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Zebediah Figura : wined3d: Introduce wined3d_device_context_set_blend_state().
by Alexandre Julliard
10 Mar '21
10 Mar '21
Module: wine Branch: master Commit: cd17163265abbefad4b045218901a7b8b53eca01 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=cd17163265abbefad4b04521…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Tue Mar 9 20:09:00 2021 -0600 wined3d: Introduce wined3d_device_context_set_blend_state(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 41 +++++++++++++++++++++++++---------------- dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 28 insertions(+), 16 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 8ea7351f5fc..d5179f68cd6 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1740,25 +1740,10 @@ static void resolve_depth_buffer(struct wined3d_device *device) void CDECL wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state, const struct wined3d_color *blend_factor, unsigned int sample_mask) { - struct wined3d_state *state = device->cs->c.state; - struct wined3d_blend_state *prev; - TRACE("device %p, blend_state %p, blend_factor %s, sample_mask %#x.\n", device, blend_state, debug_color(blend_factor), sample_mask); - prev = state->blend_state; - if (prev == blend_state && !memcmp(blend_factor, &state->blend_factor, sizeof(*blend_factor)) - && sample_mask == state->sample_mask) - return; - - if (blend_state) - wined3d_blend_state_incref(blend_state); - state->blend_state = blend_state; - state->blend_factor = *blend_factor; - state->sample_mask = sample_mask; - wined3d_device_context_emit_set_blend_state(&device->cs->c, blend_state, blend_factor, sample_mask); - if (prev) - wined3d_blend_state_decref(prev); + wined3d_device_context_set_blend_state(&device->cs->c, blend_state, blend_factor, sample_mask); } struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct wined3d_device *device, @@ -2133,6 +2118,30 @@ void CDECL wined3d_device_context_set_constant_buffer(struct wined3d_device_cont wined3d_buffer_decref(prev); } +void CDECL wined3d_device_context_set_blend_state(struct wined3d_device_context *context, + struct wined3d_blend_state *blend_state, const struct wined3d_color *blend_factor, unsigned int sample_mask) +{ + struct wined3d_state *state = context->state; + struct wined3d_blend_state *prev; + + TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n", + context, blend_state, blend_factor, sample_mask); + + prev = state->blend_state; + if (prev == blend_state && !memcmp(blend_factor, &state->blend_factor, sizeof(*blend_factor)) + && sample_mask == state->sample_mask) + return; + + if (blend_state) + wined3d_blend_state_incref(blend_state); + state->blend_state = blend_state; + state->blend_factor = *blend_factor; + state->sample_mask = sample_mask; + wined3d_device_context_emit_set_blend_state(context, blend_state, blend_factor, sample_mask); + if (prev) + wined3d_blend_state_decref(prev); +} + void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) { TRACE("device %p, shader %p.\n", device, shader); diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index d88817d6551..17cff7ffb9f 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -167,6 +167,7 @@ @ cdecl wined3d_device_update_texture(ptr ptr ptr) @ cdecl wined3d_device_validate_device(ptr ptr) +@ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long) @ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr) @ cdecl wined3d_device_context_set_shader(ptr long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 0bdf53c651e..ead427a13f6 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2549,6 +2549,8 @@ HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device, struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture); HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes); +void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context, + struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask); void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context, enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer); void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context,
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Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_blend_state().
by Alexandre Julliard
10 Mar '21
10 Mar '21
Module: wine Branch: master Commit: 906568e093e3e1d2214033010ccc924505883376 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=906568e093e3e1d221403301…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Tue Mar 9 20:08:59 2021 -0600 wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_blend_state(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 8 ++++---- dlls/wined3d/device.c | 4 ++-- dlls/wined3d/wined3d_private.h | 5 +++-- 3 files changed, 9 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 43f1d04dd0f..4d50ecba23b 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -1651,18 +1651,18 @@ static void wined3d_cs_exec_set_blend_state(struct wined3d_cs *cs, const void *d device_invalidate_state(cs->c.device, STATE_SAMPLE_MASK); } -void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state, - const struct wined3d_color *blend_factor, unsigned int sample_mask) +void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context, + struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask) { struct wined3d_cs_set_blend_state *op; - op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_BLEND_STATE; op->state = state; op->factor = *blend_factor; op->sample_mask = sample_mask; - wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT); + wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); } static void wined3d_cs_exec_set_depth_stencil_state(struct wined3d_cs *cs, const void *data) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 338b489c9b9..8ea7351f5fc 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1756,7 +1756,7 @@ void CDECL wined3d_device_set_blend_state(struct wined3d_device *device, state->blend_state = blend_state; state->blend_factor = *blend_factor; state->sample_mask = sample_mask; - wined3d_cs_emit_set_blend_state(device->cs, blend_state, blend_factor, sample_mask); + wined3d_device_context_emit_set_blend_state(&device->cs->c, blend_state, blend_factor, sample_mask); if (prev) wined3d_blend_state_decref(prev); } @@ -2041,7 +2041,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3 wined3d_cs_emit_set_render_state(device->cs, i, state->render_states[i]); } - wined3d_cs_emit_set_blend_state(device->cs, state->blend_state, &state->blend_factor, state->sample_mask); + wined3d_device_context_emit_set_blend_state(context, state->blend_state, &state->blend_factor, state->sample_mask); wined3d_cs_emit_set_depth_stencil_state(device->cs, state->depth_stencil_state, state->stencil_ref); wined3d_cs_emit_set_rasterizer_state(device->cs, state->rasterizer_state); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6fc743e74db..7dfa7d2211b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4741,8 +4741,6 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN; void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN; void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN; -void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state, - const struct wined3d_color *blend_factor, unsigned int sample_mask) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture, @@ -4810,6 +4808,9 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d cs->c.ops->push_constants(&cs->c, p, start_idx, count, constants); } +void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context, + struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, + unsigned int sample_mask) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_constant_buffer(struct wined3d_device_context *context, enum wined3d_shader_type type, UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,
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Zebediah Figura : d3d11: Use wined3d_device_context_set_constant_buffer().
by Alexandre Julliard
10 Mar '21
10 Mar '21
Module: wine Branch: master Commit: ebf64d38ed83764067025aa6170dba13b35b0e95 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ebf64d38ed83764067025aa6…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Tue Mar 9 20:08:58 2021 -0600 d3d11: Use wined3d_device_context_set_constant_buffer(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/device.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 6a30ab313f0..6a6744d22af 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -425,7 +425,7 @@ static void d3d11_immediate_context_get_constant_buffers(ID3D11DeviceContext1 *i static void d3d11_immediate_context_set_constant_buffers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); unsigned int i; wined3d_mutex_lock(); @@ -433,7 +433,7 @@ static void d3d11_immediate_context_set_constant_buffers(ID3D11DeviceContext1 *i { struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); - wined3d_device_set_constant_buffer(device->wined3d_device, type, start_slot + i, + wined3d_device_context_set_constant_buffer(context->wined3d_context, type, start_slot + i, buffer ? buffer->wined3d_buffer : NULL); } wined3d_mutex_unlock(); @@ -2613,7 +2613,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon { wined3d_device_context_set_shader(context->wined3d_context, i, NULL); for (j = 0; j < D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++j) - wined3d_device_set_constant_buffer(device->wined3d_device, i, j, NULL); + wined3d_device_context_set_constant_buffer(context->wined3d_context, i, j, NULL); } for (i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i) {
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Zebediah Figura : wined3d: Introduce wined3d_device_context_set_constant_buffer().
by Alexandre Julliard
10 Mar '21
10 Mar '21
Module: wine Branch: master Commit: 01bcca637023a20c3cb4a2fbea7fb02ffdf380ad URL:
https://source.winehq.org/git/wine.git/?a=commit;h=01bcca637023a20c3cb4a2fb…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Tue Mar 9 20:08:57 2021 -0600 wined3d: Introduce wined3d_device_context_set_constant_buffer(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 46 +++++++++++++++++++++++++++------------------- dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 30 insertions(+), 19 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 1edbd23e7e4..338b489c9b9 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2107,27 +2107,13 @@ void CDECL wined3d_device_context_set_shader(struct wined3d_device_context *cont wined3d_shader_decref(prev); } -void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) -{ - TRACE("device %p, shader %p.\n", device, shader); - - return wined3d_device_context_set_shader(&device->cs->c, WINED3D_SHADER_TYPE_VERTEX, shader); -} - -struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device) -{ - TRACE("device %p.\n", device); - - return device->cs->c.state->shader[WINED3D_SHADER_TYPE_VERTEX]; -} - -void CDECL wined3d_device_set_constant_buffer(struct wined3d_device *device, - enum wined3d_shader_type type, UINT idx, struct wined3d_buffer *buffer) +void CDECL wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context, + enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer) { - struct wined3d_state *state = device->cs->c.state; + struct wined3d_state *state = context->state; struct wined3d_buffer *prev; - TRACE("device %p, type %#x, idx %u, buffer %p.\n", device, type, idx, buffer); + TRACE("context %p, type %#x, idx %u, buffer %p.\n", context, type, idx, buffer); if (idx >= MAX_CONSTANT_BUFFERS) { @@ -2142,11 +2128,33 @@ void CDECL wined3d_device_set_constant_buffer(struct wined3d_device *device, if (buffer) wined3d_buffer_incref(buffer); state->cb[type][idx] = buffer; - wined3d_device_context_emit_set_constant_buffer(&device->cs->c, type, idx, buffer); + wined3d_device_context_emit_set_constant_buffer(context, type, idx, buffer); if (prev) wined3d_buffer_decref(prev); } +void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) +{ + TRACE("device %p, shader %p.\n", device, shader); + + return wined3d_device_context_set_shader(&device->cs->c, WINED3D_SHADER_TYPE_VERTEX, shader); +} + +struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device) +{ + TRACE("device %p.\n", device); + + return device->cs->c.state->shader[WINED3D_SHADER_TYPE_VERTEX]; +} + +void CDECL wined3d_device_set_constant_buffer(struct wined3d_device *device, + enum wined3d_shader_type type, UINT idx, struct wined3d_buffer *buffer) +{ + TRACE("device %p, type %#x, idx %u, buffer %p.\n", device, type, idx, buffer); + + return wined3d_device_context_set_constant_buffer(&device->cs->c, type, idx, buffer); +} + struct wined3d_buffer * CDECL wined3d_device_get_constant_buffer(const struct wined3d_device *device, enum wined3d_shader_type shader_type, unsigned int idx) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index f5fa1d3d7e5..d88817d6551 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -167,6 +167,7 @@ @ cdecl wined3d_device_update_texture(ptr ptr ptr) @ cdecl wined3d_device_validate_device(ptr ptr) +@ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr) @ cdecl wined3d_device_context_set_shader(ptr long ptr) @ cdecl wined3d_output_find_closest_matching_mode(ptr ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index ba9e8642ea2..0bdf53c651e 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2549,6 +2549,8 @@ HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device, struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture); HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes); +void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context, + enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer); void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type, struct wined3d_shader *shader);
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Zebediah Figura : d3d11: Use wined3d_device_context_set_shader().
by Alexandre Julliard
10 Mar '21
10 Mar '21
Module: wine Branch: master Commit: f73857d632cc10f9b09f1143e2f579e2de408769 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=f73857d632cc10f9b09f1143…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Tue Mar 9 20:08:56 2021 -0600 d3d11: Use wined3d_device_context_set_shader(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/d3d11_private.h | 2 ++ dlls/d3d11/device.c | 39 +++++++++++++++++++++------------------ 2 files changed, 23 insertions(+), 18 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index a64d6975f85..5a812e1b254 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -546,6 +546,8 @@ struct d3d11_immediate_context ID3D11Multithread ID3D11Multithread_iface; LONG refcount; + struct wined3d_device_context *wined3d_context; + struct wined3d_private_store private_store; }; diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index c8ec35a59c0..6a30ab313f0 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -512,7 +512,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext1 *iface, ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader); TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", @@ -522,7 +522,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceCo FIXME("Dynamic linking is not implemented yet.\n"); wined3d_mutex_lock(); - wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL); + wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, + ps ? ps->wined3d_shader : NULL); wined3d_mutex_unlock(); } @@ -549,7 +550,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11Device static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext1 *iface, ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader); TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", @@ -559,7 +560,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceCo FIXME("Dynamic linking is not implemented yet.\n"); wined3d_mutex_lock(); - wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL); + wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, + vs ? vs->wined3d_shader : NULL); wined3d_mutex_unlock(); } @@ -737,7 +739,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext1 *iface, ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader); TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", @@ -747,7 +749,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceCo FIXME("Dynamic linking is not implemented yet.\n"); wined3d_mutex_lock(); - wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL); + wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, + gs ? gs->wined3d_shader : NULL); wined3d_mutex_unlock(); } @@ -1425,7 +1428,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext1 *iface, ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); struct d3d11_hull_shader *hs = unsafe_impl_from_ID3D11HullShader(shader); TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", @@ -1435,7 +1438,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceCo FIXME("Dynamic linking is not implemented yet.\n"); wined3d_mutex_lock(); - wined3d_device_set_hull_shader(device->wined3d_device, hs ? hs->wined3d_shader : NULL); + wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_HULL, + hs ? hs->wined3d_shader : NULL); wined3d_mutex_unlock(); } @@ -1492,7 +1496,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceContext1 *iface, ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); struct d3d11_domain_shader *ds = unsafe_impl_from_ID3D11DomainShader(shader); TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", @@ -1502,7 +1506,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceCo FIXME("Dynamic linking is not implemented yet.\n"); wined3d_mutex_lock(); - wined3d_device_set_domain_shader(device->wined3d_device, ds ? ds->wined3d_shader : NULL); + wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, + ds ? ds->wined3d_shader : NULL); wined3d_mutex_unlock(); } @@ -1579,7 +1584,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews( static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext1 *iface, ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); struct d3d11_compute_shader *cs = unsafe_impl_from_ID3D11ComputeShader(shader); TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n", @@ -1589,7 +1594,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceCo FIXME("Dynamic linking is not implemented yet.\n"); wined3d_mutex_lock(); - wined3d_device_set_compute_shader(device->wined3d_device, cs ? cs->wined3d_shader : NULL); + wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, + cs ? cs->wined3d_shader : NULL); wined3d_mutex_unlock(); } @@ -2577,6 +2583,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext1 *iface) { + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; unsigned int i, j; @@ -2584,12 +2591,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - wined3d_device_set_vertex_shader(device->wined3d_device, NULL); - wined3d_device_set_hull_shader(device->wined3d_device, NULL); - wined3d_device_set_domain_shader(device->wined3d_device, NULL); - wined3d_device_set_geometry_shader(device->wined3d_device, NULL); - wined3d_device_set_pixel_shader(device->wined3d_device, NULL); - wined3d_device_set_compute_shader(device->wined3d_device, NULL); for (i = 0; i < D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) { wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL); @@ -2610,6 +2611,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon } for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i) { + wined3d_device_context_set_shader(context->wined3d_context, i, NULL); for (j = 0; j < D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++j) wined3d_device_set_constant_buffer(device->wined3d_device, i, j, NULL); } @@ -6458,6 +6460,7 @@ static void CDECL device_parent_wined3d_device_created(struct wined3d_device_par wined3d_device_incref(wined3d_device); device->wined3d_device = wined3d_device; + device->immediate_context.wined3d_context = wined3d_device_get_immediate_context(wined3d_device); device->feature_level = d3d_feature_level_from_wined3d(wined3d_device_get_feature_level(wined3d_device));
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Rémi Bernon : winedbg: Don't dereference possibly NULL thread pointer.
by Alexandre Julliard
10 Mar '21
10 Mar '21
Module: wine Branch: master Commit: 6eff0342ad6f8c262112e6aeb083bb386d37cf04 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=6eff0342ad6f8c262112e6ae…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Tue Mar 9 22:54:55 2021 +0100 winedbg: Don't dereference possibly NULL thread pointer. Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- programs/winedbg/gdbproxy.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/programs/winedbg/gdbproxy.c b/programs/winedbg/gdbproxy.c index 3c1b3e85df8..a19b5950ccc 100644 --- a/programs/winedbg/gdbproxy.c +++ b/programs/winedbg/gdbproxy.c @@ -112,11 +112,11 @@ struct gdb_context static void gdbctx_delete_xpoint(struct gdb_context *gdbctx, struct dbg_thread *thread, dbg_ctx_t *ctx, struct gdb_xpoint *x) { - struct dbg_process *process = thread->process; + struct dbg_process *process = gdbctx->process; struct backend_cpu *cpu = process->be_cpu; if (!cpu->remove_Xpoint(process->handle, process->process_io, ctx, x->type, x->addr, x->value, x->size)) - ERR("%04x:%04x: Couldn't remove breakpoint at:%p/%x type:%d\n", process->pid, thread->tid, x->addr, x->size, x->type); + ERR("%04x:%04x: Couldn't remove breakpoint at:%p/%x type:%d\n", process->pid, thread ? thread->tid : ~0, x->addr, x->size, x->type); list_remove(&x->entry); HeapFree(GetProcessHeap(), 0, x);
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Rémi Bernon : widl: Allow runtimeclass to not have a default interface.
by Alexandre Julliard
10 Mar '21
10 Mar '21
Module: wine Branch: master Commit: e137becb13113d669c8d5e3cf8d5c2a9c4f50129 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=e137becb13113d669c8d5e3c…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Tue Mar 9 20:41:18 2021 +0100 widl: Allow runtimeclass to not have a default interface. Or any interfaces, as long as they have a static factory, as MIDL requires. Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com> Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- tools/widl/header.c | 2 +- tools/widl/typetree.c | 11 ++++++----- tools/widl/typetree.h | 8 ++++++-- 3 files changed, 13 insertions(+), 8 deletions(-) diff --git a/tools/widl/header.c b/tools/widl/header.c index 40c1f9d008e..a5e5d6c6fb3 100644 --- a/tools/widl/header.c +++ b/tools/widl/header.c @@ -488,7 +488,7 @@ void write_type_left(FILE *h, const decl_spec_t *ds, enum name_type name_type, i fprintf(h, "%s", type_get_qualified_name(t, name_type)); break; case TYPE_RUNTIMECLASS: - fprintf(h, "%s", type_get_name(type_runtimeclass_get_default_iface(t), name_type)); + fprintf(h, "%s", type_get_name(type_runtimeclass_get_default_iface(t, TRUE), name_type)); break; case TYPE_DELEGATE: fprintf(h, "%s", type_get_qualified_name(type_delegate_get_iface(t), name_type)); diff --git a/tools/widl/typetree.c b/tools/widl/typetree.c index 591a58b2849..a4e1696d2af 100644 --- a/tools/widl/typetree.c +++ b/tools/widl/typetree.c @@ -188,7 +188,7 @@ static size_t append_type_signature(char **buf, size_t *len, size_t pos, type_t n += strappend(buf, len, pos + n, "rc("); n += append_namespaces(buf, len, pos + n, type->namespace, "", ".", type->name, NULL); n += strappend(buf, len, pos + n, ";"); - n += append_type_signature(buf, len, pos + n, type_runtimeclass_get_default_iface(type)); + n += append_type_signature(buf, len, pos + n, type_runtimeclass_get_default_iface(type, TRUE)); n += strappend(buf, len, pos + n, ")"); return n; case TYPE_POINTER: @@ -379,7 +379,7 @@ static char *format_parameterized_type_impl_name(type_t *type, typeref_list_t *p { pos += strappend(&buf, &len, pos, "ABI::Windows::Foundation::Internal::AggregateType<%s", type->qualified_name); pos += append_pointer_stars(&buf, &len, pos, ref->type); - iface = type_runtimeclass_get_default_iface(type); + iface = type_runtimeclass_get_default_iface(type, TRUE); pos += strappend(&buf, &len, pos, ", %s", iface->qualified_name); pos += append_pointer_stars(&buf, &len, pos, ref->type); pos += strappend(&buf, &len, pos, " >"); @@ -843,10 +843,11 @@ type_t *type_runtimeclass_define(type_t *runtimeclass, attr_list_t *attrs, typer runtimeclass->attrs = check_runtimeclass_attrs(runtimeclass->name, attrs); runtimeclass->details.runtimeclass.ifaces = ifaces; runtimeclass->defined = TRUE; - if (!type_runtimeclass_get_default_iface(runtimeclass)) - error_loc("missing default interface on runtimeclass %s\n", runtimeclass->name); + if (!type_runtimeclass_get_default_iface(runtimeclass, FALSE) && + !get_attrp(runtimeclass->attrs, ATTR_STATIC)) + error_loc("runtimeclass %s must have a default interface or static factory\n", runtimeclass->name); - LIST_FOR_EACH_ENTRY(ref, ifaces, typeref_t, entry) + if (ifaces) LIST_FOR_EACH_ENTRY(ref, ifaces, typeref_t, entry) { /* FIXME: this should probably not be allowed, here or in coclass, */ /* but for now there's too many places in Wine IDL where it is to */ diff --git a/tools/widl/typetree.h b/tools/widl/typetree.h index b9833dc4e8f..b43b6bfbf79 100644 --- a/tools/widl/typetree.h +++ b/tools/widl/typetree.h @@ -20,6 +20,9 @@ #include "widltypes.h" #include <assert.h> +#include <stdio.h> + +#include "utils.h" #ifndef WIDL_TYPE_TREE_H #define WIDL_TYPE_TREE_H @@ -379,7 +382,7 @@ static inline typeref_list_t *type_runtimeclass_get_ifaces(const type_t *type) return type->details.runtimeclass.ifaces; } -static inline type_t *type_runtimeclass_get_default_iface(const type_t *type) +static inline type_t *type_runtimeclass_get_default_iface(const type_t *type, int check) { typeref_list_t *ifaces = type_runtimeclass_get_ifaces(type); typeref_t *ref; @@ -389,7 +392,8 @@ static inline type_t *type_runtimeclass_get_default_iface(const type_t *type) if (is_attr(ref->attrs, ATTR_DEFAULT)) return ref->type; - return NULL; + if (!check) return NULL; + error_loc_info(&type->loc_info, "runtimeclass %s needs a default interface\n", type->name); } static inline type_t *type_delegate_get_iface(const type_t *type)
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Myah Caron : api-ms-win-core-kernel32-legacy-l1-1-2: Add new dll.
by Alexandre Julliard
10 Mar '21
10 Mar '21
Module: wine Branch: master Commit: 462f5759d1fc60e3ed4e687ca6c839c232c63300 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=462f5759d1fc60e3ed4e687c…
Author: Myah Caron <qsniyg(a)protonmail.com> Date: Wed Mar 10 04:41:56 2021 +0000 api-ms-win-core-kernel32-legacy-l1-1-2: Add new dll. Signed-off-by: Myah Caron <qsniyg(a)protonmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- configure | 2 ++ configure.ac | 1 + dlls/api-ms-win-core-kernel32-legacy-l1-1-2/Makefile.in | 1 + .../api-ms-win-core-kernel32-legacy-l1-1-2.spec | 10 ++++++++++ tools/make_specfiles | 1 + 5 files changed, 15 insertions(+) diff --git a/configure b/configure index 3b5a50cef53..475fcfdf749 100755 --- a/configure +++ b/configure @@ -970,6 +970,7 @@ enable_api_ms_win_core_job_l1_1_0 enable_api_ms_win_core_job_l2_1_0 enable_api_ms_win_core_kernel32_legacy_l1_1_0 enable_api_ms_win_core_kernel32_legacy_l1_1_1 +enable_api_ms_win_core_kernel32_legacy_l1_1_2 enable_api_ms_win_core_kernel32_private_l1_1_1 enable_api_ms_win_core_largeinteger_l1_1_0 enable_api_ms_win_core_libraryloader_l1_1_0 @@ -20116,6 +20117,7 @@ wine_fn_config_makefile dlls/api-ms-win-core-job-l1-1-0 enable_api_ms_win_core_j wine_fn_config_makefile dlls/api-ms-win-core-job-l2-1-0 enable_api_ms_win_core_job_l2_1_0 wine_fn_config_makefile dlls/api-ms-win-core-kernel32-legacy-l1-1-0 enable_api_ms_win_core_kernel32_legacy_l1_1_0 wine_fn_config_makefile dlls/api-ms-win-core-kernel32-legacy-l1-1-1 enable_api_ms_win_core_kernel32_legacy_l1_1_1 +wine_fn_config_makefile dlls/api-ms-win-core-kernel32-legacy-l1-1-2 enable_api_ms_win_core_kernel32_legacy_l1_1_2 wine_fn_config_makefile dlls/api-ms-win-core-kernel32-private-l1-1-1 enable_api_ms_win_core_kernel32_private_l1_1_1 wine_fn_config_makefile dlls/api-ms-win-core-largeinteger-l1-1-0 enable_api_ms_win_core_largeinteger_l1_1_0 wine_fn_config_makefile dlls/api-ms-win-core-libraryloader-l1-1-0 enable_api_ms_win_core_libraryloader_l1_1_0 diff --git a/configure.ac b/configure.ac index 8ed3b0c2669..5b7f09de924 100644 --- a/configure.ac +++ b/configure.ac @@ -2850,6 +2850,7 @@ WINE_CONFIG_MAKEFILE(dlls/api-ms-win-core-job-l1-1-0) WINE_CONFIG_MAKEFILE(dlls/api-ms-win-core-job-l2-1-0) WINE_CONFIG_MAKEFILE(dlls/api-ms-win-core-kernel32-legacy-l1-1-0) WINE_CONFIG_MAKEFILE(dlls/api-ms-win-core-kernel32-legacy-l1-1-1) +WINE_CONFIG_MAKEFILE(dlls/api-ms-win-core-kernel32-legacy-l1-1-2) WINE_CONFIG_MAKEFILE(dlls/api-ms-win-core-kernel32-private-l1-1-1) WINE_CONFIG_MAKEFILE(dlls/api-ms-win-core-largeinteger-l1-1-0) WINE_CONFIG_MAKEFILE(dlls/api-ms-win-core-libraryloader-l1-1-0) diff --git a/dlls/api-ms-win-core-kernel32-legacy-l1-1-2/Makefile.in b/dlls/api-ms-win-core-kernel32-legacy-l1-1-2/Makefile.in new file mode 100644 index 00000000000..e713a0c3892 --- /dev/null +++ b/dlls/api-ms-win-core-kernel32-legacy-l1-1-2/Makefile.in @@ -0,0 +1 @@ +MODULE = api-ms-win-core-kernel32-legacy-l1-1-2.dll diff --git a/dlls/api-ms-win-core-kernel32-legacy-l1-1-2/api-ms-win-core-kernel32-legacy-l1-1-2.spec b/dlls/api-ms-win-core-kernel32-legacy-l1-1-2/api-ms-win-core-kernel32-legacy-l1-1-2.spec new file mode 100644 index 00000000000..aa5baafaded --- /dev/null +++ b/dlls/api-ms-win-core-kernel32-legacy-l1-1-2/api-ms-win-core-kernel32-legacy-l1-1-2.spec @@ -0,0 +1,10 @@ +@ stdcall CreateSemaphoreA(ptr long long str) kernel32.CreateSemaphoreA +@ stdcall GetBinaryTypeW(wstr ptr) kernel32.GetBinaryTypeW +@ stdcall Module32First(long ptr) kernel32.Module32First +@ stdcall Module32Next(long ptr) kernel32.Module32Next +@ stdcall OpenFileMappingA(long long str) kernel32.OpenFileMappingA +@ stdcall OpenMutexA(long long str) kernel32.OpenMutexA +@ stdcall Process32First(ptr ptr) kernel32.Process32First +@ stdcall Process32Next(ptr ptr) kernel32.Process32Next +@ stdcall SetTermsrvAppInstallMode(long) kernel32.SetTermsrvAppInstallMode +@ stdcall VerifyVersionInfoA(ptr long int64) kernel32.VerifyVersionInfoA diff --git a/tools/make_specfiles b/tools/make_specfiles index 11e806b8919..3689a856b9f 100755 --- a/tools/make_specfiles +++ b/tools/make_specfiles @@ -251,6 +251,7 @@ my @dll_groups = "api-ms-win-core-job-l2-1-0", "api-ms-win-core-kernel32-legacy-l1-1-0", "api-ms-win-core-kernel32-legacy-l1-1-1", + "api-ms-win-core-kernel32-legacy-l1-1-2", "api-ms-win-core-kernel32-private-l1-1-1", "api-ms-win-core-largeinteger-l1-1-0", "api-ms-win-core-libraryloader-l1-2-1",
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Nikolay Sivov : dwrite: Initial implementation of fontset filtering.
by Alexandre Julliard
10 Mar '21
10 Mar '21
Module: wine Branch: master Commit: b6ffd6cb789a398dd9a96d1beb7868d2e7852c82 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=b6ffd6cb789a398dd9a96d1b…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Mar 10 12:30:29 2021 +0300 dwrite: Initial implementation of fontset filtering. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dwrite/dwrite_private.h | 1 + dlls/dwrite/font.c | 82 ++++++++++++++++++++++++++++++++++++++++++-- dlls/dwrite/main.c | 13 +++++++ 3 files changed, 93 insertions(+), 3 deletions(-) diff --git a/dlls/dwrite/dwrite_private.h b/dlls/dwrite/dwrite_private.h index 7f7c933e7e2..8c09a315f54 100644 --- a/dlls/dwrite/dwrite_private.h +++ b/dlls/dwrite/dwrite_private.h @@ -299,6 +299,7 @@ extern HRESULT clone_localizedstrings(IDWriteLocalizedStrings *iface, IDWriteLoc extern void set_en_localizedstring(IDWriteLocalizedStrings*,const WCHAR*) DECLSPEC_HIDDEN; extern void sort_localizedstrings(IDWriteLocalizedStrings*) DECLSPEC_HIDDEN; extern unsigned int get_localizedstrings_count(IDWriteLocalizedStrings *strings) DECLSPEC_HIDDEN; +extern BOOL localizedstrings_contains(IDWriteLocalizedStrings *strings, const WCHAR *str) DECLSPEC_HIDDEN; extern HRESULT get_system_fontcollection(IDWriteFactory7 *factory, IDWriteFontCollection1 **collection) DECLSPEC_HIDDEN; extern HRESULT get_eudc_fontcollection(IDWriteFactory7 *factory, IDWriteFontCollection3 **collection) DECLSPEC_HIDDEN; extern IDWriteTextAnalyzer2 *get_text_analyzer(void) DECLSPEC_HIDDEN; diff --git a/dlls/dwrite/font.c b/dlls/dwrite/font.c index c0642b5bbe4..3da6b555c02 100644 --- a/dlls/dwrite/font.c +++ b/dlls/dwrite/font.c @@ -7280,6 +7280,47 @@ static HRESULT WINAPI dwritefontset_GetPropertyOccurrenceCount(IDWriteFontSet3 * return E_NOTIMPL; } +static BOOL fontset_entry_is_matching(struct dwrite_fontset_entry *entry, DWRITE_FONT_PROPERTY const *props, + unsigned int count) +{ + IDWriteLocalizedStrings *value; + unsigned int i; + BOOL ret; + + for (i = 0; i < count; ++i) + { + switch (props[i].propertyId) + { + case DWRITE_FONT_PROPERTY_ID_POSTSCRIPT_NAME: + case DWRITE_FONT_PROPERTY_ID_FULL_NAME: + if (!(value = fontset_entry_get_property(entry, props[i].propertyId))) + return FALSE; + + ret = localizedstrings_contains(value, props[i].propertyValue); + IDWriteLocalizedStrings_Release(value); + if (!ret) return FALSE; + break; + case DWRITE_FONT_PROPERTY_ID_WEIGHT_STRETCH_STYLE_FAMILY_NAME: + case DWRITE_FONT_PROPERTY_ID_TYPOGRAPHIC_FAMILY_NAME: + case DWRITE_FONT_PROPERTY_ID_WEIGHT_STRETCH_STYLE_FACE_NAME: + case DWRITE_FONT_PROPERTY_ID_WIN32_FAMILY_NAME: + case DWRITE_FONT_PROPERTY_ID_DESIGN_SCRIPT_LANGUAGE_TAG: + case DWRITE_FONT_PROPERTY_ID_SUPPORTED_SCRIPT_LANGUAGE_TAG: + case DWRITE_FONT_PROPERTY_ID_SEMANTIC_TAG: + case DWRITE_FONT_PROPERTY_ID_WEIGHT: + case DWRITE_FONT_PROPERTY_ID_STRETCH: + case DWRITE_FONT_PROPERTY_ID_STYLE: + case DWRITE_FONT_PROPERTY_ID_TYPOGRAPHIC_FACE_NAME: + FIXME("Unsupported property %d.\n", props[i].propertyId); + /* fallthrough */ + default: + return FALSE; + } + } + + return TRUE; +} + static HRESULT WINAPI dwritefontset_GetMatchingFonts_(IDWriteFontSet3 *iface, WCHAR const *family, DWRITE_FONT_WEIGHT weight, DWRITE_FONT_STRETCH stretch, DWRITE_FONT_STYLE style, IDWriteFontSet **fontset) { @@ -7289,11 +7330,46 @@ static HRESULT WINAPI dwritefontset_GetMatchingFonts_(IDWriteFontSet3 *iface, WC } static HRESULT WINAPI dwritefontset_GetMatchingFonts(IDWriteFontSet3 *iface, DWRITE_FONT_PROPERTY const *props, UINT32 count, - IDWriteFontSet **fontset) + IDWriteFontSet **filtered_set) { - FIXME("%p, %p, %u, %p.\n", iface, props, count, fontset); + struct dwrite_fontset *set = impl_from_IDWriteFontSet3(iface); + struct dwrite_fontset_entry **entries; + unsigned int i, matched_count = 0; + struct dwrite_fontset *object; - return E_NOTIMPL; + TRACE("%p, %p, %u, %p.\n", iface, props, count, filtered_set); + + if (!props && count) + return E_INVALIDARG; + + if (!(object = heap_alloc_zero(sizeof(*object)))) + return E_OUTOFMEMORY; + + if (!(entries = heap_calloc(set->count, sizeof(*entries)))) + { + heap_free(object); + return E_OUTOFMEMORY; + } + + for (i = 0; i < set->count; ++i) + { + if (fontset_entry_is_matching(set->entries[i], props, count)) + { + entries[matched_count++] = addref_fontset_entry(set->entries[i]); + } + } + + if (!matched_count) + { + heap_free(entries); + entries = NULL; + } + + init_fontset(object, set->factory, entries, matched_count); + + *filtered_set = (IDWriteFontSet *)&object->IDWriteFontSet3_iface; + + return S_OK; } static HRESULT WINAPI dwritefontset1_GetMatchingFonts(IDWriteFontSet3 *iface, DWRITE_FONT_PROPERTY const *property, diff --git a/dlls/dwrite/main.c b/dlls/dwrite/main.c index ea5a8e018cc..51020d6f586 100644 --- a/dlls/dwrite/main.c +++ b/dlls/dwrite/main.c @@ -564,6 +564,19 @@ unsigned int get_localizedstrings_count(IDWriteLocalizedStrings *iface) return strings->count; } +BOOL localizedstrings_contains(IDWriteLocalizedStrings *iface, const WCHAR *str) +{ + struct localizedstrings *strings = impl_from_IDWriteLocalizedStrings(iface); + unsigned int i; + + for (i = 0; i < strings->count; ++i) + { + if (!lstrcmpiW(strings->data[i].string, str)) return TRUE; + } + + return FALSE; +} + struct collectionloader { struct list entry;
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Nikolay Sivov : dwrite: Partially implement GetPropertyValues().
by Alexandre Julliard
10 Mar '21
10 Mar '21
Module: wine Branch: master Commit: 0ce34328bdf8fdd2b241e69bc6a1e246be309855 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=0ce34328bdf8fdd2b241e69b…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Mar 10 12:30:28 2021 +0300 dwrite: Partially implement GetPropertyValues(). Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dwrite/font.c | 116 ++++++++++++++++++++++++++++++++++++++++------- dlls/dwrite/tests/font.c | 39 +++++++++++++++- 2 files changed, 137 insertions(+), 18 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=0ce34328bdf8fdd2b241…
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