, {RGBA8_UNORM, TEX_CUBE, 0, 2}}, {{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, 1}, {RGBA8_UNORM, TEX_CUBE , 0, 1}}, {{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 1, 1}, {RGBA8_UNORM, TEX_CUBE , 1, 1}}, @@ -2715,7 +2717,7 @@ static void test_create_shader_resource_view(void) texture2d_desc.Format = tests[i].texture.format; texture2d_desc.MiscFlags = 0; - if (tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_TEXTURECUBE) + if (tests[i].expected_srv_desc.dimension == D3D10_SRV_DIMENSION_TEXTURECUBE) texture2d_desc.MiscFlags |= D3D10_RESOURCE_MISC_TEXTURECUBE; hr = ID3D10Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d); diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index eec7ff5..807c845 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -3244,15 +3244,23 @@ static void test_create_shader_resource_view(void) {{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1}, {RGBA8_UNORM, TEX_3D, 0, 1}}, {{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 1}}, {{ 4, 12, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 4}}, + {{ 1, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_CUBE, 0, 1}}, + {{ 2, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_CUBE, 0, 2}}, + {{ 2, 9, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_CUBE, 0, 2}}, + {{ 2, 11, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_CUBE, 0, 2}}, {{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, ~0u}, {RGBA8_UNORM, TEX_CUBE, 0, 2}}, {{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, 1}, {RGBA8_UNORM, TEX_CUBE , 0, 1}}, {{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 1, 1}, {RGBA8_UNORM, TEX_CUBE , 1, 1}}, {{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, 1, 0, 1}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 1}}, {{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, ~0u, 0, ~0u}, {RGBA8_UNORM, CUBE_ARRAY, 0, 2, 0, 1}}, {{ 1, 8, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, ~0u, 0, ~0u}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 1}}, + {{ 1, 12, RGBA8_UNORM}, {0}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 2}}, {{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, ~0u, 0, ~0u}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 2}}, {{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, ~0u, 0, 1}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 1}}, {{ 1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, ~0u, 0, 2}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 2}}, + {{ 1, 13, RGBA8_UNORM}, {0}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 2}}, + {{ 1, 14, RGBA8_UNORM}, {0}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 2}}, + {{ 1, 18, RGBA8_UNORM}, {0}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 3}}, }; static const struct { @@ -3438,11 +3446,13 @@ static void test_create_shader_resource_view(void) texture2d_desc.Format = tests[i].texture.format; texture2d_desc.MiscFlags = 0; - if (tests[i].srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBE - || tests[i].srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) + if (tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBE + || tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) texture2d_desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE; - if (tests[i].srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY + if (texture2d_desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE + && (texture2d_desc.ArraySize != 6 + || tests[i].expected_srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) && feature_level < D3D_FEATURE_LEVEL_10_1) { skip("Test %u: Cube map array textures require feature level 10_1.\n", i); diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 92fc37c..ac5395d 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -520,7 +520,24 @@ static HRESULT set_srv_desc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Texture2D_Release(texture); desc->Format = texture_desc.Format; - if (texture_desc.ArraySize == 1) + if (texture_desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE) + { + if (texture_desc.ArraySize >= 12) + { + desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY; + desc->u.TextureCubeArray.MostDetailedMip = 0; + desc->u.TextureCubeArray.MipLevels = texture_desc.MipLevels; + desc->u.TextureCubeArray.First2DArrayFace = 0; + desc->u.TextureCubeArray.NumCubes = texture_desc.ArraySize / 6; + } + else + { + desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; + desc->u.TextureCube.MostDetailedMip = 0; + desc->u.TextureCube.MipLevels = texture_desc.MipLevels; + } + } + else if (texture_desc.ArraySize == 1) { if (texture_desc.SampleDesc.Count == 1) {
1
0
0
0
Alistair Leslie-Hughes : include: Correct value passed to __WINE_ALLOC_SIZE.
by Alexandre Julliard
10 Feb '17
10 Feb '17
Module: wine Branch: master Commit: 1ca3a8b7cdfb3ff40d1dca7c7fae67034cafb38f URL:
http://source.winehq.org/git/wine.git/?a=commit;h=1ca3a8b7cdfb3ff40d1dca7c7…
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> Date: Fri Feb 10 06:39:15 2017 +0000 include: Correct value passed to __WINE_ALLOC_SIZE. Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/winbase.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/winbase.h b/include/winbase.h index bf14d79..84cda0f 100644 --- a/include/winbase.h +++ b/include/winbase.h @@ -2246,7 +2246,7 @@ WINBASEAPI HGLOBAL WINAPI GlobalHandle(LPCVOID); WINBASEAPI LPVOID WINAPI GlobalLock(HGLOBAL); WINBASEAPI VOID WINAPI GlobalMemoryStatus(LPMEMORYSTATUS); WINBASEAPI BOOL WINAPI GlobalMemoryStatusEx(LPMEMORYSTATUSEX); -WINBASEAPI HGLOBAL WINAPI GlobalReAlloc(HGLOBAL,SIZE_T,UINT) __WINE_ALLOC_SIZE(3); +WINBASEAPI HGLOBAL WINAPI GlobalReAlloc(HGLOBAL,SIZE_T,UINT) __WINE_ALLOC_SIZE(2); WINBASEAPI SIZE_T WINAPI GlobalSize(HGLOBAL); WINBASEAPI VOID WINAPI GlobalUnfix(HGLOBAL); WINBASEAPI BOOL WINAPI GlobalUnlock(HGLOBAL); @@ -2321,7 +2321,7 @@ WINBASEAPI UINT WINAPI LocalFlags(HLOCAL); WINBASEAPI HLOCAL WINAPI LocalFree(HLOCAL); WINBASEAPI HLOCAL WINAPI LocalHandle(LPCVOID); WINBASEAPI LPVOID WINAPI LocalLock(HLOCAL); -WINBASEAPI HLOCAL WINAPI LocalReAlloc(HLOCAL,SIZE_T,UINT) __WINE_ALLOC_SIZE(3); +WINBASEAPI HLOCAL WINAPI LocalReAlloc(HLOCAL,SIZE_T,UINT) __WINE_ALLOC_SIZE(2); WINBASEAPI SIZE_T WINAPI LocalShrink(HGLOBAL,UINT); WINBASEAPI SIZE_T WINAPI LocalSize(HLOCAL); WINBASEAPI BOOL WINAPI LocalUnlock(HLOCAL);
1
0
0
0
← Newer
1
...
53
54
55
56
57
58
59
...
84
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
Results per page:
10
25
50
100
200