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Zebediah Figura : d3dcompiler: Separate out an hlsl_deref structure and store it in hlsl_ir_assignment directly.
by Alexandre Julliard
12 Mar '20
12 Mar '20
Module: wine Branch: master Commit: 54387427b0aec5012aa0dae12a7c72f189d3c3a1 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=54387427b0aec5012aa0dae1…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Fri Mar 6 17:17:34 2020 -0600 d3dcompiler: Separate out an hlsl_deref structure and store it in hlsl_ir_assignment directly. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dcompiler_43/d3dcompiler_private.h | 25 +++++++++++++++---------- dlls/d3dcompiler_43/hlsl.y | 6 +++--- dlls/d3dcompiler_43/utils.c | 25 +++++++++++++++---------- 3 files changed, 33 insertions(+), 23 deletions(-) diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h index 04878c7046..830434c9ff 100644 --- a/dlls/d3dcompiler_43/d3dcompiler_private.h +++ b/dlls/d3dcompiler_43/d3dcompiler_private.h @@ -796,14 +796,6 @@ struct hlsl_ir_loop struct list *body; }; -struct hlsl_ir_assignment -{ - struct hlsl_ir_node node; - struct hlsl_ir_node *lhs; - struct hlsl_ir_node *rhs; - unsigned char writemask; -}; - enum hlsl_ir_expr_op { HLSL_IR_UNOP_BIT_NOT = 0, HLSL_IR_UNOP_LOGIC_NOT, @@ -907,9 +899,8 @@ enum hlsl_ir_deref_type HLSL_IR_DEREF_RECORD, }; -struct hlsl_ir_deref +struct hlsl_deref { - struct hlsl_ir_node node; enum hlsl_ir_deref_type type; union { @@ -927,6 +918,20 @@ struct hlsl_ir_deref } v; }; +struct hlsl_ir_deref +{ + struct hlsl_ir_node node; + struct hlsl_deref src; +}; + +struct hlsl_ir_assignment +{ + struct hlsl_ir_node node; + struct hlsl_deref lhs; + struct hlsl_ir_node *rhs; + unsigned char writemask; +}; + struct hlsl_ir_constant { struct hlsl_ir_node node; diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y index 591f755a7b..a24d29e5df 100644 --- a/dlls/d3dcompiler_43/hlsl.y +++ b/dlls/d3dcompiler_43/hlsl.y @@ -2123,9 +2123,9 @@ postfix_expr: primary_expr free_instr_list($3); YYABORT; } - deref->type = HLSL_IR_DEREF_ARRAY; - deref->v.array.array = node_from_list($1); - deref->v.array.index = node_from_list($3); + deref->src.type = HLSL_IR_DEREF_ARRAY; + deref->src.v.array.array = node_from_list($1); + deref->src.v.array.index = node_from_list($3); $$ = append_binop($1, $3, &deref->node); } diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c index 9c38800808..29b35c3d7e 100644 --- a/dlls/d3dcompiler_43/utils.c +++ b/dlls/d3dcompiler_43/utils.c @@ -1380,8 +1380,8 @@ struct hlsl_ir_deref *new_var_deref(struct hlsl_ir_var *var) } deref->node.type = HLSL_IR_DEREF; deref->node.data_type = var->data_type; - deref->type = HLSL_IR_DEREF_VAR; - deref->v.var = var; + deref->src.type = HLSL_IR_DEREF_VAR; + deref->src.v.var = var; return deref; } @@ -1396,9 +1396,9 @@ struct hlsl_ir_deref *new_record_deref(struct hlsl_ir_node *record, struct hlsl_ } deref->node.type = HLSL_IR_DEREF; deref->node.data_type = field->type; - deref->type = HLSL_IR_DEREF_RECORD; - deref->v.record.record = record; - deref->v.record.field = field; + deref->src.type = HLSL_IR_DEREF_RECORD; + deref->src.v.record.record = record; + deref->src.v.record.field = field; return deref; } @@ -1547,13 +1547,13 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *lhs, enum parse_assign rhs = implicit_conversion(rhs, type, &rhs->loc); - assign->lhs = lhs; + assign->lhs = deref_from_node(lhs)->src; if (assign_op != ASSIGN_OP_ASSIGN) { enum hlsl_ir_expr_op op = op_from_assignment(assign_op); struct hlsl_ir_node *expr; - if (deref_from_node(lhs)->type != HLSL_IR_DEREF_VAR) + if (assign->lhs.type != HLSL_IR_DEREF_VAR) { FIXME("LHS expression not supported in compound assignments yet.\n"); assign->rhs = rhs; @@ -1567,7 +1567,12 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *lhs, enum parse_assign } } else + { + list_remove(&lhs->entry); + /* Don't recursively free the deref; we just copied its members. */ + d3dcompiler_free(lhs); assign->rhs = rhs; + } return &assign->node; } @@ -1860,7 +1865,7 @@ static void debug_dump_ir_var(const struct hlsl_ir_var *var) wine_dbg_printf(" : %s", debugstr_a(var->semantic)); } -static void debug_dump_ir_deref(const struct hlsl_ir_deref *deref) +static void debug_dump_deref(const struct hlsl_deref *deref) { switch (deref->type) { @@ -2048,7 +2053,7 @@ static const char *debug_writemask(DWORD writemask) static void debug_dump_ir_assignment(const struct hlsl_ir_assignment *assign) { wine_dbg_printf("= ("); - debug_dump_src(assign->lhs); + debug_dump_deref(&assign->lhs); if (assign->writemask != BWRITERSP_WRITEMASK_ALL) wine_dbg_printf("%s", debug_writemask(assign->writemask)); wine_dbg_printf(" "); @@ -2129,7 +2134,7 @@ static void debug_dump_instr(const struct hlsl_ir_node *instr) debug_dump_ir_expr(expr_from_node(instr)); break; case HLSL_IR_DEREF: - debug_dump_ir_deref(deref_from_node(instr)); + debug_dump_deref(&deref_from_node(instr)->src); break; case HLSL_IR_CONSTANT: debug_dump_ir_constant(constant_from_node(instr));
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Zebediah Figura : d3dcompiler: Unwrap swizzles from the left-hand side of an assignment.
by Alexandre Julliard
12 Mar '20
12 Mar '20
Module: wine Branch: master Commit: bdbf0b43b729b09e7acbdd9b680d34d0cf582ef7 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=bdbf0b43b729b09e7acbdd9b…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Fri Mar 6 17:17:33 2020 -0600 d3dcompiler: Unwrap swizzles from the left-hand side of an assignment. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 5 +- dlls/d3dcompiler_43/utils.c | 104 ++++++++++++++++++++++++++++------ 2 files changed, 88 insertions(+), 21 deletions(-) diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c index ce63d3ea5d..7f391833f3 100644 --- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c @@ -828,10 +828,9 @@ static void test_fail(void) compiled = errors = NULL; hr = ppD3DCompile(tests[i], strlen(tests[i]), NULL, NULL, NULL, "test", targets[j], 0, 0, &compiled, &errors); todo_wine ok(hr == E_FAIL, "Test %u, target %s, got unexpected hr %#x.\n", i, targets[j], hr); - todo_wine_if (i == 1) ok(!!errors, "Test %u, target %s, expected non-NULL error blob.\n", i, targets[j]); + ok(!!errors, "Test %u, target %s, expected non-NULL error blob.\n", i, targets[j]); ok(!compiled, "Test %u, target %s, expected no compiled shader blob.\n", i, targets[j]); - if (errors) - ID3D10Blob_Release(errors); + ID3D10Blob_Release(errors); } } } diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c index 1b572aa0ae..9c38800808 100644 --- a/dlls/d3dcompiler_43/utils.c +++ b/dlls/d3dcompiler_43/utils.c @@ -1422,13 +1422,46 @@ static enum hlsl_ir_expr_op op_from_assignment(enum parse_assign_op op) return ops[op]; } -struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assign_op assign_op, - struct hlsl_ir_node *right) +static unsigned int invert_swizzle(unsigned int *swizzle, unsigned int writemask) +{ + unsigned int i, j, bit = 0, inverted = 0, components, new_writemask = 0, new_swizzle = 0; + + /* Apply the writemask to the swizzle to get a new writemask and swizzle. */ + for (i = 0; i < 4; ++i) + { + if (writemask & (1 << i)) + { + unsigned int s = (*swizzle >> (i * 2)) & 3; + new_swizzle |= s << (bit++ * 2); + if (new_writemask & (1 << s)) + return 0; + new_writemask |= 1 << s; + } + } + components = bit; + + /* Invert the swizzle. */ + bit = 0; + for (i = 0; i < 4; ++i) + { + for (j = 0; j < components; ++j) + { + unsigned int s = (new_swizzle >> (j * 2)) & 3; + if (s == i) + inverted |= j << (bit++ * 2); + } + } + + *swizzle = inverted; + return new_writemask; +} + +struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *lhs, enum parse_assign_op assign_op, + struct hlsl_ir_node *rhs) { struct hlsl_ir_assignment *assign = d3dcompiler_alloc(sizeof(*assign)); - DWORD writemask = BWRITERSP_WRITEMASK_ALL; + DWORD writemask = (1 << lhs->data_type->dimx) - 1; struct hlsl_type *type; - struct hlsl_ir_node *lhs, *rhs; if (!assign) { @@ -1436,46 +1469,81 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assig return NULL; } + while (lhs->type != HLSL_IR_DEREF) + { + struct hlsl_ir_node *lhs_inner; + + if (lhs->type == HLSL_IR_EXPR && expr_from_node(lhs)->op == HLSL_IR_UNOP_CAST) + { + FIXME("Cast on the lhs.\n"); + d3dcompiler_free(assign); + return NULL; + } + else if (lhs->type == HLSL_IR_SWIZZLE) + { + struct hlsl_ir_swizzle *swizzle = swizzle_from_node(lhs); + + if (lhs->data_type->type == HLSL_CLASS_MATRIX) + FIXME("Assignments with writemasks and matrices on lhs are not supported yet.\n"); + + lhs_inner = swizzle->val; + list_remove(&lhs->entry); + + list_add_after(&rhs->entry, &lhs->entry); + swizzle->val = rhs; + if (!(writemask = invert_swizzle(&swizzle->swizzle, writemask))) + { + hlsl_report_message(lhs->loc, HLSL_LEVEL_ERROR, "invalid writemask"); + d3dcompiler_free(assign); + return NULL; + } + rhs = &swizzle->node; + } + else + { + hlsl_report_message(lhs->loc, HLSL_LEVEL_ERROR, "invalid lvalue"); + d3dcompiler_free(assign); + return NULL; + } + + lhs = lhs_inner; + } + TRACE("Creating proper assignment expression.\n"); - rhs = right; if (writemask == BWRITERSP_WRITEMASK_ALL) - type = left->data_type; + type = lhs->data_type; else { unsigned int dimx = 0; DWORD bitmask; enum hlsl_type_class type_class; - if (left->data_type->type > HLSL_CLASS_LAST_NUMERIC) + if (lhs->data_type->type > HLSL_CLASS_LAST_NUMERIC) { - hlsl_report_message(left->loc, HLSL_LEVEL_ERROR, + hlsl_report_message(lhs->loc, HLSL_LEVEL_ERROR, "writemask on a non scalar/vector/matrix type"); d3dcompiler_free(assign); return NULL; } - bitmask = writemask & ((1 << left->data_type->dimx) - 1); + bitmask = writemask & ((1 << lhs->data_type->dimx) - 1); while (bitmask) { if (bitmask & 1) dimx++; bitmask >>= 1; } - if (left->data_type->type == HLSL_CLASS_MATRIX) + if (lhs->data_type->type == HLSL_CLASS_MATRIX) FIXME("Assignments with writemasks and matrices on lhs are not supported yet.\n"); if (dimx == 1) type_class = HLSL_CLASS_SCALAR; else - type_class = left->data_type->type; - type = new_hlsl_type(NULL, type_class, left->data_type->base_type, dimx, 1); + type_class = lhs->data_type->type; + type = new_hlsl_type(NULL, type_class, lhs->data_type->base_type, dimx, 1); } assign->node.type = HLSL_IR_ASSIGNMENT; - assign->node.loc = left->loc; + assign->node.loc = lhs->loc; assign->node.data_type = type; assign->writemask = writemask; - FIXME("Check for casts in the lhs.\n"); - - lhs = left; - /* FIXME: check for invalid writemasks on the lhs. */ rhs = implicit_conversion(rhs, type, &rhs->loc); @@ -1485,7 +1553,7 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assig enum hlsl_ir_expr_op op = op_from_assignment(assign_op); struct hlsl_ir_node *expr; - if (lhs->type != HLSL_IR_DEREF || deref_from_node(lhs)->type != HLSL_IR_DEREF_VAR) + if (deref_from_node(lhs)->type != HLSL_IR_DEREF_VAR) { FIXME("LHS expression not supported in compound assignments yet.\n"); assign->rhs = rhs;
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Zebediah Figura : d3dcompiler/tests: Add more tests for swizzles.
by Alexandre Julliard
12 Mar '20
12 Mar '20
Module: wine Branch: master Commit: e886c03680771baa4b28cf723c44ddf4b1a17784 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=e886c03680771baa4b28cf72…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Fri Mar 6 17:17:32 2020 -0600 d3dcompiler/tests: Add more tests for swizzles. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 40 +++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c index 525de9910b..ce63d3ea5d 100644 --- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c @@ -307,6 +307,21 @@ static void test_swizzle(void) " return ret;\n" "}"; + static const char ps_multiple_lhs_source[] = + "float4 main() : COLOR\n" + "{\n" + " float4 ret = float4(0.1, 0.2, 0.3, 0.4);\n" + " ret.wyz.yx = float2(0.5, 0.6).yx;\n" + " return ret;\n" + "}"; + + static const char ps_multiple_rhs_source[] = + "float4 main() : COLOR\n" + "{\n" + " float4 ret = float4(0.1, 0.2, 0.3, 0.4).ywxz.zyyz;\n" + " return ret;\n" + "}"; + if (!init_test_context(&test_context)) return; device = test_context.device; @@ -328,6 +343,31 @@ static void test_swizzle(void) ID3D10Blob_Release(ps_code); } + + todo_wine ps_code = compile_shader(ps_multiple_lhs_source, "ps_2_0"); + if (ps_code) + { + draw_quad(device, ps_code); + + v = get_color_vec4(device, 0, 0); + ok(compare_vec4(&v, 0.1f, 0.6f, 0.3f, 0.5f, 0), + "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w); + + ID3D10Blob_Release(ps_code); + } + + todo_wine ps_code = compile_shader(ps_multiple_rhs_source, "ps_2_0"); + if (ps_code) + { + draw_quad(device, ps_code); + + v = get_color_vec4(device, 0, 0); + ok(compare_vec4(&v, 0.1f, 0.4f, 0.4f, 0.1f, 0), + "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w); + + ID3D10Blob_Release(ps_code); + } + release_test_context(&test_context); }
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Zebediah Figura : d3dcompiler: Don't pass a writemask to make_assignment().
by Alexandre Julliard
12 Mar '20
12 Mar '20
Module: wine Branch: master Commit: 49f64d05f31f4058cb07c6fc1834a4482ee3faa2 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=49f64d05f31f4058cb07c6fc…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Fri Mar 6 17:17:31 2020 -0600 d3dcompiler: Don't pass a writemask to make_assignment(). Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dcompiler_43/d3dcompiler_private.h | 2 +- dlls/d3dcompiler_43/hlsl.y | 8 +++----- dlls/d3dcompiler_43/utils.c | 3 ++- 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h index 1a155736fd..04878c7046 100644 --- a/dlls/d3dcompiler_43/d3dcompiler_private.h +++ b/dlls/d3dcompiler_43/d3dcompiler_private.h @@ -1144,7 +1144,7 @@ struct hlsl_ir_node *implicit_conversion(struct hlsl_ir_node *node, struct hlsl_ struct hlsl_ir_deref *new_var_deref(struct hlsl_ir_var *var) DECLSPEC_HIDDEN; struct hlsl_ir_deref *new_record_deref(struct hlsl_ir_node *record, struct hlsl_struct_field *field) DECLSPEC_HIDDEN; struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assign_op assign_op, - DWORD writemask, struct hlsl_ir_node *right) DECLSPEC_HIDDEN; + struct hlsl_ir_node *right) DECLSPEC_HIDDEN; void push_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN; BOOL pop_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN; struct hlsl_ir_function_decl *new_func_decl(struct hlsl_type *return_type, struct list *parameters) DECLSPEC_HIDDEN; diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y index 46d815d014..591f755a7b 100644 --- a/dlls/d3dcompiler_43/hlsl.y +++ b/dlls/d3dcompiler_43/hlsl.y @@ -542,7 +542,7 @@ static void struct_var_initializer(struct list *list, struct hlsl_ir_var *var, } deref->node.loc = node->loc; list_add_tail(list, &deref->node.entry); - assignment = make_assignment(&deref->node, ASSIGN_OP_ASSIGN, BWRITERSP_WRITEMASK_ALL, node); + assignment = make_assignment(&deref->node, ASSIGN_OP_ASSIGN, node); list_add_tail(list, &assignment->entry); } else @@ -688,8 +688,7 @@ static struct list *declare_vars(struct hlsl_type *basic_type, DWORD modifiers, deref = new_var_deref(var); list_add_tail(statements_list, &deref->node.entry); - assignment = make_assignment(&deref->node, ASSIGN_OP_ASSIGN, - BWRITERSP_WRITEMASK_ALL, v->initializer.args[0]); + assignment = make_assignment(&deref->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]); d3dcompiler_free(v->initializer.args); list_add_tail(statements_list, &assignment->entry); } @@ -2413,8 +2412,7 @@ assignment_expr: conditional_expr hlsl_report_message(get_location(&@2), HLSL_LEVEL_ERROR, "l-value is const"); YYABORT; } - if (!(instr = make_assignment(node_from_list($1), $2, - BWRITERSP_WRITEMASK_ALL, node_from_list($3)))) + if (!(instr = make_assignment(node_from_list($1), $2, node_from_list($3)))) YYABORT; instr->loc = get_location(&@2); $$ = append_binop($3, $1, instr); diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c index fe2d23b623..1b572aa0ae 100644 --- a/dlls/d3dcompiler_43/utils.c +++ b/dlls/d3dcompiler_43/utils.c @@ -1423,9 +1423,10 @@ static enum hlsl_ir_expr_op op_from_assignment(enum parse_assign_op op) } struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assign_op assign_op, - DWORD writemask, struct hlsl_ir_node *right) + struct hlsl_ir_node *right) { struct hlsl_ir_assignment *assign = d3dcompiler_alloc(sizeof(*assign)); + DWORD writemask = BWRITERSP_WRITEMASK_ALL; struct hlsl_type *type; struct hlsl_ir_node *lhs, *rhs;
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Zebediah Figura : d3dcompiler: Parse array types.
by Alexandre Julliard
12 Mar '20
12 Mar '20
Module: wine Branch: master Commit: 0e95c3faa2ed89cda4335ed19a0a19de3f1a3b0a URL:
https://source.winehq.org/git/wine.git/?a=commit;h=0e95c3faa2ed89cda4335ed1…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Fri Mar 6 17:17:30 2020 -0600 d3dcompiler: Parse array types. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dcompiler_43/d3dcompiler_private.h | 2 + dlls/d3dcompiler_43/hlsl.y | 61 ++++++++++++++++++++++++++++++- dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 59 ++++++++++++++++++++++++++++++ dlls/d3dcompiler_43/utils.c | 4 +- 4 files changed, 122 insertions(+), 4 deletions(-) diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h index 2d8eba0b55..1a155736fd 100644 --- a/dlls/d3dcompiler_43/d3dcompiler_private.h +++ b/dlls/d3dcompiler_43/d3dcompiler_private.h @@ -1154,8 +1154,10 @@ void add_function_decl(struct wine_rb_tree *funcs, char *name, struct hlsl_ir_fu struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type type, DWORD major, DWORD minor, const char *entrypoint, char **messages) DECLSPEC_HIDDEN; +const char *debug_base_type(const struct hlsl_type *type) DECLSPEC_HIDDEN; const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN; const char *debug_modifiers(DWORD modifiers) DECLSPEC_HIDDEN; +const char *debug_node_type(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN; void debug_dump_ir_function_decl(const struct hlsl_ir_function_decl *func) DECLSPEC_HIDDEN; void free_hlsl_type(struct hlsl_type *type) DECLSPEC_HIDDEN; diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y index e46bdbade3..46d815d014 100644 --- a/dlls/d3dcompiler_43/hlsl.y +++ b/dlls/d3dcompiler_43/hlsl.y @@ -926,6 +926,47 @@ static struct list *make_list(struct hlsl_ir_node *node) return list; } +static unsigned int evaluate_array_dimension(struct hlsl_ir_node *node) +{ + if (node->data_type->type != HLSL_CLASS_SCALAR) + return 0; + + switch (node->type) + { + case HLSL_IR_CONSTANT: + { + struct hlsl_ir_constant *constant = constant_from_node(node); + + switch (constant->node.data_type->base_type) + { + case HLSL_TYPE_UINT: + return constant->v.value.u[0]; + case HLSL_TYPE_INT: + return constant->v.value.i[0]; + case HLSL_TYPE_FLOAT: + return constant->v.value.f[0]; + case HLSL_TYPE_DOUBLE: + return constant->v.value.d[0]; + case HLSL_TYPE_BOOL: + return constant->v.value.b[0]; + default: + WARN("Invalid type %s.\n", debug_base_type(constant->node.data_type)); + return 0; + } + } + case HLSL_IR_CONSTRUCTOR: + case HLSL_IR_DEREF: + case HLSL_IR_EXPR: + case HLSL_IR_SWIZZLE: + FIXME("Unhandled type %s.\n", debug_node_type(node->type)); + return 0; + case HLSL_IR_ASSIGNMENT: + default: + WARN("Invalid node type %s.\n", debug_node_type(node->type)); + return 0; + } +} + %} %locations @@ -1651,9 +1692,25 @@ array: /* Empty */ } | '[' expr ']' { - FIXME("Array.\n"); - $$ = 0; + unsigned int size = evaluate_array_dimension(node_from_list($2)); + free_instr_list($2); + + if (!size) + { + hlsl_report_message(get_location(&@2), HLSL_LEVEL_ERROR, + "array size is not a positive integer constant\n"); + YYABORT; + } + TRACE("Array size %u.\n", size); + + if (size > 65536) + { + hlsl_report_message(get_location(&@2), HLSL_LEVEL_ERROR, + "array size must be between 1 and 65536"); + YYABORT; + } + $$ = size; } var_modifiers: /* Empty */ diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c index c673e2be32..525de9910b 100644 --- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c @@ -654,10 +654,47 @@ static void test_return(void) release_test_context(&test_context); } +static void test_array_dimensions(void) +{ + struct test_context test_context; + ID3D10Blob *ps_code = NULL; + struct vec4 v; + + static const char shader[] = + "float4 main(float x : TEXCOORD0) : COLOR\n" + "{\n" + " const int dim = 4;\n" + " float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};\n" + " float b[4.1] = a;\n" + " float c[dim] = b;\n" + " float d[true] = {c[0]};\n" + " float e[65536];\n" + " return float4(d[0], c[0], c[1], c[3]);\n" + "}"; + + if (!init_test_context(&test_context)) + return; + + todo_wine ps_code = compile_shader(shader, "ps_2_0"); + if (ps_code) + { + draw_quad(test_context.device, ps_code); + + v = get_color_vec4(test_context.device, 0, 0); + ok(compare_vec4(&v, 0.1f, 0.1f, 0.2f, 0.4f, 0), + "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w); + + ID3D10Blob_Release(ps_code); + } + + release_test_context(&test_context); +} + static void test_fail(void) { static const char *tests[] = { + /* 0 */ "float4 test() : SV_TARGET\n" "{\n" " return y;\n" @@ -689,6 +726,7 @@ static void test_fail(void) " return float4(x.x, x.y, 0, 0);\n" "}", + /* 5 */ "float4 test() : SV_TARGET\n" "{\n" " struct { int b,c; } x = {0};\n" @@ -715,6 +753,26 @@ static void test_fail(void) "{\n" " return pos;\n" "}", + + /* 10 */ + "float4 test(float2 pos: TEXCOORD0) : SV_TARGET\n" + "{\n" + " float a[0];\n" + " return float4(0, 0, 0, 0);\n" + "}", + + "float4 test(float2 pos: TEXCOORD0) : SV_TARGET\n" + "{\n" + " float a[65537];\n" + " return float4(0, 0, 0, 0);\n" + "}", + + "float4 test(float2 pos: TEXCOORD0) : SV_TARGET\n" + "{\n" + " int x;\n" + " float a[(x = 2)];\n" + " return float4(0, 0, 0, 0);\n" + "}", }; static const char *targets[] = {"ps_2_0", "ps_3_0", "ps_4_0"}; @@ -776,5 +834,6 @@ START_TEST(hlsl_d3d9) test_trig(); test_comma(); test_return(); + test_array_dimensions(); test_fail(); } diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c index 5eaff1730b..fe2d23b623 100644 --- a/dlls/d3dcompiler_43/utils.c +++ b/dlls/d3dcompiler_43/utils.c @@ -1652,7 +1652,7 @@ void init_functions_tree(struct wine_rb_tree *funcs) wine_rb_init(&hlsl_ctx.functions, compare_function_rb); } -static const char *debug_base_type(const struct hlsl_type *type) +const char *debug_base_type(const struct hlsl_type *type) { const char *name = "(unknown)"; @@ -1744,7 +1744,7 @@ const char *debug_modifiers(DWORD modifiers) return wine_dbg_sprintf("%s", string[0] ? string + 1 : ""); } -static const char *debug_node_type(enum hlsl_ir_node_type type) +const char *debug_node_type(enum hlsl_ir_node_type type) { static const char * const names[] = {
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Connor McAdams : d3d10: Add tests for vector effect variables.
by Alexandre Julliard
12 Mar '20
12 Mar '20
Module: wine Branch: master Commit: dbc4ad1722884e031fab1e67fb110c509b7cd710 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=dbc4ad1722884e031fab1e67…
Author: Connor McAdams <conmanx360(a)gmail.com> Date: Thu Mar 12 14:05:01 2020 +0100 d3d10: Add tests for vector effect variables. Signed-off-by: Connor McAdams <conmanx360(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/tests/effect.c | 397 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 397 insertions(+) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=dbc4ad1722884e031fab…
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Connor McAdams : d3d10: Add tests for scalar effect variables.
by Alexandre Julliard
12 Mar '20
12 Mar '20
Module: wine Branch: master Commit: ca56396fb4f31879df5636b4f791de633f44cba7 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ca56396fb4f31879df5636b4…
Author: Connor McAdams <conmanx360(a)gmail.com> Date: Thu Mar 12 14:05:00 2020 +0100 d3d10: Add tests for scalar effect variables. Signed-off-by: Connor McAdams <conmanx360(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/tests/effect.c | 359 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 359 insertions(+) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=ca56396fb4f31879df56…
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Connor McAdams : d3d10: Implement vector effect variable get methods.
by Alexandre Julliard
12 Mar '20
12 Mar '20
Module: wine Branch: master Commit: ac0c13ee205b4f742488771db9db531a9cb0587d URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ac0c13ee205b4f742488771d…
Author: Connor McAdams <conmanx360(a)gmail.com> Date: Thu Mar 12 14:04:59 2020 +0100 d3d10: Implement vector effect variable get methods. Signed-off-by: Connor McAdams <conmanx360(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/effect.c | 42 ++++++++++++++++++++++++++++++------------ 1 file changed, 30 insertions(+), 12 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index c6d4d8600e..9f92b590bc 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -4934,25 +4934,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface, BOOL *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + read_variable_from_buffer(effect_var, value, D3D10_SVT_BOOL); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface, int *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + read_variable_from_buffer(effect_var, value, D3D10_SVT_INT); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface, float *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + read_variable_from_buffer(effect_var, value, D3D10_SVT_FLOAT); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface, @@ -4991,25 +5000,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArra static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface, BOOL *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + read_variable_array_from_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface, int *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + read_variable_array_from_buffer(effect_var, values, D3D10_SVT_INT, offset, count); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface, float *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + read_variable_array_from_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count); + + return S_OK; } static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
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Connor McAdams : d3d10: Implement vector effect variable set methods.
by Alexandre Julliard
12 Mar '20
12 Mar '20
Module: wine Branch: master Commit: 177a0701fbed5190ab7c3c4ddf2c3c7e7ff3b1a3 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=177a0701fbed5190ab7c3c4d…
Author: Connor McAdams <conmanx360(a)gmail.com> Date: Thu Mar 12 14:04:58 2020 +0100 d3d10: Implement vector effect variable set methods. Signed-off-by: Connor McAdams <conmanx360(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/effect.c | 47 +++++++++++++++++++++++++++++++++++------------ 1 file changed, 35 insertions(+), 12 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 7b911616a9..c6d4d8600e 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -4740,6 +4740,11 @@ static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_ /* ID3D10EffectVariable methods */ +static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVectorVariable(ID3D10EffectVectorVariable *iface) +{ + return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); +} + static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface) { TRACE("iface %p\n", iface); @@ -4896,25 +4901,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface, BOOL *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + write_variable_to_buffer(effect_var, value, D3D10_SVT_BOOL); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface, int *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + write_variable_to_buffer(effect_var, value, D3D10_SVT_INT); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface, float *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + write_variable_to_buffer(effect_var, value, D3D10_SVT_FLOAT); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface, @@ -4944,25 +4958,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface, BOOL *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface, int *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_INT, offset, count); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface, float *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
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Connor McAdams : d3d10: Implement scalar effect variable get methods.
by Alexandre Julliard
12 Mar '20
12 Mar '20
Module: wine Branch: master Commit: 7d775248805e8ab4a1d9201e97c5c0199d5c629d URL:
https://source.winehq.org/git/wine.git/?a=commit;h=7d775248805e8ab4a1d9201e…
Author: Connor McAdams <conmanx360(a)gmail.com> Date: Thu Mar 12 14:04:57 2020 +0100 d3d10: Implement scalar effect variable get methods. Signed-off-by: Connor McAdams <conmanx360(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/effect.c | 90 ++++++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 78 insertions(+), 12 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index a760999a2f..7b911616a9 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -4354,6 +4354,54 @@ static void write_variable_array_to_buffer(struct d3d10_effect_variable *variabl variable->buffer->u.buffer.changed = TRUE; } +static void read_variable_from_buffer(struct d3d10_effect_variable *variable, void *dst, + D3D_SHADER_VARIABLE_TYPE dst_type) +{ + BYTE *src = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; + D3D_SHADER_VARIABLE_TYPE src_type = variable->type->basetype; + + get_vector_as_type(dst, dst_type, src, src_type, variable->type->column_count); +} + +static void read_variable_array_from_buffer(struct d3d10_effect_variable *variable, void *dst, + D3D_SHADER_VARIABLE_TYPE dst_type, unsigned int offset, unsigned int count) +{ + BYTE *src = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; + D3D_SHADER_VARIABLE_TYPE src_type = variable->type->basetype; + unsigned int element_size, i; + BYTE *cur_element = dst; + + if (!variable->type->element_count) + { + read_variable_from_buffer(variable, dst, dst_type); + return; + } + + if (offset >= variable->type->element_count) + { + WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count); + return; + } + + if (count > variable->type->element_count - offset) + { + WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n", + offset, count, variable->type->element_count); + count = variable->type->element_count - offset; + } + + element_size = variable->type->elementtype->size_packed; + src += variable->type->stride * offset; + + for (i = 0; i < count; ++i) + { + get_vector_as_type(cur_element, dst_type, src, src_type, variable->type->column_count); + + cur_element += element_size; + src += variable->type->stride; + } +} + /* ID3D10EffectVariable methods */ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectScalarVariable(ID3D10EffectScalarVariable *iface) @@ -4528,9 +4576,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10Eff static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface, float *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + read_variable_from_buffer(effect_var, value, D3D10_SVT_FLOAT); + + return S_OK; } /* Tests show that offset is ignored for scalar variables. */ @@ -4548,9 +4599,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface, float *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + read_variable_array_from_buffer(effect_var, values, D3D10_SVT_FLOAT, 0, count); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface, @@ -4567,9 +4621,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10Effec static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface, int *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + read_variable_from_buffer(effect_var, value, D3D10_SVT_INT); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface, @@ -4586,9 +4643,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface, int *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + read_variable_array_from_buffer(effect_var, values, D3D10_SVT_INT, 0, count); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface, @@ -4605,9 +4665,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10Effe static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface, BOOL *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + read_variable_from_buffer(effect_var, value, D3D10_SVT_BOOL); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface, @@ -4624,9 +4687,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D1 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface, BOOL *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectScalarVariable(iface); - return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + read_variable_array_from_buffer(effect_var, values, D3D10_SVT_BOOL, 0, count); + + return S_OK; } static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
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